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Seti
This song will be the music for the main menu and the splash screen
intros for an upcoming Learning Company Game. The song will be cut
into two parts so the second half of the song can loop inside the
main menu. It was sequenced in Cubase using a Roland XV-2020 sound
module for all of the instruments except for the snare drum, which
was recorded live. Direct Music Producer will be used in the game
for controlling the music. [MP3]
Civil
War Menu Music This piece is from the PC title Civil
War: The Game. It was used as the menu music and it was originally
edited to loop seamlessly while playing in the menu. The melody
that the flute is playing is from Tchaikovsky’s 1812 Overture. This
was sequenced and recorded using Pro Tools. Real snare drum and
bass drum were used in this piece. [MP3]
Gladiator
Win Music This piece is from the game The Gladiators
of Rome. It was the music played for beating the game. This
was sequenced and recorded using Pro Tools. The cymbal swells were
recorded live. [MP3]
Dodge
ball
This was used in the Game Schoolyard Sports. All of the different
schoolyard games had their own unique music and this was played
while playing dodge ball. This was sequenced and recorded using
Pro Tools. The cymbal and snare cross sticks were recorded live
and the bass drum added through sequencing. [MP3]
Paintball
Ingame Rock Music This was one of the songs used in the
game Extreme Paintbrawl IV. Everything was recorded live
using a drum set, bass and electric guitars into Pro Tools. I
did all of the performances on this recording. I was trying to go
for a Nine-Inch Nails' Quake-style of music without the synths,
since at the time Cat Daddy didn't have any. [MP3]
Latin
Port Intro This is for the game Cruiseline Tycoon.
This was used when the ship would enter a port in Latin America.
All of the different ports around the world had there own unique
musical intros that reflected the region. All of this was sequenced
in Pro Tools. [MP3]
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Game
Development Gallery

Music
& Sound Effects Gallery
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Kyle
Blondin
Sound
Designer & Composer
Cat Daddy Games & Sound On Games
Home:
Redmond, WA
Email:
kyle@soundongames.com
Web:
http://www.soundongames.com
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| Current
Projects: |
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Silent
Veil. This is a tactical FPS for the PC & Xbox that
Cat Daddy Games is currently shopping to publishers.
Cruiseline
Tycoon. An Activision PC title that is currently in production.
The music is being designed using Microsoft's Direct Music
Producer for the purpose of enhancing player interactivity
within the game and creating seemless musical transitions.
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| Credits:
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Ski
Resort Tycoon II, Skateboard Park Tycoon I, Skateboard Park
Tycoon World Tour 2K3, Golf Resort Tycoon II, Schoolyard Sports,
Extreme Paintbrawl IV, The Gladiators of Rome, Civil War:
The Game.
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| Bio: |
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I had the typical gamer childhood with a Vic 20, an Atari
2600, and of course, the original Nintendo Entertainment System
(NES) while growing up. In 5th grade it was time to pick an
instrument for concert band, and the drums were my first choice.
Since that time I've picked up many other instruments and
audio knowledge along the way, including a degree in Audio
Production from the Art Institute of Seattle.
I used to run a 24-track recording studio where I mainly recorded
and produced albums for bands -- but that got old quickly.
It wasn't much fun recording other people's music.
In 2001, I was hired by Cat Daddy Games as the lead sound
designer and started my career in the game audio business.
I do everything there, including script writing, music composition,
programming, sound design, etc.
In
2003, I started Sound On Games, a game audio contracting studio
that is just getting up and running as I write this.
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Why
I Got into the Industry:
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I've
been playing video games forever. If I'm a musician who loves
video games and I have a background in audio production, how
could I not get into the industry? It was all about proving
myself to the first person that opened the door for me. After
that, everything just started falling into place. I really
believe that if you're not a gamer, you're at a disadvantage
-- you don't really know what will be fun in a game if you
don't enjoy them.
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Tools
I Can't Live Without:
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Roland
XV-2020, Sound Forge, my guitar. That's the stuff I need to
get the bare minimum done.
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| Favorite
Game Audio: |
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Conker's
Bad Fur Day and Medal of Honor Allied Assault.
Conker's
Bad Fur Day was a game that I kinda just stumbled upon.
I have never really been into platform adventure games. My
friend made me watch the cut scene with the big poo monster
and the drunken scarecrow, and I was hooked. Here is this
mountain-sized monster, singing an opera song about how he's
going to smash me with his poo. The music would raise in excitement
every time you got the toilet paper in his mouth and the transition
was seamless. I was amazed at how well all of the music in
the game complemented (and in some cases interacted with)
the game. I think there's a total of 60 or 70 minutes of music
ranging from hillbilly, fun, adventurous to creepy-crawly
suspense and techno. I listen to the songs every once in a
while, right along with my other music on my media player.
The music really stands on its own.
I've got a thing for FPS World War II games, so Medal of
Honor: Allied Assault was the perfect game for me. Starting
right from the main menu screen, you hear the solo brass instrument
with a somber instrumental background and you know it's time
for war (the calm before the storm). The main reason I like
the music is the fact that it's all catchy. The melodies are
fun to listen to, yet I've never become annoyed by them. The
game had enough music so that it didn't repeat that often.
I think that anybody who's played this game for at least a
short amount of time can hum the main menu theme. The music
really sets the mood, the occasional short 15-second musical
cue right at the beginning of a new mission that explains
plainly and simply that something really bad is up over that
hill. I really like that low, dirty brass sound that I can't
seem to get out of a sound module. Maybe that's because I'm
not using real instruments most of the time.
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| Inspiration: |
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one in particular really, It really changes with each project
that I do. I don't really have a musical idol. |
| Music
I Listen To While Working: |
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None
really. I'd like to listen to music, but everytime I start
something up I turn it off to listen to whatever I'm working
on. Typically all of my music listening goes on in the car.
Most of the music I listen to is rock or punk with a little
classical on the side.
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