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Steven
von Kampen
Audio
Director
The Collective
Home:
Newport Beach, CA
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| Current
Projects: |
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Buffy
The Vampire Slayer (X-Box)
Wrath (X-Box)
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| Credits
(Games, Films, Television, Advertisements): |
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Music:
DS9 The Fallen (PC-MAC)
Sound
FX: Mission Critical, Star Control III,
Descent II and Descent FreeSpace
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| Bio: |
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I'm
first generation American. My parents were Germans who immigrated
here after WWII. In 1967, the year I was born, they returned
to Germany, where we stayed until I was 16. We then returned
to the States and lived in Washington D.C. However, my heart
was still in Europe, so after graduating from Woodward High
I moved to London instead of going to college, much to the
dismay of my parents. I told them I'd start an industrial
band and become a great musician. Well, I did start a band,
we were signed and then...we were dropped, didn't make it,
and basically were broke and starving. We were called Meatmachine,
and above all, we were lousy. After five years in England
I was about as thin as a toothpick. I decided to return to
DC. That was 6 years ago. My self-esteem and confidence were
at an all time low, until by chance, a wonderful lady by the
name of Kathleen Bober heard me messing with some weird noises
at "Chuck Levin's Washington Music Center" where
I was working selling keyboards and such. She said she worked
for a game developer by the name of "Legend Entertainment";
they had just lost their Sound FX guy, and wondered if I would
be interested. Games, hmhmhmhm. That was it. I did their cut
scene sound FX, got a call from a headhunter and was off to
sunny California, freelanced a bit and ended up as an Audio
Director at "The Collective". Funny how life works.
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"The
soundtrack for The Fallen is one of the best soundtracks for
a game on the market today. It delivers a full range of emotion,
from tense subtle cues to dynamic action crescendos and everything
in between. The Music recalls to the music from the shoe but
does not become a second-rate copy of it. Without this original
music, The Fallen would not be half the game that it is."
Inside Mac Games
"Before
the main menu loads, The Fallen opens with a sweeping glance
at the space station in which the TV show and game are set;
the music that accompanies this sequence is nothing less than
poetic. The main theme's rich strings, subtle horns and celestial
voices fill the space around the PC with a sense of sci-fi
wonder; the effect is similar to listening to James Horner's
wonderful scores for the second and third sequels in the film
series. It's a good example of game music that is as much
about emotion and art as arrangements for the cinema."
The Adrenaline Vault
"The
soundtrack is not only suited perfectly to the concept of
science fiction adventuring, but this time it's use as situational
scoring is flawless. Even the incidental music often gave
me chills. To be perfectly honest, I tried playing the game
without sound and found my enjoyment was significantly decreased.
I was quite amazed." GameZone
"You
are immediately aware of one of this game's strongest features:
it's superb soundtrack. It is perhaps the best I've heard
in a game. Dynamic music has been done before but never this
well." GamesDomain
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Gear:
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| All
the music was composed with three emulators and four samplers
loaded with 128 Megs of RAM each. These were lightpiped to three
MOTU audio interfaces connecting to my Apple G4 with one Gig
of RAM. The sequencer used for the sound clips was Logic Audio
4.7 running all the "Waves" as VST plug-ins, and I
also used the "Advanced Orchestra" Orchestral library.
However, I ditched all the programs and customized my own. I
highly recommend this library to anyone wishing to successfully
emulate an orchestra. |
| Tools
I Can't Live Without: |
| My
Sequencer (Logic Audio 4.73), my Mac, a pack of Camel Lights,
and great reviews. |
| Favorite
Game Audio: |
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Medal
Of Honor (Music), HalfLife (SoundFX) and DS9
The Fallen...of course.
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| Why
I got into the Industry: |
| For
the love of music and to help push the envelope of interactive
scoring in this awesome new media. Games and film will merge
into something new, and I want nothing less than to be part
of that process. |
| Influences: |
| Jerry
Goldsmith, Gustav Holst, Mussorgsky, James Horner, Vangelis,
Bedrnard Herman, Bela Bartok. All of them are masters in their
own right. |
| Music
I Listen to While Working: |
| Right
now I'm listening to lots of Mussorgsky, specifically the opera
"Boris Gudonov". Very dark and gloomy...you know creepy,
crawly; I love that stuff. |
Back
to: Game Audio Gallery Index
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Ship
Of Hope: Main
Titles cue for DS9 The Fallen.
Pure Star Trek. I love Jerry Goldsmith. More than anyone,
he remains my main inspiration. No one else immerses the viewer
more than Jerry. I was also listening to The Planets by Holst.
I love the quiet sections of that composition; Uranus in particular.
[MP3]
Heroes
Into Battle: Taken from DS9 The Fallen.
A classic action cue, not unlike Night On Bald Mountain by
Mussorgsky. The whole score in The Fallen is interactive.
I learned the editor first hand, and placed all the music myself.
The audio engine is designed so that all music can be triggered
just like any other entity. So when NPC's attack, the tension music
is overridden by a cue such as this one.
[MP3]
Into
The Darkness:
Taken from DS9 The Fallen.
Pure fear music. I love this stuff. Spooky, creepy, crawly score.
Definitely one of my favorites. This is a great example of ambient
tension music that plays prior to an action cue. This game was a
milestone in interactive scoring using triggered mp3's.
[MP3]
The
Swamp:
Taken from DS9 The Fallen. Classic exploration cue.
You enter an alien swamp jungle. Pure beauty and gorgeous waterfalls.
Then it becomes incidental and haunting. Very effective.
[MP3]
Sisko's
Escape: Taken from DS9 The Fallen. Tension builds
and finally gives way to a ripping action crescendo. Short and sweet.
Very manic, very Russian.
[MP3]
The
Fallen:
Taken from DS9 The Fallen. End titles cue for DS9 The
Fallen. Good will always triumph over evil. This games' score
gathered rave reviews from everyone. It was released as an Audio
CD by Simon and Schuster.
[MP3]
Buffy's
Cemetery:
People seem to really respond to this piece. It's taken from EA
/ Fox's upcoming title Buffy The Vampire Slayer for Xbox.
If you think DS9 was great wait 'till you get your hands on this
puppy.
[MP3]

Peep Freak:
Original song from my old industrial band Meatmachine. I
don't know what this is, but it's fun in a Butthole Surfers sort
of way.
[MP3]
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