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Features

Game Audio Gallery



Steven von Kampen

Audio Director
The Collective

Home: Newport Beach, CA

Current Projects:

Buffy The Vampire Slayer (X-Box)
Wrath (X-Box)

Credits (Games, Films, Television, Advertisements):

Music: DS9 The Fallen (PC-MAC)

Sound FX: Mission Critical, Star Control III, Descent II and Descent FreeSpace

Bio:

I'm first generation American. My parents were Germans who immigrated here after WWII. In 1967, the year I was born, they returned to Germany, where we stayed until I was 16. We then returned to the States and lived in Washington D.C. However, my heart was still in Europe, so after graduating from Woodward High I moved to London instead of going to college, much to the dismay of my parents. I told them I'd start an industrial band and become a great musician. Well, I did start a band, we were signed and then...we were dropped, didn't make it, and basically were broke and starving. We were called Meatmachine, and above all, we were lousy. After five years in England I was about as thin as a toothpick. I decided to return to DC. That was 6 years ago. My self-esteem and confidence were at an all time low, until by chance, a wonderful lady by the name of Kathleen Bober heard me messing with some weird noises at "Chuck Levin's Washington Music Center" where I was working selling keyboards and such. She said she worked for a game developer by the name of "Legend Entertainment"; they had just lost their Sound FX guy, and wondered if I would be interested. Games, hmhmhmhm. That was it. I did their cut scene sound FX, got a call from a headhunter and was off to sunny California, freelanced a bit and ended up as an Audio Director at "The Collective". Funny how life works.

Reviews:

"The soundtrack for The Fallen is one of the best soundtracks for a game on the market today. It delivers a full range of emotion, from tense subtle cues to dynamic action crescendos and everything in between. The Music recalls to the music from the shoe but does not become a second-rate copy of it. Without this original music, The Fallen would not be half the game that it is." —Inside Mac Games

"Before the main menu loads, The Fallen opens with a sweeping glance at the space station in which the TV show and game are set; the music that accompanies this sequence is nothing less than poetic. The main theme's rich strings, subtle horns and celestial voices fill the space around the PC with a sense of sci-fi wonder; the effect is similar to listening to James Horner's wonderful scores for the second and third sequels in the film series. It's a good example of game music that is as much about emotion and art as arrangements for the cinema." —The Adrenaline Vault

"The soundtrack is not only suited perfectly to the concept of science fiction adventuring, but this time it's use as situational scoring is flawless. Even the incidental music often gave me chills. To be perfectly honest, I tried playing the game without sound and found my enjoyment was significantly decreased. I was quite amazed." —GameZone

"You are immediately aware of one of this game's strongest features: it's superb soundtrack. It is perhaps the best I've heard in a game. Dynamic music has been done before but never this well." —GamesDomain

Gear:

All the music was composed with three emulators and four samplers loaded with 128 Megs of RAM each. These were lightpiped to three MOTU audio interfaces connecting to my Apple G4 with one Gig of RAM. The sequencer used for the sound clips was Logic Audio 4.7 running all the "Waves" as VST plug-ins, and I also used the "Advanced Orchestra" Orchestral library. However, I ditched all the programs and customized my own. I highly recommend this library to anyone wishing to successfully emulate an orchestra.
Tools I Can't Live Without:
My Sequencer (Logic Audio 4.73), my Mac, a pack of Camel Lights, and great reviews.
Favorite Game Audio:

Medal Of Honor (Music), HalfLife (SoundFX) and DS9 The Fallen...of course.

Why I got into the Industry:
For the love of music and to help push the envelope of interactive scoring in this awesome new media. Games and film will merge into something new, and I want nothing less than to be part of that process.
Influences:
Jerry Goldsmith, Gustav Holst, Mussorgsky, James Horner, Vangelis, Bedrnard Herman, Bela Bartok. All of them are masters in their own right.
Music I Listen to While Working:
Right now I'm listening to lots of Mussorgsky, specifically the opera "Boris Gudonov". Very dark and gloomy...you know creepy, crawly; I love that stuff.

Back to: Game Audio Gallery Index

Ship Of Hope: Main Titles cue for DS9 The Fallen.
Pure Star Trek. I love Jerry Goldsmith. More than anyone, he remains my main inspiration. No one else immerses the viewer more than Jerry. I was also listening to The Planets by Holst. I love the quiet sections of that composition; Uranus in particular.
[MP3]

Heroes Into Battle: Taken from DS9 The Fallen.
A classic action cue, not unlike Night On Bald Mountain by Mussorgsky. The whole score in The Fallen is interactive. I learned the editor first hand, and placed all the music myself. The audio engine is designed so that all music can be triggered just like any other entity. So when NPC's attack, the tension music is overridden by a cue such as this one.
[MP3]

Into The Darkness: Taken from DS9 The Fallen.
Pure fear music. I love this stuff. Spooky, creepy, crawly score. Definitely one of my favorites. This is a great example of ambient tension music that plays prior to an action cue. This game was a milestone in interactive scoring using triggered mp3's.
[MP3]

The Swamp: Taken from DS9 The Fallen. Classic exploration cue. You enter an alien swamp jungle. Pure beauty and gorgeous waterfalls. Then it becomes incidental and haunting. Very effective.
[MP3]

Sisko's Escape: Taken from DS9 The Fallen. Tension builds and finally gives way to a ripping action crescendo. Short and sweet. Very manic, very Russian.
[MP3]

The Fallen: Taken from DS9 The Fallen. End titles cue for DS9 The Fallen. Good will always triumph over evil. This games' score gathered rave reviews from everyone. It was released as an Audio CD by Simon and Schuster.
[MP3]

Buffy's Cemetery: People seem to really respond to this piece. It's taken from EA / Fox's upcoming title Buffy The Vampire Slayer for Xbox. If you think DS9 was great wait 'till you get your hands on this puppy.
[MP3]

Peep Freak: Original song from my old industrial band Meatmachine. I don't know what this is, but it's fun in a Butthole Surfers sort of way.
[MP3]


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