|
|
Game
Development Gallery

Student
Gallery

DigiPen
Institute of Technology
|
| School
Profile: |
|
DigiPen
Institute of Technology is an accredited higher education
institution authorized by the Washington State Higher
Education Coordinating Board (HECB). DigiPen was initially
founded in 1988 in Vancouver, British Columbia, Canada
as an engineering simulation company. Slowly realizing
that there was a lack of qualified manpower, DigiPen
started a rigorous training program in computer simulation
and animation. In 1993, DigiPen registered its first
school in Vancouver - it was the first institution
to offer training in game programming in North America.
In
1996, DigiPen Institute of Technology opened its campus
in Redmond, Washington, after obtaining authorization
by the HECB, and it offered the first-ever degree-granting
program in game sciences in the world. Over the years,
DigiPen has maintained its high standards and quality
of education, and it has remained faithful to its
original stated mission of providing higher education
to students who want to pursue careers in the real-time
interactive simulation and 3D computer animation industries,
and providing these industries with highly qualified
and trained personnel. DigiPen is the premier video
game school with the longest record of granting degrees
in this field in the world.
To
fulfill the increasing demand for a qualified workforce
in the digital entertainment industry, DigiPen has
created the following unique degree programs:
-
Bachelor of Science Degree in Real-Time Interactive
Simulation (RTIS), which consists of 154 credits
offered over eight semesters of 15 weeks each;
- Associate
of Science Degree in Real-Time Interactive Simulation
(RTIS), which consists of 82 credits offered over
four semesters of 15 weeks each;
- Associate
of Applied Arts Degree in 3D Computer Animation,
which consists of 80 credits offered over four semesters
of 15 weeks each.
DigiPen
is currently working to expand its commitment to students
and the industry by proposing for authorization, the
following degrees:
-
Masters of Science in Computer Science;
- Bachelor
of Science in Computer Engineering;
- Bachelor
of Fine Arts in Production Animation.
DigiPen
also offers training workshops for middle school and
high school students. Now in its ninth year, the DigiPen
Summer Workshops give students hands-on experience
in programming computer games or producing 3D digital
animations. In addition to the summer workshops, DigiPen
has developed the DigiPen Computer Science Program
at various Washington state Skills Centers, offering
math, art and computer science courses in a half-day
program for junior and senior high school students.
|
|
Program
Profile:
|
|
While
the RTIS program at DigiPen is highly academic and
emphasizes theoretical bases of mathematics, computer
science and graphics, students must also apply their
learning through unique and challenging "hands-on"
applications. Every semester, students are required
to finish two projects (one individual and one team-based)
to demonstrate their competency in applying information
taught in lectures.
The
3D Computer Animation program provides students with
an intense educational experience that melds a solid
foundation in traditional art skills and theory with
a thorough grounding in digital tools and production
methodologies.
Successful
DigiPen graduates gain the skills required to pursue
careers in the rapidly growing world of computer technologies
in general, and interactive simulations and computer
graphics in particular.
|
| Game
and Art Projects |
|
The
various lectures offered each semester to DigiPen
students converge towards the creation of a practical
project. Each practical project embodies the theoretical
knowledge gained from the courses offered in the previous
and current semesters.
RTIS
students are divided into teams and are rigorously
trained in mathematics, Object-Oriented Programming
Languages, paradigms, and Software Engineering techniques
and practices. The practical game projects ensure
that graduating students have a thorough knowledge
of computer hardware, C++ /assembly languages, implementation
of AI algorithms, and TCP/IP and Internet programming.
During their time at DigiPen, RTIS students have the
opportunity to work on a wide variety of games - from
text-based games to side-scrolling sprite-based games
to 2-D simulation games to 3-D vector-based graphics
games.
Each
semester, the computer animation students are expected
to create animations individually and in teams in
order to demonstrate their creative and technical
skills that will ultimately comprise a portfolio showcasing
their talents. The focus of the projects is for the
students to use the theory they have learned in class
to produce complete animations from initial concept
to final rendering. Their project production schedules
include all aspects of the animation pipeline from
pre-production (scripting, character and set design,
storyboards, light and sound design) to production
(modeling, textures, animation, composition) to post-production
(final edit, soundtrack production).
|
|
|
|
|