|
|
Game
Development Gallery

Student
Gallery

Gerardo
Garza
| School: |
|
| Location:
|
Pasadena,
California
|
|
Degree:
|
Bachelors
of Fine Art
in Illustration/Entertainment |
|
Courses:
|
Advanced Entertainment
Studio, Visual
Development,
Sketching
for Entertainment,
Advanced 3D
Character
Modeling,
Advanced Sketching
for Illustration,
Background
Painting for
Animated Films |
| Website: |
http://www.wickedcenter.net |
| Email: |
gera.wik@wickedcenter.net |
|
| School
Profile: |
|
Art
Center College of Design
is located in the Southern
California community of
Pasadena, just beneath
the San Gabriel Mountain
range and only minutes
from downtown Los Angeles
and Hollywood. Pasadena
is also home to the famous
Rose Bowl and Rose Parade,
the Norton Simon Museum,
California Institute of
Technology, Jet Propulsion
Laboratory, and is where
baseball legend Jackie
Robinson grew up playing
sandlot games before attending
Pasadena City College.
Art
Center is internationally
recognized for its programs
in art and design. The
college is a leader in
exploring the digital
and new-media frontier,
and is equally committed
to the acquisition of
solid traditional skills.
It offers the bachelor
of fine arts or bachelor
of science degree in Advertising,
Environmental Design,
Film, Fine Art, Graphic
Design, Illustration,
Photography, Product Design,
and Transportation Design.
Graduate programs in fine
art, design, new media,
and critical theory lead
to the master of fine
arts, master of science,
or master of arts degree.
|
| Bio: |
|
Gerardo
Garza is a graduate of
Art Center College of
Design with an Illustration/Entertainment
Bachelors of Fine Art
degree. He's been heavily
interested in art and
entertainment for as far
as he can remember and
has often found himself
inventing stories and
worlds. He has studied
the traditional foundations
and principles of art
and can transfer those
design principles to any
medium. His inspirations
not only come from modern
artists, but the great
masters of painting such
as Caravaggio and John
Singer Sargent as well.
Not
only does he struggle
to create and design new
worlds, but he practices
his foundational studies
by going out and doing
traditional landscape
paintings in gouache and
drawing from models regularly.
Along with studying how
to see the world and design
for entertainment purposes,
he has taken time to study
and understand film work.
From experimental pieces
to Hitchcockian theory
to modern sci-fi action
adventure movies, he understands
the foundations of camera
work and the importance
of storytelling. He has
worked on various team
projects and learned 3D.
The oldest of four, as
well as co-managing his
siblings since he was
very young, he has the
leadership and understanding
of visual mediums to push
the envelope for any company.
|
| Inspiration:
|
|
Growing
up, I've always drawn
though I'm not sure what
was my initial inspiration.
My family wasn't rich,
so sometimes my brother
and I would sit around
and draw characters on
pieces of paper, cut them
out, then use them as
toys. I've always enjoyed
all sorts of artists.
I grew up in a shop with
ceramics and pottery,
so I was always seeing
imitation Michelangelos
and Mexican folklore.
|
|
Why
I Want to Get into the
Industry:
|
|
"To
change the game." It may
seem hackneyed and cheezy
but really, to change
the game. I want to become
part of the industry to
learn, do, and push the
projects I work on to
another level.
|
| Favorite
Game Audio/Art: |
|
I
personally love what Nintendo
has accomplished over
the years. There's something
about their major titles
such as Metroid Prime
or Zelda: The Ocarina
of Time that will
always be something I
can look at fondly. But
then again, I grew up
on Nintendo, so maybe
my love for their games
and characters was learned
from a young age.
|
| Tools
I Can't Live Without:
|
|
My
hands, because I can draw
with a brush or a pen
or charcoal or vine or
numerous other objects
and I can create with
whatever I can imagine
given the proper foundation
and understanding, but
without my hands I can't
do any of it.
|
| Music
I Listen to While Working: |
|
Things
that would probably upset
your, and my mother, but
I won't mind playing some
Billie Holiday when they're
around.
|
| Favorite
Book: |
|
For
some reason, Hatchet
is still suck in my sub-concious
from elementary school.
|
| Favorite
Movie: |
|
Moulin
Rouge. Have you see
those sets? That color
palette? Those costumes?
Completely amazing.
|
| Current
Project: |
|
The
last project I did was
a group project through
Art Center with Sammy
Studios where we developed
game concepts and ideas
including visuals. We
came up with various stories
and figured out which
one would work best, then
we began to incorporate
how we feel the player
would interact in this
world, and designed the
main environments and
characters in the game.
|
|
|
|
|