|
|
Game
Development Gallery

Student
Gallery

School
of Visual Arts
| Location:
|
New
York, New York
|
| Course: |
Master
of Fine Art Computer Art
|
| Telephone: |
212.592.2532
|
| Website: |
www.sva.edu/mfacad
|
|
| School
Profile: |
|
The
School of Visual Arts was born of change. Founded
in 1947, just as television and computers were being
introduced, SVA has responded to innovation, both
in art and technology, from its earliest days. Originally
the Cartoonists & Illustrators School, the institution
expanded its curriculum in the 1950's to include Humanities
and Sciences, Advertising, Photography and Fine Art,
and became the School of Visual Arts - no longer a
single-purpose trade school, but an art college with
the mandate to educate artists in a variety of disciplines.
|
| Course
Outline: |
| The
MFA Computer Art department at the School of Visual
Arts in New York takes a broad approach to digital art.
There are four main areas of concentration: animation,
interactive media, telecommunications and installations.
Interdisiplinary study is also encourgaed. For those
interested in a career in game design, there is a wide
variety of courses available, including Game Design,
Programming, 3D Modeling and Animation, Character Animation,
Music Composition and Sound Design, Video and many others.
It is a two year program and students spend their first
year taking courses in their area of interest. In the
second year, students devote most of their time to their
thesis project. Thesis projects range from games to
3D animation to DVD's to digital fine art. There are
approximately 90 students in the program from all over
the world. There are over forty faculty members, who
are well-known working professionals. The facilities
include 75 SGI, PC and Macintosh computers. All the
machines are connected through a high speed network,
which also has a T1 and DSL lines. Students have won
over 60 awards and honors over the past three years,
including the 2001 Leonardo Award of Excellence, the
Smoithsonian Museum of American Art New Media/New Century
Award, Sundance Online Film Festival, and the New York
Animation Festival. |
|
Course
List:
|
- Sound
Workshop
- Technical
Direction
- Computer
Art in Context
- Virtual
Reality Seminar
- Story
Structures
- Open
Studio
- UNIX
- Physical
Computing
- Web
Programming
- Special
Effects and Real Time Animation
- Production
Issues: Animation
- Production
Issues: Interactive Media
- Production
Issues: Telecommunications
- History
of New Media in 20th-Century Art
- History
of Animation: Traditional to Digital
- Telecommunications
for Artists
- Internet
Culture and Community
- Concepts
of Interactivity
- Modeling,
Surfaces and Lighting
- Music
Composition and Sound Design; Animation
- DVD
authoring
- Writing
as Computer Art
- Interactive
Animation
- Web
Casting
- Character
Animation
- Interactive
Multimedia
- Contemporary
Voices
- Scripting
- Interface
Design
- Seminar
in Musical Choices
- 3D
Animation Mechanics
- C/C++
Programming
- Video
for Computer Artists
- The
Digital Image
- Advanced
Digital Video
- Independent
Study
- Internship
- Web
Design
- Internet
Studio
|
| Final
Project: |
|
James
Bowman's images came from an Interactive Animation
class that taught students how to program the Unreal
game engine. Anthony Patti's work is from our 3D Modeling
class. The ship was his first modeling assignment.
He works with Alias Wavefront Maya. The other images
are from his thesis project. Anthony won First Prize
in Fine Art in the 3DNY.org Golden Teapot Awards.
The images from Brian Garrigan are from his thesis
project, which is a 3D animation.
|
|
|
|
|