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Game
Development Gallery

Visual
Artists

Dimitri
Detchev
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| Current
Project: |
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Currently
working at DM Interact as the Creative Director on
a Gameboy Advance title.
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| Credits:
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TV
spots: Three television commercials for Hewlett
Packard working with Saatchi & Saatchi.
Published
Artworks: 3D rendering of bikes from Road Rash
(EA) on the box of
Soft Image. 3D rendering of the main character from
the game Wipeout
(Psygnosis) in Next Generation Magazine.
Games:
Pacman Adventures, Road Rash, Savage Heroes, Eagle
Eye Detective, and Tony LaRusa Baseball.
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| Bio:
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After
graduating with a degree in architecture in 1986,
I didn't have too much luck as a professional Architect,
so I switched careers and worked as a Fine Artist
for 4 years in Europe. I lived in Paris for a year
and earned a few awards in fine art. Then in 1990,
I came to the U.S. and started a career in the computer
graphics field as an Animator/Illustrator. I worked
for 3 years as Senior 3D Animator at Electronic Arts
where I learned most of the high-end applications.
I decided to work as an Independent Contractor after
working for a number of companies including, 3DO,
Namco, Sega Sports and others. Over the past five
years, I've been involved in various projects focusing
mainly on 3D character and facial animation.
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| Inspiration:
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The Musee du Louvre and The History of Art and Architecture. |
| Favorite
Game Art: |
| The
cinematics from Odd World, Riven and Final
Fantasy. |
| Why
I Got into the Industry: |
| My
fascination with computer technology in general and
the visualization power of some 3D applications. |
| Tools
I Can't Live Without: |
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Pencil,
because I always put my ideas on paper first. And,
off course, if there is no blackout, and my computer
doesn't crash every 5 minutes, and I don't get any
of those annoying error messages from Windows, I will
gladly work with Photoshop, Rhinoceros, Maya, Adobe
After Effects, and Max.
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| Music
I Listen to While Working: |
| Pink
Floyd... |
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