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Dimitri Detchev
Title:
Creative Director
Company:
Home:
West Hills, California
Email:
Website: http://www.dimitri-studio.com
Current Project:

Currently working at DM Interact as the Creative Director on a Gameboy Advance title.

Credits:

TV spots: Three television commercials for Hewlett Packard working with Saatchi & Saatchi.

Published Artworks: 3D rendering of bikes from Road Rash (EA) on the box of
Soft Image. 3D rendering of the main character from the game Wipeout
(Psygnosis) in Next Generation Magazine.

Games: Pacman Adventures, Road Rash, Savage Heroes, Eagle Eye Detective, and Tony LaRusa Baseball.

Bio:

After graduating with a degree in architecture in 1986, I didn't have too much luck as a professional Architect, so I switched careers and worked as a Fine Artist for 4 years in Europe. I lived in Paris for a year and earned a few awards in fine art. Then in 1990, I came to the U.S. and started a career in the computer graphics field as an Animator/Illustrator. I worked for 3 years as Senior 3D Animator at Electronic Arts where I learned most of the high-end applications. I decided to work as an Independent Contractor after working for a number of companies including, 3DO, Namco, Sega Sports and others. Over the past five years, I've been involved in various projects focusing mainly on 3D character and facial animation.

Inspiration:
The Musee du Louvre and The History of Art and Architecture.
Favorite Game Art:
The cinematics from Odd World, Riven and Final Fantasy.
Why I Got into the Industry:
My fascination with computer technology in general and the visualization power of some 3D applications.
Tools I Can't Live Without:

Pencil, because I always put my ideas on paper first. And, off course, if there is no blackout, and my computer doesn't crash every 5 minutes, and I don't get any of those annoying error messages from Windows, I will gladly work with Photoshop, Rhinoceros, Maya, Adobe After Effects, and Max.

Music I Listen to While Working:
Pink Floyd...


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