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Jason Felix

Title:
Concept Artist / Animator
Company:
Digital Autopsy Labs
Home:
San Francisco, California
Email:
URL: http://www.jasonfelix.com
Current Project:

I am currently working on StarCraft:Ghost. I have created concept artwork, 3D models, storyboards, and have served as a cut-scene director, and cinematic character animator.

Credits:

Games: StarCraft: Ghost, Prince of Persia 3D, Panzer General 3 and, ChessMaster 3000

Bio:

Jason Felix was born and raised in the frightening town Green Bay, Wisconsin in 1973. From birth, Jason disliked sports (which is a sin in Green Bay). He spent most of his childhood in front of the TV. A steady dose of Bugs Bunny, Robotech, Scooby-Doo, Voltron, ThunderCats, Justice League, Land of the Lost, The Three Stooges, Adam's Family, and The Munsters were his favorite shows to watch as a young lad. In between doses of TV, plenty of time was spent playing 'Kick the Can', 'Ding Dong Ditch', 'and 'Murder Ball'.

At 11 years old, Jason was a happy, spirited boy until that fateful day when he watched Alien with his father. Movies that soon followed included Conan: The Barbarian, Blade Runner, Star Wars, and Clash of the Titans and thus began his fascination with fantasy, science fiction, monsters, and creatures. Notebooks and spare scrapes of paper were filled with tons of sketches. Soon after, he began to play Dungeons and Dragons. Full of imagination, wonderful creatures and character designs, Jason's obsession grew greater. Comic books, "Choose your Adventure" books, D&D modules, and art supplies were the only things found in his room.

Soon after graduating high school, Jason begun to attend the University of Wisconsin-Stout as a Fine Arts major. He finished three semesters before dropping out to pursue a career as an illustrator.

At the age of 19, Jason got his start as a freelance artist working for White Wolf games, FASA, TSR, and Wizards of the Coast. With over six years of experience creating artwork for over 40+ books and novels, Jason decided to relocate to San Francisco to pursue a full-time career as a concept artist for film/TV/videogames.

Since then, Jason has worked with numerious companies such as Cartoon Network, Sony Imageworks, Disney TV, Nihilistic Software, Mattel Interactive, and Broderbund Software.

Inspiration:

Photography and traveling is very inspirational to me. Artistic individuals that I admire: Iain McCaig, Brother's Quay, Hayao Miyazaki, Phil Tippett, JC Lyendecker, Andrew Loomis, Peter Chan, etc.... the list goes on and on.

Favorite Game Art:

The Resident Evil series. I also have fond memories of Wasteland (Commodore 64 style).

Why I Got into the Industry:

I grew up playing videogames when I was very young. Very often I thought, "How cool would it be to design video games and draw everything?"

Tools I Can't Live Without:

A camera, computer, pencils, pad of paper, and kneaded eraser. I love to be creative with all media. Each tool is so expressive and has its own distinct voice.

Music I Listen to While Working:
To name a few: Psy-trance, Smashing Pumpkins, Tool, House, Bioshere.


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