Gamasutra - Galleries - Visual Artists: Jim Jagger
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Jim Jagger

Title:
Technical Director of Animation
Company:
Ubisoft
Home:
Montreal, Canada
Email:
Website:
Current Projects:

I work at Ubisoft's Montreal studio, where I am Technical Director of animation. My current projects include Far Cry and an undisclosed next-generation title. I also do the occasional freelance job which I am tempted to pursue full time should the opportunity arise.

My work load consists of in-game animations, maxscripting, game design, and next-generation R&D.

Credits:
  • Far Cry: Instincts (Xbox)
  • King Kong (TBA)
  • Splinter Cell: Chaos Theory (PS2, Xbox, GameCube, PC)
  • Jade Empire (Xbox)
  • Neverwinter Nights: Hordes of the Underdark (PC)
  • Tony Hawk Underground (PS2, Xbox, GameCube)
  • Tony Hawk Pro Skater 4 (PS2, Xbox, GameCube)
  • Tony Hawk Pro Skater 3 (Xbox)
  • Loons: The Fight for Fame (Xbox)
  • Taz Express (N64)
  • Radikal Bikers (PSone)
  • Bio:

    In the past few years I have been part of many projects, including the Tony Hawk, Splinter Cell, Neverwinter Nights and Jade Empire video games.

    As well as animating, I love to write tools that speed up the general workflow of animators. When I am allowed, I release these on the web.

    I have been drawing for as long as I can remember but my love for animation began at the age of six when I fell under the spell of Disney's Snow White and the Seven Dwarfs. As a teenager, I started animating as a hobby and though it has become my career, it has never ceased to provide the enjoyment and fulfillment it did as a youth.

    Unfortunately my high school didn't have any kind of computer classes so I opted for electronics in the hope that it would lead me in a similar direction. I have always loved art and computers but never imagined that I could turn my passion into my career. Actually, it was my school's Career Guide who gave me the idea. Until that point I felt destined for a career in graphic design.

    When I’m not animating, my life is devoted to the beautiful game of soccer.

    Inspiration:

    For the first two years of my career, I was fortunate to work under the formidable John Clark. He taught me the finer aspects of animation and encouraged me to evolve as an artist. Without him, I would not be where I am today and if the opportunity were to arise, I would work with him in a heartbeat.

    A few years later I was lucky enough to work with Kees Rijnen (possibly the greatest maxscripter). If you don’t know who he is, take a look at www.puppetshop.com.

    Favorite Game Art:

    For me, the 16-bit days were the greatest. Perhaps it was my age but games by LucasArts, Bitmap Bros. and Cinemaware regularly astounded me with the quality of their vision. More recent games would include Soul Calibur on the Dreamcast and the Oddworld series.

    Why I Got into the Industry:

    My attraction to video games spawned the day I discovered Pong but it was not until I received my first computer (Acorn Electron) at the age of seven that my obsession really took hold. Twenty years later, my addiction is as strong as ever.

    I love animating inspiring characters and being part of innovative teams but most of all I just want to make games that people can enjoy.

    Tools I Can't Live Without:

    I love anything that can help me with reference material for animations. These range from mirrors to video cameras. I’m currently hooked on online reference galleries such as: Artbeats, BBC Motion Gallery, Corbis Motion, and Getty Images.

    Music I Listen to While Working:
    If I'm scripting, I listen to classical music, but if I'm animating, I will opt for something with a good beat as I find the rhythm helps me focus.
    Favorite Book:

    Richard Williams' Animation Survival Kit is the undisputed winner. The man is a legend and his book teaches you everything you need to know about animation. It’s a true classic.

    Favorite Movie:

    I'm afraid I'm a sucker for Back to the Future. I can’t get enough of Christopher Lloyd’s performance. "One point twenty one gigawatts!" Genius.


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