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Virtuos GDC 2012

Virtuos GDC 2012

Unlimited Digital Production

Virtuos is one of the largest providers of digital entertainment production services, specializing in 3D art, animation and game development. Virtuos' clients include 15 of the top 20 digital entertainment publishers worldwide.

Virtuos develops for consoles, Facebook and handheld platforms. The company has over 900 staff across production centers in Shanghai, Chengdu and Saigon, and offices in Paris, Vancouver and Tokyo.

Virtuos is hiring at GDC - visit us at booth #1919.
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GDC 2012 organizers reveal 'Super Magnetic Game-O-Matic' video, highlights GDC 2012 organizers reveal 'Super Magnetic Game-O-Matic' video, highlights
by Staff [03.28.12]
GDC organizers have debuted the results of the "Super Magnetic Game-O-Matic" at GDC 2012, which featured eccentric and hilarious art from some of the game industry's top professionals.
 
GDC Podcast: A couple Insomniacs, a PopCap, a Jon Blow GDC Podcast: A couple Insomniacs, a PopCap, a Jon Blow
by Staff [03.16.12]
Lots of big guests on this final official GDC podcast with Gamasutra and One Life Left: Dwight Okahara and Chris Olander from Insomniac, PopCap's Joe McDonagh, an indie named Jon Blow, and more.
 
GDC Podcast: Capy, Kickstarter, <i>SpaceChem</i> and <i>Ziggurat</i> GDC Podcast: Capy, Kickstarter, SpaceChem and Ziggurat
by Staff [03.15.12]
It's fun, fragmented, flippant and unfocused: it's One Life Left from the show floor at GDC 2012 with guests including Nathan Vella (Capy), Cindy Au (Kickstarter), Tim Rogers (Action Button) and more.
 
GDC Europe opens lecture submissions for 2012 event GDC Europe opens lecture submissions for 2012 event
by Staff [03.15.12]
The UBM TechWeb Game Network, organizers of the industry-leading Game Developers Conference, have announced the call for submissions for this August's GDC Europe conference in Cologne, Germany.
 
GDC Podcast: Warren Spector, Bennett Foddy, Paulina Bozek and more GDC Podcast: Warren Spector, Bennett Foddy, Paulina Bozek and more
by Staff [03.14.12]
Warren Spector, Bennett Foddy, Paulina Bozek, Julian Merceron, Zach Gage, Jan Plass and Martin Hollis all drop by on this lively edition of the One Life Left / Gamasutra GDC Podcast, recorded last week.
 
GDC 2012 reveals record 22,500 attendance, debuts 2013 dates GDC 2012 reveals record 22,500 attendance, debuts 2013 dates
by Staff [03.12.12]
The 2012 Game Developers Conference hosted a record-breaking 22,500 game industry professionals last week -- a 17 percent increase in attendance -- and will return to San Francisco on March 25 - 29 next year.
 
From the Editor: 5 key takeaways from GDC 2012 From the Editor: 5 key takeaways from GDC 2012
by Kris Graft [03.12.12]
Gamasutra EIC Kris Graft looks back at last week's Game Developers Conference, highlighting devs' thoughts on future consoles, games on the brain and mobile niche opportunities.
 
GDC 2012: Nailing the core aiming controls of <i>Resistance 3</i> GDC 2012: Nailing the core aiming controls of Resistance 3
by Christian Nutt [03.09.12]
Drew Murray, lead designer of the Sony-published shooter at Insomniac, explains how the team threw out everything and started from scratch -- heavily relying on user testing.
 
GDC 2012: How Vector Unit made the leap from console to mobile games GDC 2012: How Vector Unit made the leap from console to mobile games
by Kris Graft [03.09.12]
Matt Small, creative director at Hydro Thunder: Hurricane developer Vector Unit, gave 10 tips on how to make the leap from console to mobile game development at GDC on Friday.
 
GDC 2012: Radical's Feedback Tool encourages discussion, ideas GDC 2012: Radical's Feedback Tool encourages discussion, ideas
by Ben Abraham [03.09.12]
Marcin Chady of Radical outlines his studio's Feedback Tool, which allowed the entire team to collaborate on feedback and ideas without having too many cooks in the kitchen.
 
GDC Podcast: IGF, kilts, and game dev rockstars GDC Podcast: IGF, kilts, and game dev rockstars
by Staff [03.09.12]
One Life Left's third evening broadcast from GDC 2012 brings you a smart, chatty, focused, drained group of industry experts from Makielabs, Pocket Gamer and Independent Games Festival.
 
<em>Witcher</em> developer CD Projekt Red abandons DRM for future releases Witcher developer CD Projekt Red abandons DRM for future releases
by Eric Caoili [03.09.12]
The Witcher series developer CD Projekt Red has promised that it will no longer use DRM in any of its future video games, due to its ineffectiveness and the problems it creates for users.
 
GDC 2012: Inside the making of <i>Alone in the Dark</i> GDC 2012: Inside the making of Alone in the Dark
by Leigh Alexander [03.09.12]
In a GDC classic postmortem, Alone in the Dark creator Frederick Raynal takes us inside the considerable technical and storytelling innovations that frightened a generation and birthed a genre.
 
GDC 2012: 10 tutorial tips from <i>Plants vs. Zombies</i> creator George Fan GDC 2012: 10 tutorial tips from Plants vs. Zombies creator George Fan
by Tom Curtis [03.09.12]
In a jam-packed session at GDC 2012, Plants vs. Zombies creator George Fan outlined 10 tips for improving in-game tutorials and attracting both inexperienced and hardcore players.
 
GDC 2012: Applying psychology principles to game design GDC 2012: Applying psychology principles to game design
by Ben Abraham [03.09.12]
Ubisoft's Jason VandenBerghe applies psychology's Big 5 model to video game design, identifying player types in order to build a game design decision model that informs his work.
 
GDC 2012: Defining the 'living background' of <i>Gravity Rush</i> GDC 2012: Defining the 'living background' of Gravity Rush
by Christian Nutt [03.09.12]
In a talk at GDC, art director Yoshiaki Yamaguchi explained how the keyword for Gravity Rush was "living background," and how players need to feel connected to the world to truly inhabit it.
 
GDC 2012: 'Contrastive juxtaposition' is BioWare's key to telling engaging stories GDC 2012: 'Contrastive juxtaposition' is BioWare's key to telling engaging stories
by Patrick Miller [03.09.12]
Wondering what BioWare's secret is for producing emotionally engaging games? The company's Jonathan Perry explains the principle of "contrastive juxtaposition" and how it guides the development process.
 
GDC 2012: 'Don't underprice your mobile product' - Cave COO GDC 2012: 'Don't underprice your mobile product' - Cave COO
by Kris Graft [03.08.12]
At GDC 2012, Mikio Watanabe, COO of Cave, developers of shooters such as DeathSmiles, said when it comes to hardcore retro Japanese mobile games, don't sell yourself short.
 
GDC 2012: Over-stimulation kills atmosphere, says <i>Dear Esther</i>'s Pinchbeck GDC 2012: Over-stimulation kills atmosphere, says Dear Esther's Pinchbeck
by Simon Parkin [03.08.12]
Creating vacuums allows players to think and feel about the experience, while over-stimulation kills atmosphere according to a GDC talk delivered by Dear Esther's Dan Pinchbeck.
 
GDC 2012: Humor, meaning, cooperation and ambition: the microtalks GDC 2012: Humor, meaning, cooperation and ambition: the microtalks
by Leigh Alexander [03.08.12]
The much-anticipated and packed GDC microtalks, hosted by Naughty Dog’s Richard Lemarchand, converged speakers from varied development backgrounds for a series of rapid-fire presentations.
 
GDC 2012: Game design tips for improving sales GDC 2012: Game design tips for improving sales
by Tom Curtis [03.08.12]
Designing a game is one thing, but how do you design a game that sells? At a recent presentation at GDC 2012, Ubisoft Montreal's Alex Hutchinson laid out some key tips for improving a game's sales.
 
GDC Podcast: Themes, gamification, your mom plays games GDC Podcast: Themes, gamification, your mom plays games
by Staff [03.08.12]
One Life Left's second broadcast from GDC 2012 includes industry experts from Persuasive Games, Harmonix and Spry Fox to cover gamification, GDC themes and getting your mom to play video games.
 
GDC 2012: Double Fine's Martz on the joy of accessibility GDC 2012: Double Fine's Martz on the joy of accessibility
by Leigh Alexander [03.08.12]
In an excellent talk about Once Upon A Monster Double Fine's Nathan Martz shares how the essential quest for accessibility in the family-friendly game yielded lessons both practical and profound.
 
GDC 2012: Partner pool grows for Zynga's Facebook alternative GDC 2012: Partner pool grows for Zynga's Facebook alternative
by Frank Cifaldi [03.08.12]
Zynga's new social network has attracted three new partners, as Konami, Rebellion and Playdemic announced they will bringing social games to the just-launched Zynga.com.
 
GDC 2012: What makes a <i>Saints Row</i> game, anyway? GDC 2012: What makes a Saints Row game, anyway?
by Tom Curtis [03.08.12]
At GDC 2012 on Thursday, Volition design director Scott Phillips explained that the biggest problem with making Saints Row The Third was figuring out what Saints Row is in the first place.
 
GDC 2012: <i>Infinity Gene</i> creator's five tips for making an unforgettable game GDC 2012: Infinity Gene creator's five tips for making an unforgettable game
by Brandon Sheffield [03.08.12]
Taito chief game designer Reisuke Ishida shares five tips that drove Space Invaders Infinity Gene and Groove Coaster to iOS success, and how they can be applied to any game.
 
GDC 2012: <i>Bastion</i>'s audio success came from a closet GDC 2012: Bastion's audio success came from a closet
by Kris Graft [03.08.12]
Darren Korb, composer on Supergiant's award-winning Bastion, explained to a GDC audience how he recorded the narration and created the acclaimed music that set the tone for the game, in his closet.
 
GDC 2012: <i>Deadly Premonition</I> follow-up, enhanced version teased GDC 2012: Deadly Premonition follow-up, enhanced version teased
by Christian Nutt [03.08.12]
In his GDC presentation on the Harvest Moon series, Deadly Premonition executive producer Yasuhiro Wada teased two new possible installments of the series in collaboration with its director, Swery.
 
GDC 2012: The games that influenced our influential game designers GDC 2012: The games that influenced our influential game designers
by Frank Cifaldi [03.08.12]
Here, in their own words, are the games that inspired four legendary game designers: Loot Drop's John Romero, Firaxis' Sid Meier, Stupid Fun Club's Will Wright and Epic's Cliff Bleszinski.
 
GDC 2012: New approaches to developing 3DS <em>Resident Evil</em> GDC 2012: New approaches to developing 3DS Resident Evil
by Simon Parkin [03.08.12]
Capcom's Masachika Kawata explained some of the fresh production techniques used to develop the Resident Evil 3DS title Mercenaries at a GDC presentation Thursday.
 
Former BioWare CEO helping 3D holographic company attract game developers Former BioWare CEO helping 3D holographic company attract game developers
by Eric Caoili [03.08.12]
Infinite Z, which specializes in virtual holographic 3D imagery technology, has announced that it's entering the game market, and has brought in former BioWare CEO Greg Richardson as a strategic advisor to assist with its move.
 
<i>Skyrim</i> wins Game of the Year at GDC Awards Skyrim wins Game of the Year at GDC Awards
by Staff [03.08.12]
At the 2012 Game Developers Choice Awards on Wednesday night, Bethesda's Skyrim won Game of the Year, while Portal 2, Bastion and others earned game industry honors.
 
GDC 2012: <i>Portal 2</i>: Making a sequel to a 'perfect' game GDC 2012: Portal 2: Making a sequel to a 'perfect' game
by Tom Curtis [03.08.12]
Valve writers Chet Faliszek and Erik Wolpaw looked back at the 2011 hit Portal 2, detailing why it was so difficult to create a sequel to one of the studio's most beloved games ever.
 
GDC 2012: <i>Fez</i>, <i>Spelunky</i>, <i>Antichamber</i>, earn IGF honors GDC 2012: Fez, Spelunky, Antichamber, earn IGF honors
by Staff [03.07.12]
Emotions ran high at the 2012 Independent Games Festival Awards, where Phil Fish and Polytron's Fez took the Seumas McNally Grand Prize, as Antichamber, Spelunky and others also earned industry recognition.
 
GDC 2012: Ngmoco's Ben Cousins - the death of consoles is already under way GDC 2012: Ngmoco's Ben Cousins - the death of consoles is already under way
by Christian Nutt [03.07.12]
Pointing out that the entry of bigger players into the console space killed arcades, and that TV killed cinema attendance, Ben Cousins painted a bleak picture of the future of consoles.
 
GDC 2012: How Valve made <em>Team Fortress 2</em> free-to-play GDC 2012: How Valve made Team Fortress 2 free-to-play
by Patrick Miller [03.07.12]
Valve's Joe Ludwig explained how Valve gradually turned Team Fortress 2 into a free-to-play game that made them twelve times as much money.
 
GDC 2012: Forget 'immersion' -- player attention is what matters, says Lemarchand GDC 2012: Forget 'immersion' -- player attention is what matters, says Lemarchand
by Leigh Alexander [03.07.12]
Words like "immersion" and "engagement" aren't very helpful in evolving game storytelling, says Naughty Dog's Rich Lemarchand, advising developers to learn to think about how human attention works instead.
 
GDC 2012: Japanese industry has 'lost the tenacity to succeed' says Inafune GDC 2012: Japanese industry has 'lost the tenacity to succeed' says Inafune
by Simon Parkin [03.07.12]
Ex-Capcom designer Keiji Inafune alleged the gap between Japanese game developers and the rest of the world is growing during an impassioned speech delivered at GDC this evening.
 
GDC 2012: <i>Super Mario 3D Land</i>: From adversity to joy GDC 2012: Super Mario 3D Land: From adversity to joy
by Christian Nutt [03.07.12]
In a moving talk, Koichi Hayashida, the director of the first true 3D Mario game, explained how last year's earthquake helped him understand what's truly important when developing games.
 
GDC 2012: Game of death: An impossible design challenge? GDC 2012: Game of death: An impossible design challenge?
by Simon Parkin [03.07.12]
Margaret Robertson, development director for Hide&Seek, explained the insurmountable challenges of designing a game about the real life death of a 37-year-old woman in a GDC talk this morning.
 
GDC 2012: Sheppard on the problem with 'women in games' initiatives GDC 2012: Sheppard on the problem with 'women in games' initiatives
by Leigh Alexander [03.07.12]
Metanet's Mare Sheppard explains why she feels "women in games" initiatives are just a band-aid for a wider problem -- and why they may actually further industry segregation rather than address it.
 
GDC 2012: Finding the 'soul' of <i>Deus Ex: Human Revolution</i> GDC 2012: Finding the 'soul' of Deus Ex: Human Revolution
by Tom Curtis [03.07.12]
Deus Ex: Human Revolution was a complex title rife with risk and high expectations. According to designer Francois Lapikas, the project only succeeded because the team took the time to plan out their process and find the game's "soul."
 
GDC 2012: Breaking down <em>SimCity</em>'s Glassbox engine GDC 2012: Breaking down SimCity's Glassbox engine
by Frank Cifaldi [03.07.12]
Maxis' new Glassbox engine is being future-proofed to make all of its future simulation games, not just the upcoming SimCity. We did into how the engine works, with simple code samples.
 
GDC 2012: Sid Meier on how to see games as sets of interesting decisions GDC 2012: Sid Meier on how to see games as sets of interesting decisions
by Leigh Alexander [03.07.12]
Firaxis' Sid Meier talked about how crafting interesting decisions through gameplay can create a more compelling experience for players -- and how thinking of games as sets of choices helps.
 
Autodesk reveals 2013 line with Cognition, Population AI products Autodesk reveals 2013 line with Cognition, Population AI products
by Eric Caoili [03.07.12]
Middleware giant Autodesk has announced new versions of its GameWare line, and has introduced two new products for managing artificial intelligence in games: Cognition and Population
 
AppMobi releases HTML5 game acceleration tech for Android AppMobi releases HTML5 game acceleration tech for Android
by Eric Caoili [03.07.12]
AppMobi has released the public beta for DirectCanvas, its acceleration technology for HTML5 games and apps that are on Android devices, and that use the HTML5 canvas element.
 
Firelight introduces FMOD Studio audio middleware Firelight introduces FMOD Studio audio middleware
by Eric Caoili [03.07.12]
Firelight Technologies has released FMOD Studio, its new audio middleware replacing FMOD Designer, adding interface and performance enhancements for streamlining game audio management/creation.
 
GDC Podcast: GDC tips and trends with Moriarty, Santiago, Skolnick and more GDC Podcast: GDC tips and trends with Moriarty, Santiago, Skolnick and more
by Staff [03.07.12]
It's One Life Left's first broadcast from GDC 2012, in which the team joins Gamasutra and a star-studded panel to talk hot topics, tomorrow's must-see sessions and last night's Like-a-Prayer shame.
 
GDC 2012: How <i>Journey</i> was designed to facilitate friendship GDC 2012: How Journey was designed to facilitate friendship
by Brandon Sheffield [03.06.12]
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
 
GDC 2012: New <i>SimCity</i> announced, developed by Maxis GDC 2012: New SimCity announced, developed by Maxis
by Christian Nutt [03.06.12]
At an event alongside GDC, Lucy Bradshaw, senior VP of Maxis took to the stage to unveil the new SimCity title, due for the PC in 2013, promising profound change for the series.
 
GDC 2012: The great middleware debate GDC 2012: The great middleware debate
by Ben Abraham [03.06.12]
Just as U.S. voters lined up to vote for their candidate in the 2012 presidential election, two candidates squared up to debate the best practice in game design and whether it's better to build or buy a middleware engine.
 
GDC 2012: 10 indies, 10 ways to think outside the box GDC 2012: 10 indies, 10 ways to think outside the box
by Leigh Alexander [03.06.12]
The Independent Games Summit closed with a "soapbox" session, where ten indie developers each offered a thought or idea devoted to helping improve the community and its games -- and about thinking in new ways.
 
GDC 2012: How to get funding on Kickstarter GDC 2012: How to get funding on Kickstarter
by Patrick Miller [03.06.12]
The Strategic Approach to Crowdfunding session in the GDC 2012 Indie Games Summit covered the essential elements of a successful Kickstarter campaign: Research, rewards, and love.
 
GDC 2012: How designers can increase innovation in their games GDC 2012: How designers can increase innovation in their games
by Simon Parkin [03.06.12]
Daniel Cook, chief creative officer at Spry Fox (creator of Triple Town), urged game designers to become inventors rather than re-purposers at a talk delivered at GDC today.
 
GDC 2012: The unique challenge of making students play old video games GDC 2012: The unique challenge of making students play old video games
by Frank Cifaldi [03.06.12]
It should be easy to get college students to play the most beloved titles in video game history, but as three educators tell it, this seemingly simple task presents its own challenges.
 
GDC 2012: 'Games are key to the success of Google+' GDC 2012: 'Games are key to the success of Google+'
by Kris Graft [03.06.12]
At GDC 2012 on Tuesday, Punit Soni, lead product manager for Google+ games and mobile, stressed that Google's young social network relies on game developer partnerships for growth.
 
GDC 2012: PopCap's big lessons from freemium social <i>Bejeweled</i> GDC 2012: PopCap's big lessons from freemium social Bejeweled
by Leigh Alexander [03.06.12]
PopCap's Giordano Bruno Contestabile takes GDC attendees inside Bejeweled's journey to iOS freemium -- revealing fascinating implications for Facebook Connect.
 
Intel releases Graphics Performance Analyzer tools with tablet, smartphone support Intel releases Graphics Performance Analyzer tools with tablet, smartphone support
by Eric Caoili [03.06.12]
Intel has released a new version of its game developer tool suite, Intel Graphics Performance Analyzers (GPA) 2012, with support for smartphones, tablets, and Ultrabook app makers.
 
GDC 2012: Game devs find lessons in their failures GDC 2012: Game devs find lessons in their failures
by Kris Graft [03.06.12]
For the second year at Game Developers Conference, game makers got together not to talk about their best practices or their successes, but instead about their failures.
 
GDC 2012: New ideas in socially-engaging AI design GDC 2012: New ideas in socially-engaging AI design
by Leigh Alexander [03.06.12]
Developers are making ever more interesting strides in increasing the complexity of character AI in narrative games, and some innovators shared new ways of conceptualizing social simulations in a GDC panel.
 
Codice releases Plastic SCM 4 version control system Codice releases Plastic SCM 4 version control system
by Eric Caoili [03.06.12]
Codice Software has released Plastic SCM 4.0, its software change and configuration management (SCM) solution for game developers, designed in collaboration wih Digital Legends Entertainment.
 
EA opens new Swedish studio to work with <em>Battlefield 3</em> engine EA opens new Swedish studio to work with Battlefield 3 engine
by Eric Caoili [03.06.12]
Electronic Arts has opened a second development studio in Sweden, which will be devoted to creating "a new generation of games" using the Frostbite 2 game engine.
 
Nintendo licenses Havok, Autodesk tech for Wii U developers Nintendo licenses Havok, Autodesk tech for Wii U developers
by Eric Caoili [03.06.12]
Nintendo has signed worldwide licensing agreements with middleware companies Havok and Autodesk, and will offer their technologies to developers for its upcoming Wii U console.
 
Playnomics announces free dashboard for player metrics, scoring Playnomics announces free dashboard for player metrics, scoring
by Eric Caoili [03.06.12]
Data mining company Playnomics has announced its free web-based dashboard that works as a player-scoring system, allowing publishers and platform owners to track which players are valuable.
 
Square Enix licenses Umbra rendering optimization middleware Square Enix licenses Umbra rendering optimization middleware
by Eric Caoili [03.06.12]
Final Fantasy developer and publisher Square Enix has inked an agreement to use Umbra Software's rendering performance middleware in its future game projects.
 
Ludei's CocoonJS turns HTML5 games into native mobile apps Ludei's CocoonJS turns HTML5 games into native mobile apps
by Eric Caoili [03.06.12]
San Francisco tech company Ludei has announced CocoonJS, its solution enabling developers to turn their HTML5-powered games into iOS and Android apps without any code changes or new API.
 
Google unveils new Play service to replace Android Market Google unveils new Play service to replace Android Market
by Eric Caoili [03.06.12]
Google has combined several of its services, including its app and game store Android Market, into a single hub called Google Play, replacing the Android Market app with a Play Store app.
 
GDC 2012: <i>Sims</i> team's Graham says ambient AI tells better stories GDC 2012: Sims team's Graham says ambient AI tells better stories
by Brandon Sheffield [03.05.12]
NPCs are stupid, says Sims lead AI programmer David Graham. He says ambient AI for NPCs is the next frontier for realistic game characters and stories on the whole.
 
GDC 2012: AI programmers can be artists! GDC 2012: AI programmers can be artists!
by Brandon Sheffield [03.05.12]
UC Santa Cruz developer Mike Treanor suggests that in order to make more interesting games, AI programmers should think of themselves more like artists, and code more like theories.
 
GDC 2012: One size doesn't fit all in Asia Pacific - PopCap GDC 2012: One size doesn't fit all in Asia Pacific - PopCap
by Kris Graft [03.05.12]
PopCap has taken a cautious approach to expansion in Asian markets. VP of worldwide publishing Dennis Ryan explains how PopCap has found that each country requires a distinct approach.
 
GDC 2012: Capcom says over 50% of revs will come from digital by 2017 GDC 2012: Capcom says over 50% of revs will come from digital by 2017
by Kris Graft [03.05.12]
Within five years, “well north” of 50 percent of Capcom’s revenue will come from digital sales instead of packaged retail, said Capcom Entertainment SVP Christian Svensson in an interview with Gamasutra during GDC 2012.
 
GDC 2012: Graeme Devine - 'No more video chat games' on iOS  GDC 2012: Graeme Devine - 'No more video chat games' on iOS
by Christian Nutt [03.05.12]
The Halo Wars developer, who is now focused on mobile titles, has sworn off video chat features, he says, after implementing them in two games and finding out they just don't work for his audience.
 
GDC 2012: Don't be afraid to piss off your players GDC 2012: Don't be afraid to piss off your players
by Patrick Miller [03.05.12]
During the Social and Online Games summit, Spry Fox Games CEO David Edery explained how making rapid changes was crucial to bullet-hell MMO Realm of the Mad God's success—even if it meant pissing off their most vocal players.
 
GDC 2012: <em>Sword & Sworcery</em>'s Vella warns against making an iOS game for everyone GDC 2012: Sword & Sworcery's Vella warns against making an iOS game for everyone
by Simon Parkin [03.05.12]
Capy's Nathan Vella today warned GDC attendees that creating iOS games to appeal to everybody all too often results in games that appeal to none, taking you "away from a game that is fresh or has soul."
 
GDC 2012: The 10 key social games of the year  GDC 2012: The 10 key social games of the year
by Christian Nutt [03.05.12]
Playdom's Steve Meretzky and Dave Rohrl outlined the 10 most important social games of the last year -- which all represent a big, emerging, or overlooked trend for the space.
 
GDC 2012: <em>Loom</em> creator Brian Moriarty's 'sinister' school of game design GDC 2012: Loom creator Brian Moriarty's 'sinister' school of game design
by Tom Curtis [03.05.12]
In an Education Summit talk at GDC 2012, Infocom and LucasArts veteran Brian Moriarty outlined some key principles of game design education, arguing that the best way to teach students is to force them to figure it out on their own.
 
GDC 2012: The benefits of self-publishing Flash games on the web GDC 2012: The benefits of self-publishing Flash games on the web
by Simon Parkin [03.05.12]
QWOP and GIRP creator Bennett Foddy today urged GDC attendees to consider publishing their games on self-hosted websites, instead of working with traditional Flash game portals.
 
GDC 2012: Die Gute Fabrik's Wilson on how simple tech enhances folk play GDC 2012: Die Gute Fabrik's Wilson on how simple tech enhances folk play
by Leigh Alexander [03.05.12]
At the Indie Game Summit, Die Gute Fabrik's Doug Wilson (Johann Sebastian Joust) talks about folk games -- and the opportunities for whimsy and player empowerment that tech limitations create.
 
Hansoft launches free Start-up License for small teams Hansoft launches free Start-up License for small teams
by Eric Caoili [03.05.12]
Hansoft has launched a new Start-up License program, which will allow game development teams with nine members or fewer use its project management tools for free.
 
6waves Lolapps guaranteeing $100,000 in marketing to mobile dev partners 6waves Lolapps guaranteeing $100,000 in marketing to mobile dev partners
by Eric Caoili [03.05.12]
Social game firm 6waves Lolapps has unveiled new publishing terms promising $100,000 in marketing to mobile game developers, and has announced 16 partnerships it's already secured with mobile studios.
 
GDC 2012, Iam8bit remind on 'Super Magnetic Game-O-Matic', detail featured artists GDC 2012, Iam8bit remind on 'Super Magnetic Game-O-Matic', detail featured artists
by Staff [03.04.12]
Ahead of Monday's Game Developers Conference, show organizers have revealed select artists sketching at "Super Magnetic Game-O-Matic", including notables from Double Fine, Weta, Insomniac, and Blizzard.
 
Gamasutra prepares for unprecedented 16th year of live GDC coverage Gamasutra prepares for unprecedented 16th year of live GDC coverage
by Frank Cifaldi [03.02.12]
All those tweets about San Francisco on your feed can only mean one thing: it's time for the annual Game Developers Conference, and as always, Gamasutra will be there with more coverage than anyone.
 
GDC 2012 details hiring opportunities at show GDC 2012 details hiring opportunities at show
by Staff [03.02.12]
With just a couple of days to go until the Game Developers Conference 2012, show organizers have released a full set of companies hiring at its Career Pavilion, from Kojima Productions to Facebook and beyond.
 
FaceFX hooks up with Rocketbox for realistic talking characters FaceFX hooks up with Rocketbox for realistic talking characters
by Eric Caoili [03.02.12]
OC3 Entertainment has combined its FaceFX facial animation technology with Rocketbox's Complete Characters HD, allowing developers to generate animated dialogue sequences with stock 3D models.
 
Gamasutra, One Life Left team up for official GDC podcast Gamasutra, One Life Left team up for official GDC podcast
by Staff [03.02.12]
Popular London-based video game radio show One Life Left and Gamasutra have partnered for an official GDC podcast, featuring developers of Fez, Braid, Minecraft and more.
 
Road to the IGF: Coco & Co's <em>Way</em> Road to the IGF: Coco & Co's Way
by Eric Caoili, Frank Cifaldi [03.02.12]
As part of Gamasutra's Road to the IGF series, we talk with Coco & Co's Chris Bell about Way, the wordless, co-op puzzle-platformer nominated for IGF's Nuovo award and selected as a Student Showcase finalist.
 
Experimental Gameplay Sessions return for 10-year anniversary at GDC 2012 Experimental Gameplay Sessions return for 10-year anniversary at GDC 2012
by Staff [03.01.12]
GDC 2012 organizers have revealed the participants in the 2-hour Experimental Gameplay Sessions, which previously showed Katamari Damacy and Braid, and returns to GDC for its 10-year anniversary.
 
GDC 2012 details full Game Career Seminar lineup GDC 2012 details full Game Career Seminar lineup
by Staff [02.29.12]
GDC 2012 organizers have detailed the full lineup for this year's Game Career Seminar, which features portfolio review, postmortem and job sessions from Firaxis, Epic, Valve, 343, Airtight, and many more.
 
Online registration for GDC 2012 closes today Online registration for GDC 2012 closes today
by Staff [02.28.12]
This year's Game Developers Conference is less than a week away, and show organizers have issued a reminder that online registration for the event will close Wednesday, February 29.
 
GDC Play hall adds <i>Lego</i>, <i>conTAGion</i> studios to 2012 exhibitor lineup GDC Play hall adds Lego, conTAGion studios to 2012 exhibitor lineup
by Staff [02.28.12]
GDC Play organizers have detailed several new exhibitors for next week's showcase, including the team behind Lego: Hero Factory Breakout, the location-based game studio 2clams, and more.
 
Unreal Engine 4 to be unveiled at GDC Unreal Engine 4 to be unveiled at GDC
by Mike Rose [02.27.12]
Epic Games is set to preview the next Unreal Engine at the Game Developers Conference next month to select show attendees.
 
GDC 2012's Advocacy Track debuts White House, 'women in games' lectures GDC 2012's Advocacy Track debuts White House, 'women in games' lectures
by Staff [02.24.12]
GDC 2012 organizers have revealed new details about the show's Advocacy Track, which will cover key issues facing the game industry, spanning White House-led initiatives to gender equality and beyond.
 
GDC Play adds <i>Game of Thrones</i>, <i>GardenQuest</i> devs to showcase lineup GDC Play adds Game of Thrones, GardenQuest devs to showcase lineup
by Staff [02.23.12]
GDC 2012 organizers have highlighted additional exhibitors for the first-ever GDC Play showcase, spanning gardening game devs, a classic adventure game studio, a team working on the Game of Thrones IP, and more.
 
GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit
by Staff [02.22.12]
GDC 2012 organizers have detailed several sessions within the Education Summit, featuring an energetic rant panel, a presentation on how to create a grueling but effective design curriculum, and more.
 
GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
by Staff [02.21.12]
GDC 2012 organizers have debuted a talk details for the first-ever Game IT Summit, featuring a set of lectures on crowdsourcing, health-focused games, new prototyping tools, and more.
 
GDC Play showcase details first batch of exhibitors GDC Play showcase details first batch of exhibitors
by Staff [02.20.12]
With GDC 2012 a couple of weeks away, the show's first-ever GDC Play showcase is starting to take shape, and organizers are highlighting some of the creators showing new games or studios there.
 
GDC 2012 highlights <i>Sims Social</i>, F2P design panel, Naughty Dog talks GDC 2012 highlights Sims Social, F2P design panel, Naughty Dog talks
by Staff [02.17.12]
GDC 2012 organizers have highlighted three new sessions, featuring EA's The Sims Social, an all-star F2P design panel, and a session on Naughty Dog's approach to psychologically-led design.
 
GDC 2012 reveals newest Localization Summit talks GDC 2012 reveals newest Localization Summit talks
by Staff [02.16.12]
GDC 2012 organizers have detailed a trio of newer talks in the Localization Summit, featuring Square Enix on multi-language development, Crytek on minimizing risk, and a series of microtalks on the key issues surrounding game localization.
 
GDC 2012 debuts 'Poster Sessions' on game jams, smart builds, more GDC 2012 debuts 'Poster Sessions' on game jams, smart builds, more
by Staff [02.15.12]
GDC 2012 show organizers have detailed this year's series of "Poster Sessions," which offer small-scale, intimate lunchtime presentations from BioWare, Crystal Dynamics and others on code, game jams and game history.
 
GDC 2012 reveals <i>Super Mario 3D Land</i>, <i>Resident Evil Revelations</i> postmortems GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
by Staff [02.10.12]
GDC 2012 show organizers have revealed major new Japanese-helmed talks giving postmortems of Super Mario 3D Land and Resident Evil Revelations, also detailing the other translated talks for the event.
 
GDC organizers remind on GDC Business Matchmaking for select attendees GDC organizers remind on GDC Business Matchmaking for select attendees
by Staff [02.09.12]
GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.
 
GDC 2012 brings back popular Classic Game Postmortem series GDC 2012 brings back popular Classic Game Postmortem series
by Staff [02.08.12]
GDC 2012 will mark the return of the Classic Game Postmortem series of lectures, featuring in-depth looks at influential games such as Fallout, Alone in the Dark, Harvest Moon, and Gauntlet.
 
Gamebryo 4.0 to be demonstrated at GDC Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili [02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.
 
GDC 2012 adds Epic, DeNA, <i>Uncharted</i> talks to programming track GDC 2012 adds Epic, DeNA, Uncharted talks to programming track
by Staff [02.07.12]
GDC 2012 is about a month away, and today show organizers have revealed a handful of new programming-focused talks, featuring Epic Games, DeNA, and Naughty Dog.
 
GDC 2012 details Google, Facebook, Unity dev days GDC 2012 details Google, Facebook, Unity dev days
by Staff [02.06.12]
Game Developers Conference 2012 show organizers are highlighting sponsored Developer Days from major companies including Facebook, Google, Unity, Microsoft and more, all appearing on the first two days of the March 5th-9th show.
 
Halfbrick, <i>Bejeweled</i>, Pocket Gems talks added to GDC 2012 Smartphone Summit Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
by Staff [02.03.12]
For the latest GDC 2012 update, show organizers have detailed new Smartphone & Tablet Games Summit talks featuring Halfbrick on Fruit Ninja and Jetpack Joyride, PopCap on Bejeweled, and more.
 
Respected designer Warren Spector to receive Lifetime Achievement Award at GDCAs Respected designer Warren Spector to receive Lifetime Achievement Award at GDCAs
by Staff [02.02.12]
Deus Ex game director and producer, and Disney Epic Mickey creator Warren Spector will receive the Lifetime Achievement Award at the 12th Annual Game Developers Choice Awards (GDCAs) next month.
 
GDC 2012 reminds on today's reg deadline, debuts <i>Portal 2</i>, <i>Saints Row</i> talks GDC 2012 reminds on today's reg deadline, debuts Portal 2, Saints Row talks
by Staff [02.02.12]
While just a few hours remain before early registration ends for GDC 2012, show organizers have debuted major new talks featuring the making of Portal 2 and Saints Row: The Third.
 
GDC 2012 reveals <i>Star Wars: The Old Republic</i> postmortem, Notch Q&A, more GDC 2012 reveals Star Wars: The Old Republic postmortem, Notch Q&A, more
by Staff [02.01.12]
Less than 48 hours before GDC 2012's early registration deadline, talks added include Chris Hecker in conversation with Minecraft's Markus "Notch" Persson, a postmortem of Star Wars: The Old
 
GDC 2012 adds track keynotes,  'Flash Forward,' reminds On Feb 2nd reg deadline GDC 2012 adds track keynotes, 'Flash Forward,' reminds On Feb 2nd reg deadline
by Staff [01.31.12]
The 2012 Game Developers Conference has announced track keynotes, featured talks, and the all-new 'Flash Forward' overview, ahead of the February 2nd early deadline for pass registration.
 
GDC 2012 details Audio track talks, from <i>Bastion</i> to <i>Crysis 2</i> GDC 2012 details Audio track talks, from Bastion to Crysis 2
by Staff [01.27.12]
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
 
<i>Fez</i>, Woolsey, Failure Workshop sessions added to GDC 2012 Summits Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits
by Staff [01.26.12]
GDC 2012 organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, legendary Square translator Ted Woolsey on localization, and the indie-focused Failure Workshop.
 
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
 
GDC 2012 adds Meier, Inafune, <i>League of Legends</i> talks GDC 2012 adds Meier, Inafune, League of Legends talks
by Staff [01.24.12]
GDC 2012 organizers have revealed major new Main Conference talks for the March 5-9 show, featuring Sid Meier, Mega Man creator Keiji Inafune, and League of Legends developer Riot Games.
 
GDC Awards honor <i>Missile Command</i> creator, First Amendment game lawyers GDC Awards honor Missile Command creator, First Amendment game lawyers
by Staff [01.24.12]
Organizers of the 12th annual Game Developers Choice Awards announced the winners to this year's Special Awards, honoring Missile Command creator Dave Theurer, and the lawyers behind the landmark Brown V. EMA case.
 
GDC Play hall adds 'History Of 3D Games' museum exhibit GDC Play hall adds 'History Of 3D Games' museum exhibit
by Staff [01.23.12]
GDC 2012 organizers have announced a special exhibition open to all attendees, showcasing the history of 3D graphics in games, from the Vectrex through N64 to PC and beyond.
 
<i>Batman</i>, Double Fine, <i>Gravity Rush</i> talks revealed for GDC 2012 Batman, Double Fine, Gravity Rush talks revealed for GDC 2012
by Staff [01.20.12]
GDC 2012 organizers have revealed new sessions, featuring art-focused lectures on Batman: Arkham City and Gravity Rush for Vita, as well as a look at Double Fine's 'Amnesia Fortnight' rapid prototyping.
 
<i>Gardens of Time</i>, Google, <i>Mad God</i> added to GDC 2012's Social & Online Games Summit Gardens of Time, Google, Mad God added to GDC 2012's Social & Online Games Summit
by Staff [01.19.12]
GDC 2012 organizers have debuted new Social & Online Game Summit talks, spanning Playdom's Gardens of Time, the Flash MMO Realm of the Mad God, and Google's thoughts on web-based development.
 
Epic's Bleszinski, <i>Monaco</i>'s Schatz to host GDC, IGF awards Epic's Bleszinski, Monaco's Schatz to host GDC, IGF awards
by Staff [01.17.12]
Epic Games' Cliff Bleszinski is set to host this year's 12th annual Game Developers Choice Awards at GDC 2012, while Pocketwatch Games’ Andy Schatz will return to host the 14th annual Independent Games Festival awards.
 
GDC 2012 details new Expo Floor, Career Pavilion exhibitors GDC 2012 details new Expo Floor, Career Pavilion exhibitors
by Staff [01.13.12]
Organizers of the 2012 Game Developers Conference have debuted new details about over 170 companies now exhibiting during the March show's Expo Floor, Career Pavilion, and the brand-new GDC Play showcase.
 
<i>Sworcery</i>, PopCap, Zynga/ArenaNet talks added to GDC 2012 Summits Sworcery, PopCap, Zynga/ArenaNet talks added to GDC 2012 Summits
by Staff [01.12.12]
With GDC 2012 looming, show organizers have showcased new Summit talks, including an in-depth look at Superbrothers: Sword & Sworcery EP, Zynga and ArenaNet on online game AI, and much more.
 
GDC 2012 debuts notable new Production, Business Track talks GDC 2012 debuts notable new Production, Business Track talks
by Staff [01.11.12]
GDC 2012 has debuted notable talks in both the show's Production and the Business, Marketing, & Management tracks, including lectures on Words With Friends, The Witcher 2, and the Indie Summer Uprising.
 
GDC 2012 unveils Molyneux, Bleszinski, Meier 'Forgotten Tales' panel GDC 2012 unveils Molyneux, Bleszinski, Meier 'Forgotten Tales' panel
by Staff [01.09.12]
GDC 2012 details three new sessions, featuring a panel of industry legends looking at lessons from the past, Ben Cousins on the death of game consoles, and Bastion's Greg Kasavin on creating atmosphere in games.
 
GDC 2012 details new AI Summit highlights GDC 2012 details new AI Summit highlights
by Staff [01.05.12]
GDC 2012 has debuted a trio of new talks in the show's AI Summit, featuring a look at some esoteric AI techniques, spanning games from Thief 4 through Double Fine's Happy Action Theater to Hitman: Absolution and beyond.
 
<em>Portal 2</em>, <em>Skyrim</em>, <em>Bastion</em> lead finalists for 12th annual Game Developers Choice Awards Portal 2, Skyrim, Bastion lead finalists for 12th annual Game Developers Choice Awards
by Staff [01.05.12]
Organizers have revealed the finalists for the 12th annual Game Developers Choice Awards, with Portal 2, The Elder Scrolls V: Skyrim, and Bastion leading the list of nominees.
 
GDC 2012 debuts Sweeney, Notch, Mechner 'Return of Indie' panel GDC 2012 debuts Sweeney, Notch, Mechner 'Return of Indie' panel
by Staff [01.04.12]
GDC 2012 has announced Main Conference talks featuring a high-profile panel on the indie renaissance, Square Enix's CTO on global tech strategy, and a breakdown of the technology pipeline for Assassin's Creed.
 
GDC 2012 adds HTML5, physics, Scrum, usability tutorials GDC 2012 adds HTML5, physics, Scrum, usability tutorials
by Staff [01.03.12]
Organizers of GDC 2012 have debuted the latest batch of tutorials for the March event in San Francisco, featuring full-day sessions on HTML5, physics simulation, Scrum, game usability, and more.
 
GDC 2012 Adds Valve, Double Fine, <i>Arkham City</i> Sessions GDC 2012 Adds Valve, Double Fine, Arkham City Sessions
by Staff [12.28.11]
This week, GDC 2012 has revealed three Main Conference sessions, featuring Valve on dynamic dialog systems, Double Fine on kid-friendly design, and Rocksteady on the soundtrack for Batman: Arkham City.
 
GDC 2012 Debuts 200+ Sessions, Including <i>Gears 3</i>, Ninja Theory Talks GDC 2012 Debuts 200+ Sessions, Including Gears 3, Ninja Theory Talks
by Staff [12.21.11]
GDC 2012 organizers have debuted 200+ GDC sessions in its Schedule Builder, including an art postmortem for Gears of War 3 and Ninja Theory's approach to motion capture.
 
GDC 2012 Adds <i>StarCraft II</i>, AI Postmortem, <i>Triple Town</i> Creator Sessions GDC 2012 Adds StarCraft II, AI Postmortem, Triple Town Creator Sessions
by Staff [12.19.11]
GDC 2012 has revealed new Summit talks for March's event, including talks on the localization of StarCraft II, Triple Town creator Daniel Cook on stopping cloning, and a multi-title AI postmortem.
 
GDC 2012 Announces Jan. 6th Early Reg For GDC Play Game, Biz Matching Showcase GDC 2012 Announces Jan. 6th Early Reg For GDC Play Game, Biz Matching Showcase
by Staff [12.16.11]
GDC 2012 organizers have announced a January 6th early reg. deadline for the GDC Play showcase, which allows emerging game creators to showcase and business match at onsite kiosks.
 
GDC 2012 Adds <i>Dragon Age</i>, <i>Space Invaders Infinity Gene</i>, <i>Journey</i> Talks GDC 2012 Adds Dragon Age, Space Invaders Infinity Gene, Journey Talks
by Staff [12.13.11]
GDC 2012 is debuting new sessions including a first Western appearance for Space Invaders Infinity Gene and Groove Coaster's creator, Dragon Age and product ownership, and the music behind Journey and Monaco.
 
GDC 2012 Reveals Playdom, Bozek, <i>Ponycorn Adventure</i> Summit Talks GDC 2012 Reveals Playdom, Bozek, Ponycorn Adventure Summit Talks
by Staff [12.09.11]
GDC 2012 organizers have revealed the first Summit sessions, with highlights including Playdom on the (lack of) iconic social game characters, Ponycorn Adventure's viral success, and more.
 
GDC 2012 Reveals <i>Plants Vs. Zombies</i>, Naughty Dog, <i>Saints Row</i> Sessions GDC 2012 Reveals Plants Vs. Zombies, Naughty Dog, Saints Row Sessions
by Staff [12.06.11]
GDC 2012 organizers have revealed a tranche of new talks for March's show, including George Fan on Plants Vs. Zombies, the over-the-top art direction for Saints Row: The Third, and more.
 
GDC 2012 Debuts <i>Hitman: Absolution</i>, WB Games, <i>Dear Esther</i> Sessions GDC 2012 Debuts Hitman: Absolution, WB Games, Dear Esther Sessions
by Staff [11.30.11]
GDC 2012 has announced new talks, featuring a look at the crowd system in Hitman: Absolution, WB's Laura Fryer on maintaining the creative process, and mod creator Dan Pinchbeck on finding indie success.
 
GDC 2012 Debuts <i>Diablo III</i>, <i>Jetpack Joyride</i>, <i>Resident Evil</i> Sessions GDC 2012 Debuts Diablo III, Jetpack Joyride, Resident Evil Sessions
by Staff [11.22.11]
GDC 2012 has revealed its first batch of sessions, featuring a look at the art of Diablo III, a Jetpack Joyride postmortem, and a breakdown of the animation in Resident Evil: Operation Raccoon City.
 
GDC 2012 Debuts Level Design, Writing, Startup, Tech Art Tutorials GDC 2012 Debuts Level Design, Writing, Startup, Tech Art Tutorials
by Staff [11.18.11]
Organizers of GDC 2012 have debuted initial full-day tutorials for the March event in San Francisco, featuring full-day sessions on game writing, level design, studio startups, and much more.
 
GDC 2012 Adds Business Matching, Leading Industry Consultant To 'GDC Play' Showcase GDC 2012 Adds Business Matching, Leading Industry Consultant To 'GDC Play' Showcase
by Staff [11.09.11]
Organizers of GDC 2012 have announced new enhancements to the event's GDC Play game showcase, including business matchmaking and consultancy from former IGDA head Jason Della Rocca.
 
Reminder: GDC 2012 Call For Summits Ends October 31 Reminder: GDC 2012 Call For Summits Ends October 31
by Staff [10.28.11]
GDC 2012 organizers have issued a reminder that the Summit call for submissions will close Monday, October 31, leaving just a few days to submit proposals for the San Francisco show's submarket-specific events.
 
2012 Independent Games Festival Announces Record Main Competition Entrants 2012 Independent Games Festival Announces Record Main Competition Entrants
by Staff [10.25.11]
Independent Games Festival organizers have announced that 2012's Main Competition took in nearly 570 game entries, a 45 percent increase on the previous year.
 

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