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By Everard Strong
Gamasutra
March 21, 2002

 
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Features

The Medium is the Message: The Demo Scene at GDC 2002

The Medium is the Message

That was the… well, the message that was evident after the last frame of this year's Demo Scene Reel flicked off the giant screen at the 2002 Game Developers Conference.

Organized and introduced by Demo Scene Outreach Group's organizer Vincent Scheib, the hour-long audio and visual presentation featured works divided into different categories, including several visual-only demos compressed to 256 bits of memory or less.

The demo scene arose out of hackers breaking into C64 and Amiga programs, adding their own piece of visual (and audio) graffiti, and then passing their projects (and egos) onto friends and peers. With a mostly European following, many old school composers now make up the rank and file of many successful video game companies, and these companies are actively looking for good sceners they can in turn add to their company's projects.

With authors calling themselves Abyss, The Feel High, Blasphemy, and Doomsday, their segments combine equal parts 3D graphics, video footage, text, hip-hop and techno beats, and regular doses of anarchy. In watching these, one should not be moved by what is trying to be conveyed, but impressed by how it is delivered.

For more information, check out www.scene.org for the newest downloads and some old-time classics.

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