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By Mike Rayner
[Author's Bio]
Gamasutra
March 21, 2002


Introduction

Level of Detail System

Conclusions and Further Work

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This feature originally appeared in the proceeding of Game Developers Conference 2002


2002 GDC Proceedings
CD-ROM
Price: $150.00 + S&H

 

 

This feature originally appeared in the proceeding of Game Developers Conference 2002


2002 GDC Proceedings
CD-ROM
Price: $150.00 + S&H

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Features

Dynamic Level of Detail Terrain Rendering with Bézier Patches

Conclusions and Future work

The terrain system discussed in this paper has been implemented in SSX, and SSX Tricky. The system stores only patch control information requiring a much smaller memory footprint over vertex geometry. Through dynamic level of detail the number of polygons rendered by the graphics hardware is reduced without noticeable quality loss. The system does not introduce seams between patches of different tessellation levels by ensuring identical edge tessellation on boundaries between patches that maintain C0 continuity. Neighbouring information is not required at run time in order to avoid LOD seems.








 

 

For terrain systems that have limited memory storage (especially video game consoles) but still require large environments and high geometric detail, Bézier patches provide very good compression. The cost of rendering terrain geometry at constant resolution is more expensive than necessary and does not scale well to lower powered graphics hardware. The system presented here attempts to decrease the memory and polygon costs of rendering a complex terrain. With the addition of a patch caching system the performance of this terrain architecture would scale nicely across lower powered machines.

For Further Information

Michael E. Mortenson, Geometric Modelling Second edition. Wiley Computer Publishing, 1997

Watt & Watt, Advanced Animation and Rendering Techniques Theory and Practice. Addison-Wesley, ACM Press. 1992

Foley, vanDam, Feiner, and Hughes, Computer Graphics: Principles and Practice. Second Edition. Addison-Wesley Publishing, 1990

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