| |
| | ||||
![]() | ||||||
| | | |||||
|
Playing Games with Jim: Demonstrating the Important Learning Found in COTS Games
James Paul Gee, Professor of Learning Sciences at the University of Madison-Wisconsin , started his serious games talk with a question: Even if you learn from games, aren't you just learning how to play that game? Though a serious games talk, Gee used this particular talk to demonstrate what consumer off-the-shelf (COTS) games have to teach us about design, and about the process of learning in general. The specific game used was Ninja Gaiden, described by the professor as a tough game that will be hard, but always fair. The game teaches you to be good at it, which is not very sophisticated learning, but teaches you basic things very effectively, and without beating you over the head. He outlined this process with nine major points.
Gee says that the principles of learning and design are the same here. In Ninja Gaiden, you add your gamer skills to the character's ninja skills. The character is just a tool. Using another example, Gee discussed Full Spectrum Warrior. The soldiers in the game don't have gaming knowledge, they have U.S. Army knowledge. As an example, the characters cannot run and shoot simultaneously, as this is a military policy. The gamer may not know this initially, but the characters, and the rule-set knows this. That makes the characters that the player plays with become smart tools. They are tools that inform the player about the bounds of that particular world. This concept, Gee says, can and should be applied to serious games. If a designer builds professional knowledge into games, the tools will teach the player. This is a performance before competence learning model, like learning a language. Nobody tells a child all of the language information it needs, and then expects it to speak fluently. The child learns by trying, failing, succeeding, and ultimately just experiencing the limits and bounds of what it is learning. Another way in which traditional schooling fails, according go Gee, is a lack of that aforementioned sense of identity. School does not instill in students, an appealing concept of being a student. In a game like Animal Crossing, where players are told they can leave home and live in their own world, an appealing identity is immediately constructed. So too with Ninja Gaiden: in the game world, the player knows he or she is a ninja. In training videos for Blockbuster, do viewers really feel as though they are being informed as a Blockbuster employee? Are they being given incentive to become one? People can pass physics tests, Gee says, without ever knowing the how something is done, or why it would be necessary to do so. If a student is not informed how to think like a physicist, and is not inspired to do so, how, other than rote memory, can that student be expected to become a physicist?
Games succeed in teaching because they make us feel smart for figuring things out. What's more, they make failure a conduit for success. Failure inspires success, in a game that is designed well. Certainly they can be dangerous when a player cannot see through to the strategy, and are just button-mashing. Then a game may inform incorrectly, or perhaps not inform at all. In answer to his initial question, Gee maintains that while yes, when you play games you are just learning to play that particular game, this learning process can be applied all across the spectrum. There's no reason why the basics of biology couldn't be taught this way, Gee says. Certainly Ninja Gaiden does not teach the player how to become a ninja, but it does inform the player about the world of the ninja, and introduces some of what a ninja can do, while also introducing what might be appealing or even dangerous about being a ninja. In this way, games are already shaping the ideas of the people that play them. This is something that should be applied to the world of serious games, and should be considered by those concerned about the ethical direction of the industry. ______________________________________________________
|
|||||||||||||||||||||||||
|
|