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Post-GDC: Cliff Bleszinski Says Iteration Won Gears of War [03.12.07]Gears of War designer Cliff Bleszinski offered his audience some insight into the step-by-step process that went into creating his latest game, describing the iterative process that evolved its original Unreal Warfare concept to its landmark
Post-GDC: Aonuma's Reflections On Zelda [03.12.07]
One of the key GDC sessions from late last week was Eiji Aonuma's 'Reflections of Zelda' talk, and Gamasutra has the full details on this unprecedented, honesty-filled insight into the seminal Nintendo franchise -
Post-GDC: Suda Says Punk's Not Dead [03.12.07]
Grasshopper Manufacture (Killer 7) founder Suda 51 told his audience to remember that "Punk’s Not Dead," a philosophy that stands for ruthless innovation in gaming, but also comes with the warning that those games should be aimed at a global market
GDC: Q’s Utsumi Wants To Continue To Rock [03.09.07]
Shuji Utsumi, CEO of Q Entertainment, provided a breakdown of where the company came from, from its roots in Sega's Rez, and how the company can evolve its mashup style while maintaining rock and roll sensibility.
GDC: Simutronics' HeroEngine Gets Three Licensees [03.09.07]
MMO technology corporation Simutronics has announced three new licensees for its HeroEngine, a platform for the development of MMOs previously picked up by BioWare for the production of a yet unannounced game.
GDC: Randy Smith Doesn't Save the Day [03.09.07]
In his brief session, 'How To Help Your Players Stop Saving All The Time,' EALA designer Randy Smith told his audience how to subtly design to lead players to make rational choices about when to save and when to load.
GDC: Square-Enix's Honeywood Talks Problems With The Locals [03.09.07]
Veteran Square Enix localization director Richard Mark Honeywood and fellow translator Colin Williamson gave their audience a look at the world of bringing Square Enix games to English, including specific challenges like FFXI's 1,000,000 word “war
GDC: Ubisoft's Hocking Talks The Power Of Self-Exploration [03.09.07]
Video games are all about exploration – about living in someone else's world for a while, learning the rules, learning the territory, and maybe taking something home with you, and Ubisoft's Clint Hocking has his ideas about what that means for the medium
GDC: Gameplay Holdings' Le Merle Talks Angel Investment [03.09.07]
In his 'Early Stage Funding for Independents' session, Gameplay Holdings CEO Matthew Le Merle gave an audience full of independent or soon to be independent developers how best to prepare to secure angel investors for their companies.
GDC: Industry Vets Never Metagame They Didn’t Like [03.09.07]
At 'The Metagame: A Battle of Videogame Smarts,' industry and academic vets like Eric Zimmerman, Warren Spector, Mark Leblanc, Jesper Juul, and Jonathan Blow played a board game that asked such questions as "Does Civilization III have better charac
Rebellion Acquires Ignition's Mercury Dev [03.09.07]
UK-headquartered developer Rebellion Studios (Sniper Elite, Judge Dredd: Dredd vs. Death) has announced the acquisition of Ignition's Banbury development studio, formerly known as Awesome Developments, best known for its Mercury franchise.
GDC: Programmer’s Challenge Stumps Panel Of Experts [03.09.07]
After a four year hiatus, The Programmer’s Challenge - a quiz panel with questions on everything from Dijkstra’s algorithm to strangely named Gundam games - returned to GDC, injecting some much appreciated humor into the normally educationally-minded prog
GDC Radio Store Debuts Major GDC 2007 Sessions [03.09.07]
GDC organizers have announced that the GDC Radio digital store has already added audio from almost 150 sessions taking place at Game Developers Conference 2007, with each downloadable for a small fee.
GDC: Sound and Perspective in Experimental Games [03.09.07]
Less intimate than last year's standing-room-only session, this year's Experimental Gameplay Sessions introduced the audience to a number of new innovative games, including gameLab's Out of your Mind, and Kuju's upcoming PSP platformer Crush
GDC: GameSpy Reveals New Suite Of Developer Tools [03.09.07]
IGN Entertainment's GameSpy division has announced a collection of new tools designed to help publishers and developers encourage and enhance gaming communities around their cross-platform game franchises.
GDC: Nvidia Unveils Developer Toolkit [03.09.07]
Officials from graphics card firm Nvidia have announced a new platform for game development designed specifically to assist developers in working with Microsoft's DirectX 10.
GDC: Crytek's CryEngine 2 Gets First Licensee [03.09.07]
Representatives from Frankfurt-based developer Crytek (Far Cry, Crysis) have announced that that development newcomer Avatar Reality has become the first company to license Crytek’s new game middleware, CryENGINE 2 for a massively multiplayer virtual world set on a terraformed Mars.
GDC: Codemasters Taps Havok For Next-Gen Offerings [03.09.07]
Game engine tool provider Havok has announced that major UK developer and publisher Codemasters has licensed the company's Havok Behavior tool for use in yet un-announced forthcoming next-generation games.
Engenuity Releases AI.implant 5, BioWare Licenses Tech [03.09.07]
Artificial intelligence tools and middleware company Engenuity has announced the latest release of its AI implant engine, and that Canadian developer BioWare (Mass Effect) has licensed the technology for its forthcoming games.
GDC: Audiokinetic Announes Wwise 2007.1, Gamebryo Integration [03.09.07]
Audio solution provider Audiokinetic has announced the latest version of its audio pipeline solution Wwise available later this spring, as well as a new partnership with Emergent Game Technologies that will embed Wwise into the the company's Gamebryo Element.
GDC: Three Rings Announces User-Created Whirled [03.09.07]Puzzle Pirates and Bang! Howdy developers Three Rings have unveiled their latest game, Whirled, a web-based virtual world where players can play and create not just their own avatars and accessories, but games themselves.
GDC: Tetris Legend Wins Game Design Challenge [03.09.07]
Alexey Pajitnov today took honors at the Game Developers Conference by winning the annual Game Design Challenge, a friendly competition hosted by GameLab’s Eric Zimmerman, this year asking game designers to invent a hypothetical game using a needle, threa
GDC: Pac-Man Creator Embraces XNA, Dragoon Lead Mistwalking [03.09.07]
Microsoft Game Studios' Shane Kim and Dave Mitchell have revealed to Gamasutra that legendary Pac-Man creator Toru Iwatani will be using XNA Game Studio Express in his upcoming educational career, and the whereabouts of Panzer Dragoon and <
GDC: Virtools Announces Next-Gen Engine Development [03.09.07]
The Dassault Systèmes-owned Virtools has announced that it is working on next generation game prototyping and game engines for both the Xbox 360 and PS3 consoles, following earlier confirmation that it is working on Wii solutions.
GDC: Charne Helps Devs Understand Termination Clauses [03.08.07]
Contracts in publisher-developer relationships typically start off well in the publisher’s favor, but in this session, game attorney Jim Charne showed specific changes the developer can make to try to tip things back in their favor.
GDC: Little Big Developers: The Formation Of Media Molecule [03.08.07]
Hours after surprising the Sony keynote crowd with the revelation of their LittleBigPlanet, Alex Evans and Mark Healey of Media Molecule detailed the secrets to their company's success, going from a "bunch of mates, to a bunch of mates in a slightl
GDC: Koji Kondo’s Interactive Musical Landscapes [03.08.07]
In his session 'Painting an Interactive Musical Landscape,' legendary Nintendo musician Koji Kondo took developers and admirers on a trip down memory lane, illustrating his compositional techniques through implementations in games past like The Legend
GDC: LucasArts' Haden Blackman Uses The Force [03.08.07]
At the 2007 Game Developers Conference, LucasArts project lead for Star Wars: The Force Unleashed Haden Blackman, along with members of his team, discussed the publisher's focus on story and characterization in its upcoming next-gen games.
GDC: Miyamoto Talks Game Design, Super Mario Galaxy [03.08.07]
At his fascinating keynote speech at the 2007 Game Developers Conference, Mario and Zelda creator Shigeru Miyamoto dealt with the changing nature of the game market, focusing on expanding the game market, the 'Wife-O-Meter', and Super Mar
GDC: Organic Motion Offers 'Naked' Motion Capture [03.08.07]
Who needs dot markers? One of the biggest hassles of motion capture has always been the need to suit up an actor and precisely tag the body with light-reflecting dots, but New York's Organic Motion this week announced a new motion capture system that greatly simplifies the process by doing away with markers, suits, and the like.
Product: Vicon Announces MoCap For Smaller Studios [03.08.07]
Representatives from motion capture system creator Vicon have announced the release of its FKextreme system, a motion capture system designed specifically for game developers and small studios.
GDC: Emotiv Promises Mind Controlled Games [03.08.07]
Representatives from start-up company Emotiv Systems, headed by ex-Xbox evangelist Ed Fries, have released details of the company’s first product: a helmet which can detect dozens of thoughts and emotions and correspond them to specific in-game actions.
GDC: PlayFirst On Playground SDK, Casual Game Opportunities [03.08.07]
With PlayFirst (Diner Dash) announcing opened access to its casual game development framework, Playground SDK, Gamasutra talks to PlayFirst CTO and co-founder Brad Edelman about his thoughts on the announcement, the casual games space, and it's new
GDC: Gears of War Sweeps Developers Choice Awards [03.08.07]
Epic Games and Microsoft Game Studios' Xbox 360 shooter Gears of War took top honors at GDC's Game Developers Choice Awards, where Shigeru Miyamoto and Tetris developer Alexey Pajitnov were also recognized for their industry achievements.
GDC: Independent Games Festival Awards Topped By Aquaria [03.08.07]
Bit Blot's dreamlike 2D underwater adventure game Aquaria won top honors, collecting the $20,000 Seumas McNally Grand Prize for Best Independent Game, at the 2007 Independent Games Festival (IGF) Awards in San Francisco this evening.
GDC: iNiS' Yano on the History of Elite Beat Agents [03.08.07]
iNiS VP of development Keichi Yano addressed this year's GDC crowd with a talk entitled "From 'Ouendan!' to 'HELP!': Inside the Elite Beat Agents," where he detailed the developer history that lead to last year's release of Nintendo's hit rhythm ga
GDC: Deus Ex Star Spector Questions Storytelling [03.08.07]
Addressing a packed auditorium-sized room at the Game Developers Conference for his “Future of Storytelling in Next-Generation Game Development” session, Warren Spector asked not only what narrative in games can do, but what it should do.
GDC: Burning Mad or Just Slightly Ticked Off? [03.07.07]
What beef do publishers have that they are burning to tell game developers about? At this year's “Burning Mad: Game Publishers Rant” session, five publishing executives were given opportunity to speak out about any topic they feel impassioned about in the
GDC: Mobile Session Itself Goes Massively Multiplayer [03.07.07]
With Gamevil manager Kyu Lee unable to attend the session he was to present on his mobile MMO, Path of a Warrior, the audience soon took control, comparing notes and sharing ideas on how to effectively bring massively multiplayer games to the mobil
GDC: Harrison Keynote Reveals Home, LittleBigPlanet [03.07.07]
At his keynote at Game Developers Conference, 'Game 3.0', Sony executive Phil Harrison revealed the PlayStation 3-hosted Home virtual world, as well as a new game, LittleBigPlanet, from Rag Doll Kung Fu creator Media Molecule.
GDC: Arkane's Colantonio Takes On First-Person Melee [03.07.07]
In his GDC session, Arkane Studios' creative director Raphael Colantonio explained many problems faced by designers in the realm of first-person hand-to-hand combat, a challenge the company faced head-on in its Dark Messiah of Might and Magic.
GDC: Ubisoft's Adam Thiery Talks Camera Theory [03.07.07]
Ubisoft Montreal designer Adam Thiery told his audience to remember that cinematography in games is always player-driven, with tricks to better design camera-work and examples from Splinter Cell and Resident Evil 4, which Thiery said had the
GDC: Microsoft Talks Episodic Halo Xbox 360 Series [03.07.07]
Talking at a Microsoft-hosted breakfast at GDC, Microsoft executive Shane Kim has confirmed that the Peter Jackson and Bungie game collaboration to take place in the Halo universe will be in episodic form, revealing that the game is currently in th
Product: Autodesk HumanIK Used By EA For Def Jam, Homecourt [03.07.07]
Autodesk, creator of noted 3D graphics creation tool 3D Studio Max, has announced that the company's HumanIK middleware was used, along with Maya 3D software and MotionBuilder character animation software, in Electronic Arts' recently released Def Jam:Icon, FIFA Soccer 7, and NBA Street Homecourt.
GDC: The Future of Indie Games [03.07.07]
At the 2007 Independent Games Summit, representatives from various points on the independent game development spectrum gathered to discuss the wheres and hows of the independent movement’s future.
Product: Vicious Cycle Joins PS3 Tools, Middleware Program [03.07.07]
Officials from Vicious Cycle (Robotech: Battlecry, Robotech: Invasion) have announced that the company has joined Sony's Tools and Middleware Program for the PlayStation 3, giving developers access to Vicious Cycle's Vicious Engine middleware solution.
GDC: EA To Publish Harmonix/MTV Game [03.07.07]
Harmonix CEO Alex Rigopoulos has revealed that Electronic Arts will publish the developer’s first new game since being acquired by MTV Networks, without revealing any further details of the project or giving any indication of release dates or formats.
GDC: Evan Skolnick Asks Game Writers To 'Make It Snappier' [03.07.07]
In his game design lecture '...And Make It Snappy!' Vicarious Visions producer Evan Skolnick told his general game writing audience to "get over yourself," meet player story expectations, and move on, as well as addressed how traditional three act structu
GDC: Zimmerman Milks The Casual Cash Cow [03.06.07]
In his Independent Games Summit panel, Eric Zimmerman of gameLab (Diner Dash), one of the strongest personalities in game design innovation, discusses not only how to build a studio from the ground up, but "rethinking and reinventing what a game st
GDC: SJ Klein Asks For Serious OLPC Content [03.06.07]
What if developers had access to a platform found in classrooms and homes of some two billion children across the globe? Keying the second day of the Serious Games Summit, SJ Klein from One Laptop Per Child explained the philosophy behind, and asked devel
GDC: Prototyping for Indie Developers [03.06.07]
In his Independent Games Summit session, Jonathan Blow told independent developers how rapid prototyping can be successfully utilized to make great games, as proven out by his time-twisting action game Braid, winner of the IGF 2006 Innovation in Ga
GDC: Q Unveils Every Extend Extra Extreme [03.06.07]
Long rumored over the weeks leading up to GDC, Tetsuya Mizuguchi's Q Entertainment (Lumines, Meteos) has announced a new version of its freeware rework Every Extend Extra Extreme, due on Xbox Live Arcade in 2007.
GDC: The First Decade of Mobile Games [03.06.07]
At his keynote at his year's GDC Mobile, event founder Robert Tercek gave a presentation covering the ten-year history of mobile games, from perspectives of business, innovation, and gameplay.
GDC: The Gatekeepers Of Indie Distribution [03.06.07]
Publishers get inundated with game concepts, art, and prototypes from independent developers on an hourly basis. In this Independent Games Summit panel, employees from Sony, Microsoft, GameTap, and Manifesto talk about what it takes for indies to get dis
GDC: An MBA Crash Course From The Behemoth [03.06.07]
Even without an accredited university MBA on hand, The Behemoth's John Baez offered independent developers tips to utilize to get their game into the hearts and minds of publishers and consumers in this Independent Games Summit session.
GDC: Microsoft Announces 6 Million Xbox Live Users [03.06.07]
Microsoft has officially announced that more than 6 million gamers worldwide are using its Xbox Live online service, a milestone reached 4 months ahead of the company's June 2007 goal, also revealing a multitude of new Xbox 360-related statistics.
GDC: Audience Cheers And Jeers Mobile Innovation Hunt [03.06.07]
GDC's Mobile Game Innovation Hunt invited developers to pitch their game ideas to a panel of judges and a raucous crowd in true Gong Show fashion, with 15 presenters showing off a range of titles including Tornado Mania and ragdoll platformer Tu
GDC: Analyzing Innovation in Indie Games [03.06.07]
Wild and disparate presentation styles backlit impassioned voices on innovation in independent game development during the Independent Games Summit at GDC, as the creators of fl0w, Braid, and Everyday Shooter discussed the state of the indie
GDC: Nickelodeon's Schrier Relives The Revolution [03.05.07]
In her Serious Games Summit session, Nickelodeon's Karen Schrier told an audience that location based gaming was key to providing a more meaningful learning experience with a breakdown of her Reliving The Revolution.
GDC: Nokia's Sauter Talks Next Generation N-Gage [03.05.07]
After a strategic withdrawl from the handheld arena, Nokia director of publishing Gregg Sauter outlined the future of the N-gage that it hopes will transition the company as one that "makes hardware to one that provides experiences," in his GDC session, "
GDC: Jeff Minter Keynotes Independent Games Summit [03.05.07]
Starting up Monday's Independent Games Summit, veteran Llamasoft developer Jeff Minter brought his audience a goodly dose of shooting, animals, and surrealist humor as he described his decades long history in the business and his process in designing for
GDC: Trip Hawkins Talks Innovation In Mobile Gaming [03.05.07]
No stranger to ambition, Digital Chocolate CEO Trip Hawkins, CEO of Digital Chocolate - self described as a "media cockroach," coming back no matter what you do to him - has taken up the mobile banner, and is currently taking the flag of innovation into b
GDC: Square Enix Shows Its Serious Side [03.05.07]
Kicking off the Serious Games Summit, members of Square Enix's newly established serious games unit discussed why the company decided to get into the space and gave an exclusive look at its serious Nintendo DS game intended to teach the joy of game develo
CMP, Hollywood Reporter Team For Hollywood & Games Summit [03.05.07]
The CMP Game Group and Hollywood Reporter have again partnered for the second annual Hollywood and Games Summit, addressing the convergence between film and interactive entertainment, and offering a forum for Hollywood and game executives to collaborate a
Microsoft Officially Relaxes Xbox Live Arcade Limits [03.05.07]
In a GDC announcement, Microsoft has confirmed that the maximum total size of an Xbox Live Arcade download has been increased from 50MB to 150MB, while at the same time revealing a new 512MB memory card for $49.99 and cutting the price of the older 64MB m
Microsoft Invites Indie Devs To 'Dream Build Play' [03.05.07]
As part of a new strategy to highlight its XNA Game Studio Express tool set, Microsoft is using GDC to announce the Dream-Build-Play game development contest, with $10,000 and a Live Arcade distribution deal for the winning independent developer.
GDC Preview: Top Events You Shouldn't Miss [03.05.07]
In this Gamasutra preview of the Game Developers Conference, Game Developer Magazine managing editor Jill Duffy gives her run-down of GDC events that shouldn't be missed, like the return of the Video Games Live concert, and the San Francisco debut of the
GDC Preview: Get Sidetracked With Sub-Conferences [03.05.07]
Game Developer Magazine features editor Brandon Sheffield highlights a number of this year's sub-conferences catering to more specific sectors of the industry, including GDC Mobile, the Serious Games Summit, and the Casual Games Summit.
GDC Preview: Tips For Surviving At GDC 2007 [03.05.07]
Game Developer Magazine and Gamasutra editor Simon Carless gives his top five tips for surviving this year's Game Development Conference as part of Gamasutra's early preview, with tips for exploring San Francisco and a reminder not to miss this year's sho
GDC Preview: Gamasutra.com Features Editor Frank Cifaldi’s Picks [03.05.07]
As part of Gamasutra's preview of this year's Game Development Conference, Gamasutra features editor Frank Cifaldi gives his top session picks, including Nintendo music vet Koji Kondo on painting musical landscapes, and Crysis developers Crytek on
GDC Preview: Features Editor Brandon Sheffield’s Picks [03.05.07]
As part of Gamasutra's preview of this year's Game Development Conference, Game Developer features editor Brandon Sheffield gives his top session picks, including Killer 7 creator Goichi Suda maintaining that punk's not dead, and Guitar Hero
GDC Preview: Managing Editor Jill Duffy’s Picks [03.05.07]
As part of Gamasutra's preview of this year's Game Development Conference, Game Developer managing editor Jill Duffy gives her top session picks, including the burning-hot ranting of publishers, and developers creating games around a needle and thread.
GDC Preview: EIC Simon Carless' Picks [03.05.07]
As part of Gamasutra's preview of this year's Game Development Conference, Game Developer and Gamasutra EIC Simon Carless gives his top session picks, including a keynote by Miyamoto, and an exploration of Spore's 'magic crayons.'