Based in Shanghai with over 250 staff, Virtuos is one of the largest game development outsourcing companies. It offers high-quality game production capabilities including:
- 3D Art & Animation
- Co-development and adaptations. Virtuos is a licensed developer on Xbox 360, Wii, NDS, PSP and PS2.
- Software Engineering
- QA
Its international management team is led by Gilles Langourieux, former Head of Ubisoft China , and backed by Lenovo, the number one IT group in China.
Since its creation in 2004, Virtuos’ clients already include leading developers as well as 8 of the top 10 games publishers in the world.
Website: http://www.virtuosgames.com
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GDC: Harrison - Game Controller Ease Key To Industry Growth
As part of the GDC Luminaries Lunch attended by Gamasutra, Phil Harrison has been colorfully explaining the over-complexity of current game controllers to the average non-gamer, suggesting: "You hand someone a game controller and it's like you've handed someone a grenade with the pin taken out."
The wide-ranging discussion at the lunch turned to the concept of reaching the wider market when Peter Molyneux asked the provocative question: "Do you think that we've failed as creators when you compare [the 8 million sales of Halo 3] to the 200 million people playing casual games?"
Gas Powered Games' Chris Taylor continued the discussion by asking: "I'm curious on how to get a game to these 200 million people who are downloading these Peggles. [It's about] the idea that depth and complexity are not linked... and that simple is not boring."
Sony Worldwide Studios head Harrison then chimed in by suggesting: "You hand someone a game controller and it's like you've handed someone a grenade with the pin taken out", mimicking the act of being handed a 'live' controller.
He then referenced the growth of 'easy' controllers such as those on Sony's Buzz and SingStar and even Guitar Hero, noting: "That democratization has become very powerful", and also commenting of Apple's iPod touch interface: "Apple should be applauded for that innovation."
Finally, Lionhead's Molyneux discussed of his accessibility dreams for Fable 2: "My dream is that someone who has never played games before can sit down and play with someone who's been playing all of their life."
POSTED: 07.04AM PST, 02/22/08 - Christian Nutt, Staff - LINK
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Comments
If you take the Xbox 360 controller for instance, its extremely ergonomic and its properly equipped to handle just about any control setup a game developer could want.
I know Nintendo has done some great things with the Wiimote, but that is not how I want to play all of my games.
And its really the Core gaming market that keeps the Industry going, The casual market is large but they don't contribute the dominating numbers in sales.
http://www.igda.org/accessibility/
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