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GDC 2009 Coverage Sponsor:

Based in China with over 400 staff, Virtuos is one of the largest providers of outsourced production services to the games industry, specializing in 3D Art, Animation, Co-development, Engineering and QA.

Its international management team is led by Gilles Langourieux former Founder and Managing Director of Ubisoft China Studios and backed by Legend, the number one IT group in China.

Since its creation in late 2004, Virtuos’ clients include leading developers as well as 14 of the top 20 games publishers worldwide.

Website: http://www.virtuosgames.com

Latest News
 
GDC: Molyneux Demonstrates Internal Lionhead Experiments [03.28.09]
 
GDC: Wright, Molyneux, Gordon, and Lanning on Games and Social Change [03.27.09]
 
GDC: The Art Of Brutal Legend [03.27.09]
 
GDC: Learning From World of Warcraft's Quest Design Mistakes [03.27.09]
 
GDC: Sony Announces New Ratchet & Clank For PS3 [03.27.09]
 
GDC: Inside The Experimental Gameplay Sessions 2009 [03.27.09]
 
GDC: Keita Takahashi - The Complete GDC Lecture [03.27.09]
 
GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch" [03.26.09]
 
GDC: Takahashi Reveals Noby Noby Boy Update, iPod Release [03.26.09]
 
GDC: How Kojima Defied The 'Impossible' Throughout Metal Gear's History [03.26.09]
 
GDC: ISM Charity Poker Tournament Raises $17K For Starlight [03.26.09]
 
GDC: How Sackboy Learned to Love Physics [03.26.09]
 
GDC: Cloth Becomes Fastest-Selling Havok Product [03.26.09]
 
GDC: Image Metrics Expands Staff [03.26.09]
 
GDC: Activision Confirms November Debut For Modern Warfare 2 [03.26.09]
 
Fallout 3, LittleBigPlanet Reign Supreme At Choice Awards [03.26.09]
 
11th Independent Games Festival Awards Topped By Blueberry Garden [03.26.09]
 
GDC: The Making of The Last Remnant [03.26.09]
 
GDC: Level-5 CEO Akihiro Hino's Keys To Success [03.25.09]
 
GDC: Chris Hecker Discusses User-Generated Content, Etcetera [03.25.09]
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GDC 2009 Live Coverage

GDC: Molyneux Demonstrates Internal Lionhead Experiments GDC: Molyneux Demonstrates Internal Lionhead Experiments
by Chris Remo [03.28.09]
During a revealing Game Developers Conference talk, designer and Lionhead founder Peter Molyneux explained his studio's approach to internal experimentation -- and demonstrated a number of projects.
 
GDC: Wright, Molyneux, Gordon, and Lanning on Games and Social Change GDC: Wright, Molyneux, Gordon, and Lanning on Games and Social Change
by Brandon Sheffield [03.27.09]
In this ambitious roundtable, industry luminaries Peter Molyneux, Will Wright, Bing Gordon, and Lorne Lanning discussed emotion, education, and social change in games.
 
GDC: The Art Of <i>Brutal Legend</i> GDC: The Art Of Brutal Legend
by Leigh Alexander [03.27.09]
Double Fine art director Lee Petty talked Brütal Legend's "simple, brutal forms," and how awesomely-awful metal album art helped influence the anticipated game's distinct style.
 
GDC: Learning From <i>World of Warcraft</i>'s Quest Design Mistakes GDC: Learning From World of Warcraft's Quest Design Mistakes
by Christian Nutt [03.27.09]
Wrath of the Lich King gameplay director Jeffrey Kaplan explained how the game's engrossing quest system has evolved from Blizzard's concept of 'directed gameplay', and offered concrete examples of where the game failed that concept.
 
GDC: Sony Announces New Ratchet & Clank For PS3 GDC: Sony Announces New Ratchet & Clank For PS3
by David Jenkins [03.27.09]
Sony has announced the forthcoming release of a new entry in the Ratchet & Clank franchise, Ratchet & Clank: A Crack in Time, to be launched this autumn on PlayStation 3.
 
GDC: Inside The Experimental Gameplay Sessions 2009 GDC: Inside The Experimental Gameplay Sessions 2009
by Mathew Kumar [03.27.09]
Now in its eighth year at GDC, the Jonathan Blow (Braid)-curated Experimental Gameplay Sessions showcased innovation once again, and only Gamasutra has a comprehensive, mammoth write-up.
 
GDC: Keita Takahashi - The Complete GDC Lecture GDC: Keita Takahashi - The Complete GDC Lecture
by Brandon Sheffield, Eric Caoili [03.27.09]
One of the most fascinating GDC 2009 lectures was from Katamari Damacy and Noby Noby Boy maverick Keita Takahashi, and Gamasutra has a full, in-depth write-up of his intriguing session.
 
GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch" GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch"
by Brandon Sheffield [03.26.09]
In a production-oriented talk, Gears of War 2 executive producer Rod Fergusson discussed the importance of short-term crunch, schedule management, and firming up release dates.
 
GDC: Takahashi Reveals <i>Noby Noby Boy</i> Update, iPod Release GDC: Takahashi Reveals Noby Noby Boy Update, iPod Release
by Brandon Sheffield, Eric Caoili [03.26.09]
Katamari Damacy creator Keita Takahashi revealed a downloadable update for Noby Noby Boy coming in April with a multiplayer mode, as well as a forthcoming iPhone version.
 
GDC: How Kojima Defied The 'Impossible' Throughout <i>Metal Gear</i>'s History GDC: How Kojima Defied The 'Impossible' Throughout Metal Gear's History
by Leigh Alexander [03.26.09]
In a charmingly illustrated GDC presentation, legendary Metal Gear franchise creator and director Hideo Kojima shared his personal methodology for overcoming obstacles like time and tech constraints to achieve a vision.
 
GDC: ISM Charity Poker Tournament Raises $17K For Starlight GDC: ISM Charity Poker Tournament Raises $17K For Starlight
by Eric Caoili [03.26.09]
The ISM Agency raised $17,000 at its annual GDC poker tournament for the Starlight Children's Foundation, a charity committed to helping seriously ill children and their families.
 
GDC: How Sackboy Learned to Love Physics GDC: How Sackboy Learned to Love Physics
by Christian Nutt [03.26.09]
Media Molecule's David Smith delivered a GDC talk on the complexities and rewards of implementing physics in LittleBigPlanet -- explaining why and how LBP got physical.
 
GDC: Cloth Becomes Fastest-Selling Havok Product GDC: Cloth Becomes Fastest-Selling Havok Product
by Leigh Alexander [03.26.09]
Intel-owned middleware and tools company Havok says its Cloth clothing simulator is its fastest-selling product to date.
 
GDC: Image Metrics Expands Staff GDC: Image Metrics Expands Staff
by Eric Caoili [03.26.09]
Facial animation software company Image Metrics added several game industry veterans to its product development, game sales, and client services teams.
 
GDC: Activision Confirms November Debut For <i>Modern Warfare 2</i> GDC: Activision Confirms November Debut For Modern Warfare 2
by David Jenkins [03.26.09]
The first teaser trailer for Infinity Ward’s Modern Warfare 2, shown after the Game Developers Choice Awards, has confirmed a November 10th release date for the hit sequel.
 
<i>Fallout 3, LittleBigPlanet</i> Reign Supreme At Choice Awards Fallout 3, LittleBigPlanet Reign Supreme At Choice Awards
by Staff [03.26.09]
Bethesda Softworks' epic post-apocalyptic open-world adventure, Fallout 3, received the Game of the Year Award at the 9th annual Game Developers Choice Awards this evening.
 
11th Independent Games Festival Awards Topped By <i>Blueberry Garden</i> 11th Independent Games Festival Awards Topped By Blueberry Garden
by Staff [03.26.09]
Erik Svedang's Blueberry Garden, a charming exploration game set in an ever-changing ecosystem, received top honors - the $30,000 Seumas McNally Grand Prize - at the 2009 Independent Games Festival Awards.
 
GDC: The Making of The Last Remnant GDC: The Making of The Last Remnant
by Jeffrey Fleming [03.26.09]
Cross-cultural communications are strained when millions of dollars are on the line and a next generation game built on foreign technology is being made. At GDC 09 Square Enix and Epic Games talked about the difficult task of creating The Last Remnant.
 
GDC: Level-5 CEO Akihiro Hino's Keys To Success GDC: Level-5 CEO Akihiro Hino's Keys To Success
by Christian Nutt [03.25.09]
Level-5's games have an average global shipment of 1,844,000 copies in Europe, North America, Japan -- and its CEO thinks that the key lies beyond making good games, in making developers understand that the games have to have stand-out concepts from the g
 
GDC: Chris Hecker Discusses User-Generated Content, Etcetera GDC: Chris Hecker Discusses User-Generated Content, Etcetera
by Chris Remo [03.25.09]
In his GDC talk on Wednesday, Maxis' Chris Hecker split his talk into three sections: what user-generated content is, how to use it, and why to use it.
 
GDC: Nintendo Reveals 1,000 Point DSiWare Promotion, New Game for the U.S., DSi Secrets GDC: Nintendo Reveals 1,000 Point DSiWare Promotion, New Game for the U.S., DSi Secrets
by Brandon Sheffield [03.25.09]
In a rather forthright talk, Nintendo R&D's Masato Kuwahara revealed a 1,000 DSi point promotion for the DSi in America, as well as the game Art Style Aquia, and some early Nintendo prototypes that never hit the market.
 
GDC: Blizzard's Pardo: Sony, Microsoft Need New Forms Of Gameplay GDC: Blizzard's Pardo: Sony, Microsoft Need New Forms Of Gameplay
by Staff [03.25.09]
Blizzard's Rob Pardo suggests that if platform holders Sony and Microsoft don't "come up with new forms of gameplay and new mechanics", there's "no point in giving us new hardware".
 
GDC: Blizzard's Pardo: 'We Sometimes Value Innovation Too Highly' GDC: Blizzard's Pardo: 'We Sometimes Value Innovation Too Highly'
by Chris Remo [03.25.09]
During a GDC luncheon attended by Gamasutra, Blizzard exec Rob Pardo debated with fellow industry vets Warren Spector and Brian Fargo about the value of innovation versus execution.
 
GDC: Industry Legends Wright, Spector, Pardo & More Debate Gaming Trends GDC: Industry Legends Wright, Spector, Pardo & More Debate Gaming Trends
by Chris Remo [03.25.09]
At a Gamasutra-attended event during GDC, industry veterans Will Wright, Warren Spector, Rob Pardo, Neil Young, Brian Fargo, and Dave Perry gathered to discuss...nearly everything.
 
GDC: Clint Hocking On Improvisational Success Through Design Failure GDC: Clint Hocking On Improvisational Success Through Design Failure
by Chris Remo [03.25.09]
Ina "heavy design talk," Ubisoft creative director Clint Hocking attempted to "bridge the gap" between what he calls intentionality improvisation in game design.
 
GDC: Evolving Game Design -- Pagliarulo, Suda, And Ueda Speak GDC: Evolving Game Design -- Pagliarulo, Suda, And Ueda Speak
by Christian Nutt [03.25.09]
Three of today's most respected game creators convened at GDC to discuss individual visions for games - Fallout 3 lead Emil Pagliarulo, GHM's Suda 51, and Ico/Colossus' Fumito Ueda.
 
GDC Interview: Gameloft Talks DSi Ware GDC Interview: Gameloft Talks DSi Ware
by Leigh Alexander [03.25.09]
Gameloft will be one of the first to market with DSi Ware downloadables, and senior VP Gonzague Devallois tells us what it's been like working on the platform.
 
GDC: Iwata Debuts New Zelda, VC Arcade, Wii Storage Solution GDC: Iwata Debuts New Zelda, VC Arcade, Wii Storage Solution
by Simon Carless [03.25.09]
Nintendo head Satoru Iwata debuted a new Zelda game, Virtual Console Arcade, and a new SD solution promising to end Wii storage woes at his GDC keynote -- also sharing the "Miyamoto Way" of game development.
 
GDC: AMD Announces New Game Tool Updates GDC: AMD Announces New Game Tool Updates
by Leigh Alexander [03.25.09]
Chip maker AMD has announced GPU PerfStudio 2.0, the latest version of its free graphics application development tool.
 
GDC: How Do You Outsource Successfully As A Developer? GDC: How Do You Outsource Successfully As A Developer?
by Jeffrey Fleming [03.25.09]
Carey Chico, Pandemic’s executive art director, shared some of the studio’s hard-won experience at integrating outsourcing providers into its development process at the GDC 2009 Outsourcing Summit.
 
Critical Reception: Nintendo's <i>Pokemon Platinum</i> Critical Reception: Nintendo's Pokemon Platinum
by Danny Cowan [03.25.09]
This week's edition of Critical Reception looks at Nintendo's Pokemon Platinum, which reviewers say is "definitely worth a look, even if you've already filled out a Pokedex in every game up until this one."
 
GDC: Hothead Duo Talk <i>DeathSpank</i>, Indie Experience, Episodic Gaming Retreat GDC: Hothead Duo Talk DeathSpank, Indie Experience, Episodic Gaming Retreat
by Simon Carless [03.25.09]
In a talk at the Independent Games Summit on Tuesday at GDC, a duo of Hothead execs discussed indie and episodic gaming, revealing that the upcoming Ron Gilbert-designed DeathSpank will no longer be episodic.
 
GDC: Casual Games For 'The Blue Ocean': Seven Creators Speak GDC: Casual Games For 'The Blue Ocean': Seven Creators Speak
by Christian Nutt [03.25.09]
At GDC on Tuesday, a session on designing casual games for the blue ocean -- or untapped markets -- brought creators from PopCap, Pogo, Rebel Monkey and more together to discuss what casual gamers are expecting.
 
GDC: Lessons Learned From <i>Spore</i>: Its Science And More GDC: Lessons Learned From Spore: Its Science And More
by Christian Nutt [03.25.09]
As part of the Serious Games Summit, journalist and and consultant Margaret Robertson investigated Maxis' Spore in the context of serious games, with some surprising results.
 
GDC: GameSpy Updates Technology GDC: GameSpy Updates Technology
by Leigh Alexander [03.24.09]
GameSpy is adding new features to its technology offering aimed at offering developers and publishers better multiplayer functionality.
 
Sony Online Entertainment, NHN Join New Raptr Partner Program Sony Online Entertainment, NHN Join New Raptr Partner Program
by Leigh Alexander [03.24.09]
Gamer-focused social networking platform Raptr announced a new partner program that offers participating companies access to its userbase -- which the company says is set to reach 10 million.
 
GDC: Microsoft's Luehmann And Johnston On Future Of Games For Windows Live GDC: Microsoft's Luehmann And Johnston On Future Of Games For Windows Live
by Chris Remo [03.24.09]
Microsoft announces in-game DLC, anti-piracy initiatives, and cloud feature saving for GFW Live, and execs talk to Gamasutra about removing the 100-friend limit, bringing XNA Community Games to Windows, and more.
 
GDC: <i>Fieldrunners</i>, iPhone Triumph At IGF Mobile GDC: Fieldrunners, iPhone Triumph At IGF Mobile
by Leigh Alexander [03.24.09]
Subatomic Studios' iPhone tower defense title Fieldrunners took home the IGF Mobile prize for Best Game, with awards in seven total categories dominated by iPhone.
 
GDC: Nokia's Ojanpera Talks Mobile Gaming's Future GDC: Nokia's Ojanpera Talks Mobile Gaming's Future
by Leigh Alexander [03.24.09]
At GDC 2009, Nokia executive VP Tero Ojanpera discussed future trends for the mobile platform, and urged game developers to find creative ways to employ evolving mobile functionality.
 
GDC: Frank Lantz On Creating area/code's <i>Chain Factor</i> GDC: Frank Lantz On Creating area/code's Chain Factor
by Chris Remo [03.24.09]
At the GDC Serious Game Summit, area/code's Frank Lantz discussed his game Chain Factor, and challenges and opportunities around developing alternate reality games.
 
Valve Unveils New Anti-Piracy, In-Game DLC Features To Steamworks Valve Unveils New Anti-Piracy, In-Game DLC Features To Steamworks
by Leigh Alexander [03.24.09]
Valve has added several features including in-game DLC to its Steamworks publishing and development tools -- and claims it "makes DRM obsolete" with a key new technology.
 
Simutronics' HeroEngine Adds Large Single-Shard Capabilities Simutronics' HeroEngine Adds Large Single-Shard Capabilities
by Leigh Alexander [03.24.09]
Simutronics has announced that its HeroEngine MMO development platform now supports more than 100,000 concurrent users on a single shard.
 
GDC: Tools Of The Trade For Casual Games GDC: Tools Of The Trade For Casual Games
by Jeffrey Fleming [03.24.09]
At GDC's Casual Games Summit on Monday, David Fox of iWin took an in-depth look at the tools and technology behind casual games, and found that “it’s not rocket science.”
 
GDC: Meretzky Talks Casual Game Design Principles GDC: Meretzky Talks Casual Game Design Principles
by Jeffrey Fleming [03.24.09]
Veteran designer Steve Meretzky, now VP at Playdom, asserted casual’s place at the design table at GDC on Monday, declaring: "Games are for everyone."
 
GDC: Q&A: Microsoft Announces XNA Game Studio 3.1, New Dev Kit, And More GDC: Q&A: Microsoft Announces XNA Game Studio 3.1, New Dev Kit, And More
by Christian Nutt [03.24.09]
Microsoft has prepared a slate of developer-oriented announcements for GDC, including the latest Dream-Build-Play development contest, upgrades to its XNA Game Studio suite, an enhanced XDK development kit, and the release of its innovative visual program
 
GDC: Stardock's Wardell Spills Beans On 'Core' Gamer Opportunity GDC: Stardock's Wardell Spills Beans On 'Core' Gamer Opportunity
by Simon Carless [03.24.09]
In an entertaining Independent Games Summit talk, Stardock's Brad Wardell discussed the 'core' game market, and revealed revenues for major releases Galactic Civilizations II and Sins Of A Solar Empire.
 
GDC: McGonigal: Game Developers Will Shape the Future of our World GDC: McGonigal: Game Developers Will Shape the Future of our World
by Brandon Sheffield [03.23.09]
In the IGDA Education SIG keynote, Jane McGonigal proposes that game developers have the power to shape the future of the world - and hints that they may already be doing so.
 
GDC Mobile: EA’s Mike Pagano Wages War on Fat Fingers GDC Mobile: EA’s Mike Pagano Wages War on Fat Fingers
by Frank Cifaldi [03.23.09]
At GDC Mobile on Monday, EA Mobile's Mike Pagano talked candidly on the challenges of porting -- or, as he'd rather call it, "adapting" games such as Spore Origins to iPhone.
 
GDC Interview: Masaya Matsuura's Musical <i>Major Minor</i> GDC Interview: Masaya Matsuura's Musical Major Minor
by Leigh Alexander [03.23.09]
NanaOn-Sha's Major Minor's Majestic March launches March 31, and Gamasutra talks to creator Masaya Matsuura about his "big mission" to set a good example for music games.
 
GDC: Sega, Other Ocean Discuss <i>Super Monkey Ball</i> iPhone Lessons GDC: Sega, Other Ocean Discuss Super Monkey Ball iPhone Lessons
by Chris Remo [03.23.09]
Super Monkey Ball on iPhone proved a huge success for Sega, developer Other Ocean, and Apple's App Store -- here, developers Chris Sharpley and Ethan Einhorn discuss what they learned.
 
GDC: <i>Crayon Physics</i> Creator Purho Prototypes Hard GDC: Crayon Physics Creator Purho Prototypes Hard
by Simon Carless [03.23.09]
In a humorous speech at the Independent Games Summit, Crayon Physics Deluxe's Petri Purho stressed the importance of rapid prototyping in the development of his game.
 
GDC: Team Ninja's Hayashi Teases New IP, Tough Road Ahead GDC: Team Ninja's Hayashi Teases New IP, Tough Road Ahead
by Christian Nutt [03.23.09]
At GDC, Gamasutra spoke to Team Ninja's Yosuke Hayashi, discussing life after Tomonobu Itagaki, and revealing that the developer is working on multiple projects, including new IP.
 
GDC: Zeebo Announces Console Launch, 'Gaming for the Next Billion' GDC: Zeebo Announces Console Launch, 'Gaming for the Next Billion'
by Brandon Sheffield [03.23.09]
Gamasutra was present as Zeebo's John Rizzo and Qualcomm's Mike Yuen announced the launch of the Zeebo console, intended for emerging markets worldwide such as Brazil, Russia, India, and China.
 
GDC: 2D Boy's Carmel On The <i>Goo</i> Route To Indie Success GDC: 2D Boy's Carmel On The Goo Route To Indie Success
by Simon Carless [03.23.09]
In a keynote at the Independent Games Summit on the Monday of Game Developers Conference, 2D Boy co-founder and World Of Goo co-creator Ron Carmel presented a forthright talk about how to succeed as an independent developer.
 
GDC: Sony Offers Updated Dev Kits, Lower Prices For PS3 Developers GDC: Sony Offers Updated Dev Kits, Lower Prices For PS3 Developers
by Leigh Alexander [03.23.09]
In what it describes as a move to "further strengthen its support for game development on PlayStation 3," Sony Computer Entertainment Inc. is introducing a range of tool updates at lower prices.
 
GDC: Havok Announces AI Middleware SDK GDC: Havok Announces AI Middleware SDK
by Leigh Alexander [03.23.09]
Havok is adding an AI middleware SDK to its portfolio, Havok AI, aimed at providing pathfinding and character interaction tools in dynamic game environments.
 
GDC: Habbo's Haro Talks Marrying Social Worlds With Game Mechanics GDC: Habbo's Haro Talks Marrying Social Worlds With Game Mechanics
by Leigh Alexander [03.23.09]
At GDC, Habbo's Sulka Haro discusses how even thriving online social worlds can erode over time -- and how game mechanics can boost retention in user-supported, open-ended worlds.
 
GDC: ngmoco's Young: iPhone 'Better Than DS, Better Than PSP' GDC: ngmoco's Young: iPhone 'Better Than DS, Better Than PSP'
by Chris Remo [03.23.09]
Industry veteran and iPhone publisher ngmoco founder Neil Young spoke at GDC Mobile, trumpeting Apple's device as "revolutionizing everything" and changing the market.
 
GDC: Speech-Controlled Game <i>Bot Colony</i> Makes GDC Debut GDC: Speech-Controlled Game Bot Colony Makes GDC Debut
by Christian Nutt [03.23.09]
Today developer North Side announced the GDC debut of its fully speech-controlled game Bot Colony -- which is on display at the show and has opened registration for its closed beta.
 
GDC: Gamasutra Starts In-Depth GDC 2009 Coverage GDC: Gamasutra Starts In-Depth GDC 2009 Coverage
by Staff [03.23.09]
This week, Gamasutra staff are in San Francisco for the most comprehensive coverage of Game Developers Conference 2009 - including session, keynote, and interview coverage. Here are the full details...
 
GDC Q&A: Vicious Cycle On Vicious Engine's Rebirth GDC Q&A: Vicious Cycle On Vicious Engine's Rebirth
by Christian Nutt [03.23.09]
Vicious Cycle's Vicious Engine has been reborn as Vicious Engine 2, and now includes full support for Xbox 360 and PlayStation 3 development -- so Gamasutra sat down with senior studio staff to find out the details.
 
Zeemote Announces Developer Contest Zeemote Announces Developer Contest
by Leigh Alexander [03.23.09]
Wireless tech company Zeemote launches a developer contest called Zeemote Ready, challenging developers to create games that use its JS1 Bluetooth Mobile Gaming Controller.
 
GDC: G4 To Broadcast 2009 Game Developers Choice Awards GDC: G4 To Broadcast 2009 Game Developers Choice Awards
by Staff [03.20.09]
Gaming-oriented television network G4 will exclusively TV broadcast the 9th Annual Game Developers Choice Awards, G4 and conference organizer Think Services announced today.
 
Pre-GDC: Emergent Adds 18 Licensees, Appoints New Biz Dev Execs Pre-GDC: Emergent Adds 18 Licensees, Appoints New Biz Dev Execs
by Leigh Alexander [03.19.09]
Emergent Game Technologies has revealed it has made licensing deals with 18 companies using its technology, including Tencent, 3D Chat, Sidhe and Straylight Studios.
 
Pre-GDC: Nvidia PhysX Approved For Wii Developers Pre-GDC: Nvidia PhysX Approved For Wii Developers
by Leigh Alexander [03.19.09]
Nvidia has been approved as a third-party tools provider for Nintendo's Wii, making its PhysX technology SDK available to Wii developers.
 
Pre-GDC: SpeedTree 5.0 Adds New Modeling, Geometry, Integration Features Pre-GDC: SpeedTree 5.0 Adds New Modeling, Geometry, Integration Features
by Leigh Alexander [03.19.09]
IDV's announced the latest version of SpeedTree, its foliage software, calling version 5.0 a "complete re-engineering" with several new features.
 
Pre-GDC: Solid State Reveals Abandon Interactive, Riot Games Using Current SDK Pre-GDC: Solid State Reveals Abandon Interactive, Riot Games Using Current SDK
by Leigh Alexander [03.18.09]
Solid State Networks has revealed several of the companies using Solid Axis Current SDK for update and patch delivery, including Riot Games and Abandon Interactive.
 
Pre-GDC: Trinigy's Vision Engine 7 Adds Morpheme Integration Pre-GDC: Trinigy's Vision Engine 7 Adds Morpheme Integration
by Leigh Alexander [03.18.09]
NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies.
 
Pre-GDC: Hansoft To Launch Version 5.3 At GDC Pre-GDC: Hansoft To Launch Version 5.3 At GDC
by Leigh Alexander [03.18.09]
Hansoft will launch the newest version of its eponymous project management and QA software next week, most notably incorporating an asset pipeline tool.
 
Pre-GDC: GarageGames' Torque Gets Web Functionality Pre-GDC: GarageGames' Torque Gets Web Functionality
by Chris Remo [03.18.09]
The newest version of the Torque 3D engine features a web- enabling option -- GarageGames exec Brett Seyler spoke to Gamasutra about the news and its relation to InstantAction.
 
Pre-GDC: <i>EVE Online</i> To Integrate Wwise Audio Solution Pre-GDC: EVE Online To Integrate Wwise Audio Solution
by Chris Remo [03.17.09]
Development of space MMO EVE Online now incorporates the audio pipeline solution Wwise, developer CCP and middleware provider Audiokinetic have declared.
 
Pre-GDC: 3DVIA Virtools Adds Xbox 360 Support Pre-GDC: 3DVIA Virtools Adds Xbox 360 Support
by Chris Remo [03.17.09]
Dassault Systemes' 3DVIA Virtools environment for game development and rapid prototyping now supports Xbox 360, and the company plans to demonstrate the software at GDC.
 
Pre-GDC: Rebel Monkey Launches Casual MMO Game, Platform Pre-GDC: Rebel Monkey Launches Casual MMO Game, Platform
by Chris Remo [03.17.09]
New York-based Rebel Monkey has launched its casual web-based MMO CampFu, and hopes to soon make its Monkey Wrench development platform available to outside firms.
 
Pre-GDC: Nvidia Provides Free PhysX For PS3 Developers Pre-GDC: Nvidia Provides Free PhysX For PS3 Developers
by Leigh Alexander [03.17.09]
Graphics company Nvidia will offer its PhysX middleware to registered PlayStation 3 developers for free, thanks to a new tools and middleware license agreement with Sony.

 
Pre-GDC: PipelineFX Partners With Boxx On Render Farm Solutions Pre-GDC: PipelineFX Partners With Boxx On Render Farm Solutions
by Leigh Alexander [03.16.09]
PipelineFX today announced a new partnership with render server company Boxx that will see its render farm management software Qube bundled with Boxx servers.
 
Pre-GDC: Epic China Adds Atlas MMO Solution To Unreal Engine 3 Pre-GDC: Epic China Adds Atlas MMO Solution To Unreal Engine 3
by Leigh Alexander [03.16.09]
Epic Games China has announced the Atlas Technology MMO suite, an extension of Unreal Engine 3's functionality focused on supporting persistent online games.
 
Pre-GDC: Trion Licenses BabelFlux NavPower AI Middleware Pre-GDC: Trion Licenses BabelFlux NavPower AI Middleware
by Leigh Alexander [03.16.09]
Middleware developer BabelFlux LLC says online game company Trion World Network has licensed its NavPower AI solution for multiple upcoming titles.
 
Pre-GDC: Epic Adds 'Major' Unreal Engine 3 Updates Pre-GDC: Epic Adds 'Major' Unreal Engine 3 Updates
by Leigh Alexander [03.16.09]
Epic Games will show "major" new Unreal Engine 3 updates at GDC, including an illumination solver, a Flickr-inspired content browser and the data management back-end used in Gears 2.
 

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