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Virtuos GDC 2010

Virtuos GDC 2010

Headquartered in Shanghai, Virtuos is one of the largest and most international providers of outsourced game production services.

Virtuos service offerings include full console Co-development, 3D Art, Concept Art, Animation, Software Engineering, Sound Design and QA.

Virtuos� international management team includes game development experts from more than 10 nationalities. Since its creation in late 2004, Virtuos has served 15 of the top 20 games publishers worldwide.

Visit game outsourcing leader Virtuos today

Latest News
 
GDC Gallery: Game Developers Choice Awards, Expo Floor [03.18.10]
 
GDC Gallery: Notable Speakers, Event Highlights [03.17.10]
 
Sony Regrets Not Publishing Demon's Souls In North America [03.16.10]
 
AI Tool Dev Xaitment Expands Into Asian Market [03.15.10]
 
GDC Sees Record Attendance, Reveals 2011 Dates [03.15.10]
 
Uncharted 2 Top Winner At G.A.N.G. Audio Awards [03.15.10]
 
GDC 2010: The Announcements, The Top Talks [03.15.10]
 
Autodesk Announces 2011 Versions Of Maya, Max, Softimage [03.15.10]
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [03.13.10]
 
GDC: EA's Cousins Talks Social Gaming's Wal-Mart Parallel [03.13.10]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [03.13.10]
 
GDC: Jenova Chen's HeavenVille Wins Game Design Challenge [03.13.10]
 
GDC: Jason Rohrer Talks Diamond Trust's 'Knowledge Chains' [03.13.10]
 
GDC: Daglow: The Real Console War Is On Wall Street [03.12.10]
 
GDC: Online Panel Discussed Future Of Connectivity [03.12.10]
 
GDC: Indie Innovators Talk Ideas, Philosophies [03.12.10]
 
GDC: Sid Meier's Lessons On Gamer Psychology [03.12.10]
 
GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues [03.12.10]
 
GDC: EA LA Vets Form Digital Download Dev Supergiant [03.12.10]
 
GDC: Uncharted 2 Wins Big At 10th Annual Game Developers Choice Awards [03.12.10]
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GDC 2010 Live Coverage

GDC Gallery: Game Developers Choice Awards, Expo Floor GDC Gallery: Game Developers Choice Awards, Expo Floor
by Chris Remo [03.18.10]
Organizers of 2010 Game Developers Conference have put together a final picture gallery showcasing this year's expo floor and Choice Awards ceremony, including Naughty Dog, Warren Spector, and more.
 
GDC Gallery: Notable Speakers, Event Highlights GDC Gallery: Notable Speakers, Event Highlights
by Chris Remo [03.17.10]
Organizers of 2010 Game Developers Conference have put together a gallery showcasing some of this year's most notable session speakers, from Rob Pardo through Sid Meier and beyond.
 
Sony Regrets Not Publishing Demon's Souls In North America Sony Regrets Not Publishing Demon's Souls In North America
by Chris Remo [03.16.10]
Despite being published by Sony in Japan, From Software's punishing action-RPG Demon's Souls was turned down by Sony's Western counterparts -- and the company admits that was a mistake.
 
AI Tool Dev Xaitment Expands Into Asian Market AI Tool Dev Xaitment Expands Into Asian Market
by Staff [03.15.10]
Xaitment, developer of AI tools for games, has appointed a VP of sales for the Asian market and has partnered with Gamebase to coordinate the company's South Korean operations.
 
GDC Sees Record Attendance, Reveals 2011 Dates GDC Sees Record Attendance, Reveals 2011 Dates
by Staff [03.15.10]
Organizers of the 2010 Game Developers Conference have revealed a record 18,250 attendees for last week's San Francisco show, announcing GDC 2011's dates as Mon., Feb. 28th through Fri., March 4th.
 
<i>Uncharted 2</i> Top Winner At G.A.N.G. Audio Awards Uncharted 2 Top Winner At G.A.N.G. Audio Awards
by Kris Graft [03.15.10]
Naughty Dog's Uncharted 2: Among Thieves was the big winner at last week's Game Audio Network Guild Awards, where the game won six awards including audio of the year.
 
GDC 2010: The Announcements, The Top Talks GDC 2010: The Announcements, The Top Talks
by Staff [03.15.10]
With Game Developers Conference 2010 now at an end, Gamasutra has rounded up the top announcements, from Sony Move through OnLive's release specifics, and write-ups of the biggest talks into one handy news s
 
Autodesk Announces 2011 Versions Of Maya, Max, Softimage Autodesk Announces 2011 Versions Of Maya, Max, Softimage
by Staff [03.15.10]
Design software developer Autodesk has announced new 2011 versions of its widely-used software suites Maya, 3ds Max, and Softimage, introducing a variety of new features for each.
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games GDC: Will Wright Peels Back Layers Of Entertainment, Games
by Kris Graft [03.13.10]
Will Wright (The Sims, SimCity) explained how "perspectives are more valuable than solutions" in a fascinating talk during the closing hours of the Game Developers Conference 2010 on Saturday.
 
GDC: EA's Cousins Talks Social Gaming's Wal-Mart Parallel GDC: EA's Cousins Talks Social Gaming's Wal-Mart Parallel
by Frank Cifaldi [03.13.10]
The shift of the game-playing population to internet-based games is analogous to the growth of the American supermarket, according to EA's Ben Cousins (Battlefield Heroes) at an intriguing GDC 2010 talk.
 
GDC: Refining The Real-Time Combat In <i>Mass Effect 2</i> GDC: Refining The Real-Time Combat In Mass Effect 2
by Frank Cifaldi [03.13.10]
The combat aspects of Mass Effect 2 were massively overhauled from those of the first game -- which "hadn't achieved everything we wanted." BioWare designer Christina Norman explains the approach to the sequel.
 
GDC: Jenova Chen's <i>HeavenVille</i> Wins Game Design Challenge GDC: Jenova Chen's HeavenVille Wins Game Design Challenge
by Chris Remo [03.13.10]
HeavenVille, Jenova Chen (Flower), took this year's top prize at the GDC Game Design Challenge, which also featured games by designers Kim Swift, Heather Kelley, and Erin Robinson.
 
GDC: Jason Rohrer Talks <i>Diamond Trust</i>'s 'Knowledge Chains' GDC: Jason Rohrer Talks Diamond Trust's 'Knowledge Chains'
by Leigh Alexander [03.13.10]
At GDC, independent designer Jason Rohrer showed off his upcoming DS title Diamond Trust of London, and talked about how he aimed to use the unique advantages gaming brings to strategy play.
 
GDC: Daglow: The Real Console War Is On Wall Street GDC: Daglow: The Real Console War Is On Wall Street
by Kris Graft [03.12.10]
Most people measure the console wars by hardware unit sales, but although those numbers can be indicative of a console's success, that's not where the real console war is taking place, independent design consultant Don Daglow said at GDC on Friday.
 
GDC: Online Panel Discussed Future Of Connectivity GDC: Online Panel Discussed Future Of Connectivity
by Brandon Sheffield [03.12.10]
In this panel of luminaries, higher-ups from BioWare, Blizzard, Nexon, Valve, and Zynga discussed the new frontier of connected gaming, while Valve's Jason Holtman touched on Steam's move to the Mac.
 
GDC: Indie Innovators Talk Ideas, Philosophies GDC: Indie Innovators Talk Ideas, Philosophies
by Kris Graft [03.12.10]
At GDC 2010's 'Nuovo Sessions' on Friday, innovative indie developers behind games including Tuning, Hazard, Captain Forever and A Slow Year shared ideas and development philosophies.
 
GDC: Sid Meier's Lessons On Gamer Psychology GDC: Sid Meier's Lessons On Gamer Psychology
by Kris Graft [03.12.10]
"Gameplay is a psychological experience," according to legendary Civilization creator Sid Meier, who gave tips on taking advantage of player psychology during his GDC keynote Friday.
 
GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues
by Brandon Sheffield [03.12.10]
At the GDC Microtalks session, Jane Pinckard discussed love in games, Margaret Robertson pulled some behavioral economics shenanigans, and Jesse Schell urged game designers to "choose sides, or have your side chosen for you."
 
GDC: EA LA Vets Form Digital Download Dev Supergiant GDC: EA LA Vets Form Digital Download Dev Supergiant
by Eric Caoili [03.12.10]
A couple former developers from Electronic Arts Los Angeles (Command & Conquer series) have formed Supergiant Games, an independent studio planning to release a new title for digital download platforms in 2011.
 
GDC: <i>Uncharted 2</i> Wins Big At 10th Annual Game Developers Choice Awards GDC: Uncharted 2 Wins Big At 10th Annual Game Developers Choice Awards
by Staff [03.12.10]
Naughty Dog's critically-acclaimed Uncharted 2: Among Thieves was the big winner at the 10th annual Game Developers Choice Awards, grabbing a total of five awards, including Best Writing and the coveted Game of the Year award.
 
GDC: <i>Monaco</i> Takes Grand Prize at 12th Annual IGF GDC: Monaco Takes Grand Prize at 12th Annual IGF
by Staff [03.12.10]
Pocketwatch Games' stylish co-op caper, Monaco, was the big winner at the 12th Independent Games Festival Awards, which were hosted by the Game Developers Conference 2010 in San F
 
Interview: Epic's Rein On Why AAA Is 'Not Going Away', It's 'Going Everywhere' Interview: Epic's Rein On Why AAA Is 'Not Going Away', It's 'Going Everywhere'
by Leigh Alexander [03.12.10]
Epic's Mark Rein shows us new UE 3 features and talks about how industry advances like social gaming, cloud computing and motion controls can't stop a traditional biz that's getting smarter and faster.
 
GDC: Creating <i>Deus Ex Human Revolution</i>'s Cybernetic Renaissance GDC: Creating Deus Ex Human Revolution's Cybernetic Renaissance
by Brandon Sheffield [03.11.10]
Deus Ex Human Revolution art director Jonathan Jacques-Belletete discussed his vision for the game's new art style, which marries a cyberpunk aesthetic with the clothing and architectural style of the Renaissance.
 
GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks
by Chris Remo [03.11.10]
It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing shitty games that you have to pay people to play," warns independent developer Chris Hecker.
 
GDC: R.A. Salvatore On Building Worlds, <i>Copernicus</i> GDC: R.A. Salvatore On Building Worlds, Copernicus
by Christian Nutt [03.11.10]
R.A. Salvatore, the popular fantasy author best-known for his Forgotten Realms novels starring Drow Elf Drizzt Do'Urden. For the past several years, he's been working with Curt Schilling's 38 Studios to produce a game codenamed Copernicus, an MMO -
 
GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques
by Brandon Sheffield [03.11.10]
Akira Yamaoka, famed for his Silent Hill soundtracks, today discussed his thoughts on sound design, informed by his 20 year career of making music and games, saying that the "lack of sound impresses people more than beautiful music."
 
GDC: Blizzard's Core Game Design Concepts GDC: Blizzard's Core Game Design Concepts
by Frank Cifaldi [03.11.10]
Blizzard EVP of game design Rob Pardo shares Blizzard's core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences.
 
GDC: Taking Inspiration from <i>EVE Online</i>'s Espionage Metagame GDC: Taking Inspiration from EVE Online's Espionage Metagame
by Frank Cifaldi [03.11.10]
Consultant and lawyer Alexander "The Mittani" urges developers to examine the inherent "espionage" metagame of EVE Online and take inspiration from it for other products.
 
GDC: <i>Infamous</i>' Open World Trickery GDC: Infamous' Open World Trickery
by Kris Graft [03.11.10]
With an environmental team made up of just 12 artists, Sucker Punch Productions was able to create a large open world game in Infamous. Game director Nate Fox revealed a few tricks.
 
Emergent Unveils Lightspeed Updates, New Features Emergent Unveils Lightspeed Updates, New Features
by Leigh Alexander [03.11.10]
Tech company Emergent is updating its Gamebryo LightSpeed development platform, adding new features and establishing a "Kickstart" program for more transparency on the devkit.
 
GDC: Nintendo's Sakamoto's Four Creative Tenets GDC: Nintendo's Sakamoto's Four Creative Tenets
by Leigh Alexander [03.11.10]
Nintendo’s Yoshio Sakamoto explains the methodology that allows him to create two franchises as polar-opposite as Metroid and Wario Ware -- and drops hints on Other M.
 
GDC: Peter Molyneux On Simplifying And Enhancing <i>Fable III</i> GDC: Peter Molyneux On Simplifying And Enhancing Fable III
by Christian Nutt [03.11.10]
Lionhead's Peter Molyneux talked about the "angst" Lionhead went through on whether to de-RPG Fable III -- and why and how the team went through that process, from a design perspective.
 
Choice Awards: White House Appeals To Developers To Create Health-Conscious Games Choice Awards: White House Appeals To Developers To Create Health-Conscious Games
by Kris Graft [03.11.10]
White House CTO Aneesh Chopra made a video announcement during the Game Developers Choice Awards at GDC 2010, urging developers to participate in a new health gaming initiative.
 
GDC: 36 Third-Party PlayStation Move Partners Revealed GDC: 36 Third-Party PlayStation Move Partners Revealed
by Eric Caoili [03.11.10]
Following the final form reveal of its PlayStation Move motion controller last night, Sony revealed that 36 third-party developers and publishers have pledged to support the platform -- full list of those companies within.
 
GDC: InstantAction Reveals Platform For Instantly Playing Large-Download Games GDC: InstantAction Reveals Platform For Instantly Playing Large-Download Games
by Frank Cifaldi [03.11.10]
InstantAction unveiled its platform allowing users to play full PC games in their browser as they download titles, made possible with a delivery mechanism that CEO Louis Castle tells Gamasutra is superior to OnLive.
 
GDC: Refenes' & Saltsman's Baffling $350 App Store Success GDC: Refenes' & Saltsman's Baffling $350 App Store Success
by Chris Remo [03.11.10]
Tommy Refenes (Goo!, Super Meat Boy) is no fan of Apple App Store, comparing it to Tiger's primitive LCD handheld games. But that didn't stop the indie developer from pulling off a bewildering pricing experiment.
 
GDC: hi5 Launches Game Dev Program To Attract Studios, Exclusive Titles GDC: hi5 Launches Game Dev Program To Attract Studios, Exclusive Titles
by Eric Caoili [03.11.10]
Social network hi5 announced a new Game Developer Program designed to attract studios to its platform by offering benefits like marketing/promotion, access to its virtual currency systems, revenue share on ads, and more.
 
GDC: Khronos Group Releases OpenGL 4.0 Specification GDC: Khronos Group Releases OpenGL 4.0 Specification
by Eric Caoili [03.11.10]
Khronos Group, the industry consortium behind the OpenGL 2D and 3D graphics standards, released OpenGL 4.0, an update promising to bring the "latest in cross-platform graphics acceleration and functionality" to PCs and workstations.
 
GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees
by Eric Caoili [03.11.10]
Epic Games and Valve Software have announced an agreement to provide Valve's Steamworks tool suite to all licensees of Epic's Unreal Engine 3 to use in their titles without any extra charge.
 
GDC: Q&A - Sony Studios' Yoshida On Move Development GDC: Q&A - Sony Studios' Yoshida On Move Development
by Christian Nutt [03.10.10]
Gamasutra speaks to Shuhei Yoshida, the president of Sony's worldwide studios organization, about the development of the Move hardware, development environment, and the future of its games and the PS3 as a platform.
 
GDC: Backflip's Farrior On iPhone Ad Sales, Free Versions GDC: Backflip's Farrior On iPhone Ad Sales, Free Versions
by Brandon Sheffield [03.10.10]
Julian Farrior, CEO of Backflip Studios, shared some of the company’s ups and downs after one year on the app store. He pushed the idea that free apps are an excellent way to drive revenue, but Lite versions don't always work.
 
GDC: Bungie, BioWare On Creating Blockbuster Franchises GDC: Bungie, BioWare On Creating Blockbuster Franchises
by Kris Graft [03.10.10]
At GDC, BioWare CEO Ray Muzyka and Bungie design director Joe Staten offered some tips on creating blockbuster franchises like Mass Effect and Halo, from innovating in sequels to listening to fans.
 
GDC: Mollendustria's Pedercini On 'Reappropriating' Video Games GDC: Mollendustria's Pedercini On 'Reappropriating' Video Games
by Leigh Alexander [03.10.10]
At GDC, Molleindustria's Paolo Pedercini (Operation: Pedopriest, Every Day The Same Dream) discussed his unique approach to "serious" games, and shared his documentarian's inspirations and key philosophies.
 
GDC: Sony's Motion Controller Is 'PlayStation Move' GDC: Sony's Motion Controller Is 'PlayStation Move'
by Kris Graft [03.10.10]
At GDC on Wednesday, Sony revealed more details about its PS3 motion controller, which isn't called Arc or Gem, but "PlayStation Move," a product Sony says will bring on "the next generation of motion gaming."
 
GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit
by Kris Graft [03.10.10]
Electronic Arts COO John Schappert expressed “disappointment” with the litigation between Modern Warfare dev Infinity Ward and its “mothership” Activision, saying “It doesn't feel like anybody wins.”
 
GDC: Ninjabee's Top 10 Development Lessons GDC: Ninjabee's Top 10 Development Lessons
by Christian Nutt [03.10.10]
Brent Fox, art director at A Kingdom for Keflings developer Ninjabee, shares his top ten lessons learned from releasing games on XBLA, including "DLC Doesn't Make Money" and "MS Avatars Get Attention But Don't Sell Games."
 
GDC: Spector: Don't Let Desire For Progress 'Throw Away Our Entire History' GDC: Spector: Don't Let Desire For Progress 'Throw Away Our Entire History'
by Chris Remo [03.10.10]
In the rush towards motion control and other intuitive forms of game inputs, we could run the risk of "throwing away our entire history," warns longtime designer Warren Spector at GDC's 'lunch with luminaries' panel.
 
GDC: Lunch With Luminaries -  'Gamer' Label Is 'A Limiting Moniker' GDC: Lunch With Luminaries - 'Gamer' Label Is 'A Limiting Moniker'
by Chris Remo [03.10.10]
At GDC's Gamasutra-attended 'lunch with luminaries' event, EA exec Rich Hilleman and IGN president Roy Bahat have been discussing why "the self-selected 'gamer' tag is a limiting moniker".
 
GDC: A Brief Postmortem Of <i>Today I Die</i> GDC: A Brief Postmortem Of Today I Die
by Brandon Sheffield [03.10.10]
Daniel Benmergui, creator of art games I Wish I Were The Moon and Today I Die discussed the production and iterative process of the latter title's development, alongside the steps he takes when making an art game.
 
GDC: <i>Surviving High School</i> And Why iPhone Games 'Need' Microtransactions GDC: Surviving High School And Why iPhone Games 'Need' Microtransactions
by Kris Graft [03.10.10]
Most App Store games will “need to have” microtransactions in a year or two in order to be successful, argued EA Mobile's Oliver Miao, who used Surviving High School's TV-style model as an example.
 
GDC: MySpace Launches New Games Experience, Tools GDC: MySpace Launches New Games Experience, Tools
by Eric Caoili [03.10.10]
MySpace revamped the Games section of its site to make it easier for users to discover and share games, and also revealed new application and analytics tools for developers on the MySpace platform.
 
GDC: OnLive Gets Launch Date, Reveals Initial Publishers GDC: OnLive Gets Launch Date, Reveals Initial Publishers
by Leigh Alexander [03.10.10]
Cloud-based game streaming service OnLive has announced an official U.S. launch date of June 17, 2010, including games from Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive Entertainment. [UPDATE: Analyst comments added.]
 
GDC: ThatGameCompany's Santiago, Hunicke Talk Exploratory Development GDC: ThatGameCompany's Santiago, Hunicke Talk Exploratory Development
by Leigh Alexander [03.10.10]
An exploratory development process can be a solution to the anxieties of game development, but only if it's managed with confidence and honesty, say ThatGameCompany's Kellee Santiago and Robin Hunicke.
 
GDC: Former Project Natal Producer Joins Softkinetic GDC: Former Project Natal Producer Joins Softkinetic
by Eric Caoili [03.10.10]
3D gesture recognition software company Softkinetic announced that Mike Nichols, formerly executive producer on Microsoft's Project Natal, has joined its game development team at Softkinetic Studios.
 
GDC: Indie Keynote - Championing Immediacy And Depth GDC: Indie Keynote - Championing Immediacy And Depth
by Christian Nutt [03.09.10]
Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy.
 
GDC: Wolfire's Guide To Indie PR GDC: Wolfire's Guide To Indie PR
by Brandon Sheffield [03.09.10]
John Graham, one of the four team members with Overgrowth developer Wolfire says indies don't have to wait until a game is finished before building up the buzz. Here he explains how.
 
GDC: <i>Farmville</i> Reaches 32 Million Daily Users GDC: Farmville Reaches 32 Million Daily Users
by Brandon Sheffield [03.09.10]
As part of a technical talk at GDC’s Social Games Summit, Amitt Mahajan, lead developer of Farmville, revealed a number of interesting statistics about the game, including current stats of 32 million players per day.
 
GDC: VCs Talk Devs 'In Denial', Industry's Social Future GDC: VCs Talk Devs 'In Denial', Industry's Social Future
by Leigh Alexander [03.09.10]
Peak revenue for AAA console gaming passed in 2008, say venture capitalists, and new studios now have one main goal if they hope to get funded: customer acquisition through social virality.
 
GDC: Trial And Error With <i>Touch Pets</i>' Monetization GDC: Trial And Error With Touch Pets' Monetization
by Kris Graft [03.09.10]
As discussed during its GDC session, iPhone developer ngmoco released the virtual pet game Touch Pets Dogs onto the App Store in November 2009 as a "freemium" download. But it wasn't always planned that way.
 
GDC: Microsoft Announces XNA Game Studio 4.0 GDC: Microsoft Announces XNA Game Studio 4.0
by Staff [03.09.10]
Microsoft has announced version 4.0 of its XNA Game Studio development package, which includes support for its new Windows Phone 7 Series, as well as enhancing features for Xbox 360 and PC game development.
 
GDC: Hello Games' MacGyver Mentality GDC: Hello Games' MacGyver Mentality
by Kris Graft [03.09.10]
Sean Murray, programmer with indie studio Hello Games, talks development of the Independent Games Festival finalist Joe Danger, and how the studio "kind of had to MacGyver things together."
 
GDC: Keeping Your Indie Studio Afloat in 2010 GDC: Keeping Your Indie Studio Afloat in 2010
by Frank Cifaldi [03.09.10]
At GDC 2010 a panel including Atari, AppStar, and Krome staffers discussed the best practices for keeping indie studios in business this year -- stressing a balance between diversifying and sticking to what they're good at.
 
GDC: Facebook Keynote Discusses True Multi-Platform Gaming GDC: Facebook Keynote Discusses True Multi-Platform Gaming
by Brandon Sheffield [03.09.10]
Gareth Davis, Facebook platform manager in charge of the games division, envisions a future in which console, desktop, and mobile gamers will all be playing a version of the same title, all integrated through the Facebook API.
 
GDC: 2D Boy's Carmel On A New Alternative For Indies GDC: 2D Boy's Carmel On A New Alternative For Indies
by Leigh Alexander [03.09.10]
At the 2010 Independent Gaming Summit at GDC, 2D Boy's Ron Carmel talked about why traditional publishing just doesn't work for indies -- and why the newly-unveiled Indie Fund hopes to offer alternatives.
 
Ubisoft Montreal Licenses Morpheme, Inks Long-Term NaturalMotion Deal Ubisoft Montreal Licenses Morpheme, Inks Long-Term NaturalMotion Deal
by Leigh Alexander [03.09.10]
NaturalMotion says Ubisoft Montreal has licensed its Morpheme animation middleware for an unannounced game in development, part of a long-term deal the two companies forged at the same time.
 
GDC: Sony To Release PhyreEngine PSP In Spring GDC: Sony To Release PhyreEngine PSP In Spring
by Eric Caoili [03.09.10]
Sony announced that it will release is free PhyreEngine game engine for PSP, which helps studios take advantage of the portable's strengths while building their titles, to PSP game developers this spring.
 
GDC: Havok Grows Asia Sales 47 Percent GDC: Havok Grows Asia Sales 47 Percent
by Eric Caoili [03.09.10]
Middleware developer Havok reports that its recent aggressive expansion in Japan, Korea, and China has spurred a 47 growth in sales in the Asian region over the past year.
 
GDC: Emergent Reveals New CEO, Growth Driven By Social MMOs GDC: Emergent Reveals New CEO, Growth Driven By Social MMOs
by Leigh Alexander [03.09.10]
Emergent is under the stewardship of a new CEO -- the engine maker says Scott Johnson took on the role late in 2009, leading the company's growth as it aims for devs in the free-to-play MMO space.
 
GDC: Bigpoint Announces Battlestar MMO, Unity Partnership, San Francisco Office GDC: Bigpoint Announces Battlestar MMO, Unity Partnership, San Francisco Office
by Christian Nutt [03.09.10]
German browser games portal Bigpoint talks to Gamasutra on its new U.S. presence, head-to-head PC versus iPhone games using Unity, and its new MMO based on NBC Universal's Battlestar Galactica property.
 
In-Depth: The State Of Game Engines At GDC 2010 In-Depth: The State Of Game Engines At GDC 2010
by Mark DeLoura [03.09.10]
Industry veteran and Game Programming Gems author Mark DeLoura offers a valuable overview of game engines at GDC - looking at changes, evolution, and what they'll show in San Francisco this week.
 
GDC: Jenkins Software Releases Free Data Mining Tool for Game Developers GDC: Jenkins Software Releases Free Data Mining Tool for Game Developers
by Eric Caoili [03.09.10]
RakNet developer Jenkins Software released Echo Chamber, a free data mining tool and visualization utility enabling developers to "visualize game session metrics".
 
Your (Brief) Guide To GDC 2010 Live, Full Coverage To Follow Your (Brief) Guide To GDC 2010 Live, Full Coverage To Follow
by Staff [03.08.10]
Looking for a Game Developers Conference mini-guide? Gamasutra offers up "Your (Brief) Guide to GDC 2010", which lists some of the most exciting talks in both the main
 
Valve Confirms Mac Versions Of Steam, Valve Games Valve Confirms Mac Versions Of Steam, Valve Games
by Chris Remo [03.08.10]
Valve will release its Steam digital distribution service for Mac along with Mac-native versions of its own games, the company confirmed today, calling the Mac a "tier-1 platform."
 
Pre-GDC: Level 3 Signs CCP, Icarus Studios, Partners With Solid State Pre-GDC: Level 3 Signs CCP, Icarus Studios, Partners With Solid State
by Chris Remo [03.08.10]
Level 3 has partnered with CCP and Icarus Studios to provide bandwidth for EVE Online and Fallen Earth, and has teamed up with publishing software provider Solid State Networks.
 
Pre-GDC: Stonetrip Launches Java-Compatible ShiVa 3D Web Player Pre-GDC: Stonetrip Launches Java-Compatible ShiVa 3D Web Player
by Eric Caoili [03.08.10]
3D development tools maker Stonetrip revealed a new version of its ShiVa 3D web player, which the company says is compatible with more than 80 percent of computers worldwide and requires minimal fuss to run.
 
Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android
by Eric Caoili [03.08.10]
Unity Technologies revealed the third generation of its development platform with several new updates, and expanded its list of supported platforms to include PlayStation 3, iPad, and Android.
 
Pre-GDC: Image Metrics Launches Faceware, Signs Bungie Pre-GDC: Image Metrics Launches Faceware, Signs Bungie
by Eric Caoili [03.08.10]
Animation software company Image Metrics launched its facial animation technology platform Faceware, and announced that Bungie will incorporate the new software into its in-house production pipeline.
 
Kokoromi Announces Gamma IV Selections For GDC 2010 Showcase Kokoromi Announces Gamma IV Selections For GDC 2010 Showcase
by Staff [03.08.10]
Montreal game collective Kokoromi has announced the six games selected for GDC 2010's 'One Button Games'-themed event, with a party and GDC Expo Floor exhibition of the very best showcase entries.
 
Pre-GDC: Microsoft Reveals XNA, Silverlight Support for Windows Phone 7 Series Pre-GDC: Microsoft Reveals XNA, Silverlight Support for Windows Phone 7 Series
by Danny Cowan [03.05.10]
Windows Home Server general manager Charlie Kindel revealed that the upcoming Windows Phone 7 series will feature support for the XNA, Silverlight. and .NET development frameworks.
 
Palm to Debut webOS Plug-in Development Kit at GDC 2010 Palm to Debut webOS Plug-in Development Kit at GDC 2010
by Danny Cowan [03.05.10]
At next week's Game Developers Conference, Palm will release a public beta of its webOS Plug-in Development Kit, a set of tools that will assist developers in creating and porting mobile applications for webOS.
 
Pre-GDC: Illuminate Labs Debuting New Beast Lighting Tech At GDC Pre-GDC: Illuminate Labs Debuting New Beast Lighting Tech At GDC
by Kris Graft [03.03.10]
Swedish software company Illuminate Labs said Wednesday that it will introduce the latest version of its Beast lighting middleware at next week's Game Developers Conference, with two new modules.
 
Pre-GDC: Career Pavilion Hints & Tips For Success Pre-GDC: Career Pavilion Hints & Tips For Success
by Mathew Kumar [03.03.10]
GDC's Career Pavilion offers an opportunity to meet recruiting studios and publishers -- in this guide, we get advice from hiring companies on what they're looking for, plus important do's and don'ts.
 
GamesBeat@GDC Announces Startup Competition Finalists GamesBeat@GDC Announces Startup Competition Finalists
by Staff [03.02.10]
Organizers of GamesBeat@GDC have announced the five finalists of the "Who's Got Game" contest, open to startup-level game companies, including BeanJar, Minor Studios, and Desura.
 
GDC 2010 Rounds Off Indie Coverage With Indie Fund Talk, Gamma, Nuovo Sessions GDC 2010 Rounds Off Indie Coverage With Indie Fund Talk, Gamma, Nuovo Sessions
by Staff [03.02.10]
GDC 2010 has confirmed the final set of independent game-specific content, including Ron Carmel on the just-debuted Indie Fund, the Gamma IV party/s
 
Serious Or Stupid? Baiyon, Lemarchand's Call For GDC Questions Serious Or Stupid? Baiyon, Lemarchand's Call For GDC Questions
by Staff [03.01.10]
The Naughty Dog and PixelJunk Eden developers are collaborating on a GDC 2010 session -- and are calling for both "serious" and "stupid" questions from Gamasutra commentors.
 
<i>Borderlands, Mass Effect 2</i> Talks Showcased As GDC 2010 Deadline Nears Borderlands, Mass Effect 2 Talks Showcased As GDC 2010 Deadline Nears
by Staff [03.01.10]
As GDC 2010's online pre-registration nears its end this Thursday, organizers are highlighting talks on Borderlands, Mass Effect 2, and Unreal Engine 3's iPhone port, among others.
 
GDC 2010 Adds <i>Civilization V</i>, Hecker, Harmonix Talks GDC 2010 Adds Civilization V, Hecker, Harmonix Talks
by Staff [02.24.10]
As the GDC 2010 pre-show registration deadline approaches, organizers confirmed talks by Spore's Chris Hecker, The Beatles: Rock Band's UI director, and a premiere of Civilization V's engine tech.
 
GDC 2010 Adds Windows Phone Lectures To Comprehensive Smartphone Game Line-Up GDC 2010 Adds Windows Phone Lectures To Comprehensive Smartphone Game Line-Up
by Staff [02.23.10]
Following the announcement of Windows Phone 7, including Xbox Live functionality, Microsoft is revealing first technical details at a GDC 2010
 
GDC 2010 Adds Playfish, Facebook Social Game Keynotes GDC 2010 Adds Playfish, Facebook Social Game Keynotes
by Staff [02.19.10]
Organizers of the Social & Online Games Summit at GDC 2010 have rounded out their line-up for next month's event, with Facebook and Playfish keynotes and three tracks of sophisticated content on wha
 
GDC Adds Blizzard, <i>Shadow Complex</i>, PS3 Motion Controller Talks GDC Adds Blizzard, Shadow Complex, PS3 Motion Controller Talks
by Staff [02.16.10]
New talks for March 9th-13th's GDC 2010 include Rob Pardo on Blizzard's design philosophy, the Smithsonian Institute on embracing games, Chair's Donald Mustard on Shadow Complex, and Sony on its PS3 motion contro
 
GDC 2010 Announces <i>Deus Ex 3</i>, Yamaoka, <i>Arkham Asylum</i> Talks GDC 2010 Announces Deus Ex 3, Yamaoka, Arkham Asylum Talks
by Staff [02.11.10]
As the March 9th-13th event approaches GDC 2010 organizers have revealed new lectures on Deus Ex 3's 'cyberpunk renaissance' look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum
 
Xaitment Announces Version 3.0 Of XaitControl For GDC 2010 Xaitment Announces Version 3.0 Of XaitControl For GDC 2010
by Leigh Alexander [02.10.10]
Tool provider Xaitment says it will release a new version of its graphical modeling AI game tool XaitControl -- adding a graphical live-live debugger -- during the 2010 Game Developers Conference
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
by Staff [02.09.10]
The GamesBeat@GDC Summit taking place at Game Developers Conference in San Francisco next month has added speakers including OnLive's Steve Perlman, GameStop Digital's Chris Petrovic, Sony's Jack Buser, and more.
 
GDC 2010 Unveils <i>Metroid</i> Creator Talk, 48 Hours To Early Register GDC 2010 Unveils Metroid Creator Talk, 48 Hours To Early Register
by Staff [02.03.10]
As less than 48 hours remain for GDC 2010's early registration, organizers have revealed a surprise lecture from Metroid creator Yoshio Sakamoto, discussing design over his almost 30-year career at Nintendo.
 
GDC 2010 Reveals Pixar, Molyneux, Schafer Talks GDC 2010 Reveals Pixar, Molyneux, Schafer Talks
by Staff [02.02.10]
As the early reg deadline approaches, GDC 2010 organizers have revealed new lectures by Pixar notables, Peter Molyneux, Final Fantasy XIII's director Motomu Toriyama, Tim Schafer and fantasy wr
 

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