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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
 
GDC Europe 2011 Reminds On Call For Submissions For Conference, Summits [03.31.11]
 
GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures [03.22.11]
 
GDC Europe 2011 Debuts New Summits, Call For Submissions [03.17.11]
 
Round-Up: The Top 5 Trends Of GDC 2011 [03.07.11]
 
GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates [03.07.11]
 
GDC 2011: Gamasutra's Complete Lecture Roundup [03.07.11]
 
GDC 2011: Wright Talks Raid On Bungeling Bay Origins [03.04.11]
 
GDC 2011: Mark Cerny Discusses Marble Madness' Turbulent Development [03.04.11]
 
GDC 2011: Strategy Game Veterans Look At The Genre's Biggest Challenges [03.04.11]
 
GDC 2011: Daisuke Amaya Draws Lessons From Cave Story's Development [03.04.11]
 
GDC 2011: Ron Gilbert's 'Odd Collection' Of Maniac Mansion Memories [03.04.11]
 
GDC 2011: Perfecting The Free-To-Play Battlefield Heroes [03.04.11]
 
GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod [03.04.11]
 
GDC 2011: Developing StarCraft II Like Inventing 'Basketball 2' [03.04.11]
 
GDC 2011: PSN Revenues Up 70% As Audience Reaches 70 Million [03.04.11]
 
GDC 2011: Bungie Working On 'Massively Multiplayer Action Game' [03.04.11]
 
GDC 2011: Social Game Developers Direct Their Rage Outward, Inward [03.04.11]
 
GDC 2011: Khronos Releases Final WebGL 1.0 Spec For HTML5 3D [03.04.11]
 
GDC 2011: Retro Talks Moving From Metroid to Donkey Kong Country [03.03.11]
 
GDC 2011: Deadly Premonition's 7 Steps To A Memorable Story [03.03.11]
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GDC Europe 2011 Reminds On Call For Submissions For Conference, Summits GDC Europe 2011 Reminds On Call For Submissions For Conference, Summits
by Staff [03.31.11]
Organizers of GDC Europe 2011 are reminding on the call for submissions for Main Conference and new focused Summits for social games, indie games, smartphone games and community management.
 
GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures
by Staff [03.22.11]
The GDC Vault service has debuted free and subscriber-only video, audio and slides from the 25th Game Developers Conference, including free Doom, Populous and Out Of This/Another World postmortem
 
GDC Europe 2011 Debuts New Summits, Call For Submissions GDC Europe 2011 Debuts New Summits, Call For Submissions
by Staff [03.17.11]
Organizers of GDC Europe 2011 have revealed a host of focused Summits for this year's show, also announcing the call for submissions for this August's conference in Cologne, Germany.
 
Round-Up: The Top 5 Trends Of GDC 2011 Round-Up: The Top 5 Trends Of GDC 2011
by Kris Graft [03.07.11]
What were the main takeaways of this year's GDC? We've identified five main trends from the well-attended event that best encapsulate the issues most relevant and most-discussed by game developers in 2011.
 
GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates
by Staff [03.07.11]
Game Developers Conference organizers have confirmed record attendance of 19,000 for 2011's show and recapped highlights, also revealing that GDC 2012 will be held next year on March 5th-9th in San Francisco.
 
GDC 2011: Gamasutra's Complete Lecture Roundup GDC 2011: Gamasutra's Complete Lecture Roundup
by Staff [03.07.11]
Last week's record-breaking Game Developers Conference was one of the most varied and dynamic iterations of the annual event ever -- her
 
GDC 2011: Wright Talks <i>Raid On Bungeling Bay</i> Origins GDC 2011: Wright Talks Raid On Bungeling Bay Origins
by Brandon Sheffield [03.04.11]
At GDC 2011 on Friday, Will Wright revealed some of the secrets behind his first full game, Raid On Bungeling Bay, including the evolution of his in-game editing tool turning into the later Sim City.
 
GDC 2011: Mark Cerny Discusses <i>Marble Madness</i>' Turbulent Development GDC 2011: Mark Cerny Discusses Marble Madness' Turbulent Development
by Kyle Orland [03.04.11]
Getting his start in the industry during the arcade game crash of the early '80s, Mark Cerny's Marble Madness was subject to a number of economic and developmental pressures, as Cerny recalled at a GDC 2011 lecture.
 
GDC 2011: Strategy Game Veterans Look At The Genre's Biggest Challenges GDC 2011: Strategy Game Veterans Look At The Genre's Biggest Challenges
by Tom Curtis [03.04.11]
A number of the industry's biggest names in strategy games, including Blizzard's Dustin Browder, Stardock's John Shafer, and EA2D's Soren Johnson discuss the major problems facing the genre.
 
GDC 2011: Daisuke Amaya Draws Lessons From <i>Cave Story</i>'s Development GDC 2011: Daisuke Amaya Draws Lessons From Cave Story's Development
by Kyle Orland [03.04.11]
In a GDC 2011 talk, Daisuke “Pixel” Amaya shared lessons learned during his development of indie action game Cave Story, including thoughts on sound design, graphics, and integrating story into a game.
 
GDC 2011: Ron Gilbert's 'Odd Collection' Of <i>Maniac Mansion</i> Memories GDC 2011: Ron Gilbert's 'Odd Collection' Of Maniac Mansion Memories
by Christian Nutt [03.04.11]
In a talk he described as less a postmortem and more "an odd collection of memories," Maniac Mansion programmer Ron Gilbert recounted the creation of the revolutionary 1987 classic.
 
GDC 2011: Perfecting The Free-To-Play <i>Battlefield Heroes</i> GDC 2011: Perfecting The Free-To-Play Battlefield Heroes
by Christian Nutt [03.04.11]
Ben Cousins, general manager of EA's free-to-play Easy studio in Stockholm outlined the team's experiences launching, tuning, and succeeding with the company's first non-casual free-to-play game.
 
GDC 2011: Rohrer Wins Game Design Challenge With Unique <i>Minecraft</i> Mod GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod
by Leigh Alexander [03.04.11]
Inspired by the idea that chains of meaning and artifacts of those that preceded us are their own kind of spirituality, Jason Rohrer won GDC 2011's annual Game Design Challenge with a unique Minecraft mod.
 
GDC 2011: Developing <i>StarCraft II</i> Like Inventing 'Basketball 2' GDC 2011: Developing StarCraft II Like Inventing 'Basketball 2'
by Kris Graft [03.04.11]
StarCraft II lead designer Dustin Browder told GDC 2011 attendees about the "insanely hard" task of creating an e-sports game, and provided tips on creating an e-sports title.
 
GDC 2011: PSN Revenues Up 70% As Audience Reaches 70 Million GDC 2011: PSN Revenues Up 70% As Audience Reaches 70 Million
by Eric Caoili [03.04.11]
Sony Computer Entertainment America revealed in a GDC panel last night that its PlayStation Network now has 70 million users, and that the online service saw a 70 percent increase in annual revenues last year.
 
GDC 2011: Bungie Working On 'Massively Multiplayer Action Game' GDC 2011: Bungie Working On 'Massively Multiplayer Action Game'
by Eric Caoili [03.04.11]
Bungie revealed in a GDC session last night that the company is working on an original "massively multiplayer action game" with Activision. [UPDATE: Company claims comment was a joke.]
 
GDC 2011: Social Game Developers Direct Their Rage Outward, Inward GDC 2011: Social Game Developers Direct Their Rage Outward, Inward
by Kyle Orland [03.04.11]
At another memorable GDC rant panel, a varied group of social game developers directed their ire at everything from know-nothing executives and deceptive new platforms to social games themselves.
 
GDC 2011: Khronos Releases Final WebGL 1.0 Spec For HTML5 3D GDC 2011: Khronos Releases Final WebGL 1.0 Spec For HTML5 3D
by Staff [03.04.11]
The Khronos Group announced its release of the final WebGL 1.0 specification, which enables hadware-accelerated 3D graphics in HTML5-compatibie web browsers without requiring plug-ins.
 
GDC 2011: Retro Talks Moving From <i>Metroid</i> to <i>Donkey Kong Country</i> GDC 2011: Retro Talks Moving From Metroid to Donkey Kong Country
by Kyle Orland [03.03.11]
A panel full of developers from Retro studios, as well as Nintendo's Kensuke Tanabe, reminisced about the development of Donkey Kong Country Returns in a GDC presentation today.
 
GDC 2011: <i>Deadly Premonition</i>'s 7 Steps To A Memorable Story GDC 2011: Deadly Premonition's 7 Steps To A Memorable Story
by Brandon Sheffield [03.03.11]
Deadly Premonition director Hidetaka "Swery" Suehiro outlined seven ways to get your story to create a memorable story, saying that "if players can't remember your character's name, the game is crappy."
 
GDC 2011: Epic’s Fergusson Describes Timeliness As Key To Success GDC 2011: Epic’s Fergusson Describes Timeliness As Key To Success
by Kris Graft [03.03.11]
At GDC 2011 on Thursday, Epic Games executive producer Rod Fergusson sought to answer the question "What makes a successful game?" Turns out, the answer isn't as simple as creating a quality product.
 
GDC 2011: Eric Chahi's Retro Postmortem: <i>Another World</i> GDC 2011: Eric Chahi's Retro Postmortem: Another World
by Christian Nutt [03.03.11]
In a packed session at GDC, Eric Chahi recounted the development of Another World, his groundbreaking 1991 action adventure game, and how improvisation and his personal mental state shaped the game as much as technology.
 
GDC 2011: Epic's Bleszinski On The Rise Of The 'Power Creative' GDC 2011: Epic's Bleszinski On The Rise Of The 'Power Creative'
by Leigh Alexander [03.03.11]
Epic's always-distinctive Cliff Bleszinski spoke at GDC 2011 about why games need power creatives" -- vocal designers who understand the deceptively-complex process of leading a game in public view.
 
GDC 2011: Eric Chahi Announces <i>Another World</i> For iOS GDC 2011: Eric Chahi Announces Another World For iOS
by Kris Graft [03.03.11]
At the end of his presentation at GDC 2011, Another World creator Eric Chahi said his classic game, known as Out of this World in North America, will be coming to Apple’s iPhone and iPad.
 
GDC 2011: CGDC Founder Chris Crawford: Ask Yourself 'What Does The User Do?' GDC 2011: CGDC Founder Chris Crawford: Ask Yourself 'What Does The User Do?'
by Brandon Sheffield [03.03.11]
In an impassioned GDC 2011 talk, Computer Game Developers Conference founder and game designer Chris Crawford discussed where the industry has been, and where it’s gone now.
 
GDC 2011: Nintendo's Konno: 3DS' Social Innovation, Complex Prototyping GDC 2011: Nintendo's Konno: 3DS' Social Innovation, Complex Prototyping
by Christian Nutt [03.03.11]
During his presentation on the development of the 3DS, game developer Hideki Konno explained why he was put in charge of a hardware project, the goals the team identified, and how the system evolved.
 
GDC 2011: PopCap, <i>Bejeweled</i>'s 'Sexy Action Cool' Origins GDC 2011: PopCap, Bejeweled's 'Sexy Action Cool' Origins
by Leigh Alexander [03.03.11]
PopCap's Jason Kapalka tells the surprising origin of the studio -- it involves a strip poker game -- and amid much speculation, explains how the three co-founders really derived Bejeweled's match-three mechanic.
 
GDC 2011: Sony Releases PhyreEngine 3.0 For PS3, NGP GDC 2011: Sony Releases PhyreEngine 3.0 For PS3, NGP
by Eric Caoili [03.03.11]
Sony Computer Entertainment Inc. announced the release of PhyreEngine 3.0, a new version of its game development framework supporting projects for both PS3 and its upcoming Next Generation Portable (NGP).
 
GDC 2011: 600,000 Sign Up For <i>Battlefield Play4Free</i> Beta GDC 2011: 600,000 Sign Up For Battlefield Play4Free Beta
by Eric Caoili [03.03.11]
Electronic Arts' Swedish subsidiary Easy Studios revealed that some 600,000 gamers have already signed up for the closed beta of Battlefield Play4Free since it announced the testing phase last November.
 
GDC 2011: Double Fine Reveals New Game <i>Trenched</i> GDC 2011: Double Fine Reveals New Game Trenched
by Mike Rose [03.03.11]
With the recent news that Tim Schafer's Brutal Legend and Stacking studio Double Fine Productions is working on a Sesame Street Kinect game, the team has unveiled yet another Xbox 360 exclusive title.
 
GDC 2011: <i>Red Dead Redemption</i> Tops Game Developers Choice Awards GDC 2011: Red Dead Redemption Tops Game Developers Choice Awards
by Kyle Orland [03.03.11]
Rockstar Games' Red Dead Redemption won four awards including Game of the Year at tonight's Game Developers Choice Awards, while indie hit Minecraft racked up three other awards.
 
GDC 2011: <i>Minecraft</i>, <i>Amnesia</i> Win Big At Independent Games Festival Awards GDC 2011: Minecraft, Amnesia Win Big At Independent Games Festival Awards
by Kyle Orland [03.03.11]
Frictional Games' dark survival horror title Amnesia: The Dark Descent won three awards while Mojang's indie mega-hit Minecraft took the Seumas McNally Grand Prize in tonight's IGF Awards.
 
GDC 2011: Game Designers Confront, Learn From Failure GDC 2011: Game Designers Confront, Learn From Failure
by Kris Graft [03.02.11]
At GDC 2011 on Wednesday, notable game designers who have seen big successes talked about their games that weren't so successful, giving attendees lessons so they might not make the same mistakes.
 
GDC 2011: <i>Pac-Man</i> Creator Iwatani Discusses Female-Friendly Design Lessons GDC 2011: Pac-Man Creator Iwatani Discusses Female-Friendly Design Lessons
by Kyle Orland [03.02.11]
In a GDC 2011 presentation, Pac-Man creator Toru Iwatani explained how the classic game was created with a specific, underserved segment of the gaming population in mind: women.
 
GDC 2011: Ngmoco’s Young Tells Game Entrepreneurs 'Don't Be A Pussy' GDC 2011: Ngmoco’s Young Tells Game Entrepreneurs 'Don't Be A Pussy'
by Simon Parkin [03.02.11]
If you want to be a successful entrepreneur in the gaming industry then “don’t be a pussy,” advised Neil Young, CEO and founder of Ngmoco at a GDC 2011 session today.
 
GDC 2011: <i>Dead Space 2's</i> Milham: 'Double Down On Successes' GDC 2011: Dead Space 2's Milham: 'Double Down On Successes'
by Brandon Sheffield [03.02.11]
Ian Milham, art director of EA Redwood Shores for Dead Space 2, discusses how the team succeeded by "doubling down on our strengths instead of addressing our weaknesses."
 
GDC 2011: Blizzard's <i>Cataclysm</i> And Retaining A Game's 'Soul' GDC 2011: Blizzard's Cataclysm And Retaining A Game's 'Soul'
by Kris Graft [03.02.11]
At GDC 2011, World of Warcraft game director Tom Chilton explained development of the ambitious expansion pack Cataclysm, and advised how to "retain the soul of the original" when creating an update or sequel to a game.
 
GDC 2011: Area/Code's Frank Lantz On Finding The Sublime In Game Design GDC 2011: Area/Code's Frank Lantz On Finding The Sublime In Game Design
by Kyle Orland [03.02.11]
At a GDC presentation today, Area/Code founder Frank Lantz used the sublime beatuy of classic games Poker and Go to explain the unique beauty possible in our interaction with the game medium.
 
GDC 2011: Ubisoft's Rouse On Making Games Moral GDC 2011: Ubisoft's Rouse On Making Games Moral
by Leigh Alexander [03.02.11]
Ubisoft's Richard Rouse says plausible moral systems are the best way for games to be mature and meaningful -- and he cites numerous examples from other media to demonstrate how games can achieve it.
 
GDC 2011: Yu Suzuki Describes Arcade Successes, Near Death Experiences GDC 2011: Yu Suzuki Describes Arcade Successes, Near Death Experiences
by Brandon Sheffield [03.02.11]
Yu Suzuki, in a light-hearted GDC talk, revealed the roots of his more ambitious games, from Virtua Fighter to G-LOC, which provided some "near-death experiences" for his development team at Sega.
 
GDC 2011: <i>Prince Of Persia</i> Was Almost Derailed By Screenwriting Project GDC 2011: Prince Of Persia Was Almost Derailed By Screenwriting Project
by Simon Parkin [03.02.11]
Jordan Mechner reminisced on the development of his seminal platform game Prince of Persia at GDC 2011 today, offering recollections on the screenplay that almost derailed the project.
 
GDC 2011: Apple Reveals Redesigned iPad, App Dominance GDC 2011: Apple Reveals Redesigned iPad, App Dominance
by Christian Nutt [03.02.11]
Today in San Francisco, Apple unveiled the iPad 2 -- an entirely redesigned version of its popular tablet device, set to go on sale globally this March, also revealing impressive lifetime numbers for the iOS platform in general.
 
GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make <i>Shenmue 3</i>' GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'
by Brandon Sheffield [03.02.11]
At a Game Developers Conference session in San Francisco today, Yu Suzuki revealed that Sega may allow him to make Shenmue 3 in the future, saying that it's only a "question of budget."
 
GDC 2011: Nintendo's Iwata On Design Lessons, Social, Mobile Risks GDC 2011: Nintendo's Iwata On Design Lessons, Social, Mobile Risks
by Kyle Orland [03.02.11]
Nintendo president Satoru Iwata used his GDC keynote presentation today to share lessons on game design and also warn developers about industry risks brought by the rise of social and mobile games.
 
GDC 2011: SCEA Offering PS Move App To Researchers, Academics GDC 2011: SCEA Offering PS Move App To Researchers, Academics
by Eric Caoili [03.02.11]
Sony Computer Entertainment America announced Move.Me, a new app designed to allow academics, researchers, students, and hobbyists to create new kinds of software with the PlayStation Move motion controller.
 
GDC 2011: Nintendo Announces Netflix, <i>Super Mario</i> For 3DS GDC 2011: Nintendo Announces Netflix, Super Mario For 3DS
by Eric Caoili [03.02.11]
In its keynote speech at the Game Developers Conference today, Nintendo announced that the 3DS will feature streaming video (films, TV shows) from Netflix and a new Super Mario game.
 
GDC 2011: AMD Reveals Open Source Bullet Physics Plug-in For Maya GDC 2011: AMD Reveals Open Source Bullet Physics Plug-in For Maya
by Staff [03.02.11]
Chip maker AMD is showing off a new and open source Bullet Physics plug-in for Autodesk Maya 2011 that allows developers to create interactive cloth simulations on the popular 3D animation software.
 
GDC 2011: EA Partners Expands To Mobile, Social As DeMartini Steps Down GDC 2011: EA Partners Expands To Mobile, Social As DeMartini Steps Down
by Eric Caoili [03.02.11]
As EA Partners' general manager David DeMartini steps down, the label announced that its recently acquired Chillingo and Playfish units will begin offering publishing services to mobile and social developers, respectively.
 
GDC 2011: User-Generated Missions For <i>Infamous 2</i> GDC 2011: User-Generated Missions For Infamous 2
by Mike Rose [03.02.11]
Sucker Punch's upcoming open-world sequel Infamous 2 will implement a user-generated content system, allowing players to create their own campaign-like missions and upload them for other gamers to try.
 
GDC 2011: Sony Ericsson Announces Havok Support, MLG Sponsorship for Xperia Play GDC 2011: Sony Ericsson Announces Havok Support, MLG Sponsorship for Xperia Play
by Kyle Orland [03.02.11]
In the first U.S. event showcasing the PlayStation certified Xperia Play, Sony Ericsson revealed Havok's suite of middleware would work with the device, also announcing a sponsorship deal with Major League Gaming.
 
GDC 2011: Debating The Relative Evils Of Social Games GDC 2011: Debating The Relative Evils Of Social Games
by Kyle Orland [03.02.11]
In a GDC 2011 panel today, five social gaming experts took a long, hard look in the mirror and asked themselves whether or not the social gaming sector that was staring them back was inherently evil.
 
GDC 2011: Time To Ditch The Term 'Gamification'? GDC 2011: Time To Ditch The Term 'Gamification'?
by Kris Graft [03.01.11]
Notable game makers squared off at GDC 2011 on Tuesday to debate various aspects of “gamification” – from its definition, its purpose and whether or not the industry should throw the word out altogether.
 
GDC 2011: Indie Fund Announces Support For Three Titles GDC 2011: Indie Fund Announces Support For Three Titles
by Simon Parkin [03.01.11]
Today at GDC 2011 the Indie Fund team announced the three projects it's funding: Monaco, by Andy Schatz (Pocketwatch Games), Shadow Physics by Steve Swink (Enemy Airship) and Q.U.B.E. by Daniel Da Rocha (Toxic Games).
 
GDC 2011: Andy Schatz: 'I'll Make My Last Game When I Die' GDC 2011: Andy Schatz: 'I'll Make My Last Game When I Die'
by Brandon Sheffield [03.01.11]
Andy Schatz discusses how his 15-week project Monaco went on to win the IGF Grand Prize, and saved his sanity. The title also informed his future views on game development.
 
GDC 2011: The Travails of Localizing <I>Star Wars: The Old Republic</i> GDC 2011: The Travails of Localizing Star Wars: The Old Republic
by Christian Nutt [03.01.11]
At GDC's Localization Summit, Gordon Walton and Ian Mitchell shared lessons learned localizing BioWare's RPGs and experiences gained by working on its in-development Star Wars MMO.
 
GDC 2011: Nintendo To Live Stream GDC Keynote Tomorrow GDC 2011: Nintendo To Live Stream GDC Keynote Tomorrow
by Brandon Sheffield [03.01.11]
Tomorrow morning, Nintendo will be live streaming the Game Developers Conference 2011 keynote from Satoru Iwata, titled 'Video Games Turn 25: A Historical Perspective and Vision for the Future.'
 
GDC 2011: The 'Brand New Paradigm' Of iPad Development GDC 2011: The 'Brand New Paradigm' Of iPad Development
by Christian Nutt [03.01.11]
Creating games for iPad is different from any other platform, says veteran developer and ex-id and Apple staffer Graeme Devine, until you think of the app as "a world on the other side of the glass."
 
GDC 2011: McGonigal Says, 'Don't Exploit Gamers,' Extrinsic Rewards 'Missing The Point' GDC 2011: McGonigal Says, 'Don't Exploit Gamers,' Extrinsic Rewards 'Missing The Point'
by Leigh Alexander [03.01.11]
Author and designer Jane McGonigal discusses "gamefulness" as an alternative to gamification: "Designers should be making games that help people flourish," she urges.
 
GDC 2011: What Intuition-Led And Metric-Led Game Design Can Learn From One Another GDC 2011: What Intuition-Led And Metric-Led Game Design Can Learn From One Another
by Simon Parkin [03.01.11]
The principles of metrics-led social game design can inform traditional, “intuition”-led game design and vice-versa argued Loot Drop’s Brenda Brathwaite and Sony Online Entertainment’s Laralyn McWilliams at GDC 2011.
 
GDC 2011: Game Developers And The Platform Power Struggle GDC 2011: Game Developers And The Platform Power Struggle
by Christian Nutt [03.01.11]
Daniel Cook, co-founder of Triple Town developer Spry Fox, warned developers at GDC 2011 that certain gaming platforms might be inviting at first, but as they gain popularity, they often force devs to "sell out or die."
 
GDC 2011: Derek Yu, Andy Hull Discuss <i>Spelunky</i> XBLA Move, Multiplayer GDC 2011: Derek Yu, Andy Hull Discuss Spelunky XBLA Move, Multiplayer
by Brandon Sheffield [03.01.11]
Derek Yu and Andy Hull discuss the development of Spelunky, which moved from what Yu calls a rough prototype to "kind of a monster," in the XBLA version. The duo also announced multiplayer for the new title.
 
GDC 2011: Sony Announces PlayStation Home Update Focused On Game Development GDC 2011: Sony Announces PlayStation Home Update Focused On Game Development
by Kyle Orland [03.01.11]
At a GDC 2011 press briefing, Sony announced an upcoming Spring update to the core PlayStation Home client that will allow game developers to create more complex multiplayer games within the virtual world.
 
GDC 2011: Chair's Core Tenets For <i>Infinity Blade</i> Success GDC 2011: Chair's Core Tenets For Infinity Blade Success
by Leigh Alexander [03.01.11]
Chair entertainment head Donald Mustard shares the studio's unique generative process for making truly original "small" games -- and what he sees as core iOS pillars that led to Infinity Blade's smash success.
 
GDC 2011: Zynga with Friends’ Thakkar On Transitioning from AAA To Mobile GDC 2011: Zynga with Friends’ Thakkar On Transitioning from AAA To Mobile
by Simon Parkin [03.01.11]
Vijay Thakkar, technical director at Texas-based mobile developer Zynga with Friends outlined best practices for developers moving from AAA video game production to the mobile space in a GDC 2011 talk today.
 
GDC 2011: Google Surprises GDC Attendees With Free Chrome Laptops GDC 2011: Google Surprises GDC Attendees With Free Chrome Laptops
by Kris Graft [03.01.11]
Search engine giant Google surprised GDC attendees this week with free Google Cr-48 laptops in an apparent effort to woo game developers to support the web-centric Chrome OS. [UPDATE: More free goodies today.]
 
GDC 2011: Epic, Nvidia Partner To Enhance UE3 With DX11 GDC 2011: Epic, Nvidia Partner To Enhance UE3 With DX11
by Staff [03.01.11]
Epic Games announced a partnership with Nvidia to add DX11 capabilities to its popular Unreal Engine 3 platform, including tessellation and support for the GPU firm's PhysX, APEX, and 3D Vision technologies.
 
GDC 2011: Autodesk Reveals Full Tools, Middleware Line-Up For Year GDC 2011: Autodesk Reveals Full Tools, Middleware Line-Up For Year
by Staff [03.01.11]
Game tools firm Autodesk announced a slew of upcoming products, including its Entertainment Creation Suites and three updated games middleware: Autodesk Beast 2012, Autodesk HumanIK 2012, and Autodesk Kynapse 2012.
 
GDC 2011: Unity Releases Unity Android GDC 2011: Unity Releases Unity Android
by Staff [03.01.11]
Unity Technologies announced the release of the Unity Android add-on for its engine, enabling game developers to port their Unity-based projects to Android devices.
 
GDC 2011: SN Systems Begins Distributing Development Tools for NGP GDC 2011: SN Systems Begins Distributing Development Tools for NGP
by Mike Rose [03.01.11]
SN Systems, provider of development tools for Sony Computer Entertainment, today announced that is has started distributing tools for the Sony NGP gaming device.
 
GDC 2011: Interview - Mojang's Jakob Porser on New Game <i>Scrolls</i> GDC 2011: Interview - Mojang's Jakob Porser on New Game Scrolls
by Mike Rose [03.01.11]
Gamasutra talks to Mojang's Jakob Porser about upcoming game Scrolls -- how the idea for the game came out, how it will play, and when we can expect to see it released.
 
GDC 2011: <i>Minecraft</i> Developer Mojang Reveals Its Second Game '<i>Scrolls</i>' GDC 2011: Minecraft Developer Mojang Reveals Its Second Game 'Scrolls'
by Mike Rose [03.01.11]
Gamasutra can reveal the second game from Minecraft developer Mojang -- a digital card game / board game mash-up announced at GDC called Scrolls, with huge multiplayer elements planned.
 
GDC 2011: Indie Revelations From Experienced Developers GDC 2011: Indie Revelations From Experienced Developers
by Christian Nutt [02.28.11]
Three ex-studio developers who have gone indie -- at Spry Fox, Haunted Temple, and Dejobaan -- shared development insights gained on games like Skulls of the Shogun and Aaaaa!
 
GDC 2011: Rovio's Vesterbacka Thanks iPhone For Enabling <i>Angry Birds</i>' Success GDC 2011: Rovio's Vesterbacka Thanks iPhone For Enabling Angry Birds' Success
by Kyle Orland [02.28.11]
Rovio CEO Peter Vesterbacka discussed how the evolving mobile market enabled his company's Angry Brids powered success, also addressing crediting concerns from the maker of the game's physics engine.
 
GDC 2011: Team Meat Discusses <i>Super Meat Boy</i>'s Nearly Lethal Development GDC 2011: Team Meat Discusses Super Meat Boy's Nearly Lethal Development
by Kyle Orland [02.28.11]
In a GDC 2011 presentation today, Super Meat Boy developers Tommy Refenes and Edmund Mcmillen laid out the many ways that the development process was just as masochistic as the game itself.
 
GDC 2011: Koster's Big List Of Social Mechanics For Social Games GDC 2011: Koster's Big List Of Social Mechanics For Social Games
by Kris Graft [02.28.11]
Social games possess many basic real-world social mechanics, but there's still room for improvement as social games today are still "primarily single-player experiences," said Playdom's Raph Koster at GDC 2011.
 
GDC 2011: Zynga's Skaggs On How The Company Achieved The Impossible GDC 2011: Zynga's Skaggs On How The Company Achieved The Impossible
by Leigh Alexander [02.28.11]
Zynga's Mark Skaggs explains how the company did the "impossible", from FarmVille to CityVille -- by starting with a "minimum viable product" and focusing on getting to market quickly, among other strategies.
 
GDC 2011: <i>Shenmue Town</i> Likely Getting Smartphone Port, Says Suzuki GDC 2011: Shenmue Town Likely Getting Smartphone Port, Says Suzuki
by Brandon Sheffield [02.28.11]
Yu Suzuki has told Gamasutra he's looking at a smartphone version of Shenmue Town, hinting at iOS and Android as potential landing spots. The game has also heralded Suzuki's return to coding games himself.
 
GDC 2011: Riot Games' <I>League of Legends</i> Postmortem GDC 2011: Riot Games' League of Legends Postmortem
by Christian Nutt [02.28.11]
Leaders from the team behind the popular online strategy game League Of Legends shared what they learned from building and running their community-centric game at GDC 2011's Social & Online Games Summit.
 
GDC 2011: An Epidemiologist's View Of <i>World Of Warcraft</i>'s Corrupted Blood Plague GDC 2011: An Epidemiologist's View Of World Of Warcraft's Corrupted Blood Plague
by Kris Graft [02.28.11]
At GDC 2011, epidemiologist Nina Fefferman recounted the Corrupted Blood Plague epidemic in World of Warcraft from 2005, and how even a virtual disease showed instances of "courage, fear and suspicion."
 
GDC 2011: SoftKinetic Announces iisu 2.8, Releasing Free Non-Commercial Version GDC 2011: SoftKinetic Announces iisu 2.8, Releasing Free Non-Commercial Version
by Eric Caoili [02.28.11]
SoftKinetic announced the release of iisu 2.8 with "full multi-camera compatibilitiy, and will offer a non-commercial version of the gesture recognition middleware for free to qualified developers.
 
GDC 2011: Humble Indie Bundle Creators Talk Inspiration, Execution GDC 2011: Humble Indie Bundle Creators Talk Inspiration, Execution
by Kyle Orland [02.28.11]
At GDC 2011, two of Humble Indie Bundle's creators discussed the genesis of the project and how they endeavored to make the purchasing process as smooth as possible.
 
GDC 2011: Welcome To 'Masocore', The Evolution Of Arcade GDC 2011: Welcome To 'Masocore', The Evolution Of Arcade
by Leigh Alexander [02.28.11]
Highlighting exciting trends in the casual, social, browser-based and mobile spaces, Playmatics' Nick Fortugno defined "masocore", and discussed the exciting way forward for brutally-difficult, fast-paced games.
 
GDC 2011: Valve To Make Steam More TV-Friendly GDC 2011: Valve To Make Steam More TV-Friendly
by Kris Graft [02.28.11]
Valve Software on Monday announced an upcoming “big picture” mode for its PC gaming digital distribution platform Steam that will add controller support and navigation tailored for interaction via TV sets.
 
GDC 2011: Scaleform Rolls Out GFx 4.0 UI Tool GDC 2011: Scaleform Rolls Out GFx 4.0 UI Tool
by Staff [02.28.11]
Scaleform announced the release of GFx 4.0, its open and extensible Flash-based user interface/multimedia product, which introduces features like Flash10.1/AS3 support and a new mult-threaded rendering engine.
 
GDC 2011: Gaikai's Cloud Gaming Now Live With Four EA Demos GDC 2011: Gaikai's Cloud Gaming Now Live With Four EA Demos
by Eric Caoili [02.28.11]
Gaikai announced that its cloud-based games streaming service is now live with a public beta, and has made demos for four popular Electronic Arts-published titles available for users to start playing in their browsers.
 
Pre-GDC 2011: Adobe 3D-Capable 'Molehill' Flash Beta Launches, Unity Working On Flash Export Feature Pre-GDC 2011: Adobe 3D-Capable 'Molehill' Flash Beta Launches, Unity Working On Flash Export Feature
by Mike Rose [02.28.11]
Adobe has launched the public beta of its Flash Player with hardware accelerated 3D support, codenamed Molehill, while Unity has begun full production on a Flash Player exporting utility.
 
GDC 2011: Opinion: Understanding Crawford - Why Chris Crawford Is Misunderstood GDC 2011: Opinion: Understanding Crawford - Why Chris Crawford Is Misunderstood
by Patrick Dugan [02.28.11]
In recognition of Chris Crawford’s GDC 2011 lecture, his first GDC speaking appearance since he claimed “games are dead” in 2006, Patrick Dugan explores why the game designer
 
GDC 2011: Gamasutra Offering In-Depth Coverage Of 25th GDC GDC 2011: Gamasutra Offering In-Depth Coverage Of 25th GDC
by Staff [02.28.11]
Gamasutra editors have established a special GDC 2011 hub page for their in-depth coverage of at the historic 25th Game Developers Conference, taking place at the Moscone Center in San Francisco this week.
 
GDC 2011 Reminds On Pre-Registration, Highlights Final Lectures GDC 2011 Reminds On Pre-Registration, Highlights Final Lectures
by Staff [02.25.11]
GDC 2011 organizers are reminding that reduced-price online registration for next week's San Francisco show is only available until Sunday, also highlighting late-breaking Bungie, EA, Zynga talks.
 
Epic Showing Unreal Engine 3's Next Version Behind Closed Doors At GDC Epic Showing Unreal Engine 3's Next Version Behind Closed Doors At GDC
by Kris Graft [02.23.11]
Cary, NC-based Gears of War developer Epic Games said it will be showing the latest version of its Unreal Engine 3 tech behind closed doors at next week's Game Developers Conference.
 
GDC 2011 Details Poster Sessions, EGS Speakers, 'Social Devs Rant Back' GDC 2011 Details Poster Sessions, EGS Speakers, 'Social Devs Rant Back'
by Staff [02.23.11]
GDC 2011 organizers are detailing specifics for next week's SF-based show, including the return of 'Poster Sessions', the speaker line-up for Experimental Gameplay Sessions and the 'Social Devs Rant Back' talk.
 
FMOD Studio To Be Unveiled at GDC 2011 FMOD Studio To Be Unveiled at GDC 2011
by Mike Rose [02.22.11]
Firelight Technologies is set to unveil its latest FMOD audio tools, called FMOD Studio, at this year's Game Developers Conference, with the tools set to set to provide a number of advantages for game audio designers.
 
Game Advertising Online Expands To 60 Million Monthly Uniques Game Advertising Online Expands To 60 Million Monthly Uniques
by Staff [02.21.11]
Gamasutra sister company Game Advertising Online has announced it's reached 60 million monthly unique viewers, and will be available for advertiser/publisher meetings at next week's GDC 2011.
 
GDC Bosslady Blog: GDC25's Anniversary Highlights, Attendee Gifts, Expansion GDC Bosslady Blog: GDC25's Anniversary Highlights, Attendee Gifts, Expansion
by Meggan Scavio [02.19.11]
GDC 2011 director Meggan Scavio reveals a partnership with I Am 8-Bit for conference attendee posters and 'Paint By Pixels', an expansion into Moscone West, and other pre-show pointers.
 
GDC 2011 Details Serious Games Summit's Health Day Talks GDC 2011 Details Serious Games Summit's Health Day Talks
by Staff [02.18.11]
GDC 2011 organizers are focusing on health and games for a one-day Serious Games Summit segment -- including talks on WoW's 'blood plague' and nightmare protection through games.
 
GDC 2011 Debuts Sony NGP Lecture, Microtalks, Fergusson On <i>Gears Of War</i> GDC 2011 Debuts Sony NGP Lecture, Microtalks, Fergusson On Gears Of War
by Staff [02.16.11]
GDC 2011 organizers have revealed a first-ever Sony lecture on its NGP handheld, also debuting a GDC Microtalks line-up including David Jaffe and Epic's Rod Fergusson on producing the Gears Of War trilogy.
 
GDC 2011 Highlights O'Donnell, Shanda, Moriarty Talks, Expands Capacity GDC 2011 Highlights O'Donnell, Shanda, Moriarty Talks, Expands Capacity
by Staff [02.14.11]
GDC 2011 organizers are highlighting key talks from Bungie's Marty O'Donnell, Shanda CEO Alan Tan, and Loom creator Brian Moriarty, also revealing an expansion into Moscone West for this year's show.
 
Game Developers Choice Awards Honor Yu Suzuki, Brengle/MacKenzie Game Developers Choice Awards Honor Yu Suzuki, Brengle/MacKenzie
by Staff [02.11.11]
The Game Developers Choice Awards have revealed Sega legend Yu Suzuki -- also giving a special GDC 2011 lecture -- as Pioneer Award winner, and GDC CA managers Tim Brengle and Ian MacKenzie as Ambassadors.
 
GDC 2011's Summits Add <i>Super Meat Boy</i>, <i>Angry Birds</i>, <i>FarmVille/CityVille</i> Talks GDC 2011's Summits Add Super Meat Boy, Angry Birds, FarmVille/CityVille Talks
by Staff [02.09.11]
GDC 2011 organizers have debuted the final set of GDC Summit talks, including a Super Meat Boy postmortem, Zynga on its journey from Farmville to Cityville, and Rovio talking
 
The 'GDC 25' Chronicles: The Best Kind of Drudgery The 'GDC 25' Chronicles: The Best Kind of Drudgery
by Jason Scott [02.07.11]
Continuing his 'GDC 25' archival research, Jason Scott debuts newly digitized audio from multiple years of the show, from an American McGee's Alice postmortem through the Messiah Engin
 
GDC 2011 Reveals Full Game Career Seminar Lineup GDC 2011 Reveals Full Game Career Seminar Lineup
by Staff [02.04.11]
GDC 2011 organizers have revealed the complete Game Career Seminar lineup, spanning Schell Games' Jesse Schell through Epic's Cliff Bleszinski to notable XBLIG creators at the one-day student event.
 
GDC 2011 Adds <i>Cave Story</i> Creator, <i>Limbo</i>, Crawford Talks GDC 2011 Adds Cave Story Creator, Limbo, Crawford Talks
by Staff [02.03.11]
Organizers of GDC 2011 are highlighting a first-ever public lecture from Cave Story creator Pixel, plus talks on Playdead's acclaimed Limbo and Chris Crawford on gaming's 'days of yore'.
 
GDC 2011 Adds Google, Kinect, Unity Developer Tutorial Days GDC 2011 Adds Google, Kinect, Unity Developer Tutorial Days
by Staff [02.01.11]
Organizers of the 2011 Game Developers Conference are highlighting full-day sponsored tutorials on Android, Microsoft's Kinect, Unity, and Google's full product suite as part of this year's show.
 
GDC Panel Info Hints At Open PlayStation Move Development On PCs GDC Panel Info Hints At Open PlayStation Move Development On PCs
by Kyle Orland [01.31.11]
Sony could be working on a new project that opens up software development for its PlayStation Move controller to PC-based tinkerers, according to a Game Developers Conference 2011 session description.
 
Two-Day Scrum Development Course To Run Alongside GDC 2011 Two-Day Scrum Development Course To Run Alongside GDC 2011
by Staff [01.31.11]
Organizers of GDC 2011 have announced an affiliated two-day crash course for Scrum development on Feb 28th and March 1st, led by Clinton Keith, author of "Agile Game Development With Scrum."
 
GDC 2011 Adds <i>WoW: Cataclysm</i>, Game Design Challenge, <i>Heavy Rain</i> Talks GDC 2011 Adds WoW: Cataclysm, Game Design Challenge, Heavy Rain Talks
by Staff [01.28.11]
GDC 2011 has added a new Blizzard talk on the making of World Of Warcraft: Cataclysm, the all-star competitors for the Game Design Challenge, and David Cage lecturing on Heavy Rain's 'emotional rollercoaster'.
 
GDC 2011 Social & Online Games Summit Debuts Google TV, Playfish, Playdom Talks GDC 2011 Social & Online Games Summit Debuts Google TV, Playfish, Playdom Talks
by Staff [01.26.11]
GDC 2011 organizers have debuted the full Social & Online Games Summit line-up, including talks from Google on Google TV, plus major talks from leading firms like Playfish, Bigpoint, Zynga, and Playdom.
 
Indie Fund Selects First Three Funding Recipients, To Be Revealed At GDC Indie Fund Selects First Three Funding Recipients, To Be Revealed At GDC
by Kyle Orland [01.25.11]
Independent game funding collective Indie Fund has chosen its first three recipients, to be revealed at an Independent Games Summit panel during GDC 2011 this Feb/March.
 
GDC 2011 Reminds On Jan. 24th Early Registration Deadline GDC 2011 Reminds On Jan. 24th Early Registration Deadline
by Staff [01.24.11]
Organizers of Game Developers Conference 2011 are reminding that the deadline for reduced-price early registration to the upcoming 25th GDC event in San Francisco i
 
The 'GDC 25' Chronicles: An Audio Avalanche The 'GDC 25' Chronicles: An Audio Avalanche
by Jason Scott [01.21.11]
Continuing his 'GDC 25' archival research, historian Jason Scott unearths and digitizes late '90s audio talks on the Chinese game market, adapting games, game engineering discipline and makin
 
'GDC 25' Reveals All-Star Classic Game Postmortem Line-Up 'GDC 25' Reveals All-Star Classic Game Postmortem Line-Up
by Staff [01.20.11]
GDC 2011 has revealed a 'classic postmortem' lecture series including John Romero (Doom), Will Wright (Raid On Bungeling Bay), Toru Iwatani (Pac-Man) and many more -- details within.
 
GDC 2011 Adds Major Nintendo 3DS, Bleszinski, <i>Donkey Kong Country Returns</i> Talks GDC 2011 Adds Major Nintendo 3DS, Bleszinski, Donkey Kong Country Returns Talks
by Staff [01.18.11]
Organizers of GDC 2011 have revealed lectures from Nintendo 3DS producer Hideki Konno on the handheld's development and a Donkey Kong Country Returns postmortem, plus a rare design lecture from Epic's Cliff Blesz
 
GDC 2011's Indie Games Summit Adds Talks From <I>Monaco, Retro City Rampage</i> Creators GDC 2011's Indie Games Summit Adds Talks From Monaco, Retro City Rampage Creators
by Staff [01.17.11]
This year's Independent Games Summit at GDC has added talks from Monaco's Andy Schatz and Retro City Rampage's Brian Provinciano to an existing line-up including Spelunky, Drop7
 
The 'GDC 25' Chronicles: No Longer An Issue The 'GDC 25' Chronicles: No Longer An Issue
by Jason Scott [01.14.11]
In his latest archival trawl ahead of GDC 25, official GDC historian Jason Scott goes back to the '90s to unearth audio of classic lectures on coin-ops, modem play and game p
 
GDC 2011 Adds <i>Deadly Premonition</i>, Toy Story 3, <i>Rock Band 3</i> Lectures GDC 2011 Adds Deadly Premonition, Toy Story 3, Rock Band 3 Lectures
by Staff [01.13.11]
Organizers of the 2011 Game Developers Conference have debuted a rare Western talk from Deadly Premonition creator Swery, plus new lectures on Rock Band 3's Pro Guitar mode and Pixar's Toy Story 3.
 
Nintendo President Satoru Iwata To Keynote GDC 2011 Nintendo President Satoru Iwata To Keynote GDC 2011
by Staff [01.11.11]
Organizers have revealed that Satoru Iwata, president of Nintendo, will keynote this March's 2011 Game Developers Conference, discussing the last 25 years of Nintendo games and the future of the biz.
 
GDC 2011 Details 'SGS Gamification Day' Debate, Lectures GDC 2011 Details 'SGS Gamification Day' Debate, Lectures
by Staff [01.10.11]
GDC 2011 organizers are targeting 'gamification' for a one-day Serious Games Summit segment this March, including a 'passionate debate' on the utility of the subject with Jesse Schell, Jane McGonigal and
 
GDC 2011 Organizers Debut GD-Bot, 'Golden' Giveaway GDC 2011 Organizers Debut GD-Bot, 'Golden' Giveaway
by Staff [01.09.11]
Game Developers Conference 2011 organizers have debuted their special 'GD-Bot' papercraft reminder, revealing a 'golden GD-Bot' promotion and an All-Access Pass giveaway along the way.
 
The 'GDC 25' Chronicles: A <i>Quake</i> Aftershock The 'GDC 25' Chronicles: A Quake Aftershock
by Jason Scott [01.07.11]
Ahead of the 25th Game Developers Conference in San Francisco this February/March, official GDC historian Jason Scott goes back to CGDC 19
 
GDC 2011 Adds <i>Battlefield 3</i>, Failure Workshop, <i>Thief</i> Talks GDC 2011 Adds Battlefield 3, Failure Workshop, Thief Talks
by Staff [01.06.11]
Organizers of the 2011 Game Developers Conference have debuted key new talks including Battlefield 3 tech talks, a fascinating 'failure workshop' and a reveal of the new Thief's generative music system.
 
TIGA, UK Trade Offer Grants For UK-Based GDC 2011 Exhibitors TIGA, UK Trade Offer Grants For UK-Based GDC 2011 Exhibitors
by Kris Graft [01.05.11]
UK game industry trade group TIGA said it is working with government department UK Trade & Investment to offer grants to domestic firms looking to exhibit overseas at Game Developers Conference 2011.
 
GDC 2011 Education Summit Reveals Notable New Talks GDC 2011 Education Summit Reveals Notable New Talks
by Staff [01.04.11]
GDC 2011 organizers have revealed notable GDC Education Summit talks for the upcoming event, including prestigious speakers from USC, MIT, Parsons and more discussing the state of game education.
 

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