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March 24, 2017
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Gamasutra - Gamasutra's GDC 2017 Live Event Coverage
Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Devs without programming knowledge soon could create dynamic AI  
by Alissa McAloon [03.07.17]
The GDC X OLL podcast crew spoke with Mitu Khandaker-Kokoris about the work she's doing to make artificial intelligence more accessible to game creators without programming expertise.
Design, Video, GDC

One Life Left x GDC podcast: blood, wine, and how to pitch a game  
by Staff [03.07.17]
It’s the last day for GDC X One Life Left presented by Gamasutra 2017 and we are all very sad, but luckily we have a sofa full of guests to cheer us up. 
Audio, Design, Podcast, Video, GDC

Lessons learned by an 'art-house indie' who joined a F2P game studio 1
by Alex Wawro [03.03.17]
"At the end of the day, the work is the work," said game designer Margaret Robertson in her talk at GDC today about what she's learned in closing her indie game studio and joining Dots dev Playdots.
Console/PC, Indie, GDC

Warren Spector traces Deus Ex's development back to a game of D&D  
by Alex Wawro [03.02.17]
"Let me tell you where it began -- this is going to get a little embarrassing," said Spector. "It all began with Dungeons and Dragons."
Console/PC, Design, Production, GDC

One Life Left x GDC podcast: the cracks begin to show  
by Bryant Francis [03.02.17]
Another day, another podcast---the One Life Left and Gamasutra crews team up for another day of great interviews.
Console/PC, Design, Video, GDC

Reinventing a classic series through Resident Evil VII: Biohazard 1
by Simon Parkin [03.02.17]
"The Resident Evil series can be thought of as a series of trilogies," said RE7 director Koshi Nakanishi. "That meant that, with this the seventh game, we could choose to take a new direction."
Design, GDC

How Prompto's AI-driven selfie system in Final Fantasy XV was built  
by Alex Wawro [03.02.17]
Prasert "Sun" Prasertvithyakarn served as lead designer on Final Fantasy XV's buddy system and AI; at GDC this week he took the stage to talk about how the AI-driven snapshot system was built.
Console/PC, Design, GDC

Heaven's Vault: Inkle's game about a nebula-riding archaeologist  
by Katherine Cross [03.02.17]
"We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle's text flow style."
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

Nvidia has a new tool on the way to help measure and analyze VR performance  
by Alissa McAloon [03.02.17]
FCAT VR will capture and visualize performance data for virtual reality games and headsets, effectively making it easier for devs to test and identify performance problems in their VR games.
VR, Console/PC, GDC

It's not all about Touch: Oculus' Jason Rubin sees a future for gamepad VR games 2
by Alex Wawro [03.02.17]
"Right now it kind of seems like that's old-school, but it's old-school with 40 years of evolution to get the perfect gamepad...And I believe that over the long run, people will go back to that."
VR, Design, GDC

Overwatch nets Game of the Year at 2017 Game Developers Choice Awards  
by Staff [03.02.17]
Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games.
Console/PC, Indie, GDC, IGF

Becoming a Nintendo Switch indie dev will be tough early on 5
by Kris Graft [03.02.17]
Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days.
Console/PC, Indie, Business/Marketing, Video, GDC

Seaman designer Yoot Saito implores game devs to 'swim against the stream'  
by Simon Parkin [03.02.17]
Game-makers should eschew making sequels to their hits and instead do their best to do something different, says Seaman creator Yoot Saito.
Console/PC, Design, GDC

Quadrilateral Cowboy takes Grand Prize at the 2017 IGF Awards  
by Staff [03.01.17]
Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards!
Indie, GDC, IGF

Level design lessons learned building Deus Ex: Mankind Divided's Prague 2
by Alex Wawro [03.01.17]
Sylvain Douce has spent years working on Deus Ex games at Eidos Montreal, and at GDC today he shared some of what he'd learned as a senior level designer on last year's Deus Ex: Mankind Divided.
Console/PC, Design, GDC

One Life Left x GDC podcast: an edible game?  
by Bryant Francis [03.01.17]
We unlock the secrets of EDIBLE GAMES and other ludocentric wonders on the second day of OLLxGDC.
Console/PC, Design, Video, GDC

Xbox Live Creators Program to offer XBL integration and simplified publishing  
by Alissa McAloon [03.01.17]
Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
Console/PC, GDC

Forging Zelda's future by revisiting its past 1
by Simon Parkin [03.01.17]
Members of the Legend of Zelda: Breath of the Wild dev team share how this newest game captures the feeling of freedom and exploration that inspired the very first game in the prolific series.
Console/PC, Design, GDC

A cautionary tale in community crisis management 1
by Katherine Cross [03.01.17]
"Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander.
Console/PC, Indie, Business/Marketing, GDC

Watch the second day of OLLxGDC today at 4PM EST  
by Bryant Francis [03.01.17]
It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
Console/PC, Design, Video, GDC

For Tim Sweeney, advancing Epic means racing into AR and VR 3
by Alex Wawro [03.01.17]
Epic Games chief Tim Sweeney sits down with Gamasutra in a wide-ranging conversation about everything from the Unreal Engine's future focus on AR and VR to his own passion for land conservation.
VR, Console/PC, Production, Business/Marketing, GDC

The challenge of cohesive storytelling in Final Fantasy XV 3
by Simon Parkin [02.28.17]
For Dan Inoue, a lead writer and localization director at Square-Enix, transmedia storytelling on the blockbuster scale of Final Fantasy XV posed almost insurmountable set of challenges.
Console/PC, Design, Production, GDC

One Life Left x GDC podcast: carousels, cash and the coldest GDC ever  
by Bryant Francis [02.28.17]
The carnage has begun. We began our first day of live-streaming the OLLxGDC podcast live from the show floor in San Francisco.
Console/PC, Design, Video, GDC

Shatter stereotypes to write better, richer game characters 1
by Alex Wawro [02.28.17]
"The first thing you need to do is end 'white cisgender able-bodied men' as the default," said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
Console/PC, Indie, Design, GDC

Train Jam perfectly captures the magic of both traveling and game dev 1
by Katherine Cross [02.28.17]
Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
Indie, Programming, Design, GDC

Writing Mafia 3: 'We had a lot of very uncomfortable conversations' 1
by Alex Wawro [02.28.17]
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it.
Console/PC, Design, GDC

Developing Crashlands while facing a terminal cancer diagnosis 2
by Simon Parkin [02.28.17]
“I wanted to do something that mattered -- not something just to make money. It forced the question: what would I do if I was gong to be dead in a year," shared Crashlands dev Samuel Coster.
Indie, Art, Production, GDC

One Life Left x GDC podcast: Trains, boats, and video games  
by Staff [02.28.17]
We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests.
Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Microsoft unveils Netflix-style Xbox Game Pass service  
by Chris Kerr [02.28.17]
Microsoft has unveiled a new Xbox Game Pass initiative that will give subscribers unlimited access to over 100 Xbox One titles.
Console/PC, Business/Marketing, GDC

Pokemon Go has racked up 650 million downloads  
by Chris Kerr [02.28.17]
Pokemon Go developer Niantic says the augmented reality hit has been downloaded over 650 million times.
Smartphone/Tablet, Business/Marketing, GDC

Practical procedural generation (for everyone!) 1
by Katherine Cross [02.27.17]
Game dev and AI researcher Kate Compton breaks down the "IKEA catalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
Console/PC, Design, GDC

A dev's guide to ensuring studio conflict is healthy and productive  
by Alex Wawro [02.27.17]
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
Indie, Production, GDC

Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

The unique power of emergent storytelling  
by Simon Parkin [02.27.17]
"Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
Indie, Design, GDC

Game writers must be multi-disciplinary masters, says veteran panel  
by Simon Parkin [02.27.17]
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Console/PC, Indie, Design, Production, GDC

Twitch to start selling games through streams this spring 3
by Chris Kerr [02.27.17]
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
Console/PC, Business/Marketing, GDC

Blog: Here's all the things you can do with an expo pass at GDC!  
by Gamasutra Community [02.24.17]
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Console/PC, Indie, GDC

GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.24.17]
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Console/PC, Art, Production, GDC

Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!  
by Staff [02.24.17]
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Console/PC, Indie, GDC, IGF

Keep track of all of Gamasutra's GDC 2017 event coverage!  
by Staff [02.24.17]
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Sponsored Article, GDC

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

GDC 2017 Animation Bootcamp: An expert roundtable Q&A 1
by Mike Jungbluth [02.24.17]
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Console/PC, Art, GDC

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week! As we prepare for the show, GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and its related events.
Serious, GDC

Coming to GDC 2017 next week? Use these travel tips and discounts!  
by Staff [02.23.17]
GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
Serious, GDC

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Watch the trailer for the 2017 Game Developers Choice Awards!  
by Staff [02.22.17]
From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week!
VR, Console/PC, Indie, Video, GDC

Check out this lineup of cool interactive spaces at GDC 2017!  
by Staff [02.22.17]
GDC 2017 is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Console/PC, Indie, GDC