Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra - Gamasutra's GDC 2019 Live Event Coverage
Opinion: Chez Stadia - Google's new cloud platform  
by Joost van Dreunen [03.20.19]
The announcement for Google Stadia was absolutely perfect and flawless. It also told us exactly nothing about the relevant aspects for content creators or consumers.
Console/PC, Social/Online, GDC

After a worrisome start, Slay the Spire has sold more than 1.5 million copies  
by Alissa McAloon [03.20.19]
MegaCrit’s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017.
Indie, GDC

Remedy, Quantic Dream, and other devs sign on for Epic Games Store exclusives  
by Alex Wawro [03.20.19]
This is a big deal because Epic seems to be ramping up its efforts to compete with Steam and other storefronts by wooing developers to the Epic Games Store. 
Console/PC, Business/Marketing, GDC

Epic expands its dev grants program with $100M in Epic MegaGrants  
by Alex Wawro [03.20.19]
Roughly four years after announcing its inaugural $5 million Unreal Dev Grants program, the team at Epic has announced a new $100 million successor: the Epic MegaGrants initiative.
Console/PC, Business/Marketing, GDC

Devs can now sell Epic Game Store keys on the Humble Store  
by Alex Wawro [03.20.19]
Today at GDC the team at Epic announced they've partnered with Humble to allow for Epic Games Store game keys to be sold on Humble's storefront, even if said games are Epic Store exclusives.
Console/PC, Business/Marketing, GDC

The Oculus Rift S is a new PC VR headset with built-in tracking 1
by Chris Kerr [03.20.19]
The Oculus Rift S makes use of Oculus Insight tracking technology to remove the need for bothersome external sensors, meaning it can deliver out-of-the-box room scale with minimum fuss.
VR, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

3 indie leaders share tips on keeping your small studio afloat without a hit  
by Alex Wawro [03.19.19]
Today at GDC three captains of indie-stry (Anemone Hug's Chris Langmuir, Temple Gate's Theresa Duringer, and Kitfox's Tanya x. Short) shared real talk about how to keep your small indie studio alive.
Indie, Business/Marketing, GDC

Mapping out the subtle social cues throughout Hitman's level design  
by Alissa McAloon [03.19.19]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design, GDC

How simple mechanics and vignettes inspired Florence  
by Emma Kidwell [03.19.19]
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
Indie, Design, GDC

'Care more about your streamers' advises Magic: The Gathering Arena dev  
by Alex Wawro [03.19.19]
“When you have happy streamers...you will get so much more than you could ever imagine," said Wizards of the Coast's Michelle Sutterfield today in a GDC talk on Wizards' community-building efforts.
Indie, Business/Marketing, GDC

How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

Pokemon Go's PvP was designed to appeal to players new and old--and it worked  
by Alissa McAloon [03.19.19]
"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
Smartphone/Tablet, Design, GDC

'No console required': Google unveils streaming game platform, 'Stadia' 27
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Watch Google's highly anticipated GDC 2019 keynote right here  
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

A Dream Daddy dev's guide to survive being always online  
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 7
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

Unity and Nvidia partner to launch real-time raytracing tech  
by Alissa McAloon [03.18.19]
Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
Console/PC, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man  
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

Oculus grabs Beat Saber as an Oculus Quest launch title  
by Alissa McAloon [03.18.19]
Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
VR, GDC

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

InnoGames looks to acquire F2P mobile titles  
by Emma Kidwell [03.18.19]
InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio.
Smartphone/Tablet, Business/Marketing, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Don't miss all the cool stuff happening next week on the new GDC Main Stage!  
by Staff [03.15.19]
Media Molecule, Hello Games' Sean Murray, and industry veteran Laralyn McWilliams will be part of this inspiring GDC Main Stage event (which will also be livestreamed!) next Wednesday at 12:30 PM PDT!
Console/PC, Indie, GDC

PSA: Know and abide by your GDC 2019 Code of Conduct! 2
by Staff [03.15.19]
As you lock in your plans for GDC in San Francisco next week, take time to review and commit to the Code of Conduct, which applies to everyone at the show!
Console/PC, Indie, GDC

Come to GDC for an inside look at the AI built to playtest Battlefield V!  
by Staff [03.15.19]
Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases.
Console/PC, Social/Online, Programming, GDC

Steam devs can now use the networking APIs created for CS:GO and Dota 2  
by Alissa McAloon [03.14.19]
Valve has opened up the use of a handful of APIs to partnered Steam developers, granting them tools geared toward better multiplayer play.
Console/PC, Social/Online, GDC

GDC 2019 is committed to being a sustainable, environmentally-friendly event  
by Staff [03.14.19]
Ahead of the big show next week, GDC organizers share what they've been doing to try and make it a more sustainable, environmentally-friendly event!
Serious, GDC

Here's where to watch the IGF & Game Developers Choice Awards next week!  
by Staff [03.14.19]
If you can't attend in person, don't worry: the sequential award shows will be livestreamed on Twitch next Wednesday (March 20th) starting at 6:30 PM. It's always a fun, upbeat show, so don't miss it!
Console/PC, Indie, Video, GDC

Steam Link Anywhere beta drops Steam Link's local-wifi-only restriction  
by Alissa McAloon [03.14.19]
A new version of Valve’s Steam Link gives players the ability to remotely access their Steam libraries without requiring the two machines to be on the same wifi network.
Console/PC, Social/Online, GDC

Discord evolves verified servers with new community tools 1
by Chris Kerr [03.14.19]
Discord has made a raft of notable changes that should help game developers build stronger communities while giving them more agency when it comes to monetization. 
Console/PC, Production, Business/Marketing, GDC

Get practical advice on how to run a hit-less indie studio at GDC 2019  
by Staff [03.14.19]
At GDC 2019 next week some experienced indie studio leaders from Kitfox, Temple Gate, and Anemone Hug will share useful advice on how to run a small game studio without a surprise, breakout hit!
Indie, Business/Marketing, GDC

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't miss all these great Classic Game Postmortems at GDC 2019!  
by Staff [03.13.19]
Catch these promising, in-depth game dev postmortems of the Panzer Dragoon series, Paperboy, Lemmings, and Command & Conquer at GDC 2019 next week in San Francisco!
Console/PC, Design, GDC

Come to GDC for a behind-the-scenes look at Pokemon GO's PvP combat design!  
by Staff [03.13.19]
Learn why Niantic chose to build this new PvP feature at this point in the game’s lifecycle (and what decisions were made to make the feature true to its roots in the Pokemon franchise) at GDC 2019!
Smartphone/Tablet, Design, GDC

See more GDC 2019 speakers try to pitch you on their talks in a minute or less!  
by Staff [03.12.19]
Each of these fun 'Flash Forward" videos is a short, personalized pitch for why you should make time in your busy schedule to check out a given talk while you're attending GDC!
Console/PC, Indie, GDC

GDC 101 is back for GDC 2019, check it out to get the most out of your show!  
by Staff [03.12.19]
For GDC 2019 later this month organizers will once again offer a special overview event -- GDC 101 -- on Tuesday, March 19th that will show you how to get the most out of your time at the show!
Console/PC, Indie, GDC

See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

Come to GDC and see how For Honor's multiplayer is built on time travel  
by Staff [03.11.19]
Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco!
Console/PC, Social/Online, Programming, GDC

Please consider being a part of the GDC 2019 Sock Drive!  
by Staff [03.11.19]
Want to help? It’s easy: Bring a new pair of socks to GDC and drop it in a donation bin! A good pair of socks is a small, significant gift that addresses a huge need in the homeless community.
Serious, GDC

EA will be at GDC to share an inside look at building tools for Frostbite  
by Staff [03.08.19]
Come to GDC 2019's Tools Tutorial Day for a rundown of the high-level technical challenges EA's Frostbite team faced as they adapted their workflows to work with everything from FIFA to Dragon Age to Battlefield!
Console/PC, Programming, GDC

Play the charming Puppet Pandemonium and Klaxo Radio Hour at GDC 2019  
by Staff [03.08.19]
These two very unique alternative controller games (Puppet Pandemonium actually won last year's Alt.Ctrl.GDC award!) will be playable in the West Hall of the Moscone during GDC 2019 later this month.
Indie, GDC

Enjoy The MADE's sampling of classic and co-op games at GDC Retro Play!  
by Staff [03.08.19]
The full lineup is being finalized, but you can likely expect to see playable versions of classic co-op games likeGunstar Heroes, ToeJam & Earl and Turtles in Time -- plus a working Pong machine!
Console/PC, GDC

King shares lessons learned mapping the mobile game market at GDC 2019  
by Staff [03.08.19]
Candy Crush maker King is coming to GDC 2019 to give you a behind-the-scenes look at what the company has learned from mapping what sorts of games its audience likes to play.
Smartphone/Tablet, Business/Marketing, GDC

Catch up on these insightful interviews with IGF 2019 finalists!  
by Staff [03.07.19]
To help you better understand the work that went into these remarkable games, the team at Gamasutra have once again published a series of snappy interviews with this year's IGF finalists!
Indie, Design, Production, GDC

Bungie shares tips on designing levels for different player types at GDC 2019!  
by Staff [03.07.19]
This is the talk to see if you want to learn practical ways to tailor levels to player motivations, replete w/ concrete examples from series like Mass Effect, Dragon Age, and Bungie's own Destiny
Console/PC, Design, GDC