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 Surviving High School: A Mobile Survivor Story [07.17.08] How do you succeed with original IP in the license-heavy cellphone game biz? Vivendi's Palley discusses the trials and tribulations of creating Surviving High School, which has sold over 10 million downloadable 'episodes' since launch.
 Persuasive Games: Performative Play [06.25.08] Most games let you change things on screen. But how about the real world? Writer/designer Ian Bogost looks at Pain Station, World Without Oil and an RPG piggy bank to explore games that affect our everyday lives directly.
 PopCap: The Complexity Of Being Casual [06.20.08] PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.
 Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? [05.20.08] With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
 Postcard from GDC Europe 2005: Photo Gallery [09.12.05] In our final GDC Europe 2005 Postcard, we present Jon Jordan's photo gallery for your viewing pleasure, and to give a taste of the many comings and goings this year in London.
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