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The 25 Most Memorable Quotes From GDC Online 2011 [10.17.11]
 
GDC Online 2011 Confirms Record Attendance, Return In 2012 [10.14.11]
 
GDC Online: Raph Koster Urges Developers To Take Back Control [10.13.11]
 
GDC Online: Marvel Super Hero Squad Online - When Grown-Ups Make A Kids' MMO [10.13.11]
 
GDC Online: Making The Game You Should Make, Not The One You Want To [10.13.11]
 
GDC Online: 'A Community Is Not A Customer,' Says Club Penguin Exec Producer [10.13.11]
 
GDC Online: Rift, Minecraft Top 2011 Game Developers Online Choice Awards [10.12.11]
 
GDC Online: Spacetime Bridges Browser And Mobile With Star Legends MMO [10.12.11]
 
GDC Online: Carbine's Jeremy Gaffney's Rules For Being A Good Boss [10.12.11]
 
GDC Online: League of Legends Design Director On Avoiding Design Pitfalls [10.12.11]
 
GDC Online: Community Management And The People You'd Want To Have A Beer With [10.12.11]
 
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita [10.12.11]
 
GDC Online: Cloud Gaming's Fast-Approaching Future [10.12.11]
 
GDC Online: League Of Legends Lead Producer On Being A Better Leader [10.12.11]
 
GDC Online: PopCap's Vechey On Transitioning Into The New Social Frontier [10.12.11]
 
GDC Online: Valve Writers' Candid Thoughts On Creative Process [10.11.11]
 
GDC Online: Gaikai Partners With Level 3 For Online Infrastructure [10.11.11]
 
GDC Online: Havok Vision Engine 8.2 Adds RakNet, iPad 2 Support [10.11.11]
 
GDC Online: How Dragon Age Legends Got To 100K Likes -- And Was Not A Big Hit [10.11.11]
 
GDC Online: Neal Stephenson's Company Working On 'The Mongoliad' Game [10.11.11]
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The 25 Most Memorable Quotes From GDC Online 2011
 
The 25 Most Memorable Quotes From GDC Online 2011
by Frank Cifaldi [10.17.11]
Last week's record-breaking GDC Online saw so much insight, knowledge, advice and discussion that no one could have possibly seen it all. Gamasutra rounds up the 2
 
GDC Online 2011 Confirms Record Attendance, Return In 2012
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GDC Online 2011 Confirms Record Attendance, Return In 2012
by Staff [10.14.11]
GDC Online organizers have announced record attendance of 3,350 for the just-concluded Austin, TX show, revealing the show's return in 2012 from October 8th to 11th.
 
GDC Online: Raph Koster Urges Developers To Take Back Control
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GDC Online: Raph Koster Urges Developers To Take Back Control
by Christian Nutt [10.13.11]
In a rabble-rousing speech at GDC Online, veteran MMO developer and current Playdom VP of creative design Raph Koster commanded the developers in the audience to take control of social media -- not let it take control of them.
 
GDC Online: <i>Marvel Super Hero Squad Online</i> - When Grown-Ups Make A Kids' MMO
1
GDC Online: Marvel Super Hero Squad Online - When Grown-Ups Make A Kids' MMO
by Kris Graft [10.13.11]
MMO developer Amazing Society told GDC Online attendees about the challenges of making an MMO for kids with Marvel Super Hero Squad Online, and how the studio "really wanted to solve the Candy Land problem."
 
GDC Online: Making The Game You Should Make, Not The One You Want To
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GDC Online: Making The Game You Should Make, Not The One You Want To
by Christian Nutt [10.13.11]
iWin's VP of creative Laralyn McWilliams' advice for developers? Get over yourselves -- and learn to enjoy making games your audience wants to play, she said in a GDC Online session.
 
GDC Online: 'A Community Is Not A Customer,' Says <i>Club Penguin</i> Exec Producer
 
GDC Online: 'A Community Is Not A Customer,' Says Club Penguin Exec Producer
by Kris Graft [10.13.11]
Nicole Thompson, executive producer at Disney's kid-friendly Club Penguin virtual world, told GDC Online attendees that thinking of online communities as a bunch of customers may "lead to bad choices."
 
GDC Online: <i>Rift, Minecraft</i> Top 2011 Game Developers Online Choice Awards
2
GDC Online: Rift, Minecraft Top 2011 Game Developers Online Choice Awards
by Christian Nutt [10.12.11]
This evening at GDC Online, Mojang's Minecraft and Trion's Rift were the big winners in Game Developers Online Choice Awards, which focuses on social and online games.
 
GDC Online: Spacetime Bridges Browser And Mobile With <em>Star Legends</em> MMO
 
GDC Online: Spacetime Bridges Browser And Mobile With Star Legends MMO
by Frank Cifaldi [10.12.11]
Pocket Legends creator Spacetime Studios' latest mobile MMO, Star Legends, will be the first to bridge cross-platform play between mobile devices and web browsers.
 
GDC Online: Carbine's Jeremy Gaffney's Rules For Being A Good Boss
 
GDC Online: Carbine's Jeremy Gaffney's Rules For Being A Good Boss
by Kris Graft [10.12.11]
Jeremy Gaffney, executive producer at Wildstar MMO developer Carbine Studios, offered tips for game producers at GDC Online in Austin, including the advice, "don't suffer the 'brilliant jerk.'"
 
GDC Online: <i>League of Legends</i> Design Director On Avoiding Design Pitfalls
6
GDC Online: League of Legends Design Director On Avoiding Design Pitfalls
by Christian Nutt [10.12.11]
"Even though we know how to do good design, we still make mistakes a lot," said League of Legends design director Tom Cadwell, and in his GDC Online talk, he explained common pitfalls and how to avoid them.
 
GDC Online: Community Management And The People You'd Want To Have A Beer With
1
GDC Online: Community Management And The People You'd Want To Have A Beer With
by Leigh Alexander [10.12.11]
Kathleen Sanders of Microsoft's Kinect Share and Sega of America's Kellie Parker talk about how they handle some of the trickiest parts of community management in the passionate console space.
 
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
1
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
by Christian Nutt [10.12.11]
At a GDC Online session, Sony's Chris Norden confirmed that all retail PlayStation Vita games will be available on PlayStation Network day and date with their launch on the platform.
 
GDC Online: Cloud Gaming's Fast-Approaching Future
7
GDC Online: Cloud Gaming's Fast-Approaching Future
by Kris Graft [10.12.11]
At GDC Online, experts from Spawn Labs and Gaikai discussed the future of cloud gaming, with one saying console makers would be "insane" not to implement the tech in the next generation.
 
GDC Online: <i>League Of Legends</i> Lead Producer On Being A Better Leader
6
GDC Online: League Of Legends Lead Producer On Being A Better Leader
by Christian Nutt [10.12.11]
Riot Games' lead producer Travis S. George delivered a talk on lessons he learned while shipping League of Legends expansion Dominion, identifying "bad habits" that "will prevent you from being effective."
 
GDC Online: PopCap's Vechey On Transitioning Into The New Social Frontier
 
GDC Online: PopCap's Vechey On Transitioning Into The New Social Frontier
by Leigh Alexander [10.12.11]
PopCap co-founder John Vechey shares how the major transitions in the company's history are helping lead it into the new social frontier -- and says despite challenges, the new climate is better.
 
GDC Online: Valve Writers' Candid Thoughts On Creative Process
4
GDC Online: Valve Writers' Candid Thoughts On Creative Process
by Kris Graft [10.11.11]
At GDC Online in Austin, writers on top Valve Software franchises like Half-Life and Left 4 Dead explained how they try to create "things that people donít know they want yet."
 
GDC Online: Gaikai Partners With Level 3 For Online Infrastructure
 
GDC Online: Gaikai Partners With Level 3 For Online Infrastructure
by Frank Cifaldi [10.11.11]
At GDC Online in Austin on Tuesday, cloud gaming service provider Gaikai announced that Colorado's Level 3 Communications will be providing its internet infrastructure backbone.
 
GDC Online: Havok Vision Engine 8.2 Adds RakNet, iPad 2 Support
 
GDC Online: Havok Vision Engine 8.2 Adds RakNet, iPad 2 Support
by Frank Cifaldi [10.11.11]
The latest update to Havok's recently-acquired Vision Engine went live this week, with major additions including the integration of MMO network engine RakNet and support for the iPad 2.
 
GDC Online: How <i>Dragon Age Legends</i> Got To 100K Likes -- And Was Not A Big Hit
8
GDC Online: How Dragon Age Legends Got To 100K Likes -- And Was Not A Big Hit
by Christian Nutt [10.11.11]
In his GDC Online talk Tuesday, Ethan Levy of BioWare San Francisco revealed that Facebook game Dragon Age Legends' promotional campaign got a lot of likes, but not much else.
 
GDC Online: Neal Stephenson's Company Working On 'The Mongoliad' Game
1
GDC Online: Neal Stephenson's Company Working On 'The Mongoliad' Game
by Christian Nutt [10.11.11]
At GDC Online, Neal Stephenson discussed ongoing work to adapt the collaborative writing project to a game -- backing up recent news that his company is hiring game developers.
 
GDC Online: Neal Stephenson On The Future Of Games And Narrative
 
GDC Online: Neal Stephenson On The Future Of Games And Narrative
by Christian Nutt [10.11.11]
In a keynote conversation at GDC Online, author Neal Stephenson (Snow Crash, REAMDE) talked about his thoughts on the future of games, and the intersection of narrative craft with virtual worlds.
 
GDC Online: The Design Document That Made <i>Deus Ex: Human Revolution</i> Possible
7
GDC Online: The Design Document That Made Deus Ex: Human Revolution Possible
by Christian Nutt [10.11.11]
In a dense GDC Online session, Eidos Montreal narrative designer Mary DeMarle revealed the process which resulted in the "entire game in a spreadsheet" -- but also enabled its "cohesive and immersive world."
 
GDC Online: Online Games Should Incorporate The Community's Stories
 
GDC Online: Online Games Should Incorporate The Community's Stories
by Leigh Alexander [10.11.11]
BioWare's Gordon Walton convened a panel of online game community experts at GDC Online to talk about the importance of giving players as many ways as possible to engage and convene.
 
GDC Online: Collaboration Key To Effective Storytelling, Says BioWare Austin
 
GDC Online: Collaboration Key To Effective Storytelling, Says BioWare Austin
by Kris Graft [10.11.11]
At GDC Online, writers with Star Wars: The Old Republic studio BioWare Austin stressed the importance of collaboration, stating, "It doesnít matter what your area of expertise is -- you are a game designer."
 
GDC Online: Playdom's Rohrl, Meretzky On The Year's Biggest Social Gaming Trends
 
GDC Online: Playdom's Rohrl, Meretzky On The Year's Biggest Social Gaming Trends
by Leigh Alexander [10.11.11]
Looking at the last year in Facebook games at GDC Online 2011, Playdom's Steve Meretzky and Dave Rohrl count all the most important trends in an "awkward adolescent" gaming space.
 
GDC Online: Blizzard Writers, Designers Reflect On Great Gaming Moments
2
GDC Online: Blizzard Writers, Designers Reflect On Great Gaming Moments
by Kris Graft [10.10.11]
At a fast and off-the-cuff GDC Online session, Blizzard designers and writers covered topics from their own great gaming moments to just how much fan chatter influences their internal decision-making.
 
GDC Online: Balancing Metrics And Creativity Key To Item Sales In <i>The Sims Social</i>
 
GDC Online: Balancing Metrics And Creativity Key To Item Sales In The Sims Social
by Leigh Alexander [10.10.11]
EA Playfish's Tom Mapham talks about how The Sims Social drives its virtual items sales -- and emphasizes the importance of balancing creativity with product management and metrics.
 
GDC Online: Detailing <i>EVE Online</i>'s Virtual Item Woes
1
GDC Online: Detailing EVE Online's Virtual Item Woes
by Christian Nutt [10.10.11]
In a packed session at GDC Online, CCP Games associate producer Ben Cockerill talked about how the company made a lot of mistakes in its introduction of virtual goods -- which resulted in a player revolt.
 
GDC Online: PopCap's Essentials For Mobile Publishing And Development
1
GDC Online: PopCap's Essentials For Mobile Publishing And Development
by Christian Nutt [10.10.11]
"Our view is that freemium means you can play forever," said PopCap's Giordano Bruno Contestabile, in a session in which he discussed the evolution of the iOS and Android markets.
 
GDC Online: Bissell, Auten Talk Narrative Antagonism, Evolving Storytelling
5
GDC Online: Bissell, Auten Talk Narrative Antagonism, Evolving Storytelling
by Leigh Alexander [10.10.11]
Game writers Tom Bissell and Rob Auten spoke at GDC Online 2011 to share strong ideas for best practices in game storytelling and a tighter relationship between narrative and gameplay design.
 
GDC Online: Using The 'Hand Of Fate' In Game Design
7
GDC Online: Using The 'Hand Of Fate' In Game Design
by Kris Graft [10.10.11]
At a GDC Online presentation today, Telltale Games director of design Dave Grossman said designers should be careful not to use their authorial "hand of fate" too heavily or too lightly.
 
Bushnell: Steve Jobs 'Has Not Ever Abided Fools Gladly, And I Think That's Okay'
4
Bushnell: Steve Jobs 'Has Not Ever Abided Fools Gladly, And I Think That's Okay'
by Leigh Alexander [10.10.11]
Nolan Bushnell recalls 19 year-old Steve Jobs -- whom Atari ultimately sent on a spiritual journey to India -- and says while the late Apple CEO might have been "prickly," he was a good friend.
 
GDC Online: Bushnell On Future Opportunities In Game Storytelling
5
GDC Online: Bushnell On Future Opportunities In Game Storytelling
by Leigh Alexander [10.10.11]
At GDC Online, Atari co- founder Nolan Bushnell discussed opportunities for new storytelling forms in gaming's near future -- and what he learned from writing his own science fiction novel this year.
 
GDC Online: Blizzard Creative Boss Calls Writers 'Keepers Of The Flame'
1
GDC Online: Blizzard Creative Boss Calls Writers 'Keepers Of The Flame'
by Kris Graft [10.10.11]
For Blizzard's Chris Metzen, successful storytelling "isn't about being the most unique in the world, or the best-written dialog in the world. To us itís about heart, itís about the engagement."
 
GDC Online: Zipline Games' Moai Platform To Support Google Chrome
 
GDC Online: Zipline Games' Moai Platform To Support Google Chrome
by Tom Curtis [10.10.11]
Zipline Games has announced that its Moai development platform now supports Google's Native Client SDK, allowing developers to launch their games on Chrome as browser-based apps.
 
GDC Online, Web Wise Kids Team For Game Promoting Online Child Safety
1
GDC Online, Web Wise Kids Team For Game Promoting Online Child Safety
by Staff [10.09.11]
As Game Developers Conference Online kicks off in Austin, TX, the event debuts a browser-based game commissioned for Web Wise Kids (WWK), a non-profit company for the benefit
 
Reminder: GDC Online Offers Free Expo Passes To Students, Professionals
 
Reminder: GDC Online Offers Free Expo Passes To Students, Professionals
by Staff [10.07.11]
With the Austin, TX-based GDC Online just days away, event organizers are reminding on free Expo Passes to students, as well as professionals in the games and tech industries.
 
GDC Online Speaker Spotlight: BioWare's Levy Talks <i>Dragon Age: Legends</i>
 
GDC Online Speaker Spotlight: BioWare's Levy Talks Dragon Age: Legends
by Staff [10.07.11]
In anticipation of his GDC Online talk, BioWare San Francisco's Ethan Levy reflects on the design and marketing strategies that helped Dragon Age Legends find a strong audience on social platforms.
 
GDC Online Reveals <i>Sims Social</i>, Ankama Talks, Reminds On Deadline
 
GDC Online Reveals Sims Social, Ankama Talks, Reminds On Deadline
by Staff [10.06.11]
GDC Online has added new talks for Electronic Arts' breakout Facebook game The Sims Social and Dofus creator Ankama, and issued a reminder on the quickly-approaching pre-registration deadline.
 
GDC Online Debuts Bissell, <i>Broken Sword</i>, Co-Op Talks In Game Narrative Summit
 
GDC Online Debuts Bissell, Broken Sword, Co-Op Talks In Game Narrative Summit
by Staff [10.04.11]
GDC Online has debuted new talks within the show's Game Narrative Summit, featuring the 10 commandments of game writing, tips on how to write co-op campaigns, and much more.
 
GDC Speaker Spotlight: Telltale's Dave Grossman On Authorial Control
1
GDC Speaker Spotlight: Telltale's Dave Grossman On Authorial Control
by Staff [09.30.11]
In anticipation of his GDC Online session, Telltale Games' Dave Grossman discusses player choice in games, noting that both players and creators need to have control over an interactive experience.
 
GDC Online Reveals New <i>Combat Arms</i>, <i>Firefall</i>, Playdom, <i>Rift</i> Sessions
 
GDC Online Reveals New Combat Arms, Firefall, Playdom, Rift Sessions
by Staff [09.28.11]
Next month's GDC Online in Austin is highlighting eight new lectures spanning big games (Rift, Combat Arms) through notable trends (Asian mobile markets, family social gaming.)
 
GDC Online 2011 Reveals Game Career Seminar Sessions
 
GDC Online 2011 Reveals Game Career Seminar Sessions
by Staff [09.26.11]
With just two weeks to go until GDC Online, event organizers have detailed the show's Game Career Seminar, including notables like Raph Koster & Gordon Walton, and studios such as Obsidian and Foundation 9.
 
GDC Online Speaker Spotlight: BioWare's Zoeller On Iterative MMO Content
 
GDC Online Speaker Spotlight: BioWare's Zoeller On Iterative MMO Content
by Staff [09.23.11]
In the latest in a series of interviews with notable speakers from GDC Online, BioWare Austin's Georg Zoeller speaks out on the processes and tools his team uses to generate and tune MMO content in Star Wars: The Old Republic.
 
GDC Online Gives Free Expo Passes To Students, Game/Tech Professionals
 
GDC Online Gives Free Expo Passes To Students, Game/Tech Professionals
by Staff [09.21.11]
With October's GDC Online show in Austin fast approaching, event organizers have announced two new programs granting free Expo Passes to games/tech industry locals and qualifying students.
 
GDC Online Adds Playdom, <i>City Of Heroes</i>, Cloud Gaming Talks
 
GDC Online Adds Playdom, City Of Heroes, Cloud Gaming Talks
by Staff [09.20.11]
GDC Online has debuted new sessions featuring Playdom's Raph Koster on the convergence of games and social media, NCsoft West on making City of Heroes free-to-play, and a notable panel on the future of cloud gaming.
 
GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In <i>Deus Ex: HR</i>
 
GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In Deus Ex: HR
by Staff [09.15.11]
In anticipation of GDC Online, Eidos Montreal writer Mary DeMarle speaks out on the complexities and challenges she faced when working on the critically-acclaimed Deus Ex: Human Revolution.
 
Neal Stephenson To Keynote GDC Online's Game Narrative Summit
1
Neal Stephenson To Keynote GDC Online's Game Narrative Summit
by Staff [09.14.11]
GDC Online 2011 organizers have announced that renowned writer Neal Stephenson will keynote the October show's Game Narrative Summit, where he will take part in an on-stage Q&A with game journalist Geoff Keighley.
 
GDC Online 2011 Speaker Spotlight: Kabam's Hitchens On Metrics-Driven Design
 
GDC Online 2011 Speaker Spotlight: Kabam's Hitchens On Metrics-Driven Design
by Staff [09.09.11]
As the first in a series of interviews with speakers from this October's GDC Online, Kabam's Sheridan Hitchens (Kingdoms of Camelot) outlines the benefits of using metrics to guide design decisions for persist
 
Voting Opens For Game Developers Choice Online Audience Award
 
Voting Opens For Game Developers Choice Online Audience Award
by Staff [09.08.11]
Game Developers Choice Online Awards organizers have announced that voting for the Audience Award is now open, and fans can vote for their favorite online
 
GDC Online Debuts First Sessions For Smartphone & Tablet Games Summit
 
GDC Online Debuts First Sessions For Smartphone & Tablet Games Summit
by Staff [09.07.11]
GDC Online has revealed new sessions in the Austin show's Smartphone & Tablet Games Summit, including a look at Zynga's Words With Friends studio, postmortems on Limbic Software's Nuts! and Zombie Gunship, and more.
 
Reminder: Less Than 24 Hours To Early Reg Deadline For GDC Online 2011
 
Reminder: Less Than 24 Hours To Early Reg Deadline For GDC Online 2011
by Staff [09.01.11]
With less than 24 hours left to early register for October's GDC Online in Austin, Texas, event organizers have debuted new CCP and Gazillion sessions, also detailing numerous other speakers, tutor
 
GDC Online Reveals All-Day Blizzard, Google, Unity Tutorials
1
GDC Online Reveals All-Day Blizzard, Google, Unity Tutorials
by Staff [08.29.11]
GDC Online organizers have revealed full-day sponsored events for the October show in Austin, including Google, Unity Technologies, and an unprecedented Blizzard writing/design showcase.
 
GDC Online Reveals <i>Settlers Online</i>, Mind Candy, Venture Capital Talks
1
GDC Online Reveals Settlers Online, Mind Candy, Venture Capital Talks
by Staff [08.25.11]
GDC Online has unveiled notable new sessions for the October show in Austin, now featuring The Settlers Online, Mind Candy on the importance of daily content updates, and how to best raise venture capital.
 
Finalists Revealed For 2011 Game Developers Choice Online Awards
 
Finalists Revealed For 2011 Game Developers Choice Online Awards
by Staff [08.23.11]
Austin, Texas' Game Developers Conference Online (GDC Online, formerly GDC Austin) has revealed the finalists for the second annual Game Developers Choice Online Awards, to be held this October.
 
GDC Online Debuts <i>Angry Birds</i>, MMO Production, Community Management Talks
1
GDC Online Debuts Angry Birds, MMO Production, Community Management Talks
by Staff [08.18.11]
GDC Online has unveiled several new sessions for the upcoming October show, this week featuring a web-focused talk from Angry Birds developer Rovio, a look at the life on an MMO producer, and more.
 
GDC Online Reveals New Narrative Summit Talks, Alumni Reg. Ends Today
 
GDC Online Reveals New Narrative Summit Talks, Alumni Reg. Ends Today
by Staff [08.10.11]
GDC Online has revealed a new batch of talks for its Game Narrative Summit, featuring a roundtable with Valve's top writers, BioWare on storytelling, and Telltale on authorial voice, also reminding on 2010 alumni discounts.
 
PopCap Co-Founder Vechey To Keynote GDC Online 2011
 
PopCap Co-Founder Vechey To Keynote GDC Online 2011
by Staff [08.04.11]
GDC Online has announced that PopCap co-founder John Vechey will give a keynote at the October Austin show, where he will discuss how the Bejeweled developer is adapting its popular single-player games to social platforms.
 
GDC Online 2011 Reveals <i>Dragon Age Legends</i>, <i>Super Hero Squad</i>, Kabam Sessions
 
GDC Online 2011 Reveals Dragon Age Legends, Super Hero Squad, Kabam Sessions
by Staff [07.29.11]
October's GDC Online show has revealed a new batch of sessions, featuring a look at EA's social game Dragon Age Legends, a postmortem on Super Hero Squad Online, and much more.
 
Game Developers Choice Online Awards Honor Kesmai Founders, SOE's <i>EverQuest</i>
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Game Developers Choice Online Awards Honor Kesmai Founders, SOE's EverQuest
by Staff [07.27.11]
Organizers of the Choice Online Awards have announced that the founders of Kesmai Corporation will receive the 2011 Online Game Legend Award, and SOE's EverQuest will enter the Hall of Fame.
 
GDC Online 2011 Reveals Riot Games, <i>EverQuest II</i>, Gamification Talks
 
GDC Online 2011 Reveals Riot Games, EverQuest II, Gamification Talks
by Staff [07.21.11]
GDC Online has debuted major new lectures for the October show in Austin, featuring Riot Games on iterative tool creation, SOE on introducing streaming to EverQuest II, and Bunchball on the essence of gamifica
 
GDC Online Debuts Zynga, CCP, Threat Modeling Talks
 
GDC Online Debuts Zynga, CCP, Threat Modeling Talks
by Staff [07.14.11]
GDC Online has revealed a new batch of lectures, featuring speakers from Zynga on 'how metrics are ruining your game', veteran Stephen Beeman on online security threats, and CCP on crisis management.
 
GDC Organizers Debut 'GDC Play' Emerging Games Showcase
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GDC Organizers Debut 'GDC Play' Emerging Games Showcase
by Staff [07.07.11]
Game Developers Conference organizers have revealed GDC Play, a new opportunity to showcase emerging games to prospective business partners, investors and the press at multiple GDC events.
 
GDC Online 2011 Debuts First Sessions For Game Narrative Summit
 
GDC Online 2011 Debuts First Sessions For Game Narrative Summit
by Staff [07.05.11]
GDC Online has revealed the initial lineup for its Game Narrative Summit, which features speakers from Eidos on Deus Ex: Human Revolution's branching narrative, MIT on crafting education-based ARGs, and more.
 
GDC Online 2011 Debuts <i>Cityville</i>, Nexon, <i>Old Republic</i> Talks
 
GDC Online 2011 Debuts Cityville, Nexon, Old Republic Talks
by Staff [06.28.11]
GDC Online has debuted a new batch of lectures for the October show, featuring talks from Zynga on its megahit CityVille, Nexon on handling online game disasters, and BioWare on iterating Star Wars: The Old
 
Game Developers Choice Online Awards Remind On Call For Nominations
 
Game Developers Choice Online Awards Remind On Call For Nominations
by Staff [06.27.11]
Organizers of this year's GDC Online would like to remind that nominations for the show's Game Developers Choice Online Awards will remain open only until Thursday, June 3
 
GDC Online 2011 Reveals First Talks, Including <i>League Of Legends</i>, Playdom
 
GDC Online 2011 Reveals First Talks, Including League Of Legends, Playdom
by Staff [06.21.11]
GDC Online organizers have debuted first sessions from the October show in Austin, TX, including League Of Legends's design director, plus major talks from Loot Drop and Playdom.
 
GDC Online Awards Opens Nominations For Top Social, Free-To-Play, MMO Titles
 
GDC Online Awards Opens Nominations For Top Social, Free-To-Play, MMO Titles
by Staff [06.01.11]
Organizers of GDC Online have opened nominations for the second annual Game Developers Choice Online Awards, bringing back the Audience Award category and introducing a new award for
 
GDC Online Adds Riot, PopCap, Playdom, Blizzard Veterans To Advisory Board
 
GDC Online Adds Riot, PopCap, Playdom, Blizzard Veterans To Advisory Board
by Staff [05.24.11]
GDC Online organizers have revealed new advisory board members from companies including Playdom, ngmoco, PopCap, Zynga, CCP, Blizzard and Riot Games for this October's Austin, Texas-based conference.
 
GDC Online 2011 Reminds On May 5th Talk Submission Deadline
 
GDC Online 2011 Reminds On May 5th Talk Submission Deadline
by Staff [05.03.11]
The organizers of Game Developers Conference Online 2011 is reminding that the event is accepting submissions through midnight PT on Thursday, May 5th
 
GDC Online 2011 Announces Call For Papers, Summit Line-Up
 
GDC Online 2011 Announces Call For Papers, Summit Line-Up
by Staff [04.12.11]
This October's GDC Online in Austin has announced its call for submissions, additionally revealing Summits based around smartphone and tablet gaming, game narrative, and a 'virtual items' de
 

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