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User-generated content: When game players become developers
 
User-generated content: When game players become developers
by Kris Graft [10.16.12]
Game development: it's not just for game developers anymore. As game and item creation tools become more accessible, user-generated content has become more relevant than ever, from both business and creative angles.
 
<i>CastleVille</i>: A GDC Online postmortem
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CastleVille: A GDC Online postmortem
by Patrick Miller [10.12.12]
CastleVille's designers Bruce Shelley and William Lemons explain how their success stemmed from their strong focus on core game loop design -- and how their biggest mistake was over-iterating.
 
When does effective free-to-play design become an ethical matter?
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When does effective free-to-play design become an ethical matter?
by Patrick Miller [10.12.12]
"Our industry bears the characteristics of a gold rush, and in any gold rush, you have honest prospectors and you have claim jumpers." - Amazon.com game dev Nik Davidson on ethics of modern game design.
 
<em>Ultima Online</em> creators remember the good and bad of its early days
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Ultima Online creators remember the good and bad of its early days
by Frank Cifaldi [10.11.12]
To close out the final GDC Online in Austin, Ultima Online creators Rich Vogel, Raph Koster and Starr Long recall the early days of forming what was then a brand new idea: A persistent, online world.
 
This is the future of free-to-play
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This is the future of free-to-play
by Kris Graft [10.11.12]
The free-to-play business model has seen its share of success, but what will the next generation of free-to-play bring? Gamasutra talks to some of the top players in the space.
 
CCP Online's three design pillars for sandbox MMOs
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CCP Online's three design pillars for sandbox MMOs
by Patrick Miller [10.11.12]
At GDC Online, CCP senior game designer Matt Woodward explains how CCP's unique approach to player socializing, goal-driven game design, and emergent gameplay sustain its MMO sandbox EVE Online.
 
Live from the Game Developers Choice Online Awards
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Live from the Game Developers Choice Online Awards
by Frank Cifaldi [10.10.12]
MMO, social, mobile and free-to-play games had their night at the Game Developers Online Choice Awards in Austin on Wednesday evening. See all of the winners -- and what they had to say -- right here.
 
Respecting women players without 'girling it up'
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Respecting women players without 'girling it up'
by Leigh Alexander [10.10.12]
Big Fish's popular hidden object games, who they're for and why people like them yields some surprising lessons about offering deep storytelling to an audience of adult women and casual fans.
 
Rich storytelling and 'the new episodic' in the mobile space
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Rich storytelling and 'the new episodic' in the mobile space
by Leigh Alexander [10.10.12]
Translating rich, AAA-style storytelling to the compact, quick-cycle mobile space is a challenge, but Alex Seropian and colleague John Scalzi have some tricks to take advantage of the platform.
 
Emergent gameplay, F2P key for MMO user retention problems
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Emergent gameplay, F2P key for MMO user retention problems
by Patrick Miller [10.10.12]
During a GDC Online session titled "Free-to-play: Driving the Future of MMOs," SOE president John Smedley told attendees they'd have to enlist their players to help build (and market) their games.
 
Stories from the trickiest sequels: Challenges and successes
 
Stories from the trickiest sequels: Challenges and successes
by Leigh Alexander [10.10.12]
Storytellers who led major franchise inheritances like Fallout: New Vegas and Deus Ex: Human Revolution discuss the unique challenges -- and things they wish they'd done differently.
 
<em>Wing Commander</em> creator returns to game dev with new space sim
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Wing Commander creator returns to game dev with new space sim
by Eric Caoili [10.10.12]
Industry pioneer Chris Roberts, who created the seminal Wing Commander and Privateer franchises, has returned to game development after a more than decade-long absence to release a new space sim.
 
Social players don't want to read your text -- or do they?
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Social players don't want to read your text -- or do they?
by Frank Cifaldi [10.10.12]
Traditional wisdom says that social game players might not want to read in-game text, but according to the narrative heads behind Zynga's Indiana Jones Adventure World, that might not be the case.
 
More variety in free-to-play is on the horizon, predicts Kongregate
 
More variety in free-to-play is on the horizon, predicts Kongregate
by Kris Graft [10.09.12]
The free-to-play market is dominated by certain genres such as strategy games and RPGs. But now the free-to-play market is poised for change, said Emily Greer, cofounder of web game portal Kongregate.
 
10 Social Game Lessons from 2012
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10 Social Game Lessons from 2012
by Patrick Miller [10.09.12]
Steve Meretzky (Playdom Game Design VP) and Dave Rohrl (VP of Game Production at Goko) presented ten lessons they've learned in their "2012: Social Games Year in Review" GDC Online session.
 
Building better communities: The next challenge for free-to-play
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Building better communities: The next challenge for free-to-play
by Kris Graft [10.09.12]
"Wall Street is trading in picoseconds, and we still have 16-player games. This is really small. This is not even modern online technology at all. It's basically 10 years behind," says Gabe Leydon with Machine Zone.
 
Making everyone feel like a star in a multiplayer game
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Making everyone feel like a star in a multiplayer game
by Frank Cifaldi [10.09.12]
Interactive fiction author Emily Short shares some of the lessons learned while developing an 8-player interactive story, the most important of which is keeping each player feeling like the star of their own adventure.
 
<i>SWTOR</i>'s complex challenge: BioWare story in an MMO world
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SWTOR's complex challenge: BioWare story in an MMO world
by Leigh Alexander [10.09.12]
Translating BioWare's signature story approach to the MMO environment was Star Wars: The Old Republic's big challenge. Lead systems designer Damion Schubert explains how the team tackled it.
 
Raph Koster's Theory of Fun, ten years on
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Raph Koster's Theory of Fun, ten years on
by Leigh Alexander [10.09.12]
Ten years ago, Raph Koster relied on math and science to search for fun, and the result was one of the best-selling game design books of all time. What does fun mean to the veteran designer now?
 
Sponsored Post: Meet the people at GDC Online's GDC Play showcase, Pt.2
 
Sponsored Post: Meet the people at GDC Online's GDC Play showcase, Pt.2
by Staff [10.08.12]
This week's GDC Online show in Austin will host a number of upcoming game studios, and in this second interview showcase, indie devs Blazing Soft and Bytebin discuss their presence at the show.
 
Discover Linden Lab's approach to multiplayer narrative games at GDC Online
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Discover Linden Lab's approach to multiplayer narrative games at GDC Online
by Staff [10.04.12]
At next week's GDC Online in Austin, writer and Linden Lab developer Emily Short will discuss how developers can create complex and nuanced narratives for games with multiple players.
 
GDC Mobile App now available for GDC Online
 
GDC Mobile App now available for GDC Online
by Staff [10.03.12]
With just days to go until GDC Online opens its doors, event organizers have added new functionality to the GDC Mobile App to help attendees get the most out of next week's Austin-based conference.
 
ArenaNet details the tech powering <i>Guild Wars 2</i> at GDC Online
 
ArenaNet details the tech powering Guild Wars 2 at GDC Online
by Staff [10.02.12]
At next week's GDC Online, ArenaNet's Cameron Dunn will take a moment to detail the technical challenges his team had to overcome when creating Guild Wars 2.
 
Sponsored Post: Meet the people at GDC Online's GDC Play showcase, Pt.1
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Sponsored Post: Meet the people at GDC Online's GDC Play showcase, Pt.1
by Staff [09.28.12]
Next month's GDC Online show in Austin will have presence from both independent developers and game funders, and in this first interview showcase, Bamtang, Digital Capital and 10-20 Media discuss their presence at the show.
 
<i>Deus Ex</i>, <i>Fallout</i> notables talk 'the art of the reboot' at GDC Online
 
Deus Ex, Fallout notables talk 'the art of the reboot' at GDC Online
by Staff [09.27.12]
Notable writers and designers from Eidos Montreal, Obsidian, Microsoft, and more will discuss how to create a hit sequel or reboot at next month's GDC Online conference in Austin, Texas.
 
GDC Online highlights Travian, YouTube, new business talks
 
GDC Online highlights Travian, YouTube, new business talks
by Staff [09.25.12]
GDC Online is just two weeks away, and organizers have added new talks on YouTube's plans for game integration, Travian on how companies can adopt metrics-driven design, and more.
 
GDC Online debuts <i>Age of Empires Online</i>, community management talks
 
GDC Online debuts Age of Empires Online, community management talks
by Staff [09.20.12]
With GDC Online's final Austin event quickly approaching, show organizers have revealed new Customer Experience track sessions on Age of Empires Online, community management, and more.
 
GDC Online debuts talks on <i>Fallout DLC</i>, pen and paper games, and more
 
GDC Online debuts talks on Fallout DLC, pen and paper games, and more
by Staff [09.13.12]
GDC Online's Game Narrative Summit continues to grow this week, as GDC organizers have revealed new talks on DLC in Fallout: New Vegas, how pen and paper games influence video games, and more.
 
GDC Online adds <i>Ultima Forever</i> postmortem, Unity, startup sessions
 
GDC Online adds Ultima Forever postmortem, Unity, startup sessions
by Staff [09.11.12]
GDC Online has debuted notable new talks for this October's show in Austin, including a postmortem on BioWare Mythic's Ultima Forever, and Unity on multiplatform development.
 
GDC Online 2012 adds Koster keynote, new game design sessions
 
GDC Online 2012 adds Koster keynote, new game design sessions
by Staff [09.06.12]
GDC Online organizers have revealed that industry veteran Raph Koster will host a major keynote at the Austin show next month, examining his theory for fun in the modern game industry.
 
GDC Online adds new narrative sessions on <i>Halo 4</i>, <i>Guild Wars 2</i>, more
 
GDC Online adds new narrative sessions on Halo 4, Guild Wars 2, more
by Staff [09.04.12]
GDC Online organizers have debuted a trio of new sessions in the Game Narrative Summit for October's Austin event, with talks spanning Halo 4, Guild Wars 2, and more.
 
GDC Online 2012 debuts full lineup for the Game Dev Start-Up Summit
 
GDC Online 2012 debuts full lineup for the Game Dev Start-Up Summit
by Staff [08.31.12]
GDC Online has debuted the full lineup for its Game Dev Start-Up Summit, which covers the ins and outs of starting and maintaining a brand-new video game studio.
 
Game Developers Choice Online Awards honor Raph Koster, <i>World of Warcraft</i>
 
Game Developers Choice Online Awards honor Raph Koster, World of Warcraft
by Staff [08.30.12]
GDC Online organizers are honoring industry veteran Raph Koster and Blizzard's World of Warcraft with special honors at this year's Game Developers Choice Online Awards in Austin.
 
Voting opens for the Game Developers Choice Online Audience Award
 
Voting opens for the Game Developers Choice Online Audience Award
by Staff [08.27.12]
Developers and gamers can vote now to select the Audience Award winner at this year's Game Developers Choice Online Awards -- to be held this October at GDC Online in Austin, Texas.
 
GDC Online highlights top speakers, reminds on early reg deadline
 
GDC Online highlights top speakers, reminds on early reg deadline
by Staff [08.22.12]
This October's GDC Online is quickly approaching, and those interested in attending should act soon, as discounted Early Bird registration will end this Friday, August 24.
 
Learn to make software more engaging at GDC Online's Gamification Day
 
Learn to make software more engaging at GDC Online's Gamification Day
by Staff [08.20.12]
GDC Online has revealed new details on its upcoming Gamification Day, which will cover the ins and outs of adding game-like incentives into traditional software and applications.
 
Check out the origin of <i>Ultima Online</i> at GDC Online 2012
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Check out the origin of Ultima Online at GDC Online 2012
by Staff [08.16.12]
The online game that set the stage for modern MMOs will be the subject of a 'classic postmortem' this October at GDC Online, as its creators take the stage to peel back the curtain on its development.
 
GDC Online adds <i>CastleVille</i>, CCP design talks
 
GDC Online adds CastleVille, CCP design talks
by Staff [08.09.12]
The lineup for this October's GDC Online conference continues to grow this week, as show organizers debut new sessions including featuring a postmortem of Zynga's CastleVille, EVE Online developer CCP on sandbox game design, and more.
 
GDC Online 2012 reveals first details of Game Dev Start-Up Summit
 
GDC Online 2012 reveals first details of Game Dev Start-Up Summit
by Staff [08.01.12]
GDC Online has revealed the first details for its upcoming Game Dev Start-Up Summit, which will offer a full day of content in Austin this October helping developers get their fledgling businesses off the ground.
 
GDC Online Awards nominees led by <i>Star Wars: The Old Republic</i>, <i>Draw Something</i>
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GDC Online Awards nominees led by Star Wars: The Old Republic, Draw Something
by Staff [07.26.12]
Organizers of GDC Online have announced the finalists for the third annual Game Developers Choice Online Awards, including games spanning Star Wars: The Old Republic, Draw Something, Glitch and others.
 
GDC Online debuts Smedley, <i>Old Republic</i>, MMO community talks
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GDC Online debuts Smedley, Old Republic, MMO community talks
by Staff [07.25.12]
October's GDC Online in Austin has added a trio of new talks -- featuring SOE's John Smedley on transitioning to the free to play model, BioWare on the platform supporting Star Wars: The Old Republic, and CCP on nurturing an MMO community.
 
GDC Online 2012 adds programming talks on <i>CityVille</i>, HTML5, more
 
GDC Online 2012 adds programming talks on CityVille, HTML5, more
by Staff [07.18.12]
Organizers for October's GDC Online 2012 in Austin have revealed three new programming-focused talks, covering Zynga's CityVille, the realities of HTML5, and tips for improving rendering pipelines.
 
GDC Online adds psychology, SOE community talks, and more
 
GDC Online adds psychology, SOE community talks, and more
by Staff [07.11.12]
GDC Online continues to take shape this week, as it adds new talks covering the psychology of numbers, and how one SOE director took community management tips from goat herders, of all things.
 
GDC Online 2012 adds Zynga, <i>Aion</i> free to play, happiness talks
 
GDC Online 2012 adds Zynga, Aion free to play, happiness talks
by Staff [07.03.12]
GDC Online 2012 show organizers have revealed new talks for the October event covering Zynga's Draw Something backend infrastructure, lessons on making Aion free to play, and more.
 
GDC Online 2012 debuts first sessions for Game Narrative Summit
 
GDC Online 2012 debuts first sessions for Game Narrative Summit
by Staff [06.27.12]
With Austin's GDC Online quickly taking shape, show organizers have revealed the initial lineup for the event's Game Narrative Summit, including talks on writing for casual players, crafting in-game romances, and more.
 
GDC Online 2012 adds new Segerstrale, online PR, A/B testing talks
 
GDC Online 2012 adds new Segerstrale, online PR, A/B testing talks
by Staff [06.20.12]
GDC Online organizers have revealed talks for this October's Austin show from EA/Playfish's Kristian Segerstrale (SimCity Social), former CCP community supremo Valerie Massey, and GSN on holistic A/B testing.
 
Reminder: GDC Online 2012's call for submissions ends Wednesday, May 2
 
Reminder: GDC Online 2012's call for submissions ends Wednesday, May 2
by Staff [04.30.12]
If you're looking to submit a proposal for this October's Game Developers Conference Online in Austin, Texas, there's still time, as the call for submissions ends this Wednesday, May 2.
 

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