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Latest IGF News
 
IGF 2014 organizers announce record Main Competition entrants [10.24.13]
 
IGF China 2013 winners announced [09.17.13]
 
IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs [03.29.13]
 
Road to the IGF: ATUM [03.22.13]
 
Road to the IGF: Michael Lee on mindful xp [03.21.13]
 
Road to the IGF: The Fullbright Company's Gone Home [03.20.13]
 
Road to the IGF: LiquidSketch [03.15.13]
 
Road to the IGF: Tale of Tales' Bientot l'ete [03.14.13]
 
Road to the IGF: Lovers in a Dangerous Spacetime [03.13.13]
 
Road to the IGF: Anna Anthropy's Dys4ia [03.12.13]
 
Road to the IGF: Guacamelee! [03.11.13]
 
Road to the IGF: Starseed Pilgrim [03.08.13]
 
Road to the IGF: Super Hexagon [03.06.13]
 
Road to the IGF: Mahdi Bahrami's Farsh [03.05.13]
 
'Road to the IGF' Pt. 2: more stories behind this year's top indie games [03.05.13]
 
Road to the IGF: Klaus Pedersen's Back to Bed [03.04.13]
 
Road to the IGF: Scamehorn and Baard's Super Space ____ [02.28.13]
 
Road to the IGF: Jeppe Carlsen and team's 140 [02.25.13]
 
Road to the IGF: Aleksey Abramenko's Intrusion 2 [02.22.13]
 
Road to the IGF: Tomorrow Corporation's Little Inferno [02.20.13]
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IGF 2014 organizers announce record Main Competition entrants
1
IGF 2014 organizers announce record Main Competition entrants
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
 
IGF China 2013 winners announced
 
IGF China 2013 winners announced
by Brandon Sheffield [09.17.13]
The fifth annual IGF China has concluded, after some 250 entries were boiled down to a core 14 finalists across the main and student competitions. Here are the nine winning entries.
 
IGF winner Hofmeier pays it forward for Porpentine's <i>Howling Dogs</i>
9
IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs
by Leigh Alexander [03.29.13]
Cart Life's IGF booth was spraypainted and hijacked by another game -- thanks to Cart Life creator Richard Hofmeier himself. Learn about the Twine game that's "really dear" to him.
 
Road to the IGF: <i>ATUM</i>
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Road to the IGF: ATUM
by John Polson [03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
 
Road to the IGF: Michael Lee on <i>mindful xp</i>
 
Road to the IGF: Michael Lee on mindful xp
by John Polson [03.21.13]
Carnegie Mellon student Michael Lee speaks about his team's mindful xp, a collection of prototypes with meaningful mechanics, interactions, and goals of evoking a particular theme or personal experience.
 
Road to the IGF: The Fullbright Company's <i>Gone Home</i>
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Road to the IGF: The Fullbright Company's Gone Home
by Leigh Alexander [03.20.13]
Our Road to the IGF interview series talks to The Fullbright Company's Steve Gaynor about Gone Home, a first person exploration game that's earned an Excellence in Narrative nomination.
 
Road to the IGF: <em>LiquidSketch</em>
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Road to the IGF: LiquidSketch
by Frank Cifaldi [03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
 
Road to the IGF: Tale of Tales' <i>Bientot l'ete</i>
 
Road to the IGF: Tale of Tales' Bientot l'ete
by Leigh Alexander [03.14.13]
We talk to Tale of Tales about its Nuovo award-nominated Bientot l'ete, and how it aims to communicate the unwinnable nature of love and the raw ambivalence of meaningful human interaction.
 
Road to the IGF: <em>Lovers in a Dangerous Spacetime</em>
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Road to the IGF: Lovers in a Dangerous Spacetime
by Frank Cifaldi [03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
 
Road to the IGF: Anna Anthropy's <i>Dys4ia</i>
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Road to the IGF: Anna Anthropy's Dys4ia
by Leigh Alexander [03.12.13]
Our Road to the IGF series of interviews continues with a look at Anna Anthropy's Excellence in Narrative and Nuovo nominee Dys4ia, a poignant, personal game about hormone therapy and the self.
 
Road to the IGF: <em>Guacamelee!</em>
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Road to the IGF: Guacamelee!
by Frank Cifaldi [03.11.13]
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
 
Road to the IGF: <em>Starseed Pilgrim</em>
 
Road to the IGF: Starseed Pilgrim
by Frank Cifaldi [03.08.13]
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
 
Road to the IGF: <em>Super Hexagon</em>
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Road to the IGF: Super Hexagon
by Frank Cifaldi [03.06.13]
Terry Cavanagh tells us the origin story behind smartphone hit Super Hexagon, which could take home the prize for Excellence in Design when the 2013 Independent Games Festival takes place later this month.
 
Road to the IGF: Mahdi Bahrami's <i>Farsh</i>
 
Road to the IGF: Mahdi Bahrami's Farsh
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
 
'Road to the IGF' Pt. 2: more stories behind this year's top indie games
 
'Road to the IGF' Pt. 2: more stories behind this year's top indie games
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
 
Road to the IGF: Klaus Pedersen's <i>Back to Bed</i>
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Road to the IGF: Klaus Pedersen's Back to Bed
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
 
Road to the IGF: Scamehorn and Baard's <i>Super Space ____</i>
 
Road to the IGF: Scamehorn and Baard's Super Space ____
by Kris Graft [02.28.13]
"For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
 
Road to the IGF: Jeppe Carlsen and team's <i>140</i>
 
Road to the IGF: Jeppe Carlsen and team's 140
by Christian Nutt [02.25.13]
Gamasutra speaks to the team behind the IGF-nominated game about how marrying platforming and audio is trickier than it might sound at first blush, and why the game's visuals are so abstract.
 
Road to the IGF: Aleksey Abramenko's <i>Intrusion 2</i>
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Road to the IGF: Aleksey Abramenko's Intrusion 2
by Kris Graft [02.22.13]
Gunstar Heroes, Metal Slug and Castlevania -- these are few of the much-loved side-scrolling action games that inspired Aleksey Abramenko's Intrusion 2, which is up for IGF's Technical award.
 
Road to the IGF: Tomorrow Corporation's <i>Little Inferno</i>
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Road to the IGF: Tomorrow Corporation's Little Inferno
by Christian Nutt [02.20.13]
Gamasutra speaks to the team behind the the slightly controversial and decidedly subversive "throw your toys into the fire" send up of social games and consumer culture.
 
Road to the IGF: Michael Brough's <i>VESPER.5</i>
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Road to the IGF: Michael Brough's VESPER.5
by Kris Graft [02.15.13]
Imagine a video game in which your character can only take one step per day. Michael Brough not only imagined that game, but he created it in about a week and named it VESPER.5.
 
Road to the IGF: Subset Games' <i>FTL</i>
 
Road to the IGF: Subset Games' FTL
by Kris Graft [02.13.13]
Subset Games' "spaceship simulation roguelike-like" FTL took a year-and-a-half to make, but once it launched, it was an overnight sensation. Now it's up for two awards at IGF 2013.
 
Road to the IGF: Teknopants' <i>Samurai Gunn</i>
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Road to the IGF: Teknopants' Samurai Gunn
by Kris Graft [02.11.13]
Once you see other people playing Teknopants' games, you really can't wait to jump in and try them for yourself. His latest is Samurai Gunn, and it's up for the design award at IGF.
 
Road to the IGF: Mousechief's <i>7 Grand Steps</i>
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Road to the IGF: Mousechief's 7 Grand Steps
by Leigh Alexander [02.08.13]
In the latest installment of our Road to the IGF series, Mousechief's Keith Nemitz talks multi-generational family history game 7 Grand Steps, and how history helps us understand humanity.
 
'Road to the IGF' Pt.1: the stories behind this year's top indie games
 
'Road to the IGF' Pt.1: the stories behind this year's top indie games
by GDC Staff [02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every 2013 Independent Games Festival finalist - here's the first batch of interviews, including Kentucky Route Zero, Cart Life and Incredipede.
 
Road to the IGF: Henry Smith's <i>Spaceteam</i>
 
Road to the IGF: Henry Smith's Spaceteam
by Kris Graft [02.06.13]
As part of Gamasutra's Road to the IGF series, Spaceteam creator Henry Smith discusses the various influences he drew inspiration from, and what he plans to do next with the space genre.
 
Road to the IGF: Q-Games' <i>PixelJunk 4AM</i>
 
Road to the IGF: Q-Games' PixelJunk 4AM
by Leigh Alexander [02.04.13]
We talk to Q-Games' Rowan Parker, lead designer of IGF Excellence in Audio nominee PixelJunk 4AM, about the game's style and inspiration, and the role of indies in the changing video game landscape.
 
Road to the IGF: Simogo's <i>Year Walk</i>
 
Road to the IGF: Simogo's Year Walk
by Leigh Alexander [01.31.13]
The latest in our Road to the IGF series has Simogo talking about its haunting and intentionally-mysterious Visual Art nominee Year Walk, a divergence from the studio's familiar, cute tone.
 
Road to the IGF: Cardboard Computer's <i>Kentucky Route Zero</i>
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Road to the IGF: Cardboard Computer's Kentucky Route Zero
by Mike Rose [01.29.13]
As part of Gamasutra's Road to the IGF series, Elliott discusses the inspiration for Kentucky Route Zero, and why he's glad that the game's Kickstarter came before the big crowd-funding boom.
 
Road to the IGF: Lucky Frame's <i>Bad Hotel</i>
 
Road to the IGF: Lucky Frame's Bad Hotel
by Christian Nutt [01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game Bad Hotel, which has been nominated for an audio award.
 
Road to the IGF: Colin and Sarah Northway's <i>Incredipede</i>
 
Road to the IGF: Colin and Sarah Northway's Incredipede
by Mike Rose [01.23.13]
As part of Gamasutra's Road to the IGF series, Colin Northway discusses how the idea for Incredipede came about, and how the game's Greenlight debacle actually benefited the game in the end.
 
Road to the IGF: Santa Ragione's <i>MirrorMoon</i>
 
Road to the IGF: Santa Ragione's MirrorMoon
by Mike Rose [01.21.13]
As part of Gamasutra's Road to the IGF series, Santa Ragione's Pietro Righi Riva discusses where the idea for MirrorMoon came from, and why game jams are so important to indie studios.
 
Road to the IGF: Richard Hofmeier's <i>Cart Life</i>
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Road to the IGF: Richard Hofmeier's Cart Life
by Mike Rose [01.18.13]
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life, which has finally received a happy ending after many months of worry.
 
Road to the IGF: Blendo Games' <i>Thirty Flights of Loving</i>
 
Road to the IGF: Blendo Games' Thirty Flights of Loving
by Mike Rose [01.16.13]
As part of Gamasutra's Road to the IGF series, Chung discusses how a short 10 minute long title can be nominated alongside more lengthy endeavours, and why his games tend to be just that little more diverse and different.
 

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