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<title>Gamasutra Feature Articles</title>
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<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Sat,  6 Sep 2008 01:00:02 -0400</pubDate>
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<title>Lara Croft's Legacy: Moving Tomb Raider Forward</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/3778/tombraider_thumb.jpg" align="left" hspace="5"/&gt;Crystal Dynamics creative director Eric Lindstrom talks the challenges and joys of designing Lara's next steps forward in Tomb Raider: Underworld -- part renewal, part return to form?&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Fri,  5 Sep 2008 12:00:00 -0400</pubDate>
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<title>Revitalizing a Heritage: The Writing of Fallout 3</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/3775/fallout3_thumb.jpg" align="left" hspace="5"/&gt;As lead designer and writer of Fallout 3, Bethesda's Emil Pagliarulo is in a unique position to craft the game's style -- and he talks in-depth to Gamasutra about designing the much-awaited title.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Thu,  4 Sep 2008 12:00:00 -0400</pubDate>
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<title>The Whimsy Of Domain-Specific Languages</title>
<link>http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/382317846/the_whimsy_of_domainspecific_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/1654/domain_thumb.jpg" align="left" hspace="5"/&gt;Neversoft co-founder Mick West explores making your own mini-languages for games by creating Whimsy, a graphical DSL based on the abstract paintings of Parappa creator Rodney Alan Greenblat.&lt;/p&gt;
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<pubDate>Wed,  3 Sep 2008 12:00:00 -0400</pubDate>
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<title>Postmortem: 2K Boston/2K Australia's BioShock</title>
<link>http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~3/381365629/postmortem_2k_boston2k_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/3774/bioshock_thumb.jpg" align="left" hspace="5"/&gt;Starting a new series debuting notable Game Developer magazine postmortems online, project lead Finley reveals the secrets behind the creation of 2K Boston/Australia's seminal BioShock.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Tue,  2 Sep 2008 12:00:00 -0400</pubDate>
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