Ubisoft Montreal's Far Cry 2 has one of the most ambitious open-ended, emergent game narratives ever - and Gamasutra talks to its guardian, Patrick Redding, about just how he can pull it off. [07.18.08]
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E3: The Full Gamasutra Report [07.18.08] As the dust settles behind E3, Gamasutra presents a full breakdown of the eventful week, including all the interviews, all the press conferences (and our analysis thereof) - all the highlights and lowlights from Microsoft to Nintendo to Sony and beyond.
MGS4 Dominates June NPD, Drives PS3 Sales [07.18.08] PlayStation 3 exclusive Metal Gear Solid 4 has taken the top slot in NPD's June North American sales figures in its debut month with nearly 775k units sold, driving nearly double the PS3s sold over May, as Nintendo's DS becomes the top-selling game system.
Top Execs Criticize Current State Of E3 [07.18.08] A number of top executives have spoken out against the current downsized version of E3 after the end of the 2008 expo, with EA CEO John Riccitiello admitting that “I hate E3 like this”, and Ubisoft NA’s president agreeing that “E3 this year is terrible”.
Jeffery: Sega Not Trying To Be 'A Japanese Company In The West' [07.18.08] Talking to Gamasutra at E3, Sega of America president Simon Jeffery has been rejecting the traditional Japanese reliance on "a small number of huge games", suggesting: "We're trying to make sure that we don't make the mistake of being yet another Japanese company trying to be a Japanese company in the West."
Koch Media Reveals 'As Seen On TV' Brand [07.18.08] European publisher Koch Media has announced the company’s new “As Seen On TV” label, which will be used to publish a new range of family-focused titles based on popular local television show franchises such as Golden Balls and Deal or no Deal.
2008 Worlds In Motion Summit At Austin GDC Announces Full Schedule [07.18.08] The organizers of the Worlds In Motion Summit at Austin GDC have announced the full schedule outline for the market-leading conference on virtual worlds and social gaming, including execs from Neopets, IBM, Areae, NBC.com, Habbo and Three Rings discussing the state and future of online worlds.
Design Lesson 101 - Metal Gear [07.18.08] Could inverting the difficulty progression in a game lead to surprisingly positive experiences? In his latest 'Design Lesson 101' column, Raven game designer Manveer Heir examines Konami's MSX original Metal Gear for answers.
Nintendo: June NPD Shows Wii Now Top U.S. Console [07.18.08] Ahead of the release of NPD's June U.S. hardware and software sales figures, Nintendo has announced that the latest results show that after 20 months on the market, the Wii has become the U.S.'s top selling console, with 10.9 million sold.
[More News...]
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Surviving High School: A Mobile Survivor Story by Steve Palley [07.17.08] How do you succeed with original IP in the license-heavy cellphone game biz? Vivendi's Palley discusses the trials and tribulations of creating Surviving High School, which has sold over 10 million downloadable 'episodes' since launch. |
Measuring Responsiveness in Video Games by Mick West [07.16.08] Neversoft co-founder Mick West follows up his previous responsiveness article with a cunning how-to about using a digital camera to track 'controller lag' - benchmarking games from GTA through Heavenly Sword along the way. |
Sponsored Feature: Looks Aren't Everything: Making Games Act Real by Roger Chandler [07.16.08] In this Intel-sponsored thought piece, company veteran Roger Chandler looks at why trudging through the Uncanny Valley to create realistic interactions with virtual creatures may lead to upsides in AI, special effects, physics, and more. |
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Cryptic Studios, Inc. : UI Designer [07.20.08]
Cryptic Studios, Inc. : Games Programmer [07.19.08]
Star Enterprise Co Ltd. : Consultant Representative [07.19.08]
Firaxis Games : Artist (Environment) [07.18.08]
Firaxis Games : Lead Animator [07.18.08]
Firaxis Games : Senior Concept Artist [07.18.08]
THQ Corporate : Associate Project Mgr (Japanese Bilingual) [07.18.08]
Edge of Reality : Level Designer [07.18.08]
Relic Entertainment : SENIOR CHARACTER ARTIST [07.18.08]
TimeGate Studios : Sr. 3D Artist [07.18.08]
Snap TV Games : Flash programmer / SmartFox Server Programmer [07.18.08]
PlayFirst : PRODUCER - CASUAL GAMES [07.18.08]
Turbine Inc. : Game Systems Engineer [07.18.08]
Turbine Inc. : User Generated Content Engineer [07.18.08]
Turbine Inc. : Lead/Senior Graphics Engineer [07.18.08]
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Results from Game Design Challenge: The ESP Game
GameCareerGuide.com's Game Design Challenge: iPhone Exclusive
Ocean Summits and Virtual Fish: Games for a Sustainable Future
Artistic Enterprise: Advice on Portfolios, Software, and Schools
GameCareerGuide.com's Game Design Challenge: Spoken Word
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