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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 11.21.2009
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Crystal Dynamics —
CA,
USA
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Sr. Level Designer
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Crystal Dynamics is looking for a talented, enthusiastic, and highly motivated individual who will direct and manage all aspects of level creation and definition so that the design process runs cohesively with the core experience of our projects. For this role, we are looking for an individual with outstanding communication skills and a proven track record in level design.
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Monolith Productions — Kirkland,
WA,
USA
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Sr. Software Engineer, Engine - Monolith Productions - #113767
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision.
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Sucker Punch Productions — Bellevue,
WA,
USA
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Texture Artist
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Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.
Other Position(s) Available At Sucker Punch Productions
Character Artist
Network Programmer
3D Environment Artist
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Posted on: 11.20.2009
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Bungie LLC — Kirkland,
WA,
USA
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Server Programmer
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Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Bungie LLC — Kirkland,
WA,
USA
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Senior Environment Artist
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Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Bungie LLC — Kirkland,
WA,
USA
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Senior Network Engineer
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Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Crystal Dynamics —
CA,
USA
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Lead Designer
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Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for XBox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments.
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Monolith Productions — Kirkland,
WA,
USA
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Sr. Software Engineer, Engine - Monolith Productions - #114703
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As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles.
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Monolith Productions — Kirkland,
WA,
USA
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Sr. Concept Artist - Monolith Productions - #113768
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b>Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Monolith Productions — Kirkland,
WA,
USA
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Sr. FX Artist - Monolith Productions - 113935
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Monolith Productions — Kirkland,
WA,
USA
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Senior Software Engineer, Tools/Plug-ins - 113764
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Benefits Include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Monolith Productions — Kirkland,
WA,
USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
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Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Senior Level Designer
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Mission Designer (Intermediate)
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Rainbow Studios — Phoenix,
AZ,
USA
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Development Manager
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Rainbow Studios, a subsidiary of THQ, is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. We are continuing our legacy of industry-leading games by working on a variety of exciting and competitive projects. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years!
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Director of Development
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At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.
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Sledgehammer Games / Activision —
CA,
USA
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Development Director
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Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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THQ, Kaos Studios —
NY,
USA
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Studio Marketing Manager
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THQ, Kaos Studios is seeking a Studio Marketing Manager to join our growing development team. We are currently working on the newly announced "Homefront" FPS. Check out our website for more information on the project, living/working in the New York City area, and our awesome studio culture. www.kaosstudios.com
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THQ, Kaos Studios —
NY,
USA
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Game Designer
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THQ, Kaos Studios is seeking a Game Designer to join our growing development team. We are currently working on the newly announced "Homefront" FPS. Check out our website for more information on the project, living/working in the New York City area, and our awesome studio culture.
www.kaosstudios.com
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THQ, Kaos Studios —
NY,
USA
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Environment Art Supervisor
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THQ, Kaos Studios is seeking a Environment Art Supervisor to join our growing development team. We are currently working on the newly announced "Homefront" FPS. Check out our website for more information on the project, living/working in the New York City area, and our awesome studio culture. www.kaosstudios.com
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Vigil Games — Austin,
TX,
USA
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Senior Console Network Programamer
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In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Vigil Games — Austin,
TX,
USA
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Senior Game Designer – Warhammer 40K MMO
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In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Warner Bros Games — Chicago,
IL,
USA
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Sr. Concept Artist - WB Games (Chicago Location) - #114692
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The WB Games development studio in Chicago seeks a Senior Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Senior Concept Artist will create sketches and digital paintings of environments and characters.
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Warner Bros Games — Seattle,
WA,
USA
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Sr. Software Engineer, Engine - Surreal Software - #114006
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Surreal Software, a division of WB Games Inc., has a new opportunity for a smart and experienced senior engine programmer who will focus on core engine development and optimization for our current and future open world game titles. Our current title is “This is Vegas” – a humorous twist on the open world genre with an incredible cast of characters! This open world technology-base will be used for other future game titles on Xbox 360, PS3, and PC.
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Warner Bros Games — Chicago,
IL,
USA
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Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
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WB Games Inc. seeks a Senior Software Engineer to help us expand the Mortal Kombat franchise. Work in a dynamic team environment where you will be responsible for implementation of game play features, interface tools for content designers and help to support and expand the game engine. You will work closely with game designers, animators, artists, programmers and production staff to take this AAA product from concept to the store shelf.
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Warner Bros Games — Kirkland,
WA,
USA
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Sr. Software Engineer, Archives - WB Games Inc - #115354
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WB Games Inc. seeks a senior software engineer responsible for designing, implementing and maintaining the build archive and distribution system for all WBIE self-published titles. The Archive Engineer is responsible for ensuring that all WBIE games can be easily built from their source code and assets into their final shipping binaries across all SKUs. The Archive Engineer will work closely with WBIE development partners, QA and Operations on a daily basis.<
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Posted on: 11.19.2009
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2K Games — Novato,
CA,
USA
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Channel Marketing Manager
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Oversee coordination of all 2K retail-related marketing responsibilities with 2K divisions and North American Sales/Channel Marketing team.
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Carbine —
CA,
USA
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Sr. Game System Programmer
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Located in Aliso Viejo, California, Carbine was founded in 2005 as a division of NCsoft North America by former members of Blizzard Entertainment's World of Warcraft core development team. Since that time the studio has grown considerably, drawing some of the top talent in the industry; many of Carbine's talented employees have worked on such award-winning products as Diablo II, StarCraft, Metroid Prime, Fallout, Everquest and a number of other successful titles.
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LucasArts —
CA,
USA
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Lead Environment Artist
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The Lead Environment Artist oversees the development of run-time game environments by a team of environment artists. Partners closely with the Art Director, Project Lead, and Producers to address all issues related the creation environment art. Responsible for setting and maintaining the aesthetic and technical quality bar for the environment art team.
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LucasArts —
CA,
USA
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Lead Animator
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The Lead Animator is responsible for the creation of 3D character animation that meets the originality, creative and technical quality standards of LucasArts. Mentors and sets the example to others.
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Technical Artist
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Prop Artist (Temporary)
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Environment Artist (Temporary)
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Mission Scripter (Intermediate)
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
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Front End Programmer (Intermediate)
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Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Raven Software / Activision — Madison,
WI,
USA
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Senior Game Designer
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Raven Software, developer of numerous award winning games, including X Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Senior designer.
We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
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Raven Software / Activision — Madison,
WI,
USA
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Gameplay Programmer
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Raven Software, developer of numerous award winning games, including X Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Gameplay Programmer.
We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
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Raven Software / Activision — Madison,
WI,
USA
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Senior Technical Artist
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Raven Software, developer of numerous award winning games, including X Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Senior Technical Artist.
We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
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Relic Entertainment — Vancouver,
BC,
CAN
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Development Tester 2 (PC)
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for Development Testers to join our team.
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Relic Entertainment — Vancouver,
BC,
CAN
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Environment Artist
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Relic Entertainment is looking for an Environment Artist to help define and build creative landscapes in an exciting sci-fi setting. This job requires a broad set of skills including the ability to do basic concept work, contribute then expand the current art direction, work collaboratively with level designers, build ground textures, and create architectural/natural props.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Animator
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an experienced and motivated SENIOR ANIMATOR to join our team. Experience freedom of creativity and know your contribution is valued and recognized - by the Relic team, and also by gamers and industry experts around the globe.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Technical Animator/ Rigger
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an experienced and motivated Senior Technical Animator/ Rigger to join our team. Experience freedom of creativity and know your contribution is valued and recognized - by the Relic team, and also by gamers and industry experts around the globe.
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Relic Entertainment — Vancouver,
BC,
CAN
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Development Tester 2 (Console)
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for Development Testers to join our team.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Tools Programmer (Contract - Hire)
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Relic Entertainment, award winning developer of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes is looking for a Senior Tools Programmer. Our ideal candidate possesses outstanding communication skills and is capable of working with a team of engineers, designers and artists in the design and implementation of cutting edge tools & games for our worldwide online efforts. Collaborating with the Producer and other project Leads, and with the help of your fellow programmers, you will help to determine and ensure the correct implementation of every aspect of the game’s technical requirements and online agenda.
* This is a 9 month contract position.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Character Artist
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an experienced and motivated SENIOR CHARACTER ARTIST to join our team. Experience freedom of creativity and know your contribution is valued and recognized - by the Relic team, and also by gamers and industry experts around the globe.
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Relic Entertainment — Vancouver,
BC,
CAN
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Animator
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an experienced and motivated ANIMATOR to join our team. Experience freedom of creativity and know your contribution is valued and recognized - by the Relic team, and also by gamers and industry experts around the globe.
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Relic Entertainment — Vancouver,
BC,
CAN
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Associate Online Community Specialist (Contract - Hire)
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an Administrator of Online Services to join our team.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Multiplayer Designer
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Everybody wants to make great games. Come to Relic, and you will.
We’re looking for a senior level multiplayer designer – an individual contributor that designs games through content, interface and engineering abilities while inspiring peers by both technical skill and behavioral maturity.
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Relic Entertainment — Vancouver,
BC,
CAN
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Helpdesk Technician (6-Month Contract)
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Relic Entertainment, award winning developers of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes, is looking for an experienced and motivated HELPDESK TECHNICIAN to join our team. Without happy computers, we’re unable to do what we do best – make great games! Here’s your chance to support our production staff maintain the quality of the work they do by providing technical support to all IT users in the organization. The Helpdesk Technician focuses on all aspects of hardware and software that employees use on a day-to-day basis at their work stations.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Associate Producer
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Relic Entertainment, award-winning developer of Homeworld, Dawn of War and Company of Heroes, wants an experienced and motivated Senior Associate Producer to help us manage Warhammer 40,000: Space Marine, our new console action RPG set in the Warhammer 40K Universe.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Level Designer
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Relic is looking for a Level Designer with an established body of work on AAA console action games or shooters. The successful candidate will have strong design and artistic sense, solid level building skills, and a thorough understanding of the intricacies and performance requirements of level design. The Level Designer will work closely with the Design and Environment teams to stage compelling game play encounters.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior UI Artist
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Relic Entertainment is looking for a UI Artist to extend and expand the Space Marine front end. The position requires the ability to work independently developing interface solutions based on specs created by the Art Director and Lead Designer. They should be an expert in Photoshop, Illustrator, and Flash. He/she should be adept to technical problem solving working alongside programmers. Candidates must have a diploma or BA in Graphic Design, Interactive Design or Motion Graphics.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior Network Programmer (Contract - Hire)
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The Company of Heroes team is looking for an experienced Senior Network Programmer. The ideal candidate possesses outstanding communication skills and is capable of working with a team of designers, programmers and artists in the design and implementation of cutting edge games.
* This is an 8 month contract position.
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Vicarious Visions / Activision — Albany,
NY,
USA
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Senior Software Engineer
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Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers.
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Vicarious Visions / Activision — Albany,
NY,
USA
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Software Engineer
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Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers.
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Volition — Champaign,
IL,
USA
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Senior C/C++ AI Programmer
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Volition is one of THQ's premier internal game development studios. We are the creators of such franchises as Saints Row, Red Faction, and the Descent/Freespace series. We have most recently released the highly successful Saints Row 2 and Red Faction Guerilla. We offer a casual work environment, a comprehensive benefits package, and the opportunity to have fun solving technically challenging problems.
Other Position(s) Available At Volition
Senior Technical Animator
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Volition — Champaign,
IL,
USA
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Designer
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Volition is located in Champaign, IL and is one of THQ's premier internal game development studios. We are the creators of such franchises as Saints Row, Red Faction, and the Descent/Freespace series. We have most recently released the highly successful Saints Row 2 and Red Faction Guerilla We offer a casual work environment, a comprehensive benefits package, and the opportunity to have fun solving technically challenging problems.
Other Position(s) Available At Volition
Senior Technical Animator
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YAGER Development — Berlin,
Be,
DEU
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Senior Associate Producer
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YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 90 people from 15 different countries.
New: Yager Development Announces Collaboration with 2K Games on New Project for Current Generation Consoles and PC.
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Zindagi Games — Camarillo,
CA,
USA
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Game Designer
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We are a 2nd party studio working on cutting edge AAA titles for a major publisher and we are looking for a smart, talented, and team-oriented, creative force to join us! Zindagi literally means 'life' and a better life is what we hope to provide. Work at a company where your life is part of the equation. Good employers care about their employees at work, great employers care about their employees, period.
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Zoe Mode —
CA,
USA
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Senior Technical Artist
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Zoë Mode makes games for everyone – delightful, social, and effortlessly fun games. With over 120 people, studios in Brighton, London and San Francisco, we support a culture where each studio fosters a creative team environment with a love of play, a drive for excellence, and a commitment to innovation. If your expertise in your craft is matched by a passion for games and powerful desire to create something special in a positive work environment, we want to hear from you!
Other Position(s) Available At Zoe Mode
Senior Animator
Senior Programmer
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Posted on: 11.18.2009
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Budcat / Activision —
IA,
USA
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Level Designer
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Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.
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Budcat / Activision —
IA,
USA
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Environment Artist
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Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.
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Bungie LLC — Kirkland,
WA,
USA
|
Gameplay Design Lead
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Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Bungie LLC — Kirkland,
WA,
USA
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3D Artist (Contract)
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Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Sledgehammer Games / Activision —
CA,
USA
|
Lead Online/Multiplayer Designer
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|
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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Sledgehammer Games / Activision —
CA,
USA
|
Lead Environment Artist
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Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Manager, Game Design
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Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
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Terminal Reality —
TX,
USA
|
Sr. XBOX Live Programmers
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Terminal Reality is looking for a Senior XBOX Live Programmer to play a critical role in the development of a future AAA title utilizing Natal. TRI offers a fun challenging atmosphere. We enjoy a collaborative team environment and a cool, active company-culture. This position will require someone with a strong desire to create top-quality ACTION games.
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Posted on: 11.17.2009
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Blue Castle Games Inc — Burnaby,
BC,
CAN
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Producer - ACTION PROJECT
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Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new Action project and are looking for an experienced Producer to oversee its development.
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Blue Castle Games Inc — Burnaby,
BC,
CAN
|
Lead Animator - ACTION PROJECT
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Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new Action project which is where you come in.
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Day 1 Studios — Chicago,
IL,
USA
|
Level Designer
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You will work closely with the Producer and design team to develop multiple balanced and accessible subsystems and mechanics within the game. You will generate technical specs while working with concept artists to visualize concepts and interface with the production team to ensure that vision is realized. You will collaborate with game artists and designers on level and asset creation to deliver exceptional play experiences to our audience. Emphasizing the fun factor will be your main focus.
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Digital Extremes — London,
ON,
CAN
|
Level Designer
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Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team. We are currently hiring top-notch talent to join us in London, Ontario.
Known for the co-creation of Epic's Unreal™ franchise, DE recently released Dark Sector on its brand-new proprietary technology, the Evolution Engine. Following its success, the studio has expanded to two teams, working on a high profile unannounced project and Bioshock2 Muiltiplayer, sequel to the 2007 Game of the Year.
Other Position(s) Available At Digital Extremes
Senior Environment Artist
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FreeStyleGames / Activision —
EN,
GBR
|
Senior Designer
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FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one.
We are looking for a Senior Designer to join the team. The ideal candidate should be enthusiastic, driven and have a desire to make great music games.
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FreeStyleGames / Activision —
EN,
GBR
|
VideoGame Programmers – Online Specialists
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FreeStyleGames is looking for programmers who have experience with network and online programming, to work on the next-generation of games and technology.
We are looking for programmers who have the skills and talent to create the code which will power DJ Hero. We are looking for people who want to innovate and drive next-gen gaming to it's full potential.
We seek people who are self motivated and can deliver high performance, robust code to realistic deadlines.
FreeStyleGames always considers candidates who may not have experience of working in the games industry, but have the desire, ambition and potential to make games for a living.
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FreeStyleGames / Activision —
EN,
GBR
|
Gameplay Programmer
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FreeStyleGames is looking for programmers who have the skills and talent to create the code which will power our exciting and original games currently in development. We are creating great games on PS3, Wii and Xbox360 and we are looking for people who want to innovate and drive next-gen gaming to its full potential.
We want people who are self motivated and can deliver high performance, robust code to realistic deadlines.
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FreeStyleGames / Activision —
EN,
GBR
|
Technical & Special FX Artist
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FreeStyleGames is now looking for enthusiastic & creative candidates to join our Art Department as a Senior Technical Artist with the combined ability to design and create outstanding in-game special FX for DJ Hero.
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FreeStyleGames / Activision —
EN,
GBR
|
Lead UI Artist
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FreeStyleGames is now looking for an enthusiastic & creative candidate to expand, develop and lead our UI Art team.
The ideal candidate is expected to have proven experience within a similar role however this shouldn’t prevent senior candidates without lead experience from applying.
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FreeStyleGames / Activision —
EN,
GBR
|
Senior UI Artists
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FreeStyleGames is now looking for enthusiastic & creative candidates to expand and develop our UI Art team.
The ideal candidates are expected to have proven experience within a similar role, be exceptionally creative, good communicators, have a positive team contribution showing high levels of enthusiasm and have a keen and fresh eye for graphic design.
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FreeStyleGames / Activision —
EN,
GBR
|
Online Lead Programmer
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FreeStyleGames are looking for programmers who have the skills and talent to create the code which will power our exciting and original games currently in development. We are creating great games on PS3, Wii and Xbox360 and we are looking for people who want to innovate and drive next-gen gaming to its full potential.
We want people who are self motivated and can deliver high performance, robust code to realistic deadlines.
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FreeStyleGames / Activision —
EN,
GBR
|
Audio Lead Programmer
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DJ Hero developers FreeStyleGames are a vibrant and exciting VideoGame development studio based in Leamington Spa, England, with offices also in London and Brighton. Formed in 2002, FreeStyleGames was acquired in September 2008 by the publisher of the massively successful Guitar Hero series, Activision.
FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one.
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Gameloft —
NY,
USA
|
2D Sprite / Pixel Artist
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As a key member of the development team, you’ll link up with imaginative design teams to create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Asphalt 4, Zombie Infection, Castle of Magic, Soul of Darkness, Spiderman: Toxic City, Assassin’s Creed, and Prince of Persia.
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LucasArts —
CA,
USA
|
Lighting/Art Technical Director
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Work in conjunction with the art Leads and programming teams to develop tools, scripts and plug-ins to streamline art pipelines and workflow specific to environments and lighting.
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Nihilistic Software — Novato,
CA,
USA
|
Console Network Programmer
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In-house engine, multiplayer action, FPS. Do I have your attention? Nihilistic is looking for a sharp engine programmer with a network focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.
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Nihilistic Software — Novato,
CA,
USA
|
Senior Console Graphics Programmer
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In-house engine, cutting edge graphics, R&D, FPS. Do I have your attention? Nihilistic is looking for a sharp engine programmer with a rendering focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We're located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Powerhead Games —
NY,
USA
|
Senior Programmer
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Tired of office parks and drive through lunches?
Want to work in the greatest city in the world?
Want to work with the greatest people in the world?
We are Powerhead Games. The best company you've probably never heard about. We have shipped million sellers, but still maintain a fun and friendly atmosphere.
Join us.
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Sledgehammer Games / Activision —
CA,
USA
|
Senior Concept Artist
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Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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Sledgehammer Games / Activision —
CA,
USA
|
Audio Engineer
|
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Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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Sledgehammer Games / Activision —
CA,
USA
|
Tools Engineer
|
|
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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Sledgehammer Games / Activision —
CA,
USA
|
Gameplay Engineer
|
|
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
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THQ — Carlsbad,
CA,
USA
|
Principal Rendering Programmer
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Love surfing? How about heading down to the beach after work? THQ's San Diego studio is looking for a Principal Rendering Programmer to work on our PS3/360 blockbuster franchises. This is an amazing opportunity to work on world class product in one of the most beautiful places in the world. If you are a Rendering guru, we want you!
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Warner Bros Games — Kirkland,
WA,
USA
|
Director, Technical Design
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP
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Warner Bros Games — Kirkland,
WA,
USA
|
Sr. Software Engineer, Archives - WB Games Inc - #115354
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Warner Bros Games — Seattle,
WA,
USA
|
Lead Software Engineer - Surreal Software - #115400
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Warner Bros Games — Chicago,
IL,
USA
|
Art Lead, Characters - WB Games (Chicago Location) - #115397
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Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
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Posted on: 11.16.2009
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Edge of Reality — Austin,
TX,
USA
|
Test Engineer
|
|
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. We are working closely with BioWare on Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games.
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High Moon / Activision — Carlsbad,
CA,
USA
|
Senior Sound Designer
|
|
High Moon Studios, part of Activision Blizzard, is developing a high-profile, action-packed AAA title for Xbox 360, PlayStation 3 and PC. Based in San Diego, we offer a creative and challenging environment that fosters collaboration, mentorship and camaraderie. We're dedicated to making successful high quality games and are looking for outstanding candidates to join our talented team!
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LucasArts —
CA,
USA
|
Multiplayer/Networking Engineer
|
|
The Multiplayer Engineer will focus on multiplayer programming for upcoming LucasArts games. 3+ years experience in the area of Network & Multiplayer engineering specifically for console games, and prior programming experience on XBOX360 or PS3 is required. Broad understanding of computer and game networking systems, including DNS, NAT, firewall, security methods, peer-to-peer and client server models also a must. Help us build the next generation of console games at LucasArts!
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LucasArts —
CA,
USA
|
Sr. Graphics Engineer
|
|
LucasArts is looking for the best of the best real-time graphics engineers, specifically someone who has the solid technical experience and creativity of getting the most of both PS3 and Xbox 360 hardware. This candidate will be exposed to and expected to advance the performance, quality, and usability of numerous internally developed rendering technologies such as dynamic & baked lighting, dynamic shadows, HDR, and many more.
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LucasArts —
CA,
USA
|
Sr. Core/PS3 Engineer
|
|
LucasArts is looking for a Sr. Core/PS3 Engineer. Ideally we are looking for a senior level generalist with good knowledge of the low-level optimizations and heavy expertise on some of the core subsystems. You should be very knowledgeable on the PS3 console, & SPU's, GPU's etc.
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LucasArts —
CA,
USA
|
Sr. Tools Engineer
|
|
LucasArts has top secret projects in development and is hiring Senior Engineers in all disciplines. The Senior Tools Engineer should be experienced in large-scale game tools development. Excellent skills in C++ are required, experience in C# desirable. Understanding of platform runtime data requirements and experience with efficient content-developer pipelines is necessary. If you are a Senior Engineer with experience building and shipping titles on the Xbox360 and PS3, we want to talk to you!
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LucasArts —
CA,
USA
|
Sr. Character TD
|
|
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for CG characters.
Develop a general character framework for upcoming projects in Maya, working in conjunction with the project leaders and the programming team. Framework includes skeletal and facial systems, workflows, and user interface.
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LucasArts —
CA,
USA
|
Environment Artist
|
|
The Environment Artist conceptualizes, models, textures and lights run-time game environments in order to meet the aesthetic, creative and technical quality standards of the company.
|
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Nihilistic Software — Novato,
CA,
USA
|
Gameplay Programmer
|
|
Critically acclaimed action franchise. Do I have your attention? Nihilistic is looking for a sharp gameplay programmer with a passion for console games. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Nihilistic Software — Novato,
CA,
USA
|
3D Artist—Painter/Modeler
|
|
Nihilistic Software is looking for a resourceful painter-modeler with an aptitude for environments. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.
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Nihilistic Software — Novato,
CA,
USA
|
Senior/Lead UI Designer/Artist
|
|
Nihilistic Software is looking for a resourceful Senior/Lead UI Designer/Artist, think you're the one we're looking for? Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.
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Vigil Games — Austin,
TX,
USA
|
Systems Designer – Warhammer 40K MMO
|
|
In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Posted on: 11.14.2009
Posted on: 11.13.2009
|
TimeGate Studios —
TX,
USA
|
Graphics Programmer
|
|
TimeGate is looking for talented, enthusiastic game developers to join our team! We are currently developing a next-generation MMO and FPS. If you enjoy working in a creative environment with the most talented people in the industry, then TimeGate is for you. Make sure to visit our website for all career opportunities at TimeGate (www.timegate.com).
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TimeGate Studios —
TX,
USA
|
Associate Producer
|
|
TimeGate is looking for talented, enthusiastic game developers to join our team! We are currently developing a next-generation MMO and FPS. If you enjoy working in a creative environment with the most talented people in the industry, then TimeGate is for you. Make sure to visit our website for all career opportunities at TimeGate (www.timegate.com).
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TimeGate Studios —
TX,
USA
|
Game Designer
|
|
TimeGate is looking for talented, enthusiastic game developers to join our team! We are currently developing a next-generation MMO and FPS. If you enjoy working in a creative environment with the most talented people in the industry, then TimeGate is for you. Make sure to visit our website for all career opportunities at TimeGate (www.timegate.com).
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Posted on: 11.12.2009
|
OnLive Inc. —
CA,
USA
|
Game Services Software Engineer
|
|
Want to help change the face of the video game industry? Join the team at OnLive and help us launch the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs. You will be working on leading edge technology as a part of the team that is shaping the future of gaming.
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Posted on: 11.11.2009
|
Planet Moon Studios —
CA,
USA
|
Lead Level Designer
|
|
PLANET MOON STUDIOS, a leading developer of critically-acclaimed games since 1997 (MDK, Giants: Citizen Kabuto, Armed & Dangerous, INFECTED, Smarty Pants, After Burner: Black Falcon, Battle of the Bands & Drawn to Life: the Next Chapter), seeks an experienced Lead Level Designer. Qualified candidates will have lead- or senior-level experience on at least one shipped title. We offer competitive salary, benefits, & the opportunity to work with industry veterans on a very polished project.
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Posted on: 11.10.2009
|
Eat Sleep Play, Inc —
UT,
USA
|
Sr. Online Software Engineer
|
|
We are an experienced group of video game developers who have been making hit games since 1993. Our studio is located in beautiful Salt Lake City, UT. Within our ranks you will find key team members who have made significant contributions to many hit titles.
In August of 2007 Eat Sleep Play, Inc was formed in order to continue providing gamers with small-to-medium sized titles that look great, run fast, and -- most importantly -- are fun and commercially viable.
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|
Posted on: 11.07.2009
|
FarSight Studios —
CA,
USA
|
Software Engineer
|
|
FarSight is located in beautiful Big Bear Lake, California, an alpine lake and all-season resort community at 7,000 feet elevation in the San Bernardino mountain range northeast of Los Angeles. Big Bear offers hiking, fishing, waster-skiing, and mountain biking in the summer, as well as three local ski resorts in the winter. The relatively low cost for Southern California and relaxed lifestyle of Big Bear make it a wonderful place to live and work.
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Posted on: 11.06.2009
|
Demiurge Studios — Cambridge,
MA,
USA
|
Senior Game Designer
|
|
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for pc and the latest consoles. We offer competitive salaries, benefits and sane working hours. What more could you ask for?
We're looking for an experienced game designer. Communication, organization and leadership are key. We want talent, we want imagination, we want design. Our team is growing - come join us!
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Posted on: 11.05.2009
|
Airtight Games —
WA,
USA
|
Producer
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge" and the upcoming, new IP developed with Capcom called "Dark Void". We are beginning production on another original AAA IP with a top tier publisher this spring and are currently recruiting top notch talent for key positions. This is a chance to get on board a unique project with a quality focused development and publishing team.
|
|
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Carbine —
CA,
USA
|
Animation Systems Programmer
|
Located in Aliso Viejo, California, Carbine was founded in 2005 as a division of NCsoft North America by former members of Blizzard Entertainment's World of Warcraft core development team. Since that time the studio has grown considerably, drawing some of the top talent in the industry; many of Carbine's talented employees have worked on such award-winning products as Diablo II, StarCraft, Metroid Prime, Fallout, Everquest and a number of other successful titles.
Other Position(s) Available At Carbine
Senior UI Designer
|
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EZD Productions — Walnut Creek,
CA, USA
|
Producers
|
Posted on: 11.04.2009
|
id software — Mesquite,
TX,
USA
|
QA Supervisor
|
|
At id Software, we’re looking for talented, ambitious, and passionate individuals eager to join our accomplished team of developers working on the industry’s most innovative and anticipated games.
Transcending the games industry, id's iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers.
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|
Posted on: 11.03.2009
Posted on: 11.02.2009
|
ZeniMax Media —
MD,
USA
|
Database Administrator
|
|
Want to work on the next great MMO? We need you! We've assembled a great team of dedicated smart game developers, but are still looking for some great talent.
ZeniMax Online Studios is part of ZeniMax Media, renowned developer and publisher of interactive entertainment products. Together our divisions and studios have created world-renowned games such as Fallout 3, The Elder Scrolls IV: Oblivion, DOOM, QUAKE, and Wolfenstein.
|
|
Posted on: 10.30.2009
|
Gameloft —
NY,
USA
|
Senior 3D Artist for iPhone games!
|
|
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Senior 3D Artist to join their existing talent pool creating iPhone games. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you’ll take charge of all 3D artwork for visuals of our games as well as game conception.
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Gameloft —
NY,
USA
|
Senior 3D Graphics Programmer- iPhone games!
|
|
Do you want to join an exciting & dynamic environment? Now is your chance to work on awesome iPhone games like: Oregon Trail, Hero of Sparta, NFL 2010, Real Soccer 2010, Assassin’s Creed, Terminator Salvation, Asphalt 5, just a few of the 250 games that Gameloft has created since its inception. As a member of our engineering team you will be part of the full development cycle of 3D video games for iPhone from start to finish, primarily focusing on 3D graphics.
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|
Posted on: 10.29.2009
Posted on: 10.28.2009
|
Demiurge Studios — Cambridge,
MA,
USA
|
Senior Artist
|
|
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for outstanding senior artists. Experience, personality and teamwork are key. Strong traditional & digital art skills required. Our team is growing - come join us!
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Demiurge Studios — Cambridge,
MA,
USA
|
Senior Engineer
|
|
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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IO Interactive — Copenhagen,
DNK
|
UI Designer
|
|
Io Interactive is looking for an experienced UI designer for one of our exciting AAA projects.
You will be part of a great, talented and motivated team. You will be working closely with the UI programmer and the two of you will have the opportunity to making the greatest best working UI for our game. You will also be working closely with art director and game designer that will give you feedback and guidance when needed.
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Posted on: 10.27.2009
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Outso Ltd —
CA,
USA
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Producer
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Outso Ltd are one of the market leaders in 3D Virtual Worlds on consoles and is now looking for talented, self-motivated individuals. Outso offers the opportunity to work on some of the highest profile IP’s in the games world in addition to a number of ground breaking internal projects. In addition Lockwood Publishing will release a ground breaking new title developed by Outso Ltd for PlayStation Home at the end of November 2009 which will revolutionise the platform.
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Outso Ltd — Nottingham,
ML,
GBR
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Animator
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Outso Ltd requires a highly experienced and self motivated Animator for their office in Nottingham, UK. The candidate will need to be able to design, produce, and implement animation assets to a very high standard and to the timescales agreed with the line manager. Knowledge of PlayStation Home and social gaming will be a definite advantage.
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Outso Ltd — Nottingham,
ML,
GBR
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Senior Producer
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Outso Ltd requires a highly experienced and self motivated Senior Producer. The candidate must have an excellent track record in delivering high quality product to time. Knowledge of Playstation Home and social gaming will be a definite advantage.
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Posted on: 10.26.2009
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Guildhall at SMU —
TX,
USA
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Lecturer/Software Development
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The mission of The Guildhall at SMU is to provide the world's premier education and training center for development, and to serve as a focal point for the video game industry and community.
The Guildhall at SMU is a place, a faculty, a student body, and a vision shared by experienced game development leaders and aspiring professionals.
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Posted on: 10.23.2009
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A2M — Montreal,
PQ,
CAN
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Programming opportunities – new major project
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A major new action/adventure production is starting in Montreal. Still in early development, the project offers an exciting opportunity to contribute to an up and coming IP.
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Page 44 Studios —
CA,
USA
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Mid-to-Senior Console Engineer
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Make a difference on your next project and come join us at Page 44 Studios. We are working on an extremely high profile, multi-platform project that is soon to be announced and need great teammates with good heads on their shoulders to help us make a great product.
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