 |

 |
 |
24 Seven Inc.
|
(2) |
| |
 |
2K Czech
|
(2) |
| |
 |
2K Games
|
(4) |
| |
 |
2K Marin
|
(7) |
| |
 |
2K Sports
|
(3) |
| |
 |
A Bit Lucky, Inc.
|
(1) |
| |
 |
A2Z-OC Research and Development Center
|
(8) |
| |
 |
Addmired, Inc.
|
(2) |
| |
 |
Adhesive Games
|
(4) |
| |
 |
Adult Swim
|
(1) |
| |
 |
Airtight Games
|
(3) |
| |
 |
Atari
|
(2) |
| |
 |
Autodesk, Inc
|
(1) |
| |
 |
Avalanche Studios
|
(2) |
| |
 |
Bally Technologies
|
(1) |
| |
 |
Beachhead / Activision
|
(5) |
| |
 |
Bigpoint
|
(1) |
| |
 |
BioWare Austin
|
(1) |
| |
 |
Black Lantern Studios, Inc
|
(1) |
| |
 |
Blizzard Entertainment
|
(19) |
| |
 |
Capcom Game Studio Vancouver, Inc
|
(7) |
| |
 |
Carbine Studios
|
(2) |
| |
 |
CCP - North America
|
(5) |
| |
 |
ChangYou.com US Inc.
|
(1) |
| |
 |
Checkpoint Studios
|
(1) |
| |
 |
Cryptic Studios
|
(2) |
| |
 |
Crytek
|
(2) |
| |
 |
DePaul University
|
(1) |
| |
 |
Disney Interactive Studios/Junction Point Studios
|
(3) |
| |
 |
Disney Mobile - Palo Alto
|
(1) |
| |
 |
Dubai Police
|
(1) |
| |
 |
EA
|
(1) |
| |
 |
Edge of Reality
|
(1) |
| |
 |
EEDAR
|
(1) |
| |
 |
Filament Games LLC
|
(4) |
| |
 |
Finger Food Studios
|
(6) |
| |
 |
Funzio
|
(2) |
| |
 |
Game Circus LLC
|
(1) |
| |
 |
Gameloft
|
(5) |
| |
 |
Gazillion Entertainment
|
(1) |
| |
 |
Havok
|
(1) |
| |
 |
Hexify
|
(1) |
| |
 |
High 5 Games
|
(6) |
| |
 |
HumaNature Studios
|
(1) |
| |
 |
Infinity Ward / Activision
|
(2) |
| |
 |
Inhance Digital Corp
|
(2) |
| |
 |
Insomniac Games
|
(5) |
| |
 |
iRacing.com
|
(1) |
| |
 |
Irrational Games
|
(4) |
| |
 |
iWin, Inc.
|
(1) |
| |
 |
Kansas City Art Institute
|
(1) |
| |
 |
Kiz Toys Creative Studio
|
(2) |
| |
 |
KOG-LU USA
|
(1) |
| |
 |
Lantern
|
(3) |
| |
 |
LOLapps
|
(6) |
| |
 |
LucasArts
|
(1) |
| |
 |
Magic Pixel Games
|
(2) |
| |
 |
Maxis
|
(1) |
| |
 |
Merge Interactive
|
(2) |
| |
 |
Metaversal Studios
|
(1) |
| |
 |
Mighty Play
|
(1) |
| |
 |
Mindspark
|
(2) |
| |
 |
Mixamo, Inc
|
(1) |
| |
 |
Mob Science
|
(1) |
| |
 |
NetherRealm Studios
|
(1) |
| |
 |
Ninja Bam
|
(1) |
| |
 |
Nintendo of America Inc.
|
(3) |
| |
 |
Penn State Erie, The Behrend College
|
(1) |
| |
 |
Perfect World Entertainment
|
(1) |
| |
 |
Performance Designed Products
|
(1) |
| |
 |
Phosphor Games Studio
|
(1) |
| |
 |
Playdek Inc.
|
(3) |
| |
 |
Playdom
|
(1) |
| |
 |
PLYFE
|
(1) |
| |
 |
PopCap
|
(2) |
| |
 |
PopCap Games
|
(1) |
| |
 |
Poptropica
|
(1) |
| |
 |
Qualcomm
|
(2) |
| |
 |
Quantic Dream
|
(1) |
| |
 |
Radical Entertainment / Activision
|
(1) |
| |
 |
Red 5 Studios
|
(2) |
| |
 |
Remedy Entertainment
|
(2) |
| |
 |
Respawn Entertainment
|
(1) |
| |
 |
Retro Studios
|
(3) |
| |
 |
Riot Games
|
(6) |
| |
 |
Rockstar - RAGE
|
(3) |
| |
 |
Rockstar Leeds
|
(1) |
| |
 |
Rockstar North
|
(1) |
| |
 |
Rockstar San Diego
|
(6) |
| |
 |
Rovio Entertainment Ltd
|
(1) |
| |
 |
Sanzaru Games Inc.
|
(1) |
| |
 |
Seven45 Studios
|
(1) |
| |
 |
Sifteo Inc
|
(2) |
| |
 |
Slant Six Games
|
(2) |
| |
 |
Sledgehammer Games / Activision
|
(3) |
| |
 |
Sony Computer Entertainment America - Santa Monica
|
(8) |
| |
 |
Sony Computer Entertainment America LLC
|
(15) |
| |
 |
Southern New Hampshire University
|
(1) |
| |
 |
Spark Unlimited, Inc.
|
(2) |
| |
 |
Spooky Cool Labs
|
(3) |
| |
 |
Sucker Punch Productions
|
(3) |
| |
 |
SuperBot Entertainment, inc.
|
(6) |
| |
 |
TalentScotland
|
(1) |
| |
 |
Telltale Games
|
(1) |
| |
 |
Tencent Boston
|
(4) |
| |
 |
The Workshop
|
(1) |
| |
 |
THQ Montreal
|
(5) |
| |
 |
TimeGate Studios
|
(4) |
| |
 |
TouchFactor Inc.
|
(1) |
| |
 |
Toys for Bob / Activision
|
(4) |
| |
 |
Treyarch / Activision
|
(10) |
| |
 |
Trilogy Studios
|
(1) |
| |
 |
Trion Worlds
|
(12) |
| |
 |
Turner Broadcasting System
|
(1) |
| |
 |
Turtle Rock Studios, Inc.
|
(1) |
| |
 |
Twistory LLC.
|
(1) |
| |
 |
Ubisoft
|
(1) |
| |
 |
Ubisoft Massive
|
(2) |
| |
 |
United Visual Artists
|
(1) |
| |
 |
University of Oklahoma - Norman
|
(2) |
| |
 |
University of Wisconsin-Stout
|
(1) |
| |
 |
Vicarious Visions / Activision
|
(3) |
| |
 |
Vicious Cycle Software, Inc
|
(1) |
| |
 |
Visceral Games Redwood Shores
|
(2) |
| |
 |
Visual Concepts
|
(4) |
| |
 |
Walt Disney Parks and Resorts
|
(6) |
| |
 |
Warner Bros Games
|
(2) |
| |
 |
Warner Bros. Home Entertainment Group
|
(3) |
| |
 |
Wooga
|
(1) |
| |
 |
XMG
|
(1) |
| |
 |
ZeniMax Online Studios
|
(3) |
| |
 |
Zindagi Games
|
(2) |
| |
|
 |

THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
|
|
|

Posted on: 02.03.2012
|
Slant Six Games — Vancouver,
BC,
CAN
|
Software Engineer (Audio, UI, Tools, Systems)
|
|
Voted 7th Best Company to work for in BC, Slant Six Games is a large independent video game development studio based in beautiful Vancouver. Current projects: Resident Evil: Operation Raccoon City. Releases include SOCOM: Tactical Strike, SCEA, (Best PSP Multiplayer Experience E3 2007 & Elan Award Best Handheld Game of the Year). SOCOM: Confrontation PS3, SOCOM: Fireteam Bravo 3 PSP, and SOCOM: Cold Front. Graphics rendering engine SCEA’s Syphon Filter: Dark Mirror.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Lead Software Engineer, Platform
|
|
Blizzard Entertainment is looking for a talented and enthusiastic lead software engineer to join our Battle.net team in Irvine, California.
The new Battle.net is a full-featured online game service that delivers the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Designed specifically around Blizzard Entertainment titles, Battle.net includes a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system,
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Server
|
|
Blizzard Entertainment is seeking a highly skilled senior software engineer to join the World of Warcraft server team. The ideal applicant is someone who enjoys playing MMOs and hungers to understand the workings and infrastructure of a massive online gaming environment. The individual must also enjoy the challenge of implementing new game systems for players to experience, while diagnosing tough problems and keeping the server code maintainable and optimized.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Mobile
|
|
Are you passionate about mobile devices and mobile video gaming? Are you a professional ‘Jack of all trades’ who loves tackling new challenges and mastering new technologies? Welcome to the Blizzard Entertainment mobile team where our goal is to bring Blizzard Entertainment’s amazing worlds to mobile devices. We are currently looking for qualified software engineers.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Mobile Web Front End Engineer
|
|
Blizzard Entertainment is seeking a front end engineer to join the web and mobile team. This engineer can expect to create mobile-optimized versions of Battle.net websites such as the World of Warcraft, Starcraft II, Diablo III community sites, and account management. The ideal candidate is an expert with web development for mixed platforms, including phones, tablets, and PCs.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Console -- Graphics Specialist
|
|
Blizzard Entertainment is seeking an enthusiastic senior software engineer to be a key contributor on the Diablo team. This position is responsible for developing rendering subsystems on multiple console platforms and ensuring the best representation of the game's artistic vision.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Gameplay
|
|
As a gameplay engineer at Blizzard Entertainment you are the bridge that connects technology, game design, art, and our engine. Day to day you will work with designers who give you 'after we ship, this is how everyone will do it' moments. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Test Engineer
|
|
Blizzard Entertainment is seeking an experienced senior software engineer to help build a testing infrastructure for our Next-Gen MMO team. The ideal candidate has experience in building test infrastructures and tools, and working with development teams to drive test requirements. The successful candidate will help push and define the boundaries of the next generation of game testing.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Designer
|
|
Blizzard Entertainment is currently looking for a senior designer for Battle.net, Blizzard Entertainment's online game service powering its current and future game catalog. The senior Battle.net designer should be very comfortable working within the contexts of online social systems, multiplayer gaming, and digital distribution to conceptualize and realize a compelling set of service-level features that will enhance the gaming experience for our community of players.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Reliability Engineer
|
|
Blizzard Entertainment is seeking an experienced UNIX programmer to join a team of system administrators and programmers. The team goal is to maintain and troubleshoot services that run on UNIX servers. The ideal candidate is a dedicated problem solver who can multitask and prioritize tasks in a fast-paced and demanding environment.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Engine
|
|
Blizzard is seeking an experienced engine programmer to focus on core engine development for our next generation MMO. This position primarily involves working with designers, game programmers, and fellow engine programmers to develop and refine key engine systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience.
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Technical Writer
|
|
Blizzard Entertainment is looking for an experienced technical writer, specialized in application programming interface (API) documentation and other highly technical deliverables, to work on Battle.net, the online matchmaking and community platform for Warcraft III, StarCraft II, Diablo III, and World of Warcraft. The ideal candidate is highly organized, has excellent communications skills, and has a passion for distilling complex systems and concepts into concise reference material.
|
|
|
Trion Worlds —
CA,
USA
|
Cinematics Tools Engineer
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Trion Worlds —
CA,
USA
|
Senior Concept Artist
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Trion Worlds —
CA,
USA
|
Art Director
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Rockstar - RAGE —
CA,
USA
|
Network Programmer
|
|
Part of the Rockstar San Diego studio, the RAGE team is Rockstar's central technology group. The RAGE engine drives games such as Red Dead Redemption, GTA IV and Max Payne 3. RAGE is looking for an energetic programmer to help increase the features and capabilities of our networking technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that is focused on redefining what a multiplayer gaming experience can be.
|
|
|
Rockstar - RAGE —
CA,
USA
|
Web/.NET Programmer
|
|
Part of the Rockstar San Diego studio, the RAGE team is Rockstar's central technology group. The RAGE engine drives games such as Red Dead Redemption, GTA IV and Max Payne 3. RAGE is looking for an energetic Web/.NET developer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.
|
|
|
Rockstar - RAGE —
CA,
USA
|
RAGE PC Graphics Programmer
|
|
Rockstar's RAGE team creates the technology that drives games such as GTA IV and Midnight Club: Los Angeles. We're heavily expanding, making a new suite of game creation tools and the engine to make them shine. We're creating something meaningful, technically advanced, game centric, and above all, cool. We want people with passion and talent in equally high volume to join us on our journey as we define the future of gaming technology. Got the chops to solve complex problems? Want to be surround
|
|
|
Autodesk, Inc — Greenbelt,
MD,
USA
|
Senior Graphics Engineer
|
|
Autodesk Scaleform offers a fun, creative and rewarding environemnt with a full range of benefits, including a very competitive compensation package.
As a global leader in 3D design, engineering, and entertainment software, Autodesk helps people imagine, design, and create a better world. Autodesk accelerates better design through an unparalleled depth of experience and a broad portfolio of software to give customers the power to solve their design, business, and environmental challenges.
|
|
|
Rockstar San Diego —
CA,
USA
|
AI Programmer
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis.
Rockstar San Diego is seeking a qualified AI programmer who is ready to help us create the best open world experiences, and push the limits of Artifical Intelligence in areas such as pathfinding, combat, and decision-making, with an eye towards making it all look believable to the player.
|
|
|
Rockstar San Diego —
CA,
USA
|
Lead VFX Artist
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles.
|
|
|
Rockstar San Diego —
CA,
USA
|
Sr. Prop Artist
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We are seeking the industry's most talented prop artists. You will be designing, building and texturing the props that fill the worlds we build, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles.
|
|
|
Rockstar San Diego —
CA,
USA
|
Network Programmer
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We're looking for a networking programmer who specializes in the synchronization of the wide range of gameplay mechanics found in a Rockstar open world game.
|
|
|
Rockstar San Diego —
CA,
USA
|
Gameplay Programmer
|
|
Rockstar San Diego is looking for a talented gameplay programmer to join our award winning team of developers. Prospective candidates need to the ready for the challenges posed by large scale open worlds with complex AI and physics. General programming skills are a must, and knowledge of animation, camera, AI and physics problems and solutions gain bonus points. Attention to detail and an innate feeling for what makes good gameplay are essential to fulfill our requirements here!
|
|
|
Rockstar San Diego —
CA,
USA
|
Tools Programmer
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We're seeking a tools programmer responsible for developing art and design content creation pipelines.
|
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Physics Programmer
|
|
Part of the Rockstar family since 1999 and based out of modern, spacious, purpose-built studios in the heart of Edinburgh, Rockstar North develops original game titles and are proud to be the developer of the genre-defining Grand Theft Auto series. Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Design Director
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 6 games in 6 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Artists Wanted
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our open world action games
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Software Engineers Wanted
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our amazing action games!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Producers & Designers Wanted
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our amazing action games!
|
|
|
LOLapps —
CA,
USA
|
UI Vector Artist for Popular Social Games
|
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook, such a Ravenwood Fair and Ravenskye City.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users!
Other Position(s) Available At LOLapps
Junior UI/UX Designer for Popular Social Games
|
|
|
LOLapps —
CA,
USA
|
Interaction Designer for Popular Social Games
|
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook, such a Ravenwood Fair and Ravenskye City.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users!
Other Position(s) Available At LOLapps
Junior UI/UX Designer for Popular Social Games
|
|
|
Adhesive Games — Seattle,
WA,
USA
|
Web Developer - Back End
|
|
WEB DEVELOPER – BACK END
Company: Adhesive Games
Position type: Full-Time
Location: Seattle, Pioneer Square
The Adhesive HAWKEN team is seeking senior level engineers who can help design, implement, and ship new features on the web in addition to strengthening the web-based architectural components our online platform. As a part of our extremely motivated and experienced group of people, you'll work with Adhesive's development team to add exciting new web-based features to our best-of-breed c
|
|
|
Adhesive Games — Seattle,
WA,
USA
|
UE3 Programmer
|
|
UNREAL PROGRAMMER
Company: Adhesive Games
Position type: Full-Time
Location: Los Angeles/Seattle
The Adhesive HAWKEN team is seeking senior level engineers who can help design, implement, and ship new features on Unreal 3.0 in addition to integrating the web-based architectural components our online platform. As a part of our extremely motivated and experienced group of people, you'll work with Adhesive's development team to add exciting new web-based features to our best-of-breed comput
|
|
|
Warner Bros Games — Kirlkand,
WA,
USA
|
Senior Software Engineer, Online - WB Games - 128905BR
|
|
WB Games Inc., seeks a Senior Software Engineer, Online to join the award-winning technology team behind the Lord of the Rings: War in the North(tm), F.E.A.R. (tm) and Condemned(tm) franchises creating exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC.
|
|
|
Magic Pixel Games —
CA,
USA
|
Senior Game Designer
|
|
Magic Pixel Games was founded in 2010 by the core members who developed the award-winning Steven Spielberg's BOOM BLOX. Much of our team has worked together for almost a decade, and we’ve now struck out on our own to continue our tradition of creating extraordinary games.
We're now looking for Senior Designer to join our team!
|
|
|
Irrational Games — Quincy,
MA,
USA
|
Programmer
|
|
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
|
|
|
Irrational Games — Quincy,
MA,
USA
|
Interactive Marketing Director
|
|
The Interactive Marketing Director (IMD) is responsible for all of Irrational Game's interactive marketing efforts. This includes, but is not limited to, its websites, forums, social media strategies, press site, and online store. The IMD sets objectives, develops strategies to deliver on those objectives, and works closely together with the Game Evangelist, Web Developer and IT group, as well as external entities. The IMD monitors metrics for objectives, and adjusts strategies if required
|
|
|
Irrational Games — Quincy,
MA,
USA
|
Graphic Designer
|
|
The Graphic Designer (GD) works directly with the Art Director, Lead Artist, internal artists and external vendors. The GD is the gatekeeper for marketing materials of the games of Irrational Games as well as studio branding. The GD leads all design/creative production within the Marketing department. The GD is responsible for designing all visual assets, supporting the company’s web sites, collaterals, industry shows and all other forms of visual media.
|
|
|
EEDAR — Carlsbad,
CA,
USA
|
Business Analyst
|
|
Research, modeling, analysis and problem solving with the largest specialty video game research firm in the world. Work closely with publishers and developers in current and emerging markets to solve data-intensive and analytical problems to help deliver stable and profitable growth for the video game industry ecosystem.
|
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
FX Artist-Vicarious Visions
|
|
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
|
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Tools Engineer-Vicarious Visions
|
|
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
|
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
Senior Programmer
|
|
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
|
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
Lead Programmer
|
|
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
|
|
|
Treyarch / Activision —
CA,
USA
|
FX Artist
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Quality Assurance Multiplayer Lead
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Multiplayer Designer
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Game Designer/Scripter
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Senior Concept Artist, Cinematic - temporary
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Lighting Artist, Cinematic
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Level Builder/Designer
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision —
CA,
USA
|
Environment Artist - Full Time and Temporary
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Staff Software Application Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior DevSuite Web Administrator
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Patent Paralegal
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Manager Quality Assurance
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Business Intelligence Analyst
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Data Warehouse Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Software Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Cinematic Gameplay Director – THQ Montreal
|
|
THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is the building of a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
|
Beachhead / Activision —
CA,
USA
|
Senior Back End Web Engineer
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision —
CA,
USA
|
Senior Front End Web Engineer
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision —
CA,
USA
|
Senior Game Integration Engineer
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision —
CA,
USA
|
Senior Operations Engineer
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision —
CA,
USA
|
User Experience Lead
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
Posted on: 02.02.2012
|
Airtight Games —
WA,
USA
|
Software Engineeer
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
|
Airtight Games —
WA,
USA
|
Art Director
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
|
Telltale Games —
CA,
USA
|
Core Technology - Senior Systems Engineer
|
|
Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers and Lua programmers to create tons of amazing content for Xbox, PS3, Wii, iOS, PC, Mac and Android. The Core Engineering group creates true “author once, run anywhere” technology.
|
|
|
NetherRealm Studios — Chicago,
IL,
USA
|
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
|
|
NetherRealm Studios, a division of WB Games Inc. seeks a Senior Software Engineer, Network to help implement and support top-notch features and functionality related to online gameplay and matchmaking. We are looking for someone to help polish and grow the extensive feature set created for Mortal Kombat
|
|
|
Warner Bros Games — Kirlkand,
WA,
USA
|
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
|
|
Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Game Systems to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Core Technology team you will work closely with engineers across all disciplines providing systems,
|
|
|
Playdek Inc. — Carlsbad,
CA,
USA
|
Senior Network Programmer
|
|
With our development roots in the video game world and our hearts in gaming, the team at Playdek is poised for success in the expanding worldwide smartphone and tablet gaming market. In less than a year, Playdek has set the standard for the emerging digital tabletop gaming space, and is set to merge the sophistication and depth of the hobby gaming world with the ease of interaction provided by digital platforms.
|
|
|
Adult Swim — Atlanta,
GA,
USA
|
Sr. Social Game Developer
|
|
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
|
|
|
Vicious Cycle Software, Inc — Morrisville,
NC, USA
|
Animator
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Language Tester, Brazilian Portuguese
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Brazilian Portuguese. Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Language Tester, Spanish (Castellano)
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Spanish (Castellano). Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion. Lan
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Language Tester, Traditional Chinese
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Traditional Chinese. Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion. Lang
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Software Engineer, Web
|
|
Blizzard Entertainment seeks a talented and enthusiastic web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The software engineer is responsible for creating new and improving existing applications in a high-load, high-availability environment. The role focuses heavily on server-side web programming
|
|
|
Respawn Entertainment —
CA,
USA
|
Software Engineer
|
|
Respawn is looking for sharp, seasoned Software Engineers who have several years of experience in the game industry and a track record of shipping high quality games. We offer an exceptionally talented and seasoned team, excellent studio culture, and opportunity to build an exciting new IP with some of the best developers in the industry. Respawn was formed by Jason West and Vince Zampella, former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty franchise.
|
|
|
LOLapps —
CA,
USA
|
Game Designer for Popular Social Games
|
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users! We are looking for people that consider their work their passion and are looking to join one of our strong and talented teams to help shape the social gaming space for people around the world!
Other Position(s) Available At LOLapps
Jr Game Designer for Popular Social Games
|
|
|
Zindagi Games — Camarillo,
CA,
USA
|
Associate Producer
|
|
Great company.
Great games.
Great lifestyle.
Sony 2nd party.
Packed into PS Move.
If you have a great talent and a great attitude, apply now, you’ll be glad you did!!!
|
|
|
Tencent Boston — Concord,
MA,
USA
|
Senior Server Programmer
|
|
The successful candidate will be responsible for the implementation and deployment support of a high volume, large scale backend server system for web-based games. Expertise in building scalable and secure server systems is a key requirement for this position, as the candidate will be an important contributor to our server team. We are looking for a capable individual with a passion for games and for building bulletproof systems.
|
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
Cutscene Scripter
|
|
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
|
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
QA Tester - Temporary
|
|
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
|
|
|
Adhesive Games — Alhambra,
CA,
USA
|
Unreal FX Artist
|
|
UNREAL FX ARTIST
Company: Adhesive Games
Position type: Full-Time
Location: Los Angeles area / Seattle
The Adhesive HAWKEN team is seeking a talented 3D FX ARTIST to join our growing team in Alhambra, California. We need someone who is able to take our game to new and exciting visual heights. This is a permanent position and would require working in our studio in the Pasadena area.
|
|
|
Adhesive Games — Seattle,
WA,
USA
|
Web Developer - Front End
|
|
WEB DEVELOPER – FRONT END
Company: Adhesive Games
Position type: Full-Time
Location: Seattle, Pioneer Square
The Adhesive HAWKEN team is seeking senior level engineers who can help design, implement, and ship new features on the web in addition to strengthening the web-based architectural components our online platform. As a part of our extremely motivated and experienced group of people, you'll work with Adhesive's development team to add exciting new web-based features to our best-of-breed
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior On-line Programmer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Radical Entertainment / Activision — Vancouver,
BC,
CAN
|
AI Programmer (Senior)
|
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, men
|
|
Posted on: 02.01.2012
|
LOLapps —
CA,
USA
|
Sr. UI/UX Designer
|
|
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook, such a Ravenwood Fair and Ravenskye City.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users!
|
|
|
Visceral Games Redwood Shores —
CA,
USA
|
Sr. Audio Artist-Visceral Games
|
|
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as
|
|
|
Visceral Games Redwood Shores —
CA,
USA
|
Sr. Gameplay Engineer-Visceral Games
|
|
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as
|
|
|
Sucker Punch Productions — Bellevue,
WA,
USA
|
Lead Mission Designer
|
|
You are a designer of missions. Like a master chef, you take the game's raw ingredients and combine them to please the most discerning palette. Like a UPS driver in a warzone, you skirt the minefield and break through enemy lines to deliver the story. Like an overwrought metaphor, you make a strong connection between what already is and what could be, drawing players into the game world.
|
|
|
Sucker Punch Productions — Bellevue,
WA,
USA
|
Rendering Programmer/Rendering Software Engineer
|
|
We are evaluating focused, easy to work with, and professional candidates to implement rendering features for our upcoming (and unannounced) next-gen title. We're looking for bright, energetic, and talented individuals who share our love of videogames and ourion for creating innovative and fun experiences.
|
|
|
Sucker Punch Productions — Bellevue,
WA,
USA
|
Senior Game Designer
|
|
Do you sneer at the latest art house game because "the combat mechanics are sloppy"? Do you have pages of house rules to "fix" Monopoly™? Have you ever referred to Achievements as "operant conditioning"? If so, stop writing hate mail to Milton Bradley and come work at Sucker Punch on our next game!
|
|
|
Zindagi Games — Camarillo,
CA,
USA
|
Presentation/Game Programmer
|
|
Great company.
Great games.
Great lifestyle.
Sony 2nd party.
Packed into PS Move.
If you have a great talent and a great attitude, APPLY NOW, you’ll be glad you did!!!
|
|
|
Trion Worlds —
CA,
USA
|
Senior VFX Artist
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
|
|
|
The Workshop —
CA,
USA
|
Art Director
|
The Workshop is looking to hire our Art Director. We're a small developer with many years of talent and a plan to keep our teams sizes reasonable. Tired of meetings all day? Miss directing a tight team of experienced, responsive, talented artists? Looking to get in on the ground floor? To potentially grow into a studio level Art Director over the coming years? "The supers are not gone, Mr. Incredible. You're still here. You can still do great things."
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Game Systems Designer (Console)
|
|
Blizzard Entertainment is looking for a talented and experienced console game systems designer to join our crusade in developing top-quality console games. This person will oversee console game design including controller, UI, combat systems, and play balance design. The ideal candidate has proven console experience in at least one of the following areas: AI, Combat, or Game Systems, in addition to, outstanding people-skills, and a longstanding passion for playing video games of multiple genr
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Quest Designer
|
|
Blizzard Entertainment is looking to hire a talented senior quest designer for the World of Warcraft team. The senior quest designer is responsible for creating, writing, and scripting new quests as part of a cohesive, directed gameplay experience in the world of Azeroth. The ideal candidate has proven experience in game design, a deep understanding of the mechanics of persistent online multiplayer games, aptitude for critical thinking and analysis, a strong writing ability, instincts for storyt
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Professions Designer
|
|
Blizzard Entertainment is looking for a professions designer for the World of Warcraft team. Duties include designing items for creature drops, quest rewards, and other parts of World of Warcraft. The ideal candidate has an excellent understanding of the gameplay in World of Warcraft, a good sense for what makes an item attractive to players, a solid understanding of each character class, a passion for playing massively multiplayer online games, outstanding people skills, and a good feel for gam
|
|
|
Irrational Games — Quincy,
MA,
USA
|
Associate Producer
|
|
Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process.
|
|
|
Spark Unlimited, Inc. —
CA,
USA
|
Lead Gameplay Engineer
|
Spark is looking for a Lead Gameplay Engineer to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. The ideal candidate is an outstanding engineer, possessing strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work.
Other Position(s) Available At Spark Unlimited, Inc.
Senior Graphics Engineer
|
|
|
Tencent Boston — Concord,
MA,
USA
|
Project Manager/Producer
|
|
Tencent Boston is looking for an experienced Project Manager/Producer with outstanding communication and project management skills. The ideal candidate has prior experience in online game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions. This person must enjoy seeing a project from inception to completion and delivering games on ti
|
|
|
Playdek Inc. — Carlsbad,
CA,
USA
|
Senior Graphics Programmer
|
|
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
|
|
|
Merge Interactive — Austin,
TX,
USA
|
Senior Software Engineer
|
|
Senior Software Engineers design, implement, debug, optimize and maintain software. They often lead projects and own complete sub-systems. They also stay aware of the goals of their current product and assist managers in creating schedules and identifying project risks. Senior Software Engineers apply up-to-date domain expertise, produce exemplary work and mentor less experienced engineers.
|
|
|
Merge Interactive — Austin,
TX,
USA
|
Software Engineer
|
|
Software Engineers design, implement, debug, optimize and maintain software. They stay aware of the goals of their current product and assist managers in achieving those goals and identifying project risks.
|
|
|
Retro Studios — Austin,
TX,
USA
|
RETRO STUDIOS CONTRACT - FX Artist
|
|
Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent
|
|
|
Edge of Reality — Austin,
TX,
USA
|
Senior VFX
|
|
Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of Electronic Arts.
The studio has shipped 13 games over 13 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team!
|
|
|
Wooga — Berlin,
Be,
DEU
|
UI & Graphics Pro for Mobile Games
|
|
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
|
|
|
Sledgehammer Games / Activision —
CA,
USA
|
Concept Artist TEA
|
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
|
|
|
Sledgehammer Games / Activision —
CA,
USA
|
MP Level Designer
|
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
|
|
|
Treyarch / Activision —
CA,
USA
|
Lighting Artist
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
Posted on: 01.31.2012
|
Gameloft — Auckland,
Au,
NZL
|
Casual Art Director - Gameloft Auckland
|
|
GAMELOFT, present in 20 countries in Europe, North America and Asia (4,000 people), a leading international developer and publisher of video games, is seeking a:
Art Director for Casual-Social Games
|
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Sr. Gameplay Programmer
|
THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is the building of a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
Other Position(s) Available At THQ Montreal
Senior Technical Animator/Rigger
|
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Art Lead-THQ Montreal
|
THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is the building of a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
Other Position(s) Available At THQ Montreal
Senior Technical Animator/Rigger
|
|
|
Airtight Games —
WA,
USA
|
Senior Game Designer
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge" and the upcoming, new IP developed with Capcom called "Dark Void". We are beginning production on another original AAA IP with a top tier publisher this spring and are currently recruiting top notch talent for key positions. This is a chance to get on board a unique project with a quality focused development and publishing team.
|
|
|
HumaNature Studios — Berkeley,
CA,
USA
|
Lead Designer
|
|
Greetings. Perhaps you’re an experienced game designer with a strong technical side and smart as heck. Maybe you have an inexplicable love for emotionally expressive AI, and you get grossed out by games that are dark and violent. Do you love the idea of what games might be and keep searching for innovative games with more humanity and more personality? Are you strangely drawn to things that are cute, charmingly bizarre and somewhat Japanese-y? You may have finally found the right place.
|
|
|
Nintendo of America Inc. — Redmond,
WA,
USA
|
Localization Writer/Editor
|
|
Nintendo of America Inc.
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo
|
|
|
Gazillion Entertainment —
CA,
USA
|
Lead Gameplay Engineers
|
|
We are looking for talented Lead Gameplay Engineers to work on a highly anticipated MMORPG. Gameplay Engineers are responsible for the design, implementation, maintenance and extension of one or more major game features and some underlying systems. They will spend their time collaborating with designers and artists to create and find the fun in different game systems and game content. Gameplay engineers will report to the Director of Engineering, but will also work with the Lead Engineer on many
|
|
|
Blizzard Entertainment — Irvine,
CA,
USA
|
Senior Software Engineer, Web
|
|
Blizzard Entertainment seeks a talented and enthusiastic senior web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management, and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The senior software engineer is responsible for creating new, and improving existing applications in a high-load, high-availability environment, as well as helping to drive architectur
|
|
|
Playdek Inc. — Carlsbad,
CA,
USA
|
Programmer
|
|
We are looking for an exceptional Programmer who will help create the game application itself, including the user interface, game modes, and/or features that involve game play for internal projects that will be delivered on mobile and digital platforms. They will participate in defining the user experience and quality of the game as well as implementing it.
|
|
|
iRacing.com — Bedford,
MA,
USA
|
Software Engineer
|
|
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
|
|
|
Sledgehammer Games / Activision —
CA,
USA
|
QA Tester - Temporary
|
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Director Product Development Studio
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Animator
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Graphics Programmer
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Combat Designer
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Online Gameplay Programmer
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Staff Concept Artist
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Tools / Technology Programmer
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica —
CA,
USA
|
Senior Staff Gameplay / Generalist Programmer
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Graphics Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Submissions Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Systems Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Crytek —
Ge,
DEU
|
Art Director
|
|
Ryse team is looking for unique talent to join in our cohorts. If you feel that you have what it takes to stand shoulder to shoulder in the trenches with our centurions, then come help us expand the glory of Rome!
As Art Director you will be responsible for the visual style, look and feel of the title, as well as managing the art department and ensuring the artistic vision is carried through into the game to the highest quality.
|
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Technical Designer-Vicarious Visions
|
|
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
|
|
Posted on: 01.30.2012
|
Trion Worlds —
CA,
USA
|
Lead Animator
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
|
|
|
Trion Worlds —
CA,
USA
|
Design Development Manager
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
|
|
|
Trion Worlds —
CA,
USA
|
Senior Gameplay Programmer
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
|
|
|
Insomniac Games — Burbank,
CA,
USA
|
Senior Gameplay Programmer
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, Resistance 3, and a new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA,
USA
|
Character TD
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with Overstrike on the horizon!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA,
USA
|
Senior Character Artist
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and now our new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA,
USA
|
Senior Environment Artist
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and a new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA,
USA
|
Animator
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with a new IP coming - Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Senior Character Artist (Lead)
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 5 games in 5 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Design Director
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 6 games in 6 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC,
CAN
|
Senior Rendering Engineer
|
|
CAPCOM GAME STUDIO VANCOUVER is a multi-project and multi-platform developer located in Vancouver, Canada. Capcom Game Studio Vancouver is the newest member of the Capcom family and was added to the company’s portfolio in October 2010. Capcom Game Studio Vancouver is recognized for its development of Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West.
|
|
|
Rockstar Leeds — Leeds,
EN,
GBR
|
Mobile Game Programmer
|
|
Rockstar Leeds are looking for ingenious, ambitious developers to help bring the best Rockstar titles to the mobile gaming world. If you are passionate about mobile gaming, can use size and features to your advantage and want to prove what mobile can do, come show us your skills.
|
|
|
Havok —
CA,
USA
|
Software Engineers/Snr Software Engineers
|
|
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
|
|
|
Tencent Boston — Concord,
MA,
USA
|
Server Programmer
|
|
The successful candidate will be responsible for the design and implementation of server systems to bring real time gaming capability to the web. This is an exciting opportunity to push the state of the art in one of the most interesting areas of online development. We are looking for an expert in game server development that can drive products from concept to deployment. Come join us and bring hard core gaming to millions!
|
|
|
Tencent Boston — Concord,
MA,
USA
|
Lead Designer
|
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in the world. For nearly 500 million people Tencent is the internet offering portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and rapidly growing game markets in the world and we are looking for outstanding i
|
|
|
Walt Disney Parks and Resorts —
CA,
USA
|
Quality Assurance Engineer
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic QA Engineer in our Celebration, FL location.
|
|
|
Walt Disney Parks and Resorts — Glendale,
CA,
USA
|
Product Manager
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic Product Manager to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Celebration,
FL,
USA
|
Project Manager
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic Project Manager to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Glendale,
CA,
USA
|
Web Developer
|
|
Walt Disney Parks and Resorts Online currently has an opening for a Web Developer to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Seattle,
WA,
USA
|
Sr Software Engineer
|
|
Walt Disney Parks and Resorts currently has an opening for a Senior Software Engineer. The Sr. Software Engineer works as part of the WDPRO Technology team building new innovative eCommerce web applications for Walt Disney Parks and Resorts web sites and mobile platforms.
|
|
|
Walt Disney Parks and Resorts — Glendake,
CA,
USA
|
Senior Designer
|
|
Walt Disney Parks and Resorts Online is currently seeking a dynamic Senior Deisgner.
The Senior Designer is responsible for creating cutting-edge comps, promotional assets and interactive applications for the major brands that comprise Walt Disney Parks and Resorts Online, including (but not limited to) Disneyworld.com, Disneyland.com, Disneycruise.com and DisneyParks.com.
|
|
|
Game Circus LLC — Dallas,
TX, USA
|
Producer
|
|
Crytek —
He,
DEU
|
Technical Director
|
|
Crytek is searching for a Technical Director to join our fantastic team in Frankfurt Germany!
|
|
Posted on: 01.28.2012
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Staff Software Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Network Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Audio Tools Engineer
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC —
CA,
USA
|
Senior Paralegal, Anti-Piracy and Brand Protection
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Treyarch / Activision —
CA,
USA
|
Senior Cinematic Character Technical Artist
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Infinity Ward / Activision — Encino,
CA,
USA
|
Senior Animator
|
|
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
|
|
|
Infinity Ward / Activision — Encino,
CA,
USA
|
QA Manager
|
|
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
|
|
Posted on: 01.27.2012
|
Magic Pixel Games —
CA,
USA
|
Generalist Programmer: Tools Focus
|
|
Magic Pixel Games was founded in 2010 by the core members who developed the award-winning Steven Spielberg's BOOM BLOX. Much of our team has worked together for almost a decade, and we’ve now struck out on our own to continue our tradition of creating extraordinary games.
We're now looking for Tools Programmer to join our team!
|
|
|
Slant Six Games — Vancouver,
BC,
CAN
|
Network Engineer (Senior/Lead)
|
|
Voted 7th Best Company to work for in BC, Slant Six Games is a large independent video game development studio based in beautiful Vancouver. Current projects: Resident Evil: Operation Raccoon City. Releases include SOCOM: Tactical Strike, SCEA, (Best PSP Multiplayer Experience E3 2007 & Elan Award Best Handheld Game of the Year). SOCOM: Confrontation PS3, SOCOM: Fireteam Bravo 3 PSP, and SOCOM: Cold Front. Graphics rendering engine SCEA’s Syphon Filter: Dark Mirror.
|
|
|
Performance Designed Products —
CA,
USA
|
Product Manager
|
|
Performance Designed Products LLC. (Pelican) headquartered in Los Angeles, CA, is a creative force that designs, develops and manufactures video game systems and accessories. PDP is currently a leading supplier of video game accessories and has formed strong distribution partnerships with all U.S. national accounts, with growth in Europe and Mexico and South America.
PDP is currently recruiting for the following positions: Team Leader/Sr. Director, Product Manager: Levels 1-3, Brand Manag
|
|
Posted on: 01.26.2012
|
Qualcomm —
CA,
USA
|
Senior 3D Animator
|
|
* Work closely with the Animation Lead developing, defining and maintaining high-end animation pipelines and rigging solutions.
* Author animation pipelines, including: Rigging, Animation data flow, skinning, conversion tools and productivity tools.
* Seek out guidance from Lead Animator, Art Director, experienced animators and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
|
|
|
Qualcomm —
CA,
USA
|
Senior Environmental Artist
|
|
* Work closely with the Art Director developing, defining and maintaining high-end run-time game environments.
* Creation of realistic and visually compelling environments and elements.
* Asset creation in modeling, texturing, and lighting of scenes.
* Seek out guidance from Art Director, and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
* Able to work with team members of other disciplines.
|
|
|
ZeniMax Online Studios —
MD,
USA
|
World Builder
|
|
ZeniMax Online Studios is a part of the ZeniMax Media group of companies, and includes Bethesda Softworks, award-winning Skyrim & Fallout 3. We are currently working on an unnannounced world-class MMO game at our headquarters in Hunt Valley, MD.
We are seeking World Builders to work closely with our environment art & content design teams to create unique and diverse assets and environments that will pull the player into our world.
|
|
|
ZeniMax Online Studios —
MD,
USA
|
User Interface Designer
|
|
ZeniMax Online Studios is seeking an experienced UI Designer to work on our world-class MMOG. If you're hardworking, game-loving, experienced, passionate, and know you can contribute to a large-scale MMOG, then let us know!
|
|
|
ZeniMax Online Studios —
MD,
USA
|
Content Designers
|
|
ZeniMax Online Studios is seeking Content Designers design layouts, quests, and scenarios for our unannounced world-class MMOG. This position will work on creating content in specific environments to create a fun and exciting game experience for an innovative and high-profile next generation MMO.
|
|
|
TalentScotland — Dunfermline,
SL,
GBR
|
Developer
|
|
We are the world's leading multi-platform casual games company, with expertise in the online, social, mobile, interactive TV and retail categories. We bring together the most compelling casual game content, distributing it through global partners.
|
|
Posted on: 01.25.2012
|
Phosphor Games Studio — Chicago,
IL, USA
|
Programmer
|
Posted on: 01.24.2012
|
DePaul University — Chicago,
IL,
USA
|
Assistant/Associate Professor in Animation/Game Art
|
|
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 175 majors enrolled in our Animation/Game Art MFA, MA, BA and BS degrees, and we have 7 full-time faculty members. Animation students have been a part of game teams that have produced the 2010 and 2011 IGF Student Showcase winning games Devil’s Tuning Fork and Octodad.
|
|
Posted on: 01.23.2012
Posted on: 01.21.2012
|
Dubai Police — Dubai,
Du,
ARE
|
3D Game Engine Programmer (CryEngine 3.0 & Unity 3.5)
|
|
Be part of our exciting, talented and innovative team at Dubai Police and work on the latest technologies to develop games on CryEngine 3.0 and Unity 3.5 for cross-platform (PC, smartphones, tablets, web browser, and many more). We're now looking for Game Engine Programmer with excellent C++ skills to join us! If you're ready for your next challenge then Apply now!.
|
|
Posted on: 01.20.2012
Posted on: 01.19.2012
|
Gameloft — Auckland,
Au,
NZL
|
Senior Web Software Engineer - Seoul or Auckland Studio
|
|
SENIOR WEB SOFTWARE ENGINEER
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Senior Web Programmers for its growing Seoul and Auckland studio .
About Gameloft
Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. With recent app store f
|
|
|
Mindspark — Burbank,
CA,
USA
|
Game Designer
|
Mindspark Worlds, an IAC company, is rapidly expanding and diversifying our portfolio of virtual worlds and social games. Our visionary leadership team has successfully built innovative and award-winning entertainment experiences: from virtual worlds to social games to interactive theme park attractions. Come check out what we have to offer talented Gamers like you!
Other Position(s) Available At Mindspark
Game Programmer
|
|
Posted on: 01.18.2012
Posted on: 01.17.2012
Posted on: 01.16.2012
Posted on: 01.13.2012
Posted on: 01.12.2012
|
KOG-LU USA —
CA,
USA
|
Associate Marketing Manager
|
|
Social media is one of the biggest buzzwords in online video game marketing, but we’re looking for an individual that understands it as a tool and the power it holds over our core audience.
|
|
Posted on: 01.11.2012
Posted on: 01.10.2012
Posted on: 01.09.2012
Posted on: 01.05.2012
|
 |