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2K China — Hangzhou, , CHN
2K Concept Artist - 2K China (05.22.2013)
Artist - 2K China (05.22.2013)
Senior Server Programmer - 2K China (05.22.2013)
Senior Rendering Programmer - 2K China (05.22.2013)
Senior Game Designer - 2K China (05.22.2013)


2K Games — Novato, CA, USA
Tools Programmer - 2K Games (05.22.2013)
Graphics Programmer - 2K Games (05.22.2013)
Engine Programmer - 2K Games (05.22.2013)
Web Security Administrator (05.22.2013)
Software Engineer - Core Tech (05.22.2013)
Senior UX Designer - 2K Games (05.21.2013)


2K Las Vegas — Las Vegas, NV, USA
QA Tester - Las Vegas (05.21.2013)


2K Sports — Novato, CA, USA
Associate Producer of Social Games – 2K Sports (05.22.2013)


Activision — Santa Monica, CA, USA
Director, Toy and Character Design (05.22.2013)
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.


Airtight Games — Redmond/Seattle, WA, USA
Senior Graphics Programmer (05.21.2013)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.


Airtight Games — Redmond, WA, USA
Environment Artist (05.17.2013)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.


Airtight Games — Redmond/Seattle, WA, USA
Programmer (05.17.2013)


Algonquin College — Ottawa, ON, CAN
Professor, Game Development (05.03.2013)


American Girl — Middleton, WI, USA
SR Game Developer (04.29.2013)


App Minis LLC — San Francisco, CA, USA
Senior Unity Game Programmer (05.17.2013)


Arkane Studios — , , FRA
Senior Graphics Programmer (04.25.2013)
Arkane Studios, in Lyon, France, has earned an enviable reputation for creating distinctive games. Their most recent release, the innovated first-person action game Dishonored, has received worldwide critical-acclaim, winning over 50 awards at the 2012 E3 as well as GamesCom's "Game of the Show". Since its release in October 2012, Dishonored has received over 100 'Game of the Year' and 'Action/Adventure Game of the Year' awards from the industry’s most influential media outlets.


Armature Studio — Austin, TX, USA
AP / Producer (05.08.2013)


Autodesk, Inc — Greenbelt, MD, USA
Senior Principal Engineer - 2D Engine (05.17.2013)
Autodesk’s Maryland offices are centrally located 30 minutes from Baltimore and Washington DC. We are in close proximity to the University of Maryland, the Goddard Space Flight Center and the beautiful Chesapeake Bay. Nearby areas provide excellent opportunities for entertainment, housing, and education.


Avalanche Studios — New York City, NY, USA
UI Programmer, New York (05.22.2013)
When gamers talk about Avalanche, they talk about over-the-top action in massive open worlds. After we hire you, our fans will talk about something else, too — the technical sophistication of our contemporary, creative user interfaces. No lag. No bugs. Nothing they’ve ever seen before. You’re a great programmer who wants to shepherd the technical side of our UI reinvention, both supporting Scaleform in our proprietary game engine, and, in collaboration with a dedicated UI artist/designer, marsh


Battlecry Studios — Austin, TX, USA
UX Designer (05.22.2013)
Are you an experienced UX Designer looking to work with a fun, passionate, collaborative team developing a AAA game experience? We are looking for a great UX Designer to create professional interfaces that are approachable, quick to read, and easy to use. Candidates need to be creative, with a critical eye to simple interfaces for use in-game and across our portal and community experience.


Beachhead / Activision — Santa Monica, CA, USA
Senior Dev Ops (05.17.2013)
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!


Big Fish Games — Seattle, WA, USA
Sr. Producer - Free to Play (F2P Mobile) (05.08.2013)
Level Designer (05.08.2013)


Bitsquid — Stockholm, SW, SWE
Tools Programmer (05.06.2013)
Bitsquid is a new licensable platform for creating computer games. Bitsquid has a comprehensive product with an established set of customers on a global market. Bitsquid wants to be a technical market leader and has developed features like real-time collaboration and sub-second iteration times on several different platforms simultaneously. We offer a creative and stimulating startup atmosphere without stifling hierarchies where you will work with some of the best engineers in the business.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Server (05.22.2013)
Blizzard Entertainment is seeking a highly skilled senior software engineer to join the World of Warcraft server team.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Game Play (05.22.2013)
Blizzard Entertainment is seeking an experienced game play engineer for the World of Warcraft gameplay team. The gameplay team works closely with designers, artists and other engineers to craft game systems such as animation, spells, items, AI, and combat.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Game Engine (05.22.2013)
Blizzard Entertainment is seeking an experienced engine programmer to work on World of Warcraft. The applicant will work with a team of engineers on the vision of how to improve World of Warcraft’s graphics and core technology.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, User Interface (05.20.2013)
Blizzard Entertainment is seeking a highly skilled senior user interface (UI) software engineer to join the World of Warcraft team.


Blizzard Entertainment — Irvine, CA, USA
Senior Technical Artist (05.20.2013)
Blizzard Entertainment is looking for an individual to serve as senior technical artist for a team focused on next-generation massively multiplayer online (MMO) games.


Blizzard Entertainment — Irvine, CA, USA
3D Environment Artist, Senior (05.20.2013)
Blizzard Entertainment is looking for an exceptionally skilled senior 3D environmental artist to work on the award winning game, World of Warcraft.


Blizzard Entertainment — Irvine, CA, USA
Dungeon Texture Artist (05.20.2013)
Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft. The ideal candidate is experienced in creating highly crafted, hand painted and high resolution tile based texture sets. The texture artist should be an expert in digital painting and have a solid grasp of concept development.


Blizzard Entertainment — Irvine, CA, USA
3D Character Artist, Lead (05.20.2013)
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The role is very hands on and will be responsible for flushing out the first look of any new race alongside the art director.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Gameplay (05.20.2013)
Blizzard Entertainment is seeking an experienced game play engineer for the World of Warcraft gameplay team. The gameplay team works closely with designers, artists and other engineers to craft game systems such as animation, spells, items, AI, and combat.


Bluepoint Games, Inc. — Austin, TX, USA
Senior Graphics Programmer (05.22.2013)
Bluepoint Games is a completely independent and financially stable games company comprised of industry veterans who believe that hiring nothing but top talent means better products and a better environment--with less overhead and politics. We are looking for a senior-level GRAPHICS ENGINEER with an interest in cutting-edge graphics and visual effects systems to join our efforts in developing advanced titles for major current- and next-gen consoles.


CCP - China — Shanghai, N/, CHN
Game Desiner MMO Expert (05.22.2013)


CCP - North America — Atlanta, GA, USA
Lead/Senior Visual Effects Artist (05.23.2013)
Senior Character Concept Artist (05.23.2013)
Senior Technical Artist (05.23.2013)
Lead/Senior Lighting Artist (05.23.2013)
Lead Object/Outsourcing Artist (05.23.2013)
QA Engineer (05.21.2013)
Tools Programmer (05.21.2013)


CCP - San Francisco — Burlingame, CA, USA
Web Analyst (05.22.2013)


Cryptic Studios — Los Gatos, CA, USA
Cryptic Studios is hiring Programmers! (All levels welcome) (05.14.2013)


Curriculum Associates — Boston//Florida, MA, USA
Senior Producer/Interactive Producer (05.20.2013)


DigiPen Institute of Technology Singapore — Singapore, Si, SGP
Assistant Professor of Computer Science (05.13.2013)


DoubleDown Interactive — Seattle, WA, USA
Software Game Developer (05.17.2013)
DoubleDown Interactive is a fast growing social games company based in Seattle that develops non-gambling, casino style games on Facebook. Our flagship product is the ultra-fast growing DoubleDown Casino ™ on Facebook with over 6.5 million monthly active users. As one of the top game developers on Facebook we are committed to building a company that recognizes and rewards all employees, come and check us out!


Dubai Police — Dubai, Du, ARE
Game Server Developer - Immediate Opening, Apply Now! (05.09.2013)
Be part of our exciting, talented and innovative team at Dubai Police and work on the latest technologies to develop games on Unity3D & CryEngine for cross-platform (PC, smartphones, tablets, web browser, and many more). We're now looking for Game Server Developer with excellent gaming skills to join us! If you're ready for your next challenge then Apply now! and send your resume to DubaiPoliceGames@gmail.com and SeriousGamesTeam@gmail.com.


Edge of Reality — Austin, TX, USA
LEVEL ARTIST (05.23.2013)
We are a world class console game development studio, based in Austin, Texas. Throughout our 15 year history, we have released 15 titles on 8 platforms, selling over 20 million units worldwide. We are entrusted with some of the biggest brands in the industry, and we work with passion to deliver high quality entertainment.


Electronic Arts - EA PLAY — Austin, TX, USA
Gameplay Engineer (05.17.2013)


FableLabs — San Francisco, CA, USA
Lead Concept Artist (Tablet Games) (05.02.2013)


g-NET Media — Los Angeles, CA, USA
Engine Programmer - CryENGINE Camera Tools (05.20.2013)


Game Advertising Online — San Francisco, CA, USA
Account Executive - Game Advertising Online (05.20.2013)
The Account Executive will be tasked with the responsibility of growing the client base of GAO, establishing relationships with new clients as well as strengthening existing ones. Like a startup, this position will require the Account Executive to participate and engage in responsibilities outside of their job description. This role starts as a mid-level position with incredible growth potential. Generous compensation with a complete benefits package.


Game Circus LLC — Dallas, TX, USA
Senior Programmer (05.21.2013)


Gameloft — New York City, NY, USA
UI Artist (05.22.2013)
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games! We are a fun and creative team that is as passionate about what we make. Our offices are casual and the environment is relaxed.


Gameloft — New York City, NY, USA
Game Designer (05.17.2013)
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking gifted Game Designer Designers of all levels to join our talent pool creating great social games. Previous hit games include: Modern Combat series, Zombiewood, Ice Age Village, Orders and Charos, Oregon Trail American Settlers, The Dark Knight Rises, Nova series, Shark Dash, Real Soccer series. As a key member of the development team, you’ll take charge of the initial concept and


Gameloft — New York City, NY, USA
Senior Programmer (05.17.2013)
International mobile games dominator Gameloft is seeking a technically strong Senior Developer. As part of an already established team, you will participate in the development of all our 3D and 2D projects. This position ensures projects are delivered on time and provide the best experience and quality. Previous hit Gameloft games on iPhone include Hunter 4, Iron Man 3 and Order & Chaos Duels, Modern Combat 4: Zero Hour, World at Arms, MY LITTLE PONY, Ice Age Village, Order & Chaos Online, Gangs


Gearbox Software — Plano, TX, USA
Online Programmers (05.16.2013)
Come join the Gearbox team! Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox has grown steadily and currently employs over 200 creative and talented minds. The company’s amazing growth and string of quality products can be attributed to a philosophical commitment to quality in both the work environment and in product development.


Gearbox Software — Plano, TX, USA
UI Programmer (05.16.2013)
Come join the Gearbox team! Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox has grown steadily and currently employs over 200 creative and talented minds. The company’s amazing growth and string of quality products can be attributed to a philosophical commitment to quality in both the work environment and in product development.


Giant Sparrow — Santa Monica, CA, USA
Art Director (05.20.2013)


GREE International — San Francisco, CA, USA
Senior Product Manager, Growth and Revenue (05.22.2013)
Business Intelligence Data Analyst (05.22.2013)


Hansoft — San Francisco, CA, USA
Senior Production Expert (05.22.2013)
Are you a creative go-getter, social and passionate about agile development? Do you want to discuss game development best practices with leading studios across North America and help them leverage their Hansoft usage ? Feel like joining a creative, international team working from our new San Francisco office? Then this opportunity might be something for you.


Hasbro — Pawtucket, RI, USA
Producer - Boys Integrated Play (05.23.2013)


Havok — San Francisco, CA, USA
Havok- 3D Software Engineers (Work in Dublin, Ireland) (05.20.2013)
Havok are looking for software engineers to work our headquarters in Ireland. Havok provide full and generous relocation packages and support for you and your family to relocate. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams.


Hidden Variable Studios — Glendale, CA, USA
Senior Designer (05.20.2013)
Come join Hidden Variable Studios – a small, experienced team of indie developers with backgrounds at EA, THQ, Riot, Disney and more! Our first title, Bag It!, launched on iOS/Android to critical acclaim and has already surpassed 6 million downloads (and counting!), collecting numerous accolades along the way. We're looking for a stellar candidate that can successfully step in and help craft quality, memorable content for new and existing IP that will help shape the future of the studio!


High Moon / Activision — Carlsbad, CA, USA
Lead Environment Artist (05.17.2013)
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork. We reward our employees with competitive salaries and benefits, and several perks including: • 401(k) plan • Medical, dental and vision plans • Corporate


High Moon / Activision — Carlsbad, CA, USA
Senior Lighting Artist (05.17.2013)
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork. We reward our employees with competitive salaries and benefits, and several perks including: • 401(k) plan • Medical, dental and vision plans • Corporate


Insomniac Games — Burbank, CA, USA
Concept Artist- Environment (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Burbank, CA, USA
UI Programmer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Burbank, CA, USA
Sr Network Programmer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Burbank, CA, USA
iOS Programmer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our browser-based game -Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Burbank, CA, USA
Sr Character Artist (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 35 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our Facebook game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Burbank, CA, USA
Gameplay Programmer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Durham, NC, USA
Designer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming's most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Durham, NC, USA
Engine Programmer (05.21.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!


Insomniac Games — Durham, NC, USA
Audio Designer (05.20.2013)
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide and created three of gaming's most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse and our browser based game- Outernauts. We have also been named one of the Best Small Companies to work for! Come check us out!


Kabam — San Francisco, CA, USA
3D Artist (05.22.2013)
Senior 3D Animator (05.22.2013)
3D Environment Game Artist (05.21.2013)
Senior 3D Environment Game Artist (05.21.2013)
Program Manager, 3rd Party Publishing (05.20.2013)
Backend Game Engineer (05.17.2013)


LeapFrog — Emeryville, CA, USA
Associate Producer (05.23.2013)


Linden Lab — San Francisco, CA, USA
Game Designer (05.07.2013)


Live Gamer, Inc — New York, NY, USA
Business Analyst, Digital Entertainment (05.22.2013)
We're seeking a Business Analyst to support the development of strategic company initiatives. You will be in charge of tracking the performance of digital entertainment products based on data from a series of in-house and 3rd party commerce, web & social analytic tools. You will provide detailed quantitative analysis & recommendations on how to optimize product performance to clients and sr management, & define business requirements for data analysis, platform dev & reporting dashboards.


MegaMada — New York, NY, USA
Lead Game Designer (05.21.2013)


Mimic Technologies — Seattle, WA, USA
Simulation Application Developer (05.14.2013)


Monolith Productions — Kirkland, WA, USA
Lead Mission Designer (05.21.2013)


N-Fusion Interactive — Manalapan, NJ, USA
Game Designer (05.21.2013)
We are seeking a highly motivated game designer to join our team. If your passion is dreaming up fantastic gameplay scenarios at night, then turning them into reality by day, then you might be the right candidate!


Naked Sky Entertainment — Los Angeles, CA, USA
Concept Artist (05.14.2013)


NetherRealm Studios — Chicago, IL, USA
Senior Software Engineer (05.21.2013)
Lead Software Engineer (05.21.2013)
Senior Software Engineer (05.21.2013)
Software Engineer (05.21.2013)


Nexon America, Inc. — El Segundo, CA, USA
User Acquisition Manager (05.22.2013)
Work with the marketing team and marketing analyst to develop and implement acquisition campaigns for existing product marketing management and new product launches. In addition, this position is responsible for optimizing campaign performance across various marketing mediums.


Nickelodeon Games Group — New York, NY, USA
Editorial Director - Games (05.20.2013)


Nintendo of America Inc. — Redmond, WA, USA
Software Engineer III (NST) (05.22.2013)


Off Base Productions — San Francisco, CA, USA
Senior Front End Software Engineer (05.23.2013)
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.


Off Base Productions — San Francisco, CA, USA
Web Application Developer (05.23.2013)
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.


Phosphor Games — Chicago, IL, USA
Programmer – Unreal Engine 4 (UE4) (05.06.2013)
Phosphor Games Studio is looking for a mid-senior level Unreal Engine 4 Programmer to work closely with engine programmers at Epic to develop new features for UE4.


Phosphor Games Studio — Chicago, IL, USA
Sr. Environment Artist (05.07.2013)


Pocket Gems — San Francisco, CA, USA
Artist - 3D Art Outsourcing Coordinator (05.15.2013)


Publishers Clearing House — New York City, NY, USA
Product Manager, Online Games (04.29.2013)


Quantic Dream — Paris, GA, FRA
SENIOR AUDIO PROGRAMMER (05.17.2013)
Quantic Dream is looking for a senior audio programmer to join the R&D team. Your mission is to expand, improve and support the company's sound pipeline of our future productions. You will be creative, motivated to accompany us on our future AAA projects and offering high challenge. QUANTIC DREAM currently boasts close to 200 employees. Join our international team based in Paris (France) now and bring your talent to create ambitious next generation interactive entertainment experiences.


Quinnipiac University — Hamden, CT, USA
Visual and Performing Arts: Visiting Faculty in Game Design (05.13.2013)
Quinnipiac is a thriving, three campus private, coeducational university located in Hamden, Connecticut, 90 minutes north of New York City and two hours from Boston. The university enrolls 6,200 undergraduate and 2,300 graduate students in more than 70 programs. Quinnipiac is consistently ranked among the best universities by U.S. News & World Report.


Red Storm Entertainment, a Ubisoft Studio — Cary, NC, USA
Online / Networking Engineer (Back End) (05.20.2013)
Do you have what it takes to join Ubisoft’s award-winning multiplayer powerhouse Red Storm Entertainment? Red Storm is seeking a talented and highly motivated Online/ Networking Engineer to help drive our next AAA success. Do you have proven online engineer experience and a passion for co-op and head to head shooters? If you have what it takes, and a desire to join a dynamic seasoned team of multiplayer gurus, you could be the champion for our next AAA multiplayer game!


Red Storm Entertainment, a Ubisoft Studio — Cary, NC, USA
Online / Networking Engineer (Front End) (05.20.2013)
Do you have what it takes to join Ubisoft’s award-winning multiplayer powerhouse Red Storm Entertainment? Red Storm is seeking a talented and highly motivated Online/ Networking Engineer to help drive our next AAA success. Do you have proven online engineer experience and a passion for co-op and head to head shooters? If you have what it takes, and a desire to join a dynamic seasoned team of multiplayer gurus, you could be the champion for our next AAA multiplayer game!


Remedy Entertainment — Espoo, Uu, FIN
Environment Artist (05.22.2013)
QA Lead (05.22.2013)


Retro Studios - Nintendo — Austin, TX, USA
CONTRACT Interface Programmer (05.17.2013)


Ringling College of Art and Design — Sarasota, FL, USA
Game Art + Design Faculty (05.20.2013)


ROBLOX Corporation — San Mateo, CA, USA
Senior Tools Engineer - C++, Qt (05.23.2013)


ROBLOX Corporation — San Mateo, CA, USA
Senior Network Engineer - C++ (05.21.2013)
ROBLOX is the largest user-generated content site in videogames. On ROBLOX, players use core building components to build and share elaborate online worlds that anyone can explore and play, generating over 1.7 billion page views and 40 million in-game hours each month. The site is ranked #1 in the US for total engagement time for kids and teens. Our mission: to become the global leader in user-generated gaming and creation for all ages.


Secret Location — Toronto, ON, CAN
Unity Developer (05.22.2013)


Shenandoah Studio — Philadelphia, PA, USA
2D Game Artist (05.23.2013)
Lead Artist required to bring board and war games to iOS (05.15.2013)
Lead Game Developer (iPad Board Games) (05.15.2013)


SHFL entertainment — Las Vegas, NV, USA
Software Engineer – Electronic Gaming (EGM) - Las Vegas, NV (05.01.2013)
Product Compliance Analyst III – Electronic Gaming (EGM) - Las Vegas, NV (05.01.2013)
Product Assurance Tester – Electronic Gaming (EGM) - Las Vegas, NV (05.01.2013)


Sierra Nevada Corp — Herndon, VA, USA
Modeling and Simulation Visualization Engineer (04.24.2013)


Six Foot — Houston, TX, USA
Community Manager (05.21.2013)
Six Foot is an interactive agency focused on connecting brands to consumers. We design brand experiences, build animation, produce games, and incubate new business. We are a united team of creatives who explore technology, storytelling, and design to create personalized experiences in both digital and physical spaces. Six Foot’s Games Division is currently producing projects in the AAA space, while exploring new applications for play in entertainment, education, and marketing in smaller spaces.


Sledgehammer Games / Activision — Foster City, CA, USA
Senior FX Artist - Temporary (05.22.2013)
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a


Social Point — Barcelona, Ba, ESP
Senior Game Developer (05.17.2013)
As a Senior Game Developer you will build our amazing games and contribute to improve them daily. You will work closely to other awesome developers to make our users mad about our games.


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
Sr Game Designer (05.24.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the on Portable (PSP™).


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
Senior Staff Programmer (05.24.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the on Portable (PSP™).


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
Senior Level Designer (05.22.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the on Portable (PSP™).


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
Senior Concept Artist (05.22.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the on Portable (PSP™).


Sony Computer Entertainment America LLC — San Francisco, CA, USA
Sr Director, Brand Marketing - Home Consoles (05.23.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the o


Sony Computer Entertainment America LLC — Aliso Viejo, CA, USA
Senior User Interface Engineer (05.22.2013)
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the o


Stomp Games — Concord, MA, USA
Web Game Programmer (05.23.2013)
The successful candidate will report to the Lead Server Programmer. The Web Programmer will drive the development of the user facing front end and social features for a browser based, real time combat online game.


Sucker Punch Productions — Bellevue, WA, USA
Rendering/Marketing Artist (04.25.2013)
In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top


Synergy Blue — Coachella, CA, USA
3D Artist / Animator (05.22.2013)


Tarsier Studios — MalmĂś, , SWE
Design Director (05.21.2013)
Do you have a passion for Design and a huge amount of knowledge in your field? Do you want to work in a place full of personality, where you are encouraged to push your skills and potential to the limit? Right now, we are looking for a Design Director with the skills and vision to get things done, and done well! Our perfect candidate is both highly organised and fiercely creative; with the ability to inspire, communicate and establish the vision for our game.


Telltale Games — San Rafael, CA, USA
Lead Environment Artist (05.24.2013)
The lead environment artist is responsible for supervising the content creation as it relates to the environment team which produces sets, objects and any other modeling, texturing, or lighting needs for the project. It is his/her job to maintain a line of communication with the other leads to ensure that all art assets meet the highest standards of quality, fulfill the aesthetic vision of art director and accommodate all game design needs. He/she will generate art as it is needed.


Telltale Games — San Rafael, CA, USA
Game Writer (05.22.2013)
Telltale is looking for an experienced writer to join the TTG writing team. Game Writers are the primary champions and implementers of quality storytelling for our industry-leading titles, working closely with game designers, writing scripts, and focusing on character development, dialog, thematic coherence and overall story experience of the game.


Telltale Games — San Rafael, CA, USA
Core Technology - Senior Systems Engineer @ Studio of The Year! (05.22.2013)
Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers and Lua programmers to create tons of amazing content for Xbox, PS3, Wii, iOS, PC, Mac and Android. The Core Engineering group creates true “author once, run anywhere” technology.


Telltale Games — San Rafael, CA, USA
Senior Platform Engineer @ Telltale Games (AKA Studio of the Year!!!) (05.22.2013)
Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers and Lua programmers to create tons of amazing content for Xbox, PS3, Wii, iOS, PC, Mac and Android. The Core Engineering group creates true “author once, run anywhere” technology.


the University of Chicago — Chicago, IL, USA
Learning Technology Director, Game Changer Chicago (05.07.2013)


The Workshop — Marina del Rey, CA, USA
Senior Graphics Programmer (05.21.2013)
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!


tic toc games — north hollywood, CA, USA
GAMEPLAY PROGRAMMER – UNITY/IOS/ANDROID (05.20.2013)


Toys for Bob / Activision — Novato, CA, USA
Concept Character Artist (05.17.2013)
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.


Trendy Entertainment — Gainesville, FL, USA
Gameplay Producer (05.24.2013)
Join one of the most dynamic independent developers in the industry, Trendy Entertainment! We're the creators of the hit indie game 'Dungeon Defenders', which has sold over 2 million units across PC, Xbox 360, & PS3, and 3+ mil mobile downloads. Trendy's looking for a Technical Producer to join our veteran team, creating industry-changing tech & games from sunny Florida! The Technical producer will help oversee with the management, tasking, scheduling, & processes of our Engineering Team.


Trendy Entertainment — Gainesville, FL, USA
Technical Producer (05.24.2013)
Join one of the most dynamic independent developers in the industry, Trendy Entertainment! We're the creators of the hit indie game 'Dungeon Defenders', which has sold over 2 million units across PC, Xbox 360, & PS3, and 3+ mil mobile downloads. Trendy's looking for a Technical Producer to join our veteran team, creating industry-changing tech & games from sunny Florida! The Technical producer will help oversee with the management, tasking, scheduling, & processes of our Engineering Team.


Trendy Entertainment — Gainesville, FL, USA
3D Environment Artist (05.22.2013)
Community Manager (05.21.2013)
Marketing Producer (05.21.2013)
Senior Systems Engineer (05.20.2013)


Treyarch / Activision — Santa Monica, CA, USA
Sr. UX Designer (05.21.2013)
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s


Treyarch / Activision — Santa Monica, CA, USA
Technical Animator (05.18.2013)
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s


Treyarch / Activision — Santa Monica, CA, USA
Game Systems Designer (05.18.2013)
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s


Treyarch / Activision — Santa Monica, CA, USA
Senior Environment Artist (05.17.2013)
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s


Twistory Studios — Santa Monica, CA, USA
Mid/Senior iOS Engineer (05.13.2013)
Mid/Senior Software Engineer (05.13.2013)


Ubisoft- San Francisco — San Francisco, CA, USA
Associate Programmer – Tools and Build Engineer (05.02.2013)


University of Central Florida/School of Visual Arts & Design — Orlando, FL, USA
Instructor or Lecturer (05.20.2013)
Assistant Professor (05.20.2013)


University of Idaho — --Moscow, ID, USA
Visiting Faculty/Temporary Lecturer (05.01.2013)


upjers GmbH & Co. KG — Bamberg, Ba, DEU
Game Designer (m/f) - Balancing and Usability (04.18.2013)


Vicarious Visions / Activision — Albany, NY, USA
Senior UI Artist-Vicarious Visions (05.21.2013)
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2Ž, Guitar Hero: Legends of Rock, Guitar Hero: On TourŽ


Virdyne Technologies — Sugar Land, TX, USA
Project Manager (05.23.2013)
Software Engineer, iOS/Mobile (05.23.2013)


Visual Concepts — Novato, CA, USA
Game Build Engineer - 2K Sports (05.21.2013)


Wahoo Studios, Inc — Orem, UT, USA
PR and Marketing Director (05.22.2013)


War Drum Studios — Gainesville, FL, USA
Game and Systems Programmer (04.26.2013)
War Drum Studios is a cutting edge mobile and console game development studio in Gainesville, FL. You probably haven't heard of us, but we work with some of the largest names in the industry, including developing the iOS and Android port of Grand Theft Auto III for Rockstar Games. We're currently on the hunt for our next programming talent.


Wargaming.net — Chicago, IL, USA
Release Manager (05.23.2013)
Wargaming.net is headed to the console! Based in Chicago and Hunt Valley, MD, Wargaming is developing an unannounced console title. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.


Wargaming.net — Hunt Valley, MD, USA
Build Engineer (05.20.2013)
Wargaming.net is coming to the console! Based in Chicago and Hunt Valley, MD, Wargaming is developing an unannounced console title. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.


Wicked Loot Studios — Redwood City, CA, USA
Wicked Game Programmer (05.22.2013)
Wicked Loot is an indie development studio formed from industry vets who love making games that feature mod tools. Our first few titles have seen great success, with over a million gamers partaking of our madness. We'd like to continue that tradition and make original games that capture the essence of fun and empower our users to create as well. While we are an indie studio, we are backed by some of the biggest names in the gaming industry, include key executives at Zenimax, and Tetris Online.


YAGER Development — Berlin, Be, DEU
Senior Game Systems Designer (f/m) (05.17.2013)
YAGER is currently seeking a talented and experienced Game Systems Designer to join our pre-production team of yet unannounced title. Join us in shaping the direction of the project as a driving force in Systems Design and push the boundaries to deliver a unique user experience. We’re looking for people who love the idea of working together in interdisciplinary teams within a flat hierarchy and a fast-paced and professional environment.


Z2Live — seattle, WA, USA
Game Developer (05.23.2013)
At Z2 our goal is to make the best mobile social games in the world and our game engineers are central to that goal. Simply put, we’re looking for the most talented and driven engineers in the gaming business to work in our Seattle office located across the street from the famous Pike Place Market.


Z2Live — seattle, WA, USA
Product Manager (05.23.2013)
We are looking for a sharp and disciplined product manager who will own and manage a mobile game, taking it from concept through to live operations.


Zattikka PLC — San Francisco, CA, USA
Account Manager, Business Development (05.20.2013)


ZeniMax Online Studios — Hunt Valley, MD, USA
Continuous Improvement & Lead Project Manager (05.15.2013)
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!


ZeniMax Online Studios — Hunt Valley, MD, USA
Senior Technical Artist (05.07.2013)
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!


ZeniMax Online Studios — Hunt Valley, MD, USA
Lead Technical Artist (05.07.2013)
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!


ZeniMax Online Studios — Hunt Valley, MD, USA
Senior QA Engineer (04.24.2013)
ZeniMax Online is a part of the ZeniMax Media group of companies, which includes Bethesda Softworks, creators of the best selling and award winning games Fallout 3 and The Elder Scrolls series. ZeniMax Online Studios is a premier developer and worldwide publisher of interactive entertainment software currently working on The Elder Scrolls Online MMOG from its headquarters in Hunt Valley, MD.


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