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July 27, 2015
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July 27, 2015
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Peer into the realities of game testing 1
by Christian Nutt [07.27.15]
Want to peer behind the curtain of QA? There's plenty to learn from what goes on in the testing department, a new article reveals.
Console/PC, Production

Some Steam accounts compromised, but security fix now in place  
by Christian Nutt [07.27.15]
A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
Console/PC, Business/Marketing

Video: Learning to love procedural art while making No Man's Sky 1
by Alex Wawro [07.27.15]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Art, Production, Video, Vault

Get a job: Retro Studios is hiring a Graphics Engineer  
by Staff [07.27.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
Console/PC, Programming, Art, Recruitment

China eases restrictions on game console manufacturing  
by Alex Wawro [07.27.15]
Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
Console/PC, Business/Marketing

Street Fighter for Designers: Top 8 Lessons from Evo 2015 Exclusive  
by Patrick Miller [07.27.15]
The Evo Championship Series gives game designers a chance to see how fighting games try to create a rich, rewarding and diverse competitive play space. (And how players try to break it)
Console/PC, Design, Exclusive

In the wake of big layoffs, Gree International opens 2 new studios  
by Alex Wawro [07.27.15]
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Smartphone/Tablet, Business/Marketing

Don't Miss: The visual guide to multiplayer level design 15
by Staff [07.27.15]
This highly visual 2014 guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall designer Bobby Ross, gives you a timeless grounding in how team-based shooters work.
Indie, Design

3 years later, Nintendo pulls the plug on Wii U's TVii service 2
by Alex Wawro [07.27.15]
Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
Console/PC, Business/Marketing

Elegant balance changes: Keeping players from binging  
by Gamasutra Community [07.27.15]
"If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
Console/PC, Social/Online, Design

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Social/Online, Programming

Game programming solutions: Jugglers and tweens  
by Gamasutra Community [07.27.15]
"A juggler is simply an object that has a list of objects who all can animate(), and keep them running on the same time span and delta. Tweens are a sensational way to rapidly animate around everything in the game."
Indie, Programming

This Week in Video Game Criticism: Why is Gotham so empty? 1
by Kris Ligman [07.27.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Kill Screen review of Adam Sandler's Pixels to the strange emptiness of Arkham Knight's city streets.
Console/PC, Indie, Design

Creating the alien writing in Infinifactory  
by Gamasutra Community [07.27.15]
"Although it may have no meaning, that doesnít mean itís meaningless; on the contrary, we spent a fair amount of time designing a writing system that would look believable, alien, and fit visually within the game."
Console/PC, Indie, Art

Ouya buyout confirmed, as CEO leaves company 4
by Kris Graft [07.27.15]
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Console/PC, Smartphone/Tablet, Business/Marketing

Sponsored: Putting real map data in Unity game engine - Philly Game Jam  
by Amanda Lange, Technical Evangelist, Microsoft [07.27.15]
I thought it would be fun to do a game about an evacuation of Philadelphia, and get that map data in a game engine.
Programming, Microsoft Sponsored

Are all players musicians? 5
by Gamasutra Community [07.27.15]
"The idea of the improvising 'gamer' as the chance element in a game music composition may not hold up in all games. But does it hold up in some?" Winifred Phillips provides examples, from Rez to Flower.
Console/PC, Audio, Design

Speeding along: Velocibox and the Malaysian indie scene  
by Gamasutra Community [07.27.15]
"I'd say take pride in the game you are creating. Craft an experience with values and goals that matter to you, and you'll find your niche and an audience who share and appreciate your vision."
Console/PC, Indie, Design, Production, Business/Marketing

Free money, grocery bags, and Smarter Than You 2
by Gamasutra Community [07.27.15]
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Smartphone/Tablet, Design

Chris Crawford advises devs: 'Don't settle for the same old crap' Exclusive  
by Alex Wawro [07.27.15]
23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
Console/PC, Social/Online, Design, Exclusive