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February 22, 2019
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Video: Applying artistic principles to VFX design for games  
by Staff [02.22.19]
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Console/PC, Indie, Art, Video, Vault

Report: Microsoft plans to announce two next-gen Xbox consoles at E3  
by Alissa McAloon [02.22.19]
That’s according to a report from the French video game site JeuxVideo that says that Microsoft is going to unveil two systems to usher in the next console generation.
Console/PC

Get a job: Wizards of the Coast, Techland, and more are hiring now!  
by Staff [02.22.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Don't Miss: Slime Rancher dev shares tips for making the most of the prototyping stage  
by Staff [02.22.19]
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
Console/PC, Indie, Design, Production

EA and Activision Blizzard CEOs featured in 'The 100 Most Overpaid CEOs' report  
by Alissa McAloon [02.22.19]
The chief executive officers of two major video game companies have found their way onto a report that uses pay data to call out pay disparities in publicly traded American companies.
Business/Marketing

Catch Corinne Scrivens' postmortem of Moss at GDC 2019  
by Staff [02.22.19]
See how the adventures of one sign language-speaking mouse were brought to life at the 2019 Game Developer's Conference.
Console/PC, Art, Design

Road to the IGF: Cassie McQuater's Black Room  
by Joel Couture [02.22.19]
Black Room takes the player on an insomnia-fueled journey of tabs and dream-like internet places, following female game characters as they explore new narratives in a shifting, fragile HTML world.
Indie, Video, IGF

Report: Xbox Game Pass headed to the Nintendo Switch  
by Alissa McAloon [02.22.19]
The service is a pay-for-access game library on Xbox, but sources say that the Switch version will be a game streaming service powered by Microsoft's Project xCloud.
Console/PC, Social/Online

Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!  
by Staff [02.22.19]
If you've never seen the EGW before, know it's a jam-packed 2+ hour session which showcases a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and its back for GDC 2019!
Indie, Design, GDC

Technical deep dive: The wild and windy aerodynamics of Just Cause 4  
by Gamasutra Community [02.22.19]
Avalanche Studios senior software engineer Jacques Kerner dives deep into the incredible aerodynamics introduced for the first time in Just Cause 4.
Console/PC, Programming

Get tips from Ubisoft on using machine learning in game dev at GDC!  
by Staff [02.22.19]
Ubisoft Montreal's Yves Jacquier will be giving a great talk at GDC 2019 that's all about giving you an approachable, practical look at how you can incorporate machine learning into your work.
Console/PC, Programming, Design, GDC

Blog: A student game postmortem (or how not to make a game) 2
by Gamasutra Community [02.22.19]
I'v recently ended my studies with one last student game experience: Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game.
Design, Production

Report: EA makes layoffs at Australian mobile studio FireMonkeys  
by Chris Kerr [02.22.19]
Between 40 to 50 staffers have reportedly been laid off, and remaining workers are apparently operating under the belief that the entire studio will soon be closed down.
Smartphone/Tablet, Production, Business/Marketing

Blog: Lessons and stats from my third year as an indie dev 1
by Gamasutra Community [02.22.19]
Let's take a look at my third year as an indie developer, assessing what worked, what didn't, and what I've learned.
Design, Production, Business/Marketing

Avalanche co-founder Christofer Sundberg is leaving the studio  
by Chris Kerr [02.22.19]
Sundberg, who also serves as chief creative officer, announced his departure on Twitter yesterday, and said he'll be stepping down at the end of April. 
Business/Marketing

Wave of layoffs expected at Guild Wars 2 dev ArenaNet  
by Staff [02.21.19]
Update More game industry workers will soon lose their jobs, as ArenaNet confirms Kotaku's report that employees of Guild Wars 2 dev ArenaNet were warned today to expect big layoffs.
Social/Online

Video: Folk games, festivity, and subversive game design  
by Staff [02.21.19]
In this classic GDC 2012 talk, game designer Douglas Wilson (Johann Sebastian Joust) encourages developers to embrace the limitations of motion control tech, rather than struggling against them!
Indie, Design, Video, Vault

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Chris Kohler [02.21.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Programming, Design

Get a job: Industrial Toys is looking for a Lead Server Engineer  
by Staff [02.21.19]
The studio is seeking a talented Server Engine to collaborate with design and engineering peers to create new features, systems, and technology for its game.
Smartphone/Tablet, Programming, Recruitment

Report: Apple is working on a new SDK for painless porting from iOS to Mac  
by Alissa McAloon [02.21.19]
Apple is reportedly working on an SDK that simplifies the process of porting iOS apps to MacOS, and will eventually merge the two processes into one.
Smartphone/Tablet