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October 24, 2014
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October 24, 2014
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New social issue games tackle education, big pharma Exclusive  
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Console/PC, Indie, Serious, Programming, Design, Exclusive

TestFlight is changing in iOS 8, under Apple's watch  
by Christian Nutt [10.23.14]
The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
Smartphone/Tablet, Production, Mobile Games

New Unity CEO Riccitiello takes to forums to soothe devs' fears 1
by Christian Nutt [10.23.14]
The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Xbox console sales up, but third-party game sales down 1
by Christian Nutt [10.23.14]
The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
Console/PC, Business/Marketing

Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist  
by Staff [10.23.14]
Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
Console/PC, Social/Online, Art, Recruitment

Carbine Studios struck hard by NCSoft layoffs 1
by Alex Wawro [10.23.14]
WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
Console/PC, Social/Online, Business/Marketing

ESA awards $90K in game dev scholarships to promote diversity 4
by Alex Wawro [10.23.14]
This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
Console/PC, Indie, Business/Marketing

Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor 3
by Mike Rose [10.23.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Indie, Design

Yu Suzuki recalls using military tech to make Virtua Fighter 2 1
by Alex Wawro [10.23.14]
Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.
Console/PC, Business/Marketing

On that incredible demo from the maker of Papers, Please... Exclusive 5
by Mike Rose [10.23.14]
Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
Console/PC, Indie, Art, Design, Exclusive

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Console/PC, Smartphone/Tablet, Indie, Programming, VR

Running a studio for 20 years: A look back at Australia's Tantalus 2
by Gamasutra Community [10.23.14]
A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
Console/PC, Smartphone/Tablet, Business/Marketing

5 years after closing its doors, 3D Realms reopens for business 2
by Alex Wawro [10.23.14]
Duke Nukem developer 3D Realms effectively shut down in 2009, but now it's relaunching with a new leadership team and a plan to begin developing games again.
Console/PC, Business/Marketing

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next

New scientific statement questions effectiveness of 'brain training' games 4
by Mike Rose [10.23.14]
Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
Console/PC, Business/Marketing

The power of audience development for indies 4
by Gamasutra Community [10.23.14]
"The earlier you start your marketing planning, the better off youíll be. This blog post focuses on the benefits of community and audience development programs."
Indie, Business/Marketing

Blog: Lessons learned while pitching my game company to investors 1
by Gamasutra Community [10.23.14]
"Hopefully what Iíve written here will prove helpful to those of you looking to get through your first pitch. Itís worth the effort!"
Console/PC, Indie, Business/Marketing

Blog: Batch processing for indies 2
by Gamasutra Community [10.23.14]
"Batch processing means doing a lot of similar things all at once. People don't bake one cookie at a time, instead they make all the batter at once and get a lot of cookies created."
Indie, Production

Infinifactory and the next generation of the 'Minecraft genre' Exclusive 6
by Mike Rose [10.23.14]
Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
Console/PC, Indie, Design, Exclusive