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July 27, 2017
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EA earnings on the rise as digital sales continue to eclipse physical  
by Alex Wawro [07.27.17]
Electronic Arts' most recent earnings results paint a picture of rising fortunes, with both revenues and profits on the rise as digital continue to eclipse physical in terms of how EA games are sold.
Console/PC, Business/Marketing

Get a job: Be an AI Software Engineer at Visual Concepts  
by Staff [07.27.17]
Visual Concepts is looking to hire software engineers with experience in game-play systems including AI behavior trees and animation control logic for its team in Los Angeles, CA.
Programming, Recruitment

Blizzard sets minimum salary for Overwatch League players at $50k  
by Alissa McAloon [07.27.17]
Housing, health insurance, and a retirement savings plan are some of the benefits Blizzard is offering to players in hopes of strengthening its athletics-inspired Overwatch League.
Console/PC, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [07.27.17]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Indie, Design

Danganronpa V3 rejected by South Korean game rating board
by Alissa McAloon [07.27.17]
The board cited a law that bars games with certain themes from releasing in the country if there is reasonable belief such games could inspire criminal behavior.
Console/PC, Business/Marketing

We're talking with the developers of Secret World Legends at 3PM EDT  
by Bryant Francis [07.27.17]
We're asking questions about the free-to-play reboot of the cult MMO hit The Secret World today at 3PM EDT.
Console/PC, Design, Video

Blog: Using intensity to drive player engagement 1
by Gamasutra Community [07.27.17]
Designing games to appeal to both new and longtime players is a difficult challenge. In this post, I examine how we approach this challenge by using player intensity levels to drive AI behaviour.

Registration is now open for VRDC Asia in Shanghai this November!  
by Staff [07.27.17]
Today's the day -- VRDC organizers have opened registration for VRDC Asia, a brand-new event happening in Shanghai this November! If you want to go, register now for the cheapest price!
VR, Business/Marketing, VRDC

VRDC Speaker Q&A: Paul Bettner discusses what makes a successful indie VR studio  
by Emma Kidwell [07.27.17]
Paul Bettner is CEO and Founder of Playful Corp. and will be at VRDC 2017. Here, Bettner gives us some information about himself and his work.
VR, Production, Business/Marketing

No More Robots takes aim at data-driven games publishing  
by Alissa McAloon [07.27.17]
Mike Rose, previously of tinyBuild and Gamasutra, has cut the ribbon on a new publishing operation and detailed the first game signed to the label.
Indie, Business/Marketing

Falcom president explains how the RPG maker has lasted 30 years  
by Chris Kerr [07.27.17]
"One thing that might be the secret to this that has been a Falcom tradition for a long, long time is that all of the people on staff absolutely love games and making games."
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How we used community tournaments to boost engagement  
by Gamasutra Community [07.27.17]
Lethal Tactics had a fantastic launch, but we knew we had to keep our community engaged. So we started organizing tournaments, and this post is all about how we run them and what they achieve.
Console/PC, Business/Marketing

Minecraft production director Daniel Kaplan joins Coffee Stain Publishing  
by Chris Kerr [07.27.17]
Coffee Stain Publishing has brought Mojang's former production director, producer, and business developer Daniel Kaplan into the fold. 
Console/PC, Business/Marketing

Blog: How the movie Moneyball impacted the game industry 2
by Gamasutra Community [07.27.17]
The events that inspired the movie Moneyball changed business forever. But the real punchline was left out of the movie, and set plenty of businesses up for failure.

HTC is creating a standalone VR headset for the Chinese market  
by Chris Kerr [07.27.17]
The device will offer wireless functionality, and won't rely on the use of a PC or smartphone connection to operate.
VR, Business/Marketing

The New Colossus: Building Wolfenstein II atop a million small decisions  
by Alex Wawro [07.27.17]
MachineGames creative director Jens Matthies chats with Gamasutra about the process of making the new Wolfenstein games, coming full circle from starting as a Quake, and the importance of gardening.
Console/PC, Design

Gemly is a new online game storefront from Dying Light dev Techland  
by Alex Wawro [07.26.17]
A year after declaring itself a global publisher, Polish firm Techland has branched into the digital distribution business by launching Gemly, where it sells codes to both its own and others' games.
Social/Online, Business/Marketing

Aven Colony dev champions the importance of good leadership in game dev  
by Bryant Francis [07.26.17]
During our chat with one of the developers of Aven Colony we learned what business tips he and his colleagues took to heart while making their sci-fi colony sim.
Console/PC, Design, Video

Video: Beyond Ageism -- Developing VR games for an older audience  
by Staff [07.26.17]
At GDC 2017 Miami University's Bob De Schutter draws from his own and third-party research with older players to discuss the potential of VR technology to entertain older audiences.
VR, Design, Video, Vault

Indie Arena Booth 2017 announces Gamescom line-up 1
by Thomas Faust [07.26.17]
This year's lineup is even more diverse than past Indie Arena outings, featuring 70 games from all over the world and taking up 1000 square meters of the show floor.
Indie, Video