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April 28, 2015
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Soon you'll be able to launch Kickstarter campaigns in Germany  
by Alex Wawro [04.28.15]
Developers based in Germany can begin building their projects now for launch on May 12th as Kickstarter continues to spread across Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What's making news? A data-driven analsyis for early 2015  
by Gamasutra Community [04.28.15]
The PlayStation Experience event in December was a "master move" and Hearthstone expansion helped it dominate the press: A look back at December through March's big news.
Console/PC, Smartphone/Tablet, Business/Marketing

Realtime deformable worlds: Why tetrahedra rule, voxels drool 2
by Gamasutra Community [04.28.15]
"The only regret I have is that I didn't know all this three years ago. It took a long time to look at approaches and figure out what the game needs."
Console/PC, Indie, Programming, Art

Tips for making music for kids' games  
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Console/PC, Smartphone/Tablet, Indie, Serious, Audio

How to attribute royalty-free content in your game  
by Gamasutra Community [04.28.15]
Attorney Zachary Strebeck: "Read the terms and conditions that apply to the particular license youíre purchasing. The best way to stay out of legal trouble is to follow the directions."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The magic of TowerFall: Depth, simplicity, community 2
by Christian Nutt [04.28.15]
TowerFall dev Matt Thorson talks about his approach to game design -- how to make a game intuitive yet communicate the depth of its design to players, so they learn it naturally.
Console/PC, Indie, Design, Production

Anna Sweet is the latest Valve employee to join Oculus 1
by Alex Wawro [04.27.15]
The longtime Valve frontwoman has recently joined Oculus (alongside Google's Mary Lou Jepsen) and will be serving as the VR company's head of developer strategy going forward.
Console/PC, Business/Marketing

Bethesda breaks down why Skyrim modders ought to be paid 2
by Alex Wawro [04.27.15]
Bethesda Softworks has published a lengthy explanation of why it agreed to let Skyrim be the guinea pig for the (aborted) launch of Valve's premium mod storefronts.
Console/PC, Business/Marketing

Valve changes its mind, removes all paid Skyrim mods from Steam 28
by Alex Wawro [04.27.15]
Valve has (at least temporarily) removed all paid Skyrim mods from Steam in conjunction with Bethesda and will issue refunds to anyone who purchased a Skyrim mod.
Console/PC, Business/Marketing

Video: Brian Moriarty's classic postmortem of Loom  
by Staff [04.27.15]
At GDC 2015 Loom creator Brian Moriarty delivered a Classic Game Postmortem on the game's intriguing development, its unique innovations and its lasting impact on the industry.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Co-productions: A new potential model for game development  
by Brandon Sheffield [04.27.15]
The co-CEO if Quantic Dream outlines a relatively unexplored path for game companies to mitigate the risks of game development and share in the rewards: co-production, especially across different regions.
Console/PC, Production

Obituary: Dolphin emulator contributor Rachel Bryk 7
by Alex Wawro [04.27.15]
Rachel Bryk, best known for her contributions to the development of the Dolphin emulator, passed away last week at the age of 23.

Get a job: Twisted Pixel seeks an experienced Systems Engineer  
by Staff [04.27.15]
'Splosion Man creator Twisted Pixel Games is aiming to bring on a senior (or at least mid-level) engineer to work on developing game dev tools and systems at its studio in Austin, Texas.
Console/PC, Indie, Programming, Recruitment

Konami scraps Kojima and del Toro's Silent Hills project 1
by Alex Wawro [04.27.15]
Konami has confirmed plans to scrap development of its upcoming Hideo Kojima-Guillermo del Toro collaboration Silent Hills and pull its innovative demo/announcement P.T. from the PlayStation Network.
Console/PC, Business/Marketing

Square Enix's key to crowdfunding: Focus on your core audience  
by Brandon Sheffield [04.27.15]
Wave after wave of Kickstarter announcements has exhausted the press, says Square Enix Collective lead Phil Elliott, so don't PR blast your next campaign -- focus on your fans and influencers instead.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The Skyrim mod that was also a job application Exclusive 32
by Mike Rose [04.27.15]
In 2013, there was only one studio in the whole world Alexander Velicky wanted to work for -- so he put thousands of hours of game dev work into a single mod for one of their games.
Console/PC, Design, Business/Marketing, Exclusive

5 takeaways from Gabe Newell's Reddit Q&A on paid mods 1
by Alex Wawro [04.27.15]
Some choice quotes from Newell's Reddit Q&A that help shed light on what Valve hopes to achieve by allowing modders to sell their work -- and how it fits into the company's long-term goals for Steam.
Console/PC, Design, Business/Marketing

How to tune a simulation game 5
by Gamasutra Community [04.27.15]
"The 'brute force' approach would be to just make up some tuning values, and play the game a bunch of times and tweak. So we turned to the game designer's best friend: Microsoft Excel."
Console/PC, Smartphone/Tablet, Indie, Design

This Week in Video Game Criticism: From the storytelling of Bloodborne to the mechanics of Tarot  
by Riley MacLeod [04.27.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from the storytelling of Bloodborne to the closure mechanics of Tarot.
Console/PC, Indie, Design

How-to: Beautiful abstract graphics, really quick 2
by Gamasutra Community [04.27.15]
"A lot of praises has been made about the graphics in our Ludum Dare game Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Itís a lot easier than you think."
Console/PC, Indie, Art