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June 29, 2016
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June 29, 2016
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This foot controller aims to help disabled players enjoy more games 1
by Bryant Francis [06.28.16]
A new controller from a team of former John's Hopkins students aims to help disabled players enjoy a broader swath of video games.
Console/PC, Design

The design origins of drifting in Mario Kart  
by Bryant Francis [06.28.16]
Take a look back at the design decisions behind some of Mario Kart's biggest game features.
Console/PC, Design

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

EA pays $600k to settle legal fight with former NFL star Jim Brown  
by Alex Wawro [06.28.16]
In 2008 onetime American football star Jim Brown tookElectronic Arts and Sony to court over the use of his likenessMaddengames without his approval. Now, EA is paying $600,00 to settle the case.
Console/PC, Business/Marketing

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Lumberyard beta 1.3 brings improved graphics and greater VR support  
by Chris Kerr [06.28.16]
The release of Lumberyard beta 1.3 marksthe first time the fledgling engine has received a significant graphical boost since beingunveiled in February.
VR, Console/PC, Programming, Production

Blog: Key resellers are worse than piracy 18
by Gamasutra Community [06.28.16]
Defender's Quest dev Lars Doucet revisits his popular "four currencies" model of game sales to examine why he actually prefers people pirate his game instead of buying from a key reseller like G2A.
Console/PC, Indie, Business/Marketing

Overwatch tops League as the most-played game in South Korean 'net cafes 1
by Alex Wawro [06.28.16]
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place.
Console/PC, Social/Online, Business/Marketing

Nielsen has a new 'IP Evaluator' for mobile game devs eyeing China  
by Alex Wawro [06.28.16]
Nielsenis trying to sell devs on a service to help boost the discoverability of their games in China through canny IP deals, and it's partnering with Chinese analytics firm TalkingData to do so.
Smartphone/Tablet, Business/Marketing

Blog: Metroid Prime and player agency in game narrative 1
by Gamasutra Community [06.28.16]
Narrative design in modern open-world games is lacking due to developers' propensity to avoid the painful task of content curation, says narrative designer Damon Reece.

Learn the art and science of embodied VR/AR game design at VRDC  
by Staff [06.28.16]
Heads up, VR/AR game devs: Funomena cofounder Robin Hunicke will be at VRDC in November to give a great talk about how "The Body is Back! Understanding Embodiment in VR & AR Game Design."
VR, Design

Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

Press Play co-founders regroup to form new studio, Lightbulb  
by Chris Kerr [06.28.16]
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Console/PC, Production, Business/Marketing, Video

Blog: Difficulty levels and why you should never use them 3
by Gamasutra Community [06.28.16]
"Our most powerful tool as a medium is being able to provide the pleasure of learning and mastering real skills logical, social and physical."

Game key reseller G2A offers to pay devs royalties from third-party sales 13
by Chris Kerr [06.28.16]
Game key reseller G2A has promised some reforms after indie publisher TinyBuild claimed fraudulent G2A sales cost it roughly $450,000.
Console/PC, Business/Marketing

Blog: How Doom encourages aggressive gameplay 1
by Gamasutra Community [06.28.16]
Guns are best used from a distance, so how does the new Doom get players to act like 'Doom Guy' and run right at enemies?
Console/PC, Design

Designing the characters of the emotionally-gripping Fragments of Him  
by Gamasutra Community [06.28.16]
Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him.
Indie, Design

Link can jump in the latest Zelda. Here's why that's a big deal 7
by Jon Irwin [06.28.16]
The Legend of Zelda: Breath of the Wild ditches one of the franchise's key design constraints, letting players jump with the press of a button. What does Nintendo's design decision mean?
Console/PC, Design, History

Developer claims Valve removed its game from Steam at Activision's behest 13
by Bryant Francis [06.27.16]
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
Console/PC, Business/Marketing

Get a job: The Odd Gentlemen needs a Cinematic Animator  
by Staff [06.27.16]
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest are looking for new talent for their animation team.
Console/PC, Art, Recruitment