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September 23, 2018
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  • Editor-In-Chief:
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Updates » Alternative Funding
Now we own you: Another caution for crowdfunded content Exclusive 6
by Leigh Alexander [01.15.14]
Crowdfunding doesn't just change the way money is raised for games -- it also changes the terms of a game's release, writes Gamasutra's Leigh Alexander.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Crowdfunding, Alternative Funding

France strengthens video game tax credits to combat talent drain 21
by Christian Nutt [12.13.13]
In the last five years, 50 percent of French developers have drained out of its industry -- and the French government wants to stem that tide by reforming its tax credits.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Alternative Funding

Q&A: Inside the social futurism of MidBoss's Read Only Memories Exclusive 1
by Kris Ligman [11.29.13]
GaymerX founder Matt Conn reveals why he went from starting tech companies to penning a queer-inclusive adventure game in this exclusive interview with Gamasutra's Kris Ligman.
Indie, Design, Exclusive, Video, Crowdfunding, Alternative Funding

Incubator for wearable video games now accepting applicants 1
by Mike Rose [10.09.13]
Mind Pirate, the team behind the wearable computing game development platform Callisto, has launched an incubator program to help developers create games for all this upcoming wearable technology.
Smartphone/Tablet, Business/Marketing, Alternative Funding, Advanced Input and Output

Call for Blogs: Share your experiences in digital publishing  
by Christian Nutt [09.26.13]
Next week, Gamasutra will launch a special week of content focused on the role of publishers in today's industry -- and we want to hear about your experiences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Digital Publishing, Alternative Funding, Crowdfunding

Blog: Can free-to-play and crowdfunding come together? 8
by Gamasutra Community [09.25.13]
Free-to-play is lucrative, but it also exerts pressures on game design. Is there another way? One developer suggests a new hybrid model which brings together F2P and crowdfunding concepts.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Alternative Funding

Reminder: GDC 2014 call for submissions closes today!  
by Staff [08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Microconsole, Alternative Funding, Crowdfunding

GDC Europe 2013 breaks attendance records, returns next year  
by Staff [08.26.13]
Attendance for this year's GDC Europe hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Getting funding as an indie 4
by Gamasutra Community [08.23.13]
Getting from zero to funded isn't as simple as coming up with a game concept and pitching it, argues Raffaele Gaito, whose company started with a smaller project and spun up into full game production.
Alternative Funding, Indie, Business/Marketing

GDC Europe 2013: All of Gamasutra's Coverage, Right Here!  
by Staff [08.19.13]
Gamasutra will be covering GDC Europe 2013 on site from Cologne, Germany. Follow all of our live reporting on our special event page, all week long.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Kickstarter: 'Stretch goals muddy the waters' 21
by Kris Ligman [08.13.13]
"We've seen stretch goals leave some projects overwhelmed, over-budget, and behind schedule," says Kickstarter, encouraging devs to consider other ways to propel a project past its funding target.
Crowdfunding, Alternative Funding, Business/Marketing

Western RPG with Japanese flavor headed for big Kickstarter success 18
by Kris Ligman [08.13.13]
"Project Phoenix" bills itself as Kickstarter's first Japan-based games project and comes stocked with international industry talent. And it's already demolished its original funding target.
Crowdfunding, Alternative Funding, Console/PC, Indie, Production, Business/Marketing

Blog: Game funding should come from developers as well as publishers 4
by Gamasutra Community [08.12.13]
Indie Fund is developer-run, and Notch offered to fund Psychonauts 2 semi-seriously. Can and should developers take a more active role in funding? Ubisoft's Majdi Kraiem argues: yes.
Alternative Funding, Business/Marketing

Letter From The IGF Chairman: Welcome To Our 2014 Festival  
by Staff [08.08.13]
As the Independent Games Festival opens for the 16th year, longstanding Chairman Brandon Boyer explains the rule changes and expectations for this year's much-awaited indie game showcase.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Alternative funding for games: Don't miss our extensive coverage 2
by Kris Graft [08.05.13]
Last week marked our first themed week, and we covered something we feel is important to much of our readership: funding your video game using alternative means. Here are some highlights.
Crowdfunding, Alternative Funding

Games are art - but getting public funding for your art can be tough Exclusive 7
by Kris Ligman [08.02.13]
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
Alternative Funding, Business/Marketing, Exclusive

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Should you seek out capital funding for your game? Exclusive  
by Kris Graft [08.02.13]
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Alternative Funding, Business/Marketing, Exclusive

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Keep your day job: The costs of developing an indie game 12
by Gamasutra Community [08.02.13]
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Alternative Funding, Indie, Production, Business/Marketing