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April 16, 2014
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April 16, 2014
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Updates » Art
Blog: An overview of volume rendering in modern games 1
by Gamasutra Community [10.21.13]
Minecraft's voxels and EverQuest Next's volume representation allow for construcability in their game worlds -- and this blog post gives an overview of what that tech can do.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

On trying to 'epic fail'-proof your game GDMag Exclusive  
by Steve Theodore [10.18.13]
In this reprint from the November 2010 issue of Game Developer magazine, technical art director Steve Theodore advises on the good intentions but occasional pitfalls of trying to plan for every eventuality.
Console/PC, Programming, Art, GD Mag Exclusive, GD Mag

Get a job: 2K Sports is looking for UI artists  
by Kris Ligman [10.18.13]
Visual Concepts Entertainment (2K Sports), the developers of critically acclaimed NBA2K franchise is seeking UI/Graphic Design talent to join our talented studio in Novato, northern California.
Console/PC, Art, Recruitment

Postmortem: The Blockheads - an iPad game with 7 million downloads 7
by Gamasutra Community [10.18.13]
This postmortem dives into the importance of making a game that matters to you, personally, the pros and cons of resembling Minecraft, F2P struggles and the power of community.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Reminder: IGF 2014 Main Competition deadline ends on Saturday!  
by Patrick Miller [10.18.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Anna Anthropy's two-dollar experiment Exclusive 37
by Leigh Alexander [10.18.13]
After a career in free games, Anna Anthropy is selling a new Twine story for $2 -- not just to monetize her own work, but to experiment in disrupting the traditional economy of art games.
Indie, Art, Design, Exclusive

Life, loss and the beauty of the roguelike in Road Not Taken Exclusive 10
by Kris Ligman [10.18.13]
Spry Fox creative lead Dan Cook opens up about Road Not Taken, the upcoming roguelike that weaves an impressionist narrative through emergent gameplay in a tale of harsh winters and losing one's way.
Indie, Art, Design, Exclusive

Get a job: Irrational is looking for technical artists  
by Kris Ligman [10.17.13]
"Serve as the bridge between Art and Engineering to ensure that the art pipeline meets the needs of both parties. Must have a strong understanding of/experience with modern AAA game-dev pipelines."
Console/PC, Art, Recruitment

Cloud, crowd, and alternative biz models big at GDC Next  
by Staff [10.17.13]
GDC Online's spirit lives on in GDC Next, which will have plenty of talks on F2P, cloud gaming, crowdfunding, microtransactions, subscriptions, new user experiences, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Get a job: Sony is hiring a staff graphics engineer  
by Kris Ligman [10.16.13]
"SCEA is currently looking for a highly-talented Staff Graphics Engineer to act as an industry expert, leader in graphics development and collaborate with industry-leading developers."
Console/PC, Programming, Art, Recruitment

Video: 10 lessons from creating an award-winning PS3 platformer  
by Staff [10.16.13]
"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

How Tale of Tales lets creativity, collaboration rule game development Exclusive  
by Christian Nutt [10.16.13]
The Belgian indie duo discusses inspiration, collaboration, and freedom -- letting creativity and collaboration rule game development while leaving behind the ties to the past.
Console/PC, Indie, Art, Design, Exclusive

Train Jam is a game jam on a train 6
by Kris Ligman [10.15.13]
Gearing up for next year's Game Developers Conference in San Francisco, one organizer has come up with an inspired vision: Train Jam, a 52 hour game jam held aboard a moving train.
Indie, Programming, Art, Audio, Design, Production

ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, ADC

Blog: Inside the IndieCade selection process Exclusive 12
by Kris Ligman [10.11.13]
Gamasutra news editor and IndieCade juror Kris Ligman goes in depth about how festival submissions are evaluated, why some promising entries are turned away, and how you can get involved as a juror.
Indie, Art, Audio, Design, Exclusive

Q&A: Sony Santa Monica's wayward son returns to a changed AAA landscape Exclusive 4
by Leigh Alexander [10.11.13]
Cory Barlog made his mark on the game industry by playing key roles in the God of War series. Now he's back at Sony Santa Monica, pondering the future of triple-A games.
Console/PC, Art, Design, Exclusive

How Pokemon are born: Designing the series' iconic monsters Exclusive 1
by Christian Nutt [10.10.13]
Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Art, Production, Exclusive

Blog: Building a better demo reel 3
by Gamasutra Community [10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
Console/PC, Social/Online, Smartphone/Tablet, Art

Blog: Looking back at an indie side project, one year in 4
by Gamasutra Community [10.09.13]
From time management to game design, technical decision-making, remote work, and project management, this look back at one part-time indie studio's first year in existence covers it all.
Indie, Programming, Art, Design, Production, Business/Marketing