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April 17, 2015
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Updates » Art
Blog: If you must use runes... 32
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Building Runbow, the first nine-player Wii U platformer Exclusive 4
by Alex Wawro [10.29.14]
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
Console/PC, Indie, Art, Design, Exclusive, Video

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

How to level up your career: Tips from an art director 3
by Gamasutra Community [10.28.14]
"There are a lot of people out there who would like to know the secret of getting one’s foot in the door at a game company. Here are some of the things that I suggest to help get my attention."
Smartphone/Tablet, Art, Business/Marketing

Get a job: Nintendo of America is hiring a Concept Artist  
by Staff [10.27.14]
Nintendo is hiring a visual development artist who will work alongside the team in the company's Redmond office on projects "ranging from rough thumbnails and storyboards to print-quality color imagess."
Console/PC, Art, Recruitment

Video: Finding the right art style for The Witness  
by Staff [10.24.14]
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
Console/PC, Indie, Art, Video, Vault

Perfecting a 2D illustration: The art iteration process  
by Gamasutra Community [10.24.14]
"I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
Console/PC, Indie, Art

Game jam postmortem: Suddenly, Thousands  
by Gamasutra Community [10.24.14]
"Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
Console/PC, Indie, Art, Design, Production

Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist  
by Staff [10.23.14]
Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
Console/PC, Social/Online, Art, Recruitment

On that incredible demo from the maker of Papers, Please... Exclusive 7
by Mike Rose [10.23.14]
Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
Console/PC, Indie, Art, Design, Exclusive

Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Nintendo of America seeks a Visual Development Artist  
by Staff [10.20.14]
Nintendo is looking to hire an experienced visual development artist who will work alongside the team in the company's Redmond office to "work on projects that span several products."
Console/PC, Art, Recruitment

Don't Miss: The Resident Evil 4 postmortem 8
by Yoshiaki Hirabayashi [10.20.14]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics is hiring a Senior VFX Artist  
by Staff [10.17.14]
The developer of the Tomb Raider reboot is looking to hire an experienced visual effects artist to work on AAA projects in a leadership role within its Redwood City, CA studio.
Console/PC, Art, Recruitment

Obituary: Planetside 2 artist John Roy 1
by Alex Wawro [10.17.14]
Gamasutra has learned that John Roy, a veteran artist at Sony Online Entertainment who worked on projects like Star Wars Galaxies and Planetside 2, has passed away this week.
Console/PC, Social/Online, Art

Reminder: IGF 2015 Main Competition deadline ends on Wednesday!  
by Staff [10.17.14]
Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Nuclear Division is hiring an Art Director  
by Staff [10.15.14]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for someone to lead the art department at its Sherman Oaks studio.
Smartphone/Tablet, Art, Production, Recruitment

Porting a PC adventure game to mobile: Struggles with resolution issues  
by Gamasutra Community [10.14.14]
"We cannot just stretch the game scene to fit the device screen, as this will distort the aspect ratio. Game ports with graphics having distorted aspect ratios always look horrible."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Get a job: Twisted Pixel is hiring an Animator  
by Staff [10.09.14]
Handy with Maya? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on character animation alongside the rest of the Austin-based studio team.
Console/PC, Art