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February 28, 2017
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Updates » Art
Learn about VR ghosts, werewolves, and more at VRDC this week!  
by Staff [10.31.16]
In the spirit of the season, organizers of the Virtual Reality Developers Conference wish everyone a safe and happy evening -- and highlight some of the VRDC talks that are just a little bit spooky.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC 2017 for a behind-the-scenes look at Titanfall 2's textures  
by Staff [10.31.16]
At GDC 2017 Respawn will give a rare look at their approach to efficient texture streaming in Titanfall 2, including their preprocess, their pipeline, useful tools and lessons learned. Don't miss it!
Console/PC, Art, Production, GDC

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.28.16]
Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
Console/PC, Art, Recruitment

At GDC, see how Agents of Mayhem was crafted using physically-based rendering  
by Staff [10.28.16]
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
Console/PC, Art, Production

Blog: The challenges of creating graphics for PC and mobile 1
by Gamasutra Community [10.26.16]
This in-depth article gives hints and tips on optimizing a graphical pipeline on a tight resource budget.
Console/PC, Smartphone/Tablet, Art, Design

Get a job: id Software is hiring a Senior Environment Artist  
by Staff [10.25.16]
id Software is seeking a talented Senior Environment Artist to join the team in Richardson, Texas.
Console/PC, Art

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

7 classic arcade games that can still teach developers lessons today 1
by Stefanie Fogel [10.25.16]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a Job: Telltale Games is hiring a Character CG Generalist  
by Staff [10.21.16]
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Console/PC, Art

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Uncharted 4 artist shares tips on making your game more readable 3
by Alex Wawro [10.19.16]
Naughty Dog's Martin Teichmann sheds light on how environment artists approach their work, and the thought that goes into crafting virtual worlds so that players will forget they're fake.
Console/PC, Art, Design

Get a job: Cryptic Studios is hiring a VFX Artist  
by Staff [10.19.16]
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Console/PC, Art, Recruitment

Blog: 5 tips to make your game animations better 9
by Gamasutra Community [10.19.16]
Spryke creator Dave Bleja discusses the game's rich animation style, and shares five animation tips he's picked up over the years.
Art, Design

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Console/PC, Art, Production, Recruitment

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Indie, Art, Design, Production

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

15 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [10.14.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
Art, Design, Production

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video