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June 30, 2015
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June 30, 2015
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Updates » Art
Get a job: Be a UX Designer for Treyarch/Activision  
by Staff [01.26.15]
Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
Console/PC, Art, Recruitment

Workflow for cheap construction animations in a city builder game 6
by Gamasutra Community [01.22.15]
A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised."
Smartphone/Tablet, Indie, Art

Get a job: Be a Concept Artist at Zenimax's Battlecry Studios  
by Staff [01.22.15]
Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
Console/PC, Art, Recruitment

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Fresh GDC talks span Sunset Overdrive, Pixar and interior design  
by Staff [01.22.15]
Insomniac takes us behind the scenes of Sunset Overdrive's character creator, a CounterSpy artist shares lessons learned at Pixar and a Ubisoft artist dives into interior design at GDC 2015.
Console/PC, Indie, Art, GDC

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'Skewmesh' tutorial: Remove skewing in normal map bakes 6
by Gamasutra Community [01.21.15]
As such, I developed a technique to remove skewing/strange waviness from normal map bakes: Enter the "skewmesh" technique.
Art

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor 7
by Michael de Plater [01.20.15]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Adding static water with pixel art and 3D in Unity 3
by Gamasutra Community [01.19.15]
In Okhlos, we try to blend pixel art with a low poly aesthetic, but we also use shadows, HDR, bloom, and lots of "new" effects - just because we can!
Indie, Art

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Commissioning an artist 11
by Gamasutra Community [01.16.15]
About six months ago I posted on the deviantart.com "job offers" forum that I was looking to hire an artist. I received close to a hundred replies.
Indie, Art

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Walking in a painting: Our technique for interior daytime lighting 2
by Gamasutra Community [01.15.15]
"We were able to unify 3D characters and 2D environments, add a level of depth to our world, and all while maintaining a hand-painted look."
Console/PC, Indie, Art

Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC  
by Staff [01.15.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Art, GDC

Don't Miss: Game art tips from Rockstar's former art director Exclusive 4
by Kris Graft [01.13.15]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Art, Exclusive

Get a job: Guild Wars 2 studio ArenaNet seeks a Character Artist  
by Staff [01.12.15]
The developers of Guild Wars 2 are looking for an experienced artist to join the team as a character artist at ArenaNet's Bellevue, WA studio.
Console/PC, Art, Recruitment

Get a job: Be a UI Designer for The Odd Gentlemen  
by Staff [01.08.15]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest.
Indie, Art, Recruitment

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art

Get a job: Nix Hydra needs an Art Director  
by Staff [01.06.15]
The LA-based game startup responsible for Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in the studio.
Smartphone/Tablet, Art, Recruitment