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May 25, 2013




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Updates » Art
Not even Apple knows what's inside Curiosity's cube Exclusive 54
by Leigh Alexander [11.08.12]
Peter Molyneux's mobile experiment Curiosity's seeing a response that overwhelms even him -- and the game's servers. What now? And how many people know what's inside the cube?
Smartphone/Tablet, Programming, Art, Design, Exclusive

Game Developer magazine's Power 50: Business Exclusive GDMag Exclusive  
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Design Exclusive GDMag Exclusive 3
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Kim Swift and Airtight Games test out iOS with Pixld Exclusive 4
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Epic debuts free tool to help artists work with perspective 2
by Tom Curtis [11.06.12]
Epic Games on Tuesday released a free art tool to help game artists and traditional illustrators better understand visual perspective.
Console/PC, Art

Game Developer magazine's Power 50: Programming Exclusive GDMag Exclusive 10
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Audio Exclusive GDMag Exclusive 4
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Art Exclusive GDMag Exclusive 5
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Art, Exclusive, GD Mag Exclusive

Get a job: Bungie and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

How Namco keeps its Tales Of RPG series fresh, 17 years later Exclusive 7
by Brandon Sheffield [11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia's producer says they're important incentive for Japanese players.
Console/PC, Art, Production, Exclusive

Vote for your favorite tools in the 2012 Front Line Awards 4
by Staff [10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production

Apotheon makes ancient art work in a modern game Exclusive 18
by Eric Caoili [10.29.12]
Apotheon looks nothing like the last game independent developer Alientrap put out, Capsized -- that title inhabited a verdant alien world, lush with detailed hand-drawn illustrations of the planet's exotic flora.
Console/PC, Indie, Art, Exclusive, Video

Shade 3D, Pingflux providers launch new tools for Unity developers  
by Tom Curtis [10.29.12]
Developers working with the popular Unity Engine now have two more middleware options at their disposal, as the providers of Shade 3D and Pingflux have both launched new tools made specifically for Unity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Behind Binding of Isaac's blasphemous success Exclusive GDMag Exclusive 9
by Staff [10.29.12]
Themes like child abuse and suicide should have relegated Edmund McMillen's The Binding of Isaac to the niche, but it sold a million units anyway. In a Game Developer magazine postmortem, McMillen talks blasphemy and game design.
Indie, GD Mag, Art, Design, Exclusive, GD Mag Exclusive

GDC 2013 Bosslady Blog: Our GDC Code of Conduct 2
by Meggan Scavio [10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: PopCap and others hiring now on the Gamasutra jobs board  
by Eric Caoili [10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Terry Cavanagh and the heart of Super Hexagon Exclusive 4
by Leigh Alexander [10.25.12]
After defeating Super Hexagon in front of an impressed GameCity audience, Terry Cavanagh talks to Jason Killingsworth about his unique games -- and the ways in which they're personal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

It takes all kinds: Video game culture's weird identity crisis Exclusive 43
by Leigh Alexander [10.25.12]
Amid discussions in recent weeks about the role of awards and of the games media alike, Gamasutra's Leigh Alexander wonders why the discussion is so reductive -- and argues that it takes all kinds.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive

Obituary: Artist and mentor Joe Skivolocke 2
by Eric Caoili [10.22.12]
Joe Skivolocke, who worked in the game industry for more than 15 years and mentored a number of artists, passed away on Monday after battling heart cancer. He was 44 years old.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Art, Production, Business/Marketing

Your game industry in your words, week of October 19  
by Eric Caoili [10.19.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Firaxis' Garth DeAngelis, Funcom's Craig Morrison, Ouya's Julie Uhrman, and many others in this weekly roundup.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing