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September 15, 2014
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September 15, 2014
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Updates » Art
Anatomy in games: An evolution of realism 15
by Gamasutra Community [05.07.14]
"Truly believable animations must go beyond simply mimicking the underlying structures of 'real life' anatomy to consider the relationship between form and function."
Console/PC, Art

Video: An indie approach to procedural animation 2
by Staff [05.05.14]
Wolfire Games' David Rosen shares tips and techniques for building procedural animation systems in order to more efficiently develop well-animated indie games during GDC 2014.
Console/PC, Indie, Art, Design, Production, Video, Vault

Postmortem: Lost Toys - A Tokyo Game Show award-winner 2
by Gamasutra Community [05.05.14]
"Itís our first game, not as a studio, but ever. We jumped into making a 3D mobile game without any experience, and our past selves would have benefitted greatly if we had known half of what we know today."
Smartphone/Tablet, Indie, Art, Design, Production

'What's the weirdest bug you've ever encountered?' 13
by Christian Nutt [05.02.14]
Bugs can make your life interesting, so to speak -- but sometimes they make your game interesting, too. Here, developers share their most entertaining mishaps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

GDC Next 2014 debuts call for talks, reveals themes 2
by Staff [04.30.14]
The future-focused GDC Next show is calling for talk submissions for both GDC Next and the featured App Developers Conference, which will be held in Los Angeles this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Blizzard is hiring a Lead 3D Character Artist  
by Staff [04.29.14]
The PC gaming powerhouse is looking to hire a lead 3D character artist to work on an unannounced title alongside a larger art team in the company's Irvine, CA campus.
Console/PC, Art, Recruitment

Blog: Un-pro-cedural generation 2
by Gamasutra Community [04.29.14]
"Randomization can lead to a vague sameness when repeatedly executed... Itís our greatest hope that this effervescent blend of digital and human creativity will lead to dangerous amounts of replayability."
Console/PC, Indie, Art, Design, Production

Ultra-optimization: Building a 5-bone human skeleton rig 4
by Gamasutra Community [04.29.14]
A guide to creating a severely optimized human skeleton rig, going "to a level where almost no more optimization is possible the artist will have to go creative."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Get a job: Turtle Rock Studios is hiring a Technical Artist  
by Staff [04.28.14]
The developer of Evolve is looking to hire a technical artist to work alongside the team in the company's new Lake Forest, CA studio on a game targeting next-generation hardware.
Console/PC, Art, Recruitment

You and me become we: Dancing with Bounden Exclusive 3
by Leigh Alexander [04.28.14]
Adriaan de Jongh talks co-op mobile dance game Bounden, and how Game Oven's work aims to negotiate the often-awkward, sometimes divine spaces between people using just a smartphone as a touchstone.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Exclusive, Video

How to position your game's camera for isometric assets 2
by Gamasutra Community [04.28.14]
A quick guide to creating the perfect camera system for an overhead, isometric game (such as a mobile strategy game) with the math and the Maya tips to make it work.
Console/PC, Smartphone/Tablet, Indie, Programming, Art

For Square Enix, designing Hitman as a 'board game' just made sense Exclusive 3
by Alex Wawro [04.28.14]
Making the next game in the Hitman franchise a tilt-shifted, turn-based puzzle game for mobile was risky enough -- the fact that it's Square Enix Montreal's first project just ups the stakes.
Smartphone/Tablet, Art, Design, Production, Exclusive, Video

An evolutionary algorithm in action: Darwin's Nightmare 1
by Gamasutra Community [04.22.14]
"In this game, all enemy craft designs are obtained by varying a unique genotype: whenever a new ship appears on the screen, digital DNA is recombined to create a new type."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Crystal Dynamics is hiring an Environment Artist  
by Staff [04.21.14]
The developer of the Tomb Raider reboot is looking to hire environment artists to work alongside the cinematics team in its Redwood City, CA office.
Console/PC, Art, Business/Marketing, Recruitment

Nate Wells has left Naughty Dog for Unfinished Swan studio 3
by Alex Wawro [04.21.14]
The Last Of Us lead artist Nate Wells has left Naughty Dog to serve as art director at Giant Sparrow, a small studio in Santa Monica, CA that's working on an unannounced project.
Console/PC, Art

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares his development philosophy and what he learned from creating Antichamber in a postmortem talk given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe