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April 27, 2017
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Updates » Art
Will this asset creation method from Halo 5 help improve your next game? 1
by Bryant Francis [01.11.17]
If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017.
Console/PC, Programming, Art, Video

Blog: Everything you need to know about photogrammetry 6
by Gamasutra Community [01.11.17]
Here's everything you need to know about 3D scanning using photogrammetry, including the choice of software, equipment, and computer, and a few guidelines on properly capturing photos.
Art, Design

Learn what it's like to be a technical artist on Halo 5 today at 3PM EST  
by Bryant Francis [01.11.17]
What's it like to make things go "boom" in a Halo game? We're interviewing technical artist Ben Laidlaw in advance of his GDC talk today at 3PM EST.
Console/PC, Programming, Art, Video

Get a job: Nix Hydra is hiring a UI/UX Artist  
by Staff [01.10.17]
Nix Hydra Games is seeking an experienced UI/UX artist to develop animations, interfaces, assets, and more for mobile games in Los Angeles, California.
Smartphone/Tablet, Art, Recruitment

An ode to the pixel art-driven nominees and winners of IGF Awards  
by Alissa McAloon [01.10.17]
Retronator Magazine has shared a rich gallery of the pixel art behind both past winners and current nominees honored at the Independent Games Festival.
Indie, Art

Blog: Training design students to tackle art issues with prototypes  
by Gamasutra Community [01.09.17]
Here's how I trained design students to solve art issues during the prototyping phase.
Art, Production

Blog: A brutally honest postmortem of indie platformer, Poncho 19
by Gamasutra Community [01.09.17]
This is where I go through all the trials and tribulations of creating a multi-platform indie game over four years. Maybe by reading this, you won't make the same mistakes we did. Enjoy!
Console/PC, Art, Design, Production, Business/Marketing

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Blog: How I cheated to get perspective right 3
by Gamasutra Community [01.06.17]
Producing backgrounds for adventure games can be tough work, so with my indie project, Time Stone, I tried a new approach which allowed me to "cheat" in order to get my perspective right.
Art, Design

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

7 educational games that every developer should study 15
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Console/PC, Serious, Art, Design

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Owen McCarthy [01.04.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design, Video, Deep Dive

Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [01.02.17]
Grasshopper Manufacture's first game, The Silver Case, just got an HD Remaster. We spoke with some of the developers of the game, discussing character design, story, and the port itself.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Gamasutra Staff [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Shiver Entertainment is hiring a 3D Artist  
by Staff [12.29.16]
Shiver is looking for a self-driven 3D artist with strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundaries of mobile games in South Miami, FL.
Smartphone/Tablet, Art

Developers describe their most memorable game moments of 2016 4
by Joel Couture [12.29.16]
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us. We asked several designers to tell us about their most memorable game moments of the year.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Design

What game developers are saying about The Last Guardian 3
by Joel Couture [12.28.16]
We reached out to several developers to get their opinions on the design of The Last Guardian, and the creation of its the indelible characters .
Console/PC, Programming, Art, Design

Silence Screams: Virginia tells a complex story without dialogue 1
by Joel Couture [12.27.16]
Virginia is a complex thriller about a new FBI agent trying to locate a missing young man while also trying to find evidence of corruption in her partner. And no one ever says a word.
Console/PC, Indie, Art, Design, Video