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Updates » Art
Everybody's Gone to the Rapture scribe honored at UK Writers' Guild Awards  
by Chris Kerr [01.19.16]
The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writers’ Guild of Great Britain Awards.
Console/PC, Indie, Art

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

Rise of the Tomb Raider game director makes Infinity Ward switch  
by Chris Kerr [01.18.16]
Rise of the Tomb Raider game director Brian Horton has left Crystal Dynamics to join Call of Duty developer Infinity Ward.
Console/PC, Art

5 helpful links for novice animators 3
by Gamasutra Community [01.15.16]
"I've been slowly teaching myself animation, and unfortunately I don't really have the time or money to enroll in more efficient (and expensive) courses. Here are 5 Reddit threads I found really helpful in my learning animation journey."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Glu Mobile is hiring an experienced VFX Artist  
by Staff [01.14.16]
Kim Kardashian: Hollywood maker Glu Mobile is after an experienced visual effects artist to join the team in its San Mateo, CA studio to work on creating new action games for mobile platforms.
Smartphone/Tablet, Art, Recruitment

Road to the IGF: Hanako Games' Black Closet  
by Alex Wawro [01.14.16]
Gamasutra kicks off its 2016 Road to the IGF series of interviews with IGF award-nominated devs by chatting with Georgina Bensley about her remarkable schoolgirl noir mystery game Black Closet.
Indie, Art, Design, Production, IGF

Crumbling tiger, hidden canyon: Creating a graphical effect in Far Cry 4 5
by Gamasutra Community [01.14.16]
The process of creating a cool effect in a triple-A game, from prototype to finished product: "What I needed to work out was a decent enough way of getting the tiger body to dissolve away. Nothing too fancy."
Console/PC, Art

Get a job: The Workshop seeks an experienced 3D Environment Artist  
by Staff [01.13.16]
Marina del Rey-based studio The Workshop seeks an artist with game industry experience (read: shipped games) to join its ranks and work in a senior role on creating a wide variety of 3D game content.
Console/PC, Art, Recruitment

Don't Miss: How Gone Home's design limits lead to a potent story 12
by Leigh Alexander [01.13.16]
Gone Home is elegant narrative, but as a work of design, it's equally so. In this classic feature, Fullbright's Steve Gaynor explains the human story born from a history of environmental design.
Indie, Art, Design

Blog: Creative Commons is not a smart source for video game assets 6
by Gamasutra Community [01.13.16]
Attorney Stephen McArthur: "The Creative Commons licenses are a fantastic tool for sharing ideas and creations, but they lack the protections a sophisticated video game developer needs."
Indie, Art, Audio, Business/Marketing

Get a job: Kabam is hiring a Graphics Engineer  
by Staff [01.12.16]
San Francisco-based mobile developer Kabam seeks a graphics engineer to join the team working on mobile games at Kabam's Los Angeles office.
Smartphone/Tablet, Programming, Art, Recruitment

Get a job: Be a VFX Artist at InXile Entertainment  
by Staff [01.07.16]
The studio responsible for Wasteland 2 is looking for an artist with Unity experience to join the Newport Beach, CA-based inXile and serve as a senior visual effects artist.
Console/PC, Art, Recruitment

Don't Miss: Designing the original X-COM: UFO Defense 1
by Staff [01.07.16]
With Firaxis' XCOM 2 on the horizon, look back at the director of 1994 hit X-COM: UFO Defense sharing the story of designing the seminal tactical strategy sim in this free video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Is Batman hungry? 3
by Gamasutra Community [01.06.16]
"The Kuleshov effect error can be leveraged by game designers to add a little depth to their world. And the best part is that the players themselves who are creating the backstories, justifications, and narratives."
Console/PC, Art

Animation experts share tips & advice at GDC's Animation Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

Art theft in the Chinese game industry 14
by Gamasutra Community [01.05.16]
"We have many nice looking games here in China; the artists go a long way to make very polished artwork. But the art production schedule set by the developer clearly states that they don’t wish to pay for the art design."
Smartphone/Tablet, Art, Production

Best of 2015: The story of Transformice, an indie game with 60M players 17
by Gamasutra Community [12.30.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Indie, Art, Design, Production, Business/Marketing

Why Eastern and Western mobile game map screens are so different 3
by Gamasutra Community [12.30.15]
"Western gamers love open world exploration. By looking into the map, there are so many areas before the players to explore. Looking into Chinese match-3 games, they offer more social features than Western games."
Smartphone/Tablet, Art, Design

Get a job: Particle City seeks a 3D Artist  
by Staff [12.29.15]
The folks at Particle City are looking for an experienced 3D artist to join the team working on the Titanfall mobile game at the studio's Los Angeles, CA headquarters.
Smartphone/Tablet, Art, Recruitment

The importance of a character's pose 2
by Gamasutra Community [12.29.15]
"Our team has a background in animation so we spent a great deal of time and effort into the main poses. Being an action title that had you up close to the enemies, we made sure to place a lot of emphasis into the impact."
Console/PC, Indie, Art