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February 16, 2019
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Updates » Art
Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR  
by Staff [02.22.18]
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
VR, Art, Production, GDC

Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC, Indie, Art, Business/Marketing

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

Video: How Overwatch animators managed their workflow  
by Emma Kidwell [02.20.18]
In this 2017 GDC talk, Blizzard's Jesse Davis goes into how the Overwatch team built an animation pipeline and workflow around a new game universe with a new team culture that still matched Blizzard's values.
Console/PC, Art, Video

Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Backflip Studios as an UI Artist  
by Staff [02.16.18]
Colorado-based Backflip Studios is looking for an experienced UI Artist to improve gameplay designs and user interactions as a member of its development team.
Art, Design, Recruitment

Video: How animators approached super jumping in Saints Row IV  
by Emma Kidwell [02.15.18]
In this 2014 GDC talk, Volition's Zach Lowery discusses how the Saints Row IV animation team took a different approach to gathering reference material for superhero-styled jumps in the game.
Console/PC, Art, Design, Video

Catch a UX postmortem of Halo Wars 2 at GDC 2018  
by Staff [02.15.18]
Come to GDC 2018 and see 343 Industries' Max Szlagor will review the trade-offs and successes of designing great RTS controls and experiences for two very different platform audiences (console and PC)!
Console/PC, Art, Audio, Design, GDC

Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Director Yoko Taro to discuss the making of Nier: Automata at GDC 2018  
by Staff [02.14.18]
His talk with PlatinumGames' Takahisa Taura, "A Fun Time in Which Some No-Good Game Developers May or May Not Discuss 'How we made NieR:Automata'", promises to be fascinating and/or entertaining. 
Console/PC, Indie, Art, Design, Production, GDC

How Fourattic captured the '80s with Crossing Souls' art design  
by Jack Yarwood [02.14.18]
Spanish studio Fourattic released its '80s love letter of a game Crossing Souls this week, and here Gamasutra chats with the lead animator and artist about how the game's unique look was achieved.
Indie, Art, Design, Video

Video: Tales of a video game drag queen - Making Kitty Powers' Matchmaker  
by Staff [02.07.18]
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker.
Indie, Art, Design, Production, Business/Marketing, Video, Vault

Weekly Jobs Roundup: Square Enix, Rovio, and more are hiring now!  
by Staff [02.07.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Art, Design, Production

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Examining the role outsourcing plays in modern game development 1
by Alissa McAloon [02.06.18]
"In many cases, outsourcing companies have grown even bigger than the clients who hire them.”
Console/PC, Programming, Art, Production

Get a job: Work on Destiny as an Environment Artist  
by Staff [02.05.18]
Vicarious Visions is looking for artists to assist with worldbuilding in the Destiny universe through the creation of awe-inspiring visuals and in-game environments.
Console/PC, Art, Recruitment

Don't Miss: Creating a natural movement system for Dying Light 4
by Staff [02.05.18]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to improve communication during artistic critique  
by Emma Kidwell [02.02.18]
In this 2016 GDC session, Secret Portal's Jeff Hesser practical strategies that can be used by anyone who needs to give or receive critical feedback about art in video game production.
Console/PC, Art, Production, Video