Blog: Punch Club's guide to pixel art
As the studio scales up production on Punch Club 2, TinyBuild CEO Alex Nichiporchik gives us a look at the work that goes into creating the series' retro-inspired art style.
Blizzard the big winner at The Game Awards 2016
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production
Video Game Deep Cuts: Zelda in Shenzhen Westworld
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing