Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2016
arrowPress Releases
May 27, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Get a job: Telltale Games is hiring an experienced UI Artist  
by Staff [04.08.16]
The Walking Dead developer Telltale Games seeks a Senior UI Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Troubleshooting in-game visuals with physically-based rendering  
by Gamasutra Community [04.08.16]
"If lighting does not behave as expected in a scene, artists usually assume that the lighting is the source of the problem. Yet the problem is more regularly with the initial material and texture set-up."
Console/PC, Art

Get a job: Respawn seeks a Creature Concept Artist  
by Staff [04.06.16]
The house responsible for Titanfall is looking to hire an artist to create creature concept art alongside the team at Respawn's Chatsworth, CA studio working on a 3rd-person action-adventure game.
Console/PC, Art, Recruitment

Get a job: Sony seeks an experienced FX Artist  
by Staff [04.05.16]
Sony Bend Studio, known for Syphon Filter and Uncharted on Vita, is looking for an experienced FX artist to take a senior role on an unannounced AAA PlayStation 4 game at the studio's Bend, Oregon HQ.
Console/PC, Art, Recruitment

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Classic Postmortem: Gas Powered Games' Dungeon Siege GDMag Exclusive 3
by Bartosz Kijanka [04.05.16]
The PC RPG turns 14 today. Bartosz Kijanka of Gas Powered Games contributed this in-depth postmortem of Dungeon Siege to Game Developer magazine soon after its release.
Console/PC, Art, Design, Production, History, GD Mag Exclusive

Get a job: Twisted Pixel seeks an experienced Environment Artist  
by Staff [04.04.16]
'Splosion Man creator Twisted Pixel Games is looking to hire someone who can turn 2D concepts into 3D models and environments to work as a senior environment artist at its Austin-based studio.
Console/PC, Art, Recruitment

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Adding visual variety using a few Photoshop-like tricks 6
by Gamasutra Community [03.31.16]
"We needed to add some variety to the scene to make it more appealing for the players, but creating several scenarios wasn’t a good option for us. We are only 2 people doing the game."
Console/PC, Smartphone/Tablet, Indie, Art

Perceiving without looking: Designing HUDs for peripheral vision 10
by Gamasutra Community [03.30.16]
Practical considerations with examples: "To achieve this, UI elements would benefit from being big, stark, and obvious, and convey information through variations in brightness rather than color."
Console/PC, Art, Design

The trials and technical triumphs of Obra Dinn  
by Christian Nutt [03.29.16]
Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity.
Console/PC, Indie, Programming, Art

Get a job: Be a Senior Concept Artist for Disney Interactive  
by Christian Nutt [03.28.16]
Disney Interactive is seeking a Senior Concept Artist with extensive console game experience to work on new titles in its Glendale, California studio.
Console/PC, Art, Recruitment

Study combs through 155 Gamasutra postmortems for what went right and wrong 2
by Christian Nutt [03.28.16]
A scholarly review of 155 Gamasutra postmortems -- produced by academics from the Rochester Institute of Technology in conjunction with Microsoft Research -- gets to the heart of game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The role of animations in action game hit effects 2
by Gamasutra Community [03.28.16]
"Players should receive a suitable feedback based on what they do. When hitting or being hit, player should feel the impact. Several techniques can be considered here to show the impact of the hits."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Digital Extremes is hiring a 3D Environment Artist  
by Staff [03.25.16]
Based out of Canada, the studio behind Warframe is looking for an experienced 3D environment artist to work on upcoming projects alongside the team in its London, Ontario studio.
Console/PC, Art, Recruitment

Classic Postmortem: Lionhead's Black & White 1
by Peter Molyneux [03.25.16]
Fifteen years ago today, Lionhead Studio's unique creature-training God game Black & White was released. Here's Peter Molyneux's in-depth postmortem that first ran in Game Developer magazine.
Programming, Art, Design, Production

GDC Europe 2016 announces dates and calls for papers  
by Staff [03.25.16]
GDC organizers have put out the call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe, which will run August 15-16 in Cologne, Germany.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The Spiral Dance: Ice-Bound shows that books aren't out of style  
by Katherine Cross [03.24.16]
The Ice-Bound Concordance is a masterfully layered game about the significance of writing and editing that requires players to sift through an actual physical book as they play.
Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Video

Adapting classic Sega Saturn games to be colorblind-friendly 1
by Gamasutra Community [03.24.16]
"Let me name three specific Sega Saturn games and describe how color affects their gameplay. Then, I'll propose a solution to make each game accessible to those that are colorblind."
Console/PC, Programming, Art