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October 25, 2016
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Updates » Art
Get a job: Be a Lead Character Modeler at Telltale Games  
by Staff [08.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Lead Character Modeler to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Don't Miss: An oral history of developing the original Deus Ex 5
by Alex Wawro [08.18.16]
In this timeless feature, Gamasutra speaks to Warren Spector, Chris Norden, and others on the original Deus Ex team to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Writing branching romances in non-romance games  
by Gamasutra Community [08.17.16]
"Figure out the scope of your romance -- whether a line here and there or something hefty and pervasive -- and make sure your scope is in line with your vision."
Art, Design

Don't Miss: The Essential 20 - A Japanese RPG primer for devs 32
by Kurt Kulata [08.16.16]
Almost 10 years after this 2008 feature was published, it's still worth reading for some intriguing opinions on the design and influence of some well-known (and some relatively unknown!) JRPGs.
Console/PC, Art, Design

What game developers are saying about No Man's Sky 42
by Chris Baker [08.16.16]
"The design is: ‘here’s an infinite procedural world. I hid a game in here, see if you can find it.’ I think that’s kind of cool! Treasure hunts are under-represented as a basic model of game design"
Console/PC, Indie, Art, Design

Video: How Star Wars: Battlefront was built with real props & locations 2
by Staff [08.12.16]
Find out how the Star Wars Battlefront team worked to incorporate real-world locations and props from the original Star Wars films.
Console/PC, Art, Video

Game Design Deep Dive: Color as identity in Push Me Pull You 8
by Michael McMaster, Jacob Strasser [08.12.16]
"In a frantic local-multiplayer game, readability is hugely important. In our case, where there are two teams of two players on-screen at all time, it can be tricky to keep track of your character."
Indie, Art, Design, Video, Deep Dive

How RimWorld fleshes out the Dwarf Fortress formula 4
by Cassidee Moser [08.11.16]
 "I was fascinated by how the player and game could work together to create a narrative in Dwarf Fortress. I wanted to push that even further, and do it in a way that's approachable."
Console/PC, Indie, Art, Design, Video

Get a job: Sony is hiring an experienced Environment Artist  
by Staff [08.10.16]
Sony seeks an experienced hand who can work as a senior environment artist to "help build something magical" alongside the rest of the team at its offices in San Mateo, California.
Console/PC, Art, Recruitment

Don't Miss: Procedurally generating the worlds of No Man's Sky 2
by Staff [08.09.16]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Programming, Art, Production

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Get a job: Be an Environment Artist at Industrial Light & Magic  
by Staff [08.08.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, seeks an experienced environment artist to work alongside a team of artists and game designers at its San Francisco, CA office.
VR, Console/PC, Art, Recruitment

Obituary: Square Enix graphic designer Manabu Daishima 1
by Alex Wawro [08.08.16]
News is spreading this week that Manabu Daishima, a longtime game developer best known for his art and graphics work on Square games like Chrono Trigger, passed away last month at the age of 45. 
Console/PC, Art, Design

Don't Miss: The tale of the tools that built Dead Rising 2 13
by Tom Niwinski [08.08.16]
In this classic feature, technical director Tom Niwinski tells the story of how the Dead Rising 2 team crafted the tools to handle the population and testing of a (then) hyper-crowded open-world game.
Console/PC, Programming, Art, Design, Production

Don't Miss: David Cage's classic postmortem of Indigo Prophecy 5
by David Cage [08.04.16]
With Quantic Dream's Indigo Prophecy now coming to PS4, it's a good time to take a look back at this feature-length postmortem of the game's development by designer and writer David Cage.
Console/PC, Programming, Art, Audio, Design, Production

Get a job: Digital Extremes is looking for a Multimedia Designer  
by Staff [08.03.16]
The Canadian studio behind Warframe is looking for a multimedia designer to work on upcoming projects alongside the team in its London, Ontario studio.
Console/PC, Art, Design, Recruitment

Don't Miss: Armor for dummies and/or game developers 46
by Staff [08.03.16]
A crash course in realistic armor design, since some devs, "not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Video: Crafting the striking art style of Monument Valley  
by Staff [08.02.16]
At GDC 2015, Monument Valley lead designer Ken Wong speaks to how the team designed the game's unique look, drawing on Influences as wide ranging as M.C. Escher and Japanese flower arrangements.
Smartphone/Tablet, Art, Production, Video, Vault

Don't Miss: 10 seminal game postmortems every developer should read 3
by Alex Wawro [08.01.16]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 2017 Independent Games Festival opens calls for submissions  
by Staff [08.01.16]
Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF