Riot shares tips on telling stories via multiplayer combat at GDC 2014
by GDC Staff
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
Blog: Lessons from the VR field
by Gamasutra Community
12-year virtual reality veteran Sébastien Kuntz argues why "presence" -- feeling like you're there -- is key to the VR experience, and takes a look at how VR title The Gallery handles it.
Console/PC, Indie, Art, Design, VR
Oculus to recruit game developers, to work with John Carmack
by Christian Nutt
According to a quote from CEO Brendan Iribe, "you'll see more and more game developers showing up" at the company over the coming months.
Console/PC, Programming, Art, Audio, Design, Production, Recruitment, Advanced Input and Output , VR
Art and tech come full-circle in Sentris
by Leigh Alexander
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding