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July 22, 2014
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Updates » Art
Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How game jams improved our fictional universe and game design 6
by Gamasutra Community [06.10.14]
"For the studio’s first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game’s universe."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Award-winning game composer takes musicians union to task 46
by Kris Graft [06.09.14]
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Video

Microsoft's clear message at E3: We've got the games Exclusive 15
by Alex Wawro [06.09.14]
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
Programming, Art, Design, Exclusive, E3

Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment

The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.06.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Programming, Art, Design, Exclusive

Get a job: Runic Games is hiring a Visual Effects Artist  
by Staff [06.05.14]
The creators of Torchlight are looking for someone with experience using tools like Photoshop and 3D Studio Max to work on crafting stylized visual effects in the studio's Seattle, WA office.
Console/PC, Art, Production, Recruitment

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

This year's Into The Pixel exhibit spans artists from Vlambeer to Valve  
by Alex Wawro [06.03.14]
The Academy of Interactive Arts & Sciences announced today that nineteen new pieces of video game artwork will be featured in its Into The Pixel traveling art exhibition this year.
Console/PC, Indie, Art, E3

Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Get a job: Crystal Dynamics seeks a Lead Graphics Engineer  
by Staff [05.30.14]
The developer of Tomb Raider is looking to hire a lead graphics engineer to work directly with the rendering team at Crystal Dynamics' Redwood City, CA office.
Console/PC, Art, Recruitment

Blog: How to create a show-stopping demo reel  
by Gamasutra Community [05.30.14]
"Showreel, demoreel; call it what you will, but this is your first opportunity to get your best and strongest work out there and into the public. I thought it might be handy to collate a few of the hints and tips I’ve learned."
Console/PC, Art, Recruitment

Creating a game trailer in Unity 2
by Gamasutra Community [05.29.14]
"As a one-man studio, tasks such as 'create a sexy and compelling video game trailer' can be quite duanting. This post details some unconventional ways of using Unity, and how I crafted a machinima trailer."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Applying polish: How to make a game more appealing 9
by Gamasutra Community [05.27.14]
"Numerous people have said that polishing a game is one of the most important parts of game development. I will cover some of the methods and techniques I used to polish my game to make it more appealing."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Production

Creating a bubble popping game: Making a doc for the art team 2
by Gamasutra Community [05.26.14]
"Hi, my bubble popping game developer friends. No matter if you use an internal art team or contractors to make the artwork, you need to make the same document for them."
Smartphone/Tablet, Art, Production

Video: From folklore to finish, the art of making Guacamelee  
by Staff [05.23.14]
Drinkbox Studios artist Augusto Quijano explains how the unique Mexican art style of Guacamelee came together, why ugly art is sometimes best, and what other developers can learn from his mistakes.
Console/PC, Indie, Art, Video, Vault