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February 28, 2017
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Updates » Art
Attend GDC 2017 and learn the value of 'less is more' from a Mini Metro dev  
by Staff [01.27.17]
At GDC 2017, Dinosaur Polo Club's Jamie Churchman will look at the successes and failures of visual design in the strikingly austere Mini Metro -- and what fellow game makers can learn from them.
Indie, Art, Design, GDC

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Titouan Millet's Mu Cartographer 1
by Joel Couture [01.26.17]
A vast landscape is open for the player to explore, shape, and document in Mu Cartographer, a game where players manipulate an alien device to look over and alter the lands they see.
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Yacht Club Games is hiring a Senior Artist  
by Staff [01.25.17]
Yacht Club Games is on the lookout for an experienced artist to help out on the next big batch of Shovel Knight updates and future projects in Marina Del Rey, California.
Art, Recruitment

Get real-time rendering tips from Rogue One's VFX team at GDC 2017  
by Staff [01.25.17]
Come to GDC 2017 for a chance to reach across disciplines and study the real-time rendering techniques used in the latest Star Wars film!
Console/PC, Art

Blog: A research gallery packed with over 16,000 RPG screenshots 3
by Gamasutra Community [01.25.17]
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use. Take a look.
Art, Production, Business/Marketing

Classic FM launching UK's first game music radio show  
by Chris Kerr [01.25.17]
UK radio station Classic FM plans to launch the country's first radio series dedicated to symphonic video game music. 
Art, Audio

Road to the IGF: David O'Reilly's Everything  
by Joel Couture [01.25.17]
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Console/PC, Indie, Art, Design, Video, IGF

Get a job: Counterplay Games is hiring a Senior Environment Artist  
by Staff [01.24.17]
Counterplay Games is seeking an experienced environment artist to craft visually inspiring worlds and gameplay environments for triple-A PC and console games in San Francisco, CA.
Console/PC, Art, Recruitment

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

6 examples of UI design that every game developer should study 5
by Alan Bradley [01.24.17]
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Console/PC, Smartphone/Tablet, Art, Audio, Design

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Don't Miss: Creating cinematic storytelling in Shadow of Mordor  
by Staff [01.23.17]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production

Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer  
by Bob Byrne [01.23.17]
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Art, Design, Sponsored Article

Road to the IGF: Sokpop Collective's Bamboo Heart  
by Joel Couture [01.23.17]
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Console/PC, Indie, Art, Design, Video, IGF

Blog: Music and sound effects in King Lucas  
by Gamasutra Community [01.23.17]
Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.
Art, Audio, Design

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Sucker Punch is hiring a Senior Character Artist  
by Staff [01.20.17]
Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.
Art, Recruitment

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC