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January 23, 2017
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Updates » Art
GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 49
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

IGF 2017 announces juries for Nuovo, Student, and Visual Art awards  
by Staff [12.06.16]
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
Indie, Art, Design, IGF

Writers' Guild Awards names noms, including this year's best game scribes  
by Chris Kerr [12.06.16]
The Writers' Guild of Great Britain has announced the nominations for its annual Writers' Guild Awards, which look to celebrate the best wordsmiths in the business.
Console/PC, Art

Blog: Punch Club's guide to pixel art  
by Gamasutra Community [12.06.16]
As the studio scales up production on Punch Club 2, TinyBuild CEO Alex Nichiporchik gives us a look at the work that goes into creating the series' retro-inspired art style.
Console/PC, Art

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: Finding awesomeness in yourself as a video game voice actor 4
by Gamasutra Community [12.05.16]
After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
Art, Audio

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Super Rad Raygun's self-imposed constraint: a 2-bit color palette 1
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Smartphone/Tablet, Art, Recruitment

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

6 ways that the Final Fantasy franchise continues to influence devs 4
by Jon Irwin [11.29.16]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design, Video

Obituary: Veteran game artist Stephen Hornback 1
by Alex Wawro [11.28.16]
Hornback, who passed away Saturday at the age of 62, is best known for his work at Apogee Software/3D Realms on everything from Duke Nukem II to Rise of the Triad to Shadow Warrior.
Console/PC, Art

Blog: Achieving a retro look without pixel art 3
by Gamasutra Community [11.28.16]
Some people think a retro games are synonymous with pixel art. I don't agree much, because I don't equate the size of pixels or the number of colours to how retro a game is.
Art, Design

Don't Miss: Writing Firewatch, and capturing the beauty of being alone 3
by Staff [11.28.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up in there creates certain feelings inside you that you don’t really get rid of for the rest of your life."
Indie, Art, Design

Graphics Deep Dive: Cascaded voxel cone tracing in The Tomorrow Children 8
by James McLaren [11.28.16]
"Rather than a traditional forward or deferred lighting system, we created a system that lit everything by tracing cones through voxels," explains James McLaren, director of engine technology at Q-Games.
Console/PC, Programming, Art, Video, Deep Dive

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

See Naughty Dog deconstruct Uncharted 4's physics animation at GDC 2017  
by Staff [11.25.16]
At GDC 2017 next year, Naughty Dog technical animator Michal Mach will reveal how its remarkable physics-driven animation systems came together. Don't miss it!
Console/PC, Art, GDC

Get a job: Sony is hiring a UI/UX Designer  
by Staff [11.23.16]
Sony Bend, the studio best known for working on Days Gone and Uncharted: Golden Abyss, seeks a talented user experience designer to work on games alongside the team at its Bend, Oregon HQ.
Console/PC, Art, Design, Recruitment

Appealing to kids as well as longtime fans in World of Final Fantasy 1
by Alan Bradley [11.23.16]
World of Final Fantasy director Hiroki Chiba discusses how his whimsical spin on the venerable RPG franchise tries to attract a new, younger audience while simultaneously rewarding longtime fans.
Console/PC, Art, Design, Video