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February 10, 2016
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February 10, 2016
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Updates » Art
Best of 2015: Understanding color, one of game design's most useful tools 11
by Gamasutra Community [12.22.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Blog: 10 of the best 2D game asset sites 6
by Gamasutra Community [12.22.15]
"2D games are making a big come back with the proliferation of mobile games, html 5 and major support of big publishers. Below is a list of top 10 2D games asset store you can find online, some commercial and some free."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Come out to GDC 2016 and see how Campo Santo made the world of Firewatch  
by Staff [12.21.15]
As GDC 2016 draws nigh organizers announce a new talk from Campo Santo artist Jane Ng on how the studio designed the world of Firewatch.
Indie, Art, Design, GDC

The difference between Western and Eastern match-3 games 18
by Gamasutra Community [12.21.15]
"Only by a glance you can see the visual difference between the games made in East and West. Now I would make close comparison of a few top Match 3 games made in both worlds, and sum up a few differences."
Smartphone/Tablet, Art

The 3 biggest hurdles we faced in bringing online multiplayer to Gear VR 2
by Gamasutra Community [12.18.15]
Lessons learned from the devs of Oculus mobile VR jam winner Daydream Blue: "Here are the three major obstacles we faced in bringing online multiplayer with avatars and positional audio to mobile VR."
VR, Smartphone/Tablet, Art, Design

Here are your Audio, Visual Art and Narrative juries for IGF 2016  
by Staff [12.18.15]
The final three juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Audio, Design, IGF

Get a job: Be an Animation Specialist at Vicarious Visions  
by Staff [12.17.15]
Activision's Vicarious Visions studio (Skylanders: Super Chargers) is looking for an experienced animator to join its team and work on next-generation games at its Albany, New York HQ.
Console/PC, Art, Recruitment

Get a job: Tesla Motors seeks a Game Artist with Unreal skills 1
by Staff [12.16.15]
If you're handy with 3D graphics and design in Unreal Engine, electric car maker Tesla Motors wants someone with your skills to help design and optimize 3D visualizations at its Hawthorne, CA offices.
Serious, Art, Recruitment

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Doing an HD remake the right way: Final Fantasy VI edition 7
by Gamasutra Community [12.16.15]
"Final Fantasy VI is the crown jewel of the SNES era of JRPGs and deserves the utmost care and respect. Instead, Square Enix bungled it and everybody is complaining about the art style." Here's why.
Console/PC, Programming, Art

Get a job: Hi-Rez Studios seeks an experienced Character Rigger  
by Staff [12.15.15]
The studio responsible for Tribes: Ascend and Smite needs an experienced character rigger to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ and work on their new project.
Console/PC, Art, Recruitment

2,489 days after launch, Noby Noby Boy has finally been completed  
by Chris Kerr [12.15.15]
Katamari Damacy creator Keita Takahashi's strange, stretching, solar system spanning, exploration game Noby Noby Boy has finally been completed.
Console/PC, Art, Video

Here are your Design, Nuovo and Student award juries for IGF 2016  
by Staff [12.14.15]
The juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Design, IGF

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: InXile seeks an experienced VFX Artist  
by Staff [12.10.15]
Wasteland 2 developer InXile is looking for an artist with Unity experience to join the Newport Beach, CA-based studio and serve as a senior visual effects artist alongside the rest of the team.
Console/PC, Art, Recruitment

Best of 2015: How working on gross, violent games affects developers 16
by Alex Wawro [12.10.15]
We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

Get a job: Big Fish Games seeks to hire a UI Artist  
by Staff [12.09.15]
Big Fish is looking for someone with experience designing and creating graphical user interfaces for games to join the team at its Seattle HQ to work on UI for its F2P mobile games.
Smartphone/Tablet, Art, Recruitment

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus  
by Staff [12.09.15]
GDC organizers reveal the first two talks for VRDC, the VR/AR developer conference that will take place next March alongside GDC 2016 in San Francisco.
VR, Programming, Art, Production, GDC

Don't Miss: How a ragtag band of modders restored KOTOR II 8
by Bryant Francis [12.09.15]
Star Wars: Knights of the Old Republic II was released 16 years ago this month. One dedicated modder community has since implemented key storylines that had been cut from the initial release.
Console/PC, Indie, Art, Design, Production