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November 22, 2014
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November 22, 2014
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Updates » Art
Get a job: Nuclear Division is seeking an Art Director  
by Staff [09.24.14]
The new mobile studio backed by Respawn CEO Vince Zampella is looking for an art director "responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles."
Smartphone/Tablet, Art, Recruitment

Dynamic user interfaces: Adapting to increase player performance 17
by Gamasutra Community [09.24.14]
"A dynamic user interface will add, alter, or remove interface elements depending on the situation a player is currently in. This ensures they have the right interface elements at their disposal to complete their goals."
Console/PC, Art, Design

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [09.23.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Mobile UI and game design: Screens vs. flows 6
by Gamasutra Community [09.23.14]
"While many of the larger mobile game studios such as Zynga or GREE routinely design UI/UX by flows, many mobile application designers are still designing individual screens by feature."
Smartphone/Tablet, Art, Design

Blog: User interface iteration magic 6
by Gamasutra Community [09.22.14]
"Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
Console/PC, Indie, Art, Design, Production

Get a job: Runic Games is hiring a Visual Effects Artist  
by Staff [09.19.14]
The Seattle-based studio responsible for the Torchlight series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
Console/PC, Art, Recruitment

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tips for game artists, from Rockstar's former art director Exclusive 4
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Get a job: Nix Hydra is hiring an Art Director  
by Staff [09.17.14]
The team that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Art, Recruitment

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Some invaluable 2D tools from the Unity Asset Store 6
by Gamasutra Community [09.17.14]
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Production

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If youíre living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

What to steal from Destinyís UI 8
by Gamasutra Community [09.12.14]
"This isnít a review, Iím not a critic, just noticed a bunch of clever stuff that wouldnít be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it."
Console/PC, Indie, Art, Design

Video: Designing Monument Valley to be an experience, not a game 2
by Staff [09.10.14]
Speaking at GDC Europe 2014, Monument Valley lead designer Ken Wong talks about how being embedded in a UX studio led ustwo games to create a puzzle game that looks like a series of M.C. Escher paintings.
Smartphone/Tablet, Art, Design, Production, Video

Get a job: Blizzard seeks a User Interface Artist for Heroes of the Storm  
by Staff [09.09.14]
The Southern California development studio behind the Warcraft series is looking for a UI artist for its upcoming MOBA.
Console/PC, Art, Recruitment

Don't Miss: Bungie forges a new artistic direction for Destiny Exclusive 11
by Christian Nutt [09.08.14]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art, Production, Exclusive

GDC 2015 reveals new Summits and opens call for papers  
by Staff [09.08.14]
The GDC 2015 call for lectures and panels for topic-specific Summits focused on eSports, indie games, community management, free-to-play, narrative, mobile, and education ends 10/3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A Broken Sword postmortem from creator Charles Cecil  
by Staff [09.05.14]
Game industry veteran Charles Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure that raised the bar for storytelling in games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault