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July 31, 2016
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July 31, 2016
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Updates » Art
Is Overwatch a great game? Will it become an eSports mainstay? 17
by Staff [05.26.16]
Will Overwatch have the staying power of a shooter like Team Fortress 2? Can it become an eSports powerhouse like Starcraft? Gamasutra's editorial team weighs in on these weighty questions and more.
Console/PC, Art, Design, Business/Marketing

Results from the Game Design Challenge: The Pen is Mightier than the Fist  
by Bryant Francis [05.25.16]
Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!
Console/PC, Art

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Embracing fully-localized code for each mobile game territory  
by Gamasutra Community [05.25.16]
"Our decision to create a country-specific version of DDTankM has vastly increased installs -- contributing to a wealth of happy players in Brazil. This is definitely the way to go!"
Smartphone/Tablet, Programming, Art, Production, Business/Marketing

GDC Europe 2016 calls for Innovative Games Showcase submissions  
by GDC Staff [05.23.16]
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
“I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "It’s basically about making a beautiful experience for people.”
Smartphone/Tablet, Indie, Art, Design, Video

Get a job: Psyonix is hiring a UI Artist to work on Rocket League  
by Staff [05.20.16]
Psyonix, the independent studio responsible for Rocket League, is looking for an experienced UI Artist to join the team working at its offices in San Diego, California.
Console/PC, Art, Recruitment

The challenge of creating a brand new brand in fantasy MMO Crowfall 7
by Gamasutra Community [05.20.16]
"Establishing a new game company and an intellectual property can be very challenging in today’s very saturated game market. This is the process we followed when creating the brand and identity for Crowfall."
Console/PC, Art, Business/Marketing

Get a job: Be a Cinematic Artist at Telltale Games  
by Staff [05.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Reducing banding and dithering in in-game lighting 5
by Gamasutra Community [05.19.16]
A technical post on reducing lighting artifacts: "more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality."
Console/PC, Indie, Art

5 tips on making great DLC from Dying Light: The Following devs 1
by Techland staff [05.19.16]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Video

Get a job: Thekla is seeking a 3D Artist/Animator  
by Staff [05.18.16]
"You should be someone who can work in interesting, creative styles, and have the imagination and self motivation to take an abstract mockup and turn it into something stunning and meaningful."
Console/PC, Art, Recruitment

Dynamic lighting in a top-down, 2D game  
by Gamasutra Community [05.17.16]
"Lighting a 2D scene using stencils is a bit counter intuitive and can get complex quickly, but the advantage is that you can apply different shadow information to different sprites."
Console/PC, Indie, Programming, Art

How The Climb helped Crytek get a firm handhold on VR 2
by Bryant Francis [05.17.16]
When you're creating a VR game about hanging by your fingertips from the side of a mountain, the protagonist's hands are essentially the star of the show. Nailing hand design was vitally important.
VR, Art, Design, Video

Don't Miss: Secret of Mana's enduring influence on game design 24
by Christian Nutt, Douglas Wilson [05.16.16]
What makes Secret of Mana for Super Nintendo so timeless? Back in 2013, Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discussed the topic on the week of the game's 20th anniversary.
Console/PC, Art, Design, Production

See where game graphics tech could go in this 2016 SIGGRAPH preview  
by Alex Wawro [05.16.16]
The annual SIGGRAPH computer graphics conference is nigh, and that means conference organizers have released a video preview of some of the technical papers that will be presented at SIGGRAPH 2016.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Video

Where do monsters come from? Getting monster design right 2
by Gamasutra Community [05.16.16]
"I found it interesting that even minor characters are the heroes of their own stories. Every monster is the hero of their own story."
Console/PC, Art, Design

Ratchet & Clank (2016) postmortem 3
by Shaun McCabe & Chad Dezern [05.16.16]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production, Video

Making Civilization VI both playable and beautiful 3
by Christian Nutt [05.13.16]
Art director Brian Busatti explains what it takes to make the game look good but still let players see what they want to see.
Console/PC, Art

Get a job: Psyonix seeks a UI Artist  
by Staff [05.13.16]
The Rocket League studio is looking for a candidate that can create "elegant, immersive, and intuitive interfaces that can complement new and existing IPs."
Console/PC, Art, Recruitment