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May 29, 2015
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May 29, 2015
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Updates » Art
Don't Miss: Riot's League of Legends postmortem 15
by Christian Nutt [04.15.15]
Leaders from the development team behind League Of Legends share what they learned from building and running their community-centric game during GDC 2011's Social & Online Games Summit.
Console/PC, Social/Online, Art, Design, Production, Business/Marketing

Get a job: Retro Studios is hiring a Concept Artist  
by Staff [04.14.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a concept artist to collaborate with the art team in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Molleindustria's Pedercini appreciates the art history of games  
by Alex Wawro [04.14.15]
In a DiGRA keynote address, game maker, artist and educator Paolo Pedercini sheds light on how games were appreciated as artistic works long before anyone was talking about Roger Ebert or Bioshock.
Console/PC, Indie, Art

Get a job: NetherRealm is hiring a Senior Technical Artist  
by Staff [04.13.15]
The house responsible for Mortal Kombat seeks an experienced technical artist to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating assets for games.
Console/PC, Art, Recruitment

Unity support coming to New Nintendo 3DS 16
by Kris Graft [04.13.15]
Unity announced at Unite 2015 Tokyo that it would soon bring graphics engine support to the New Nintendo 3DS and New Nintendo 3DS XL.
Console/PC, Indie, Programming, Art, Design, Production

Get a job: Disruptor Beam seeks a Lead 3D Artist  
by Staff [04.10.15]
Disruptor Beam seeks someone with experience in 3D art and design to take a lead role in the Boston-based studio's efforts to create content for Star Trek and Game of Thrones social/mobile games.
Social/Online, Smartphone/Tablet, Art, Recruitment

Video: Building fear in Alien: Isolation  
by Staff [04.10.15]
Alien: Isolation creative director Alistair Hope speaks at GDC 2015 about how the game was built to emulate a "haunted house in space" and how Creative Assembly used sights and sounds to evoke dread.
Console/PC, Art, Audio, Design, Video, Vault

How to create 2D character art from 3D models 3
by Gamasutra Community [04.10.15]
"As this is a FPS game for PC, there are already rigged 3D models of the in-game characters. We pose them, render an image, then ask 2D artists to overpaint the image to production poster quality."
Console/PC, Smartphone/Tablet, Indie, Art

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Color-coded pink and blue  
by Gamasutra Community [04.09.15]
"The top 3 grossing kid apps at the time of the conference had neither pink or blue icons, but stuck to gender neutral colors like light orange."
Smartphone/Tablet, Art, Business/Marketing

Get a job: Cloud Imperium Games seeks to hire a Graphic Designer  
by Staff [04.07.15]
One of the studios behind Chris Roberts' Star Citizen is hiring an experienced graphic designer to work on the crowdfunded space game alongside the team in CIG's Santa Monica, CA offices.
Console/PC, Art, Recruitment

Don't Miss: What The Witcher taught CD Projekt about RPG design Exclusive 14
by Tom Curtis [04.07.15]
The joint CEO and studio head of CD Projekt Red reflect on the lessons learned from the development and release of The Witcher 2 in this classic interview.
Console/PC, Art, Design, Production, Exclusive

The game is the boss: A Resogun postmortem 7
by Harry Krueger [04.07.15]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Get a job: Crystal Dynamics is hiring a senior Environment Artist  
by Staff [04.06.15]
Handy with Maya and ZBrush? The folks who rebooted Tomb Raider seek an experienced environment artist to work alongside the Rise of the Tomb Raider team in its Redwood City, CA office.
Console/PC, Art, Recruitment

Video: Creators deliver a classic postmortem of Star Control  
by Staff [04.06.15]
Long-time developers Fred Ford and Paul Reiche III took the stage at GDC 2015 to deliver a candid postmortem on the creation of their seminal Star Control and Star Control II space adventure games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Does Paula Deen's new mobile game infringe on an artist's copyright? 14
by Gamasutra Community [04.06.15]
"Reports are indicating that the depiction of Deen in her game may be a potential copyright infringement. The caricature of Deen is a little too close to artist Jerrod Maruyama’s drawing of her."
Smartphone/Tablet, Indie, Art, Business/Marketing

Get a job: Telltale seeks a Cinematic Artist  
by Staff [04.03.15]
Got a passion for crafting great cutscenes? The folks responsible for The Walking Dead are looking for an experienced cinematic artist to join the team at Telltale's San Rafael, CA office.
Art, Recruitment

Get a job: Sony is looking to hire a Senior Mo-Cap Animator  
by Staff [04.02.15]
SCEA's Los Angeles outpost is in need of an experienced hand to lead motion capture efforts and "create compelling and consistent performances for all major characters" of an upcoming game.
Console/PC, Programming, Art, Recruitment

Squeezing more juice out of your game 3
by Gamasutra Community [04.02.15]
"There is a part of game feel that is amusing to work on, and that yields great results as soon as your core gameplay is rock solid. This is what, since the rise of casual gaming, we call game juice."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Video: Warren Robinett's postmortem of his classic game Adventure 3
by Staff [04.01.15]
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault