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October 14, 2015
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Updates » Art
Pixar to open-source its Universal Scene Description software  
by Christian Nutt [08.10.15]
The tool, which helps manage the content of large virtual scenes, hooks into existing tools, and can be used by game developers, too.
Console/PC, Art, Production

Great game GIFs galore: The week in GameDevTweets  
by Christian Nutt [08.07.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: The magical way games look, broken or not.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art

Get a job: Zindagi Games seeks a Technical Artist  
by Staff [08.07.15]
Want to work on 3D mobile games? Southern California-based Zindagi Games is seeking a Maya conversant artist to work on animation and rigging of characters.
Smartphone/Tablet, Art, Recruitment

Roguelike development with free tool, REXPaint 5
by Gamasutra Community [08.07.15]
Cogmind developer Josh Ge explains how to use REXPaint, the freely distributed tool he developed to create his game's world.
Console/PC, Smartphone/Tablet, Indie, Art, Design

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Get a job: DrinkBox Studios seeks a 2D Animator  
by Staff [08.04.15]
The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio.
Console/PC, Indie, Art, Recruitment

How I recreated the hallway from P.T. in Unity 16
by Gamasutra Community [07.31.15]
How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.
Console/PC, Indie, Art, Production

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you donít need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR

Beauty in simplicity: The maps of Jelly Splash  
by Gamasutra Community [07.31.15]
"The art style is cute and simple. The artwork takes minimal time and budget to finish. For developers who seek a good budget and quality balance, Jelly Splash gives very good inspiration."
Smartphone/Tablet, Art

Get a job: Io-Interactive is seeking a Senior Environment Artist  
by Christian Nutt [07.30.15]
Interested in joining the next Hitman project? Copenhagen-based Io-Interactive is seeking a senior environment artist to manage large portions of the project from its inception.
Console/PC, Art, Recruitment

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Color in games: An in-depth look at one of game design's most useful tools 11
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Video: Learning to love procedural art while making No Man's Sky 1
by Alex Wawro [07.27.15]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Art, Production, Video, Vault

Get a job: Retro Studios is hiring a Graphics Engineer  
by Staff [07.27.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
Console/PC, Programming, Art, Recruitment

Creating the alien writing in Infinifactory  
by Gamasutra Community [07.27.15]
"Although it may have no meaning, that doesnít mean itís meaningless; on the contrary, we spent a fair amount of time designing a writing system that would look believable, alien, and fit visually within the game."
Console/PC, Indie, Art

Get a job: Blizzard seeks a new Diablo Art Director  
by Staff [07.24.15]
Blizzard is hiring someone with significant art chops and leadership experience to serve as an Art Director on the Diablo franchise alongside the team in the company's Irvine, CA headquarters.
Console/PC, Art, Production, Recruitment

Don't Miss: The neuroscience that makes survival horror games work 15
by Maral Tajerian [07.24.15]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

What Yoko Ono's art teaches us about video games Exclusive  
by Katherine Cross [07.23.15]
Yoko Ono's brilliant performance art pieces were designed to be interactive and impermanent, ensuring that each audience member had their own unique experience of them.
Indie, Serious, Art, Design, Exclusive

Get a job: Sega Networks seeks a 3D Game Artist  
by Staff [07.22.15]
Sega studio Three Rings Design is hiring artists to work on both in-production and new mobile games alongside the team at its Madison, Wisconsin headquarters.
Smartphone/Tablet, Art, Recruitment