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February 14, 2016
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February 14, 2016
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Updates » Art
Here are your Design, Nuovo and Student award juries for IGF 2016  
by Staff [12.14.15]
The juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Design, IGF

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: InXile seeks an experienced VFX Artist  
by Staff [12.10.15]
Wasteland 2 developer InXile is looking for an artist with Unity experience to join the Newport Beach, CA-based studio and serve as a senior visual effects artist alongside the rest of the team.
Console/PC, Art, Recruitment

Best of 2015: How working on gross, violent games affects developers 16
by Alex Wawro [12.10.15]
We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

Get a job: Big Fish Games seeks to hire a UI Artist  
by Staff [12.09.15]
Big Fish is looking for someone with experience designing and creating graphical user interfaces for games to join the team at its Seattle HQ to work on UI for its F2P mobile games.
Smartphone/Tablet, Art, Recruitment

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus  
by Staff [12.09.15]
GDC organizers reveal the first two talks for VRDC, the VR/AR developer conference that will take place next March alongside GDC 2016 in San Francisco.
VR, Programming, Art, Production, GDC

Don't Miss: How a ragtag band of modders restored KOTOR II 8
by Bryant Francis [12.09.15]
Star Wars: Knights of the Old Republic II was released 16 years ago this month. One dedicated modder community has since implemented key storylines that had been cut from the initial release.
Console/PC, Indie, Art, Design, Production

The Top 10 Game Developers of 2015 11
by Staff [12.09.15]
As the end of the year approaches, it's once again time for Gamasutra Top 10 Developers of the year--and selecting the final 10 was as tough as ever.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The making of System Shock 2 6
by Jonathan Chey [12.08.15]
"This is the story of a young and inexperienced company that was given the chance to develop the sequel to one of the top ten games of all time," opens this classic 1999 System Shock 2 postmortem.
Console/PC, Programming, Art, Audio, Design, Production

Come to GDC 2016 for expert advice on making music for mobile games  
by Staff [12.08.15]
We highlight a fresh pair of neat GDC 2016 talks about the practical challenges of making music and art for games from composer Winifred Phillips and a pair of physically-based game rendering experts.
Console/PC, Smartphone/Tablet, Art, Audio, Production, GDC

What Fallout 4 does with polyamory is just the beginning 19
by Katherine Cross [12.07.15]
Fallout 4's romance options are not mutually exclusive. You can flirt with, sleep with, and develop relationships with multiple characters concurrently, with both companions and regular NPCs.
Art, Design

Don't Miss: 20 Japanese RPGs every game designer should study 31
by Kurt Kalata [12.07.15]
The Japanese role-playing game is a critical genre for devs to understand, and it's bigger than Final Fantasy VII. in this 2008 feature Gamasutra offers an 'Essential 20' guide to some notable JRPGs.
Console/PC, Art, Design, Production

This Week in Video Game Blogging: Overcoming toxic aspects of programmer culture  
by Chris Kerr [12.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from Destiny flavor text to addressing toxicity in development spaces.
Console/PC, Indie, Programming, Art, Design

Space Budgie studio on the pros and cons of Early Access 1
by Lena LeRay [12.04.15]
'Consumer expectations of Early Access have changed quite a bit since we launched last year. Players are much more careful about choosing what sort of games they'll buy.'
Indie, Art, Design, Production, Video

CD Projekt comes out on top at The Game Awards  
by Kris Graft [12.04.15]
The Witcher 3: Wild Hunt developer CD Projekt Red came away with the developer of the year award and game of the year award at The Game Awards last night.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Don't Miss: The making of Double Fine's Psychonauts  
by Caroline Esmurdoc [12.04.15]
With Psychonauts 2's crowdfunding campaign underway, we highlight this classic Game Developer magazine postmortem of the original Psychonauts from 2005.
Console/PC, Programming, Art, Audio, Design, Production

Get a job: Sucker Punch Productions seeks a Senior Environment Modeler  
by Staff [12.03.15]
The Infamous developer is looking for a senior environment modeler to help the studio "push the boundary of gameplay, art and story-telling on PlayStation 4."
Console/PC, Art, Recruitment

Code, biz, design and art: All the lessons we learned, making our game 2
by Gamasutra Community [12.03.15]
The devs behind Toto Temple Deluxe blogged extensively during its development -- and now you can read all of those posts, thanks to this handy compilation.
Console/PC, Indie, Programming, Art, Design, Business/Marketing

Classic Postmortem: Jak and Daxter: The Precursor Legacy GDMag Exclusive  
by Stephen White [12.02.15]
Naughty Dog's platformer franchise debuted 15 years ago today. Check out this in-depth postmortem of Jak and Daxter: The Precursor Legacy by Stephen D. White from Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive