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February 28, 2015
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February 28, 2015
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Updates » Art
What we use to make our 2D games 6
by Gamasutra Community [12.15.14]
"There are a ton of choices out there. My team and I always found it particularly helpful when other gaming companies revealed the development environment setup they found useful."
Console/PC, Indie, Programming, Art, Audio, Design, Production

See how Double Fine animated Broken Age at GDC 2015  
by Staff [12.15.14]
In March, Double Fine lead animator Raymond Crook comes to GDC 2015 to explain how the studio animated its lush, vibrant adventure game Broken Age.
Indie, Art, GDC

Historical equipment - From reality to game 3
by Gamasutra Community [12.15.14]
A modeler takes us from photographs of real-life equipment through modeling, texturing, mapping, and the final in-game result.
Console/PC, Indie, Art

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Unrealistic expectations for realism in games 26
by Gamasutra Community [12.12.14]
How the pursuit of realism can shut down the player's imagination -- with a look at the evolution of the Silent Hill and Final Fantasy series, among others.
Console/PC, Art, Design

Get a job: Be Shiver's new Art Director  
by Staff [12.12.14]
Miami-based mobile/PC game startup Shiver Entertainment is looking for an experienced artist to head up its art production efforts and manage a team as the studio embarks on its debut title.
Art, Recruitment

The architecture of Piranesi and Boullée, and how it could inform games 2
by Gamasutra Community [12.12.14]
"Working off of a sense that Piranesi and Boullée are unknown by most game designers, I felt that it was most important to express what I see as valuable in either's imagery."
Console/PC, Art, Design

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Making a game in 1993: A look back at the Amiga 500 21
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

'Gamerliness' - How games can evolve by looking inward 21
by Gamasutra Community [12.09.14]
"'Painterly' art doesn’t try to look realistic -- instead, it uses its unique aspects as a constructed object to its advantage. I hope that, as games continue to grow, we get to see a truly 'gamerly' game."
Console/PC, Indie, Art, Design

Get a job: Nix Hydra seeks an Art Director  
by Staff [12.05.14]
The studio responsible for Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Art, Recruitment

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education

Blog: The hidden beauty of mazes 9
by Gamasutra Community [12.03.14]
"We always see mazes displayed as black and white, surely because it’s easier to read and play, but adding colors can change everything. From a simple game to art."
Console/PC, Smartphone/Tablet, Indie, Art, Design

Get a job: Be an Environment Artist at Sucker Punch  
by Staff [12.02.14]
InFamous: Second Son developer Sucker Punch is looking for experienced artists to work on crafting models and textures for game environments alongside the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Designing an alien alphabet for your game 21
by Gamasutra Community [12.02.14]
"A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. The written word is all around us, and plays a major role in making our world look and feel the way it does."
Console/PC, Smartphone/Tablet, Indie, Art, Design

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Art directing a match-3 map: A walkthrough  
by Gamasutra Community [12.01.14]
A comprehensive look at the art creation process for the map screen from a match-3 game, from content to execution.
Smartphone/Tablet, Art, Production

How to leverage your local library as an indie 1
by Gamasutra Community [12.01.14]
"As my thirst for knowledge increased, so did the diversity of books. I started requesting Art Books, Marketing Books, Books of Faith, and even a very obscure technical book for programming Voronoi Diagrams."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A look at a low-poly facial animation technique 2
by Gamasutra Community [11.28.14]
"Because I don’t need to make the vertex counts match for each change in expression I can really push the facial animation. It also has the benefit of looking more 'hand made.'"
Console/PC, Indie, Programming, Art

Get a job: BattleCry is hiring a Lead Environment Artist  
by Staff [11.26.14]
Got some chops as a leader and an artist? Austin-based BattleCry Studios is looking to hire a lead environment artist to work on its upcoming online team combat game Battlecry.
Console/PC, Art, Recruitment