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November 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Art
Firewatch art director Olly Moss has joined Valve  
by Chris Kerr [08.07.18]
Moss announced the news in a short tweet, but stopped short of revealing what he'll be doing at the Half-Life and Portal creator.
Art, Production, Business/Marketing

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

Don't Miss: Giving back colors to cryptic worlds in Dead Cells 5
by Staff [08.06.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Inside the technical art design of Sausage Sports Club 1
by Gamasutra Community [08.06.18]
One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Indie, Programming, Art

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!  
by Staff [08.01.18]
Developers like FoxNext, Roblox, Capcom, Deck Nine, and more are looking to fill multiple positions across several different disciplines.
Programming, Art, Design, Production, Recruitment

Don't Miss: A postmortem of Failbetter Games' Sunless Sea 7
by Alexis Kennedy [08.01.18]
Failbetter Games co-founder Alexis Kennedy offers a look behind the scenes at what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Art, Audio, Design, Production

Get a job: Velan Studios is hiring a Lead Technical Artist  
by Staff [07.31.18]
Velan Studios is looking for a technical artist to help drive the visual direction of its game by defining and developing the pipeline, tools, shaders, and other technical art components necessary.
Art, Recruitment

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Remedy Entertainment as an VFX Artist  
by Staff [07.27.18]
Remedy is looking for a visual effects artist who feels at home in "Hollywood Realism" and who has experience with both creating and optimizing realistic high-quality real-time effects.
Art, Recruitment

Now's the time to pitch your great Visual Arts talks for GDC 2019!  
by Staff [07.27.18]
Hey game makers, GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 16th!
Console/PC, Indie, Art

Weekly Jobs Roundup: Disbelief, Roblox, and more are hiring now!  
by Staff [07.26.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Blog: The art of the dark in Sunless Skies  
by Gamasutra Community [07.26.18]
Sunless Skies (the sequel to Sunless Sea) just released its newest region: Eleutheria. Take a look at some of the approaches and processes the art team employed in its creation.
Console/PC, Art

How Failbetter's artists process prose and make sumptuous nightmares  
by Bryant Francis [07.25.18]
One of the artists behind Sunless Skies discusses what he's learned translating fearful prose into a nightmarish aesthetic.
Console/PC, Art, Video

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Get a job: Cloud Imperium Games is hiring a Principal Character Artist  
by Alissa McAloon [07.23.18]
Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms.
Art, Recruitment

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Indie, Programming, Art, Production, Recruitment