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June 24, 2017
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Updates » Art
Get a job: Vicarious Visions is hiring a Lighting Artist  
by Staff [04.18.17]
Vicarious Visions is looking for a Lighting Artist to join its Albany, New York-based team and light levels, characters, and in-game cinematics for the Destiny series.
Console/PC, Art

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Capturing Star Wars' iconic look and sound in Battlefront 5
by Chris Kerr [04.14.17]
"Film & games don’t always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

Crafting Drawn to Death's deliberately 'bad' hand drawn art style 1
by Alan Bradley [04.12.17]
“The game was envisioned as a hand drawn shooter. As gameplay and weapons evolved, so did our idea of the artist -- a high school kid who was extremely creative, but not terribly skilled artistically."
Console/PC, Art, Design, Video

Don't Miss: Yooka-Laylee devs break down how game design has changed since the N64 era 1
by Staff [04.11.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Naughty Dog's guide to the future of game art production 3
by Staff [04.07.17]
Photogrammetry. Neural networks. VR/AR. Naughty Dog lead technical artist Andrew Maximov speaks at GDC 2017 about what a video game art production pipeline will likely look like 10 years from now.
Console/PC, Art, Production, Video, Vault

Don't Miss: Videoball, and the challenge of designing (and selling) simplicity 2
by Staff [04.07.17]
"It's about shapes and it's about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing

Get a job: Fishermen Labs is hiring a Sr. 3D Modeler  
by Staff [04.06.17]
Fishermen Labs is seeking an experienced 3D modeler to create digital replicas of real physical products for an upcoming VR project in Los Angeles, California.
VR, Art

Don't Miss: The importance of presentation in games and how to strengthen it 4
by Gamasutra Community [04.05.17]
"Perhaps the biggest boon video games have ... is that they are capable of utilizing their numerous components to craft a multilayered experience that enraptures players and holds their attention."
Indie, Art, Design

Video: Naughty Dog's guide to cinematography for game artists  
by Staff [04.04.17]
At GDC 2015, Naughty Dog art director Robh Ruppel speaks to how art informs photography, and how changes in film equipment and lighting have drastically changed the look of concept art in games.
Console/PC, Art, Video, Vault

Get a job: Monomi Park is hiring a 2D Artist  
by Staff [04.04.17]
Monomi Park is seeking a 2D Artist well-versed in concept art, digital painting, and 2D animation to join its team in San Mateo, California.
Art, Recruitment

After tragedy strikes, a dev's friends strive to complete his game 7
by Chris Priestman [04.04.17]
In the wake of an inexpressibly terrible tragedy, developers are striving to complete an inspiring and unique project.
Console/PC, Indie, Art, Design, Production, Video

Have a gander at Capcom's anatomy guide for Street Fighter artists 1
by Alex Wawro [04.03.17]
The guide was edited by prominent (former) Capcom artist Akira "Akiman" Yasuda and has been used internally since then to help teach Capcom artists how to draw muscle-bound fighters.
Console/PC, Art

Get a job: Backflip Studios is hiring a 3D Character Artist  
by Staff [04.03.17]
Backflip Studios is looking for an experienced 3D Character Artist to take concepts and translate them into visually stunning collectible dragons for its game Dragonvale World.
Art, Recruitment

Final Fantasy art director and Valkryrie producer depart Square Enix
by Chris Kerr [04.03.17]
Long-serving Final Fantasy art director Isamu Kamikokuryo has left Square Enix after almost two decades, along with Star Ocean and Valkyrie Profile producer, Yoshinori Yamagishi. 
Art, Production

Video Game Deep Cuts: Hitman vs. Edith Finch - Go!  
by Gamasutra Staff [04.03.17]
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Why one developer says fighting game devs need to think about silhouettes  
by Bryant Francis [03.30.17]
Dan Fornace, creator of Steam fighting hit Rivals of Aether shares some advice for developers thinking about making their own fighting game.
Console/PC, Art, Design, Video

Blog: How to make a 2D tank game - Part 1  
by Gamasutra Community [03.30.17]
This tutorial provides an introduction into how to start developing a 2D tank combat game with Unity.
Art, Design, Production

Get a job: Secret Location is hiring a Senior 3D Artist  
by Staff [03.29.17]
Secret Location is looking for an experienced and creative Senior 3D Artist to join its Canada-based game development studio.
VR, Console/PC, Art, Recruitment