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February 23, 2017
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Blog: A brutally honest postmortem of indie platformer, Poncho 19
by Gamasutra Community [01.09.17]
This is where I go through all the trials and tribulations of creating a multi-platform indie game over four years. Maybe by reading this, you won't make the same mistakes we did. Enjoy!
Console/PC, Art, Design, Production, Business/Marketing

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Blog: How I cheated to get perspective right 3
by Gamasutra Community [01.06.17]
Producing backgrounds for adventure games can be tough work, so with my indie project, Time Stone, I tried a new approach which allowed me to "cheat" in order to get my perspective right.
Art, Design

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

7 educational games that every developer should study 15
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Console/PC, Serious, Art, Design

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Owen McCarthy [01.04.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design, Video, Deep Dive

Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [01.02.17]
Grasshopper Manufacture's first game, The Silver Case, just got an HD Remaster. We spoke with some of the developers of the game, discussing character design, story, and the port itself.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Gamasutra Staff [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Shiver Entertainment is hiring a 3D Artist  
by Staff [12.29.16]
Shiver is looking for a self-driven 3D artist with strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundaries of mobile games in South Miami, FL.
Smartphone/Tablet, Art

Developers describe their most memorable game moments of 2016 4
by Joel Couture [12.29.16]
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us. We asked several designers to tell us about their most memorable game moments of the year.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Design

What game developers are saying about The Last Guardian 3
by Joel Couture [12.28.16]
We reached out to several developers to get their opinions on the design of The Last Guardian, and the creation of its the indelible characters .
Console/PC, Programming, Art, Design

Silence Screams: Virginia tells a complex story without dialogue 1
by Joel Couture [12.27.16]
Virginia is a complex thriller about a new FBI agent trying to locate a missing young man while also trying to find evidence of corruption in her partner. And no one ever says a word.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: What can game devs learn from 19th century art? 2
by Staff [12.22.16]
Nineteenth century artist Gustave Caillebotte showed how old methods could be used to tackle new subjects in a stunningly expressive way. Game devs can do the same, says columnist Katherine Cross.
Art, Design

Video: How Playdead rendered the unique visuals of Inside  
by Staff [12.21.16]
At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside.
Indie, Programming, Art, Video, Vault

A look at the creation of FFXV's mouth-watering recipes 1
by Alissa McAloon [12.21.16]
Final Fantasy XV's art director Tomohiro Hasegawa explains how they used cooking as a way to bring the team together and fuse their own feelings and life experiences into the final game.
Console/PC, Art, Design

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Gamasutra's Best of 2016: Brandon Sheffield's top 5 indie games from not-America 4
by Brandon Sheffield [12.19.16]
Through my travels this year, I've been privy to a bunch of interesting independent games that were not at all on my radar previously.
Indie, Programming, Art, Design