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April 26, 2017
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Updates » Art
Get a job: Double Fine Productions is hiring an Art Director  
by Staff [02.14.17]
Double fine is looking for an Art Director to supervise visual direction, maintain an art production pipeline, and ensure the delivery of all assets in San Fransisco, CA.
Console/PC, Art, Recruitment

At GDC 2017, see how Pokemon Go was designed for easy play in the real world  
by Staff [02.14.17]
Niantic's own Dennis Hwang will be at GDC 2017 this month to deliver a talk on how Pokemon Go's UX and visual design choices were shaped by Niantic's focus on real-world gaming
Smartphone/Tablet, Art, Design, GDC

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: 7 tips for budding narrative designers 6
by Gamasutra Community [02.13.17]
Veteran narrative designer Angel McCoy, whose credits include Guild Wars 2, gives a few tips to new and future writers on how to build a strong skill foundation before the interviews begin.
Art, Design

Blog: Player motivation in story-driven games 3
by Gamasutra Community [02.13.17]
This article concerns the dramatic value of player-character motivation in story-driven games, and illustrates techniques for adding a second narrative layer to game objectives.
Art, Design, Business/Marketing

Road to the IGF: Misfits Attic's Duskers  
by Joel Couture [02.13.17]
In Duskers, players scrounge for scrap parts, combing through derelict freighters in the cold void of space. They are forced to send drones to do the dirty work, issuing orders through command lines.
Console/PC, Indie, Art, Design, Video, IGF

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Learn effective storytelling animation techniques for VR today at 3PM EST  
by Bryant Francis [02.10.17]
If you're working on a virtual reality game, you can get some animation tips for your game's characters from veterans of Telltale games and Pixar today at 3PM EST.
VR, Art, Design, Video

Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp!  
by Staff [02.10.17]
GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.
Console/PC, Indie, Art, GDC

Don't Miss: Creating a natural movement system for Dying Light 3
by Staff [02.09.17]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Sony PlayStation is hiring a Senior Environment Artist  
by Staff [02.08.17]
Sony PlayStation is looking for a Senior Environment Artist with a specialized focus on creating environment/level assets to contribute to a triple-A project in Bend, Oregon.
Art, Recruitment

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide

Get a job: Zenimax Online Studios is hiring a 3D Environment Artist 1
by Staff [02.07.17]
Zenimax Online Studios in Hunt Valley, Maryland is looking to hire a self-motivated 3D Environment Artist with excellent skills in modeling and texturing.
Art, Recruitment

Blog: Urbanism as a storytelling tool in Nekromega  
by Gamasutra Community [02.07.17]
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure-RPG Nékromegŕ's opposing cities.
Art, Design

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Blog: Script and emergent narrative in King Lucas  
by Gamasutra Community [02.06.17]
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Programming, Art, Design

Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF