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April 18, 2014
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Updates » Art
Blog: How modders shine a light on your work 13
by Gamasutra Community [01.20.14]
Prison Architect artist Ryan Sumo is second-guessing himself -- after modders replaced his work in-game. Is it a helpful check or reason to panic?
Console/PC, Indie, Art

Bringing VR to life: 5 tips from Oculus 13
by Gamasutra Community [01.20.14]
Oculus' Peter Giokaris, who leads up its VR/Unity integration, shares the five most important things developers of VR games should keep in mind as they create.
Console/PC, Indie, Programming, Art, Design, VR

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Lessons from the VR field 2
by Gamasutra Community [01.17.14]
12-year virtual reality veteran Sébastien Kuntz argues why "presence" -- feeling like you're there -- is key to the VR experience, and takes a look at how VR title The Gallery handles it.
Console/PC, Indie, Art, Design, VR

Book excerpt: Leigh Alexander's 'Breathing Machine - A Memoir of Computers' 1
by Leigh Alexander [01.17.14]
Gamasutra contributor Leigh Alexander debuts her new book, which recounts the way computers and games shaped her life.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Postmortem: Red Cross charity game Elimu  
by Gamasutra Community [01.14.14]
Six days to build a game to raise awareness -- and money -- for charity? This postmortem covers the jam-based project Elimu, which contributed to the Red Cross.
Console/PC, Indie, Programming, Art, Production, Business/Marketing

Get a job: Treyarch seeks a Technical Animator  
by Staff [01.10.14]
Treyarch (Call of Duty:Black Ops 2) is looking for an experienced technical animator to work on games for the PlayStation 4 and Xbox One at the studio's Santa Monica office.
Console/PC, Art, Recruitment

Animal Crossing: New Leaf postmortem coming to GDC 2014 1
by GDC Staff [01.10.14]
Nintendo's Aya Kyogoku and Katsuya Eguchi are teaming up to deliver a postmortem talk on Animal Crossing: New Leaf during GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Join us for GDC 2014's Animation Bootcamp  
by Gamasutra Community [01.09.14]
The popular Animation Bootcamp returns for GDC 2014, and speaker Mike Jungbluth (The Elder Scrolls Online) shares the details, including speakers from Pixar and DreamWorks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Palmer Luckey, Keiji Inafune and more will speak at D.I.C.E. 2014  
by Alex Wawro [01.09.14]
They join Robin Hunicke, Steve Gaynor and other industry luminaries speaking at the event, which will be held in Vegas next month.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Fear of the unknown: How images of horror work 2
by Gamasutra Community [01.09.14]
What makes players recoil in terror? This piece blends together design theory with analysis of visual imagery to explore how horror functions in games.
Console/PC, Indie, Art, Design

Blog: Contractors - This is how you make connections with clients 3
by Gamasutra Community [01.09.14]
Art outsourcer Junxue Li runs down how he signs up clients for his company's art production services, and keeps them coming back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Oculus to recruit game developers, to work with John Carmack  
by Christian Nutt [01.08.14]
According to a quote from CEO Brendan Iribe, "you'll see more and more game developers showing up" at the company over the coming months.
Console/PC, Programming, Art, Audio, Design, Production, Recruitment, Advanced Input and Output , VR

Blog: Everything is a skill - start practicing 14
by Gamasutra Community [01.08.14]
An inspirational and informative post that examines why the best time to start developing games is now, and how the best way to develop your skills is to use them.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Art and tech come full-circle in Sentris Exclusive 1
by Leigh Alexander [01.08.14]
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding

Chris Crawford makes his Face Editor tool available free to indies 10
by Gamasutra Community [01.07.14]
The veteran developer offers a sophisticated facial animation system designed to offer a palette of realistic emotional states for in-game characters to indies free, for further development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Crytek showcases the graphics tech powering Ryse at GDC 2014  
by GDC Staff [01.03.14]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

A painful postmortem: How Indoor Sports World drove its devs to the edge 13
by Gamasutra Community [01.01.14]
Richard Hill-Whittall writes how pushing a two-man team beyond its production limits drove his "stress and worry off the scale" -- and the consequences of biting off more than you can chew.
Console/PC, Indie, Programming, Art, Production

This Year in Video Game Criticism: Farewell, 2013 6
by Eric Swain [12.31.13]
This week, our partnership with game criticism site Critical Distance brings us Eric Swain's year-end roundup of the best of the best of 2013 games criticism.
Console/PC, Indie, Art, Design, Business/Marketing

Blog: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [12.31.13]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Art, Design