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November 21, 2014
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November 21, 2014
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Updates » Art
GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Seattle's pop culture museum plans to open an indie game exhibit  
by Alex Wawro [08.20.14]
The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
Indie, Art

Download the 2014 Game Career Guide now! Exclusive 1
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Bringing back Shadowgate 10
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Console/PC, Indie, Art, Design, Production, Business/Marketing

How I made a game with my kids 4
by Gamasutra Community [08.20.14]
A developer tells the story of how his seven year old son's idea for a game called "Bees Get Dead" resulted in Beetastic, developed with his two kids and launched for iOS.
Smartphone/Tablet, Art, Design, Production

Get a job: WB Games is hiring a Cinematics Artist  
by Staff [08.19.14]
Mortal Kombat X developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Console/PC, Art, Production, Recruitment

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Creating the cartoony visuals of Catlateral Damage 2
by Gamasutra Community [08.19.14]
Developer Chris Chung shows you his workflow for creating the Katamari-inspired toon-shaded visuals for indie hit Catlateral Damage.
Console/PC, Indie, Art

Composition in level design: An in-depth examination 9
by Gamasutra Community [08.19.14]
A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
Console/PC, Indie, Art, Design

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [08.18.14]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Amazon Game Studios seeks an Art Director  
by Staff [08.14.14]
The folks at Amazon Game Studios are looking to hire an art director to work with the team at the company's Double Helix studio in Irvine, California.
Console/PC, Art, Production, Recruitment

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

Get a job: Firaxis is hiring a Senior VFX Artist  
by Staff [08.13.14]
The makers of Civilization V are looking to bring on a senior visual effects artist to work alongside the art team in the studio's offices in Baltimore, Maryland.
Console/PC, Art, Recruitment

Coming clean: Accused of plagiarism, an artist explores the creative process 19
by Gamasutra Community [08.13.14]
"I am sorry for not doing my homework to check out pre-existing properties, and that it looks like I was trying to steal from Studio Ghilbi. But hereís what Iím not sorry for: Iím not sorry for any of the work that Iíve done."
Console/PC, Indie, Art

Design laws: A look at how one team defined its game  
by Gamasutra Community [08.13.14]
How the team behind Ephemerid created the laws that define their game: "Following these rules helped us keep Ephemerid focused as a game, sometimes painfully so."
Console/PC, Indie, Art, Audio, Design

Get a job: Quantic Dream is hiring an Animation Director 1
by Staff [08.12.14]
The folks who built Beyond: Two Souls are looking for a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Get a job: Deep Silver Volition is hiring a Concept Artist  
by Staff [08.11.14]
The studio responsible for the Saints Row games are looking to hire an experienced concept artist to work alongside the team in the company's Champaign, Illinois office.
Console/PC, Art, Recruitment

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe