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September 3, 2014
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September 3, 2014
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Updates » Art
Can joy be more 'adult' than violence? Exclusive 28
by Leigh Alexander [07.04.14]
"Adult content" rules commercial games -- but repetitive, blistering violence gets dull. Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy, as an alternative quality of mature games.
Console/PC, Indie, Programming, Art, Design, Exclusive

Don't Miss: Breaking the NES - Developing Shovel Knight 18
by Gamasutra Community [07.03.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

GDC Europe 2014 reveals new talks from Epic Games and Wooga  
by Staff [07.03.14]
Senior talent from Epic Games and Wooga join the lineup of speakers exploring the art and business of making mobile games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Art, Design, Production, Business/Marketing, GDC Europe

Get a job: Turtle Rock seeks a Technical Artist  
by Staff [07.02.14]
The folks making Evolve are looking to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Console/PC, Art, Production, Recruitment

GDC Europe 2014's 'classic postmortem' is Broken Sword  
by Staff [07.01.14]
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The art of Feeding Time: Creating great match-3 art direction 6
by Gamasutra Community [06.30.14]
"We decided we didn't want to make just another puzzle game with abstract shapes and symbols; jewels and candies are all fine, but they lack a certain sense of life and personality."
Social/Online, Smartphone/Tablet, Art

Get a job: Blizzard seeks a Concept Artist  
by Staff [06.27.14]
The house that built World of Warcraft and Hearthstone is looking for an experienced concept artist to work alongside the team in its Irvine, CA headquarters on an unannounced title.
Console/PC, Art, Production, Recruitment

Creating SpaceMerc: An FPS for the Pebble smartwatch 5
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Get a job: Runic Games is looking to hire a VFX Artist  
by Staff [06.26.14]
Like the Torchlight games? The studio that built them is out to hire an experienced visual effects artist to work alongside the rest of the team at the company's headquarters in Seattle.
Console/PC, Indie, Art, Production, Recruitment

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Let's revisit Final Fantasy X! Anyone? Exclusive 59
by Leigh Alexander [06.25.14]
Games remember who we were when we played them. Leigh Alexander revisits Final Fantasy X -- and puzzles over the lost heyday of big Japanese roleplaying games.
Console/PC, Art, Design, Exclusive

Get a job: Vicarious Visions is hiring a character artist  
by Staff [06.24.14]
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
Console/PC, Art, Production, Recruitment

Team Ico expats go indie to found Friend & Foe with fellow artists  
by Alex Wawro [06.23.14]
The studio's five founders previously worked as artists on games like The Last Guardian and Bionic Commando, but now they're working on two new projects simultaneously in Tokyo.
Console/PC, Indie, Art, Production, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Identifying the gender disparity in games 44
by Gamasutra Community [06.20.14]
"The results I ended up with were ultimately not surprising, though I was happy to see that the average percentage of games with female protagonists were higher than initially reported."
Console/PC, Art, Design

Get a job: BioWare is hiring a Visual Effects Artist  
by Staff [06.19.14]
The developers of Star Wars: The Old Republic are looking for a visual effects artist to work on contract alongside the team at BioWare's Austin, TX studio.
Console/PC, Social/Online, Art, Production, Recruitment