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December 1, 2015
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December 1, 2015
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Updates » Art
Opinion: What can game devs learn from 19th century art? 1
by Katherine Cross [09.14.15]
Nineteenth century artist Gustave Caillebotte showed how old methods could be used to tackle new subjects in a stunningly expressive way. Game devs can do the same, says columnist Katherine Cross.
Art, Design

Video: Disney animator draws in VR using ex-Double Fine engineers' app 2
by Alex Wawro [09.11.15]
Game artists may appreciate this brief, charming video of veteran Disney animator Glen Keane sketching in virtual reality with an HTC Vive dev kit running the 3D art app TiltBrush.
Console/PC, Art, Video

Use limitations to make great game art: Advice from the 2015 Game Career Guide  
by Staff [09.11.15]
In this edition, game developer and artist Randy O'Connor offers advice on making art for games within the limits of your abilities, budget and time. Those limitations are actually a great strength!
Console/PC, Smartphone/Tablet, Indie, Art

7,600 Infinity Blade assets now free to Unreal Engine developers 4
by Christian Nutt [09.10.15]
Epic Games has made a huge amount of content for its popular mobile franchise free-to-download for developers -- everything from characters to effects and environments.
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: NetherRealm seeks an Unreal Engine Technical Artist  
by Staff [09.10.15]
The makers of Mortal Kombat are looking for a technical artist well-versed in Unreal Engine to join the team at its Chicago, IL studio to work with the art team on creating in-game assets.
Console/PC, Art, Recruitment

Harmonix's Matt Boch takes up teaching role at NYU Game Center  
by Chris Kerr [09.10.15]
Harmonix's project director Matt Boch, who currently oversees the studio's Dance Central series, has been appointed visiting associate arts professor at the NYU Game Center.
Console/PC, Art, Design

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'  
by Kris Ligman [09.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme.
Console/PC, Indie, Art, Design

Foliage research for a game set in nature  
by Gamasutra Community [09.07.15]
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through.
Indie, Art

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 years to create a mobile adventure: A postmortem of Heroki 4
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. Weíve learned so much about game development and working with a big publisher in the last 5 years."
Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

2D animation pipeline for Political Party Animals 2
by Gamasutra Community [09.03.15]
"I wrote about my decision to stick to frame by frame animation, mostly because itís what I know best. Now Iíll go into a little bit more detail in the hopes that you guys might pick up a thing or two from it."
Console/PC, Indie, Art

Platforming with paint: Making a splash with INK 2
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Guiding principles from a Far Cry 4 artist 2
by Gamasutra Community [09.02.15]
Now promoted to a senior level at Ubisoft Toronto, Far Cry 4 modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
Console/PC, Art

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Classic Postmortem: Deadly Premonition Exclusive 2
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production, Exclusive, GD Mag

How working on gross, violent games can mess with developers Exclusive 16
by Alex Wawro [08.27.15]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio, Exclusive

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Roadmap for game art outsourcers  
by Gamasutra Community [08.25.15]
"This article is for all my fellow friends who offer art outsourcing service, companies and freelancers. The first important thing is to identify who would buy artwork."
Console/PC, Smartphone/Tablet, Art, Business/Marketing

Why do all strategy games' App Store icons look the same? 16
by Gamasutra Community [08.25.15]
"And while a face looking directly at you is the most powerful image type, using an angled and expression-filled face helps convey the ideas of action and emotion to potential players."
Smartphone/Tablet, Art, Business/Marketing