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June 25, 2017
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Updates » Art
Get a job: Secret Location is hiring a Senior 3D Artist  
by Staff [03.29.17]
Secret Location is looking for an experienced and creative Senior 3D Artist to join its Canada-based game development studio.
VR, Console/PC, Art, Recruitment

Blog: Building a timeline of computer and video game history 4
by Gamasutra Community [03.29.17]
Video game history is usually explained through the lens of the eight console generations, but there are other stories out there. This is my attempt to tell them in an accessible manner.
Art

Obituary: Video game artist and System Era cofounder Paul Pepera 2
by Alex Wawro [03.28.17]
The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances.
Indie, Art

Video: The decade-long evolution of Owlboy's striking art style 1
by Staff [03.28.17]
At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date.
Indie, Art, Video, Vault

How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront  
by Alex Wawro [03.27.17]
"It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
Console/PC, Art, Production

Don't Miss: Building customizable characters for Destiny  
by Staff [03.27.17]
As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more.
Console/PC, Art, Design

Blog: Rethinking history through the lens of video games 4
by Gamasutra Community [03.27.17]
Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap.
Art, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Social/Online, Art, Design, Video, Vault

Get a job: Sanzaru Games is hiring a Character Artist  
by Staff [03.24.17]
Sanzaru Games is looking for an experienced Character Artist to create and maintain characters, textures, and other assets as a member of its California-based development team.
Art, Recruitment

Animators Roundtable: The Mass Effect: Andromeda pile-on 6
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Console/PC, Art, Design, Production

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Console/PC, Indie, Art, Design

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Programming, Art, Audio, Design, Production, Business/Marketing

PAX East Report: Games from around the world  
by Katherine Cross [03.21.17]
Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East.
Console/PC, Indie, Art, Design

Uncharted 4 awarded top honor at 2017 SXSW Gaming Awards  
by Chris Kerr [03.20.17]
Uncharted 4: A Thief's End took home the coveted Game of the Year gong at this year's South by Southwest Gaming Awards.
Programming, Art, Audio, Design, Production

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Defining and evolving the art direction of Overwatch  
by Staff [03.17.17]
At GDC 2017 Overwatch art director Bill Petras & assistant art director Arnold Tsang share insight into the origins of the game's charming art style, and how they design its characters/environments.
Console/PC, Art, Video, Vault

Get a job: Telltale Games is hiring a Director of Technical Art  
by Staff [03.17.17]
Telltale is looking for a Technical Art Director to lead the in-house technical art team and to develop, design, and implement art pipelines, tools and effects across multiple concurrent projects.
Art, Recruitment

How Episode became the world's biggest interactive fiction platform 1
by Jennifer Allen [03.17.17]
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
Smartphone/Tablet, Art, Design, Production, Business/Marketing, Video