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November 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Art
Don't Miss: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Alissa McAloon [06.13.18]
Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production

Get a job: Sucker Punch is hiring an Outsource Artist for Ghost of Tsushima  
by Staff [06.12.18]
Sucker Punch is looking for a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Console/PC, Art, Recruitment

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Creating a sense of magical realism through in-game lighting
by Jack Yarwood [06.08.18]
"You never want to just place a light somewhere [randomly]," says Lake Ridden art director Erik Nilsson. "You want to [say] 'What can we do to make this area interesting with this light?'"
Indie, Art

Video: How Bungie's technical designers helped animate Destiny  
by Staff [06.07.18]
In this GDC 2015 session, Bungie's Jami Jeffcoat goes over what technical designers in animation mean to Bungie.
Console/PC, Art, Design, Video

Weekly Jobs Roundup: Telltale Games, Disbelief, and more are hiring now!  
by Staff [06.07.18]
Companies like Insomniac Games and Outfit7 are looking for designers, programmers, data scientists, artists, and more on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is hiring a Technical Animator  
by Staff [06.01.18]
Wargaming is looking for someone to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title.
Art, Recruitment

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Console/PC, Art, Audio, Design, Video

Opinion: When the internet becomes a contemporary art exhibit  
by Katherine Cross [05.31.18]
"Modern art has a fundamentally democratic quality," writes Katherine Cross. "In an age of reckless profit seeking in the gaming industry...more reverence for that democratic lineage would be nice."
Social/Online, Art

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join PlayQ as a UI/UX Designer  
by Staff [05.25.18]
PlayQ is looking for a dev to be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI.
Art, Design, Recruitment

Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev  
by Alissa McAloon [05.21.18]
A promotional image for Hi-Rez Studios’ Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
Smartphone/Tablet, Art

What makes a great idle animation? Devs share their favorites 2
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Console/PC, Art, Design, Video

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Get a job: Digital Extremes is hiring a Sr. Lighting Artist  
by Staff [05.16.18]
Ontario-based Digital Extremes is looking for an experienced Lighting Artist to work with its art team to create compelling environment lighting.
Art, Recruitment

Have a look at some of the concepts for games Boss Key never got to make  
by Alex Wawro [05.15.18]
From the ashes of Boss Key Productions springs a font of game ideas and concept art, shedding light on what the devs were thinking about when they weren't working on LawBreakers and Radical Heights.
Console/PC, Art

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing