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July 22, 2014
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Updates » Art
'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

How I got into games: On delayed artistic expression 4
by Gamasutra Community [04.16.14]
On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
Console/PC, Art, Design

Postmortem: Touchscreen ninja action game Shadow Blade 9
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Gearbox is seeking a Graphics Programmer  
by Staff [04.11.14]
The developer of Borderlands 2 is looking to hire an experienced rendering programmer to work alongside the team in the Plano, TX studio on projects in development.
Console/PC, Art, Production, Recruitment

Making Oculus-powered VR game RS Racing 4
by Gamasutra Community [04.11.14]
"The RS Racer concept was born, and we created the main idea of a racing game that utilized four-player, networked Oculus Rifts together to form a timed-lap-based game."
Console/PC, Indie, Art, Design, Production, VR

Designing the surprise mobile game hit, Monument Valley Exclusive 7
by Kris Graft [04.10.14]
Monument Valley raced to the top of the App Store charts last week, coming virtually out of nowhere. Lead designer Ken Wong tells us about designing a game that stands out from the crowd.
Smartphone/Tablet, Indie, Art, Design, Exclusive, Video

Obituary: Pinball, video game artist and designer Python Anghelo 2
by Christian Nutt [04.09.14]
Python Anghelo, designer of the classic Pin-Bot tables and arcade hit Joust, has succumbed to cancer, according to a post on his GoFundMe page.
Console/PC, Art, Design

Get a job: CCP is hiring a Visual Effects Artist  
by Staff [04.09.14]
EVE Online developer CCP Games is looking to hire a visual effects artist to work on its science-fiction MMORPG alongside the team headquartered in Reykjavik, Iceland.
Console/PC, Social/Online, Art, Production, Recruitment

Ryan Payton and the infinite Republique Exclusive  
by Leigh Alexander [04.09.14]
When Ryan Payton began his $500,000 crowdfunding campaign for an episodic, high-end stealth game for iOS, the market for AAA-like games on iOS, let alone episodic ones, hadn't yet been proven.
Smartphone/Tablet, Programming, Art, Design, Exclusive

Blog: Valve, Steam, and empowering visual creatives  
by Gamasutra Community [04.08.14]
"I think that a lot of these suggestions could be leveraged to make a stronger product, community, and empower a new generation of creatives."
Console/PC, Indie, Art, Design, Business/Marketing

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault


Blog: The visual design of Shadow of the Colossus 3
by Gamasutra Community [04.04.14]
"It is not the graphic engine that left its mark on the players, but the beautiful art direction of the game."
Console/PC, Art

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive

Blog: The challenges of creating an open-ended UI design  
by Gamasutra Community [04.02.14]
"We needed to figure out how to design a UI that looks just as great labeled as a cute kid’s game as it does as a sleek racing title... Here are a few things I have learned during this past year."
Social/Online, Smartphone/Tablet, Art

Blog: The Unity Asset Store and the hidden cost of doing it yourself 26
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Blog: Getting creative when porting from PC to touch  
by Gamasutra Community [03.31.14]
There's a big difference between using a mouse for an interface, and a finger on a phone -- and when your game requires direct manipulation of in-game objects, that's a pretty big leap.
Console/PC, Smartphone/Tablet, Art, Design, Production