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July 29, 2014
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Updates » Art
The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Blizzard is hiring a Lead 3D Character Artist  
by Staff [04.29.14]
The PC gaming powerhouse is looking to hire a lead 3D character artist to work on an unannounced title alongside a larger art team in the company's Irvine, CA campus.
Console/PC, Art, Recruitment

Blog: Un-pro-cedural generation 2
by Gamasutra Community [04.29.14]
"Randomization can lead to a vague sameness when repeatedly executed... Itís our greatest hope that this effervescent blend of digital and human creativity will lead to dangerous amounts of replayability."
Console/PC, Indie, Art, Design, Production

Ultra-optimization: Building a 5-bone human skeleton rig 4
by Gamasutra Community [04.29.14]
A guide to creating a severely optimized human skeleton rig, going "to a level where almost no more optimization is possible the artist will have to go creative."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Get a job: Turtle Rock Studios is hiring a Technical Artist  
by Staff [04.28.14]
The developer of Evolve is looking to hire a technical artist to work alongside the team in the company's new Lake Forest, CA studio on a game targeting next-generation hardware.
Console/PC, Art, Recruitment

You and me become we: Dancing with Bounden Exclusive 3
by Leigh Alexander [04.28.14]
Adriaan de Jongh talks co-op mobile dance game Bounden, and how Game Oven's work aims to negotiate the often-awkward, sometimes divine spaces between people using just a smartphone as a touchstone.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Exclusive, Video

How to position your game's camera for isometric assets 2
by Gamasutra Community [04.28.14]
A quick guide to creating the perfect camera system for an overhead, isometric game (such as a mobile strategy game) with the math and the Maya tips to make it work.
Console/PC, Smartphone/Tablet, Indie, Programming, Art

For Square Enix, designing Hitman as a 'board game' just made sense Exclusive 3
by Alex Wawro [04.28.14]
Making the next game in the Hitman franchise a tilt-shifted, turn-based puzzle game for mobile was risky enough -- the fact that it's Square Enix Montreal's first project just ups the stakes.
Smartphone/Tablet, Art, Design, Production, Exclusive, Video

An evolutionary algorithm in action: Darwin's Nightmare 1
by Gamasutra Community [04.22.14]
"In this game, all enemy craft designs are obtained by varying a unique genotype: whenever a new ship appears on the screen, digital DNA is recombined to create a new type."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Crystal Dynamics is hiring an Environment Artist  
by Staff [04.21.14]
The developer of the Tomb Raider reboot is looking to hire environment artists to work alongside the cinematics team in its Redwood City, CA office.
Console/PC, Art, Business/Marketing, Recruitment

Nate Wells has left Naughty Dog for Unfinished Swan studio 3
by Alex Wawro [04.21.14]
The Last Of Us lead artist Nate Wells has left Naughty Dog to serve as art director at Giant Sparrow, a small studio in Santa Monica, CA that's working on an unannounced project.
Console/PC, Art

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares his development philosophy and what he learned from creating Antichamber in a postmortem talk given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

How I got into games: On delayed artistic expression 4
by Gamasutra Community [04.16.14]
On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
Console/PC, Art, Design

Postmortem: Touchscreen ninja action game Shadow Blade 9
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Gearbox is seeking a Graphics Programmer  
by Staff [04.11.14]
The developer of Borderlands 2 is looking to hire an experienced rendering programmer to work alongside the team in the Plano, TX studio on projects in development.
Console/PC, Art, Production, Recruitment

Making Oculus-powered VR game RS Racing 4
by Gamasutra Community [04.11.14]
"The RS Racer concept was born, and we created the main idea of a racing game that utilized four-player, networked Oculus Rifts together to form a timed-lap-based game."
Console/PC, Indie, Art, Design, Production, VR

Designing the surprise mobile game hit, Monument Valley Exclusive 7
by Kris Graft [04.10.14]
Monument Valley raced to the top of the App Store charts last week, coming virtually out of nowhere. Lead designer Ken Wong tells us about designing a game that stands out from the crowd.
Smartphone/Tablet, Indie, Art, Design, Exclusive, Video