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June 22, 2017
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Updates » Art
GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Nintendo mini-series explores how Breath of the Wild was made  
by Chris Kerr [03.14.17]
"Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle."
Console/PC, Programming, Art, Design, Production, Video

Video Game Deep Cuts: Zelda's Wild Skyline City  
by Gamasutra Staff [03.12.17]
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Visual Concepts is hiring a Sr. Environment Artist  
by Staff [03.09.17]
Visual Concepts is on the hunt for a self-motivated and experienced artist to help with the creation of art assets for the NBA 2K series in Novato, California.
Console/PC, Art, Recruitment

How Blizzard embraced fantasy to create Overwatch's reality 1
by Alissa McAloon [03.09.17]
"I would rather have the Hollywood as it appears in the mind of the guy from Belgium or Sweeden than the Hollywood that exists in the real world," said Overwatch director Jeff Kaplan.
Console/PC, Art, Design, Video

Get a job: Sony PlayStation is hiring a FX Artist  
by Staff [03.07.17]
Sony is looking for a FX artist with a specialized focus on creating special effects, techniques, and processes for game development to join the team in Bend, Oregon and work on a new PS4 title.
Console/PC, Art, Recruitment

Building thousands of tiny interactions into Hidden Folks 1
by Chris Priestman [03.07.17]
"We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem."
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video

Get a job: Backflip Studios is hiring a 3D Character Artist  
by Staff [03.06.17]
Colorado-based Backflip Studios is looking for an experienced 3D Character Artist to work with its art staff to take concepts and translate them into visually stunning, in-game characters.
Art, Recruitment

Video Game Deep Cuts: That GDC Biohazard Mystery  
by Gamasutra Staff [03.05.17]
This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Hangar 13 is hiring a Lead Material Artist  
by Staff [03.03.17]
Hangar 13 is looking for a Lead Material Artist in Novato, CA to be responsible for creating and maintaining its material library across multiple projects.
Art, Recruitment

Adding VR to Resident Evil 7 was 'like working on two games at once' 4
by Alan Bradley [03.03.17]
"VR compability was implemented well after we had started development," says lead VR engineer Kazuhiro Takahara. "'It feels like working on two games' was a common sentiment among the development staff."
VR, Console/PC, Art, Design, Video

Get a job: Telltale Games is hiring a Associate Cinematic Artist  
by Staff [03.02.17]
Telltale Games is looking for an Associate Cinematic Artist to create compelling cutscenes and interactive dialogs, stage cameras and actors throughout scenes, and more in San Rafael, California.
Art, Recruitment

Heaven's Vault: Inkle's game about a nebula-riding archaeologist  
by Katherine Cross [03.02.17]
"We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle's text flow style."
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

The careful design considerations behind Shovel Knight's alternate-gender sprites  
by Alissa McAloon [02.28.17]
Yacht Club Games offers insight into the process of creating alternatively gendered bodies for the main characters in Shovel Knight without falling victim to pink-bow-and-skirt tropes.
Indie, Art, Design

Developing Crashlands while facing a terminal cancer diagnosis 2
by Simon Parkin [02.28.17]
“I wanted to do something that mattered -- not something just to make money. It forced the question: what would I do if I was gong to be dead in a year," shared Crashlands dev Samuel Coster.
Indie, Art, Production, GDC

Get a job: Sony PlayStation is hiring a Senior Environment Artist  
by Staff [02.28.17]
Sony PlayStation is looking for a Senior Environment Artist with a specialized focus on creating environment/level assets to contribute to a triple-A project in Bend, Oregon.
Art, Recruitment

Unity 5 wraps up next month to make way for Unity 2017 3
by Alissa McAloon [02.28.17]
The company has set a date for the full release of Unity 5.6 and offered details about the next generation of Unity, called Unity 2017, which will enter beta this April.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design

One Life Left x GDC podcast: Trains, boats, and video games  
by Staff [02.28.17]
We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests.
Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing