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October 7, 2015
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Updates » Art
Get a job: Retro Studios is hiring a Character Artist  
by Staff [07.02.15]
Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Turning Snake into something more: How Snakebird evolved 1
by Gamasutra Community [07.02.15]
A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more.
Console/PC, Indie, Art, Production

Video: How Other Ocean made #IDARB (and you can too!)  
by Staff [07.02.15]
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
Console/PC, Indie, Programming, Art, Design, Production, Video, Vault

Don't Miss: 20 fun facts about hex grids 28
by Gamasutra Community [07.02.15]
In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Creating a crisp, engaging trailer for a pixel art game: How I did it 4
by Gamasutra Community [07.02.15]
And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!"
Console/PC, Indie, Art, Business/Marketing

Designing You Must Build A Boat amid the rising tide of game releases Exclusive 2
by Alex Wawro [07.02.15]
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Exclusive

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Cryptic Studios seeks an experienced Animator  
by Staff [07.01.15]
The studio that built Neverwinter is looking for an experienced animator to take a senior role at Cryptic's Los Gatos, CA-based office and work on massively multiplayer online games.
Console/PC, Art, Recruitment

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

5 rules to break when developing a mobile game 18
by Gamasutra Community [07.01.15]
CrowdStar made its mobile game Covet Fashion a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Smartphone/Tablet, Art, Design, Production, Business/Marketing

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie built the technology to render Destiny 1
by Staff [06.26.15]
At GDC 2015, Bungie's Natalya Tatarchuk cracks open the renderer Bungie developed for its striking, open-world cross-platform shooter Destiny to show fellow developers how it works.
Console/PC, Programming, Art, Video, Vault

Get a job: Retro Studios seeks a Character Artist  
by Staff [06.25.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze)is looking for a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Video: An art direction autopsy of Firaxis' XCOM: Enemy Unknown  
by Staff [06.25.15]
At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
Console/PC, Art, Video, Vault

Blog: Urinals and pixels - A letter to game developers 10
by Gamasutra Community [06.24.15]
The variety of responses to Tale of Tales' departure had me thinking about the tension between gamers and game developers, and how an art history lesson relates to all of this.
Indie, Art

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

Outpost Games is seeking an animator  
by Staff [06.22.15]
The new studio from former Dead Space 2 and FarmVille 2 creative lead Wright Bagwell is looking for an animator who "brings raw animation skills, technical know-how, and can work well with all disciplines."
Console/PC, Art, Recruitment

The politics of beauty 1
by Gamasutra Community [06.22.15]
Sunset's MichaŽl Samyn muses on the shifting standards of art and beauty, and how that affected the art direction of the game -- and his own personal aesthetic.
Console/PC, Art

Tutorial: Creating a 'wood-carved' 3D game character 2
by Gamasutra Community [06.19.15]
"We've had a lot of interest in exactly how we got the wood carved look right. So, in order to share a little of my knowledge, I give you this step-by-step tutorial."
Console/PC, Smartphone/Tablet, Indie, Art