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October 24, 2016
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Updates » Art
Kojima Productions reveals new game Death Stranding at E3 2
by Chris Baker [06.13.16]
Hideo Kojima appeared on stage at Sony's E3 press conference to unveil a trailer for Kojima Productions' new game, its first since parting ways with Konami. The game will be called Death Stranding.
Console/PC, Art, Design, E3

Does Overwatch have what it takes to become a popular eSport? 2
by Bryant Francis [06.13.16]
What does it take to transition from popular online multiplayer game to successful eSport? We asked a few developers with multiplayer backgrounds for their opinion on Overwatch's chances.
Console/PC, Art, Design

Limbo devs share tips on creating games with striking visuals at GDC Europe  
by Staff [06.10.16]
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
Indie, Programming, Art, GDC Europe

Postmortem: Stoic Studio's The Banner Saga 2 6
by John Watson [06.10.16]
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
Programming, Art, Design, Production

Don't Miss: How Bungie artists forged a new reality for Destiny 12
by Christian Nutt [06.09.16]
In this timeless feature, senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art

Video: Designing and animating the heroes of Overwatch  
by Staff [06.08.16]
At GDC 2016, Blizzard's David Gibson took to the stage to break down exactly how Overwatch characters are designed and animated, using his work on the ice-obsessed scientist Mei as an example.
Console/PC, Art, Recruitment, Video, Vault

Get a job: The Witness dev Thekla is hiring a 3D Artist/Animator  
by Staff [06.08.16]
Heads up, artists and animators: The San Francisco-based studio that shipped The Witness earlier this year is now looking to hire "experienced contract artists to help build cool stuff in 3D."
Indie, Art, Recruitment

Video: How Crytek builds 3-dimensional UI for VR  
by Staff [06.07.16]
If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
VR, Programming, Art, Design, Production, Video

GDC Europe: Get a behind-the-scenes look at Call of Duty art production  
by Staff [06.06.16]
Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
Console/PC, Art, Production, GDC Europe

Video blog: An inside look at one motion capture studio  
by Gamasutra Community [06.06.16]
A peek inside Fast Motion Studios, which has worked on films such as Pacific Rim, as well as television and video games.
Art, Production

Get a job: Infinity Ward is hiring a Technical Artist  
by Staff [06.03.16]
The Call of Duty studio is looking for a technical artist to specialize in materials and lighting and work alongside the team at the company's Woodland Hills, CA offices.
Console/PC, Art, Recruitment

This Week in Video Game Blogging: Moving forward  
by Gamasutra Community [06.03.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street on in-game progress and stumbling blocks.
Art, Design

The small team behind Dangerous Golf's huge destructionfests 4
by Jennifer Allen [06.03.16]
“We wanted to make a sports game and take the piss out of it,” explains Alex Ward of Three Fields Entertaianment. “It’s fun to see things break."
Console/PC, Indie, Programming, Art, Design, Video

Creating motion and light trails in open source graphics editor Inkscape 4
by Gamasutra Community [06.02.16]
An indie developer who worked on The Adventures of Shuggy breaks down the complex topic of special effects in this latest tutorial.
Indie, Art

Game Design Deep Dive: Dying Light's Natural Movement system 3
by Maciej Binkowski, Bartosz Kulon, Paul Milewski [06.02.16]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production, Video, Deep Dive

Why are so many devs employing a retro low-poly mid-1990s aesthetic? 28
by Joel Couture [06.01.16]
We talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), whose games are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art, Video

Get a job: Turbine is hiring a Mobile Animator  
by Staff [05.31.16]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA is hiring a mobile engineer to work on its Batman: Arkham Underworld mobile game in Needham, MA.
Smartphone/Tablet, Art, Recruitment

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [05.27.16]
In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
Console/PC, Programming, Art, Audio, Design, Production

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Console/PC, Indie, Art, Design, Production, Video, Vault

Is Overwatch a great game? Will it become an eSports mainstay? 17
by Staff [05.26.16]
Will Overwatch have the staying power of a shooter like Team Fortress 2? Can it become an eSports powerhouse like Starcraft? Gamasutra's editorial team weighs in on these weighty questions and more.
Console/PC, Art, Design, Business/Marketing