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April 18, 2014
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April 18, 2014
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Updates » Art
Get a Job: Robot Entertainment is looking for a visual FX artist  
by Staff [12.10.13]
"This individual will be key in taking Robotís games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Recruitment

Call for blogs: The top games of 2013  
by Gamasutra Community [12.09.13]
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Going all-in with self-publishing on PC/PSN's Ethan: Meteor Hunter 22
by Gamasutra Community [12.09.13]
The ups and downs of developing an indie game for the PS3 and PC -- how the project went, how it sold, and what the self-publishing experience was like.
Console/PC, Indie, Art, Production, Business/Marketing

The indie comix sensibilities of Stick It to The Man Exclusive 1
by Kris Ligman [12.06.13]
Gamasutra speaks with Zoink Games' Klaus Lyngeled, art and game director of the recently released, grunge comics-inspired puzzle-platformer Stick It to The Man.
Console/PC, Art, Design, Exclusive, Video

Blog: Thematic storytelling through UI design 8
by Gamasutra Community [12.06.13]
Menus can be more aesthetically integrated and a better fit for the game they're a part of, argues Declan Kolakowski, who uses the example of SUDA51's Killer7 to show us how.
Console/PC, Indie, Art, Design

Tearaway is the weirdest 'hardware showcase' piece ever Exclusive 10
by Leigh Alexander [12.06.13]
Leigh Alexander gets her fingers into Tearaway -- as Media Molecule tries to show off what the Vita can do with its touchpads and cameras, the result is unexpectedly (and brilliantly) unsettling.
Console/PC, Programming, Art, Design, Exclusive

Sony, Tencent, Blizzard, Ubisoft to speak at this week's GDC Taipei Summit  
by GDC Staff [12.04.13]
The second annual GDC Taipei Summit begins December 5th, 9 a.m. UTC, with onsite registration available starting opening day at the Taipei International Convention Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a Job: Treyarch is looking for a technical animator  
by Staff [12.02.13]
"We are seeking an experienced Technical Animator to join our team. The Technical Animator will produce animation assets and also be the Animation Departmentís facilitator."
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Recruitment

Q&A: How Night in the Woods taps into a real sense of community Exclusive 1
by Kris Ligman [12.02.13]
Gamasutra contributing editor Kris Ligman engages the devs behind the recently crowdfunded game Night in the Woods on its visual style, contemporary tone, and striking the right note with an audience.
Indie, Art, Audio, Design, Exclusive

Blog: Character-concepting for a tactical RPG  
by Gamasutra Community [12.02.13]
Writer Peter Castle takes you through the initial concepting process for one of the characters in strategy RPG Tahira: Echoes of the Astral Empire, explaining what needs to be emphasized.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Video: Making an observer-friendly game, according to Day[9] 6
by Staff [11.27.13]
50 percent of YouTube video game content is community-generated, so developers should consider how to make the gameplay itself entertaining and easy to understand, says Sean 'Day[9]' Plott.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Video

GDC 2014 passes donated to IGDA student scholarship 1
by GDC Staff [11.27.13]
Game Developers Conference has once again donated 25 All-Access Conference passes for students to attend GDC 2014 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Three normal mapping techniques explained, for the mathematically uninclined 3
by Gamasutra Community [11.25.13]
Robert Basler boils down what he calls a "very confusing topic" into a concise and readable post full of code samples and helpful descriptions.
Console/PC, Programming, Art

Get a job: Treyarch is hiring a technical animator  
by Kris Ligman [11.18.13]
"The Technical Animator will produce animation assets and also be the Animation Departmentís facilitator. The ideal candidate will be fluent with Motion Builder and motion-capture editing."
Console/PC, Art, Recruitment

Glitch lives on, as MMO's assets enter the public domain 4
by Kris Ligman [11.18.13]
Tiny Speck, studio behind the closed MMO Glitch, has announced that it will be releasing the entirety of the game's art and animation assets for public use, under Creative Commons' "No Rights Reserved" license.
Console/PC, Indie, Art

Three perspectives on strategy game design Exclusive 4
by Leigh Alexander [11.16.13]
Three different experts -- Soren Johnson, Brad Muir and Keith Burgun -- share perspectives on strategy game design, from transparency to decision-making and building player investment and attachment.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Call for Blogs: Mobile game development week  
by Christian Nutt [11.14.13]
Next week, Gamasutra will launch a special week of content focused on mobile games -- and we want to hear about your experiences. Find out about having your posts promoted on our front page.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Mobile Games

Blog: Is it harder to be a freelance artist today? 6
by Gamasutra Community [11.12.13]
Ryan Sumo (SpaceChem) started as a freelance artist in 2008, as the iPhone gold rush began. In this post, he ponders if it's tougher for today's contractors, and if full games production is where he should be.
Indie, Art