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Updates » Art
Best of 2012: Black Mesa: How fans rebuilt a classic from the ground up Exclusive 24
by Staff [12.18.12]
The project lead behind the fan-made Half-Life remake Black Mesa explains how he and his fledgling mod team took a crash course in development and managed to recreate one of the most beloved shooters of all time.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

GDC 2013 reveals Assassin's Creed III, SSX, and Dead Space 3 talks  
by Staff [12.18.12]
GDC organizers reveal talks on Assassin's Creed III collaboration, SSX interactive music, and Dead Space 3 UI for its March 2013 conference.
Console/PC, Art, Audio, Production

Best of 2012: The 50 game developers who made a difference Exclusive 2
by Staff [12.18.12]
Gamasutra and Game Developer magazine present the "Power 50," a list of the 50 people that had the biggest creative impact on video game development over the past year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Exclusive

The 50 games that defined 2012: Part 3 Exclusive 16
by Gamasutra, GD mag staff [12.18.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Meet the IGF's art and audio jurors for 2013  
by Staff [12.17.12]
2013 Independent Games Festival organizers have added jurors for its Visual Art and Audio Awards, including Bastion's Jen Zee and Darren Korb, Plants vs Zombies singer-songwriter Laura Shigihara, and more.
Indie, Art, Audio

The 50 games that defined 2012: Part 2 Exclusive 31
by Gamasutra, GD mag staff [12.17.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The 50 games that defined 2012: Part 1 Exclusive 7
by Gamasutra, GD mag staff [12.14.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff select the games that captured the zeitgeist of the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The top 10 game developers of 2012 Exclusive 38
by Gamasutra, GD mag staff [12.13.12]
It's that time. Gamasutra and Game Developer magazine staff present the studios and developers who pushed creative, commercial and cultural boundaries during the course of the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Postmortem: Forge's unique three-team development 6
by Frank Cifaldi [12.12.12]
You'd think that three teams working independently on three different components -- programming, art and design -- would be a disaster, but Forge's creators say it was (relatively) smooth sailing.
Console/PC, Indie, Programming, Art, Design, Production

13th Game Developers Choice Awards opens noms to Gamasutra members  
by Staff [12.12.12]
GDC organizers are accepting nominations for the 13th annual Game Developers Choice Awards, with all registered Gamasutra members eligible to nominate for regular and special awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC

The 5 biggest disappointments of 2012 Exclusive 94
by Christian Nutt [12.11.12]
In any space as diverse as the game industry, there are bound to be meaningful disappointments -- but what were the most affecting of them all? Gamasutra's Christian Nutt looks back at what left us wanting more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The 5 most significant video game controversies in 2012 Exclusive 85
by Leigh Alexander [12.10.12]
Controversy defined 2012. Gamasutra's Leigh Alexander rounds up the five biggest, as the voice of our community, the spirit of social change and the very shape of games crashes hard against old ways.
Console/PC, Programming, Art, Design, Business/Marketing, Exclusive

Devs: How are you doing? Take the GD Mag Quality of Life survey 3
by Patrick Miller [12.06.12]
Are you happy? Is our industry healthy? How many hours of crunch did you work during 2012? Tell us all about your job satisfaction in Game Developer magazine's first Quality of Life survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 5 trends that defined the game industry in 2012 Exclusive 46
by Kris Graft [12.06.12]
Editor-in-chief Kris Graft kicks off Gamasutra's annual year-end roundups with five trends that defined 2012, from massive shifts in business to the beginnings of a major cultural shift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Adobe hopes for more Flash developers with Game Developer Tools 23
by Frank Cifaldi [12.03.12]
Adobe is hoping to attract budget-minded (read "indie") game developers to make games for Flash by offering a full range of game development tools in one subscription-based package.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

GDC 2013 reveals talks from Amnesia's Grip, Epic's Mielke  
by Staff [12.03.12]
The organizers behind March's Game Developers Conference 2013 have highlighted the next batch of Main Conference lectures, including Amnesia: The Dark Descent's Thomas Grip on storytelling and more.
Console/PC, Indie, Art, Audio, Design, Production, GDC

Get a job: Irrational and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.30.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Irrational Games, Red 5 Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

The 40 video games being displayed at the Museum of Modern Art 13
by Frank Cifaldi [11.29.12]
New York's The Museum of Modern Art will begin exhibiting interactive games starting in March, with 40 games chosen ranging from 1962's Spacewar! all the way to 2011's Minecraft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, History

Game jam contest puts your game in front of big-name judges 6
by Frank Cifaldi [11.28.12]
Notch, Kellee Santiago, Ron Gilbert, Trent Oster, Jason Rohrer, Dino Patti and Vander Caballero will judge the seven finalists in a series of games created in 48 hours or less, with the winner taking home a cash prize.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

GDC donates IGDA Student Scholarship passes for GDC 2013  
by Staff [11.28.12]
Game Developers Conference organizers have once again donated 25 All-Access Conference passes for students to attend GDC 2013 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education