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May 30, 2015
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May 30, 2015
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Updates » Art
Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Tender Claws' PRY Exclusive  
by Leigh Alexander [02.10.15]
Fans of interactive fiction have lots to be excited about with this year's IGF. We catch up with Tender Claws, creators of Excellence in Narrative nominee PRY, a storytelling game with a unique interface.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Simogo's The Sailor's Dream Exclusive  
by Leigh Alexander [02.10.15]
It's Simogo's fourth year in the IGF awards, and this time we talk to the company's Simon Flesser about lonesome maritime mystery -- and Excellence in Audio nominee -- The Sailor's Dream.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, IGF

Scene art workflow shootout: 2D vs. 3D 1
by Gamasutra Community [02.09.15]
"My point is, in terms of graphic quality, the products of these two methods are just DIFFERENT, we canít say one is superior than another. Itís only up to the preference of the developers, the publishers and players."
Social/Online, Smartphone/Tablet, Art, Production

See how the striking art of Aztez was crafted at GDC 2015  
by Staff [02.09.15]
At GDC 2015 next month, Aztez core artist and combat designer Ben Ruiz will share an in-depth look at the art production of the highly-stylized (and remarkably robust) action game.
Indie, Art, GDC

Playing with wearables: A journey in ultra-small game design  
by Gamasutra Community [02.05.15]
"The smartwatches we tested proved to be more like powerful little wrist computers than watches. How you use that power to create something relevant to the medium is the really interesting part."
Smartphone/Tablet, Art, Design, Production

Don't Miss: 5 tips for making great animations for 2D games Exclusive 33
by Eric Caolli [02.05.15]
Want to create eye-catching sprites for your 2D game? In this classic feature, two talented animators who've worked on some remarkably vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Indie, Art, Exclusive

Animating 2D sprites 3
by Gamasutra Community [02.05.15]
A Unity-based workflow for creating 2D sprites for a puzzle game -- from concept sketch to final illustration, through animation and final game engine asset.
Smartphone/Tablet, Art

Valve debuts the next generation of OpenGL at GDC 2015 1
by Staff [02.04.15]
At GDC 2015, top engineers from Valve, Epic, Unity, Oxide, and Electronic Arts will unveil and explain Khronos' glNext initiative -- the successor to OpenGL.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, GDC

Road to the IGF: Nina Freeman's how do you Do It? Exclusive  
by Phill Cameron [02.03.15]
We talk to the team behind how do you Do It?, a game that tackles the perspective of a young girl determined to figure out exactly what sex is.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive, IGF

Road to the IGF: Loveshack's FRAMED  
by Phill Cameron [02.02.15]
We catch up with Loveshack, makers of FRAMED, which is nominated for Excellence in Design at this year's IGF competition.
Console/PC, Indie, Art, Design, IGF

Don't Miss: Mastering the art of composition in level design 10
by Staff [02.02.15]
A comprehensive look at what goes into creating first-person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
Console/PC, Indie, Art, Design

Get a job: Crystal Dynamics seeks a Senior Environment Artist  
by Staff [01.30.15]
The house responsible for the Tomb Raider reboot is looking to hire an experienced environment artist to work alongside the Rise of the Tomb Raider team in its Redwood City, CA office.
Console/PC, Art, Recruitment

Road to the IGF: Justin Smith's Desert Golfing Exclusive  
by Leigh Alexander [01.29.15]
Continuing our Road to the IGF series of interviews with nominees, we speak to Desert Golfing creator Justin Smith about his Nuovo Award-nominated surprise hit, an infinite and improbable existential cruise.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, IGF

UX insights: How King is shaping the future of match-3 2
by Gamasutra Community [01.29.15]
A user experience designer takes a close look at how King is shaping the future of match-3 UI/UX, from gameplay to purchase options -- with its soft-launched Pepper Panic Saga.
Smartphone/Tablet, Art, Design, Business/Marketing

Get a job: Blizzard is looking to hire a VFX Artist  
by Staff [01.28.15]
The Hearthstone team seeks a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Console/PC, Smartphone/Tablet, Art, Recruitment

Get a job: Be a UX Designer for Treyarch/Activision  
by Staff [01.26.15]
Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
Console/PC, Art, Recruitment

Workflow for cheap construction animations in a city builder game 6
by Gamasutra Community [01.22.15]
A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised."
Smartphone/Tablet, Indie, Art

Get a job: Be a Concept Artist at Zenimax's Battlecry Studios  
by Staff [01.22.15]
Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
Console/PC, Art, Recruitment

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design