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October 13, 2015
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Updates » Art
Get a job: Retro Studios seeks a Character Artist  
by Staff [06.25.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze)is looking for a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Video: An art direction autopsy of Firaxis' XCOM: Enemy Unknown  
by Staff [06.25.15]
At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
Console/PC, Art, Video, Vault

Blog: Urinals and pixels - A letter to game developers 10
by Gamasutra Community [06.24.15]
The variety of responses to Tale of Tales' departure had me thinking about the tension between gamers and game developers, and how an art history lesson relates to all of this.
Indie, Art

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

Outpost Games is seeking an animator  
by Staff [06.22.15]
The new studio from former Dead Space 2 and FarmVille 2 creative lead Wright Bagwell is looking for an animator who "brings raw animation skills, technical know-how, and can work well with all disciplines."
Console/PC, Art, Recruitment

The politics of beauty 1
by Gamasutra Community [06.22.15]
Sunset's MichaŽl Samyn muses on the shifting standards of art and beauty, and how that affected the art direction of the game -- and his own personal aesthetic.
Console/PC, Art

Tutorial: Creating a 'wood-carved' 3D game character 2
by Gamasutra Community [06.19.15]
"We've had a lot of interest in exactly how we got the wood carved look right. So, in order to share a little of my knowledge, I give you this step-by-step tutorial."
Console/PC, Smartphone/Tablet, Indie, Art

Video: Deconstructing the animation of Ori and the Blind Forest  
by Staff [06.16.15]
James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience.
Indie, Art, Video, Vault

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Get a job: Telltale Games is hiring a Cinematic Artist  
by Staff [06.12.15]
The San Rafael-based studio responsible for Game of Thrones and The Walking Dead is testing potential applicants for an open position as a cinematic artist working on cutscenes.
Console/PC, Art, Recruitment

Speaking to the dev behind Solomon's Key and other classic Tecmo games 2
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
Console/PC, Art, Design, Production, History

The fine details of building a small-scale, exploratory platformer for mobile 3
by Gamasutra Community [06.03.15]
An in-depth postmortem of Nubs' Adventure, a charming 2D platformer for mobile -- with detailed breakdowns of how the production went, including time spent developing.
Smartphone/Tablet, Programming, Art, Design, Production

Get a job: Nix Hydra is hiring a 3D Modeler  
by Staff [06.02.15]
The team that built Egg Baby is looking to hire a 3D artist with experience shipping games to work on mobile games in Nix Hydra's Los Angeles, CA offices.
Smartphone/Tablet, Art, Recruitment

Obituary: Former 3D Realms artist James Storey 1
by Alex Wawro [06.02.15]
Gamasutra has learned that James Storey, a British artist known his work at 3D Realms/Apogee Software on games like Duke Nukem 3D and Rise of the Triad, passed away recently at the age of 41.
Console/PC, Art

The tech arms race in AAA, and why I'm abandoning it 32
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 11
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

How I crowdsourced a game from kids, at a local event 3
by Gamasutra Community [06.02.15]
"I thought to myself: Whatís the target demo for the event? Well, it's MLK weekend, school's out, so its safe to assume lots of kids. So I then grabbed two boxes of paper, pencil, and crayons, and got to work."
Smartphone/Tablet, Indie, Art, Production