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October 23, 2014
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October 23, 2014
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Updates » Art
Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Let's revisit Final Fantasy X! Anyone? Exclusive 59
by Leigh Alexander [06.25.14]
Games remember who we were when we played them. Leigh Alexander revisits Final Fantasy X -- and puzzles over the lost heyday of big Japanese roleplaying games.
Console/PC, Art, Design, Exclusive

Get a job: Vicarious Visions is hiring a character artist  
by Staff [06.24.14]
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
Console/PC, Art, Production, Recruitment

Team Ico expats go indie to found Friend & Foe with fellow artists  
by Alex Wawro [06.23.14]
The studio's five founders previously worked as artists on games like The Last Guardian and Bionic Commando, but now they're working on two new projects simultaneously in Tokyo.
Console/PC, Indie, Art, Production, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Identifying the gender disparity in games 44
by Gamasutra Community [06.20.14]
"The results I ended up with were ultimately not surprising, though I was happy to see that the average percentage of games with female protagonists were higher than initially reported."
Console/PC, Art, Design

Get a job: BioWare is hiring a Visual Effects Artist  
by Staff [06.19.14]
The developers of Star Wars: The Old Republic are looking for a visual effects artist to work on contract alongside the team at BioWare's Austin, TX studio.
Console/PC, Social/Online, Art, Production, Recruitment

Get a job: Blizzard is hiring a User Interface Designer  
by Staff [06.17.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Design, Production, Recruitment

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Considering the Assassin's Creed gender controversy 35
by Gamasutra Community [06.16.14]
"Would the developers be wrong in choosing their focus depending on the project? No. Should diversity and inclusivity be a stronger consideration from the start? Yes."
Console/PC, Art, Production

Extracting the DNA of Candy Crush Saga 1
by Gamasutra Community [06.16.14]
A deep dive into how King's hit stacks up as a match-3 game: "Candy Crush has a bad reputation for how it tries to monetize players, a criticism which isn’t fair when looked at against similar games."
Smartphone/Tablet, Art, Audio, Design, Business/Marketing

Get a job: Blizzard is hiring an Environment Artist 1
by Staff [06.13.14]
Blizzard is looking to bring on an experienced artist to do environmental design on an unannounced title currently in production at the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Production, Recruitment

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How game jams improved our fictional universe and game design 6
by Gamasutra Community [06.10.14]
"For the studio’s first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game’s universe."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Award-winning game composer takes musicians union to task 46
by Kris Graft [06.09.14]
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Video

Microsoft's clear message at E3: We've got the games Exclusive 15
by Alex Wawro [06.09.14]
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
Programming, Art, Design, Exclusive, E3

Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment