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April 24, 2014
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Updates » Art
Get a job: Treyarch is hiring a technical animator  
by Kris Ligman [11.18.13]
"The Technical Animator will produce animation assets and also be the Animation Departmentís facilitator. The ideal candidate will be fluent with Motion Builder and motion-capture editing."
Console/PC, Art, Recruitment

Glitch lives on, as MMO's assets enter the public domain 4
by Kris Ligman [11.18.13]
Tiny Speck, studio behind the closed MMO Glitch, has announced that it will be releasing the entirety of the game's art and animation assets for public use, under Creative Commons' "No Rights Reserved" license.
Console/PC, Indie, Art

Three perspectives on strategy game design Exclusive 4
by Leigh Alexander [11.16.13]
Three different experts -- Soren Johnson, Brad Muir and Keith Burgun -- share perspectives on strategy game design, from transparency to decision-making and building player investment and attachment.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Call for Blogs: Mobile game development week  
by Christian Nutt [11.14.13]
Next week, Gamasutra will launch a special week of content focused on mobile games -- and we want to hear about your experiences. Find out about having your posts promoted on our front page.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Mobile Games

Blog: Is it harder to be a freelance artist today? 6
by Gamasutra Community [11.12.13]
Ryan Sumo (SpaceChem) started as a freelance artist in 2008, as the iPhone gold rush began. In this post, he ponders if it's tougher for today's contractors, and if full games production is where he should be.
Indie, Art

GDC Next: Don't miss Gamasutra's coverage  
by Kris Graft [11.11.13]
Last week was the inaugural GDC Next in Los Angeles, and we covered some great sessions while we were there. Here's what you might have missed while you were busy making video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, GDC Next

IGF 2014 sees record Student Competition entries, over 1,000 total 1
by Staff [11.11.13]
Organizers have tallied over 1,000 entries submitted to the 16th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Simogo reinvents itself yet again with weird, wild Device 6 Exclusive 2
by Leigh Alexander [11.11.13]
Two Simogo titles illuminated new possibilities for iOS games in the same year -- with only two people on the core team. Simon Flesser discusses Device 6, the studio's latest weird, wonderful experiment.
Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Mobile Games

Romero, Santiago, Lemarchand on thinking outside the game  
by Christian Nutt [11.07.13]
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Console/PC, Indie, Art, Design, GDC Next

Myst creators rejoin indie environmental games with Obduction Exclusive 7
by Leigh Alexander [11.07.13]
Myst co-creator Rand Miller talks about Cyan's new environmental game, Obduction, and the revival of first-person exploration and puzzle-solving 20 years after the singular game.
Console/PC, Indie, Art, Design, Production, Exclusive

How to make your games better to stream, according to Day[9] 4
by Christian Nutt [11.05.13]
Sean "Day[9]" Plott has found fame as a streamer of games like StarCraft II -- and offers here ways in which developers can make their games better for streamers and audiences both.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Next

Get a job: Vicarious Visions is looking for an art director  
by Kris Ligman [11.04.13]
"Vicarious Visions is looking for a talented and creative Art Director to join our studio and lead our teams in creating the next generation of award-winning games for console and mobile markets."
Console/PC, Art, Recruitment

Get a job: BIT.TRIP developer Gaijin looking for concept artists  
by Staff [10.31.13]
"Gaijin is currently seeking a concept artist. Qualifications include: strong 2D skills; background in game modeling; capable of doing 3D. Experience/interest in sci-fi themes is a definite plus!"
Console/PC, Indie, Art, Recruitment

The ultra-modern stylings of Hyper Light Drifter Exclusive 2
by Kris Ligman [10.30.13]
Gamasutra speaks with two talents behind Hyper Light Drifter, the upcoming 2D action-RPG which recently made waves with its fresh spin on pixel art aesthetics and Studio Ghibli sensibilities.
Console/PC, Indie, Art, Design, Business/Marketing, Exclusive

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

Blog: 'How I became gaming's most popular and anonymous photographer' 17
by Gamasutra Community [10.30.13]
Evan Amos carefully photographs game consoles so Wikipedia can have beautiful, clear photos -- and in this blog post he explains why, and asks for help to build an online museum.
Console/PC, Art, Business/Marketing

This Week in Video Game Criticism: From Johnny Gat to Gone Home  
by Eric Swain [10.28.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Saints Row's Johnny Gat and the three games of Gone Home.
Console/PC, Indie, Programming, Art, Design

Call for blogs: Share your expertise in VR, biofeedback and more  
by Christian Nutt [10.28.13]
Today Gamasutra launches Advanced I/O Week. Read on to find out how your contributions can become part of our efforts to inform developers.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

The story behind Killzone: Mercenary's cinematics and UI 1
by Gamasutra Community [10.28.13]
David Sheldon-Hicks, of UI and cutscene house Territory, explains the working process that went into creating the menus and cinematics for the recent Vita shooter Killzone: Mercenary.
Console/PC, Art