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March 26, 2017
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At GDC 2017 you'll see how Inside's final surprise was made  
by Staff [12.19.16]
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
Indie, Programming, Art, Design, Production, GDC

Starbreeze acquires Indian art production firm for $8.5 million  
by Chris Kerr [12.16.16]
Payday 2 developer-publisher Starbreeze has splashed out $8.5 million to pick up a 90.5 percent stake in Indian art production company, Dhruva Interactive. 
Art, Business/Marketing

Origin Stories: Devs recount their first game design experiences 3
by Joel Couture [12.16.16]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design

Gamasutra's Best of 2016: Katherine Cross' top 10 games  
by Katherine Cross [12.15.16]
Gamasutra contributor Katherine Cross names her 10 favorite games of the previous year.
Console/PC, Indie, Art, Design

Blog: Reinventing digital play for the theatre 3
by Gamasutra Community [12.14.16]
Alistair Aitcheson discusses his show's award-winning first run, his design goals, and the lessons learned reinventing games for the stage.
Art, Design

Get a job: Velan Studios is hiring a Senior Character Animator  
by Staff [12.13.16]
Velan Studios is looking a Senior Character Animator to define characters through movement, actions, and gameplay in Troy, NY.
Console/PC, Art, Recruitment

Blog: History of the RGB color model 4
by Gamasutra Community [12.12.16]
I'm going to look at the history of the science of human color perception science leading up to the new HDR video standards and also try to explain some of the terminology that is commonly used.
Art, Design

Gamasutra's Best of 2016: The top 10 game developers of the year 8
by Gamasutra Staff [12.12.16]
As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Attend GDC 2017 for expert tips on nailing the art direction of your indie game  
by Staff [12.09.16]
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist.
Indie, Art, GDC

Get a job: Hangar 13 is hiring a VFX Artist  
by Staff [12.08.16]
Hangar 13 is looking for an experienced VFX Artist with a critical eye for timing, animation, and motion of real world objects and visual FX to create gameplay effects and more in Novato, California.
Console/PC, Art, Recruitment

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 49
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

IGF 2017 announces juries for Nuovo, Student, and Visual Art awards  
by Staff [12.06.16]
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
Indie, Art, Design, IGF

Writers' Guild Awards names noms, including this year's best game scribes  
by Chris Kerr [12.06.16]
The Writers' Guild of Great Britain has announced the nominations for its annual Writers' Guild Awards, which look to celebrate the best wordsmiths in the business.
Console/PC, Art

Blog: Punch Club's guide to pixel art  
by Gamasutra Community [12.06.16]
As the studio scales up production on Punch Club 2, TinyBuild CEO Alex Nichiporchik gives us a look at the work that goes into creating the series' retro-inspired art style.
Console/PC, Art

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: Finding awesomeness in yourself as a video game voice actor 4
by Gamasutra Community [12.05.16]
After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
Art, Audio

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Super Rad Raygun's self-imposed constraint: a 2-bit color palette 1
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Smartphone/Tablet, Art, Recruitment