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February 10, 2012
 
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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February 10, 2012
 
Web Fiesta Revolutionizes
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The greatest videogame
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Dragons vs. Unicorns Goes
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Spidermann named our game
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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News

News » Audio
 
 
Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
by Eric Caoili [02.03.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, 2K Marin, Sony Computer Entertainment America, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
4
Paul McCartney composing new music for a game
by Eric Caoili [01.31.12]
Former Beatles member Sir Paul McCartney said he's composing a song that will be featured in an unnamed game -- one of the few titles to have a track from a member the legendary band.
Console/PC, Audio
 
5
Team Audio: Emotion Designers
by Ariel Gross [01.31.12]
In this reprinted #altdevblogaday opinion piece, Volition's senior audio designer Ariel Gross explains why your audio designers are "emotion designers," and why they and other members of your team need to remember that.
Console/PC, Audio
 
 
Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
GDC 2012 details Audio track talks, from Bastion to Crysis 2
by Staff [01.27.12]
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio
 
1
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
2
GDC Awards honor Missile Command creator, First Amendment game lawyers
by Staff [01.24.12]
Organizers of the 12th annual Game Developers Choice Awards announced the winners to this year's Special Awards, honoring Missile Command creator Dave Theurer, and the lawyers behind the landmark Brown V. EMA case.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
1
Interview: Up 'til dawn - PixelJunk 4am's Baiyon and Sound Shapes' Shaw-Han Liem
by Jeriaska [01.19.12]
Multimedia artists Baiyon (PixelJunk 4am) and Shaw-Han Liem (Sound Shapes) talk with Gamasutra about how independent console titles are pushing the boundaries of audio design.
Console/PC, Audio
 
132
Gamasutra takes anti-SOPA stance Exclusive
by Kris Graft [01.17.12]
Gamasutra will not be updating the website between 8 a.m. and 8 p.m. PST on Wednesday, January 18, in opposition to the Stop Online Piracy Act. Editor-in-chief Kris Graft explains why.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Exclusive, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Get a job: PopCap, Activision, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap, Wooga, Adbesive Games and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Announcing Game Developer magazine's 2011 Front Line Award winners
by Staff [01.13.12]
Game Developer magazine -- Gamasutra's sister publication -- has named the winners of the 2011 Front Line Awards, which rank the best tools enabling game development for professional video game creators.
Console/PC, Programming, Art, Audio, Design
 
 
2012 Independent Games Festival announces Student Showcase winners
by Staff [01.13.12]
IGF 2012 organizers have announced the eight Student Showcase winners for the preeminent indie game competition, including titles like The Floor Is Jelly and Pixi.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
2012 Independent Games Festival Announces Main Competition Finalists
by Staff [01.10.12]
The Independent Games Festival (IGF) juries have announced 2012 finalists for the world's leading indie games showcase, led by games including Dear Esther, Spelunky, Frozen Synapse and a host of others.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business, Marketing
 
 
Round-Up: Gamasutra network jobs, week of January 6
by Eric Caoili [01.06.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Respawn Entertainment, Amazon, 6waves Lolapps, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
7
Portal 2, Skyrim, Bastion lead finalists for 12th annual Game Developers Choice Awards
by Staff [01.05.12]
Organizers have revealed the finalists for the 12th annual Game Developers Choice Awards, with Portal 2, The Elder Scrolls V: Skyrim, and Bastion leading the list of nominees.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Gamasutra's holiday round-up: What you missed
by Staff [01.03.12]
As the new year begins and everyone heads back to work, Gamasutra rounds up noteworthy game industry news, interviews, and feature articles that you might have missed during the holiday break.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
3
From Hitman to Reto-Moto: Jesper Kyd follows his own sound Exclusive
by Mike Griffin [01.03.12]
Veteran composer Jesper Kyd has scored music for massive franchises like Hitman and Assassin's Creed, but in working with old friends at startup Reto-Meto, he tells Gamasutra he's getting back to his roots.
Social/Online, Exclusive, Audio
 
 
Round-Up: Gamasutra Network Jobs, Week Of December 30
by Eric Caoili [12.30.11]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Havok, Sledgehammer Games, Frogster, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
GDC 2012 Adds Valve, Double Fine, Arkham City Sessions
by Staff [12.28.11]
This week, GDC 2012 has revealed three Main Conference sessions, featuring Valve on dynamic dialog systems, Double Fine on kid-friendly design, and Rocksteady on the soundtrack for Batman: Arkham City.
Console/PC, Programming, Audio, Design
 
   
 
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