A generative music system, built by Disasterpeace7 by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio
Blog: Best practices for HDR audio in Wwise1 by Gamasutra Community [05.27.13]
Brad Meyer (Sucker Punch) has a deep understanding of Wwise's latest update, and offers six tips for using the popular sound program's brand new HDR audio functionality.
Console/PC, Indie, Audio
Using memorable, iconic sounds in video games14 by Damian Kastbauer[04.30.13]
The jingling of coins in a Super Mario Bros. game, or the "waka waka" of Pac-Man -- our ears recognize these instantly. But as audio leans toward realism, have we forgotten the importance of iconic sounds in games?
GD Mag, Audio, GD Mag Exclusive