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February 23, 2017
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Updates » Audio
GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How video game composers can use music to build suspense  
by Gamasutra Community [02.15.17]
Video game composer Winifred Phillips presents extra research and scholarship gathered for her GDC 2017 talk 'Homefront to God of War: Using Music to Build Suspense.'
Audio, Design

Alt.Ctrl.GDC Showcase: vinylOS  
by Joel Couture [02.15.17]
A DJ's turntable becomes a video game controller with vinylOS, a game that uses scratching, spinning, and rewinding to play through games that are projected down onto a vinyl LP from above.
Indie, Programming, Art, Audio, Design, Production, Video

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn about making audio adventures for the Amazon Echo today at 3PM EST  
by Bryant Francis [02.08.17]
If you've ever wanted to play a choose-your-own-adventure game with your voice, you should tune in to this conversation about making interactive audio adventures.
Console/PC, Programming, Audio, Design, Video

Blog: The music of Frog Fractions 2 and the value of versatility  
by Gamasutra Community [02.07.17]
While working on the Frog Fractions 2 score, I was asked to write everything from TV and game spoofs to Renaissance-era choral music. Here's how I prepared for such a bonkers soundtrack.
Audio, Design

Interview: Jessica Curry on creating the score for Dear Esther  
by Katherine Cross [02.06.17]
Curry describes what it was like composing for a story-based game, as well as her thoughts on the importance of videogame music for classical music more generally.
Console/PC, Indie, Audio, Design, Video

Blog: More business advice for the video game music composer  
by Gamasutra Community [02.02.17]
Video game composer Winifred Phillips discusses what constitutes strong personal presentation for job seekers, networking tips, and best practices for communication with development teams.
Audio, Business/Marketing

Blog: An episodic audio journal, part 1 - Risky beginnings  
by Gamasutra Community [02.01.17]
A multi-part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges we encountered.
Audio, Production

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

SAG-AFTRA president: Voice actor strike entering 'crucial phase' 3
by Chris Kerr [01.27.17]
The U.S. screen actors guild has said its strike against video game companies such as EA, Insomniac, and WB Games is now entering a "crucial phase."
Audio, Production, Business/Marketing

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Classic FM launching UK's first game music radio show  
by Chris Kerr [01.25.17]
UK radio station Classic FM plans to launch the country's first radio series dedicated to symphonic video game music. 
Art, Audio

Don't Miss: Making a VR game while focusing on sound, sensation, and spatialization 4
by Staff [01.24.17]
"The overall lesson to draw is that the smallest details within a 3D audio space can contribute dramatically toward creating a sense of presence, space, and comfort."
VR, Audio

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

6 examples of UI design that every game developer should study 5
by Alan Bradley [01.24.17]
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Console/PC, Smartphone/Tablet, Art, Audio, Design

Creators Update bringing controller co-piloting to Xbox One 4
by Chris Kerr [01.24.17]
Microsoft has given select "Xbox Insiders" an early taste of its upcoming Creators Update, which contains a couple of intriguing new features. 
Console/PC, Audio, Design

Don't Miss: Creating cinematic storytelling in Shadow of Mordor  
by Staff [01.23.17]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production