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April 23, 2014
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April 23, 2014
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Updates » Audio
Video: Bungie looks back at the original Halo Exclusive 3
by GDC Vault Staff [02.18.13]
Developers from Bungie's seminal Halo discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.
Console/PC, Programming, Audio, Design, Production, Exclusive, Video

Do you make enough? Take the Game Developer Salary Survey 7
by Patrick Miller [02.11.13]
We can't determine what average salaries are without your help! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The long, hard fight to get video games noticed at the Grammys 6
by Gamasutra Community [02.08.13]
By now you've probably heard that Austin Wintory's soundtrack for Journey is the first game soundtrack ever nominated for a Grammy, bud did you know that the fight for recognition goes back 13 years?
Console/PC, Indie, Audio

Journey wins out at 16th annual DICE awards 4
by Staff [02.08.13]
Thatgamecompany's Journey picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'Road to the IGF' Pt.1: the stories behind this year's top indie games  
by GDC Staff [02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every 2013 Independent Games Festival finalist - here's the first batch of interviews, including Kentucky Route Zero, Cart Life and Incredipede.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

How much money do you make? Take the Game Developer Salary Survey! 7
by Staff [02.04.13]
Game Developer magazine has launched the 2012 Salary Survey! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Postmortem: Initium Squared squeezes interactive audio out of Unity 5
by Gamasutra Community [02.01.13]
"When it comes to audio, out of the box, Unity has definitely had its share of criticism. But there’s actually a lot the engine can do if you take the time to look under the hood."
Indie, Audio

GDC 2013 adds Papo & Yo talk, reminds on Feb 13th reg deadline  
by GDC Staff [01.30.13]
The 2013 Game Developers Conference has announced a Papo & Yo talk and the return of the '100+ talks in one' Flash Forward event, ahead of the February 13th early deadline for pass registration.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing

Obituary: Award-winning game composer Normand Corbeil  
by Frank Cifaldi [01.28.13]
"Normand was not only one of the most talented composers of his generation; he was a formidable person, kind and humble," wrote game development studio Quantic Dream of Corbeil's work on Heavy Rain and Indigo Prophecy.
Console/PC, Audio

Blog: The benefits of cross-function game development 6
by Frank Cifaldi [01.25.13]
Moving to a truly cross-functional organization is a big leap for a game studio, as tearing down your old structures is never easy. But Hansoft's Samuel Rantaeskola says it may be worth it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production

Blog: Global Game Jam 2013 has begun, here's a beginner's guide 7
by Gamasutra Community [01.25.13]
Now in its 5th year, the world's largest game jam begins today, and everyone's invited. Game designer Taro Omiya offers his advice for first-timers, or for those who need a refresher.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Lucky Frame's Bad Hotel Exclusive  
by Christian Nutt [01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game Bad Hotel, which has been nominated for an audio award.
Smartphone/Tablet, Indie, Audio, Design, Exclusive, Video, IGF

Unity conference goes on a world tour 2
by Frank Cifaldi [01.23.13]
The makers of the popular development platform Unity are ramping up their conference offerings, announcing that its popular Unite event will be touring the world with seven different events in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

2013 Independent Games Festival announces Student Showcase winners 2
by Staff [01.22.13]
The Independent Games Festival Student Competition took in over 300 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design

Get a job: Sucker Punch and others hiring now on the Gamasutra jobs board  
by Danny Cowan [01.18.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Sucker Punch, Activision, Telltale Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Recognizing the best of the best tools GDMag Exclusive 7
by Staff [01.18.13]
Want to know what the absolute best tools are for developing games? Read Game Developer magazine's 15th annual Front Line Awards, which showcases the essential tech to make games.
Console/PC, Indie, GD Mag, Programming, Art, Audio, Design, Production, GD Mag Exclusive

Creating audio in a 'core'-friendly Facebook game 1
by Kris Graft [01.16.13]
"I couldn't just go Dead Space on this title and freak out the player with audio," says Loot Drop's Dren McDonald. Here, he reflects on the challenges of creating audio for Ghost Recon Commander.
Social/Online, Audio, Design

GDC 2013 adds talks on bugs, mobile strategy, audio for March event  
by GDC Staff [01.16.13]
GDC 2013 has added talks on Ubisoft's bug management, Activision partner Flurry's analytics-derived mobile strategies, and AudioGaming's AAA audio lessons applied to indie mobile development.
Console/PC, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing

GDC 2013 announces Spec Ops: The Line narrative, FTL design talks 1
by GDC Staff [01.14.13]
GDC 2013 organizers have added lectures on Spec Ops: The Line's narrative, FTL: Faster Than Light's design without a pitch, and much more for this March's event in San Francisco.
Console/PC, Indie, Audio, Design, Production

Opinion: Meeting with Biden is a mistake for the game industry Exclusive 202
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive