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May 20, 2013




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Updates » Audio
From the Editor: What Gamasutra's growth says about our readership Exclusive 15
by Kris Graft [04.11.12]
What exactly does Gamasutra's latest website traffic record say about our readership? Editor-in-Chief Kris Graft participates in a bit of healthy boastfulness as the site hits a new milestone.
Console/PC, Smartphone/Tablet, Social/Online, Indie, Exclusive, Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Bungie and others hiring now on the Gamasutra jobs board  
by Eric Caoili [04.06.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Warner Bros. Home Entertainment Group, Square Enix, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art

Postmortem: What Would Molydeux - a global game jam Exclusive 37
by Brandon Sheffield [04.03.12]
An offhand tweet from a Double Fine programmer snowballed into one of the largest global game jams ever. Co-organizer and Game Developer EIC Brandon Sheffield looks at how it all went down.
Indie, Exclusive, Audio, Design, Programming, Production, Art

Game Developer reveals 2011 Game Industry Salary Survey results Exclusive 1
by Staff [04.02.12]
Game Developer magazine has debuted its industry standard Salary Survey results, finding that the average 'mainstream' U.S. industry salary was virtually flat in 2011 at $81,000.
Console/PC, Smartphone/Tablet, Social/Online, Indie, Exclusive, Audio, Business/Marketing, Design, Programming, Production, Art

Experimental Deep Sea terrifies players with sound, blindness Exclusive 8
by Jason Johnson [04.02.12]
The underwater horror game Deep Sea is terrifying to think about, even before you put on the mask. Gamasutra talks to creator Robin Arnott about how claustrophobia makes for an intense experience.
Console/PC, Exclusive, Audio, Design

Get a job: Eidos Montreal and others hiring now on the Gamasutra jobs board  
by Eric Caoili [03.30.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Eidos Montreal, NetherRealm Studios, Irrational Games, and others.
Console/PC, Social/Online, Audio, Business/Marketing, Design, Programming, Production, Art

Opinion: Making rad audio for everyone 4
by Ariel Gross [03.28.12]
In this reprinted #altdevblogaday opinion piece, Volition's senior audio designer Ariel Gross examines the problem of creating audio for a variety of sound system setups, and which to cater to.
Console/PC, Audio

Get a job: Junction Point and others hiring now on the Gamasutra jobs board  
by Eric Caoili [03.23.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Quantic Dream, Junction Point Studios, Konami, and others.
Console/PC, Social/Online, Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Quantic Dream and others hiring now on the Gamasutra jobs board  
by Eric Caoili [03.16.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Quantic Dream, Robot Entertainment, Tencent Boston, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art

GDC Podcast: Capy, Kickstarter, SpaceChem and Ziggurat  
by Staff [03.15.12]
It's fun, fragmented, flippant and unfocused: it's One Life Left from the show floor at GDC 2012 with guests including Nathan Vella (Capy), Cindy Au (Kickstarter), Tim Rogers (Action Button) and more.
Console/PC, Podcast, Smartphone/Tablet, Social/Online, Indie, GDC, Audio, Business/Marketing, Design

Battlefield 3, Portal 2, more win big at 10th annual G.A.N.G. Awards  
by Tom Curtis [03.14.12]
The Game Audio Network Guild has publicly announced the winners of its 10th annual G.A.N.G. Awards, which honored the standout achievements in video game audio for titles released in 2011.
Console/PC, Smartphone/Tablet, Social/Online, Audio

GDC Podcast: Warren Spector, Bennett Foddy, Paulina Bozek and more  
by Staff [03.14.12]
Warren Spector, Bennett Foddy, Paulina Bozek, Julian Merceron, Zach Gage, Jan Plass and Martin Hollis all drop by on this lively edition of the One Life Left / Gamasutra GDC Podcast, recorded last week.
Console/PC, Podcast, Smartphone/Tablet, Social/Online, Indie, GDC, Audio, Business/Marketing, Design, Programming, Art

Game Developer magazine EIC Brandon Sheffield announces gradual departure 16
by Staff [03.13.12]
Game Developer magazine announces the ramping down of EIC Brandon Sheffield's involvement with the publication, as well as the hiring of two new editors.
Console/PC, Smartphone/Tablet, Social/Online, Audio, Business/Marketing, Design, Programming, Production, Art

GDC 2012 reveals record 22,500 attendance, debuts 2013 dates 3
by Staff [03.12.12]
The 2012 Game Developers Conference hosted a record-breaking 22,500 game industry professionals last week -- a 17 percent increase in attendance -- and will return to San Francisco on March 25 - 29 next year.
Console/PC, Smartphone/Tablet, Indie, GDC, Audio, Business/Marketing, Design, Programming, Production, Art

From the Editor: 5 key takeaways from GDC 2012 Exclusive  
by Kris Graft [03.12.12]
Gamasutra EIC Kris Graft looks back at last week's Game Developers Conference, highlighting devs' thoughts on future consoles, games on the brain and mobile niche opportunities.
Console/PC, Smartphone/Tablet, Social/Online, GDC, Exclusive, Audio, Business/Marketing, Design, Programming, Production, Art

GDC Podcast: IGF, kilts, and game dev rockstars  
by Staff [03.09.12]
One Life Left's third evening broadcast from GDC 2012 brings you a smart, chatty, focused, drained group of industry experts from Makielabs, Pocket Gamer and Independent Games Festival.
Console/PC, Podcast, Smartphone/Tablet, Indie, GDC, Audio, Business/Marketing, Design, Production

Get a job: Square Enix and others hiring now on the Gamasutra jobs board  
by Eric Caoili [03.09.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Square Enix, Disney Mobile, Toys For Bob, and others.
Console/PC, Smartphone/Tablet, Social/Online, Audio, Business/Marketing, Design, Programming, Production, Art

GDC 2012: Inside the making of Alone in the Dark 16
by Leigh Alexander [03.09.12]
In a GDC classic postmortem, Alone in the Dark creator Frederick Raynal takes us inside the considerable technical and storytelling innovations that frightened a generation and birthed a genre.
Console/PC, GDC, Audio, Design, Programming, Art

GDC 2012: 'Contrastive juxtaposition' is BioWare's key to telling engaging stories 7
by Patrick Miller [03.09.12]
Wondering what BioWare's secret is for producing emotionally engaging games? The company's Jonathan Perry explains the principle of "contrastive juxtaposition" and how it guides the development process.
Console/PC, GDC, Audio, Design, Art

GDC Podcast: Themes, gamification, your mom plays games  
by Staff [03.08.12]
One Life Left's second broadcast from GDC 2012 includes industry experts from Persuasive Games, Harmonix and Spry Fox to cover gamification, GDC themes and getting your mom to play video games.
Console/PC, Podcast, Smartphone/Tablet, GDC, Audio, Business/Marketing, Design, Production