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March 6, 2015
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Updates » Audio
'What's the best game dev advice you've ever received?' Exclusive 25
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Road to the IGF: Necrophone Games' Jazzpunk  
by Alex Wawro [02.28.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with Necrophone Games' Luis Hernandez about comedy in games and the bizarrely charming aesthetic of Jazzpunk.
Indie, Programming, Art, Audio, Design, Video, IGF

Road to the IGF: Robin Arnott's SoundSelf Exclusive 1
by Leigh Alexander [02.27.14]
Our Road to the IGF series continues with Robin Arnott's unique and personal SoundSelf, a synesthetic chanting experience with roots in Burning Man and thoughts about sound and consciousness.
Console/PC, Indie, Programming, Audio, Design, Exclusive, Video, IGF

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 25
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Amanita Design's Samorost3  
by Christian Nutt [02.13.14]
Gamasutra speaks to Amanita founder Jakub Dvorský about the studio's enthusiasm for real-world textures and what the studio hopes to achieve with its latest Samorost title.
Console/PC, Indie, Audio, Design, Production, Video, IGF

Miss Steam Dev Days? Watch the video presentations here 1
by Christian Nutt [02.11.14]
Last month, Valve invited select developers to Washington for its first-ever conference. Now, anyone can watch the presentations on the web.
Console/PC, Indie, Programming, Audio, Design, Production, Business/Marketing, Video

Watch DICE Summit sessions streamed live  
by Staff [02.05.14]
The annual DICE Summit is in Las Vegas this week, and starting today at 9:30 a.m. PST (12:30 p.m. EST), the event will be streamed via Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Music for zombies: Creating Dead Rising 3's soundtrack  
by Gamasutra Community [01.31.14]
Oleksa Lozowchuk, music director at Capcom Vancouver, gives a quick breakdown of what went into producing the soundtrack for Dead Rising 3, and some main takeaways from the experience.
Console/PC, Audio

From Tempest to TxK: Jeff Minter takes you on a tour of far-out shooters 7
by Gamasutra Community [01.31.14]
The man behind Tempest 2000 will soon release TxK for the PlayStation Vita, and in this blog post he takes you on a tour of his visual, aural, and gameplay aesthetic over the years.
Console/PC, Indie, Art, Audio, Design

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

Pining for the Soul Fjord: A peek under the hood of Kim Swift's next game Exclusive  
by Kris Ligman [01.27.14]
"The rhythm is the thing," says Soul Fjord composer Austin Wintory, in this insightful first look into the upcoming musical roguelike from Portal designer Kim Swift.
Console/PC, Indie, Audio, Design, Exclusive, Video

Epic partners with British university to build Epic Games Centre  
by Alex Wawro [01.23.14]
Epic Games has announced a two-year partnership with Staffordshire University to provide the university's game design program with hardware, software, and guidance from Epic Games personnel.
Console/PC, Programming, Art, Audio, Design, Production

GDC Play and the 'Best in Play' awards return to GDC 2014  
by GDC Staff [01.23.14]
'Best in Play' awards for games in the emerging/independent developer showcase will once again be given during the March show in San Francisco, with 8 winners getting GDC 2015 passes.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Student Showcase winners  
by GDC Staff [01.22.14]
The Independent Games Festival Student Competition took in nearly 350 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design, GDC

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem  
by GDC Staff [01.22.14]
For March's Game Developers Conference 2014, we're excited to announce a Robotron 2084 postmortem from industry legend Eugene Jarvis.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC