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July 28, 2014
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Updates » Audio
GDC opens survey on State of the European Game Industry  
by Staff [06.07.13]
In order to capture the games business as it is before GDC Europe 2013, officials are polling past and present attendees about their thoughts on the future of the industry and their roles in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Advanced audio streaming in Unity 12
by Staff [06.06.13]
The game that birthed it may be simple, but this technique for streaming audio in Unity is useful and you can try it out today, thanks to this technical article.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio

Contract QA: A dead end or a foot-in-the-door? Exclusive 34
by Patrick Miller [06.04.13]
A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
Console/PC, Social/Online, Audio, Production, Exclusive

A generative music system, built by Disasterpeace 9
by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio

A rhythm roguelike? The unlikely mix of Crypt of the NecroDancer 3
by Gamasutra Community [06.03.13]
Designing for a crazy blend of genres, managing an "indie dream team," and lessons learned from working on mainstream casual titles -- this Q&A with Ryan Clark covers a lot of ground.
Indie, Audio, Design, Production

Gamasutra got a facelift. Here's a note from the editor-in-chief 21
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac has its ears open for an Audio Designer  
by Kris Ligman [05.29.13]
"Insomniac Games is looking for a passionate and experienced Audio Designer to create, edit and implement AAA game-ready audio for our projects."
Console/PC, Audio, Design, Recruitment

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Best practices for HDR audio in Wwise 1
by Gamasutra Community [05.27.13]
Brad Meyer (Sucker Punch) has a deep understanding of Wwise's latest update, and offers six tips for using the popular sound program's brand new HDR audio functionality.
Console/PC, Indie, Audio

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, ADC, GD Mag

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
GD Mag, Audio, GD Mag Exclusive

Putting on a game symphony with the greats  
by Gamasutra Community [05.15.13]
Thomas Boecker put on a series of symphonies over the last decade -- and here, he shares stories of working with Final Fantasy's Nobuo Uematsu and Chrono Trigger's Yasunori Mitsuda.
Console/PC, Audio, Business/Marketing

Opinion: Let's retire the word 'gamer' Exclusive 99
by Brandon Sheffield [05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video: The Legend of Zelda's evolution, from Nintendo's Aonuma 6
by GDC Vault Staff [05.09.13]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video


A decade of video game symphonies: A look back  
by Gamasutra Community [05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from Final Fantasy and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC, Audio, Business/Marketing

This code-free design tool lets you freehand your games 6
by Kris Ligman [05.03.13]
In the vein of accessible tools like Unity, Inform7 and Twine comes Robin Rath's Pixel Press, an iOS app which allows its users to "sketch" game levels and scan them into their iPad or iPhone.
Smartphone/Tablet, Indie, Art, Audio, Design

Video: Designing a new emotional experience in Journey 5
by GDC Vault Staff [05.03.13]
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Using memorable, iconic sounds in video games GDMag Exclusive 14
by Damian Kastbauer [04.30.13]
The jingling of coins in a Super Mario Bros. game, or the "waka waka" of Pac-Man -- our ears recognize these instantly. But as audio leans toward realism, have we forgotten the importance of iconic sounds in games?
GD Mag, Audio, GD Mag Exclusive