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October 31, 2014
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Updates » Audio
IGF China finalists, Indie Summit talks announced for GDC China 2013  
by Staff [08.16.13]
GDC China organizers have announced finalists for the 5th annual IGF China and highlighted talks for its Independent Games Summit, including IGF nominees Thirty Flights of Loving and Retro/Grade.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC China

GDC Europe 2013 reminder on next week's packed session line-up  
by Staff [08.15.13]
With GDC Europe 2013 in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Crowdfunding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Thomas was Alone dev brings his own twist to stealth game design Exclusive 1
by Mike Rose [08.13.13]
Maybe it's just me, but it feels like there's an abundance of stealth-based games going around at the moment. Thomas Was Alone creator Mike Bithell added to that list earlier today with Volume.
Console/PC, Indie, Audio, Design, Exclusive

Video: The good ol' days of games, according to Chris Crawford 4
by Staff [08.12.13]
Legendary game dev and CGDC founder Chris Crawford examines the technical and interpersonal resources developers have gained over the past 25 years, and the diversity modern games may have lost.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, Video, GDC

Forging contact with players: Making games that feel alive 3
by Gamasutra Community [08.12.13]
Robin Arnott's goal is to create a game that responds to the player in a way that feels intelligent -- a goal that's much harder to evaluate with data or arrive at by tweaking values.
Indie, Programming, Audio, Design

20 Years of Mana: Secret of Mana's enduring influence 21
by Christian Nutt & Douglas Wilson [08.09.13]
20 years ago, Secret of Mana was released. What has made the game so enduring? And what inspirations does it offer? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Console/PC, Indie, Art, Audio, Design

GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions  
by Staff [08.09.13]
Late additions to GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Letter From The IGF Chairman: Welcome To Our 2014 Festival  
by Staff [08.08.13]
As the Independent Games Festival opens for the 16th year, longstanding Chairman Brandon Boyer explains the rule changes and expectations for this year's much-awaited indie game showcase.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

2014 Independent Games Festival opens call for submissions  
by Staff [08.08.13]
Submissions are now officially open for the 2014 IGF, to be held for a 16th year during GDC 2014 in San Francisco next March. Main Category entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The evolution of audio in social games  
by Staff [08.07.13]
Ravenwood Fair audio developer Dren McDonald discusses the evolution of sound design in social games, and examines what worked in his own recent projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Video

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, GDC Europe

GDC 2014 adds board members, calls for talk submissions  
by Staff [07.22.13]
Organizers have opened talk submissions for next March's GDC 2014 through August 29th, also adding Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe to the main GDC Advisory Board.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Skyrim mod that's also a job application Exclusive 31
by Mike Rose [07.18.13]
For Alexander Velicky, there's only one studio that he wants to work for -- and he's put thousands of hours of work into a single mod for one of their games.
Console/PC, Indie, Programming, Audio, Design, Production, Exclusive, Recruitment

Cheap sound effects for indies: Discovering the art of foley 8
by Gamasutra Community [07.18.13]
Free online sound archives can only get you so far, and Jesse Attard needed reliable, consistent sound effects -- so he started making his own, and writes about how you can, too.
Indie, Audio

Last day for GDC Europe 2013 early reg - HD Oculus Rift, Valve recruiting, more  
by Staff [07.18.13]
On the last day of early reg., organizers highlight some of its 80+ talks (Ubisoft's Child of Light, Quantic Dream's The Dark Sorcerer) and expo events (Valve recruiting, an HD Oculus Rift demo).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

European devs heavily favoring mobile, PC over consoles, GDC survey says 3
by Staff [07.16.13]
European game developers are jumping into the mobile and PC bandwagon more quickly than their North American counterparts, says an industry survey conducted by the Game Developers Conference.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The secrets to Candy Crush Saga's audio 4
by Gamasutra Community [07.15.13]
Games are a total package, and you can't underestimate the contribution of audio to their success. What makes Candy Crush Saga's sound design so sweet? This post explains.
Social/Online, Smartphone/Tablet, Audio

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

A call for blogs: Your chance to connect with Gamasutra's readers 19
by Christian Nutt [07.12.13]
Our site thrives when you contribute your thoughts to it -- so this is our request for you to get started with Gamasutra blogs right now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Subversive sound: Fooling the player's mind with audio 4
by Gamasutra Community [07.12.13]
People don't consciously notice sound the same way that they process visuals, writes Robin Arnott (Antichamber). He explains how his latest game uses this to trick players' brains.
Console/PC, Indie, Audio