Gamasutra: The Art & Business of Making Gamesspacer




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Audio
GDC 2012: Infinity Gene creator's five tips for making an unforgettable game  
by Brandon Sheffield [03.08.12]
Taito chief game designer Reisuke Ishida shares five tips that drove Space Invaders Infinity Gene and Groove Coaster to iOS success, and how they can be applied to any game.
Smartphone/Tablet, GDC, Audio, Design, Production, Art

GDC 2012: Bastion's audio success came from a closet 3
by Kris Graft [03.08.12]
Darren Korb, composer on Supergiant's award-winning Bastion, explained to a GDC audience how he recorded the narration and created the acclaimed music that set the tone for the game, in his closet.
Console/PC, GDC, Audio

Skyrim wins Game of the Year at GDC Awards 15
by Staff [03.08.12]
At the 2012 Game Developers Choice Awards on Wednesday night, Bethesda's Skyrim won Game of the Year, while Portal 2, Bastion and others earned game industry honors.
Console/PC, Smartphone/Tablet, Social/Online, Indie, GDC, Audio, Business/Marketing, Design, Programming, Production, Art

Gamasutra member blogs: From long games to the scientific method  
by Eric Caoili [03.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as why people love games that seem to never end, the science of games, optimizing sound effects for mobile/web, and more.
Console/PC, Smartphone/Tablet, Social/Online, Audio, Design

GDC 2012: Forget 'immersion' -- player attention is what matters, says Lemarchand 8
by Leigh Alexander [03.07.12]
Words like "immersion" and "engagement" aren't very helpful in evolving game storytelling, says Naughty Dog's Rich Lemarchand, advising developers to learn to think about how human attention works instead.
Console/PC, GDC, Audio, Business/Marketing, Design, Programming, Art

GDC 2012: Fez, Spelunky, Antichamber, earn IGF honors 47
by Staff [03.07.12]
Emotions ran high at the 2012 Independent Games Festival Awards, where Phil Fish and Polytron's Fez took the Seumas McNally Grand Prize, as Antichamber, Spelunky and others also earned industry recognition.
Indie, GDC, Audio, Design, Programming, Art

GDC Podcast: GDC tips and trends with Moriarty, Santiago, Skolnick and more 1
by Staff [03.07.12]
It's One Life Left's first broadcast from GDC 2012, in which the team joins Gamasutra and a star-studded panel to talk hot topics, tomorrow's must-see sessions and last night's Like-a-Prayer shame.
Console/PC, Podcast, Social/Online, Indie, GDC, Audio, Business/Marketing, Design, Programming, Art

Firelight introduces FMOD Studio audio middleware  
by Eric Caoili [03.07.12]
Firelight Technologies has released FMOD Studio, its new audio middleware replacing FMOD Designer, adding interface and performance enhancements for streamlining game audio management/creation.
Console/PC, GDC, Audio

GDC 2012: How Journey was designed to facilitate friendship 3
by Brandon Sheffield [03.06.12]
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
Indie, GDC, Audio, Design

Your game industry in your words: Week of March 2  
by Eric Caoili [03.02.12]
Gamasutra highlights choice quotes from industry figures such as Thatgamecompany's Jenova Chen, Insomniac Games' Ted Price, Zynga's John Schappert, and many others in this new weekly roundup.
Console/PC, Social/Online, Indie, Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Kojima Productions and others hiring now on the Gamasutra jobs board  
by Eric Caoili [03.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Kojima Productions, Demiurge Studios, Respawn Entertainment, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art

Gamasutra prepares for unprecedented 16th year of live GDC coverage 1
by Frank Cifaldi [03.02.12]
All those tweets about San Francisco on your feed can only mean one thing: it's time for the annual Game Developers Conference, and as always, Gamasutra will be there with more coverage than anyone.
Console/PC, Smartphone/Tablet, Social/Online, Indie, GDC, Audio, Business/Marketing, Design, Programming, Production, Art

Gamasutra, One Life Left team up for official GDC podcast  
by Staff [03.02.12]
Popular London-based video game radio show One Life Left and Gamasutra have partnered for an official GDC podcast, featuring developers of Fez, Braid, Minecraft and more.
Console/PC, Podcast, Smartphone/Tablet, Social/Online, Indie, Serious, GDC, Audio, Business/Marketing, Design, Programming, Production

In-Depth: Journey's rare and magical success Exclusive 13
by Leigh Alexander [03.01.12]
Gamasutra's Leigh Alexander talks to Thatgamecompany as she goes in-depth with the upcoming Journey, which she calls "the finest achievement yet" of the visionary studio.
Console/PC, Exclusive, Audio

Get a job: Capcom and others hiring now on the Gamasutra jobs board  
by Eric Caoili [02.23.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Electronic Arts, SCEA Santa Monica, Playdom, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Bungie and others hiring now on the Gamasutra jobs board  
by Eric Caoili [02.21.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ready At Dawn Studios, Bungie, Humanature Studios, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2012 reveals newest Localization Summit talks  
by Staff [02.16.12]
GDC 2012 organizers have detailed a trio of newer talks in the Localization Summit, featuring Square Enix on multi-language development, Crytek on minimizing risk, and a series of microtalks on the key issues surrounding game localization.
Console/PC, GDC, Audio, Business/Marketing, Production

Reminder: Game Developer magazine's annual salary survey ends Friday  
by Staff [02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Beachhead, others hiring now on the Gamasutra jobs board  
by Eric Caoili [02.10.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Double Fine Productions, Amazon, Beachhead, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive  
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design, IGF