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July 28, 2014
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Updates » Audio
Postmortem 4-in-1: FTL, Dyad, Dragon Fantasy, War Commander 5
by Staff [04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making a game while struggling with obsessive compulsiveness 3
by GDC Vault Staff [04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter Retro/Grade.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Send your dirty dev tricks for the final issue of GD Mag!  
by Staff [04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag, Programming, Art, Audio, Design, Production

5 tips for making successful kids' games in 2013 Exclusive 11
by Mike Rose [04.11.13]
Some Disney veterans have founded a kids' games start-up which they will focus on creating experiences that will value compelling storytelling. Here, they discuss 5 tips for making successful children's games.
Console/PC, Social/Online, Smartphone/Tablet, Audio, Design, Business/Marketing, Exclusive

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Industry in flux: What we learned from Game Developer's 2012 Salary Survey GDMag Exclusive 20
by Patrick Miller [04.04.13]
The 2012 Game Developer Salary Survey is available in the April issue of Game Developer magazine! U.S. average salaries rose, layoffs continue to trend downwards, and devs are worried about change.
Console/PC, Social/Online, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Motivation, cross-media pollination and the creative process  
by Staff [04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC


GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A bit of Kickstarter, a bit of zombies, more on hugging games  
by Staff [03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 9
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

Let's talk about indies, narrative and hugging 1
by Staff [03.28.13]
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards 13
by GDC Staff [03.27.13]
At the 13th annual Game Developers Choice Awards ceremony at GDC 2013 this evening, Journey won six of the 11 main awards, with Far Cry 3, The Walking Dead, and Dishonored among the other winners.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards 6
by GDC Staff [03.27.13]
The winners of the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC), were announced this evening, including Cart Life, FTL: Faster Than Light, and Little Inferno.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

One Life Left returns for Official GDC Podcast 1
by Gamasutra Community [03.27.13]
Video game radio gurus One Life Left are in San Francisco this week, teaming up with Gamasutra for the Official GDC Podcast. Co-host Ann Scantlebury explains what's in store.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Is this thing on? The future of video games you talk to 1
by Gamasutra Community [03.22.13]
Developers have often made games try to respond to the player's voice, with mixed results. The possibility is still attractive, and in this blog post, Ben Serviss looks at old attempts and new tech.
Console/PC, Indie, Audio, Design

Indie Fund's latest: Panoramical, an interactive album  
by Frank Cifaldi [03.19.13]
Described both as a game that has players "explore hand-crafted musical landscapes" and as a collaborative compilation album featuring several guest artists, the game seems hard to describe in words.
Indie, Audio, Design, Business/Marketing