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April 17, 2014
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Updates » Audio
What AAA can learn from indies -- according to indies Exclusive 17
by Colin Campbell [12.28.12]
What can big-budget developers learn from small independent teams? Developers on games including Super Meat Boy, Super Time Force and Spelunky offer their take.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Best of 2012: Is video game music all that it can be? 45
by Staff [12.28.12]
Game music at its best should complement and enhance a player's experience, but often it's relegated to a disconnected background score. Learn how to make your game's music all it can be with these helpful tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Best of 2012: Cliff Bleszinski's Game Developer Flashcards Exclusive 80
by Staff [12.26.12]
Every workplace has its quirks. This year, Epic's design director struck a chord when he profiled common game developer behavior, from "Analysis Paralysis" to "Jargonating."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The 10 Best Games of 2012 Exclusive 52
by Gamasutra, GD mag staff [12.21.12]
Which games captured the interest, garnered the respect and appealed most to the tastes of Gamasutra and Game Developer magazine's editorial staff? These titles reminded us why we love video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

The 50 games that defined 2012: Part 5 Exclusive 11
by Gamasutra, GD mag staff [12.20.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff wrap up this examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The 50 games that defined 2012: Part 4 Exclusive 6
by Gamasutra, GD mag staff [12.19.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Best of 2012: Black Mesa: How fans rebuilt a classic from the ground up Exclusive 22
by Staff [12.18.12]
The project lead behind the fan-made Half-Life remake Black Mesa explains how he and his fledgling mod team took a crash course in development and managed to recreate one of the most beloved shooters of all time.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

GDC 2013 reveals Assassin's Creed III, SSX, and Dead Space 3 talks  
by Staff [12.18.12]
GDC organizers reveal talks on Assassin's Creed III collaboration, SSX interactive music, and Dead Space 3 UI for its March 2013 conference.
Console/PC, Art, Audio, Production

Best of 2012: The 50 game developers who made a difference Exclusive 2
by Staff [12.18.12]
Gamasutra and Game Developer magazine present the "Power 50," a list of the 50 people that had the biggest creative impact on video game development over the past year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Exclusive

The 50 games that defined 2012: Part 3 Exclusive 13
by Gamasutra, GD mag staff [12.18.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Meet the IGF's art and audio jurors for 2013  
by Staff [12.17.12]
2013 Independent Games Festival organizers have added jurors for its Visual Art and Audio Awards, including Bastion's Jen Zee and Darren Korb, Plants vs Zombies singer-songwriter Laura Shigihara, and more.
Indie, Art, Audio

The 50 games that defined 2012: Part 2 Exclusive 26
by Gamasutra, GD mag staff [12.17.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The 50 games that defined 2012: Part 1 Exclusive 7
by Gamasutra, GD mag staff [12.14.12]
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff select the games that captured the zeitgeist of the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

The top 10 game developers of 2012 Exclusive 35
by Gamasutra, GD mag staff [12.13.12]
It's that time. Gamasutra and Game Developer magazine staff present the studios and developers who pushed creative, commercial and cultural boundaries during the course of the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

13th Game Developers Choice Awards opens noms to Gamasutra members  
by Staff [12.12.12]
GDC organizers are accepting nominations for the 13th annual Game Developers Choice Awards, with all registered Gamasutra members eligible to nominate for regular and special awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC

The 5 biggest disappointments of 2012 Exclusive 78
by Christian Nutt [12.11.12]
In any space as diverse as the game industry, there are bound to be meaningful disappointments -- but what were the most affecting of them all? Gamasutra's Christian Nutt looks back at what left us wanting more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Journey's composer finds a game's soul through his music Exclusive 6
by Leigh Alexander [12.07.12]
Austin Wintory says he marvels at how people were able to live in the game Journey. His recent Grammy nomination for Journey's score proves that his music played a large part in creating that world.
Console/PC, Social/Online, Audio, Exclusive, Video

The first video game score ever nominated for a Grammy 8
by Frank Cifaldi [12.06.12]
Austin Wintory's score for thatgamecompany's Journey is the first video game score ever nominated for a Grammy Award. "I really don't have words right now," says the shocked composer.
Console/PC, Audio

Devs: How are you doing? Take the GD Mag Quality of Life survey 3
by Patrick Miller [12.06.12]
Are you happy? Is our industry healthy? How many hours of crunch did you work during 2012? Tell us all about your job satisfaction in Game Developer magazine's first Quality of Life survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 5 trends that defined the game industry in 2012 Exclusive 45
by Kris Graft [12.06.12]
Editor-in-chief Kris Graft kicks off Gamasutra's annual year-end roundups with five trends that defined 2012, from massive shifts in business to the beginnings of a major cultural shift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive