Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
3
]
Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
[
1
]
Kickstarter Fu
Press Releases
View All
RSS
May 23, 2013
“JANE WILDE”
SAUNTERS ONTO iPHONE,...
Glow Dots New Trending
Game By Epic Pixel
Second Phase of Eldevin
Closed Beta Begins
Gamers
‘Underwhelmed&rsquo
; By The Xbox One
Groove Heaven, a new
rhythmical Nintendo
3DS...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Audio
GDC 2012:
Infinity Gene
creator's five tips for making an unforgettable game
 
by Brandon Sheffield
[03.08.12]
Taito chief game designer Reisuke Ishida shares five tips that drove
Space Invaders Infinity Gene
and
Groove Coaster
to iOS success, and how they can be applied to any game.
Smartphone/Tablet
,
GDC
,
Audio
,
Design
,
Production
,
Art
GDC 2012:
Bastion
's audio success came from a closet
3
by Kris Graft
[03.08.12]
Darren Korb, composer on Supergiant's award-winning
Bastion
, explained to a GDC audience how he recorded the narration and created the acclaimed music that set the tone for the game, in his closet.
Console/PC
,
GDC
,
Audio
Skyrim
wins Game of the Year at GDC Awards
15
by Staff
[03.08.12]
At the 2012 Game Developers Choice Awards on Wednesday night, Bethesda's
Skyrim
won Game of the Year, while
Portal 2
,
Bastion
and others earned game industry honors.
Console/PC
,
Smartphone/Tablet
,
Social/Online
,
Indie
,
GDC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
,
Art
Gamasutra member blogs: From long games to the scientific method
 
by Eric Caoili
[03.07.12]
In highlights from
Gamasutra's Member Blogs
, our bloggers write about diverse topics, such as why people love games that seem to never end, the science of games, optimizing sound effects for mobile/web, and more.
Console/PC
,
Smartphone/Tablet
,
Social/Online
,
Audio
,
Design
GDC 2012: Forget 'immersion' -- player attention is what matters, says Lemarchand
8
by Leigh Alexander
[03.07.12]
Words like "immersion" and "engagement" aren't very helpful in evolving game storytelling, says Naughty Dog's Rich Lemarchand, advising developers to learn to think about how human attention works instead.
Console/PC
,
GDC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Art
GDC 2012:
Fez
,
Spelunky
,
Antichamber
, earn IGF honors
47
by Staff
[03.07.12]
Emotions ran high at the 2012 Independent Games Festival Awards, where Phil Fish and Polytron's
Fez
took the Seumas McNally Grand Prize, as
Antichamber
,
Spelunky
and others also earned industry recognition.
Indie
,
GDC
,
Audio
,
Design
,
Programming
,
Art
GDC Podcast: GDC tips and trends with Moriarty, Santiago, Skolnick and more
1
by Staff
[03.07.12]
It's One Life Left's first broadcast from GDC 2012, in which the team joins Gamasutra and a star-studded panel to talk hot topics, tomorrow's must-see sessions and last night's Like-a-Prayer shame.
Console/PC
,
Podcast
,
Social/Online
,
Indie
,
GDC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Art
Firelight introduces FMOD Studio audio middleware
 
by Eric Caoili
[03.07.12]
Firelight Technologies has released FMOD Studio, its new audio middleware replacing FMOD Designer, adding interface and performance enhancements for streamlining game audio management/creation.
Console/PC
,
GDC
,
Audio
GDC 2012: How
Journey
was designed to facilitate friendship
3
by Brandon Sheffield
[03.06.12]
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
Indie
,
GDC
,
Audio
,
Design
Your game industry in your words: Week of March 2
 
by Eric Caoili
[03.02.12]
Gamasutra highlights choice quotes from industry figures such as Thatgamecompany's Jenova Chen, Insomniac Games' Ted Price, Zynga's John Schappert, and many others in this new weekly roundup.
Console/PC
,
Social/Online
,
Indie
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
,
Art
Get a job: Kojima Productions and others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[03.02.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Kojima Productions, Demiurge Studios, Respawn Entertainment, and others.
Console/PC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
,
Art
Gamasutra prepares for unprecedented 16th year of live GDC coverage
1
by Frank Cifaldi
[03.02.12]
All those tweets about San Francisco on your feed can only mean one thing: it's time for the annual Game Developers Conference, and as always, Gamasutra
will be there
with more coverage than anyone.
Console/PC
,
Smartphone/Tablet
,
Social/Online
,
Indie
,
GDC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
,
Art
Gamasutra, One Life Left team up for official GDC podcast
 
by Staff
[03.02.12]
Popular London-based video game radio show One Life Left and Gamasutra have partnered for an official GDC podcast, featuring developers of
Fez
,
Braid
,
Minecraft
and more.
Console/PC
,
Podcast
,
Smartphone/Tablet
,
Social/Online
,
Indie
,
Serious
,
GDC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
In-Depth:
Journey
's rare and magical success
13
by Leigh Alexander
[03.01.12]
Gamasutra's Leigh Alexander talks to Thatgamecompany as she goes in-depth with the upcoming
Journey
, which she calls "the finest achievement yet" of the visionary studio.
Console/PC
,
Exclusive
,
Audio
Get a job: Capcom and others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[02.23.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Electronic Arts, SCEA Santa Monica, Playdom, and others.
Console/PC
,
Audio
,
Business/Marketing
,
Design
,
Programming
,
Production
,
Art
Get a job: Bungie and others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[02.21.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Ready At Dawn Studios, Bungie, Humanature Studios, and others.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
GDC 2012 reveals newest Localization Summit talks
 
by Staff
[02.16.12]
GDC 2012 organizers have detailed a trio of newer talks in the Localization Summit, featuring Square Enix on multi-language development, Crytek on minimizing risk, and a series of microtalks on the key issues surrounding game localization.
Console/PC
,
GDC
,
Audio
,
Business/Marketing
,
Production
Reminder:
Game Developer
magazine's annual salary survey ends Friday
 
by Staff
[02.14.12]
The editors of
Game Developer
magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Get a job: Double Fine, Beachhead, others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[02.10.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Double Fine Productions, Amazon, Beachhead, and others.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Road to the IGF: Lucky Frame's
Pugs Luv Beats
 
by Eric Caoili
[02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee
Pugs Luv Beats
.
Indie
,
Exclusive
,
Audio
,
Design
,
IGF
[
< < Prior 10
]
11
12
13
14
15
16
17
18
19
20
[
Next 10 > >
]