Don't miss all these great Summit sessions at GDC 2016
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VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
Audio engineering on a VR project
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Indie, Audio
Road to the IGF: Star Maid's
'It would be easy to make myself look cool in a game about myself, but that's not my goal,' says Nina Freeman. 'I want to be honest, which doesn't always make me look cool in the game story.'
Indie, Programming, Art, Audio, Design, Production, Video, IGF
The minimalist sound design of
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Console/PC, Indie, Audio, Design, Exclusive, Video