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May 24, 2013




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Updates » Audio
The 5 biggest disappointments of 2012 Exclusive 94
by Christian Nutt [12.11.12]
In any space as diverse as the game industry, there are bound to be meaningful disappointments -- but what were the most affecting of them all? Gamasutra's Christian Nutt looks back at what left us wanting more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Journey's composer finds a game's soul through his music Exclusive 9
by Leigh Alexander [12.07.12]
Austin Wintory says he marvels at how people were able to live in the game Journey. His recent Grammy nomination for Journey's score proves that his music played a large part in creating that world.
Console/PC, Social/Online, Audio, Exclusive, Video

The first video game score ever nominated for a Grammy 13
by Frank Cifaldi [12.06.12]
Austin Wintory's score for thatgamecompany's Journey is the first video game score ever nominated for a Grammy Award. "I really don't have words right now," says the shocked composer.
Console/PC, Audio

Devs: How are you doing? Take the GD Mag Quality of Life survey 3
by Patrick Miller [12.06.12]
Are you happy? Is our industry healthy? How many hours of crunch did you work during 2012? Tell us all about your job satisfaction in Game Developer magazine's first Quality of Life survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 5 trends that defined the game industry in 2012 Exclusive 46
by Kris Graft [12.06.12]
Editor-in-chief Kris Graft kicks off Gamasutra's annual year-end roundups with five trends that defined 2012, from massive shifts in business to the beginnings of a major cultural shift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

GDC 2013 reveals talks from Amnesia's Grip, Epic's Mielke  
by Staff [12.03.12]
The organizers behind March's Game Developers Conference 2013 have highlighted the next batch of Main Conference lectures, including Amnesia: The Dark Descent's Thomas Grip on storytelling and more.
Console/PC, Indie, Art, Audio, Design, Production, GDC

Get a job: Irrational and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.30.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Irrational Games, Red 5 Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

The 40 video games being displayed at the Museum of Modern Art 13
by Frank Cifaldi [11.29.12]
New York's The Museum of Modern Art will begin exhibiting interactive games starting in March, with 40 games chosen ranging from 1962's Spacewar! all the way to 2011's Minecraft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, History

Game jam contest puts your game in front of big-name judges 6
by Frank Cifaldi [11.28.12]
Notch, Kellee Santiago, Ron Gilbert, Trent Oster, Jason Rohrer, Dino Patti and Vander Caballero will judge the seven finalists in a series of games created in 48 hours or less, with the winner taking home a cash prize.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

GDC donates IGDA Student Scholarship passes for GDC 2013  
by Staff [11.28.12]
Game Developers Conference organizers have once again donated 25 All-Access Conference passes for students to attend GDC 2013 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Exploring the oddities and almost-classics of the TRS-80  
by Staff [11.26.12]
While the TRS-80 was a relatively short-lived and underpowered computer compared to its contemporaries, it burned brightly for that period -- and with some very strange games, as showcased today by Gamasutra.
Console/PC, Audio, Design, Video

Get a job: SCE Bend and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.23.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Bend Studio, ChangYou, BioWare Montreal, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

IGF China 2012 winners led by CubeTractor, Fish  
by Staff [11.18.12]
IGF China awarded the best independent games in Asia and Australasia at a ceremony in Shanghai during GDC China, led by Best Game winner, retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner Fish.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC China

Get a job: Battlecry Studios and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.16.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Battlecry Studios, BioWare Austin, TimeGate Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Gamasutra Member Blogs: From slow games to sprint retrospectives  
by Eric Caoili [11.15.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as slowness in modern game design, why your team should conduct sprint retrospectives, and more.
Console/PC, Indie, Audio, Design

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.09.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Linden Lab, Yager Development, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Game Developer magazine's Power 50: Evangelism Exclusive GDMag Exclusive 2
by GD mag, Gamasutra staff [11.09.12]
Gamasutra and Game Developer spotlight ten evangelists in the game industry who've helped advance the medium and raised its profile, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Business Exclusive GDMag Exclusive  
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

When less is more in game music  
by Staff [11.07.12]
Composer Andrew High has an issue with game music -- that it isn't handled more like film music, and used to punctuate games and their emotional content rather than to layer them with constant sound, and in a new feature, asks why.
Console/PC, Audio, Video

Game Developer magazine's Power 50: Design Exclusive GDMag Exclusive 3
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive