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September 19, 2018
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    Emma Kidwell
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    Katherine Cross
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Updates » Audio
Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The art of music in virtual reality
by Gamasutra Community [02.15.18]
Video game composer Winifred Phillips presents some of the extra research and scholarship she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
VR, Audio

Catch a UX postmortem of Halo Wars 2 at GDC 2018  
by Staff [02.15.18]
Come to GDC 2018 and see 343 Industries' Max Szlagor will review the trade-offs and successes of designing great RTS controls and experiences for two very different platform audiences (console and PC)!
Console/PC, Art, Audio, Design, GDC

Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Scoring emotionally complex scenes in Middle-earth: Shadow of War  
by Bryant Francis [02.14.18]
The composers of Middle-earth: Shadow of War's soundtrack swing by to talk about their process.
Console/PC, Audio, Video

Chat with the composers of Middle-earth: Shadow of War at 4PM EST!  
by Bryant Francis [02.14.18]
We're talking to the composers of Middle-earth: Shadow of War at 4PM EST! Swing by and ask your questions in Twitch chat.
Console/PC, Audio, Video

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

7 influential immersive sims that all devs should play 4
by Richard Moss [01.24.18]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Console/PC, Indie, Art, Audio, Design

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra talks to Arena of Valor audio designer Richard Ludlow  
by Bryant Francis [01.19.18]
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
Console/PC, Audio, Video

Get insights about working in game audio at 6PM EST!  
by Bryant Francis [01.19.18]
We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions!
Console/PC, Audio, Video

Blog: How does headphone tech impact virtual reality?  
by Gamasutra Community [01.18.18]
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
VR, Audio

Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Redefining music in The Witcher 3: Wild Hunt  
by Emma Kidwell [01.12.18]
In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
Audio, Video