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April 24, 2014
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Updates » Audio
Envisioning the future of game audio GDMag Exclusive 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of GD mag, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
GD Mag, Audio, GD Mag Exclusive

The essential checklist for making an awesome video game 35
by Gamasutra Community [07.03.13]
Is there one winning formula for games? Hardly. But this thoughtful piece is a great guide to exactly what you should focus on to deliver the best possible experience to players.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

'What's the most ridiculous game dev request you've ever received?' Exclusive 58
by Kris Graft [06.28.13]
While certain demands from your boss or client might be stressful at the time they're handed down, hindsight makes these situations a bit funnier.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Invisible enemies: The challenge of making a sound-based game 5
by Gamasutra Community [06.19.13]
What if you couldn't see your enemies at all? Getting players to comprehend this was more complex than Brian Schmidt anticipated, and he writes about developing his game Ear Monsters here.
Smartphone/Tablet, Indie, Audio, Design

From the Editor: Leaving E3 with a sense of hope, optimism 17
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 8
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Postmortem: Game Oven's Bam Fu 3
by Gamasutra Community [06.10.13]
Fingle developer Game Oven shares a postmortem of its latest game, Bam Fu -- applying lessons learned on Fingle while, of course, making new mistakes along the way.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's on-site E3 2013 coverage starts Monday  
by Staff [06.07.13]
It's E3 time again, and Gamasutra will be on site for the annual trade show. Here's a brief rundown of what we have planned!
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, E3

GDC opens survey on State of the European Game Industry  
by Staff [06.07.13]
In order to capture the games business as it is before GDC Europe 2013, officials are polling past and present attendees about their thoughts on the future of the industry and their roles in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Advanced audio streaming in Unity 12
by Staff [06.06.13]
The game that birthed it may be simple, but this technique for streaming audio in Unity is useful and you can try it out today, thanks to this technical article.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio

Contract QA: A dead end or a foot-in-the-door? Exclusive 34
by Patrick Miller [06.04.13]
A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
Console/PC, Social/Online, Audio, Production, Exclusive

A generative music system, built by Disasterpeace 9
by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio

A rhythm roguelike? The unlikely mix of Crypt of the NecroDancer 3
by Gamasutra Community [06.03.13]
Designing for a crazy blend of genres, managing an "indie dream team," and lessons learned from working on mainstream casual titles -- this Q&A with Ryan Clark covers a lot of ground.
Indie, Audio, Design, Production

Gamasutra got a facelift. Here's a note from the editor-in-chief 21
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac has its ears open for an Audio Designer  
by Kris Ligman [05.29.13]
"Insomniac Games is looking for a passionate and experienced Audio Designer to create, edit and implement AAA game-ready audio for our projects."
Console/PC, Audio, Design, Recruitment

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Best practices for HDR audio in Wwise 1
by Gamasutra Community [05.27.13]
Brad Meyer (Sucker Punch) has a deep understanding of Wwise's latest update, and offers six tips for using the popular sound program's brand new HDR audio functionality.
Console/PC, Indie, Audio

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, ADC, GD Mag