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October 24, 2014
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Updates » Audio
New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 25
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Amanita Design's Samorost3  
by Christian Nutt [02.13.14]
Gamasutra speaks to Amanita founder Jakub Dvorský about the studio's enthusiasm for real-world textures and what the studio hopes to achieve with its latest Samorost title.
Console/PC, Indie, Audio, Design, Production, Video, IGF

Miss Steam Dev Days? Watch the video presentations here 1
by Christian Nutt [02.11.14]
Last month, Valve invited select developers to Washington for its first-ever conference. Now, anyone can watch the presentations on the web.
Console/PC, Indie, Programming, Audio, Design, Production, Business/Marketing, Video

Watch DICE Summit sessions streamed live  
by Staff [02.05.14]
The annual DICE Summit is in Las Vegas this week, and starting today at 9:30 a.m. PST (12:30 p.m. EST), the event will be streamed via Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Music for zombies: Creating Dead Rising 3's soundtrack  
by Gamasutra Community [01.31.14]
Oleksa Lozowchuk, music director at Capcom Vancouver, gives a quick breakdown of what went into producing the soundtrack for Dead Rising 3, and some main takeaways from the experience.
Console/PC, Audio

From Tempest to TxK: Jeff Minter takes you on a tour of far-out shooters 7
by Gamasutra Community [01.31.14]
The man behind Tempest 2000 will soon release TxK for the PlayStation Vita, and in this blog post he takes you on a tour of his visual, aural, and gameplay aesthetic over the years.
Console/PC, Indie, Art, Audio, Design

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

Pining for the Soul Fjord: A peek under the hood of Kim Swift's next game Exclusive  
by Kris Ligman [01.27.14]
"The rhythm is the thing," says Soul Fjord composer Austin Wintory, in this insightful first look into the upcoming musical roguelike from Portal designer Kim Swift.
Console/PC, Indie, Audio, Design, Exclusive, Video

Epic partners with British university to build Epic Games Centre  
by Alex Wawro [01.23.14]
Epic Games has announced a two-year partnership with Staffordshire University to provide the university's game design program with hardware, software, and guidance from Epic Games personnel.
Console/PC, Programming, Art, Audio, Design, Production

GDC Play and the 'Best in Play' awards return to GDC 2014  
by GDC Staff [01.23.14]
'Best in Play' awards for games in the emerging/independent developer showcase will once again be given during the March show in San Francisco, with 8 winners getting GDC 2015 passes.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Student Showcase winners  
by GDC Staff [01.22.14]
The Independent Games Festival Student Competition took in nearly 350 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design, GDC

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem  
by GDC Staff [01.22.14]
For March's Game Developers Conference 2014, we're excited to announce a Robotron 2084 postmortem from industry legend Eugene Jarvis.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Beyond the finalists: IGF 2014 Best In Audio jury picks  
by Alex Wawro [01.14.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Best In Audio award from an IGF juror, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Audio, IGF

Animal Crossing: New Leaf postmortem coming to GDC 2014 1
by GDC Staff [01.10.14]
Nintendo's Aya Kyogoku and Katsuya Eguchi are teaming up to deliver a postmortem talk on Animal Crossing: New Leaf during GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Contractors - This is how you make connections with clients 3
by Gamasutra Community [01.09.14]
Art outsourcer Junxue Li runs down how he signs up clients for his company's art production services, and keeps them coming back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Oculus to recruit game developers, to work with John Carmack  
by Christian Nutt [01.08.14]
According to a quote from CEO Brendan Iribe, "you'll see more and more game developers showing up" at the company over the coming months.
Console/PC, Programming, Art, Audio, Design, Production, Recruitment, Advanced Input and Output , VR