Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Audio
Her Story takes home top honors at the 18th annual IGF Awards  
by Staff [03.16.16]
In addition to the grand prize, Sam Barlow's Her Story also received the top honor for Excellence in Narrative. Read on for the full list of award winners!
Indie, Programming, Art, Audio, Design, Production, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Making the most out of the first-person perspective 2
by Gamasutra Community [03.14.16]
"With a bit of creativity and TLC, the designer can effectively flesh out the first-person perspective and turn it into a tool that adds a touch of humanity, value and personality to the player character while still preserving the immersion factor."
Console/PC, Art, Audio, Design

Alt.Ctrl.GDC Showcase: Disc Jockey Jockey  
by Alex Wawro [03.14.16]
"Disc Jockey Jockey is what happened when I tried to involve the player in [radio]," says creator Tim Knowlton. "The game provides the voices and the player puts them on the air."
Indie, Audio, Design, Production, Video, GDC

Alt.Ctrl.GDC Showcase: Jerrytron's Please Stand By  
by Alex Wawro [03.11.16]
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why.
Indie, Audio, Design, Production, Video, GDC

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Game Developers Conference 2016: Reasons to be cheerful  
by Gamasutra Community [03.10.16]
So, it’s 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The perfect soundtrack 7
by Gamasutra Community [03.10.16]
"Writing great music isn't hard — it just takes some understanding of the anatomy of quality music. And great soundtracks, like those of The Legend of Zelda franchise, all share four common traits."
Console/PC, Indie, Audio

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

30 standout reasons to attend the 30th edition of GDC next week  
by Staff [03.08.16]
The 30th edition of GDC kicks off next week, and organizers are eager to let you know about all the great sessions, bootcamps, roundtables, interactive spaces and cool events at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Strategies in audio and music for portable games  
by Gamasutra Community [03.08.16]
How do we effectively create and deploy sound and music in mobile and portable games? Here are some resources that explore current strategies and trends.
Audio

The deep voice of Darkest Dungeon has some advice on hiring voice talent 3
by Joel Couture [03.08.16]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Production, Business/Marketing, Video

Blog: 9 tips on localizing audio  
by Gamasutra Community [03.07.16]
Here are some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process, and how to reduce the risks as well as the costs of audio localization.
Audio

Watch GDC speakers pitch their talks to you, in under a minute! 1
by Staff [03.03.16]
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, GDC

For GDC's 30th, game industry notables reflect on 30 years of making games  
by Staff [03.03.16]
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Past, present, and future of music and audio in VR 6
by Gamasutra Community [03.03.16]
A historical overview of the 3D audio tech promising to be a vital part of virtual reality game design, from its early incarnations, through its tumultuous history, to promising trends for future development in VR music and sound.
VR, Audio

Alt.Ctrl.GDC Showcase: Mike Lazer-Walker's Hello, Operator  
by John Bridgman [03.02.16]
Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables.
Indie, Audio, Design, Production, GDC

Alt.Ctrl.GDC Showcase: Le Chant du Cygne's Palimpseste  
by Joel Couture [03.01.16]
"Our headgear is a controller that enables players to change the color filter through which they look at the screen. Each filter transforms how the game world is perceived."
Console/PC, Indie, Audio, Design, Production, GDC

Don't miss: Building a new Pokémon universe with Black & White 6
by Leigh Alexander [02.25.16]
Another classic Pokémon interview as we near the series' 20th anniversary: Leigh Alexander speaks to to the series' longtime director and composer Junichi Masuda about his ambitions for 2011's Black and White.
Console/PC, Audio, Design