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May 19, 2013




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Updates » Audio
Audio directors: Convince your team they need you Exclusive  
by Staff [05.29.12]
As part of a new feature exploring 10 helpful tips from audio directors across the industry -- from Limbo to Saints Row -- EA's Jeff MacPherson explains one essential hint.
Console/PC, Audio, Exclusive

Ask Gamasutra: The Pre-E3 Edition - optimism and dread Exclusive 10
by Staff [05.29.12]
Gamasutra editors have been to a lot of iterations of E3. So with the industry's big show coming up, our writers explain what they most look forward to -- and what they most dread.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Audio, Design, Production, Business/Marketing, Exclusive, E3

Get a job: Ubisoft and others hiring now on the Gamasutra jobs board  
by Eric Caoili [05.25.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Mobile game developer survey leans heavily toward iOS, Unity 2
by Staff [05.24.12]
Game Developer magazine's recent mobile game developer technology survey reveals that the overwhelming majority are developing iOS games, with Unity being the most popular engine.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

In-depth: Playing (with) video 3
by Niklas Frykholm [05.22.12]
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm looks at the different options developers have for playing video in their games, and their pros and cons.
Console/PC, Audio, Design

Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board  
by Eric Caoili [05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Flash, Facebook lead social developer tech survey Exclusive  
by Patrick Miller [05.17.12]
Social developers weigh in on what they use -- and what they want to use -- in the May 2012 issue of Game Developer magazine, with a continued focus on Flash complemented by a new trend toward Unity.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

How Indiana Jones Adventure World's core game mechanics target Facebook players Exclusive 6
by Patrick Miller [05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Why the sound designer has to come out of the booth 2
by Staff [05.16.12]
"I want a culture where sound is not literally invisible," writes Rob Bridgett, senior audio director on Prototype 2, in his new feature about changing the physical and mental working spaces around sound.
Console/PC, Audio, Production

Get a job: Treyarch and others hiring now on the Gamasutra jobs board 2
by Eric Caoili [05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Get a job: Bethesda and others hiring now on the Gamasutra jobs board  
by Eric Caoili [05.07.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Tales from the GDC Vault: A retrospective look at game development in 1997 Exclusive 2
by Staff [05.02.12]
The GDC Vault debuts landmark videos from the 1997 conference, featuring musician George Sanger on computer music research, Brian Moriarty on creatively engaging players in online games, and more.
Console/PC, Audio, Design, Production, Exclusive, GDC

Ask Gamasutra: Should I do a Kickstarter campaign? Exclusive 31
by Staff [04.27.12]
Crowdfunding shows promise for the game industry, but launching a Kickstarter campaign does not mean automatic success. Gamasutra editors weigh in on whether your game project should be Kickstarted.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Retro Studios and others hiring now on the Gamasutra jobs board  
by Eric Caoili [04.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Retro Studios, Nickelodeon Games Group, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac and others hiring now on the Gamasutra jobs board  
by Eric Caoili [04.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Insomniac Games, Cryptic Studios, Trion Worlds, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Opinion: Localization notes 2
by Michael Carr-Robb-John [04.20.12]
In this reprinted #altdevblogaday opinion piece, Monolith Games' Michael Carr-Robb-John's offers some useful advice on keeping localization in mind for your game early in its development.
Console/PC, Audio, Design, Production

The importance of audio in horror games Exclusive 10
by Staff [04.18.12]
In a new Gamasutra feature, developer and researcher Raymond Usher (Crackdown) determines that horror games benefit most from players hearing audio as they inhabit the game world.
Console/PC, Exclusive, Audio

Opinion: The role of technical sound designers 2
by Damian Kastbauer [04.17.12]
In this reprinted #altdevblogaday interview, Volition's Ariel Gross talks with veteran audio contractor Damian Kastbauer about the important role technical sound designers play in game studios.
Console/PC, Audio

Get a job: Turtle Rock and others hiring now on the Gamasutra jobs board 1
by Eric Caoili [04.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Spark Unlimited, Turtle Rock Studios, Trion Worlds, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art

Opinion: Let's talk about why QA sucks Exclusive 70
by Brandon Sheffield [04.12.12]
"Quality assurance is an incredibly important pillar of game development, and the industry as a whole does not treat it accordingly," argues Game Developer magazine EIC Brandon Sheffield.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive, Recruitment, Audio, Design, Programming, Production, Art