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Updates » Audio
European devs heavily favoring mobile, PC over consoles, GDC survey says 3
by Staff [07.16.13]
European game developers are jumping into the mobile and PC bandwagon more quickly than their North American counterparts, says an industry survey conducted by the Game Developers Conference.
Crowdfunding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The secrets to Candy Crush Saga's audio 4
by Gamasutra Community [07.15.13]
Games are a total package, and you can't underestimate the contribution of audio to their success. What makes Candy Crush Saga's sound design so sweet? This post explains.
Social/Online, Smartphone/Tablet, Audio

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

A call for blogs: Your chance to connect with Gamasutra's readers 19
by Christian Nutt [07.12.13]
Our site thrives when you contribute your thoughts to it -- so this is our request for you to get started with Gamasutra blogs right now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Subversive sound: Fooling the player's mind with audio 4
by Gamasutra Community [07.12.13]
People don't consciously notice sound the same way that they process visuals, writes Robin Arnott (Antichamber). He explains how his latest game uses this to trick players' brains.
Console/PC, Indie, Audio

Obituary: Giant Bomb co-founder Ryan Davis 8
by Kris Ligman [07.08.13]
Gamasutra has learned that game journalist veteran, Giant Bomb co-founder and Bombcast host Ryan Davis passed away this July 3rd. He was 34 years old.
Audio, Business/Marketing

Video: Game developers sound off from the Indie Soapbox  
by Staff [07.08.13]
GDC 2013's Indie Soapbox includes talks from Emily Short, Tim Rogers, Matthew Wegner, Bennett Foddy, Rami Ismail, and Chris Hecker about independent development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, Video

Blog about your Molyjam experience on Gamasutra  
by Staff [07.05.13]
The second annual Molyjam game jam starts this weekend -- why not share your experiences on Gamasutra?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Revisiting the 2002 IGF and GDC Awards  
by Staff [07.05.13]
Blast from the past: Check out this video of the Independent Games Festival and Game Developers Choice Awards show from 2002, courtesy of GDC Vault. We've certainly come a long way since then!
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Envisioning the future of game audio GDMag Exclusive 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of GD mag, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
GD Mag, Audio, GD Mag Exclusive

The essential checklist for making an awesome video game 35
by Gamasutra Community [07.03.13]
Is there one winning formula for games? Hardly. But this thoughtful piece is a great guide to exactly what you should focus on to deliver the best possible experience to players.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

'What's the most ridiculous game dev request you've ever received?' Exclusive 58
by Kris Graft [06.28.13]
While certain demands from your boss or client might be stressful at the time they're handed down, hindsight makes these situations a bit funnier.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Invisible enemies: The challenge of making a sound-based game 5
by Gamasutra Community [06.19.13]
What if you couldn't see your enemies at all? Getting players to comprehend this was more complex than Brian Schmidt anticipated, and he writes about developing his game Ear Monsters here.
Smartphone/Tablet, Indie, Audio, Design

From the Editor: Leaving E3 with a sense of hope, optimism 17
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video, E3

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 8
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Postmortem: Game Oven's Bam Fu 3
by Gamasutra Community [06.10.13]
Fingle developer Game Oven shares a postmortem of its latest game, Bam Fu -- applying lessons learned on Fingle while, of course, making new mistakes along the way.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's on-site E3 2013 coverage starts Monday  
by Staff [06.07.13]
It's E3 time again, and Gamasutra will be on site for the annual trade show. Here's a brief rundown of what we have planned!
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, E3

GDC opens survey on State of the European Game Industry  
by Staff [06.07.13]
In order to capture the games business as it is before GDC Europe 2013, officials are polling past and present attendees about their thoughts on the future of the industry and their roles in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing