The Half-Life approach to music design2 by
"Musical playback is intentionally infrequent throughout the games, not only to help assert the idea of realism that the series strives for, but to allow the rare appearance of music to enhance mood."
The Game Audio Starter Kit 3 by
"Want to start learning how to design adaptive audio for games? Here's what I did to put together a portfolio. Some project links, tips & code examples."
Console/PC, Indie, Audio
Memorable main menu sound design15 by
"During these brief but crucial moments the developer has the oppurtunity to enhance the motifs and themes of the game and give the player the first vital glimpse of the world they are about to enter."