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August 29, 2014
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August 29, 2014
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Updates » Audio
IGF, Valve to offer Steam agreements to Main Competition finalists 1
by Staff [09.11.13]
IGF organizers have announced that 2014 Main Competition finalists will get an opportunity to accept a distribution agreement for Steam once more, following a successful first year for the program in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Next reveals ‘Next 10’ showcase; inducts Doki-Doki Universe  
by Staff [09.06.13]
'Future of games' conference GDC Next, taking place in Los Angeles this November, has announced it will be picking ten innovative, yet-to-debut games to make up its 'GDC Next 10' showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [09.04.13]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Video: Postmortem of Dino Dini's classic Kick Off 4
by Staff [09.02.13]
In this GDC Europe 2013 video, Dino Dini discusses over 20 lessons learned from the creation of his series of sports games from the '80s and '90s, including Kick Off and Player Manager.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Postmortem: The WarioWare-inspired Rude Bear Radio  
by Gamasutra Community [08.29.13]
A look back at the development of a Ludum Dare "WarioWare-like" with eight different minigames.
Indie, Programming, Art, Audio, Design, Production

Reminder: GDC 2014 call for submissions closes today!  
by Staff [08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Microconsole, Alternative Funding, Crowdfunding

GDC Europe 2013 breaks attendance records, returns next year  
by Staff [08.26.13]
Attendance for this year's GDC Europe hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Beyond Surround Sound: Test-driving new audio tool Iosono 3
by Gamasutra Community [08.22.13]
Game Audio Network Group VP Alexander Brandon interviews Christian Schilling, Senior Audio Designer at Crytek, about promising new audio middleware Iosono.
Console/PC, Audio

This Week in Video Game Criticism: From Gone Home to Xbox Live 1
by Eric Swain [08.19.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Gone Home and dealing with Xbox Live customer support.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing

GDC Europe 2013: All of Gamasutra's Coverage, Right Here!  
by Staff [08.19.13]
Gamasutra will be covering GDC Europe 2013 on site from Cologne, Germany. Follow all of our live reporting on our special event page, all week long.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

IGF China finalists, Indie Summit talks announced for GDC China 2013  
by Staff [08.16.13]
GDC China organizers have announced finalists for the 5th annual IGF China and highlighted talks for its Independent Games Summit, including IGF nominees Thirty Flights of Loving and Retro/Grade.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC China

GDC Europe 2013 reminder on next week's packed session line-up  
by Staff [08.15.13]
With GDC Europe 2013 in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Crowdfunding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Thomas was Alone dev brings his own twist to stealth game design Exclusive 1
by Mike Rose [08.13.13]
Maybe it's just me, but it feels like there's an abundance of stealth-based games going around at the moment. Thomas Was Alone creator Mike Bithell added to that list earlier today with Volume.
Console/PC, Indie, Audio, Design, Exclusive

Video: The good ol' days of games, according to Chris Crawford 4
by Staff [08.12.13]
Legendary game dev and CGDC founder Chris Crawford examines the technical and interpersonal resources developers have gained over the past 25 years, and the diversity modern games may have lost.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, Video, GDC

Forging contact with players: Making games that feel alive 3
by Gamasutra Community [08.12.13]
Robin Arnott's goal is to create a game that responds to the player in a way that feels intelligent -- a goal that's much harder to evaluate with data or arrive at by tweaking values.
Indie, Programming, Audio, Design

20 Years of Mana: Secret of Mana's enduring influence 21
by Christian Nutt & Douglas Wilson [08.09.13]
20 years ago, Secret of Mana was released. What has made the game so enduring? And what inspirations does it offer? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Console/PC, Indie, Art, Audio, Design

GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions  
by Staff [08.09.13]
Late additions to GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Letter From The IGF Chairman: Welcome To Our 2014 Festival  
by Staff [08.08.13]
As the Independent Games Festival opens for the 16th year, longstanding Chairman Brandon Boyer explains the rule changes and expectations for this year's much-awaited indie game showcase.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

2014 Independent Games Festival opens call for submissions  
by Staff [08.08.13]
Submissions are now officially open for the 2014 IGF, to be held for a 16th year during GDC 2014 in San Francisco next March. Main Category entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The evolution of audio in social games  
by Staff [08.07.13]
Ravenwood Fair audio developer Dren McDonald discusses the evolution of sound design in social games, and examines what worked in his own recent projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Video