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June 30, 2016
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June 30, 2016
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Updates » Audio
Oculus Story Studio releases UE4 assets for Henry  
by Christian Nutt [09.29.15]
Impressive interactive narrative VR experience shared with developers around the globe to help show "a practical example of how a VR story could be made in Unreal."
Console/PC, Programming, Art, Audio, Video, VR

Q&A: The 'rhythm violence' of Thumper  
by Lena LeRay [09.28.15]
Drool LLC's upcoming rhythm-action game Thumper is simply brutal. Harmonix vet Marc Flury, co-founder of Drool LLC, talks to us about the experience of making the game
Console/PC, Indie, Audio, Design, Production, Video

Game audio industry survey 2015 7
by Gamasutra Community [09.25.15]
"GameSoundCon recently conducted its annual survey of audio professionals in the game industry, asking questions about compensation, use of live musicians, contract terms and other issues."
Console/PC, Smartphone/Tablet, Indie, Audio

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Simultaneous genres in dynamic game music 3
by Gamasutra Community [09.24.15]
"I'll be sharing with you a fun technique thatís actually one of my favorite aspects of composing music ... Itís a great musical trick that can only be pulled off when youíre composing in a Vertical Layering system."
Console/PC, Audio

Jesse Schell's six lessons for making VR games 1
by Christian Nutt [09.23.15]
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die.
Console/PC, Indie, Audio, Design, Production, VR

Video game voice actors could be about to go on strike 5
by Chris Kerr [09.23.15]
Video game voice actors are voting whether or not to go on strike after talks between SAG-AFTRA and publishers ended at an impasse.
Serious, Audio, Production

How I created Infinifactory's music 2
by Gamasutra Community [09.22.15]
"To underscore this kind of semi-exploratory, semi-directed problem-solving, I tried to aim the soundtrack towards a balance between active and ambient approaches."
Console/PC, Indie, Audio

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

The Half-Life approach to music design 2
by Gamasutra Community [09.21.15]
"Musical playback is intentionally infrequent throughout the games, not only to help assert the idea of realism that the series strives for, but to allow the rare appearance of music to enhance mood."
Console/PC, Audio

Music for user-created levels in LittleBigPlanet  
by Gamasutra Community [09.18.15]
"Every piece of music in a LittleBigPlanet game is also a collectible prize that players can obtain and then use in levels that they build themselves using the gameís creation tools."
Console/PC, Audio

The tools, tips and tricks behind the spellbinding Armello  
by Gamasutra Community [09.17.15]
Experience counts, but it is the tools, resources, and established workflows that often really help us perform the impossible; create the magic and breathe the life into our projects.
Indie, Art, Audio, Production

The Game Audio Starter Kit 3
by Gamasutra Community [09.15.15]
"Want to start learning how to design adaptive audio for games? Here's what I did to put together a portfolio. Some project links, tips & code examples."
Console/PC, Indie, Audio

Don't Miss: Mario maestro Koji Kondo on how he composes classics 5
by Christian Nutt [09.11.15]
The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in this 2014 interview, touching on both his classic work and advice for game composers.
Console/PC, Audio

Video: How great sound design can make your game 'feel' better  
by Staff [09.09.15]
At GDC Europe 2015, sound designer Joonas Turner (Nuclear Throne, Badland, Broforce) hopped up on stage to deliver a quick primer on what it takes to make your game sound fantastic.
Indie, Audio, Video, Vault

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Memorable main menu sound design 15
by Gamasutra Community [09.04.15]
"During these brief but crucial moments the developer has the oppurtunity to enhance the motifs and themes of the game and give the player the first vital glimpse of the world they are about to enter."
Console/PC, Audio

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Music, games, and how they play with our brains 5
by Gamasutra Community [09.03.15]
"I believe that both music and games are composed of structures which cause our brains to sit up and take notice. They carefully play with systems that the mind uses to keep us alive."
Console/PC, Audio

Platforming with paint: Making a splash with INK 2
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing