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April 19, 2014
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April 19, 2014
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Updates » Audio
GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A bit of Kickstarter, a bit of zombies, more on hugging games  
by Staff [03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 9
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

Let's talk about indies, narrative and hugging 1
by Staff [03.28.13]
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards 13
by GDC Staff [03.27.13]
At the 13th annual Game Developers Choice Awards ceremony at GDC 2013 this evening, Journey won six of the 11 main awards, with Far Cry 3, The Walking Dead, and Dishonored among the other winners.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards 6
by GDC Staff [03.27.13]
The winners of the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC), were announced this evening, including Cart Life, FTL: Faster Than Light, and Little Inferno.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

One Life Left returns for Official GDC Podcast 1
by Gamasutra Community [03.27.13]
Video game radio gurus One Life Left are in San Francisco this week, teaming up with Gamasutra for the Official GDC Podcast. Co-host Ann Scantlebury explains what's in store.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Is this thing on? The future of video games you talk to 1
by Gamasutra Community [03.22.13]
Developers have often made games try to respond to the player's voice, with mixed results. The possibility is still attractive, and in this blog post, Ben Serviss looks at old attempts and new tech.
Console/PC, Indie, Audio, Design

Indie Fund's latest: Panoramical, an interactive album  
by Frank Cifaldi [03.19.13]
Described both as a game that has players "explore hand-crafted musical landscapes" and as a collaborative compilation album featuring several guest artists, the game seems hard to describe in words.
Indie, Audio, Design, Business/Marketing

Licensing music the indie way 19
by Gamasutra Community [03.15.13]
For her game Bollywood Wannabe, Catherine Levesque needed a specific kind of music -- and in this post, she details precisely how she went about getting the right music on the cheap.
Console/PC, Indie, Audio, Business/Marketing

$20K to be awarded in first ever game jam for cats 8
by Frank Cifaldi [03.14.13]
Friskies maker Purina is sponsoring what we're pretty sure is the first event of its kind: a game jam in which teams compete to make the best game (or app!) aimed at the growing feline population of game players.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production

First Unity 4 update brings iOS games to the TV 12
by Frank Cifaldi [03.14.13]
Version 4.1 of the popular Unity game engine was released Thursday which, among other enhancements, it introduces multiscreen AirPlay support, allowing iOS games to be played on a TV.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

GDC 2013 Audio Track highlights Walking Dead, Dear Esther, Dead Space 3 talks  
by GDC Staff [03.14.13]
GDC 2013 has an in-depth Audio Track, and this year's highlights include Dear Esther's approach to mixing live and digital instruments, episodic sound design and production for The Walking Dead, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Design, GDC

Road to the IGF: Team Pixel Pi's Pulse Exclusive  
by John Polson [03.14.13]
2013 IGF student finalist Pulse paints a canvas not with color but with sound. It is a first person survival game where echoes trigger the now-blind player's memory.
Console/PC, Indie, Programming, Audio, Design, Production, Exclusive, Video

EA's LGBT event aims to be a first step toward cultural change 26
by Leigh Alexander [03.07.13]
Electronic Arts led a summit about addressing LGBTQ issues and creating a healthier game culture and community at New York City's Ford Foundation, playing host to positive discussions on diversity in game development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Dishonored takes home Best Game award at the BAFTAs 2
by Frank Cifaldi [03.05.13]
The first-person action game managed to beat out awards ceremony favorite Journey, though that game walked away with five awards of its own, including Game Design and Artistic Achievement.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Mahdi Bahrami's Farsh Exclusive  
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, Video, IGF

Last call: Do you make enough? Take the Salary Survey! 7
by Patrick Miller [02.20.13]
The Game Developer Salary Survey closes this Friday! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Bungie looks back at the original Halo Exclusive 3
by GDC Vault Staff [02.18.13]
Developers from Bungie's seminal Halo discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.
Console/PC, Programming, Audio, Design, Production, Exclusive, Video