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October 31, 2014
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October 31, 2014
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Updates » Business/Marketing
Blog: Breasts? No thank you! 3
by Gamasutra Community [10.31.14]
"Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be."
Smartphone/Tablet, Art, Production, Business/Marketing, Mobile Games

Don't Miss: A study of how horror games affect their players 13
by Joel Windels [10.31.14]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Another developer sees diminishing returns on Kickstarter 2
by Alex Wawro [10.31.14]
"Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
Console/PC, Indie, Business/Marketing

How a mobile studio's fight for survival ended with a $500K investment Exclusive  
by Mike Rose [10.31.14]
Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
Smartphone/Tablet, Business/Marketing, Exclusive, Video

Thoughts on the glorification of violence 57
by Gamasutra Community [10.31.14]
"I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
Console/PC, Indie, Design, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 73
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

'de Blob found a new home today' 3
by Mike Rose [10.31.14]
If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob franchise.
Console/PC, Business/Marketing

How I got my dream job in the game industry 2
by Gamasutra Community [10.31.14]
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
Console/PC, Business/Marketing, Recruitment

5 things we learned from Kickstarter... after canceling our campaign 1
by Gamasutra Community [10.31.14]
"In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
Smartphone/Tablet, Business/Marketing

Denis Dyack is still making his Eternal Darkness followup 3
by Mike Rose [10.31.14]
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Console/PC, Business/Marketing

Sega swings to losses, citing 'sluggish consumer spending' 2
by Mike Rose [10.31.14]
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Console/PC, Business/Marketing

Surprising no-one, Bethesda cancels Prey 2 13
by Mike Rose [10.31.14]
Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
Console/PC, Business/Marketing

Sony posts hefty losses, although its PlayStation business is not the problem 5
by Mike Rose [10.31.14]
Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
Console/PC, Business/Marketing

Two Finnish studios band together: Next Games acquires Helsinki GameWorks  
by Christian Nutt [10.30.14]
Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
Smartphone/Tablet, Business/Marketing

OnLive expands service to Europeans outside the U.K. 1
by Alex Wawro [10.30.14]
If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
Console/PC, Business/Marketing

Final Fantasy creator's F2P game hits 1M downloads in 3 weeks 1
by Alex Wawro [10.30.14]
Terra Battle, the debut free-to-play mobile game from Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.
Smartphone/Tablet, Business/Marketing

Ubisoft reports better-than-expected sales thanks to Watch Dogs 1
by Alex Wawro [10.30.14]
The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs, which has shipped 9 million units to retail.
Console/PC, Business/Marketing

Sony's Yoshida publicly apologizes for Driveclub's ongoing issues  
by Alex Wawro [10.30.14]
Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub and said there is no clear timetable for when the title's network issues will be resolved.
Console/PC, Business/Marketing

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next