Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Fire(proof) Sales: The Room games surpass 11.5M copies sold  
by Alex Wawro [10.21.16]
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
Smartphone/Tablet, Business/Marketing

Gamasutra reacts to the Nintendo Switch announcement 1
by Bryant Francis [10.21.16]
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Console/PC, Business/Marketing, Video

Pokemon Go pulled $600M in revenue faster than any other mobile game  
by Alissa McAloon [10.21.16]
Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Smartphone/Tablet, Business/Marketing

Will the Nintendo Switch be a success? Industry analysts weigh in 3
by Chris Baker [10.21.16]
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Console/PC, Business/Marketing, Video

Come chat with us about the Nintendo Switch today at 3PM EST  
by Bryant Francis [10.21.16]
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Console/PC, Business/Marketing, Video

Come out to GDC, learn to maximize player engagement and avoid disaster!  
by Staff [10.21.16]
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
Console/PC, Social/Online, Business/Marketing, GDC

'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny 1
by Chris Kerr [10.21.16]
In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy. 
Console/PC, Production, Business/Marketing

Switch won't support physical 3DS or Wii U titles  
by Chris Kerr [10.21.16]
Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid. 
Console/PC, Business/Marketing

Nintendo shares tumble following Switch reveal  
by Chris Kerr [10.21.16]
Nintendo shares dropped this morning as investors chewed over the three-minute reveal of the company's new console-handheld hybrid, Switch. 
Console/PC, Business/Marketing

Voice actors' union calls strike against Activision, EA, Insomniac and more  
by Chris Kerr [10.21.16]
"It's time for video game employers to take our concerns seriously and negotiate a modern contract based on actor safety, industry precedent and best practices."

Xbox sales continue to pull down Microsoft's games biz revenue  
by Alex Wawro [10.20.16]
Microsoft published its latest earnings report today, beating analyst expectations and reporting revenue growth in all of its divisions -- except the one which houses its Xbox games business.
Console/PC, Business/Marketing

Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 5
by Kris Graft [10.20.16]
The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense. 
Console/PC, Design, Business/Marketing, Video

Slime Rancher fan letter highlights how games can be a force for good  
by Alex Wawro [10.20.16]
Slime Rancher dev Nick Popovich shares a snippet of a nice fan letter from a mother who says a love for Slime Rancher inspired her dyslexic son to develop his writing and problem-solving skills.
Indie, Business/Marketing

IndieBox is bringing select indie games to GameStop stores  
by Alissa McAloon [10.20.16]
Through a partnership with GameStop, IndieBox is gearing up to sell a selection of popular indie games physically in stores with limited-run steelbooks.
Console/PC, Indie, Business/Marketing

Diablo designer David Brevik joins Path of Exile dev as advisor  
by Alissa McAloon [10.20.16]
A press release confirmed that Brevik is working with Grinding Gear Games as an advisor for Path of Exile’s launch in China.
Console/PC, Business/Marketing

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Nintendo's versatile Switch console is powered by Nvidia tech 3
by Alissa McAloon [10.20.16]
In a blog entry posted shortly after Nintendo’s announcement trailer, Nvidia detailed the technology that powers the handheld-hybrid console.
Console/PC, Business/Marketing

Blog: What we learned from the release of Concealed Intent  
by Gamautra Community [10.20.16]
Concealed Intent was released in August after a time in Steam's Early Access. Here are some stats collected on sales, promotional keys, and marketing.
Console/PC, Business/Marketing

Nintendo reveals roster of Switch partners to allay support fears  
by Chris Kerr [10.20.16]
Now that we finally know what Nintendo's next console will look like, there's another burning question on our mind: will anyone support it? 
Console/PC, Business/Marketing