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August 22, 2017
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Updates » Business/Marketing
Blog: Using data science to understand your players 2
by Gamasutra Community [08.21.17]
How can you use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, and how it can be applied.
Production, Business/Marketing

THQ Nordic picks up Giana Sisters: Twisted Dreams dev Black Forest Games  
by Alissa McAloon [08.21.17]
Both the developer and a number of its properties have been acquired by the Austrian publisher for an undisclosed sum.
Business/Marketing

Over 100 'enhanced' titles are heading to the Xbox One X  
by Chris Kerr [08.21.17]
Microsoft kicked off Gamescom 2017 by revealing over 100 "enhanced" titles will be heading to its supercharged Xbox One X console. 
Console/PC, Production, Business/Marketing

HTC Vive gets hefty $200 price cut  
by Chris Kerr [08.21.17]
The discounted package comes with the headset, two motion controllers, and two wall-mounted sensors that're used to deliver "room-scale" virtual reality. 
VR, Business/Marketing

Blog: In case of emergency, make Burrito Bison 3 3
by Gamasutra Community [08.21.17]
We finally broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre.
Design, Business/Marketing

Playerunknown's Battlegrounds surpasses 8M sales  
by Chris Kerr [08.21.17]
Early Access battle royale title Playerunknown's Battlegrounds has now sold over 8 million copies on Steam. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [08.18.17]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Indie, Business/Marketing

Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads 5
by Alissa McAloon [08.18.17]
Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari’s classic brick-breaking arcade game, Breakout.
Business/Marketing

We're streaming Sonic Mania today at 3PM EDT  
by Bryant Francis [08.18.17]
We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT.
Console/PC, Business/Marketing, Video

How Tencent's latest hit Honour of Kings has divided generations 5
by Chris Kerr [08.18.17]
"If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
Smartphone/Tablet, Business/Marketing

Big Immersive to become dedicated VR and AR publisher  
by Chris Kerr [08.18.17]
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
VR, Business/Marketing

How small-scale studio Vector Unit optimized for big-scale success  
by Jon Jordan [08.18.17]
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Smartphone/Tablet, Business/Marketing

Early Access has changed We Happy Few -- and helped the dev quadruple in size  
by Alex Wawro [08.17.17]
"Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team."
Indie, Business/Marketing

Valve says it's cracking down on big key requests to combat Steam skulduggery 12
by Alex Wawro [08.17.17]
Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems." 
Serious, Business/Marketing

505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant  
by Alex Wawro [08.17.17]
The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld, which is expected to ship on PC in the latter half of next year.
Indie, Business/Marketing

Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'  
by Staff [08.17.17]
Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start.
Indie, Production, Business/Marketing, Video, Vault

Slime Rancher passes 1 million sold  
by Alissa McAloon [08.17.17]
Monomi Park’s plorp-filled adventure has passed 1 million sold (or 4.5 million counting Games with Gold downloads) just weeks after leaving early access.
Console/PC, Indie, Business/Marketing

Kickstarter expanding to welcome Japanese creators this September  
by Alissa McAloon [08.17.17]
Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign.
Social/Online, Business/Marketing

Valve engineer comments on restrictions to high-volume Steam key requests 1
by Alissa McAloon [08.17.17]
Update As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need those keys.
Console/PC, Business/Marketing