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June 6, 2013





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Updates » Business/Marketing
New Diablo III game director vows to address economy problems  
by Kris Ligman [06.06.13]
Blizzards' Josh Mosqueira will be stepping up as the new game director for Diablo III, announcing intentions to reduce the centrality of the game's Auction House.
Console/PC, Social/Online, Design, Production, Business/Marketing

Respawn's been working on Titanfall - an Xbox One game with mechs  
by Kris Graft [06.06.13]
An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
Console/PC, Social/Online, Business/Marketing

Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The demo is dead, revisited 16
by Gamasutra Community [06.06.13]
Caspian Prince stirred up a hornet's nest when he declared the demo dead. Now, he's back to defend his point, add context, and dispel misunderstandings arising from his original blog post.
Indie, Business/Marketing

Amazon launches dedicated indie games storefront 3
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Console/PC, Indie, Business/Marketing

Facebook Credits will finally be killed off in September 1
by Mike Rose [06.06.13]
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Social/Online, Smartphone/Tablet, Business/Marketing

Jellyvision Games evolves into Jackbox  
by Kris Ligman [06.05.13]
You Don't Know Jack developer Jellyvision Games has rebranded as Jackbox Games, announcing intentions to directly bring its games to new platforms.
Console/PC, Business/Marketing

A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 24
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Console/PC, GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

What makes the perfect console for indies? 5
by Gamasutra Community [06.05.13]
From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers? And Yet It Moves developer Martin Pichlmair considers the issue.
Console/PC, Indie, Programming, Business/Marketing

Get a job: Treyarch is looking for user experience designers  
by Kris Ligman [06.05.13]
"Treyarch is looking for a passionate and talented user experience designer to build compelling and accessible interfaces for our games."
Console/PC, Design, Business/Marketing, Recruitment

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sega throws in lot with Ouya, brings Sonic 4 to the platform 5
by Kris Ligman [06.05.13]
The blue blur himself will be gracing Ouya consoles later this month, with three previously released mobile-ready titles headed for the platform.
Console/PC, Business/Marketing

App Annie's mobile analytics platform gets new visualization tools  
by Mike Rose [06.05.13]
App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
Smartphone/Tablet, Business/Marketing

Gamifying a tool: How Autodesk did it with 3ds Max  
by Gamasutra Community [06.05.13]
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
Console/PC, Art, Business/Marketing

What makes games vital: Journey and a new indie documentary 2
by Gamasutra Community [06.05.13]
Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of Journey and what drew her to concentrating on indie developers to begin with.
Console/PC, Indie, Business/Marketing

OMGPOP layoffs: 'A weight has been lifted off our shoulders' 6
by Mike Rose [06.05.13]
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Smartphone/Tablet, Business/Marketing

Facing lukewarm reception, Shadow of the Eternals halts crowdfunding 12
by Kris Ligman [06.04.13]
The troubled public funding saga of Precursor's Denis Dyack-helmed Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.
Console/PC, Business/Marketing

Global games market will reach $70.4 billion in 2013 - Report 7
by Kris Ligman [06.04.13]
Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Cleaning up your community: The psychology of trolls 19
by Gamasutra Community [06.04.13]
You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
Console/PC, Social/Online, Indie, Business/Marketing

GDC Europe 2013 adds Sony Online community, Ages of Empire Online F2P talks  
by GDC Staff [06.04.13]
New GDCE 2013 talks include SOE on engaging with its MMO community over 15 years, the fall and rise of Ages of Empire Online's free-to-play model, and Applifier on the virality of top mobile games.
Console/PC, Social/Online, Design, Production, Business/Marketing