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October 25, 2014
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October 25, 2014
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Updates » Business/Marketing
'What's the best way to make games?'  
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

The first inklings of what Microsoft will do with Minecraft  
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Find out how to boost your indie game's odds of success at GDC  
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Report: PlayStation 4 has outsold Xbox One by over 40% worldwide 3
by Alex Wawro [10.24.14]
Ars Technica takes a stab at estimating precisely how many PlayStation 4 and Xbox One units have been sold to date using public sales data, analyst input and a bit of educated guesswork.
Console/PC, Business/Marketing

Blog: Bad things can happen if you bundle 6
by Gamasutra Community [10.24.14]
"Wed already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Console/PC, Indie, Business/Marketing

Don't Miss: Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.24.14]
The co-designers of Firaxis' latest strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Business/Marketing, Exclusive

Starpoint Gemini 2: How we survived and succeeded on Steam Early Access 5
by Gamasutra Community [10.24.14]
"We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
Console/PC, Indie, Business/Marketing

Video postmortem details the troubled development of TAKEDOWN: Red Sabre 1
by Mike Rose [10.24.14]
"In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
Console/PC, Business/Marketing, Video

New mentoring programme available to UK game studios  
by Mike Rose [10.24.14]
British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Press management platform distribute() is ready for sign-ups  
by Mike Rose [10.24.14]
distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

New Unity CEO Riccitiello takes to forums to soothe devs' fears 5
by Christian Nutt [10.23.14]
The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Xbox console sales up, but third-party game sales down 1
by Christian Nutt [10.23.14]
The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
Console/PC, Business/Marketing

Carbine Studios struck hard by NCSoft layoffs 4
by Alex Wawro [10.23.14]
WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
Console/PC, Social/Online, Business/Marketing

ESA awards $90K in game dev scholarships to promote diversity 7
by Alex Wawro [10.23.14]
This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
Console/PC, Indie, Business/Marketing

Yu Suzuki recalls using military tech to make Virtua Fighter 2 3
by Alex Wawro [10.23.14]
Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.
Console/PC, Business/Marketing

Running a studio for 20 years: A look back at Australia's Tantalus 2
by Gamasutra Community [10.23.14]
A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
Console/PC, Smartphone/Tablet, Business/Marketing

5 years after closing its doors, 3D Realms reopens for business 2
by Alex Wawro [10.23.14]
Duke Nukem developer 3D Realms effectively shut down in 2009, but now it's relaunching with a new leadership team and a plan to begin developing games again.
Console/PC, Business/Marketing

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next

New scientific statement questions effectiveness of 'brain training' games 6
by Mike Rose [10.23.14]
Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
Console/PC, Business/Marketing