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August 28, 2016
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August 28, 2016
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Updates » Business/Marketing
GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Console/PC, Business/Marketing

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Nintendo gears up for indie support with Nindies Summer Jam  
by Bryant Francis [08.26.16]
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Console/PC, Business/Marketing

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Smartphone/Tablet, Business/Marketing

Kojima exploring virtual and augmented reality at Prologue Immersive  
by Chris Kerr [08.26.16]
Metal Gear creator Hideo Kojima has joined the advisory board of California-based virtual and augmented reality company, Prologue Immersive.
VR, Design, Business/Marketing

World eSports Association hires former boxing exec Ken Hershman  
by Bryant Francis [08.25.16]
eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
Console/PC, Business/Marketing

GameStop hardware sales tumble after Neo, Scorpio announcements  
by Bryant Francis [08.25.16]
The video game retailer's hardware sales took a rough hit after this year's E3 announcements about the future of Xbox and PlayStation.
Console/PC, Business/Marketing

Rick & Morty co-creator dives into VR with new studio  
by Bryant Francis [08.25.16]
Justin Roiland, co-creator of Rick and Morty, is teaming up with former Epic Games executive producer Tanya Watson in a bid to bring comedy to virtual reality.
VR, Business/Marketing

Steam Spy opts to publicize game data despite dev takedown requests 5
by Bryant Francis [08.25.16]
Despite developer concerns, Sergey Galyonkin says he will not be removing any more games from Steam Spy's listings, and has restored previously removed ones.
Console/PC, Business/Marketing

Nintendo bolsters supply chain with NX on the horizon 1
by Chris Kerr [08.25.16]
Nintendo has purchased a 70 percent stake in JESNET, one of its largest console distribution partners in Japan, for $46.5 million.
Console/PC, Business/Marketing

Dead By Daylight sales top 1 million after two months  
by Chris Kerr [08.25.16]
Over 1 million copies of Starbreeze and Behaviour Digital's asymmetrical multiplayer horror title Dead By Daylight have now been sold.
Console/PC, Business/Marketing

Applications open for CryEngine's $1 million Indie Dev Fund  
by Chris Kerr [08.25.16]
Applications are now open for CryEngine's Indie Development Fund, which is offering CryEngine devs the chance to claim a slice of a $1 million funding pool.
Indie, Business/Marketing

Swimming with the whales: A study in free-to-play 39
by Gamasutra Community [08.25.16]
"I spent several months among the high rollers in a free-to-play game. Here's what I learned from swimming with the whales."
Smartphone/Tablet, Design, Business/Marketing

Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing

Rovio's fortunes are on the rise in the first half of 2016  
by Alex Wawro [08.24.16]
In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
Smartphone/Tablet, Business/Marketing

Which VR platform is most popular? Find out in VRDC's VR/AR Innovation Report 1
by Staff [08.24.16]
95 percent of VR/AR professionals say VR/AR is here to stay, sharing their platform preferences and future challenges like pricing, applications and even nausea, in the debut VR/AR Innovation Report.
VR, Business/Marketing

Leap Motion's new engine aims to make VR interactions more human  
by Chris Kerr [08.24.16]
Motion controller manufacturer Leap Motion has released the first iteration of its 'Interaction Engine,' which promises to give virtual reality users a "more human experience."
VR, Business/Marketing

Two thirds of UK game companies are now 'vulnerable' micro studios 3
by Chris Kerr [08.24.16]
"69 percent of companies closing down had under five staff, which demonstrates that the smallest companies are the most vulnerable, especially when self-publishing."
Design, Business/Marketing

Wargaming shuts down Bellevue-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Bellevue-based WG Cells, formerly known as DropForge games, has been shut down.
Smartphone/Tablet, Business/Marketing

CEDEC survey sheds light on how much Japanese game devs get paid 3
by Alex Wawro [08.23.16]
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West.
Console/PC, Indie, Business/Marketing