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December 22, 2014
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December 22, 2014
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Updates » Business/Marketing
KerbalEdu announced, a teacher-friendly Kerbal Space Program  
by Phill Cameron [12.22.14]
Kerbal Space Program's developer Squad has teamed up with TeacherGaming to develop KerbalEdu, a teaching-focused version of the wildly popular indie game.
Console/PC, Indie, Design, Business/Marketing

Making Before : A 'collective consciousness game' of survival  
by Phill Cameron [12.22.14]
We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Console/PC, Indie, Design, Business/Marketing

Nintendo prevails in yet another patent suit 1
by Christian Nutt [12.19.14]
Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
Console/PC, Business/Marketing

Our indie game bombed... But a year later, we've sold 100,000 copies 3
by Gamasutra Community [12.19.14]
A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC -- we sold 127 units. As of today, we have sold 112,567 units."
Console/PC, Indie, Business/Marketing

Best of 2014: The Rolodex 63
by Gamasutra Community [12.19.14]
"We should hire based on merit rather than gender." It's a great idea in theory, but can it work in practice? Jenn Frank discusses in this outstanding blog post.
Console/PC, Business/Marketing

Take care of yourself: A tip from the 2014 Game Career Guide  
by Staff [12.19.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: take care of yourself and your team, so you (and your game) don't fizzle out!
Console/PC, Indie, Business/Marketing

For Miyamoto, games are more about systems than stories 5
by Alex Wawro [12.19.14]
Nintendo frontman Shigeru Miyamoto spoke briefly with the AP last week about the company's plans for the future, shedding some light on its approach to development in the process.
Console/PC, Business/Marketing

Chicago's High Voltage plans New Orleans expansion  
by Alex Wawro [12.19.14]
Chicago-based High Voltage Software has laid plans to open a new office in Louisiana next year, and will be taking advantage of local tax incentives to do so.
Console/PC, Business/Marketing

Blog: How we attacked Early Access - The good, bad, and ugly 14
by Gamasutra Community [12.19.14]
"It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didnít deceive them into doing it either."
Console/PC, Indie, Production, Business/Marketing

Free-to-play challenges and opportunities: The stats 1
by Gamasutra Community [12.18.14]
"The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
Console/PC, Smartphone/Tablet, Business/Marketing

Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Console/PC, Serious, Design, Business/Marketing

Free game dev tool GameAnalytics raises $5.5M, eyes paid services  
by Alex Wawro [12.18.14]
GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
Console/PC, Business/Marketing

Majesco nets $6M from investors as prominent board members resign  
by Alex Wawro [12.18.14]
Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
Console/PC, Business/Marketing

Postmortem: Xeodrifter, a five-month Metroidvania project 4
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New Minecraft game a Telltale, Mojang collaboration 7
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Console/PC, Smartphone/Tablet, Business/Marketing

Puerto Rico awards its first tax incentives for game development  
by Christian Nutt [12.17.14]
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Submit your games!: A tip from the 2014 Game Career Guide  
by Staff [12.17.14]
In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Console/PC, Indie, Business/Marketing

Valve has a change of heart, restores Hatred to Greenlight 18
by Alex Wawro [12.17.14]
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
Console/PC, Business/Marketing