Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2015
arrowPress Releases
March 6, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
One Life Left vs. Gamasutra Podcast #1: Pipelines 'n' Tubes Exclusive  
by Staff [03.05.15]
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, GDC

CryEngine sticking to $9.90 subscription, working hard to improve 3
by Christian Nutt [03.05.15]
Gamasutra speaks to Crytek's director of production, David Bowman, about the company's efforts in the last year to broaden its user-base, improve tools and capabilities, and speak to its community.
Console/PC, Programming, Business/Marketing, GDC

The future of Morpheus, according to Sony's Shuhei Yoshida Exclusive  
by Alex Wawro [03.05.15]
Gamasutra sits down with Shuhei Yoshida, Sony's President of Worldwide Studios, to talk about the state of Project Morpheus and what developers should know about making PlayStation VR games.
Console/PC, Business/Marketing, Exclusive, GDC

Steam Machines and a Steam Controller have hit the Steam store 2
by Alex Wawro [03.05.15]
As GDC rolls on, Valve has listed a seemingly final version of the Steam Controller and an array of third-party Steam Machines on its Steam storefront.
Console/PC, Business/Marketing

5 reasons NOT to outsource art  
by Gamasutra Community [03.05.15]
"There are a lot of advantages to art outsourcing, and for many projects it's a really great option, but outsourcing isn't always the best option for every project (or every part of every project)."
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Don't save your bullets: Darkest Dungeon's Red Hook on Early Access  
by Phill Cameron [03.05.15]
We talk to Red Hook Studios, makers of Darkest Dungeon, about how to manage to successful Early Access game, and not saving your big guns for later.
Console/PC, Indie, Design, Production, Business/Marketing

Outer Wilds wins top honors at the 17th annual IGF Awards  
by Staff [03.04.15]
The celestial exploration game netted Team Outer Wilds the Seumas McNally Grand Prize for Best Independent Game (and it's accompanying $30,000 cash award) at tonight's 17th annual IGF Awards.
Indie, Design, Business/Marketing, GDC

Weta Digital, Epic Games, and the future of film, games, and VR 1
by Christian Nutt [03.04.15]
Weta Digital head of R&D Alisdair Coull and Epic Games CTO Kim Libreri talk about the creation of the Smaug VR demo, the convergence of film and games art, and the opportunity for devs in VR.
Console/PC, Indie, Business/Marketing, VR, GDC

Carmack's perspective on the future of mobile VR game development Exclusive 3
by Alex Wawro [03.04.15]
Oculus CTO John Carmack spent nearly two hours today speaking to GDC attendees about the ups and downs of mobile VR development, and what developers can do to make better VR games.
Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive, GDC

EA shutters venerable SimCity studio Maxis Emeryville 8
by Alex Wawro [03.04.15]
The venerable studio, originally founded as Maxis Software in 1987, has been shut down as EA consolidates ongoing development of The Sims and SimCity to its other Maxis satellite studios.
Console/PC, Business/Marketing

Unity won't be sold, and is planning for a VR future: John Riccitiello speaks 6
by Christian Nutt [03.04.15]
Unity's CEO holds court with Gamasutra, dismissing the possibility of an acquisition, charting the future of the engine, and talking about what sets the company apart. Oh, and yeah, he talks pricing.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Games as a service company PlayFab raises $7.4 million  
by Phill Cameron [03.04.15]
Playfab, a cross-platform tool provider to enable games to better operate as service, has secured further funding.
Smartphone/Tablet, Business/Marketing

Corona Labs releases its mobile SDK for free 1
by Phill Cameron [03.04.15]
As part of their acquisition by Fuse Powered, Corona Labs has announced their mobile SDK is now free.
Console/PC, Business/Marketing

Postmortem: Failbetter Games' Sunless Sea 1
by Alexis Kennedy [03.04.15]
Failbetter Games co-founder Alexis Kennedy takes you behind the scenes of what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony's Project Morpheus release window announced  
by Kris Graft [03.03.15]
During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus.
Business/Marketing, GDC

Valve chases VR and in-home game streaming with new hardware  
by Alex Wawro [03.03.15]
Valve is keeping busy at GDC this year with debuts of a Steam Link set-top streaming box, a final Steam Controller, a fresh crop of Steam Machines and a new motion-tracking system known as Lighthouse.
Console/PC, Business/Marketing

Valve debuts Source 2 for free in bid to compete with Epic, Unity 11
by Alex Wawro [03.03.15]
Valve is officially debuting its long-rumored Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Storybricks shuts down in the wake of SOE sale 3
by Alex Wawro [03.03.15]
The developers of the Storybricks artificial intelligence engine are closing up shop and moving on to other projects after parting ways with Daybreak Game Company (formerly SOE) and Everquest Next.
Console/PC, Business/Marketing

Is the game to blame? Video game playing and anti-social behavior 10
by Gamasutra Community [03.03.15]
"Nearly all studies that claim the playing of violent video games leads to more anti-social behavior highlight correlations and not causation. I donít believe any study has ever demonstrated absolute causality."
Console/PC, Business/Marketing

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing