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May 23, 2015
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Updates » Business/Marketing
Don't Miss: What does a game designer do, exactly? 7
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 3
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive, GD Mag

Laid-off Zynga devs get a fresh start at a fantasy sports company  
by Alex Wawro [05.22.15]
A former Zynga employee tells Re/code that roughly 38 of the 42 devs who lost their jobs when Zynga shuttered its Orlando studio this month have gone on to join fantasy sports game company Fanduel.
Smartphone/Tablet, Business/Marketing

Learning a lot, fast by jamming in VR  
by Gamasutra Community [05.22.15]
"I cannot remember when in the past I learned so much in just one month. We proved we are capable of doing a 3D and VR game in this young technology."
Console/PC, Indie, Design, Production, Business/Marketing

Desura is not paying developers, but promises a fix  
by Christian Nutt [05.21.15]
After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more.
Console/PC, Indie, Business/Marketing

Video: Study Sony's Morpheus Heist demo in action 1
by Alex Wawro [05.21.15]
Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action.
Console/PC, Business/Marketing, Video

Don't Miss: How Rockstar almost canned the first Grand Theft Auto 3
by Tristan Donovan [05.21.15]
In this classic 2011 feature, Replay author Tristan Donovan interviews Gary Penn about Penn's experiences at Rockstar (then DMA Designs) and the troubled launch of the first Grand Theft Auto.
Console/PC, Business/Marketing

NES creator signs on to help The Strong chronicle video game history  
by Alex Wawro [05.21.15]
The Strong Museum of Play is teaming up with Japan's Ritsumeikan University and ex-Nintendo hardware guru Masayuki Uemara to better preserve and exhibit the history of the video game industry.
Console/PC, Business/Marketing

Take-Two is taking the BBC to court over Rockstar biopic 4
by Alex Wawro [05.21.15]
The parent company of Rockstar Games says the BBC hasn't consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio's life story.
Console/PC, Business/Marketing

The 'strange attractor' in video game design 9
by Gamasutra Community [05.21.15]
"Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Come to GDC Europe for tips on soft-launching your next mobile game  
by Staff [05.21.15]
GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Europe

Other people's money 4
by Gamasutra Community [05.21.15]
"Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints."
Indie, Business/Marketing

Kickstarter, or, every publisher's new greenlight process 21
by Gamasutra Community [05.21.15]
On Bloodstained and the new crowdfunding: "Hey, wait a minute! They don't need Kickstarter money to make this game, they need Kickstarter to prove there's an audience so they can get their real funding!"
Console/PC, Indie, Business/Marketing

Game dev Kickstarter in France and Germany, so far 4
by Gamasutra Community [05.21.15]
"On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done?
Console/PC, Indie, Business/Marketing

Core Labs Game Accelerator looking to mentor and fund indie devs  
by Christian Nutt [05.20.15]
Most accelerators aim at pure app startups or at casual, mobile studios -- but the Core Game Accelerator wants to give you money to make a "core" game.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Modo maker The Foundry changes hands, to the tune of $312 million 2
by Christian Nutt [05.20.15]
UK-based creator of popular art tools has a majority investor -- private equity company HgCapital.
Console/PC, Art, Business/Marketing

H1Z1 chief makes cheating players apologize before he'll unban them 2
by Alex Wawro [05.20.15]
The idea, says Daybreak chief John Smedley, is to get a few high-profile, seemingly genuine apologies for cheating circulating to discourage other H1Z1 players using dirty tactics.
Console/PC, Business/Marketing, Video

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Console/PC, Programming, Business/Marketing, VR

Velvet Sundown studio snapped up by British chat app company  
by Alex Wawro [05.20.15]
Velvet Sundown maker Tribe Studios has been acquired by British mobile messaging app company Palringo for an undisclosed sum, with the stated goal of porting Tribe's Dramagame engine tech to mobile.
Smartphone/Tablet, Business/Marketing

6 tips for effective push notifications 3
by Gamasutra Community [05.20.15]
"There are plenty of players who look forward to hearing from their favorite games because their publishers have taken to the time to learn what their players want and when they want it."
Smartphone/Tablet, Business/Marketing