Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2014
arrowPress Releases
August 28, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Video: A Lucasfilm Games postmortem, told by those who lived it 1
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, annual Career Guide

How the Jagged Alliance 2 developers dealt with '90s gun culture  
by Alex Wawro [08.27.14]
An interesting excerpt from game industry veteran Darius Kazemi's book on Jagged Alliance 2 elucidates how the game drew upon -- and later shied away from -- contemporary gun culture.
Console/PC, Design, Business/Marketing

GOG moves to diversify its lineup by adding DRM-free films  
by Alex Wawro [08.27.14]
Gog.com has long billed itself as a digital distribution platform for DRM-free PC games, and now it's expanding that remit to encompass DRM-free movies as well.
Console/PC, Business/Marketing

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Call of Duty audio boss Adam Levenson joins SomaTone as COO 1
by Mike Rose [08.27.14]
SomaTone Interactive, a music and sound design company that provides hundreds of developers with audio for games, has hired industry veteran Adam Levenson as its new chief operating officer.
Console/PC, Business/Marketing

Half of UK devs plan to make games for next-gen consoles, new survey suggests 2
by Mike Rose [08.27.14]
While the majority of game developers in the UK are currently building games for mobile platforms, a new survey suggests that a boost to next-gen console development may be on the cards.
Console/PC, Smartphone/Tablet, Business/Marketing

The perils, opportunities, and responsibilities of Steam Early Access 1
by Christian Nutt [08.26.14]
Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
Console/PC, Indie, Production, Business/Marketing

Nintendo hopes to reel in fans with Mario Kart 8 crossover DLC 4
by Christian Nutt [08.26.14]
Nintendo brings in Zelda's Link and Animal Crossing characters, as well as robust additions to the game, to further entice its fans.
Console/PC, Business/Marketing

The West Bank has its first game developer 7
by Christian Nutt [08.26.14]
"I truly believe that Palestinians are very innovative and out-of-the-box thinkers. Itís something that is required in our day-to-day life, and Iím certain that, when given the chance, this makes our games different."
Smartphone/Tablet, Indie, Business/Marketing

Tablet game revenue to triple by 2019, report finds  
by Christian Nutt [08.26.14]
Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
Smartphone/Tablet, Business/Marketing, Mobile Games

Don't Miss: Dirty Game Development Tricks Exclusive 21
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

There's a patent battle brewing between Capcom and Koei Tecmo 4
by Alex Wawro [08.26.14]
The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.
Console/PC, Business/Marketing

Cheap beer and the psychology of PlayStation Now pricing 18
by Gamasutra Community [08.26.14]
A look at why Sony's PlayStation Now pricing seems baffling: "For just two more dollars you can get the game for 7 days -- that's 164 additional hours. So why even have a 4 hour option that nobody is going to pick?"
Console/PC, Business/Marketing

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Clash of Clans vs. Boom Beach: The hook 7
by Gamasutra Community [08.26.14]
Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
Smartphone/Tablet, Design, Business/Marketing

Bandai Namco is developing a Pokemon fighting game  
by Mike Rose [08.26.14]
The Pokemon company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.
Console/PC, Business/Marketing, Video

GaymerX hopes to stay alive with a Kickstarter 11
by Mike Rose [08.26.14]
The GaymerX convention has once again turned to Kickstarter, this time to fund next year's show, in the wake of funding issues that have hindered its future.
Console/PC, Business/Marketing

There's a new Age of Empires, and it's for touch devices 3
by Mike Rose [08.26.14]
Microsoft today announced a new installment in the Age of Empires series -- and it's the first to be built specifically for touch devices.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Big challenges: The whys behind Kabam's Chinese deal  
by Christian Nutt [08.25.14]
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Smartphone/Tablet, Business/Marketing, Mobile Games