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July 26, 2014
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July 26, 2014
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Updates » Business/Marketing
Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video

Microsoft signs promotional deal with China Telecom for Xbox One  
by Christian Nutt [07.25.14]
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Console/PC, Business/Marketing

Kuju launches equity crowdfunding effort for UK game studio startups  
by Christian Nutt [07.25.14]
UK-based independent studio (Art Academy, Zumba series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Samsung bets mobile games will be big on TV with BlueStacks investment 1
by Alex Wawro [07.25.14]
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Smartphone/Tablet, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome 30
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Crytek speaks about its financial woes, manages to explain little 1
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Portable game labels  
by Gamasutra Community [07.25.14]
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
Smartphone/Tablet, Design, Business/Marketing

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 17
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Playing the App Store lottery: Our first week's sales numbers 4
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Smartphone/Tablet, Business/Marketing

Judge says first 38 Studios settlement can go forward  
by Christian Nutt [07.24.14]
The first settlement reached in the 38 Studios case can move forward after being held up, the Associated Press reports.
Console/PC, Business/Marketing

Report: YouTube buying Twitch 7
by Christian Nutt [07.24.14]
VentureBeat's Dean Takahashi has sourced anonymous tipsters saying the long-rumored deal between the streaming service and Google's video site has been signed.
Console/PC, Business/Marketing, YouTube

Banner Saga dev says Apple is frustrated with race to the bottom 13
by Christian Nutt [07.24.14]
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything." - The Banner Saga developer John Watson
Smartphone/Tablet, Indie, Business/Marketing

In-game currency comes to Titanfall, but you can't buy it 3
by Alex Wawro [07.24.14]
Respawn announced today that it will be adding in-game currency to Titanfall alongside a new market system on July 31, but you can't pay real money for it -- you have to play for it.
Console/PC, Design, Business/Marketing

Yet another storefront to sell your Linux games 2
by Alex Wawro [07.24.14]
Gog.com finally adds Linux to its portfolio of supported platforms today, announcing that it now sells over 50 Linux-compatible games and will be adding more in the months to come.
Console/PC, Indie, Business/Marketing

Blog: WildStar's CREDD system explained 7
by Gamasutra Community [07.24.14]
"WildStar CREDD can be used to lengthen a subscription by one month, allowing players to exchange game gold for game time. If players don't want to farm gold, they can just pay a regular subscription fee."
Console/PC, Social/Online, Business/Marketing

Blog: One simple hack to crack IAPs in the developing world 4
by Gamasutra Community [07.24.14]
"Why is it that you are able to get the same levels of engagement and retention from the developing world but not the same percentage of payers and pretty much no monetization at all?"
Smartphone/Tablet, Business/Marketing

Blog: The story these stories aren't telling 9
by Gamasutra Community [07.24.14]
Elizabeth Sampat takes a look at the Gamasutra Salary Survey's gender wage gap and Brianna Wu's prominent story on sexism for Polygon and explores some of the issues they don't address.
Console/PC, Business/Marketing

Sony seeks to settle lawsuit over PSN data breach for $15 million 2
by Alex Wawro [07.24.14]
Sony has agreed to a preliminary $15 million settlement in a long-running class action lawsuit over the PlayStation Network security breach in April 2011. Here's what they're offering to those affected.
Console/PC, Social/Online, Business/Marketing

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Video: 17 lessons for game developers, from Vlambeer's Rami Ismail 2
by Kris Graft [07.24.14]
In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously."
Indie, Design, Business/Marketing, Video