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July 5, 2015
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Updates » Business/Marketing
Segmentation for mobile game developers  
by Gamasutra Community [07.03.15]
"Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
Smartphone/Tablet, Business/Marketing

Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Console/PC, Business/Marketing, GDC Europe

Blog: Mobile free-to-play games are not evil 70
by Gamasutra Community [07.03.15]
"Itís very common to hear from developers how evil, hurtful or abusive mobile games are. I donít think most of the comments reflect the reality."
Smartphone/Tablet, Business/Marketing

Mod Mentality: How Tabletop Simulator was made to be broken Exclusive 2
by Alex Wawro [07.03.15]
Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

'Indiependence Day' promotion shines light on dev struggles 2
by Christian Nutt [07.02.15]
Indie dev consultant Dan Adelman has launched a campaign to help indies sell more games over the U.S. upcoming holiday weekend -- at full price.
Console/PC, Indie, Business/Marketing

The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Business/Marketing

How the Xbox 360 'Red Ring of Death' cost Microsoft $1.15 billion 3
by Alex Wawro [07.02.15]
In a podcast with IGN, former Xbox exec Peter Moore describes sitting across the table from Steve Ballmer explaining that the Xbox 360 was going to cost Microsoft at least an extra $1.15 billion.
Console/PC, Business/Marketing

Nintendo CEO talks NX, mobile games 5
by Christian Nutt [07.02.15]
Nintendo published the Q&A session from its its latest shareholders' meeting -- and having taken place after E3, where little new information was announced, it's interesting as a glimpse of its future.
Console/PC, Smartphone/Tablet, Business/Marketing

Chris Crawford is still trying to drive interactive storytelling forward 2
by Alex Wawro [07.02.15]
As his latest attempt to crowdfund a storytelling game falters, Crawford says he's now more focused on inspiring a new generation of game makers than trying to revolutionize the industry himself.
Console/PC, Business/Marketing

Creating a crisp, engaging trailer for a pixel art game: How I did it 4
by Gamasutra Community [07.02.15]
And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!"
Console/PC, Indie, Art, Business/Marketing

Survey: Devs remain unsatisfied with European game dev tax breaks 2
by Staff [07.02.15]
Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Blog: Early success considered harmful 1
by Gamasutra Community [07.02.15]
"Unfortunately, the first game I designed was a success. It was a product of serendipity. I hadnít planned on being a game designer."
Indie, Design, Production, Business/Marketing

Designing You Must Build A Boat amid the rising tide of game releases Exclusive 1
by Alex Wawro [07.02.15]
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Exclusive

PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity  
by Christian Nutt [07.01.15]
The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole

Riot invests in game VoIP provider Curse  
by Christian Nutt [07.01.15]
A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.
Console/PC, Business/Marketing

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

First Flight is Sony's new crowdfunding platform for internal projects  
by Alex Wawro [07.01.15]
Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
Console/PC, Business/Marketing

Don't Miss: Why the metrics aren't the message 31
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Swedish broadcasting firm pays $86M for a majority stake in ESL  
by Alex Wawro [07.01.15]
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for Ä78 million (~$86.3 million USD) to expand its eSports coverage.
Console/PC, Social/Online, Business/Marketing

Bug-testing scientific research on video games 1
by Gamasutra Community [07.01.15]
"Science is self-correcting by repeating the studies to reaffirm or dis-confirm findings. This is quite similar to game testing: Game bugs are identified, game testers repeatedly replicate the conditions."
Console/PC, Business/Marketing