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May 19, 2013




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Updates » Business/Marketing
New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC, Indie, Design, Business/Marketing

New layoffs reach Trion 13
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Console/PC, Social/Online, Business/Marketing

Do all games need big audiences? 12
by Gamasutra Community [05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (Hundreds) on the fickle nature of indie curation.
Indie, Business/Marketing

Building a games-as-a-service studio from the ground up 8
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Social/Online, Indie, Programming, Design, Business/Marketing

'Coercive' free-to-play, or treating your players like a disease 30
by Gamasutra Community [05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

The $3 million (per day) man 7
by Christian Nutt [05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit, Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam Trading Cards: The next-gen of achievements? Exclusive 10
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Blog: Don't rip off your community 6
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The laws behind Nintendo's Let's Play crackdown 84
by Mike Rose [05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC, Business/Marketing

Superheroes and zombies couldn't save U.S. game retail in April 2
by Kris Graft [05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as Injustice: Gods Among Us and Dead Island: Riptide led sales for the month.
Console/PC, Business/Marketing

EA enters MOBA space with Dawngate 1
by Kris Ligman [05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games, Dawngate, is set to represent EA's first forays into this sector of the online market.
Console/PC, Business/Marketing

Nintendo and EA's 'unprecedented partnership' is looking frosty 24
by Kris Ligman [05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Console/PC, Business/Marketing

Nintendo cracks down on fan-made videos 23
by Kris Ligman [05.16.13]
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC, Business/Marketing

Good at heart: In defense of the indie community 14
by Gamasutra Community [05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie, Business/Marketing

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing

How prevalent is game piracy? A new report offers perspective 16
by Mike Rose [05.16.13]
Although there's no denying that piracy is hugely prevalent in video games, a new report has found that it is perhaps not as wide spread as previously reported.
Console/PC, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

The new indie bundle with a Bitcoin obsession 3
by Mike Rose [05.16.13]
A new indie game bundle has launched, with a significant difference to those that have come before it -- it can only be bought using the Bitcoin digital currency.
Console/PC, Indie, Business/Marketing

How Nintendo defeated a patent troll 10
by Gamasutra Community [05.16.13]
Attorney Will Lewis takes a look at Nintendo's recent legal victory over Motiva, and explains how it triumphed, and the effect this will have on game industry patent trolls.
Console/PC, Business/Marketing