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April 24, 2014
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Updates » Business/Marketing
Blog: Forcing hard currency use in F2P games 2
by Gamasutra Community [04.24.14]
"Depending on the game, a very closely calculated time in the gameplay comes, when the give-aways stop. No more free Diamonds for you, sir!"
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Investors throw $3 million at the Virtuix Omni treadmill 2
by Mike Rose [04.24.14]
The Virtuix Omni treadmill went up for pre-order recently, due for release later this year. Today the company announced that it has received $3 million in a round of investment.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Blog: Gamification design vs. game design 3
by Gamasutra Community [04.24.14]
Is there no middle ground? "Game design starts from the desire to make something that people will enjoy. In gamification design, you are making something that will achieve a particular goal."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

In second quarter, Apple's iPhone sales rise as iPad sales fall  
by Christian Nutt [04.23.14]
More phones sold is good news for game developers, but tablet sales falling may be bad news for Apple -- even if profits are jumping.
Smartphone/Tablet, Business/Marketing

Facebook game revenue growth falters as users move to mobile  
by Alex Wawro [04.23.14]
The growth of Facebook game payment revenue is stalling as users abandon the desktop -- where all game payment revenue is currently generated -- in favor of accessing the service via mobile devices.
Social/Online, Business/Marketing

Zynga founder Mark Pincus steps down as company poaches Xbox Live point-man 2
by Christian Nutt [04.23.14]
Pincus stepped aside to let Microsoft exec take the CEO role; now he moves away from the day-to-day entirely as Mattrick brings in more Xbox talent.
Social/Online, Smartphone/Tablet, Business/Marketing

Spoiler: Steam games with high Metacritic scores tend to sell well 6
by Alex Wawro [04.23.14]
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
Console/PC, Social/Online, Business/Marketing

Facebook's acquisition of Oculus VR gets FTC approval  
by Alex Wawro [04.23.14]
The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Are innovative games too risky for Kickstarter? 19
by Gamasutra Community [04.23.14]
"Hex Heroes didn't take off on Kickstarter as we anticipated. This campaign was in the works for over four months. Why wasn't Hex Heroes funded in its first three weeks?"
Console/PC, Indie, Business/Marketing

Cloud Chamber: The TV show you play on Steam Exclusive 2
by Mike Rose [04.23.14]
How the heck do you describe Cloud Chamber? Imagine following along with your favorite TV series, and after each episode you're able to jump online, dig deeper into what you watched, and discuss the twists and turns with fellow viewers.
Console/PC, Design, Business/Marketing, Exclusive, Video

Have you played the Train Jam games? 2
by Mike Rose [04.23.14]
In the days leading up to the Game Developers Conference this year, dozens of indie developers all boarded a train from Chicago, and sat together for 56 hours to create games.
Console/PC, Business/Marketing

Ubisoft aims to better support Latin America with local payment options  
by Mike Rose [04.23.14]
Ubisoft is looking to more rapidly expand the presence of its video game catalogue in Latin America, Portugal, Spain and Turkey, with a new partnership that will introduce more local payment methods in its games.
Console/PC, Business/Marketing

Blog: A look at my Google Play and iOS sales, early 2014 edition 3
by Gamasutra Community [04.23.14]
"The sales data shows that my plan for making lots of little games quickly for multiple platforms should work as long as I keep up a steady stream of quality releases."
Smartphone/Tablet, Business/Marketing

New Unity offices in Moscow aim to support Russian devs 1
by Mike Rose [04.23.14]
As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today that it has opened a new office in Moscow.
Console/PC, Business/Marketing

The Xbox One is finally coming to Japan 3
by Mike Rose [04.23.14]
The Xbox One will launch in Japan on September 4, 2014, Microsoft announced today, with dozens of developers onboard for the launch.
Console/PC, Business/Marketing

Close encounters with console indie execs, part 1: PlayStation's Adam Boyes Exclusive 3
by Brandon Sheffield [04.23.14]
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
Console/PC, Indie, Business/Marketing, Exclusive

How arcade games have come, gone, and could come again GDMag Exclusive 4
by Nolan Bushnell [04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Console/PC, Social/Online, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

Massive Atari archive heads to ICHEG for preservation  
by Christian Nutt [04.22.14]
The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
Console/PC, Business/Marketing, History

No more excuses: Apple now labels apps with IAP on App Store charts 16
by Alex Wawro [04.22.14]
Today's iOS update adds a new labeling system to the App Store charts and lists to highlight games and other apps that offer in-app purchases.
Smartphone/Tablet, Business/Marketing

The best part about King's expansion into Japan are the TV ads  
by Alex Wawro [04.22.14]
Candy Crush Saga developer King has opened an office in Tokyo, Japan in order to localize King games for the lucrative Japanese mobile market.
Smartphone/Tablet, Business/Marketing, Video