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December 2, 2016
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Updates » Business/Marketing
Alleging theft of trade secrets, Zynga takes 2 ex-employees to court  
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Social/Online, Business/Marketing

Blog: Why indie devs should approach new game concepts like product managers 5
by Gamasutra Community [12.02.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Production, Business/Marketing

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Indie, Production, Business/Marketing, GDC

Blog: Strategies for showcasing your indie game 1
by Gamasutra Community [12.02.16]
Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
Business/Marketing

Zenimax threatens legal action against Doom-inspired roguelike, DoomRL 8
by Chris Kerr [12.02.16]
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL, a free browser-based Doom roguelike inspired by the popular FPS. 
Console/PC, Business/Marketing

Devs raise over $160k for charity via sales of A Good Bundle  
by Alex Wawro [12.01.16]
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the itch.io game storefront, has managed to raise over $160,000 for charity.
Indie, Business/Marketing

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Console/PC, Indie, Business/Marketing

Vainglory devs announce rev-sharing program with eSports teams for 2017  
by Bryant Francis [12.01.16]
If the program is successful, pro Vainglory teams will see strong financial support from the developers and possibly establish home cities for teams to give audiences eSports hometown heroes.
Console/PC, Business/Marketing

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Smartphone/Tablet, Indie, Business/Marketing

Attend GDC 2017 and get expert insight on what 2016 meant for mobile games  
by Staff [12.01.16]
As part of the GDC 2017 Mobile Summit, experts Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor) and Juan Gril (Joju Games) will reflect on 2016 in a panel on "The Year in Mobile Games."
Smartphone/Tablet, Business/Marketing, GDC

Blog: How Steam is slowly cracking the Chinese market  
by Gamasutra Community [12.01.16]
It's no secret that Chinese gamers prefer free-to-play online titles. That said, we at Niko Partners have noticed a growing contingent of gamers who are willing to buy through services like Steam.
Console/PC, Business/Marketing

Annapurna Pictures expands into game publishing with new Interactive division  
by Alissa McAloon [12.01.16]
Annapurna Interactive is set to publish two games in early 2017, and has announced plans to release games with the creator of Katamari Damacy and other notable devs in the future.
Console/PC, Business/Marketing

Final Fantasy XV becomes fastest selling in franchise history 1
by Chris Kerr [12.01.16]
Final Fantasy XV has delivered the goods for Square Enix, becoming the fastest selling title in the franchise's long history. 
Console/PC, Business/Marketing

Creative England and Barclays launch accelerator to scale-up UK tech scene  
by Chris Kerr [12.01.16]
The pair will hand out eight investments of £25,000 ($31,660) to creative tech and digital companies looking to bring a unique product to market.
Business/Marketing

Steam Spy: Over a third of all Steam games were released this year  
by Alex Wawro [11.30.16]
Steam Spy creator Sergey Galyonkin shared an intriguing graph on Twitter today that suggests more games were released on Steam in 2016 than any other year in the history of the platform.
Console/PC, Business/Marketing

Nintendo declares Pokemon Sun & Moon its fastest-selling games ever -- in the Americas  
by Alex Wawro [11.30.16]
Pop quiz: What's the fastest-moving Pokemon in the Americas? Apparently Pokemon Sun & Moon, which have combined crossed the 3.7 million units sold mark in the week and a half since launch.
Console/PC, Business/Marketing

Opinion: Now is the time to unionize the game industry 16
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Big Viking creates $10M publishing fund for HTML5 messenger games  
by Chris Kerr [11.30.16]
Canadian HTML5 developer-publisher Big Viking Games has put together a $10 million publishing fund to bring more games to messaging platforms. 
Business/Marketing

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Smartphone/Tablet, Business/Marketing

Hello Games didn't falsely advertise No Man's Sky, says ad regulator 19
by Chris Kerr [11.30.16]
The Advertising Standards Authority has cleared Hello Games and Valve of any wrongdoing after several players complained about the way No Man's Sky was being advertised on Steam. 
Console/PC, Business/Marketing