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May 28, 2016
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May 28, 2016
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Updates » Business/Marketing
Educational game accelerator co.lab is shutting down  
by Bryant Francis [05.27.16]
After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
Console/PC, Production, Business/Marketing

The story behind the cancelled Legacy of Kain game 2
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Console/PC, Production, Business/Marketing, Video

Total War: Warhammer becomes fastest-selling Total War game on Steam  
by Bryant Francis [05.27.16]
The latest Total War game shoots up the Steam sales chart, with a little help from a license from Warhammer.
Console/PC, Business/Marketing

PC makers are chasing the VR wave with high-end backpack PCs 1
by Alex Wawro [05.27.16]
Virtual reality is a hot topic this year, and PC hardware manufacturers like HP and MSI are hoping to catch a bit of that heat by producing high-end PCs you can wear as a backpack.
Console/PC, Business/Marketing

Preserving the dream of the '90s Virtuality VR game tech  
by Alex Wawro [05.27.16]
Kotaku UK finds a VR preservationist at a U.K. games festival and shares his story of studying and maintaining some of the earliest VR game machines, including the magnet-based Virtuality 1000.
VR, Business/Marketing

Unity and Unreal devs can now access WorldViz's 'warehouse-scale' VR tech  
by Alex Wawro [05.27.16]
WorldViz has what it calls a 50 x 50 meter motion tracking system for VR, and next month that tech will be accessible to game developers via new Unreal Engine 4 and Unity 5 plugins.
VR, Business/Marketing

Data shows Miitomo is in decline, suggests downloads alone aren't enough 6
by Chris Kerr [05.27.16]
SurveyMonkey's data tracking arm, SurveyMonkey Intelligence,†has taken an in-depth look at the performance of†Miitomo†one month after the game launched, and itís not exactly good news.†
Smartphone/Tablet, Business/Marketing

Tencent wants to help Stellaris developer Paradox break into China  
by Chris Kerr [05.27.16]
"As Chinaís game market further develops, players will advance to more sophisticated and complex genres such as grand strategy and simulation games."
Console/PC, Business/Marketing

How streamers are impacting the video game market  
by Gamasutra Community [05.27.16]
A survey of 800 video game players from the U.S. and UK reveals important insights as to how streaming is affecting the video game market.
Console/PC, Business/Marketing

Report: Vivendi continues Gameloft takeover after winning shareholder support  
by Chris Kerr [05.27.16]
Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
Console/PC, Smartphone/Tablet, Business/Marketing

HTC morphs into game developer for first VR title, Front Defense  
by Chris Kerr [05.27.16]
HTC is taking its first steps into the world of virtual reality game development with new VR title, Front Defence.†
VR, Business/Marketing

GameStop sees declines in hardware sales, but growth in toy sales  
by Bryant Francis [05.26.16]
Decreased game releases, universally down hardware sales, and the Puerto Rico closures all impact GameStop profits for Q1 2016.
Console/PC, Business/Marketing

VR has launched, so what now? Developers weigh in 3
by Bryant Francis [05.26.16]
VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
VR, Production, Business/Marketing

Ex-Ubisoft devs form Sloclap and strike a publishing deal with Devolver  
by Alex Wawro [05.26.16]
Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they've signed a deal with Devolver Digital to publish their inaugural 'online combat RPG'†Absolver.
Business/Marketing

Don't Miss: No Consoles For Old Men - Ageism in the game industry 86
by Gamasutra Community [05.26.16]
In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Indie, Production, Business/Marketing

Twitch streamers can now create and share 30-second clips of your game  
by Bryant Francis [05.26.16]
Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
Console/PC, Business/Marketing

As eSports rise, look back at one of the world's first video game tournaments  
by Alex Wawro [05.26.16]
A new Rolling Stone interview with writer Stewart Brand sheds light on his experiences at what's probably the very first eSport event: the Spacewar tournament he helped organize at Stanford in 1972.
Console/PC, Business/Marketing

Game of War dev using matchmaking tech to beef up New Zealand's transport systems 1
by Chris Kerr [05.26.16]
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Smartphone/Tablet, Programming, Business/Marketing

Funcom in the black after fresh $6.3 million investment  
by Chris Kerr [05.26.16]
"It is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track."
Production, Business/Marketing

PlayStation 4 sales surpass 40 million worldwide  
by Chris Kerr [05.26.16]
PlayStation 4 sales have now surpassed 40 million worldwide, further cementing its status as the fastest selling console in PlayStation history.
Console/PC, Business/Marketing