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September 2, 2014
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September 2, 2014
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Updates » Business/Marketing
Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [09.02.14]
Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
Console/PC, Social/Online, Design, Production, Business/Marketing, Exclusive

Discovering our game's identity by losing its name  
by Gamasutra Community [09.02.14]
"Losing the name ‘Picture This’ was a painful process, but one that’s had an enormously positive effect... we never would have considered the change has that other game not came out."
Smartphone/Tablet, Production, Business/Marketing

After dev goes silent, sales halted for Early Access dino game 5
by Alex Wawro [09.02.14]
Supercrit's dinosaur-infested survival game The Stomping Land seems to have been removed from Steam's Early Access service after going without a significant update for months.
Console/PC, Business/Marketing

Creative England, Sony Europe investing $400K in new game studios 1
by Mike Rose [09.02.14]
Creative England, a British not-for-profit organization who invests in the country’s creative industries, has formed a new accelerator programme with PlayStation to invest £250,000 ($413,400) in British video game companies.
Console/PC, Business/Marketing

Game studio funded by Maltese government lays off majority of staff, according to reports 1
by Mike Rose [09.02.14]
TRC Family Entertainment, a multi-media production company fronted by former Sony Computer Entertainment CEO Chris Deering that received millions in funding from the Maltese government, has reportedly been gutted while staff go unpaid.
Console/PC, Business/Marketing

5 quick tips for eSports games, from the devs behind Lethal League Exclusive 1
by Mike Rose [09.02.14]
When Team Reptile was putting together its fighting-slash-Pong game Lethal League, the team knew that one of its main goals was to have the game picked up by the professional competitive gaming leagues.
Console/PC, Business/Marketing, Exclusive

Developers sign petition to stop harassment in the game industry 46
by Mike Rose [09.02.14]
In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
Console/PC, Business/Marketing

Blog: The difficult balance of creating games in Brazil 6
by Gamasutra Community [09.02.14]
"The point is that by having a newborn industry, Brazil doesn’t offer that many opportunities for people who love developing games to have high financial returns – be it as an employer or an entrepreneur."
Indie, Business/Marketing

What developers can learn from that Night Trap Kickstarter Exclusive 13
by Alex Wawro [09.02.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 11
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 4
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014  
by Mike Rose [09.01.14]
The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
Console/PC, Business/Marketing

Former Rovio, Remedy veterans form new 'mid-core' mobile studio  
by Mike Rose [09.01.14]
A team of former mobile game industry veterans has banded together to build free-to-play "modern mobile games" in Helsinki, Finland.
Smartphone/Tablet, Business/Marketing

Sony goes heavy on the games at its pre-TGS conference 2
by Mike Rose [09.01.14]
At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
Console/PC, Business/Marketing, Video

IGDA working on offering resources for harassed devs 54
by Alex Wawro [08.29.14]
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Console/PC, Indie, Business/Marketing

Struggling for independence 1
by Gamasutra Community [08.29.14]
"How to stay independent despite being part of the commercial landscape is the big challenge. It’s a technical, social, legal as well as intellectual challenge."
Indie, Business/Marketing

190 Nintendo Europe workers are losing their jobs to outsourcing  
by Alex Wawro [08.29.14]
NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization.
Console/PC, Business/Marketing

Konami veteran Dave Cox leaves company after 17 years  
by Mike Rose [08.29.14]
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
Console/PC, Business/Marketing

Nintendo pushing amiibo figurines alongside Smash Bros. launch 5
by Mike Rose [08.29.14]
Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
Console/PC, Business/Marketing