Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 12, 2016
arrowPress Releases
February 12, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
The 3 key elements of your game's look 2
by Gamasutra Community [02.12.16]
"Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style. So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art."
Indie, Art, Business/Marketing

Metal Gear creator Hideo Kojima is now a YouTuber 1
by Alex Wawro [02.12.16]
After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Serious, Business/Marketing, Video

Playing the field: Another look at Internet Gaming Disorder 3
by Gamasutra Community [02.12.16]
Psychologist Dr. Mark Griffiths: "Research into online addictions has grown considerably over the last two decades and much of it has concentrated on problematic gaming."
Console/PC, Social/Online, Business/Marketing

Kongregate's Launchpad expands to fund more 'experimental' games  
by Alex Wawro [02.12.16]
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Is Steam's Early Access a ticking time bomb? 13
by Gamasutra Community [02.12.16]
"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
Console/PC, Indie, Business/Marketing

Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Video

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Smartphone/Tablet, Business/Marketing, Video

Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Console/PC, Business/Marketing

King's fortunes falter as Candy Crush Saga grows older  
by Alex Wawro [02.11.16]
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holiday quarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Smartphone/Tablet, Business/Marketing

Activision Blizzard earnings down, and some painful indicators for 2016  
by Christian Nutt [02.11.16]
Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Report: Google is working on a standalone, non-cardboard VR headset  
by Alex Wawro [02.11.16]
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sources cited by the Wall Street Journal.
VR, Business/Marketing

Quantum Break comes to Windows 10 amid Microsoft's cross-platform push  
by Alex Wawro [02.11.16]
Remedy's upcoming Xbox One game Quantum Break will now see a concurrent release on Windows 10, and folks who pre-order the Xbox One version will get a copy of the Windows 10 version for free.
Console/PC, Business/Marketing

Devs weigh in on eSports: Good for the big guys, rough for the small guys 3
by Brandon Sheffield [02.11.16]
eSports are clearly a viable business. But for what sorts of companies are they viable? And for how long? GDC's State of the Industry report shows us what game devs think of the matter.
Business/Marketing, GDC

Dealing with player feedback 5
by Gamasutra Community [02.11.16]
"Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How we made a game trailer for $100 3
by Gamasutra Community [02.11.16]
"You read some stuff on the internet and realize you need a compelling trailer or otherwise your hard work might go down the drain. The problem is, you don't have $2,000 to hire a video production team!"
Indie, Business/Marketing

Weak holiday sales drive Ubisoft to lower its profit expectations  
by Alex Wawro [02.11.16]
Ubisoft is lowering its full-year profit expectations in the wake of a weaker-than-expected holiday quarter, which saw sales fall roughly 30 percent year-over-year.
Console/PC, Business/Marketing

Ubisoft takes a year off from releasing Assassin's Creed games 8
by Alex Wawro [02.11.16]
Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creed game this year as it is "reexamining" the franchise.
Console/PC, Business/Marketing

Twitch's 10 most-watched games of 2015  
by Chris Kerr [02.11.16]
Twitch's annual retrospective is now live, and it was quite a year for the video game streaming platform, which saw 1.7 million monthly broadcasters stream 459,366 years worth of video during 2015.
Business/Marketing

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit!
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Video game players become less competitive with age, study shows 1
by Chris Kerr [02.11.16]
A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone. 
Business/Marketing