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June 29, 2016
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June 29, 2016
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Updates » Business/Marketing
Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

EA pays $600k to settle legal fight with former NFL star Jim Brown  
by Alex Wawro [06.28.16]
In 2008 onetime American football star Jim Brown took Electronic Arts and Sony to court over the use of his likeness Madden games without his approval. Now, EA is paying $600,00 to settle the case.
Console/PC, Business/Marketing

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Key resellers are worse than piracy 18
by Gamasutra Community [06.28.16]
Defender's Quest dev Lars Doucet revisits his popular "four currencies" model of game sales to examine why he actually prefers people pirate his game instead of buying from a key reseller like G2A.
Console/PC, Indie, Business/Marketing

Overwatch tops League as the most-played game in South Korean 'net cafes 1
by Alex Wawro [06.28.16]
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place.
Console/PC, Social/Online, Business/Marketing

Nielsen has a new 'IP Evaluator' for mobile game devs eyeing China  
by Alex Wawro [06.28.16]
Nielsen is trying to sell devs on a service to help boost the discoverability of their games in China through canny IP deals, and it's partnering with Chinese analytics firm TalkingData to do so.
Smartphone/Tablet, Business/Marketing

Press Play co-founders regroup to form new studio, Lightbulb  
by Chris Kerr [06.28.16]
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Console/PC, Production, Business/Marketing, Video

Game key reseller G2A offers to pay devs royalties from third-party sales 13
by Chris Kerr [06.28.16]
Game key reseller G2A has promised some reforms after indie publisher TinyBuild claimed fraudulent G2A sales cost it roughly $450,000.
Console/PC, Business/Marketing

Developer claims Valve removed its game from Steam at Activision's behest 13
by Bryant Francis [06.27.16]
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
Console/PC, Business/Marketing

New Twitch 'Cheers' offer potential source of revenue for streaming devs 4
by Alex Wawro [06.27.16]
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
Social/Online, Business/Marketing

Dreamcast influence evident in these early Xbox controller prototypes  
by Alex Wawro [06.27.16]
Video game history buffs, take note: Xbox co-creator Seamus Blackley took to Twitter over the weekend to share some neat prototype designs for what would become the original Xbox controller.
Console/PC, Business/Marketing

Blog: Everything I know about writing video games I learned from pro wrestling 2
by Gamasutra Community [06.27.16]
Indie game dev David Pittman examines the structure of pro wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and game industry.
Indie, Design, Business/Marketing

Grim Dawn shifts 500,000 copies on PC 1
by Chris Kerr [06.27.16]
Crate Entertainment's Diablo-inspired action-RPG, Grim Dawn, has passed the half-million sales mark on PC.
Console/PC, Business/Marketing

Blog: Kickstarter, Steam Greenlight, and trying to build a community 8
by Gamasutra Community [06.27.16]
Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market.
Indie, Business/Marketing

What Failbetter's co-founder learned from seven years of indie dev 1
by Chris Kerr [06.27.16]
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
Indie, Production, Business/Marketing

What Action Henk taught us about launching on Steam Early Access 4
by Gamasutra Community [06.27.16]
Tips and guidelines for indie studios who want to release their game on Steam Early Access, according to Action Henk developer RageSquid.
Business/Marketing

Acer hands Starbreeze $9 million to fuel StarVR development  
by Chris Kerr [06.27.16]
"Acer's investment directly into Starbreeze will greatly benefit our long term VR-strategy and further solidify the collaboration between our companies and additionally enrich our eco-system."
VR, Business/Marketing

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Action Henk devs would rather you torrented their games than buy from resellers 2
by Bryant Francis [06.24.16]
The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers.
Indie, Business/Marketing

Valve not letting Steam users gift Counter Strike: GO during Summer Sale 2
by Bryant Francis [06.24.16]
Valve has cut off players from gifting each other CS:GO during the Steam Summer Sale, says it has to do with community building.
Console/PC, Business/Marketing