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July 31, 2014
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July 31, 2014
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Updates » Business/Marketing
PlayStation's streaming game service enters open beta  
by Mike Rose [07.31.14]
PlayStation Now, Sony's cloud-based streaming service for PlayStation consoles, will launch as an open beta today in the U.S. and Canada, with more than 100 games to rent and stream.
Console/PC, Business/Marketing, Video

DieselStormers hit with trademark dispute from clothing company Diesel 1
by Mike Rose [07.31.14]
A game called DieselStormers that just launched on Steam Early Access has been hit with a trademark dispute from Italian clothing company Diesel.
Console/PC, Business/Marketing

Early Access game Maia makes $1 million  
by Mike Rose [07.31.14]
Back in 2012, UK developer Simon Roth raised arond $237,000 through Kickstarter for his game Maia. Now the dev has made more than $1 million from the in-development game, and is opening a new studio.
Console/PC, Indie, Business/Marketing

With no new major releases, Capcom sees profits drop 1
by Mike Rose [07.31.14]
Capcom's revenues and profits were down during the first quarter of the current fiscal year, mainly due to a lack of major releases from the Japanese publisher.
Console/PC, Business/Marketing

UK publisher Mastertronic closes Cambridgeshire HQ, lays off 40% of staff  
by Mike Rose [07.31.14]
In the midst of liquidation threats, UK games publisher Mastertronic has been forced to make nearly half of its staff redundant, and close its Cambridgeshire headquarters.
Console/PC, Business/Marketing

PlayStation swings to profits, thanks to strong PS4 performance  
by Mike Rose [07.31.14]
Sony saw a notable rise in profits during the first quarter of the current fiscal year, as the company's PlayStation business swung back from losses to income.
Console/PC, Business/Marketing

Gamasutra Explains: The YouTuber Phenomenon Exclusive 3
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, YouTube

Glu revenues up, and thanks to Kardashian, it's raising guidance  
by Christian Nutt [07.30.14]
Still, the company makes a loss for the quarter -- though it expects "record" performance for next quarter. It's also picked up Racing Rivals dev Cie Games.
Smartphone/Tablet, Business/Marketing, Mobile Games

Puzzle & Dragons' GungHo has great first half: $523 million in profit 1
by Christian Nutt [07.30.14]
The top-ranked Japanese smartphone publisher reveals strong numbers for the first half of 2014, though its second quarter saw a slight year-on-year dip in profit.
Console/PC, Smartphone/Tablet, Business/Marketing

Crytek's Austin studio is no longer making games 2
by Alex Wawro [07.30.14]
The German company withdraws from U.S. game development as it moves Hunt development to Crytek Frankfurt and lays off developers -- but not CryEngine support staff -- at Crytek Austin.
Console/PC, Business/Marketing

Blog: Who are my game dev heroes? 1
by Gamasutra Community [07.30.14]
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Console/PC, Indie, Design, Business/Marketing

Crytek sells Homefront IP to Koch Media, development to continue  
by Alex Wawro [07.30.14]
Under the terms of the deal, Homefront: The Revolution development will be picked up by Koch Media's newly-formed Deep Silver Dambuster Studios.
Console/PC, Business/Marketing

Xbox One gets its first free-to-play MMO  
by Alex Wawro [07.30.14]
Perfect World is planning to launch Cryptic Studios' F2P Neverwinter PC MMORPG on Xbox One later this year in China, then roll it out to consoles in North America and Europe in 2015.
Console/PC, Production, Business/Marketing

Microsoft lays out the details of Xbox One's Chinese debut  
by Alex Wawro [07.30.14]
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Console/PC, Business/Marketing

Japan's console game market is shrinking fast - report 4
by Mike Rose [07.30.14]
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
Console/PC, Smartphone/Tablet, Business/Marketing

A look at four studies on game preferences by gender 5
by Gamasutra Community [07.30.14]
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Juicebox Games making 'mid-core' mobile games with $2.5M investment  
by Mike Rose [07.30.14]
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Smartphone/Tablet, Business/Marketing

Sony doesn't think EA Access subscription service is good value 10
by Mike Rose [07.30.14]
Sony has explained why the upcoming EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Console/PC, Business/Marketing

More losses for Nintendo, despite Mario Kart 8 success 14
by Mike Rose [07.30.14]
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8 and Tomodachi Life.
Console/PC, Business/Marketing

Why Animal Crossing and Nintendo need diversity 5
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing