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June 23, 2017
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Updates » Business/Marketing
Rockstar clarifies Grand Theft Auto V modding policy  
by Alissa McAloon [06.23.17]
Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
Console/PC, Social/Online, Business/Marketing

VRDC Q&A: Tilt Brush's Patrick Hackett  
by Emma Kidwell [06.23.17]
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR.
VR, Console/PC, Art, Design, Business/Marketing

Why Microsoft says devs shouldn't write off the Xbox One X  
by Chris Kerr [06.23.17]
"From the get-go we knew that we wanted devs to be able to take the existing engines that they were working on on Xbox One and get those engines up and running in 4K."
Production, Business/Marketing

Blog: Crowdfunding tips from Kickstarter's video game expert 1
by Gamasutra Community [06.23.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.

Corona 2D game engine is now 'completely free'  
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Smartphone/Tablet, Business/Marketing

With Sony's indie support in question, developers at E3 weigh in 2
by Mathew Kumar [06.23.17]
"The bottom line is they need to do whatís best for their business. And unfortunately maybe doing indies is not that right now. And thatís unfortunate, but thereís not much we can do."
Console/PC, Indie, Business/Marketing, E3

Blizzard announces major changes to loot systems in Overwatch & Hearthstone 1
by Bryant Francis [06.22.17]
In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone.
Console/PC, Business/Marketing

3 months after launch, Playerunknown's Battlegrounds sells 4M copies  
by Bryant Francis [06.22.17]
Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene.
Console/PC, Business/Marketing

Paradox undoes global price increase in the name of transparency  
by Bryant Francis [06.22.17]
Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes.
Console/PC, Business/Marketing

New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target  
by Staff [06.22.17]
This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.
VR, Design, Business/Marketing, VRDC

Warner Bros. Interactive Entertainment cuts the ribbon on New York studio  
by Chris Kerr [06.22.17]
Developer-publisher Warner Bros. Interactive Entertainment has cut the ribbon on a new studio based in New York.†
Console/PC, Business/Marketing

Red Hook Studios co-founder dissects the highs and lows of indie life  
by Chris Kerr [06.22.17]
During a recent Gamasutra Twitch stream, Red Hook Studios co-founder Chris Bourassa explained why he believes working as an indie is a more enticing prospect than being a cog in the triple-A machine.
Console/PC, Business/Marketing, Video

German Chancellor Angela Merkel agrees to open Gamescom 2017 1
by Chris Kerr [06.22.17]
German Chancellor Dr. Angela Merkel will open this year's Gamescom conference in Cologne when the event kicks off on Tuesday, August 22.†

Blog: Building games for the Twitch era 1
by Gamasutra Community [06.22.17]
Gameplay understanding, tension and suspense, and relatedness: Those are just some of the lessons Breakaway's development team has learned about building games for streaming.
Design, Business/Marketing

Q&A: How Microsoft is pitching the Xbox One X to devs (and consumers)  
by Mathew Kumar [06.22.17]
Microsoftís senior director of product management and planning for Xbox, Albert Penello, told Gamasutra about how the company is positioning the Xbox One X hardware to both developers and consumers.
Console/PC, Business/Marketing

After winning $500M in lawsuit against Oculus, ZeniMax pushes for more  
by Alex Wawro [06.21.17]
After winning an award of $500 million earlier this year in its lawsuit against Oculus VR, id Software owner ZeniMax Media was back in court on Tuesday to argue for more.
VR, Business/Marketing

Video: A lawyer's guide to practical contract law for indie devs  
by Staff [06.21.17]
Games lawyer Chris Reid takes the stage at GDC 2017 to deliver a practical talk on contract law, breaking down everything indies should know about 5 common contracts in the game industry.
Indie, Business/Marketing, Video, Vault

Blog: Analyzing alpha sales data for a traditional roguelike 4
by Gamasutra Community [06.21.17]
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.
Console/PC, Business/Marketing

Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Smartphone/Tablet, Business/Marketing

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors.†
Smartphone/Tablet, Business/Marketing