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September 29, 2016
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September 29, 2016
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Updates » Business/Marketing
With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign  
by Bryant Francis [09.29.16]
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
Console/PC, Business/Marketing

Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors  
by Staff [09.29.16]
The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
VR, Smartphone/Tablet, Business/Marketing

Deep Silver partners with Warhorse to publish crowdfunded RPG  
by Chris Kerr [09.29.16]
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
Console/PC, Business/Marketing

Blog: How much does the Tokyo Game Show really cost?  
by Gamasutra Community [09.29.16]
Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
Business/Marketing

200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer  
by Chris Kerr [09.29.16]
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
Console/PC, Business/Marketing

Hi-Rez closes the book on Tribes: Ascend  
by Chris Kerr [09.29.16]
A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes' tumultuous four year journey. 
Console/PC, Business/Marketing

Blog: The search for meaningful work  
by Gamasutra Community [09.29.16]
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
Business/Marketing

Blog: Using ARPU to choose the right genre and market  
by Gamasutra Community [09.29.16]
"Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
Business/Marketing

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing

How the Olympic spirit brought Nintendo and Sega together  
by Alex Wawro [09.28.16]
"I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
Console/PC, Business/Marketing

Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships  
by Alex Wawro [09.28.16]
The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
Console/PC, Indie, Business/Marketing

All-new GDC Retro Play to debut at GDC 2017, calls for submissions  
by Staff [09.28.16]
Free submissions are open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference that specifically focuses on showcasing retro consoles, computers, games and related memorabilia.
Console/PC, Business/Marketing, GDC

UK advertising standards agency is investigating No Man's Sky 6
by Chris Kerr [09.28.16]
"If we judge an ad to be in breach of the UK Advertising Codes, it must be withdrawn or amended and the advertiser must not use the approach again."
Console/PC, Business/Marketing

Sony is bringing this year's PlayStation Experience to California  
by Chris Kerr [09.28.16]
Sony's uniquely focused PlayStation Experience conference will this year be heading to Anaheim, CA, on December 3.
VR, Console/PC, Business/Marketing

Blog: Delivering game releases like a boss 1
by Gamasutra Community [09.28.16]
We all want our employees to be happy, but as producers and founders responsible for making sure the studio stays afloat, how can we deliver our games on time without putting their feet to the fire?
Production, Business/Marketing

Ubisoft buys publisher of notorious game clone 2048 3
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Smartphone/Tablet, Business/Marketing

Blog: Applying 'The Lean Startup' strategies as a game dev 6
by Gamasutra Community [09.27.16]
Eric Ries' book 'The Lean Startup' offers smart advice, but it doesn't always apply directly to game development. But there are ways you can apply the idea of building a simple product for release.
Business/Marketing

Humble dives deeper into game dev tool offerings with Clickteam bundle  
by Alex Wawro [09.27.16]
Clickteam has partnered with the folks at Humble Bundle to offer a pay-what-you-like bundle of its Clickteam Fusion game dev software and source code for games built using that toolset.
Console/PC, Business/Marketing

Investors put $4M into new game streaming startup LiquidSky  
by Alex Wawro [09.27.16]
Samsung and others have poured $4 million in funding into LiquidSky, a startup that aims to stream access to high-powered virtual PCs to mobile devices -- chiefly to play demanding PC games.
Social/Online, Business/Marketing

Blog: Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Community [09.27.16]
The latest Video Game Deep Cuts selection looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
Design, Production, Business/Marketing