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July 28, 2015
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July 28, 2015
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Updates » Business/Marketing
PlayStation 4, Xbox One games growing at UK retail - nothing else is  
by Gamasutra Community [07.28.15]
Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
Console/PC, Business/Marketing

GDC Europe EIGS Roundtable: What's the state of European indie dev?  
by Staff [07.28.15]
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers.
Indie, Design, Business/Marketing, GDC, GDC Europe

Targeting and developing your community  
by Gamasutra Community [07.28.15]
"League of Legends has such a vibrant community that its members are almost like 24/7 rolling ads for the game, frequently posting on social media platforms to talk about their in-game experiences."
Console/PC, Business/Marketing

Indie developers report Ouya won't pay them thousands of dollars 3
by Phill Cameron [07.28.15]
Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razer acquisition.
Indie, Business/Marketing

What's in a game title? Analyzing the words we use and names we choose 3
by Gamasutra Community [07.28.15]
"I took a look at the top words that occur in videogame titles. There were 150,000 game titles and a vocabulary of around 45,000 unique words. About 21,000 of these were used only once in any game title."
Console/PC, Business/Marketing

Some Steam accounts compromised, but security fix now in place  
by Christian Nutt [07.27.15]
A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
Console/PC, Business/Marketing

China eases restrictions on game console manufacturing  
by Alex Wawro [07.27.15]
Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
Console/PC, Business/Marketing

In the wake of big layoffs, Gree International opens 2 new studios  
by Alex Wawro [07.27.15]
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Smartphone/Tablet, Business/Marketing

3 years later, Nintendo pulls the plug on Wii U's TVii service 3
by Alex Wawro [07.27.15]
Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
Console/PC, Business/Marketing

Ouya buyout confirmed, as CEO leaves company 5
by Kris Graft [07.27.15]
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Console/PC, Smartphone/Tablet, Business/Marketing

Speeding along: Velocibox and the Malaysian indie scene 1
by Gamasutra Community [07.27.15]
"I'd say take pride in the game you are creating. Craft an experience with values and goals that matter to you, and you'll find your niche and an audience who share and appreciate your vision."
Console/PC, Indie, Design, Production, Business/Marketing

Mortal Kombat X sales fuel a strong 2015 start for Warner Bros.  
by Alex Wawro [07.24.15]
A handful of WB's publishing bets seem to be paying off this year, as a new report based on NPD Group data suggests the company has published 3 of the top 10 best-selling games of the year to date.
Console/PC, Business/Marketing

Fool's Theory is a new Polish indie founded by an ex-Witcher dev  
by Alex Wawro [07.24.15]
Former CDPR designer Jakub Rokosz is part of the founding team of ex-AAA devs behind Fool's Theory, a new indie studio in southern Poland that's begun working on a new game using Unreal Engine 4.
Indie, Business/Marketing

Valve challenges Twitch by launching new Dota 2 livestreaming tech 1
by Alex Wawro [07.24.15]
Last week Valve began beta testing new livestreaming features for its Dota 2 spectator platform, DotaTV, that allow viewers to keep tabs on info like player stats and match data in real time.
Console/PC, Business/Marketing

Get ready for TV-based games to expand China's market  
by Gamasutra Community [07.24.15]
Analyst Lisa Hanson takes a hard look at post-console ban China, with an eye toward what kinds of games Chinese players really want, and on what TV-based platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

How do you decide when to promote your game? 3
by Gamasutra Community [07.24.15]
Does timing matter? Of course it does. But how can you decide when to reach out to the press? This blog post offers some hard data that should help.
Console/PC, Indie, Business/Marketing

Tips for surviving Gamescom as an exhibitor  
by Gamasutra Community [07.24.15]
Seasoned exhibitor Alex Nichiporchik offers up tips for dealing with the crowds at the massive expo -- or anywhere else you might find yourself showing off your game.
Console/PC, Indie, Business/Marketing

Here comes a new challenge: Making Street Fighter V 17
by Christian Nutt [07.24.15]
How can Street Fighter evolve from a core console game into a thriving service-based eSport? Gamasutra speaks to Capcom's Matt Dahlgren about the company's next big play.
Console/PC, Programming, Design, Production, Business/Marketing

Outpost Games nets $6.2 million for games that are 'fun to watch'  
by Christian Nutt [07.23.15]
Most games "aren't designed for the medium" of streaming; a new startup has bagged money to create games that are "fun to watch."
Console/PC, Business/Marketing, YouTube

$130 million for mobile studio SGN, as Korea's Netmarble steps up  
by Christian Nutt [07.23.15]
Major Asian investment in mobile games continues, as casual games house SGN gets a $130 million investment from a Korean studio.
Smartphone/Tablet, Business/Marketing