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January 18, 2019
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Updates » Business/Marketing
Stardew Valley dev announces decision to self-publish 1
by Emma Kidwell [11.30.18]
Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA.
Indie, Business/Marketing

Blog: What differentiates players in the U.S. and China?
by Gamasutra Community [11.30.18]
Survey data and analysis, in collaboration with Niko Partners, on the differences in gaming motivations among gamers in China and the US.

Blog: A postmortem of Destination Primus Vita 3
by Gamasutra Community [11.30.18]
Anne Gibeault gives her own personal postmortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Design, Production, Business/Marketing

Rovio acquires Eve: War of Ascension dev PlayRaven  
by Chris Kerr [11.30.18]
PlayRaven is focused on creating strategy games for mobile, and has recently been collaborating with CCP Games on the upcoming free-to-play mobile MMO, Eve: War of Ascension
Smartphone/Tablet, Business/Marketing

Blog: Why I lost $42,500 making a VR game 12
by Gamasutra Community [11.30.18]
In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing.
VR, Design, Production, Business/Marketing

Put your merch to work: An indie's guide to merchandise 1
by Gamasutra Community [11.30.18]
If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started.
Indie, Business/Marketing

GameStop reports $488.6 million loss despite strong software sales  
by Emma Kidwell [11.29.18]
GameStop has released its financial results for the third quarter ended ended November 3, 2018, reporting an adjusted full-year earnings forecast to compensate for "current sales and margins trends."
Console/PC, Business/Marketing

IGDA urges devs to self-regulate loot boxes -- while they still can 15
by Emma Kidwell [11.29.18]
The IGDA has put forth a call to action regarding how loot boxes are used, a few days after the FTC agreed to launch an investigation into loot boxes.
Console/PC, Business/Marketing

WildStar developer Carbine Studios is no more 1
by Chris Kerr [11.29.18]
Founded in 2005 by a group of former Blizzard colleagues, Carbine was purchased by NCSoft in 2007 and released its first and only game WildStar seven years later in 2014.
Console/PC, Business/Marketing

Nintendo's new content guidelines will make monetization easier for YouTubers 2
by Chris Kerr [11.29.18]
Nintendo has issued new content sharing guidelines that should make it easier for YouTubers and other content creators to make and monetize videos featuring Nintendo products.
Console/PC, Business/Marketing

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

ESA claims loot boxes aren't gambling as FTC prepares to investigate 8
by Chris Kerr [11.28.18]
While this isn't the first time the ESA has defended loot boxes, it's interesting to see the U.S. trade body stand firm while the FTC prepares to dig deeper.
Design, Business/Marketing

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

Switch stars as Nintendo hits big holiday milestones in the U.S.  
by Chris Kerr [11.28.18]
Consumers in the United States spent over $250 million on Nintendo products from Thanksgiving through to Cyber Monday, and the Switch was the star of the show. 
Console/PC, Business/Marketing

Blog: Why we developed and shipped a tiny game in 2 months 6
by Gamasutra Community [11.28.18]
As a brand new dev duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. Here's how we got it.
Production, Business/Marketing

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Devs label Brexit 'a dire threat' to UK game industry in open letter  
by Alissa McAloon [11.27.18]
The letter comes the way of the organization Games4EU and has been signed by 1,300 individuals from 127 game companies in the UK.

Game Outcomes Project survey seeks dev input on crunch, leadership, and more  
by Staff [11.27.18]
The survey for the team performance study, a new extension of the 2014-15 Game Outcomes Project study, is now live for game developers to participate in.
Console/PC, Business/Marketing