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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Minecraft's studio head says devs and studios benefit from generous time off policies 1
by Alissa McAloon [08.03.18]
"Whether it's parental leave, or elder care leave, or a sabbatical, we need opportunities for people to take a break and not have to start over from scratch when they come back."
Business/Marketing

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Bizdev and marketing for Sausage Sports Club 1
by Gamasutra Community [08.03.18]
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, and getting the most out of social media.
Business/Marketing

GameFly to axe video game streaming service in August  
by Chris Kerr [08.03.18]
GameFly intends to shut down its video game streaming service on August 31, only a few months after EA acquired the assets to the company's cloud game tech assets and personnel. 
Console/PC, Business/Marketing

Octopath Traveler has shipped 1M copies worldwide  
by Chris Kerr [08.03.18]
As revealed in a tweet from Nintendo of Europe, that total includes Nintendo Switch eShop downloads as well as physical sales.
Console/PC, Business/Marketing

Activision Blizzard exceeds Q2 revenue goals thanks to in-game spending  
by Bryant Francis [08.02.18]
Thanks to in-game revenue and new content releases, Activision Blizzard managed to exceed expectations for revenue in Q2 2018.
Console/PC, Business/Marketing

Digital sales drive Take-Two's rising profits ahead of Red Dead Redemption 2  
by Alex Wawro [08.02.18]
GTA publisher Take-Two Interactive revealed its earnings for the three months leading up to June 30th, and while revenues were down year-over-year profits went up, beating some analysts' estimates.
Console/PC, Business/Marketing

Innovation Report: 1 in 3 AR/VR/MR devs are making a platform exclusive  
by Staff [08.02.18]
32% of the 600+ industry professionals surveyed for the 2018 XRDC Innovation Report said their next AR/VR/MR project would be released exclusively for a single platform (most commonly the HTC Vive).
VR, Business/Marketing

Unity partners with Google to introduce AdMob integration for mobile games  
by Alissa McAloon [08.02.18]
Unity and Google have forged an agreement that ultimately sees integration for Google’s mobile advertising platform AdMob added to Unity’s game development engine.
Smartphone/Tablet, Business/Marketing

Tencent and Activision bringing Call of Duty to mobile in China  
by Chris Kerr [08.02.18]
The new mobile offering will be a free-to-play affair that promises to deliver the complete Call of Duty experience in an all-new package.
Smartphone/Tablet, Production, Business/Marketing

Harmonix signs multiplatform publishing deal with NCSoft  
by Chris Kerr [08.02.18]
The pair will work together to build and release an unannounced title that's still in the early stages of development.
Console/PC, Business/Marketing

Game revenue down at Sega despite increase in physical sales  
by Chris Kerr [08.02.18]
Sales are down in Sega's entertainment division, with combined digital and physical game revenue falling despite an encouraging performance from catalog titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Zynga's mobile 'forever franchises' contribute to Q2 growth  
by Emma Kidwell [08.01.18]
Zynga reports that it now generates 90 precent of its revenue from mobile games thanks to its "forever franchises", which include Words With Friends, Zynga Poker, and CSR2.
Smartphone/Tablet, Business/Marketing

CCP to transition EVE Online publisher to NetEase in China  
by Alissa McAloon [08.01.18]
CCP has ended its arrangement with Tiancity, the previous publisher handling EVE Online’s Serenity server, and penned a deal with NetEase to keep the online game up and running going forward.
Console/PC, Social/Online, Business/Marketing

New XRDC Innovation Report reveals Vive still devs' top target as AR rises  
by Staff [08.01.18]
Jam-packed with interesting insights gleaned from a survey of over 600 industry professionals involved in developing AR/MR/VR experiences, this Innovation Report is completely free to download!
VR, Business/Marketing

Sega of America appoints Ian Curran as new COO and president  
by Chris Kerr [08.01.18]
Curran has decades of experience in the games industry, having previously served as UK general manager of Acclaim Entertainment and executive vice president of global publishing at THQ.
Business/Marketing

Animal Crossing: New Leaf becomes best-selling entry in franchise  
by Chris Kerr [08.01.18]
Animal Crossing: New Leaf for the 3DS has become the best-selling title in the popular mortgage repayment franchise after selling 11.78 million units worldwide.
Console/PC, Business/Marketing

Sea of Thieves has attracted over 5 million players  
by Chris Kerr [08.01.18]
Rare's pirate life simulator Sea of Thieves has attracted five million players across Xbox One and Windows 10 PC after launching back in March.
Console/PC, Business/Marketing

Steam user count has decreased 17 percent since January 9
by Emma Kidwell [07.31.18]
Steam is currently seeing a big decline in the number of people playing games (and even having Steam open on their computers) since January of this year.
Console/PC, Business/Marketing

The Sinclair ZX Vega+ is finally being shipped to Indiegogo backers  
by Emma Kidwell [07.31.18]
A version of the Sinclair ZX Vega+ console dubbed the 'Blankety Blank' has started to ship to backers, but it seems they aren't impressed with the product.
Console/PC, Production, Business/Marketing