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July 24, 2016
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July 24, 2016
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Updates » Business/Marketing
Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Museum accepts collection of artifacts from Oregon Trail dev MECC  
by Alex Wawro [06.23.16]
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
Console/PC, Business/Marketing

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Devil's Third multiplayer being laid to rest later this year 1
by Chris Kerr [06.23.16]
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devil’s Third, just over a year after it hit shelves.
Console/PC, Business/Marketing

Exclusivity can be a driving force for VR, says Oculus founder 15
by Chris Kerr [06.23.16]
"I can see where that’s painful for some people, but that doesn’t mean that it's bad for the VR industry, or that it’s fragmenting it, or it’s not the right way for the ecosystem to work."
VR, Business/Marketing

Future to acquire publishing rival Imagine for $21.1 million 3
by Chris Kerr [06.23.16]
"This is a unique opportunity to acquire a market leading knowledge, science and technology content business which will complement and expand our capabilities."

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Blog: Ideas are worth more than you think 4
by Gamasutra Community [06.22.16]
Game developer Jukka Hilvonen discusses the relationship between ideas and execution, and why the former isn't necessarily less valuable than the latter.

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller 2
by Chris Kerr [06.22.16]
"Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection."
Console/PC, Business/Marketing

Supercell CEO on why $8.6 billion Tencent deal was a no-brainer  
by Chris Kerr [06.22.16]
"Tencent understands that our unique culture of small and independent teams is what makes Supercell. All of this is very important for us."
Smartphone/Tablet, Business/Marketing

Blog: Nintendo is in trouble and E3 didn't help 8
by Gamasutra Community [06.22.16]
"Nintendo may have a great 2017 if Nintendo NX is any good. Unfortunately, E3 didn’t give us any guidance in either direction," says game industry business consultant Bryan Cashman.
Console/PC, Business/Marketing

Fable Fortune Kickstarter canceled after private investor steps up  
by Chris Kerr [06.22.16]
The team of former Lionhead devs at Flaming Fowl have pulled the plug on the Fable Fortune Kickstarter campaign after securing private funding.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Bounds, bottlenecks, and digital marketing 5
by Gamasutra Community [06.22.16]
Programs can be CPU or GPU bound. Is your game audience-bound, appeal-bound or ability-bound? What's limiting your success?

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

Sony agrees to potential settlement in 6-year-old Linux lawsuit 2
by Bryant Francis [06.21.16]
After a lengthy amount of litigation, Sony has agreed to pay PS3 owners who felt slighted by the removal of Linux functionality on the Playstation 3.
Console/PC, Business/Marketing

Hearts of Iron IV becomes Paradox's fastest-selling historical game  
by Bryant Francis [06.21.16]
Paradox's latest game Hearts of Iron IV shoots past 200,000 units sold, becoming the company's fastest-selling historical game.
Console/PC, Business/Marketing

Razer aims to spur (OS)VR game development with $5M VR dev fund  
by Alex Wawro [06.21.16]
Heads up, VR devs: This month Razer launched its OSVR Developer Fund, which has a starting pool of $5 million and a mandate to aid VR developers with funding, marketing and promotional support.
VR, Business/Marketing

Analysts weigh in on Tencent's $8.6 billion purchase of Supercell  
by Chris Baker [06.21.16]
We asked industry analysts for their take on Tencent's purchase of an 84.3 percent share of Supercell's stock for $8.6 billion.
Social/Online, Smartphone/Tablet, Business/Marketing