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October 20, 2014
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October 20, 2014
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Updates » Business/Marketing
Don't Miss: Stalled engine - The TurboGrafx-16 turns 25 Exclusive 22
by Christian Nutt [09.22.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Console/PC, Business/Marketing, Exclusive

With big names signed, Nexon guns for Western players with new division  
by Christian Nutt [09.22.14]
Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: The wind-up and pitch in game development 1
by Gamasutra Community [09.22.14]
"Over the past 30-plus years as a game developer Iíve been to many product pitch sessions... During this time Iíve experienced my fair share of doís and doníts that I thought I would share."
Console/PC, Business/Marketing

PlayStation TV launches October 14 for $99.99 2
by Christian Nutt [09.22.14]
Known as the Vita TV in Japan, the streaming box and game console launches with support for "nearly 700 games," says Sony.
Console/PC, Business/Marketing

No way, Noriega: Activision seeks dismissal of Call of Duty case 3
by Christian Nutt [09.22.14]
Manuel Noriega, the former military dictator of Panama, sued Activision because of the use of his likeness in the game -- and now the company fights back... with the help of Rudy Giuliani.
Console/PC, Business/Marketing

App Store optimization tricks: How to select keywords  
by Gamasutra Community [09.22.14]
"This model has multiple advantages over a simple iterative selection process and should help you find the ultimate keyword list to boost your App Store search rankings and download numbers."
Smartphone/Tablet, Business/Marketing

Tokyo Game Show attendance down compared to last year  
by Mike Rose [09.22.14]
After seeing record attendance last year, the number of people through the doors of Tokyo Game Show 2014 dropped down from 270,197 to 251,832.
Console/PC, Business/Marketing

Oculus: 130K users sign up for VR dev center  
by Mike Rose [09.22.14]
As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided the latest stats on the virtual reality platform.
Console/PC, Business/Marketing, VR

Xbox One delayed in China the day before launch 2
by Mike Rose [09.22.14]
With the Xbox One due to launch in China tomorrow, Microsoft has admitted that it isn't quite ready, and has pushed the date back at the last minute.
Console/PC, Business/Marketing

Double Fine's Spacebase shows the potential perils of Early Access 10
by Mike Rose [09.22.14]
Double Fine has been forced to defend itself against a barrage of negative feedback from fans, after the company said that it is finishing up work on Steam Early Access title Spacebase DF-9 with some features missing that players believed were in the works.
Console/PC, Business/Marketing

After 20 years working with VR, Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [09.22.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Indie, Design, Business/Marketing, Exclusive, VR

Blog: Why the Creative Europe program wonít improve video games 5
by Gamasutra Community [09.19.14]
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video Game History Museum finds permanent home in Texas 4
by Christian Nutt [09.19.14]
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Console/PC, Business/Marketing, History

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Perfectly pitching your game in three sentences or less 1
by Staff [09.19.14]
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Serious, Business/Marketing

Blog: When the fun of game development dies 2
by Gamasutra Community [09.19.14]
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Console/PC, Indie, Production, Business/Marketing

Report: Average time spent on Android games highest in the West  
by Alex Wawro [09.19.14]
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
Smartphone/Tablet, Business/Marketing

Studio behind Moshi Monsters craze hit by layoffs, says report  
by Kris Graft [09.19.14]
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Social/Online, Smartphone/Tablet, Business/Marketing