Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 20, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Business/Marketing
Blog: How indies should deal with the press 3
by Gamasutra Community [05.29.13]
There are some realities of dealing with the press that you have to face, writes Mode 7 Games (Frozen Synapse) GM Paul Taylor, and he discusses what he's learned here.
Indie, Business/Marketing

The bumpy journey of finding funding 2
by Gamasutra Community [05.29.13]
He's worked with a traditional publisher and, for his latest project, taken to Kickstarter -- but that's not all Chris Powell has tried. Here, he writes about the different sources of funding he's explored.
Smartphone/Tablet, Indie, Business/Marketing

Xbox One's self-publishing problem is bigger than it sounds Exclusive 40
by Christian Nutt [05.29.13]
Gamasutra's Christian Nutt digs deeper into Xbox One's restrictions on self-publishing. This isn't just a problem for small, "indie" developers...
Console/PC, Social/Online, Indie, Business/Marketing, Exclusive

Amazon launches mobile game log-in service 1
by Mike Rose [05.29.13]
Amazon today launched a new easy log-in service for iOS and Android games and apps, which it says developers can use to drive higher engagement and order conversion.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Now World of Tanks is expanding to Japan  
by Mike Rose [05.29.13]
World of Tanks company Wargaming has made a move on the Japanese video game market, opening a new office in Tokyo that will focus on rolling its game out in the country.
Console/PC, Business/Marketing

Vita Remote Play mandatory for PS4 games 7
by Mike Rose [05.29.13]
Sony stated during the PlayStation 4 reveal that the troubled PS Vita handheld will feature prominently is the company's PS4 plans, although no concrete plans have yet been divulged.
Console/PC, Business/Marketing

No used games means lower profits for game makers. Unless... 35
by Mike Rose [05.29.13]
A recent study says if console manufacturers eliminated used game sales, profits would drop. But there might be an upside.
Console/PC, Business/Marketing

Halo 4 co-op, Top Eleven talks added to GDC Europe 2013  
by GDC Staff [05.28.13]
Newly added GDC Europe 2013 lectures will cover Halo's first episodic multiplayer content, Top Eleven's emerging market efforts that led to 11 million MAUs, and Bigpoint's C++-to-web tech overview.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Get a job: 2K Sports is looking for a Public Relations Manager  
by Kris Ligman [05.28.13]
"Collaborate with Public Relations Director and Product Managers to create, manage and execute public relations programs for 2K Sports."
Console/PC, Production, Business/Marketing, Recruitment

In-app purchase case study: What worked, what didn't 5
by Gamasutra Community [05.28.13]
How do you find out what players will really buy and why? Charles Cox's thought was to crunch the data. And while he got some unpleasant answers, his data is yours now, too.
Smartphone/Tablet, Indie, Design, Business/Marketing

This Week in Video Game Criticism: From Xbone to queering Silent Hill 1
by Kris Ligman [05.28.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the Xbox One, the queering of Silent Hill, and more.
Console/PC, Indie, Design, Business/Marketing

Party's almost over for GameStop's used games business Exclusive 42
by Matt Matthews [05.28.13]
Gamasutra analyst Matt Matthews examines exactly how resale changes with new video game consoles might impact GameStop's bottom line.
Console/PC, Smartphone/Tablet, Business/Marketing, Exclusive

Gamebox accuses Wargaming of 'slander' over Project Tank 6
by Kris Ligman [05.28.13]
Following accusations it copied Wargaming.net's World of Tanks, Gamebox has submitted a formal charge of slander, saying its Project Tank simply draws from the same source material.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

'We can do better': When the local scene isn't inclusive enough 24
by Gamasutra Community [05.28.13]
Toronto indie David Gallant sees many problems with inclusivity within his local scene. Do you see the same problems around you? Can you offer solutions? Join the conversation.
Indie, Business/Marketing

Battleblock Theater, Terraria were April's big XBLA sellers  
by Mike Rose [05.28.13]
Side-scrolling multiplayer RPG Terraria continued to sell comfortably on Xbox Live Arcade during April, while newcomer Battleblock Theater saw a great launch.
Console/PC, Indie, Business/Marketing

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

The state of Android in 2013: Developers speak out GDMag Exclusive 1
by Staff [05.28.13]
Despite its ever-increasing install base, the platform lagged behind iOS. How is it now? Developers big and small -- GREE, Spry Fox, Animoca, The Game Bakers -- share their experiences.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GD Mag Exclusive

Molyneux's Curiosity experiment comes to an end 4
by Mike Rose [05.28.13]
Peter Molyneux's Curiosity experiment has come to an end, revealing a video congratulating the "winner" -- that is, the person who tapped the final piece of the cube.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

UKIE wants your video game sales data Exclusive 2
by Mike Rose [05.28.13]
From June, UKIE will launch a new digital video game sales service, allowing developers to confidentially see each other's sales figures. The company talked to Gamasutra about today's call to arms.
Console/PC, Indie, Business/Marketing, Exclusive

Concerns raised over the prying eyes of Xbox One's Kinect 70
by Mike Rose [05.28.13]
Microsoft has said that the Kinect hardware will need to have the camera plugged in at all times. Now there are questions regarding what the company plans to do with the information it gathers.
Console/PC, Business/Marketing