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February 25, 2017
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Updates » Business/Marketing
Blog: Why social gaming was never just a tactic for viral growth 2
by Gamasutra Community [01.26.17]
We posit that casual, social Games are, more often than not, characterized by engaging social gameplay that does a lot more than simply act as a catalyzer for the viral spread of a game.
Design, Business/Marketing

Mad Catz threatened with stock market delisting  
by Alex Wawro [01.26.17]
Embattled game peripheral maker Mad Catz was told by the New York Stock Exchange (NYSE) last week that it must effect a "sustained improvement in its share price" within six months or be delisted.
Console/PC, Business/Marketing

Microsoft's games revenue continues to slip due to falling hardware sales  
by Alex Wawro [01.26.17]
Today's the day that Microsoft reports its earnings for the second quarter of its 2017 fiscal year, and while the company's overall finances are up slightly year-over-year, revenue generated by its games business has fallen.
Console/PC, Business/Marketing

Get a job: Nintendo of America is hiring a Public Relations Manager  
by Staff [01.26.17]
Nintendo of America is looking for an experienced Public Relations Manager to develop and manage product publicity, foster relationships with key industry influencers, and more in Redwood City, CA.
Console/PC, Business/Marketing, Recruitment

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and see speakers confront their old game dev advice  
by Staff [01.26.17]
At GDC 2017 experienced devs Liz England, Rami Ismail, Lisa Brown, and Daniel Cook will come face-to-face with game dev advice they adamantly stood by several years ago but consider bad ideas today.
Indie, Design, Production, Business/Marketing, GDC

Square Enix signs multi-game deal with Marvel to create video game universe 1
by Chris Kerr [01.26.17]
Square Enix has struck up a multi-game partnership with Marvel that will see the studio create a "universe gamers can play in for years to come."
Console/PC, Business/Marketing, Video

Kojima says games and movies must 'converge' to survive 7
by Chris Kerr [01.26.17]
Hideo Kojima has suggested traditional media experiences like video games and movies might not have a future unless find a way to converge and integrate with each other. 
Console/PC, Business/Marketing

Hugo Barra taking charge of team Oculus as Facebook's new VR chief  
by Chris Kerr [01.26.17]
Xiaomi's former vice president of international, Hugo Barra, has been appointed VP of virtual reality at Facebook. 
VR, Business/Marketing

Rooster Teeth Games switches gears to branch into game publishing  
by Alissa McAloon [01.25.17]
After developing and publishing a game based on the animated series RWBY last year, Rooster Teeth has announced that Rooster Teeth Games is branching out to publish games for independent developers.
Indie, Business/Marketing

Blog: A research gallery packed with over 16,000 RPG screenshots 3
by Gamasutra Community [01.25.17]
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use. Take a look.
Art, Production, Business/Marketing

Epic Games launches $500,000 year-long game dev contest 1
by Chris Kerr [01.25.17]
Epic Games has joined forces with charity foundation Wellcome Trust to launch Developing Beyond, a year-long game dev competition worth $500,000.
Console/PC, Production, Business/Marketing

Blog: What I learned working remotely for over three years 5
by Gamasutra Community [01.25.17]
I share anecdotes, advice, and best practices for working from home in the game development industry.
Programming, Production, Business/Marketing

This week in video game blogging: Doing what you're told  
by Critical Distance [01.25.17]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on governance and management.
Design, Production, Business/Marketing

Goodgame Studios in Germany laying off 200 employees 7
by Bryant Francis [01.24.17]
UPDATE According to an anonymous source Goodgame Studios will begin laying off employees (some of whom came to work at the studio from overseas) tomorrow.
Console/PC, Business/Marketing

Blog: Breaking down the Japanese mobile game industry's latest trends 5
by Gamasutra Community [01.24.17]
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Smartphone/Tablet, Business/Marketing

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

$19.3M live-in game studio might be heading to Scotland 2
by Chris Kerr [01.24.17]
The Scottish city of Dundee could play host to a new kind of game development studio featuring built-in accommodation to provide game devs with a "fully immersive live-in experience."
Design, Production, Business/Marketing

Blog: Dealing with malicious game clones 8
by Gamasutra Community [01.24.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Production, Business/Marketing

Chucklefish's Starbound surpasses 2.5 million copies sold  
by Alex Wawro [01.23.17]
The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
Indie, Business/Marketing