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June 28, 2016
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June 28, 2016
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Updates » Business/Marketing
Report: Gameloft CEO stepping down after Vivendi takeover 1
by Bryant Francis [06.01.16]
Bloomberg news says a source has told them Gameloft CEO Michel Guillemot will step down after Vivendi's hostile takeover.
Console/PC, Business/Marketing

Unreal 4.12 launches with Sequencer animation and VR Editor tools 1
by Bryant Francis [06.01.16]
The latest update to the Unreal Engine is out and includes the Sequencer and VR editing tools announced earlier this year.
Console/PC, Production, Business/Marketing

Rocket League surpasses $110M in revenue and 5M copies sold 1
by Alex Wawro [06.01.16]
Less than a year after its release, Psyonix's car soccer simulator Rocket League has managed to drum up over $110 million in revenue while selling more than 5 million copies across PC and consoles.
Indie, Business/Marketing

Roblox devs can now release their games on Xbox One  
by Alex Wawro [06.01.16]
The Roblox Corp. has updated its F2P, massively-multiplayer online game/creation toolset Roblox to permit players who've built their own games inside Roblox to make them playable on Xbox One.
Console/PC, Business/Marketing

Take-Two chief sees 'no market' for room-scale VR right now 1
by Alex Wawro [06.01.16]
"There is no market for a $2,000 entertainment device that requires you to dedicate a room," T2 chief Strauss Zelnick said today, regarding VR. "I don't know what people could be thinking."
VR, Business/Marketing

AMD looks to drive VR sales with low-cost graphics hardware  
by Chris Kerr [06.01.16]
"As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being only for the select few, and universal access for everyone."
VR, Business/Marketing

GOG Connect will let users import select Steam games  
by Chris Kerr [06.01.16]
CD Projekt's digital distribution service, GOG.com, is introducing a new initiative that will let Steam account holders transfer eligible games to their GOG library.
Console/PC, Business/Marketing

How eSports draws inspiration from other industries  
by Gamasutra Community [06.01.16]
Traditional sports offer template for success, but eSports is plenty unique in its own right. Jake Parmley with Red Fox Insights takes a look at how eSports can expand its audience.
Console/PC, Business/Marketing

Vivendi succeeds in hostile Gameloft takeover 5
by Chris Kerr [06.01.16]
"In a buoyant digital environment that favors convergence between creative industries, the joining of Vivendi and Gameloft offers opportunities for cooperation in many areas."
Smartphone/Tablet, Business/Marketing

Activision letting kids create their own characters in Skylanders Imaginators  
by Chris Kerr [06.01.16]
"We've turned this year's game into the ultimate blank canvas for kids' imaginations so they can create and play their own Skylanders.
Console/PC, Business/Marketing

How we reached out to YouTubers and streamers 4
by Gamasutra Community [06.01.16]
Some of the biggest names in game streaming and YouTube played Ultimate Chicken Horse. Here's how the developer reached out to the biggest influencers.
Business/Marketing

Kerbal Space Program's lead developer steps down  
by Bryant Francis [05.31.16]
Kerbal Space Program's Felipe Falanghe steps down as lead developer on the game.
Console/PC, Production, Business/Marketing

Texas court affirms game mechanics not protected under copyright law 12
by Bryant Francis [05.31.16]
A Texas judge ruling on DaVinci Editrice S.R.L. vs. Ziko Games, LLC has upheld that board game Legend of the Three Kingdoms does not violate copyright law despite being a clone of Bang!
Console/PC, Business/Marketing

Mojang bars companies and politicians from promoting themselves in Minecraft 2
by Bryant Francis [05.31.16]
Mojang updates Minecraft's terms of service to prevent companies and politicians from promoting themselves using in-game Minecraft creations.
Console/PC, Business/Marketing

With VR aims, Starbreeze scoops up Cinemaware name and games 1
by Alex Wawro [05.31.16]
Starbreeze has bought the rights to the venerable Cinemaware brand, and Cinemaware's catalog of games, for €525,000 (or roughly $585k in USD) in cash. It plans to use them to make VR 'experiences.'
Console/PC, Business/Marketing

With 2 weeks until E3, Microsoft drops the price of Xbox One  
by Alex Wawro [05.31.16]
Microsoft has quietly cut $50 off the price of nearly all its Xbox One bundles, bringing the cheapest options (a 500 GB console and game) down to $300.
Console/PC, Business/Marketing

Come to GDC Europe and get practical tips on surviving your startup  
by Staff [05.31.16]
EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft lends Fable license to former Lionhead devs 2
by Chris Kerr [05.31.16]
"We approached Microsoft - hoping for the best, prepared for a corporate hand to the face. To our delight they were very open to the idea and agreed to grant us the license for Fable Fortune."
Console/PC, Business/Marketing

Payday 2 dev abandons controversial microtransactions 5
by Chris Kerr [05.31.16]
"Starting with the next update, any old generation safe in the loot drop will stop to drop. Any new generation safe, going forward, will drop completely for free."
Console/PC, Business/Marketing

Starbreeze acquires Payday rights for $30 million in shares  
by Chris Kerr [05.31.16]
Swedish studio Starbreeze has acquired the rights to 505 Games' Payday franchise, and will now have complete control over the IP going forward.
Console/PC, Business/Marketing