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February 8, 2016
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February 8, 2016
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Updates » Business/Marketing
VR, AR revenue to hit $120 billion by 2020 - Report 7
by Gamasutra Community [01.15.16]
Digi-Capital managing director Tim Merel: "Virtual reality could be big soon. Augmented reality could be bigger, but might take longer to get there. How big and how soon? Let’s look at what we learned in the last year."
VR, Business/Marketing

Blog: MLG, Activision Blizzard's $46 million pipe dream  
by Gamasutra Community [01.15.16]
"As long as publishers and developers hold onto their IPs for broadcasting purposes, there will never be a central hub for gamers to watch their favorite games played at the highest level."
Console/PC, Business/Marketing

Altara Games hands out £1.5 million in loans to spark UK game development  
by Chris Kerr [01.15.16]
UK games industry financing group, Altara Games has made £1.5 million available to its clients since opening its doors just six months ago.
Indie, Business/Marketing

Call of Duty is the U.S.' best-selling (retail) game for 2015 2
by Christian Nutt [01.14.16]
Despite rumors of a slowdown, the franchise still manages to dominate the retail video game space in the U.S. Once you blop, you just can't stop.
Console/PC, Business/Marketing

Japan's top-selling retail games of 2015: Nintendo rules, Monster Hunter still savage 3
by Christian Nutt [01.14.16]
Famitsu has published the top 100 best-selling games in Japan for 2015, and Capcom's perennially popular franchise perches atop the list, but Nintendo sold the most games.
Console/PC, Business/Marketing

UK broadcaster Channel 4 tries its hand as a mobile game publisher  
by Alex Wawro [01.14.16]
United Kingdom TV broadcaster Channel 4 is slated to publish a few games from European indies this year under the aegis of its new All 4 Games mobile game publishing division.
Smartphone/Tablet, Business/Marketing

Don't Miss: How 2 Torchlight devs learned new tricks making Rebel Galaxy 2
by Alex Wawro [01.14.16]
Last year veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

ESPN now has its own dedicated eSports zone  
by Alex Wawro [01.14.16]
Sports enthusiast hub ESPN launches its own dedicated eSports section this week as it doubles down on its earlier, more tentative efforts to cover video games as a competitive sport.
Console/PC, Business/Marketing

Video games raised over $46 million on Kickstarter in 2015 1
by Chris Kerr [01.14.16]
Video game campaigns on Kickstarter brought in $46,177,705 from 480,382 backers during 2015.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Twitch launches a new category dedicated to 'Twitch Plays' events  
by Alex Wawro [01.14.16]
Twitch finally recognizes the enduring popularity of the various "Twitch Plays..." events that keep cropping up on its platform by creating a new "Twitch Plays" directory dedicated to such streams.
Console/PC, Social/Online, Indie, Business/Marketing

Elite Dangerous sales hit 1.4 million, 84 million hours spent in-game 5
by Chris Kerr [01.14.16]
Frontier has sold 1.4 million copies of its space exploration sim, Elite Dangerous, across PC, Mac, and Xbox One.
Console/PC, Business/Marketing

App Annie continues expansion following $63 million investment  
by Chris Kerr [01.14.16]
Mobile analytics outfit App Annie has secured $63 million in equity investment through a funding round led by venture capital firm Greenspring Associates and existing investors. 
Smartphone/Tablet, Business/Marketing

An assault on Clash of Clans? An analysis of Gods of Olympus 2
by Gamasutra Community [01.14.16]
The nitty-gritty: "Whilst the lack of mechanics such as timers and armies might cause a lower payer LTV compared to games like Clash of Clans, I believe it gives itself a better chance to attract and retain players."
Smartphone/Tablet, Design, Business/Marketing

Amazon challenges retail game stores with 20% discount on preorders 2
by Christian Nutt [01.13.16]
As the retail game business gets more challenging for incumbents like GameStop, Amazon makes a major move to shore up its competitiveness.
Console/PC, Business/Marketing

GameStop ekes out growth for holiday 2015  
by Christian Nutt [01.13.16]
Sales of hardware and current-gen games are up, but overall, game sales are down -- and big boosts in the biz come from outside of the game space.
Console/PC, Smartphone/Tablet, Business/Marketing

YouTube mega-star PewDiePie starts his own video network  
by Christian Nutt [01.13.16]
The Let's Play mega-star has his own video network, now, and has brought along other notable YouTubers for the ride -- and he has big plans for the future.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Square Enix aids anti-bullying charity with Life Is Strange-themed effort  
by Alex Wawro [01.13.16]
Life Is Strange publisher Square Enix launched an anti-bullying charity campaign themed around the game, promising to donate an unspecified amount to PACER's National Bullying Prevention Center..
Console/PC, Business/Marketing

Google names VR czar to lead its new VR-focused division  
by Alex Wawro [01.13.16]
Google seems to have recently gained its own vice president of virtual reality, longtime employee Clay Bavor, who Re/code reports will now lead the tech giant's new division focused entirely on VR.
VR, Business/Marketing

Blog: Creative Commons is not a smart source for video game assets 6
by Gamasutra Community [01.13.16]
Attorney Stephen McArthur: "The Creative Commons licenses are a fantastic tool for sharing ideas and creations, but they lack the protections a sophisticated video game developer needs."
Indie, Art, Audio, Business/Marketing

Hollywood producer named co-president of Activision Blizzard Studios  
by Chris Kerr [01.13.16]
Activision has named Academy Award-nominated Hollywood producer, Stacey Sher, co-president of its film and TV production studio, Activision Blizzard Studios.
Console/PC, Business/Marketing