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September 28, 2016
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September 28, 2016
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Updates » Business/Marketing
Blog: Weathering the bad times as an art outsourcer 1
by Gamasutra Community [08.30.16]
It's a tough time for Chinese art outsourcers. But there are some ways to weather the tough times, says Junxue Li, CEO of a game art outsourcing company.
Art, Production, Business/Marketing

Survey: Over 20% of VR/AR devs are working on platform exclusives  
by Staff [08.30.16]
21.9 percent of the 500 VR/AR professionals surveyed for the debut VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report!
VR, Business/Marketing

Japan twice as good as U.S. at monetizing mobile players 6
by Chris Kerr [08.30.16]
The latest report from mobile analytics outfit App Annie shows that when it comes to average revenue per user (ARPU), Japan is leading the way -- and by quite some margin.
Smartphone/Tablet, Business/Marketing

ModDB pulls GameFront back from the brink 1
by Chris Kerr [08.30.16]
Mod database and sharing site GameFront has been saved thanks to a late intervention from fellow mod haven, ModDB. 
Console/PC, Business/Marketing

Yahoo eSports and ESL partner to create new events and ramp up coverage  
by Chris Kerr [08.30.16]
Leading eSports broadcaster and organiser the Electronic Sports League (ESL) has entered into an two year partnership with fledgling reporting site, Yahoo eSports.
Console/PC, Business/Marketing

Blog: An inside look at the closure of Ubisoft Casablanca 4
by Gamasutra Community [08.30.16]
After working in the studio for six years, I had left a year ago because the smell of fire was on the air. One year later Ubisoft Casablanca was closed.
Business/Marketing

Blog: Salvage your game trailer 5
by Gamasutra Community [08.30.16]
Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
Business/Marketing

How do you know when the time is right to remake your game?  
by Alan Bradley [08.30.16]
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
Console/PC, Indie, Design, Business/Marketing, Video

Which Steam games are slow burners, and which are swift droppers? 3
by Bryant Francis [08.29.16]
What is hype, but a miserable pile of secrets? Fortunately a few charts from Steam Spy offer a little data on what separates the different kinds of hype and what secrets they may contain.
Console/PC, Business/Marketing

NPD Group scoops up game analytics firm EEDAR  
by Bryant Francis [08.29.16]
The NPD group's acquisition of EEDAR means that two of the few companies handling market analysis for the games industry now live under the same (metaphorical) roof.
Console/PC, Business/Marketing


Don't Miss: Indie devs discuss the pros and cons of Steam refunds 37
by Joel Couture [08.29.16]
In this timeless feature, 7 indie devs who've released games on Steam share their take on what's working and what isn't with Valve's refund policy. They all identified the same necessary change! 
Indie, Business/Marketing

One studio becomes two as Xeodrifter dev Renegade Kid shuts down  
by Alex Wawro [08.29.16]
After nearly a decade, Renegade Kid is closing as cofounders Gregg Hargrove and Jools Watsham go their separate ways -- and they're splitting the studio's game catalog on purely dimensional grounds.
Indie, Business/Marketing

Is it okay to refund a game after playing 2+ hours? Devs weigh in 49
by Alex Wawro [08.29.16]
Some people are claiming they've requested -- and received -- refunds after buying No Man's Sky and playing it for 2-50 hours. Now, many devs have weighed in on whether that's okay and what it means for their work.
Console/PC, Business/Marketing

CD Projekt Red is now worth $1 billion 1
by Bryant Francis [08.29.16]
Thanks to the combined power of The Witcher 3 and Gog.com, CD Projekt Red is now valued at over $1 billion.
Console/PC, Business/Marketing

Come to VRDC for expert tips on putting VR to good use at events and stores  
by Staff [08.29.16]
John Buzzell is an award winning 25-year veteran of the digital industry, and in his VRDC talk "10 Tips for VR in the Retail/Trade/Event Space" he'll share lessons learned about making use of VR at events and at retail.
VR, Business/Marketing

'The heyday of South Korean games exports...is now over'  
by Kris Graft [08.29.16]
A new report in the Financial Times goes into detail about a declining South Korean game industry, in the face of intense competition from China and the U.S.
Console/PC, Smartphone/Tablet, Business/Marketing

GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Console/PC, Business/Marketing

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Nintendo gears up for indie support with Nindies Summer Jam  
by Bryant Francis [08.26.16]
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Console/PC, Business/Marketing