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September 3, 2015
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September 3, 2015
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Updates » Business/Marketing
How Hollywood tackles VR: Lionsgate, Starbreeze, and WEVR collaborate 1
by Christian Nutt [08.07.15]
"John Wick," based on the new Keanu Reeves film of the same name, offers a glimpse of how mainstream-targeted VR projects will come together as the new platforms gear up to launch.
Console/PC, Business/Marketing, VR

A tiny new Majesco will focus only on digital, with a new CEO  
by Christian Nutt [08.07.15]
With just five employees, the 30-year-old game publisher will refocus entirely on digital titles for PC and consoles, it reveals today.
Console/PC, Business/Marketing

Rare Replay unearths 5 unfinished games by the beloved Brit studio  
by Christian Nutt [08.07.15]
If you play the new Xbox One-based collection of Rare's hits a lot, you can unlock videos of games that never made it out. Fortunately, of course, they're also on YouTube.
Console/PC, Business/Marketing, Video

Stanford team battles VR sickness by bringing worlds into focus  
by Chris Kerr [08.07.15]
Stanford University research team hopes to cure nauseating side effects of VR by bringing virtual reality into focus -- with new technology that helps the eyes adjust to wearing a headset.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Nvidia revenue up 5% thanks to eSports and PC growth  
by Chris Kerr [08.07.15]
Nvidia today released its financials for the quarter ended July 26, with the firm posting a 5 percent revenue increase, thanks, in part, to the rise of eSports and the continued growth of PC gaming.
Console/PC, Business/Marketing

Blog: Non paying users - What are they good for? 7
by Gamasutra Community [08.07.15]
"NPUs contribute positively to the overall ecosystem of a free to play business. They add into various parameters that determine health of the products: i.e. behavioral data, virality."
Smartphone/Tablet, Design, Business/Marketing

Signifying nothing: Making indie games in 2015 16
by Gamasutra Community [08.07.15]
Mode 7 Games joint managing director and IndieFund member Paul Kilduff-Taylor explains the challenges of making an indie game success in 2015, and why discourse around it needs to improve.
Console/PC, Indie, Business/Marketing

Chinese investors buy King of Fighters publisher SNK Playmore  
by Christian Nutt [08.06.15]
Best known for its classic fighting game franchises, the Japanese company has now been acquired for its stable of IP.
Console/PC, Smartphone/Tablet, Business/Marketing

Zynga does better than anticipated, but still posts a loss  
by Christian Nutt [08.06.15]
The social game company has transitioned to mobile and is doing well in the casino category, but there's still a way to go.
Social/Online, Smartphone/Tablet, Business/Marketing

Oculus' Palmer Luckey lands on Time cover, game dev Twitter explodes 24
by Christian Nutt [08.06.15]
Your virtual reality startup is bought by Facebook. Suddenly you can even get on the cover of Time magazine. The question, then, becomes: "Should you?"
Console/PC, Business/Marketing

Chinese mobile game players love core genres, like RPGs 2
by Christian Nutt [08.06.15]
Newzoo projects $6.5 billion in mobile games revenue for China this year; the top titles in the country are also what we'd consider "core" games.
Smartphone/Tablet, Business/Marketing

Konami profits up by 159%, as mobile games gain traction  
by Chris Kerr [08.06.15]
Konami has posted its financials for the quarter ended June 30, highlighting an increase in revenue and profit for the company as a whole, as well as the firm's game division.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How strong is the copyright in your virtual reality content?  
by Gamasutra Community [08.06.15]
"The more closely the two simulations succeed in reflecting reality, the more similar they would look to present-day L.A. and to each other. These simulated environments would receive weaker protection."
Console/PC, Business/Marketing

Square Enix profits rise despite console slow down  
by Chris Kerr [08.06.15]
Square Enix today announced its financial results for the quarter ended June 30, posting a 12 percent revenue increase as well as an overall profit increase of 76 percent.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: What it was like to attend our first conference  
by Gamasutra Community [08.06.15]
"We wanted to make new friends, get some feedback on the game, and just have fun. And in that regard, the conference was a huge success. We did everything that we wanted to, and more."
Console/PC, Indie, Business/Marketing

Smithsonian now accepting applications for second 'indie arcade'  
by Christian Nutt [08.05.15]
2016 event planned to showcase works of independent developers at the Washington, D.C.-based museum, following in the footsteps of last year's event.
Indie, Business/Marketing

Nintendo plays whack-a-mole with another patent suit, wins case 4
by Christian Nutt [08.05.15]
A Texas outfit called Secure Axcess sued over the company's Wii U console and handhelds; now, a judge has sided with Nintendo on all counts.
Console/PC, Business/Marketing

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Steam reviews: A harsh place to be if you EVER make a mistake 28
by Gamasutra Community [08.05.15]
"Because the headline summary still says 'mixed,' a lot of potential players still skip right on by. I can't blame anyone for that as I do it myself. Whether it's fair or not, 'mixed' is synonymous with 'crap.'"
Console/PC, Indie, Production, Business/Marketing

id Software has a new office in Germany  
by Chris Kerr [08.05.15]
With some high profile releases on the horizon, ZeniMax Media, parent to Doom developer id Software, is expanding with a new studio in Frankfurt, Germany.
Console/PC, Production, Business/Marketing