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November 26, 2014
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November 26, 2014
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Updates » Business/Marketing
Report: China opening intellectual property courts 1
by Christian Nutt [11.03.14]
The country is notoriously hard to do business in, and one reason is that it has a famous disregard for copyrights. Will that change?
Smartphone/Tablet, Business/Marketing

Brianna Wu offers cash reward for info leading to arrest of harassers 30
by Christian Nutt [11.03.14]
Dev who was forced from her home by threats has put together an $11,000 reward to encourage informants to come forward.
Indie, Business/Marketing

We Built Glitch City: Lessons learned by LA's indie dev collective 4
by Alex Wawro [11.03.14]
A group of L.A.-based indie developers have gained more than they ever thought they would by uniting to form Glitch City, a development collective they jokingly refer to as the "indie Voltron."
Indie, Production, Business/Marketing, GDC Next

Why doesn't Toybox Turbos bear the Micro Machines name? 1
by Mike Rose [11.03.14]
Earlier this month Codemasters revealed Toybox Turbos, an arcade racing game that looks rather a lot like a new installment in the studio's past Micro Machines franchise.
Console/PC, Business/Marketing

PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Postmortem - McMillen and Himsl's The Binding of Isaac 26
by Edmund McMillen [11.03.14]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Turning around a 4-year old game: How Halfbrick resurrected Age of Zombies  
by Alex Wawro [11.03.14]
What do you do when your game's past its prime? If you’re Fruit Ninja developer Halfbrick Studios, you keep your team on the project and push updates that reinvigorate the game with fresh content.
Smartphone/Tablet, Production, Business/Marketing, GDC Next

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The Internet Archive launches its arcade: Classic games in a browser 5
by Christian Nutt [11.03.14]
The famous archiver of web content has moved into game preservation, offering a huge selection of classic arcade games, now playable in-browser.
Console/PC, Business/Marketing, History

Blog: Why we can't have nice things 10
by Gamasutra Community [11.03.14]
"We don't want to put ads in our games. We don't want to have broken versions of our games that require various in-game purchases to fix. We just want to make an awesome game."
Smartphone/Tablet, Business/Marketing

Nintendo reconsidering its policy of region-locking games 1
by Christian Nutt [11.03.14]
The 3DS doesn't allow users to play games bought in a different territory -- but President Iwata says the company's considering the issue.
Console/PC, Business/Marketing

A picture's worth thousand words: Choosing screenshots for your iOS game 4
by Gamasutra Community [11.03.14]
"When you are creating screenshots or a preview video for your app make sure that you show off all the key features and help prospective customers to understand what you are offering."
Smartphone/Tablet, Art, Business/Marketing, Mobile Games

Kabam taps EA Mobile SVP Nick Earl as president of its studios  
by Christian Nutt [11.03.14]
Nick Earl, who oversaw the mega-company's mobile hits in the Simpsons: Tapped Out era, flees for the mid-core dev studio during a year where it's making a lot of news.
Smartphone/Tablet, Business/Marketing

Failbetter reveals Dragon Age: The Last Court browser game  
by Mike Rose [11.03.14]
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Console/PC, Social/Online, Business/Marketing

5 tips for getting to know your new local dev community 2
by Gamasutra Community [11.03.14]
"There are way more aspiring or isolated developers out there than you might think, and you might be just the community leader they’ve been waiting for."
Indie, Business/Marketing

I am Bread dev: Building games for YouTube is a bad idea Exclusive 4
by Mike Rose [11.03.14]
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Standing out from the big guys with character art 3
by Gamasutra Community [11.03.14]
"In the Sanctum series, we have carved out a niche by doing the opposite of what most big companies are doing when it comes to character design, and we’ve had great feedback from our community because of it."
Console/PC, Indie, Art, Business/Marketing

How Sega found success with Sonic the Hedgehog 5
by Christian Nutt [10.31.14]
Sega faced complete failure in its battle against Nintendo's NES, but the 16-bit Genesis was a huge success -- and a lot of that success is down to the Sonic the Hedgehog franchise.
Console/PC, Business/Marketing

How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive 5
by Mike Rose [10.31.14]
Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
Console/PC, Indie, Business/Marketing, Exclusive

Blog: Breasts? No thank you! 8
by Gamasutra Community [10.31.14]
"Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be."
Smartphone/Tablet, Art, Production, Business/Marketing, Mobile Games