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March 27, 2015
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March 27, 2015
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Updates » Business/Marketing
Twitch is holding its first con - this September in San Francisco 2
by Christian Nutt [02.20.15]
Twitchcon will hit the City by the Bay this Fall -- and bring "broadcasters, game developers, viewers" and the popular streaming service together under one roof for two days.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

The power of free: The tools we use 13
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing

Metroidvania maker: Axiom Verge's Tom Happ on the genre  
by Christian Nutt [02.20.15]
As part of Christian Nutt's Metroidvania feature he interviewed a lot of devs; many of their insights are compelling to stand alone -- so here's the full interview with Axiom Verge's Tom Happ.
Console/PC, Indie, Design, Business/Marketing

The future of GameMaker, according to Yoyo Games and Playtech  
by Alex Wawro [02.20.15]
GameMaker Studio creator Yoyo Games and new owner Playtech issued a joint statement today that sheds a smidgen of light on what the future holds for devs who use the GameMaker toolset.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Valkyrie Profile, Final Fantasy studio Tri-Ace acquired by mobile outfit 12
by Christian Nutt [02.20.15]
Nepro Japan acquires the stalwart Japanese RPG developer and longtime console studio for expertise that will help it jump into new genres, according to reports.
Console/PC, Smartphone/Tablet, Business/Marketing

Learn to survive and thrive in the face of failure at GDC 2015  
by Staff [02.20.15]
Game Developers Conference 2015 officials seek to highlight a set of notable sessions aimed at helping you be productive in the face of failure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

There is only concept: Frozen Cortex and the art of standing out 3
by Gamasutra Community [02.20.15]
"Unless you’ve made a Darkest Dungeon, Five Nights at Freddy’s or Plague Inc, something which takes on a life of its own... you have to attempt to put aside the fatigue and get other people excited."
Console/PC, Indie, Design, Production, Business/Marketing

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

Finally, some details about what Magic Leap actually is 15
by Phill Cameron [02.20.15]
MIT Technology Review has some details about what Magic Leap is, and how it works.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Sustaining yourself as an indie studio  
by Gamasutra Community [02.20.15]
What it means to sustain your studio: "Learn the strengths of the team. The people you work with will make or break a company, so it pays in spades to evaluate what each person brings to the table."
Console/PC, Indie, Business/Marketing

Yahoo upgrades Flurry dev tools, marries them with its ad services  
by Christian Nutt [02.19.15]
Today at the company's first Mobile Developer Conference, Yahoo announced major new features for the popular Flurry analytics package, which it acquired last year.
Smartphone/Tablet, Programming, Business/Marketing

A journalist's take on how to write your press release 1
by Gamasutra Community [02.19.15]
IndieGames.com's Lena LeRay checks out dozens of press releases a day, and here offers some quick, salient tips about what works -- and what does not -- when approaching journalists for coverage.
Indie, Business/Marketing

The Outsiders is a new indie studio founded by former DICE devs  
by Alex Wawro [02.19.15]
This week Stockholm-based developers David Goldfarb and Benjamin Cousins took the wraps off their new indie studio: The Outsiders.
Indie, Business/Marketing

One of the BioWare doctors is back in the games business  
by Alex Wawro [02.19.15]
After leaving the game industry in 2012 to pursue passion projects in the beer business, BioWare cofounder Dr. Greg Zeschuk is back -- in a sense -- with a leading role at mobile game company Biba.
Smartphone/Tablet, Business/Marketing

Video: Understanding the Brazilian indie game development scene 3
by Staff [02.19.15]
At GDC 2014 a panel of Brazilian game makers offered insight into how the Brazilian indie scene operates, how to nurture a game dev culture where it doesn't exist and why it's important to do so.
Indie, Business/Marketing, Video, Vault

Business Matchmaking returns for GDC 2015 All Access attendees  
by Staff [02.19.15]
GDC 2015 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the conference's powerful Business Matchmaking system.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Investors and video games: It's pretty difficult 4
by Gamasutra Community [02.19.15]
"For years I've been actively talking with investors. This is why I believe sharing my personal experience can be valuable for some people seeking non-crowdfunding."
Console/PC, Indie, Business/Marketing

Epic Games offers up $5 million in Unreal Dev Grants 10
by Christian Nutt [02.19.15]
Today Epic Games has announced a new initiative -- one that could see your game netting between $5,000 and $50,000 in no-strings-attached funding from the engine provider.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

What's behind the surprising success of my little indie game, Skeal 11
by Gamasutra Community [02.19.15]
"There’s no question that I got lucky with Skeal in that it just happened to click with a great writer who speaks to a passionate audience. But I think there’s more behind its popularity than sheer chance."
Console/PC, Indie, Production, Business/Marketing