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January 26, 2015
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January 26, 2015
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Updates » Business/Marketing
Apply now for a free GDC 2015 pass via the GDC Scholarship Program 1
by Staff [12.12.14]
GDC officials have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply is approaching fast.
Serious, Business/Marketing, GDC

How game design has changed in the 15 years since Havok's debut 3
by Alex Wawro [12.12.14]
15 years after the debut of Havok, company chief David Coghlan reflects on how the field of 3D game design has changed as the technology we use to make games has evolved.
Console/PC, Business/Marketing

GDC 2015 donates Summit passes to Indie Giving charity effort  
by Staff [12.12.14]
GDC 2015 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Indie, Business/Marketing, GDC

12 tricks to selling your ideas, your game, yourself 14
by Gamasutra Community [12.12.14]
"I attempt to demystify the science and psychology of selling (pitching). I'm writing primarily for small indie game developers who will often need to pitch themselves."
Console/PC, Indie, Business/Marketing

Steam Holiday Auction event exploited and withdrawn 2
by Phill Cameron [12.12.14]
Steam's Holiday event this year, which was an auction where players bid to win free games, was instantly taken offline today as an exploit was discovered within its "gem" currency.
Console/PC, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Capcom Europe has a new CEO  
by Phill Cameron [12.12.14]
Kunio Neo, the current CEO of Capcom Europe, has stepped down, with Hiroshi Tobisawa taking his place.
Console/PC, Business/Marketing

Positive play: The benefits of video gaming 5
by Gamasutra Community [12.12.14]
Psychologist Dr. Mark Griffiths: "I know from my own research examining both sides that my papers on video game addiction receive far more press publicity than my research into the social benefits."
Console/PC, Business/Marketing

Smash Bros. for Wii U breaks 700k in U.S., with Amiibo sales right behind  
by Christian Nutt [12.11.14]
We get the numbers behind Nintendo's resurgent fall -- with plenty of copies of Pokemon, Smash, and those RFID-enabled Amiibo figurines sold already.
Console/PC, Business/Marketing

Mobile gameplay video startup Kamcord nets $15m, led by GungHo  
by Christian Nutt [12.11.14]
Now the company has $15 million more in the bank to pursue further development of its recording/sharing solution for iOS and Android -- and the social network that hosts the video.
Smartphone/Tablet, Business/Marketing, Mobile Games

Oculus beefs up its research arm with two acquisitions and a hire  
by Christian Nutt [12.11.14]
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Console/PC, Business/Marketing, VR

Game scholar/designer Gonzalo Frasca to keynote IndieCade East  
by Alex Wawro [12.11.14]
Author, teacher and noted game designer/researcher/critic Gonzalo Frasca will be delivering a keynote address at the third annual IndieCade East conference in February.
Indie, Business/Marketing

A look at how VR games are used in therapy and rehabilitation  
by Gamasutra Community [12.11.14]
"Virtual reality is increasingly being integrated in medical training and education due to its affordability and ability to improve testing in examinations that evaluate manual skills."
Serious, Design, Business/Marketing, VR

Today's kids are turning games into a development playground 3
by Gamasutra Community [12.11.14]
What kids build online: "None of these are video games in the traditional sense, but that argument won't hold water to the millions of people who create and play them every day."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Sony lays plans for a January release of PlayStation 4 in China  
by Alex Wawro [12.11.14]
Sony expects to launch a version of its PlayStation 4 console in China on January 11th, nearly four months after Microsoft brought its Xbox One to the region.
Console/PC, Business/Marketing

Apple frowns upon Papers Please's pixelated nudity 13
by Phill Cameron [12.11.14]
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Smartphone/Tablet, Indie, Design, Business/Marketing

Critically-acclaimed indie studio ceases game dev 6
by Phill Cameron [12.11.14]
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Indie, Business/Marketing

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A new game empire arises in Asia  
by Gamasutra Community [12.11.14]
"Chinese game companies have achieved an explosive growth since the early 2000s, and now, they are looking forward to become a leader in world game business."
Console/PC, Smartphone/Tablet, Business/Marketing

Sony UK boss on Driveclub: 'All you can do... is say sorry' 2
by Christian Nutt [12.10.14]
"It certainly wasn’t any ill-intention on behalf of the team. It’s ambitious as a game; they’re as embarrassed as we are and all you can do in those situations is say sorry."
Console/PC, Production, Business/Marketing