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March 4, 2015
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Updates » Business/Marketing
From indie dev to CEO: 10 indie pitfalls to avoid 3
by Gamasutra Community [02.03.15]
"In the last 10 years I've developed a number of games... in this one year, I have learnt a lot. About business. People. Myself. Life. Going from an indie developer to a CEO requires a 'quantum leap.'"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015 1
by Staff [02.03.15]
Final Fantasy series creator and Mistwalker founder Hironobu Sakaguchi will receive a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2015, presented by Tim Schafer.
Console/PC, Business/Marketing, GDC

Ouya confirms deal with Alibaba to enter China's console market 1
by Alex Wawro [02.03.15]
The folks at Ouya have confirmed rumors that Chinese firm Alibaba has cut a deal to bring Ouya's catalog of games to Alibaba's set-top boxes, though they will not disclose how much money was involved.
Console/PC, Business/Marketing

Come to GDC for expert advice on building the next big eSport  
by Staff [02.03.15]
GDC officials highlight a handful of great eSports-focused GDC 2015 talks from experienced developers, researchers and players.
Console/PC, Design, Business/Marketing, GDC

Competition among developers is fiercer than ever, and that's fine 33
by Gamasutra Community [02.03.15]
Robert Boyd (Cosmic Star Heroine) responds to Rami Ismail's latest blog, writing, "Make something that stands out. Make something thatís different."
Console/PC, Indie, Design, Business/Marketing

After the Gold Rush: Competing in today's App Store 2
by Gamasutra Community [02.03.15]
A Wooga product lead examines the App Store from a dev perspective: "The key is to recognize the particular skills and assets that you have, and the niches where you can best apply these."
Smartphone/Tablet, Production, Business/Marketing

Creating an animated trailer the indie way 1
by Gamasutra Community [02.02.15]
"Creating a trailer can be a very tough task, from creating the story, to the process of making and delivering something that the audience can take with them to ponder later. Itís more like a Herculean effort."
Console/PC, Indie, Business/Marketing

Video: How to make your dream games without going out of business  
by Staff [02.02.15]
At GDC Next 2014, SuperData CEO Joost van Dreunen identifies the major stumbling blocks that game companies face using real-world data, and examines how others have either overcome them or succumbed.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Opinion: Why Alibaba's investment in Ouya makes a lot of sense Exclusive 1
by Brandon Sheffield [02.02.15]
Ouya has supposedly received an injection of $10 million in funding from Alibaba, and the internet cried "why!?" Here's why an investment in Ouya would make a lot of sense for the Chinese SmartTV market.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole, Digital Publishing

Everything is not fine, and that's fine 20
by Gamasutra Community [02.02.15]
Vlambeer's Rami Ismail considers the state of the industry, as 2015 begins: "as an industry, I don't think we're fine.... [but] Iím nothing but optimistic about the future of this medium, of this industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Play top board games in the GDC 2015 'Shut Up & Sit Down' lounge  
by Staff [02.02.15]
The exhibit, curated by the minds behind board game site Shut Up & Sit Down, will offer GDC 2015 attendees a comfortable space to relax and play some of the best card and board games made in 2014.
Console/PC, Indie, Business/Marketing, GDC

Octodad: Dadliest Catch: The history and genesis of a cult hit  
by Gamasutra Community [02.02.15]
This post starts with the conception of the original Octodad by a team of college students and takes in the ultimate success of the sequel -- taking in everything from its design to the power of Let's Plays.
Console/PC, Indie, Design, Production, Business/Marketing

Sold by Sony, SOE becomes a multi-platform indie studio: Daybreak 3
by Alex Wawro [02.02.15]
Sony has sold its venerable studio/publisher Sony Online Entertainment; SOE has in turn rechristened itself Daybreak and will continue to operate its games as an independent studio.
Console/PC, Business/Marketing

Stumbling through the mobile market with a 'subversive' game  
by Gamasutra Community [02.02.15]
"In a way, I think we tried to be too clever. I still love the idea of a game subverting expectations. At the time, though, I don't think I understood the mobile game marketplace well enough to pull this off properly."
Smartphone/Tablet, Design, Business/Marketing

Cast your vote now for the 2015 IGF Audience Award  
by Staff [02.02.15]
Game Developers Conference organizers are happy to announce that voting for the Independent Games Festival (IGF) Audience Award is now open through February 9th, 2015 at 11:59 PM PT.
Indie, Business/Marketing, GDC

GDC 2015: Get tips on dealing with online harassment  
by Staff [02.02.15]
At GDC 2015 a panel of developers seasoned by first-hand experience with online toxicity will arm attendees with real-world advice and experience that will allow them to weather any internet storm that comes their way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

How we got through Steam Greenlight in 5 days 6
by Gamasutra Community [02.02.15]
VHS Story got through Greenlight fast, but how? "We still believe that the main reason was our yes/no ratio," writes Svyatoslav Cherkasov, who explains here what made his team's page so compelling.
Console/PC, Indie, Business/Marketing

With Walking Dead in the rearview, Campo Santo focuses on the future 1
by Phill Cameron [02.02.15]
We talk to Campo Santo founder Sean Vanaman on leaving Telltale, securing funding and managing the expectations after The Walking Dead.
Console/PC, Indie, Design, Production, Business/Marketing

Video: How to build a healthy eSports community around your game  
by Staff [01.30.15]
As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
Social/Online, Design, Business/Marketing, Video, Vault

Joystiq and Massively shut down amid AOL downsizing 5
by Alex Wawro [01.30.15]
The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
Console/PC, Social/Online, Business/Marketing