Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 15, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Steam currency gaffe leaves Australians unable to buy some games 9
by Chris Kerr [11.21.18]
Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly.
Console/PC, Business/Marketing

Pokemon: Let's Go has more than tripled Switch sales in Japan
by Chris Kerr [11.21.18]
The launch of Pokemon: Let's Go has more than tripled Switch hardware sales in Japan, with the game selling 664,198 copies in just three days.
Console/PC, Business/Marketing

Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

Learn to design and run better free-to-play games at GDC 2019!  
by Staff [11.20.18]
From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC

Valve has quietly discontinued the Steam Link  
by Chris Kerr [11.20.18]
Valve has quietly discontinued its Steam Link game-streaming box around three years after the tiny device hit shelves.
Console/PC, Business/Marketing

Niantic partners with United Nations to boost tourism using AR games  
by Chris Kerr [11.20.18]
Pokemon Go and Ingress creator Niantic has partnered with the United Nations World Tourism Organization to boost global tourism through the use of augmented reality games.
VR, Business/Marketing

Skybound restarts work on The Walking Dead with original Telltale devs  
by Chris Kerr [11.20.18]
"It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
Console/PC, Production, Business/Marketing

Developing the unique multi-genre murder-mystery The Hex  
by John Harris [11.20.18]
Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Former Remedy CEO and Wargaming exec opens new studio Redhill Games  
by Chris Kerr [11.19.18]
Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
Console/PC, Production, Business/Marketing

Microsoft deal will help InXile escape 'uncanny valley' of game development  
by Chris Kerr [11.19.18]
InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game development, and meet rising consumer expectations.
Production, Business/Marketing

Changyou signs deal to bring Tetris to smartphones in China  
by Chris Kerr [11.19.18]
Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Former Activision Blizzard devs launch Mythical Games, securing $16M in funding
by Emma Kidwell [11.16.18]
Mythical Games has secured $16 million dollars in funding to be used toward supporting the company’s first-to-market plans ing developing and co-producing games on both mobile and PC consoles. 
Console/PC, Business/Marketing

Rovio looking to 'accelerate growth' with new games as Angry Birds 2 revenue climbs  
by Alissa McAloon [11.16.18]
The Angry Birds dev saw increased profits and nearly-static revenue year-over-year at the close of Q3, and CEO Kati Levoranta says the need to launch new games to supplement live projects is clear.
Smartphone/Tablet, Business/Marketing

Fortnite and God of War win big at the Golden Joystick awards  
by Emma Kidwell [11.16.18]
God of War takes home a total of four awards from the Golden Joystick Awards, with Fortnite ultimately being named game of the year for 2018. 
Console/PC, Business/Marketing

Bandai Namco Studios Vancouver has shut down  
by Chris Kerr [11.16.18]
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter. 
Smartphone/Tablet, Production, Business/Marketing

Supercell sinks $5.7M into smartwatch game dev Everywear Games  
by Chris Kerr [11.16.18]
Founded back in 2015, Everywear is the creator of small screen titles Field Day, Time Unit, Micropolis! and Runeblade.
Smartphone/Tablet, Business/Marketing

Sony will not be present at E3 2019 1
by Emma Kidwell [11.15.18]
Sony Interactive Entertainment will not be present during E3 2019, choosing to pull PlayStation from the annual trade show and focus on looking for "inventive opportunities to engage the community."
Console/PC, Business/Marketing

Magic Leap is offering grants of up to $500,000 to AR devs 1
by Alissa McAloon [11.15.18]
Magic Leap has announced what calls the Magic Leap Independent Creator Program, an initiative that aims to provide devs cash and resources for their AR projects
VR, Business/Marketing

Engagement is the lifeblood of online games, says Overwatch producer  
by Chris Kerr [11.15.18]
What the most important aspect of developing an online game right now? According to Overwatch executive producer Chacko Sonny, the answer is player engagement.
Console/PC, Design, Production, Business/Marketing