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May 30, 2015
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May 30, 2015
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Updates » Business/Marketing
Exploring the golden cohort: Your best free-to-play users 7
by Gamasutra Community [04.22.15]
"The results have shown that your Golden Cohort players will: Spend more in terms of frequency of transactions and be prone to spending on the more expensive items in the store."
Smartphone/Tablet, Business/Marketing

Blog: We don't keep forgiving Double Fine 11
by Gamasutra Community [04.21.15]
Indie dev Rob Fearon: "'Why do we keep forgiving Double Fine?' is a question someone asked, in all seriousness, on a website today. The answer is, weirdly enough, we don't."
Console/PC, Indie, Business/Marketing

Lionhead chief moves to oversee Xbox, HoloLens game dev at Microsoft  
by Alex Wawro [04.21.15]
With Phil Harrison leaving Microsoft, the company has moved Lionhead chief John Needham to Redmond to assist Microsoft exec Kudo Tsunoda in overseeing internal development of Xbox and HoloLens games.
Console/PC, Business/Marketing

Report: Layoffs strike Disney's Club Penguin 5
by Alex Wawro [04.21.15]
Disney Interactive has reportedly laid off a number of people who work on its decade-old MMO game/world Club Penguin this week across offices in Los Angeles, England and Canada.
Social/Online, Business/Marketing

Pay-To-Flay: Examining microtransactions in Mortal Kombat X Exclusive 31
by Alex Wawro [04.21.15]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing, Exclusive

A quick guide to public funding for Finnish devs  
by Gamasutra Community [04.21.15]
"I’m writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Kabam pivots toward China with hopes of a $1 billion game 1
by Christian Nutt [04.20.15]
The San Francisco mobile studio which took a major investment from Alibaba is shedding a small portion of its staff and developing far fewer games -- with bigger ambitions.
Smartphone/Tablet, Business/Marketing

Top 25 game companies generate 65% of revenue, as industry grows 10% 4
by Christian Nutt [04.20.15]
A new report from research firm Newzoo shows China's Tencent coming out on top for 2014 -- it's the largest game company. EA leapfrogged its rival Activision, too, this year.
Console/PC, Smartphone/Tablet, Business/Marketing

Camouflaj shows its work with free République Unity assets  
by Alex Wawro [04.20.15]
Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered Unity 5 stealth game available for free download via the Unity Asset Store.
Console/PC, Indie, Business/Marketing

Tears for spheres: Developing Grudgeball in the year everything changed 1
by Gamasutra Community [04.20.15]
"This is the story of Grudgeball's development -- but more than that, it’s the story of how it got trapped under the weight of the business risks our studio took during that time."
Smartphone/Tablet, Indie, Production, Business/Marketing

The Four Horsemen of VR 16
by Simon Carless [04.20.15]
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Console/PC, Indie, Business/Marketing, VR

Greenlit in 7 days: One game's journey  
by Gamasutra Community [04.20.15]
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
Console/PC, Indie, Business/Marketing

'Where do you make your games?' 2
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steam now restricts accounts to protect against spam and phishing 18
by Christian Nutt [04.17.15]
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Console/PC, Business/Marketing

Escher-esque Relativity is the latest game backed by Indie Fund 1
by Alex Wawro [04.17.15]
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
Indie, Business/Marketing, Video

The MOBA landscape in 2016: A peek at what's ahead  
by Gamasutra Community [04.17.15]
EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."
Console/PC, Business/Marketing

Analysis: The top 20 games on Twitch in March 2015 5
by Gamasutra Community [04.17.15]
An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
Console/PC, Indie, Business/Marketing

Xbox's European boss Phil Harrison leaves Microsoft 1
by Kris Graft [04.17.15]
Microsoft confirmed the departure of Xbox’s European boss Phil Harrison, as he’s left the company to pursue new opportunities.
Business/Marketing

Blog: Change your game designers' lives with faster data 1
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing