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May 30, 2016
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Updates » Business/Marketing
Game Design Deep Dive: Situational awareness and player frustration in GRIP 2
by David Perryman [05.04.16]
The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
Console/PC, Indie, Programming, Design, Business/Marketing, Video

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Smartphone/Tablet, Business/Marketing

Riot's path to building a collegiate eSports program  
by Bryant Francis [05.03.16]
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
Console/PC, Business/Marketing

Devs, this is the year you can register your own .games domain 1
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Skydance buys studio The Workshop, rebrands it Skydance Interactive  
by Alex Wawro [05.03.16]
Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
Console/PC, Business/Marketing

PICO-8 'fantasy console' to become an actual handheld console -- sort of 2
by Alex Wawro [05.03.16]
Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
Console/PC, Business/Marketing

No, you can't just take someone else's work off the internet to use in your game! 2
by Gamasutra Community [05.03.16]
"The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
Indie, Production, Business/Marketing

Naughty Dog on Uncharted 4's new multiplayer philosophy 2
by Chris Kerr [05.03.16]
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
Console/PC, Business/Marketing

Offworld Trading Company surpasses 100,000 sales 1
by Chris Kerr [05.03.16]
Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies. 
Console/PC, Business/Marketing

Microsoft moves to boost indie devs with month-long ID@Xbox promo 3
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Oculus Rift heads to retail at Best Buy stores  
by Christian Nutt [05.02.16]
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
VR, Business/Marketing

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Call of Duty 4: Modern Warfare was made 4
by Zied Rieke & Michael Boon [05.02.16]
Infinity Ward's influential shooter debuted almost a decade ago. Now, read this classic postmortem the lead designer and technical art director wrote of it for Game Developer magazine.
Console/PC, Design, Production, Business/Marketing

Researcher Espen Aarseth wins $2.3M grant to create a theory of games  
by Alex Wawro [05.02.16]
The European Research Council has awarded a €2 million grant to noted game researcher Espen Aarseth to fund his five-year effort to "develop and quality-assure some basic concepts for game analysis."
Console/PC, Business/Marketing

Tips and tricks for demoing roomscale VR content  
by Gamasutra Community [05.02.16]
"Ensuring that VR demos are smooth now, in the early days, helps keep the public interested and excited in the future!"
VR, Console/PC, Business/Marketing

Blog: Why the 'late' arrival of the Nintendo NX may be a good thing 11
by Gamasutra Community [05.02.16]
"Many were expecting the NX to launch toward the end of 2016, where it could capitalize on the commercial busyness of the fourth quarter. I'd argue that this move to 2017 could be a good thing."
Console/PC, Business/Marketing

Square Enix Montreal enlists former Hyper Light Drifter, Fez devs  
by Alex Wawro [05.02.16]
Game developers Teddy Diefenbach and Renaud Bedard announced today that they'll be joining Lara Croft Go studio Square Enix Montreal to embark on a new project.
Indie, Business/Marketing

Self-publishing myths and realities  
by Gamasutra Community [05.02.16]
"Often publishers are looked at as marketing and user acquisition partners, so making a good game and hiring a marketing person should be enough. Not quite."
Indie, Business/Marketing