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August 30, 2014
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August 30, 2014
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Updates » Business/Marketing
Women spend more on mobile games than men, says new study 10
by Mike Rose [08.07.14]
Women spend more on in-app purchases in mobile games than men, and spend more time playing mobile games than men, according to a new Flurry report.
Smartphone/Tablet, Business/Marketing

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Sony hit with class action suit over Killzone resolution 28
by Christian Nutt [08.06.14]
Sony has been named in a class action lawsuit thanks to the fact that PlayStation 4 launch title Killzone: Shadow Fall doesn't have "native" 1080p HD graphics -- at least according to one player.
Console/PC, Business/Marketing

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

This Time It's Different: Understanding the next-gen transition 1
by Staff [08.06.14]
Video: Industry veteran Don Daglow speaks at GDC Europe 2013 about traps awaiting unwary developers, as well as the treasures to be found in a time of industry-wide hardware transition.
Console/PC, Business/Marketing, Video, Vault

Kiwi nets $15M in funding to build meatier mobile games  
by Alex Wawro [08.06.14]
The mobile game company has raised $15 million from investors in a second round of funding as it seeks to transition from casual game development to making fewer, meatier AAA mobile titles.
Smartphone/Tablet, Business/Marketing

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

DeNA profits take a nosedive, as virtual currency consumption drops 1
by Mike Rose [08.06.14]
Japanese mobile game company DeNA saw its profits take a dive during the last fiscal quarter, as consumption of the company's virtual currency dipped year-over-year.
Smartphone/Tablet, Business/Marketing

Sony ditches PlayStation Mobile on Android 6
by Mike Rose [08.06.14]
Sony today announced that it has stopped supporting PlayStation Mobile for Android devices, instead focusing the service solely on PS Vita and Vita TV.
Console/PC, Business/Marketing

Square Enix ups fiscal forecast following stronger-than-expected sales  
by Mike Rose [08.06.14]
Square Enix saw a large-scale swing to profits during its last fiscal quarter compared to the same period last year, as results for the company's video game business rocketed.
Console/PC, Business/Marketing

Japan's LINE games platform is putting $100 million into mobile games  
by Mike Rose [08.06.14]
LINE Corp, the Japanese company behind the LINE Game Platform that recently announced it is filing for an initial public offering, has revealed a $100 million fund with which it will boost its mobile game offerings.
Console/PC, Business/Marketing

Blog: YouTubers that cater to iOS games 11
by Gamasutra Community [08.06.14]
"There are a lot of lists with such channels... The problem is that not many cater to mobile games. Here is the list. We hope it helps."
Smartphone/Tablet, Business/Marketing, Mobile Games

Disney Infinity still doing the business for Disney Interactive  
by Mike Rose [08.06.14]
Disney Infinity is still doing the business for Disney Interactive, as the company recorded a swing to profits year-over-year.
Console/PC, Business/Marketing

Digging down to business: Shovel Knight planning and sales 47
by Gamasutra Community [08.05.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Take-Two reduces losses as it delays Evolve to 2015  
by Alex Wawro [08.05.14]
Take-Two Interactive today reported reduced losses for its most recent financial quarter, predicting a positive outlook for the year and delaying Turtle Rock's shooter Evolve to next February.
Console/PC, Business/Marketing