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October 31, 2014
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Updates » Business/Marketing
An argument for games in education without 'gamification' 6
by Alex Wawro [10.06.14]
Game industry veteran Michael John has published an editorial on TechCrunch reminding us that applying game mechanics to real-world education systems may undercut the natural satisfaction of learning.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Monolith's No One Lives Forever postmortem 4
by Craig Hubbard [10.06.14]
The studio that just launched Shadow of Mordor has a long history, and in this Game Developer postmortem Craig Hubbard explains how Monolith built one of its most beloved titles.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sony rereleasing cult classic Vib Ribbon after awkward E3 nod 1
by Alex Wawro [10.06.14]
SCEA CEO Shawn Layden announced plans today to rerelease the cult classic PlayStation rhythm game Vib Ribbon on contemporary consoles in response to post-E3 fan feedback.
Console/PC, Business/Marketing

Oculus' Carmack, Abrash, Luckey, and Binstock debate the future of VR 3
by Christian Nutt [10.06.14]
Oculus' biggest visionaries recently gathered to discuss -- and debate, since they don't always agree -- the future of the technology. Here's the record of their discussion.
Console/PC, Programming, Design, Business/Marketing, Video

Blog: German court decides that game key reselling isn't legal 18
by Gamasutra Community [10.06.14]
"The decision is an important first step for the industryís efforts to stop the grey market resale of their products... the decision sends a clear message: In Germany, key selling infringes copyright."
Console/PC, Indie, Business/Marketing

Microsoft still wants to turn your living room into a video game 3
by Mike Rose [10.06.14]
Microsoft has been playing around with living room projection for video games for a while now, most recently with IllumiRoom. Now Microsoft Research has a new solution called RoomAlive.
Console/PC, Business/Marketing, Video

Is 2014 the year that investors finally take video games seriously? 2
by Gamasutra Community [10.06.14]
"Each month this summer has brought more news of major mergers and acquisitions of businesses previously considered too niche for major growth from companies at the very top of U.S. exchanges."
Console/PC, Business/Marketing

GameMaker: Player storefront app coming later this month  
by Christian Nutt [10.03.14]
Developers who use the GameMaker engine will be able to submit and sell their games via a dedicated application on Windows, Mac, and Linux -- with a beta launch coming later this month.
Console/PC, Indie, Business/Marketing

Disney yanks Tiny Death Star from app stores without telling devs 15
by Christian Nutt [10.03.14]
The game was still "a significant source of revenue for us" says developer Ian Marsh, whose studio NimbleBit created the game.
Smartphone/Tablet, Business/Marketing, Mobile Games

Indie devs: Make noise, get noticed, says Velocity 2X dev 8
by Christian Nutt [10.03.14]
"Unless you come out and say something controversial people donít notice you." - James Marsden, head of Velocity 2X developer FuturLab
Console/PC, Indie, Business/Marketing

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Don't Miss: VR game veteran Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [10.03.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Popular YouTuber PewDiePie is looking to strike out on his own 6
by Alex Wawro [10.03.14]
Felix "PewDiePie" Kjellberg operates the most popular user-run YouTube channel, and he's looking to strike out on his own rather than work within a network system he says is rife with mismanagement.
Console/PC, Social/Online, Business/Marketing

Blog: Q&A - Angry Birds and women in game development 3
by Gamasutra Community [10.03.14]
"When I visited Rovio, I was struck by the surprisingly high number of female executives in charge... Earlier this month, Rovio launched their Angry Birds Stella spin-off, which is all about female heroism. Cause and effect?"
Smartphone/Tablet, Production, Business/Marketing

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How CodeSpells raised $120K+ on Kickstarter 10
by Gamasutra Community [10.03.14]
Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful.
Console/PC, Indie, Serious, Business/Marketing

DirectX 12: Shipping with Windows 10, supported by Unreal Engine 4 4
by Mike Rose [10.03.14]
Microsoft has said that DirectX 12 will ship alongside Windows 10, and that the Unreal Engine 4 will support DX12.
Console/PC, Business/Marketing

New gambling bill in Singapore may have dire consequences for free-to-play games 7
by Mike Rose [10.03.14]
A new gambling bill recently introduced in Parliament in Singapore may have dire consequences for free-to-play in the country, according to local law firms.
Social/Online, Smartphone/Tablet, Business/Marketing

Indie game marketing guide: Creating a landing page 4
by Gamasutra Community [10.03.14]
How to cook up a landing page: Why your game needs its own home page, how you create one, and then how you measure its reach, and its success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

SingStar studio is trying to work out how to make VR games social  
by Mike Rose [10.03.14]
It's no surprise that SCE London Studio, the team behind social games like SingStar and EyeToy, is exploring how to make virtual reality games more social.
Console/PC, Business/Marketing