Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2014
arrowPress Releases
August 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Divinity: Original Sin is the game Larian Studios waited 15 years to make Exclusive 7
by Alex Wawro [07.09.14]
"We always wanted to make an old-school PC RPG with multiplayer," says Larian founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Lorne Lanning on the return of Oddworld - and the mid-tier indie 2
by Christian Nutt [07.08.14]
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back.
Console/PC, Indie, Production, Business/Marketing

GameStop wants to participate in your game's development 8
by Alex Wawro [07.08.14]
As sales of new software sink, the retail chain seeks to expand its partnerships with developers in order to secure larger swathes of gameplay it can brand as "exclusive" to its customers.
Console/PC, Social/Online, Business/Marketing

The 'Playtime Principle': Mining 5 billion hours of play on Steam 9
by Gamasutra Community [07.08.14]
Data scientists recently harvested data from 6 million public player profiles on Steam, collecting information about which games people owned, played, and how much time was spent playing the different games.
Console/PC, Business/Marketing

Cliff Bleszinski teaming up with Nexon to build a F2P PC shooter 3
by Alex Wawro [07.08.14]
Industry veteran Cliff Bleszinski has launched his new studio, Boss Key Productions, and announced its first project in partnership with Nexon: a free-to-play PC shooter currently known as Blue Streak.
Console/PC, Social/Online, Production, Business/Marketing

For ID@Xbox, Twitter feedback plays crucial role in shaping strategy  
by Mike Rose [07.08.14]
"I think the rise of Twitter has been the greatest thing for developers. It puts us in a spotlight, and that's a great place for us to be." - ID@Xbox director Chris Charla.
Console/PC, Business/Marketing

How self-publishing on PlayStation has evolved in the last year 9
by Mike Rose [07.08.14]
Today at Develop Conference, Sony's Agostino Simonetta explained how the self-publishing process on PlayStation has evolved in the last 12 months.
Console/PC, Business/Marketing

The psychology of harnessing 'Group Flow' in online games  
by Mike Rose [07.08.14]
When Dr. Linda Kaye decided to explore the psychology of video games as part of her research, she was surprised by just how much of the research surrounding games was focused on violence.
Console/PC, Business/Marketing

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Blog: My thoughts on the Nintendo shareholder Q&A 5
by Gamasutra Community [07.08.14]
Gamasutra's Christian Nutt takes a look at some of the key highlights of the recent, revealing Nintendo shareholders meeting.
Console/PC, Business/Marketing

Defendants file to stop first settlement in 38 Studios case 1
by Alex Wawro [07.07.14]
Two defendants in the 38 Studios lawsuit have objected to the first settlement in the case on the grounds that the state law which permits it is unconstitutional and unfair.
Console/PC, Business/Marketing

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Looking back at what it was like to work at Lucasfilm Games 1
by Alex Wawro [07.07.14]
The folks over at USGamer have published an excellent, lengthy feature on Lucasfilm Games that offers interesting insight into the work that went on at one of the industry's seminal studios.
Console/PC, Business/Marketing

Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 39
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Sponsored: 'Sweat, Swearing & Tears' - A new indie game dev documentary 8
by Jocelyn Moffatt, Autodesk [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Business/Marketing, Sponsored Article

Oculus now owns a networking engine (and will open-source it) 3
by Alex Wawro [07.07.14]
Oculus VR has acquired RakNet and made its eponymous networking middleware open-source under a modified license, potentially making it easier for developers to build cross-platform multiplayer titles.
Console/PC, Social/Online, Business/Marketing

ID@Xbox: One developer's experience 3
by Gamasutra Community [07.07.14]
"The ID@Xbox program is still in its infancy and, as such, has experienced some growing pains... The individuals we’ve worked closest with have been helpful, friendly and proactive."
Console/PC, Indie, Production, Business/Marketing

Sega signs deal to bring Japanese mobile games to the West 1
by Alex Wawro [07.07.14]
Sega continues to focus on mobile, partnering with mobile social game company Gumi to bring its Sega Networks titles -- like F2P RPG Chain Chronicle -- to North America and other markets.
Console/PC, Smartphone/Tablet, Business/Marketing

Oculus VR has its own developer event 1
by Kris Graft [07.07.14]
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Sales in the Brave New Steam World 4
by Gamasutra Community [07.07.14]
"In the past a few developers have been open... but nothing for this quickly changing Steam world. I want to continue this spirit of open development and share what the first month of sales on Steam has been like for Crea."
Console/PC, Indie, Business/Marketing