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December 4, 2016
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Updates » Business/Marketing
Bethesda says 'no more' to advance game reviews 12
by Bryant Francis [10.25.16]
Bethesda becomes one of the first publishers to officially stop issuing review copies in advance of launch. (While still supplying early copies to YouTubers and streamers who don't review games)
Console/PC, Business/Marketing

Cuba's first ever indie game launches on Indiegogo 3
by Chris Kerr [10.25.16]
"The imitations in Cuba, especially the lack of internet access, make it very challenging to develop a video game."
Production, Business/Marketing

Blog: Solving VR's customer relationship problems 3
by Gamasutra Community [10.25.16]
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start seeing new people so the market can grow.
VR, Business/Marketing

Voice actors' union strike brings 250+ picketers to EA's front door 1
by Alex Wawro [10.24.16]
Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
Console/PC, Business/Marketing

Heads up, devs: now does coupon codes  
by Alex Wawro [10.24.16]
Game distribution platform has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
Console/PC, Indie, Business/Marketing

What kind of games are popular with both children and parents?  
by Alissa McAloon [10.24.16]
A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
Console/PC, Smartphone/Tablet, Business/Marketing

Gameforge lays off 1/5 of staff and moves away from mobile games  
by Alissa McAloon [10.24.16]
German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation VR nearly sold out in Japan during its launch week 2
by Alissa McAloon [10.24.16]
Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
VR, Console/PC, Business/Marketing

Game studio hits Hasbro with cloning lawsuit 4
by Chris Kerr [10.24.16]
"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."
Smartphone/Tablet, Design, Business/Marketing

Rovio Stockholm boss departs for Spotify  
by Chris Kerr [10.24.16]
Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds creator after four years to take up the mantle of senior product owner at Spotify. 
Smartphone/Tablet, Business/Marketing

The attempts to bring 'AAA quality' games to mobile - and why they're failing 27
by Gamasutra Community [10.24.16]
After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
Smartphone/Tablet, Design, Business/Marketing

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Fire(proof) Sales: The Room games surpass 11.5M copies sold  
by Alex Wawro [10.21.16]
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
Smartphone/Tablet, Business/Marketing

Gamasutra reacts to the Nintendo Switch announcement 4
by Bryant Francis [10.21.16]
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Console/PC, Business/Marketing, Video

Pokemon Go pulled $600M in revenue faster than any other mobile game  
by Alissa McAloon [10.21.16]
Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Smartphone/Tablet, Business/Marketing

Will the Nintendo Switch be a success? Industry analysts weigh in 41
by Chris Baker [10.21.16]
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Console/PC, Business/Marketing, Video

Come chat with us about the Nintendo Switch today at 3PM EST  
by Bryant Francis [10.21.16]
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Console/PC, Business/Marketing, Video

Come out to GDC, learn to maximize player engagement and avoid disaster!  
by Staff [10.21.16]
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
Console/PC, Social/Online, Business/Marketing, GDC

'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny 1
by Chris Kerr [10.21.16]
In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy. 
Console/PC, Production, Business/Marketing

Switch won't support physical 3DS or Wii U titles  
by Chris Kerr [10.21.16]
Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid. 
Console/PC, Business/Marketing