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Updates » Business/Marketing
How have our impressions of the Switch changed since launch? 11
by Gamasutra staff [03.20.17]
Now that we've had a bit of time to mess around with the device in a variety of settings, we decided to hold an impromptu discussion about the plusses and minuses of the Nintendo Switch.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Why your niche game might need survival mechanics to survive on Steam 1
by Bryant Francis [03.17.17]
Find out how one developer took the survival mechanics he enjoyed on Steam and helped implement them into the strategy game he was working on.
Console/PC, Design, Business/Marketing, Video

Wii emulator can now buy games from the official Wii Shop Channel  
by Alex Wawro [03.17.17]
Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games.
Social/Online, Business/Marketing, Video

Twitch kicks off the open beta for its all-in-one desktop app  
by Alissa McAloon [03.17.17]
The open beta has begun for the Twitch Desktop App that seeks to combine chat servers, Twitch streaming, and eventually digital game sales into one program.
Console/PC, Social/Online, Business/Marketing

The worldwide console market shrank by 2.5 percent in 2016  
by Chris Kerr [03.17.17]
The worldwide console market shrank by 2.5 percent in 2016, with consumer spending totaling $34.7 billion across hardware, content, and services.
Console/PC, Business/Marketing

Alibaba spends $145M to form distribution network for mobile games  
by Chris Kerr [03.17.17]
Chinese e-commerce juggernaut Alibaba will invest $145 million to establish a global distribution network for mobile games.
Smartphone/Tablet, Business/Marketing

Nintendo doubling Switch production due to high demand 5
by Chris Kerr [03.17.17]
Nintendo intends to double its planned production of the Switch during the upcoming financial year, which starts on April 1, 2017.
Console/PC, Business/Marketing

Blog: Three things I learned from five jobs in 12 years 3
by Gamasutra Community [03.17.17]
A career retrospective that looks at three things I learned at job I've had in the past 12 years -- Electronic Arts, Pixar, Lumosity, Teal Labs, and Masala Games.
Business/Marketing

How Episode became the world's biggest interactive fiction platform 1
by Jennifer Allen [03.17.17]
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
Smartphone/Tablet, Art, Design, Production, Business/Marketing, Video

Experts say publisher involvement is key to effective eSports regulation 1
by Alex Wawro [03.16.17]
"Without the publisher's full cooperation, any oversight body is hugely limited in its scope," Genius Sports' Christopher Dougan told Kotaku in a lengthy new feature on the state of eSports gambling.
Social/Online, Business/Marketing

Blog: How to research your next game's target audience for free 3
by Gamasutra Community [03.16.17]
Before you've launched your game you'll need to make an educated guess about who your players might be, so that you can make and market your game to attract them.
Production, Business/Marketing

Kevin Bruner stepping down as Telltale CEO  
by Alissa McAloon [03.16.17]
UPDATE Telltale CEO and co-founder Kevin Bruner is stepping down after over 2 years in the position, according to an internal company email obtained by Kotaku.
Console/PC, Business/Marketing

Charting the game design evolution of The Witcher trilogy 8
by Chris Kerr [03.16.17]
"I'm not talking about simplifying things. I'm talking about smart introductions and flawless immersion. That's what we are very much after in games."
Console/PC, Design, Business/Marketing

Horizon Zero Dawn worldwide sales top 2.6 million  
by Chris Kerr [03.16.17]
Guerrilla Games' post-apocalyptic yarn surpassed 2.6 million sales in two weeks, making it the studio's biggest debut ever.
Console/PC, Business/Marketing

House of cards: Zynga splashes $42.5M on solitaire apps 2
by Chris Kerr [03.16.17]
Social game giant Zynga has splashed out $42.5 million in cash to pick up four apps from solitaire specialist, Harpan LLC. 
Smartphone/Tablet, Business/Marketing

Improving diversity in the game industry is about more than hiring 1
by Alex Wawro [03.15.17]
The Guardian takes a look at what's being done to improve diversity in the UK game industry, and in the process sheds light on what game devs can do to make their own studios more diverse.
Console/PC, Business/Marketing

A novel idea: PAX East's Visual Novel Reading Room  
by Katherine Cross [03.15.17]
There was a new addition to the Indie Megabooth at PAX East this year: the Visual Novel Reading Room. It provided an opportunity to sample several promising new VNs.
Indie, Business/Marketing

Blog: When failure is an option and you're living the dream 2
by Gamasutra Community [03.15.17]
There are many takeaways to be had from GDC 2017. But one of them is that failure actually is an option because it likely isn't what you think it means.
Business/Marketing

Blizzard seeks $8.5M from hack-maker Bossland over DMCA violations  
by Alissa McAloon [03.15.17]
Blizzard is asking a court to award it $8.5 million in damages for the over 42,000 game hacks sold by Bossland that Blizzard says infringe on its copyrights.
Console/PC, Social/Online, Business/Marketing