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April 28, 2016
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April 28, 2016
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Updates » Business/Marketing
How Japanese mobile game makers go after whales: 5 popular gacha mechanics 5
by Gamasutra Community [03.31.16]
"Today, the once simple mechanic has spawned a whole array of variations. In the context of this post, I introduce five of the top gacha variants that were or are being used in mobile games."
Smartphone/Tablet, Design, Business/Marketing

A new challenger arrives on the eSports scene with e-commerce giant Alibaba  
by Kris Graft [03.31.16]
Alibaba, the largest e-commerce company in China, announced a $15.4 million partnership with Singaporean online company YuuZoo to manage Alibaba eSports events in China.

Vainglory dev and Twitch announce multi-million dollar eSports partnership 1
by Chris Baker [03.31.16]
The developer Super Evil Megacorp has announced a three-year, multi-million dollar partnership with Twitch to promote and support the eSports community around their touchscreen MOBA Vainglory.
Smartphone/Tablet, Design, Business/Marketing, Video

Why we open-sourced 80 Days' narrative scripting language, Ink 6
by Gamasutra Community [03.31.16]
"We know it would be hugely valuable to other developers and writers, especially those who are used to Excel and Word. Ink has been designed from the ground up to have a certain set of affordances."
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Report: Veteran console FPS developer n-Space shuts its doors 3
by Christian Nutt [03.30.16]
The veteran Florida-based console developer n-Space has closed its doors after 21 years in operation, according to a Twitter statement from staffer Ben Leary.
Console/PC, Indie, Business/Marketing

UC Irvine to launch eSports scholarships for League of Legends  
by Christian Nutt [03.30.16]
The University of California at Irvine is launching a big eSports initiative this fall, with backing from League of Legends developer Riot Games and PC gaming seller iBuyPower.
Console/PC, Social/Online, Business/Marketing, Student/Education

Don't miss: Hands-on: Looking at AR game dev through Microsoft's HoloLens 9
by Alex Wawro [03.30.16]
From 2015: Microsoft brought a few crates of HoloLens prototypes to its developer conference in San Francisco, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset.
VR, Design, Business/Marketing

Reminder: You have one day to apply to the Stugan dev accelerator camp 1
by Alex Wawro [03.30.16]
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden. Applications close March 31.
Indie, Production, Business/Marketing

Why we went for a sequel, even if the original was not a hit 4
by Gamasutra Community [03.30.16]
"Our findings confirm that there is enough players for high-quality card-battler games that f2p business model for our game would make sense. CCG space is not (yet) filled up with games that sound and taste similar to each other."
Smartphone/Tablet, Indie, Production, Business/Marketing

The road to SXSW: How we showed our game, and what we learned  
by Gamasutra Community [03.30.16]
"All in all, SXSW Gaming 2016 was a positive experience for me. I showed Breaker Blocks to tons of new people, I got to talk to some people who actually already knew who I was, and I made new friends in the development community."
Indie, Business/Marketing

Gameloft lays out all the reasons the Vivendi takeover is a bad idea 3
by Christian Nutt [03.30.16]
After crossing the threshold of a 30 percent stake in the French mobile company, Vivendi was forced to offer a takeover bid. Gameloft thinks it's a terrible idea.
Smartphone/Tablet, Business/Marketing

VR studio lands $750,000 in funding for world-building game  
by Kris Graft [03.30.16]
Continuing its expansion into the virtual reality market, Stockholm-based Starbreeze (Payday 2) announced today a $750,000 publishing deal with Culver City’s Freeform Labs.
VR, Business/Marketing

Blog: Why ditching mobile for PC may have saved our game 2
by Gamasutra Community [03.30.16]
"The difference in responses from mobile and PC publishers was pretty stark. Nearly every publisher in the PC space we wrote to, wrote back. Some said no, some said maybe, some said yes; but they all wrote back."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

American McGee's Spicy Horse studio downsizes in pivot away from F2P  
by Christian Nutt [03.29.16]
The independent Shanghai-based studio has shrunk down to a core team, though its iconoclastic founder promises new projects are in the works.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

See just how fast mobile has overtaken the rest of games 11
by Christian Nutt [03.29.16]
A new App Annie/IDC report sheds light on the changes in the industry over the past couple of years -- as, in 2014, mobile outpaced everything else. It's still growing.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't miss: A starry-eyed Palmer Luckey talks about Oculus' future in 2013 9
by Gamasutra Community [03.29.16]
This 2013 interview, conducted at Gamescom shortly after Oculus recruited John Carmack as CTO, is full of promises. What became of them? Take a look at the state of Oculus three years before launch.
VR, Business/Marketing

How I got a game on Steam without anyone from Valve ever looking at it 16
by Gamasutra Community [03.29.16]
"If you were on the Steam homepage on Sunday night, you might have noticed a somewhat interesting new title available: Watch paint dry. This game was never on Greenlight. This is no more than a prank."
Console/PC, Indie, Business/Marketing

Valve loses Australian legal battle, found guilty of breaking consumer law 5
by Chris Kerr [03.29.16]
The Australian Competition and Consumer Commission has won its legal battle against Valve after suing the company over its Steam refund policy.
Console/PC, Serious, Business/Marketing

PlayStation VR could be getting PC support  
by Chris Kerr [03.29.16]
Sony is looking at new ways to expand its virtual reality presence, and is toying with the idea of bringing its PlayStation VR headset to PC.
VR, Business/Marketing

The challenges of localizing a typing game 3
by Gamasutra Community [03.29.16]
"You get to type a lot of words, in fun, varied ways, so we end up with a lot of text content. We don’t just use random words. That makes the translation work crucial for the experience of the non-english speaking players."
Console/PC, Indie, Production, Business/Marketing