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July 28, 2016
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July 28, 2016
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Updates » Business/Marketing
Devs Answer: How will the Brexit decision impact your business? 21
by Bryant Francis [06.24.16]
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Console/PC, Business/Marketing

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Serious, Business/Marketing

MachineGames gives Quake a new episode for its 20th birthday  
by Alex Wawro [06.24.16]
To celebrate Quake's 20th, Wolfenstein: The New Order studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake episode this week.
Console/PC, Business/Marketing

Oculus swears off the use of hardware checks as DRM on PC 2
by Alex Wawro [06.24.16]
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
VR, Business/Marketing

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Blog: Classic vs. modern horror in video games and beyond 3
by Gamasutra Community [06.24.16]
The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
Design, Business/Marketing

UKIE reassures British game devs following Brexit 3
by Chris Kerr [06.24.16]
"UKIE will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."
Business/Marketing

How much time and money should QA take (pt. 2)?  
by Gamasutra Community [06.24.16]
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
Production, Business/Marketing

7 successful Early Access games that all developers should study 4
by Holly Green [06.24.16]
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Console/PC, Design, Production, Business/Marketing

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Museum accepts collection of artifacts from Oregon Trail dev MECC  
by Alex Wawro [06.23.16]
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
Console/PC, Business/Marketing

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Devil's Third multiplayer being laid to rest later this year 1
by Chris Kerr [06.23.16]
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devil’s Third, just over a year after it hit shelves.
Console/PC, Business/Marketing

Exclusivity can be a driving force for VR, says Oculus founder 15
by Chris Kerr [06.23.16]
"I can see where that’s painful for some people, but that doesn’t mean that it's bad for the VR industry, or that it’s fragmenting it, or it’s not the right way for the ecosystem to work."
VR, Business/Marketing

Future to acquire publishing rival Imagine for $21.1 million 3
by Chris Kerr [06.23.16]
"This is a unique opportunity to acquire a market leading knowledge, science and technology content business which will complement and expand our capabilities."
Business/Marketing

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Blog: Ideas are worth more than you think 4
by Gamasutra Community [06.22.16]
Game developer Jukka Hilvonen discusses the relationship between ideas and execution, and why the former isn't necessarily less valuable than the latter.
Business/Marketing

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller 2
by Chris Kerr [06.22.16]
"Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection."
Console/PC, Business/Marketing