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November 28, 2014
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November 28, 2014
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Updates » Business/Marketing
Kabam taps EA Mobile SVP Nick Earl as president of its studios  
by Christian Nutt [11.03.14]
Nick Earl, who oversaw the mega-company's mobile hits in the Simpsons: Tapped Out era, flees for the mid-core dev studio during a year where it's making a lot of news.
Smartphone/Tablet, Business/Marketing

Failbetter reveals Dragon Age: The Last Court browser game  
by Mike Rose [11.03.14]
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Console/PC, Social/Online, Business/Marketing

5 tips for getting to know your new local dev community 2
by Gamasutra Community [11.03.14]
"There are way more aspiring or isolated developers out there than you might think, and you might be just the community leader theyíve been waiting for."
Indie, Business/Marketing

I am Bread dev: Building games for YouTube is a bad idea Exclusive 4
by Mike Rose [11.03.14]
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Standing out from the big guys with character art 3
by Gamasutra Community [11.03.14]
"In the Sanctum series, we have carved out a niche by doing the opposite of what most big companies are doing when it comes to character design, and weíve had great feedback from our community because of it."
Console/PC, Indie, Art, Business/Marketing

How Sega found success with Sonic the Hedgehog 5
by Christian Nutt [10.31.14]
Sega faced complete failure in its battle against Nintendo's NES, but the 16-bit Genesis was a huge success -- and a lot of that success is down to the Sonic the Hedgehog franchise.
Console/PC, Business/Marketing

How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive 5
by Mike Rose [10.31.14]
Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
Console/PC, Indie, Business/Marketing, Exclusive

Blog: Breasts? No thank you! 8
by Gamasutra Community [10.31.14]
"Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be."
Smartphone/Tablet, Art, Production, Business/Marketing, Mobile Games

Don't Miss: A study of how horror games affect their players 13
by Joel Windels [10.31.14]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Another developer sees diminishing returns on Kickstarter 13
by Alex Wawro [10.31.14]
UPDATE "Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
Console/PC, Indie, Business/Marketing

How a mobile studio's fight for survival ended with a $500K investment Exclusive  
by Mike Rose [10.31.14]
Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
Smartphone/Tablet, Business/Marketing, Exclusive, Video

Thoughts on the glorification of violence 107
by Gamasutra Community [10.31.14]
"I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
Console/PC, Indie, Design, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 253
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

'de Blob found a new home today' 3
by Mike Rose [10.31.14]
If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob franchise.
Console/PC, Business/Marketing

How I got my dream job in the game industry 11
by Gamasutra Community [10.31.14]
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
Console/PC, Business/Marketing, Recruitment

5 things we learned from Kickstarter... after canceling our campaign 12
by Gamasutra Community [10.31.14]
"In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
Smartphone/Tablet, Business/Marketing

Denis Dyack is still making his Eternal Darkness followup 3
by Mike Rose [10.31.14]
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Console/PC, Business/Marketing

Sega swings to losses, citing 'sluggish consumer spending' 3
by Mike Rose [10.31.14]
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Console/PC, Business/Marketing

Surprising no-one, Bethesda cancels Prey 2 16
by Mike Rose [10.31.14]
Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
Console/PC, Business/Marketing