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September 1, 2015
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September 1, 2015
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Updates » Business/Marketing
Video: 'The future of the PlayStation' from Phil Harrison, in 2000  
by Staff [08.03.15]
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Console/PC, Business/Marketing, Video

True virtual reality: The race to build a 'metaverse' 2
by Christian Nutt [08.03.15]
Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
Console/PC, Business/Marketing

$18m for Dota 2's The International makes for the richest prize in eSports  
by Christian Nutt [08.03.15]
The biggest prize in eSports gets bigger than ever, as the finals kick off at Seattle's Key Arena. The winning team will take home more than $6 million.
Console/PC, Business/Marketing

Summer Games Done Quick speedrun marathon raises $1.2m for charity  
by Christian Nutt [08.03.15]
Almost doubling last year's total, speedrunners raise well over a million dollars for Doctors Without Borders.
Console/PC, Business/Marketing

PlayStation exclusive DriveClub goes double platinum  
by Chris Kerr [08.03.15]
Troubled PlayStation exclusive DriveClub bounces back to go double platinum -- even if it's caused the company, and its developer, no end of headaches.
Console/PC, Business/Marketing

Key takeaways from Epic's open development of Unreal Tournament 1
by Alex Wawro [08.03.15]
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
Console/PC, Business/Marketing, GDC Europe

No place for third-party exclusives in Microsoft's long term plan 1
by Chris Kerr [08.03.15]
Third-party deals are left behind as Microsoft's Phil Spencer reveals new first-party focus.
Console/PC, Business/Marketing, Video

Yearly revisions the secret to Nintendo's handheld biz  
by Gamasutra Community [08.03.15]
Analyst Matt Matthews charts how the company's flagship console products keep on keeping on, thanks to a yearly upgrade cycle.
Console/PC, Business/Marketing

Nikkei reports on Konami's controlling corporate culture 3
by Phill Cameron [08.03.15]
Japanese site Nikkei has reported on the details of the internal culture at Konami, illustrating an environment of control and surveillance.
Console/PC, Business/Marketing

Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Console/PC, Business/Marketing, VR

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Console/PC, Business/Marketing, Crowdfunding

Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over 5
by Christian Nutt [07.31.15]
There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
Console/PC, Social/Online, Design, Business/Marketing

Sega bleeds money, mostly from its gambling machines biz  
by Christian Nutt [07.31.15]
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you donít need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR

Two surprising years as a bootstrapping indie publisher  
by Gamasutra Community [07.31.15]
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Console/PC, Indie, Business/Marketing

Beware: HTML and images can ruin your press emails 7
by Gamasutra Community [07.31.15]
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How are Steam refunds shaking out? 2
by Christian Nutt [07.30.15]
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Console/PC, Indie, Business/Marketing

Sony's PS4 business keeps getting better and better  
by Christian Nutt [07.30.15]
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Console/PC, Business/Marketing

Capcom has the power of gambling to thank for its latest gains  
by Christian Nutt [07.30.15]
A Resident Evil 6 gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
Console/PC, Smartphone/Tablet, Business/Marketing