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April 18, 2014
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April 18, 2014
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Updates » Business/Marketing
Blog: Indie reality check 6
by Gamasutra Community [03.25.14]
"After observing and participating in the indie games market for some time, I've formulated a few strategies for indie developers to succeed."
Indie, Business/Marketing

Multiple British Sony studios hit by layoffs 1
by Mike Rose [03.25.14]
Sony Europe confirmed this morning that it has laid off staffers at three of its largest UK-based studios, including the team that is currently working on Driveclub for PlayStation 4.
Console/PC, Business/Marketing, Recruitment

Peter Molyneux and the 'life raft' of independent game development Exclusive 4
by Christian Nutt [03.25.14]
The famed talker and veteran designer is unusually circumspect heading into the launch of Godus, the first game he Kickstarted. Gamasutra finds out why in this new interview.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

Double Fine publishes Magical Time Bean's Escape Goat 2 3
by Christian Nutt [03.24.14]
Independent studio releases its first externally-developed game -- which was completed on its premises as part of a game jam -- as part of new publishing initiative.
Console/PC, Indie, Business/Marketing

Disney acquires YouTube network Maker Studios 8
by Christian Nutt [03.24.14]
The media conglomerate spends $500 million on the LA-area YouTube network, which notably distributes video from popular game video names PewDiePie, Game Grumps, and TotalBiscuit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Luftrausers recoups development costs three days after launch 7
by Alex Wawro [03.24.14]
Vlambeer's latest game Luftrausers has become profitable roughly three days after it launched across PlayStation Network and Steam, according to the studio's official Twitter account.
Smartphone/Tablet, Business/Marketing

Get a job: Insomniac Games is hiring an iOS programmer  
by Staff [03.24.14]
Insomniac Games, progenitor of Sunset Overdrive and the Ratchet & Clank games, seeks an iOS programmer to work on Outernauts in the studio's Burbank, CA office.
Smartphone/Tablet, Business/Marketing, Recruitment

Blog: We had a good 10 years, but the walls are closing in 41
by Gamasutra Community [03.24.14]
"The coming years are going to be harsh. There will be a winnowing of developers unseen since the Atari crash. There will be less and less innovation. Ten years from now, we're going to need another revolution."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Apple markets indie developers via App Store Indie Game Showcase 3
by Alex Wawro [03.24.14]
Last week Apple added an Indie Games Showcase to the its App Store in an attempt to more prominently highlight -- and sell -- the work of independent game developers.
Smartphone/Tablet, Indie, Business/Marketing

Blog: Why you shouldn't send a DMCA takedown letter (and a free sample letter in case you do) 3
by Gamasutra Community [03.24.14]
Attorney Zachary Strebeck gives three reasons you shouldn't file a takedown notice if you find content infringing your game online -- but guides you in the case that you decide to.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Nintendo considering Unity on 3DS 14
by Kris Graft [03.24.14]
Nintendo is considering bringing Unity support to its 3DS handheld, according to a new report in Siliconera.
Console/PC, Programming, Production, Business/Marketing

GDC Europe 2014 announces dates and call for papers  
by GDC Staff [03.24.14]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2014 Game Developers Conference Europe, which will run August 11-13 in Cologne, Germany.
Console/PC, Design, Production, Business/Marketing, GDC Europe

Ouya ditching problematic 'free-to-try' requirement 24
by Kris Graft [03.24.14]
Ouya said last week during Game Developers Conference that the microconsole company would be dropping its problematic free-to-try requirement for Ouya games next month.
Console/PC, Smartphone/Tablet, Business/Marketing

GDC hits attendance record, 2015 dates announced 3
by GDC Staff [03.24.14]
Game Developers Conference has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The inner workings of the CS:GO marketplace, according to Valve 3
by Mike Rose [03.21.14]
Bronwen Grimes, technical artist on CS:GO, talked today about the road to discovering exactly what skins players wanted, and how they differed from Valve's original thoughts on the matter.
Console/PC, Art, Design, Business/Marketing, GDC

Unleash the power of events to drive revenue in games 7
by Gamasutra Community [03.21.14]
"Events are proven to drive revenue (often multiple times the revenue of non-event period), increase concurrent user return rate, reactivation rate, and overall engagement."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

DirectX 12: How, why, and when 10
by Mike Rose [03.21.14]
We knew DirectX 12 was on the way at GDC, but now Microsoft has lifted the veil on the next version of Direct3D, enabling richer scenes, more objects, and proper utilization of the latest GPU hardware.
Console/PC, Business/Marketing, GDC

Microsoft's Spencer shines a light on Xbox One's evolution 3
by Christian Nutt [03.21.14]
Spencer sat down with Gamasutra editor-in-chief Kris Graft for a fireside chat about the platform -- but his answers, when taken as whole, point to the fact that the Xbox One is still a work in progress.
Console/PC, Business/Marketing, GDC

Northernlion discusses getting your game covered by YouTubers 3
by Mike Rose [03.21.14]
Ryan Letourneau, a prominent YouTuber with over 280,000 subscribers, explained to a GDC audience how exactly you can best go about getting your game covered by the YouTube crowd.
Console/PC, Indie, Business/Marketing, GDC

Should we be concerned about gambling-like activities in video games? 6
by Gamasutra Community [03.21.14]
As psychologist Mark Griffiths writes, "a wide range of 'gambling-like' activities has emerged on smartphones, social networking sites, and within video games." Should we worry, as an industry?
Social/Online, Smartphone/Tablet, Business/Marketing