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February 12, 2016
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Updates » Business/Marketing
Austin, Texas' parking problems through the lens of game dev culture 14
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

Supercell and Clash of Clans were last year's top global earners on mobile  
by Chris Kerr [01.20.16]
Mobile market research outfit App Annie has released its 2015 retrospective, shedding light on the most downloaded, and most lucrative, mobile games of the past 12 months.
Smartphone/Tablet, Business/Marketing

Creative England and Andy Serkis' Imaginarium form new publisher  
by Chris Kerr [01.20.16]
Creative England and The Imaginarium Studios, a leading performance capture studio, will join forces to form a new independent publisher.
Indie, Business/Marketing

Can Sony trademark 'Let's Play'? An attorney's take 5
by Gamasutra Community [01.20.16]
"Why did this happen? Could Sony actually do it? What would trademarking Lets Play even mean? Read on for a super quick tour through some trademark law basics."
Console/PC, Business/Marketing

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Oculus founder Palmer Luckey will be sued for breach of contract 3
by Christian Nutt [01.19.16]
Total Recall Technologies contracted Luckey -- before his successful Oculus Rift Kickstater -- to develop a headset. A judge said part of its suit against him can move forward.
VR, Console/PC, Business/Marketing

Oculus sets up new research shop near Carnegie Mellon  
by Alex Wawro [01.19.16]
Somenotable news for VR developers this week, especially those based in Pennsylvania, as Oculus has confirmed to GamesBeat that it's opening a new research office in Pittsburgh.
VR, Business/Marketing

Crytek aims to open 'VR First' dev labs in schools around the world  
by Alex Wawro [01.19.16]
Crytek is making a show of providing students with VR hardware & software -- including its own CryEnginetech -- in partnership with academic institutions via its new VR First initiative.
VR, Business/Marketing

Microsoft buys MinecraftEdu, moves to put Minecraft in more schools  
by Alex Wawro [01.19.16]
Microsoft has boughtMinecraftEdufrom indie educational studio TeacherGaming as it moves to developMinecraft: Education Editionin collaboration with educators.
Console/PC, Business/Marketing

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Traveling without moving: A love letter to Games Done Quick  
by Gamasutra Community [01.19.16]
"However depressing January is mooted to be... I'm crashed out on my couch, feasting on the resolutions of other, younger, more-inspired people. In short, I spend the first week of each year hooked on Awesome Games Done Quick."
Console/PC, Business/Marketing

Opportunities in making kids' games 5
by Gamasutra Community [01.19.16]
"Big family brands are looking to retain and grow their audiences and parents recognizing the value of quality screen time for their kids. Cases in point for the brand need: Samsung just launched Samsung Kids."
Smartphone/Tablet, Business/Marketing

Former Sony Online Entertainment head now leads new venture 1
by Chris Kerr [01.19.16]
Former Daybreak CEO and Sony Online Entertainment president John Smedley will lead new studio, Pixelmage Games.
Indie, Business/Marketing

Games London initiative to make the city 'the games capital of the world'  
by Chris Kerr [01.19.16]
London's video game industry is about to receive a 1.2 million boost following the launch of Games London, a new program designed to make the city "the games capital of the world."
Business/Marketing

New incubator fund aims to boost Japanese VR development  
by Chris Kerr [01.19.16]
With the dawn of consumer virtual reality drawing ever closer, Tokyo VR Startups (TVS) has launched an incubation program to help nurturethe Japanese virtual reality industry.
VR, Business/Marketing

Crowdfunding? Here's how you campaign for backers 7
by Gamasutra Community [01.19.16]
"Its a game of people. Dont do it alone, as youll want to build a community. Having a team that has your back will improve your chances considerably!"
Indie, Business/Marketing

Rise of the Tomb Raider, and the dubious benefit of a console exclusive 17
by Bo Moore [01.19.16]
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
Console/PC, Business/Marketing

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

What legal experts think of Sony's 'Let's Play' trademark claim 4
by Chris Baker [01.18.16]
We asked several attorneys with expertise in patents and intellectual property to weigh in on Sony's attempt to trademark the term 'Let's Play.'
Console/PC, Business/Marketing

Vivendi nets a cool $1.5B selling its last Activision Blizzard stock  
by Alex Wawro [01.15.16]
Onetime parent Vivendi has earned $1.1 billion (plus a $400 million deposit return) from the sale of its remainingActivision Blizzard stock, roughly 5.7 percent of the company, to an unnamed buyer.
Console/PC, Business/Marketing