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March 24, 2017
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Updates » Business/Marketing
Blog: Full disclosure on non-disclosure agreements 1
by Gamasutra Community [02.10.17]
NDAs are necessary to conduct business while protecting ideas and tech, but they can also be deceptively dangerous. Even seemingly innocuous agreements can lead to litigation and expensive judgments.

Gabe Newell opens up about Valve's VR plans 10
by Alex Wawro [02.10.17]
Valve founder Gabe Newell chats about the company's approach to VR, covering everything from its 3 new VR games in development to its plans for the Vive hardware and the future of the VR market.
VR, Console/PC, Design, Business/Marketing

Newell: Valve in development on 3 new VR games 1
by Alex Wawro & Gamasutra Staff [02.09.17]
Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve.
VR, Console/PC, Design, Production, Business/Marketing

Activision Blizzard posts big sales, but Call of Duty fails to connect with fans 1
by Kris Graft [02.09.17]
In its latest financial earnings release, Activision Blizzard announced record-breaking revenues despite Activision's biggest shooter stumbling on the sales front.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Twitch launches Communities to push interest-specific content  
by Chris Kerr [02.09.17]
"With Communities, we are giving our users the power to create groups of their choosing, while providing creators with another tool to expand their audiences."
Console/PC, Business/Marketing

Humble Bundle is branching into multiplatform game publishing  
by Alissa McAloon [02.09.17]
Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ubisoft's 3rd quarter saw a rise in engagement, but a decrease in sales  
by Alissa McAloon [02.09.17]
In a quarterly report, Ubisoft says that the company saw a year-on-year decrease in sales but set numerous internal records for player engagement in games like The Division andRainbow Six Siege.
Console/PC, Business/Marketing

NBA and Take-Two form NBA 2K eSports League 1
by Chris Kerr [02.09.17]
The NBA has partnered with Take-Two Interactive to form a global eSports league around its popular NBA 2K video game franchise. 
Console/PC, Business/Marketing

Lego game developer TT Games acquires mobile specialist, Playdemic  
by Chris Kerr [02.09.17]
Warner Bros. Interactive subsidiary TT Games, the publisher-developer behind Lego Star Wars and Lego Batman, has acquired mobile developer, Playdemic. 
Smartphone/Tablet, Business/Marketing

Blog: A postmortem of our first Steam release, Luckslinger 1
by Gamasutra Community [02.09.17]
My name is Marciano Viereck and this is the postmortem of Luckslinger, the first steam released game that Donald Kooiker, Rik Ravenswaaij, and I developed as a company.
Console/PC, Programming, Design, Production, Business/Marketing

Lots of Best Buys are losing their Oculus demo stations due to low demand 4
by Alex Wawro [02.08.17]
Almost a year after the Rift's commercial debut, Business Insider reports diminishing demand for the hardware at retail is driving Facebook to shut down 40% of its demo stations in Best Buy stores.
VR, Business/Marketing

Nintendo's mobile Fire Emblem surpasses $5M in revenue, a week after launch  
by Alex Wawro [02.08.17]
"Less than a half-day after its release, [Fire Emblem Heroes] had been downloaded over a million times, and we’re seeing revenue today at $5 million U.S. dollars," Nintendo chief Kimishima tells Time.
Console/PC, Smartphone/Tablet, Business/Marketing

Stugan game accelerator taking applications for summer program  
by Alissa McAloon [02.08.17]
If you’re a game developer looking to spend a summer abroad, the mentorship experience offered by the Stugan game accelerator might be exactly what you’re looking for.
Indie, Business/Marketing

Steam Discovery 2.0 analysis: Valve shares latest metrics 35
by Alden Kroll [02.08.17]
Valve Software's Alden Kroll shares fascinating insights into his company's efforts in handling the influx of game releases on Steam.
Console/PC, Business/Marketing

Blog: Why you need a lawyer even if you're the most 'indie' game dev ever 9
by Gamasutra Community [02.08.17]
The story about how a big corporation with the trademark "The Tribez" urged small indie to remove the word "Tribe" from the game title.

E3 opens its doors to the public for the first time in history 2
by Chris Kerr [02.08.17]
E3 is about to open its doors to the general public for the first time ever, with 15,000 tickets scheduled to go on sale in under a week. 

Unity puts money where its mouth is in fight against Trump immigration ban 16
by Chris Kerr [02.08.17]
Unity is the latest in a long line of game companies to stand up to the immigration restrictions proposed by U.S. President Donald Trump.

Blog: Facts and trends you want to know about China's game market  
by Gamasutra Community [02.08.17]
In this article, I shares some of the findings to conclude the China game market in 2016 and see what’s the trend of 2017.

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide

Former Sony London boss opens VR studio, Dream Reality Interactive  
by Chris Kerr [02.08.17]
Sony London's former studio head Dave Ranyard has formed his own independent virtual reality outfit, Dream Reality Interactive. 
VR, Business/Marketing