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August 25, 2016
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August 25, 2016
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Updates » Business/Marketing
Blog: Breaking down Machinarium's 4 million sales 5
by Gamasutra Community [07.18.16]
One of the developers behind Amanita Design's standout adventure game Machinarium breaks down sales of the title.
Indie, Business/Marketing

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Pokémon Go helps Nintendo break stock market record 6
by Chris Kerr [07.18.16]
Pokémon Go continues to help Nintendo make headlines, with the fledgling augmented reality title having now steered the Japanese giant towards a new stock market record.
Smartphone/Tablet, Business/Marketing

Microsoft's slimmer Xbox One S now has a release date 1
by Chris Kerr [07.18.16]
Microsoft's reimagined Xbox One, the slimmed-down Xbox One S, will hit shelves in a few weeks time on August 2. 
VR, Console/PC, Business/Marketing

GameAnalytics acquired by mobile ad specialist, Mobvista  
by Chris Kerr [07.18.16]
Behavioral analytics platform GameAnalytics has been acquired by Chinese mobile publisher and ad specialist, Mobvista, for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Blog: What mobile games do people in China play? 2
by Gamasutra Community [07.18.16]
China-based outsourcing developer Junxue Li offers a rundown of the games, apps, and stores people use most in China.
Smartphone/Tablet, Business/Marketing

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Kabam lays off staff at its San Francisco HQ  
by Alex Wawro [07.15.16]
Gamasutra has learned that mobile game publisher and developer Kabam (Star Wars Uprising, Marvel Contest of Champions) has laid off a number of employees at its headquarters in San Francisco.
Smartphone/Tablet, Business/Marketing

Shooter Raw Data becomes first VR title to top Steam charts 3
by Chris Kerr [07.15.16]
Sci-fi first-person shooter Raw Data has become the first virtual reality-exclusive game to top the overall Steam sales charts.
VR, Console/PC, Business/Marketing

LINE Corp raises $1.1 billion in 2016's largest tech IPO  
by Chris Kerr [07.15.16]
Japanese mobile messaging platform LINE Corp began trading on the New York Stock Exchange yesterday, raising $1.1 billion in gross proceeds and becoming the largest tech IPO in 2016
Smartphone/Tablet, Business/Marketing

Transparency and communication within your game community 1
by Gamasutra Community [07.15.16]
Managing game communities on the internet can be challenging, but ignoring them can be disastrous, says Kongregate community manager Nikhil Naik.
Social/Online, Business/Marketing

Expanding beyond games, Twitch targets U.S. political conventions  
by Bryant Francis [07.14.16]
Twitch plays politics as it announces it has struck a deal with both the Republican and Democratic National Committees to broadcast their upcoming conventions.
Console/PC, Business/Marketing

Measuring the quotable pop culture impact of Pokémon Go 1
by Alex Wawro [07.14.16]
We're a week past the chart-topping U.S. debut of Niantic's AR mobile game Pokémon Go, and the game now seems to have grown into a bit of a public phenomenon -- as evidenced by these quotes.
Smartphone/Tablet, Business/Marketing

Here are the devs showcased in this year's Gamescom Indie Arena Booth  
by Thomas Faust [07.14.16]
This sprawling behemoth of indietude, organized by a bunch of German developers but open to games from all over the world, will once again make an appearance at this year's Gamescom in August.
Indie, Business/Marketing

Chinese investors buy out Runescape dev Jagex  
by Alex Wawro [07.14.16]
U.K. studio Jagex, best known for the long-running F2P MMORPG RuneScape, has been acquired by Chinese investors who intend to use it as the foundation for a new, yet unnamed Chinese game company.
Social/Online, Business/Marketing

Twitch rolls out beta HTML5 player as it bids farewell to Flash 6
by Alex Wawro [07.14.16]
Twitch added another nail to the coffin of Adobe Flash this week by launching a limited beta of a new HTML5 video player that will eventually replace Twitch's current player, which runs on Flash.
Social/Online, Business/Marketing

Nintendo wants players to turn back time with the NES Mini 21
by Chris Kerr [07.14.16]
In a blast from the past, Nintendo has announced plans to bring back the NES in bite-sized form this November
Console/PC, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Twitch viewers more likely to buy within 24 hours of stream  
by Chris Kerr [07.14.16]
Twitch data scientist Danny Hernandez has crunched the numbers to show how harnessing the streaming service can drive sales. 
Business/Marketing