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October 20, 2014
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October 20, 2014
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Updates » Business/Marketing
The Rock Band Network has been sunsetted  
by Mike Rose [09.19.14]
Harmonix has called it a day on its Rock Band Network online store, a place where users could upload and sell their own music through the Rock Band games.
Console/PC, Business/Marketing

Shinra is a new cloud gaming company from Square Enix 16
by Mike Rose [09.19.14]
Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
Console/PC, Business/Marketing

Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits  
by Christian Nutt [09.18.14]
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
Console/PC, Social/Online, Business/Marketing

$2M in Osmo preorders reveals demand for educational iPad games  
by Alex Wawro [09.18.14]
Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
Smartphone/Tablet, Business/Marketing

Blog: When COPPA becomes real, and the FTC cracks down on a dev 9
by Gamasutra Community [09.18.14]
"With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
Smartphone/Tablet, Business/Marketing

GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Console/PC, Social/Online, Business/Marketing

Aiming for the 'niche' pays off for million-selling strategy game 3
by Kris Graft [09.18.14]
Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II, has sold over 1 million units across PC, Mac, and Linux.
Console/PC, Business/Marketing

Blog: 'Mobile VR' is much more about VR than mobile 5
by Gamasutra Community [09.18.14]
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Smartphone/Tablet, Design, Production, Business/Marketing, VR

Blog: PAX, SIX, and the art of being everywhere  
by Gamasutra Community [09.18.14]
"Go. Go do things. Go to parties, go talk to exhibitors about their gamedev struggles, learn from all the experiences other people went through."
Indie, Business/Marketing

Steam adds support for five currencies, with five more coming soon 2
by Christian Nutt [09.17.14]
Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
Console/PC, Indie, Business/Marketing

King comes out on top in cloning case 9
by Christian Nutt [09.17.14]
Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
Smartphone/Tablet, Business/Marketing

What it was like to make games in the 16-bit era: TurboGrafx devs speak  
by Gamasutra Community [09.17.14]
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Console/PC, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Rust creator: Notch isn't a sellout, he's a smart studio head 30
by Alex Wawro [09.17.14]
"Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
Console/PC, Business/Marketing

Maximize your impact! Exhibiting tricks for indies 5
by Gamasutra Community [09.17.14]
"Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
Indie, Business/Marketing

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Could streaming copyrighted content soon be made a felony? 4
by Gamasutra Community [09.17.14]
"Recent comments by the acting deputy assistant attorney general in the Justice Departmentís Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
Console/PC, Indie, Business/Marketing

Game jams aside, itch.io's doing brisk business distributing games 1
by Christian Nutt [09.16.14]
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
Console/PC, Indie, Business/Marketing

If you want to succeed in China, make your game more competitive 3
by Alex Wawro [09.16.14]
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Smartphone/Tablet, Business/Marketing