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November 21, 2014
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November 21, 2014
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Updates » Business/Marketing
Get a job: Blizzard seeks an eSports Manager  
by Staff [11.19.14]
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Console/PC, Business/Marketing, Recruitment

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Smartphone/Tablet, Business/Marketing

Finnish game industry unites to produce a patriotic action movie 1
by Alex Wawro [11.19.14]
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
Smartphone/Tablet, Business/Marketing, Video

Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Social/Online, Business/Marketing, Recruitment

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Why Vib-Ribbon owes its new lease on life to Sony's E3 gaffe 2
by Alex Wawro [11.18.14]
SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives.
Console/PC, Business/Marketing

Report: Americans now spend more time on mobile than watching TV 1
by Alex Wawro [11.18.14]
Promising news for mobile game makers today, as analytics firm Flurry reports that for the first time ever, Americans now spend more time staring at their mobile devices than watching television.
Smartphone/Tablet, Business/Marketing

Sales of 3 year old 3DS game rocket following homebrew exploit  
by Mike Rose [11.18.14]
A three-year-old Nintendo 3DS game from a defunct Japanese studio has seen an unlikely boost up the sales charts, as it was claimed today that the game contains an exploit that allows for homebrew on the handheld device.
Console/PC, Business/Marketing

Top Eleven studio Nordeus expands to London  
by Mike Rose [11.18.14]
Nordeus, the Serbia-based game studio best known for mobile simulation game Top Eleven Football Manager, has expanded its presence in Europe with new offices based in London.
Smartphone/Tablet, Business/Marketing

Postmortem for a Kickstarter project that just made it over the line 5
by Gamasutra Community [11.18.14]
"I think the two most critical were probably the uniqueness of our game (or perception of it) and the fact that we didnít have a large enough and engaged fan base from the start."
Console/PC, Indie, Business/Marketing

Telltale vet Dave Grossman joins narrative-focused Reactive Studios  
by Mike Rose [11.18.14]
Reactive Studios, a company focused around creating unique narrative-driven experiences for mobile, has hired former Telltale design director and head writer Dave Grossman as its new CCO.
Smartphone/Tablet, Business/Marketing

Discoverability: It's not just for app stores anymore! 5
by Gamasutra Community [11.18.14]
How times are changing for PC distribution: "'We'll release on Steam and be okay' is just as bad an idea as the marketing strategy of 'Apple will feature us.'"
Console/PC, Indie, Business/Marketing

Rising video game prices in the UK bump up inflation rate  
by Mike Rose [11.18.14]
The rising price of video games in the UK is boosting inflation rates, especially in the run-up to Christmas, says the UK Statistics Authority.
Console/PC, Business/Marketing

Hong Kong is the key to targeting China with your mobile game  
by Mike Rose [11.18.14]
Mobile analytics company Metaps continues to investigate the best ways to break into the mobile game markets in the East, this time suggesting that Hong Kong could be your best entry point for capturing a wider Chinese audience.
Smartphone/Tablet, Business/Marketing

Q&A: When toy cars are infused with traditional game design Exclusive 2
by Mike Rose [11.18.14]
Earlier this year, robotics company Anki hired Joby Otero, a 23 year video game industry veteran, to help spearhead its Anki Drive project. I spoke with Otero about the design behind Anki Drive, and where he plans to take it now that he's onboard.
Console/PC, Design, Business/Marketing, Exclusive

'You can't get caught up in making games for yourself' 20
by Christian Nutt [11.17.14]
Enix America existed in the NES and SNES eras before shutting down. Producer Robert Jerauld talks lessons and history in a new interview -- and spills the beans on a Dragon Quest localization that wasn't.
Console/PC, Design, Business/Marketing, History

PlayStation boss: 'We coexist' with the industry... as Microsoft lags behind 21
by Christian Nutt [11.17.14]
"We coexist. The world is a big place. We totally accept that, even if youíre a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. Thatís completely reasonable."
Console/PC, Business/Marketing

Finnish mobile studio Seriously nets another $5M in investment  
by Alex Wawro [11.17.14]
Finnish casual games startup Seriously has launched its first game and completed a second round of fundraising from extant investors that brings its total to $10 million as it moves to expand.
Smartphone/Tablet, Business/Marketing