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August 31, 2015
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August 31, 2015
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Updates » Business/Marketing
Shady government dealings alleged to have led to 38 Studios deal  
by Christian Nutt [08.26.15]
A new editorial from a local Rhode Island newspaper cites emerging reports that point to a back-room deal, not up-front negotiating, allowing the game dev to move into the state.
Console/PC, Business/Marketing

Game of War dev nabbed by FBI, charged with stealing trade secrets 2
by Alex Wawro [08.26.15]
While trying to board a plane to China last week, a one-time general manager at Game of War developer Machine Zone was arrested and charged with stealing trade secrets.
Smartphone/Tablet, Business/Marketing

Amazon's new F2P Android marketplace pays devs based on time played 8
by Alex Wawro [08.26.15]
UPDATE New app Amazon Underground works like the extant Amazon shopping app while also including a slew of premium/F2P mobile games and apps that are, in Amazon's parlance, "actually free."
Smartphone/Tablet, Business/Marketing

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Social/Online, Smartphone/Tablet, Business/Marketing

UK studio Starship is working on a mobile VR social network app  
by Alex Wawro [08.26.15]
Evolution Studios founder Martin Kenwright's UK startup Starship is planning to develop a cross-platform virtual reality social network called "vTime" and roll it out to Android phones this fall.
Smartphone/Tablet, Business/Marketing

What our fans taught us about Kickstarter 4
by Gamasutra Community [08.26.15]
Lots of data on what a game's fans want: "After the Kickstarter, we sent all of our backers a survey on how to improve Outland: 17. Iím happy to share these results in raw form."
Console/PC, Indie, Business/Marketing

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Console/PC, Smartphone/Tablet, Business/Marketing

VR studio Resolution Games gets $6 million in funding  
by Chris Kerr [08.26.15]
Stockholm-based virtual reality studio Resolution Games, led by former King games guru, Tommy Palm, has received $6 million in Series A funding.
Smartphone/Tablet, Business/Marketing, VR

Rovio to lay off 260 as restructuring efforts begin 1
by Chris Kerr [08.26.15]
Days after Rovio revealed the next stage of its global expansion plan with the appointment of Anurag Sachdeva, the firm has announced it will cut 260 jobs as part of a new restructuring initiative.
Smartphone/Tablet, Business/Marketing

Analyzing the data: What did the press notice at Gamescom?  
by Gamasutra Community [08.26.15]
"The star of the show last year was Call of Duty: Advanced Warfare (with about 1,700 articles). This time around, the Call of Duty game ranks 19th."
Console/PC, Business/Marketing

Into the asylum: A postmortem of Human Head Studios' Lost Within  
by Chris Rhinehart, Ryan Jackson [08.26.15]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Google squares off against Twitch tomorrow by launching YouTube Gaming 9
by Alex Wawro [08.25.15]
Google is launching its YouTube Gaming venture this week alongside a dedicated mobile app as part of its previously-announced plan to challenge Twitch for the title of premier provider of games-focused video.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Roadmap for game art outsourcers  
by Gamasutra Community [08.25.15]
"This article is for all my fellow friends who offer art outsourcing service, companies and freelancers. The first important thing is to identify who would buy artwork."
Console/PC, Smartphone/Tablet, Art, Business/Marketing

GOG Galaxy rollbacks will let users uninstall unwanted updates 3
by Chris Kerr [08.25.15]
The latest update to GOG Galaxy,'s digitial distribution client, will give users the ability to wind back the clock and uninstall any unwanted updates.
Console/PC, Business/Marketing

'Hooray for Hollywood': Warren Spector's vision for transmedia 12
by Gamasutra Community [08.25.15]
Warren Spector writes about his vision for collaborating with Hollywood creators -- where the paths should meet but also how the two media, movies and games, ultimately diverge.
Console/PC, Design, Business/Marketing

Dont miss: Metal Gear Solid 3's moments are the franchise's pinnacle 15
by Leigh Alexander [08.25.15]
As the Metal Gear Solid V hype train gathers speed, we revisit this 2012 opinion piece from Leigh Alexander, who explains why the franchise's third installment is the one to beat.
Console/PC, Business/Marketing

Why do all strategy games' App Store icons look the same? 16
by Gamasutra Community [08.25.15]
"And while a face looking directly at you is the most powerful image type, using an angled and expression-filled face helps convey the ideas of action and emotion to potential players."
Smartphone/Tablet, Art, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing