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September 1, 2014
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Updates » Business/Marketing
GDC Next adds fresh talks on F2P design and app store conquest 1
by GDC Staff [08.28.14]
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Standalone Kinect for Xbox One available from this October 1
by Mike Rose [08.28.14]
Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
Console/PC, Business/Marketing

Freedom, simplicity of solo development in The Next Penelope Exclusive 1
by Mike Rose [08.28.14]
The developers behind Hell Yeah! needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah! fell short, one of Arkedo's founders tried something new.
Console/PC, Indie, Design, Business/Marketing, Exclusive

CCP closes San Francisco offices, loses two key executives  
by Mike Rose [08.28.14]
With revenue and profits down year-over-year, EVE Online company CCP Games has chosen to shutter its San Francisco studio, and lost two of its U.S. executives.
Console/PC, Business/Marketing

Phoenix Labs is a new studio from former League of Legends vets  
by Mike Rose [08.28.14]
A band of ex-Riot Games veterans have come together to form a new studio in Vancouver, with a focus on AAA multiplayer titles.
Console/PC, Business/Marketing

Blog: They shout louder 33
by Gamasutra Community [08.28.14]
"'They shout louder because theyíre losing.' I donít think itís true, because I think the capital C Conservative group of people who play games arenít losing. The more I think about it, the more I believe they lost years ago."
Console/PC, Indie, Business/Marketing

Selling a game before it's 'done': Tips and insight for paid alphas Exclusive 8
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Video: A Lucasfilm Games postmortem, told by those who lived it 2
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, annual Career Guide

How the Jagged Alliance 2 developers dealt with '90s gun culture  
by Alex Wawro [08.27.14]
An interesting excerpt from game industry veteran Darius Kazemi's book on Jagged Alliance 2 elucidates how the game drew upon -- and later shied away from -- contemporary gun culture.
Console/PC, Design, Business/Marketing

GOG moves to diversify its lineup by adding DRM-free films  
by Alex Wawro [08.27.14]
Gog.com has long billed itself as a digital distribution platform for DRM-free PC games, and now it's expanding that remit to encompass DRM-free movies as well.
Console/PC, Business/Marketing

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Call of Duty audio boss Adam Levenson joins SomaTone as COO 1
by Mike Rose [08.27.14]
SomaTone Interactive, a music and sound design company that provides hundreds of developers with audio for games, has hired industry veteran Adam Levenson as its new chief operating officer.
Console/PC, Business/Marketing

Half of UK devs plan to make games for next-gen consoles, new survey suggests 2
by Mike Rose [08.27.14]
While the majority of game developers in the UK are currently building games for mobile platforms, a new survey suggests that a boost to next-gen console development may be on the cards.
Console/PC, Smartphone/Tablet, Business/Marketing

The perils, opportunities, and responsibilities of Steam Early Access 2
by Christian Nutt [08.26.14]
Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
Console/PC, Indie, Production, Business/Marketing

Nintendo hopes to reel in fans with Mario Kart 8 crossover DLC 6
by Christian Nutt [08.26.14]
Nintendo brings in Zelda's Link and Animal Crossing characters, as well as robust additions to the game, to further entice its fans.
Console/PC, Business/Marketing

The West Bank has its first game developer 7
by Christian Nutt [08.26.14]
"I truly believe that Palestinians are very innovative and out-of-the-box thinkers. Itís something that is required in our day-to-day life, and Iím certain that, when given the chance, this makes our games different."
Smartphone/Tablet, Indie, Business/Marketing

Tablet game revenue to triple by 2019, report finds  
by Christian Nutt [08.26.14]
Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
Smartphone/Tablet, Business/Marketing, Mobile Games

Don't Miss: Dirty Game Development Tricks Exclusive 21
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

There's a patent battle brewing between Capcom and Koei Tecmo 4
by Alex Wawro [08.26.14]
The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.
Console/PC, Business/Marketing