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April 29, 2017
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Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev
by Chris Kerr [04.26.17]
"Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it."
Production, Business/Marketing

Tencent grabs minority stake in Seasun Games for $142.6M
by Chris Kerr [04.26.17]
Chinese internet giant Tencent has picked up a 9.9†percent stake in developer Seasun Games for $142.6 million.†
Console/PC, Smartphone/Tablet, Business/Marketing

Inside Tose Software, the biggest Japanese game dev you've never heard of
by Chris Kerr [04.26.17]
"We develop with the utmost focus on quality. The thing that I focus on most myself, is always being aware of and keeping planning as the basis for development."
Console/PC, Production, Business/Marketing

Don't Miss: The origins of Night Trap 10
by Staff [04.25.17]
How did the controversial full motion video game get made in the first place? Years before the Sega CD system was released, a group of developers tried to change video games into something new.
Console/PC, Design, Business/Marketing

Report: Vivendi's takeover of Ubisoft planned for this year  
by Alissa McAloon [04.25.17]
Vivendi has been slowly moving toward a hostile takeover of Ubisoft since 2015, but sources speaking to Reuters have reason to believe the French media conglomerate has plans to hasten its pace this year.

When it comes to VR, Cliff Bleszinski is chasing his (lucid) dreams  
by Brandon Sheffield [04.25.17]
Boss Key Productions CEO Cliff Bleszinski is excited for the future of virtual reality, but he's realistic about the near-term challenges.
VR, Design, Business/Marketing

When making games, there is such a thing as a bad question  
by Brandon Sheffield [04.25.17]
Rami Ismail, one half of Nuclear Throne dev Vlambeer, says that one of the ways his studio has succeeded is through not only asking the right questions, but figuring out what the right questions are.
Design, Business/Marketing

Russian internet giant opens $100M games investment division
by Chris Kerr [04.25.17]
Russian internet giant†has established a $100 million investment division to†dish out funds to "accomplished" game studios and publishers, as well as young developers.†

Animation vs. game dev: Everything creator David OReilly breaks down the differences
by Chris Kerr [04.25.17]
"Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward. With animation, it's more of a branching thing."
Design, Business/Marketing, Video

Days Gone has driven Sony Bend to more than double in size  
by Alex Wawro [04.24.17]
Oregon newspaper The Bulletin reports Sony's Bend Studio is moving into a bigger office building later this year as it continues to work on its post-apocalyptic PlayStation 4 game Days Gone.
Console/PC, Business/Marketing

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

NPD has been underestimating digital game sales since at least 2010 1
by Alissa McAloon [04.24.17]
New, 'restated' reporting from NPD shows that spending on game software has actually been increasing steadily since 2010, whereas previously reported data showed somewhat of a spending plateau.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding the psychology behind 'Pay-to-Loot' systems
by Chris Kerr [04.24.17]
"Our brains are wired to try to make sense of unexpected things. When you have a random number determining what loot you get, you're going to get an unexpected predictable result every time."
Console/PC, Smartphone/Tablet, Business/Marketing

Just Cause dev Avalanche nets $10M to double down on self-publishing
by Chris Kerr [04.24.17]
Just Cause and Mad Max developer Avalanche Studios has netted $10 million in funding to accelerate its plans to create and self-publish future titles.†
Console/PC, Business/Marketing

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Stephens College is now the first all-women's school to offer eSports scholarships  
by Alissa McAloon [04.21.17]
The Missouri-based institution now counts eSports, specifically Overwatch, among its nine athletics programs and is offering partial scholarships for players that join its team.
Console/PC, Business/Marketing

Twitch launching affiliate program to make monetization mainstream
by Chris Kerr [04.21.17]
Twitch's new Affiliate Program will let qualifying content creators outside of the Partners bubble earn revenue through on-platform tools.†

Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
by Gamasutra Community [04.21.17]
Postmortem for Meganoid(2017), a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Smartphone/Tablet, Programming, Design, Business/Marketing

Netmarble raises $2.3B in South Korea's second biggest IPO
by Chris Kerr [04.21.17]
South Korean mobile giant Netmarble has raised $2.3 billion with its IPO, falling just short of the $2.4 billion it predicted earlier this year.
Console/PC, Business/Marketing

Ready At Dawn joins list of devs working with Tencent to launch games into China  
by Alex Wawro [04.20.17]
The Order: 1886 dev Ready At Dawn is the latest Western studio to cut a deal with Chinese megacorp Tencent to bring one of its games into China: Deformers, a third-person multiplayer brawler.
Console/PC, Business/Marketing