Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 6, 2016
arrowPress Releases
May 6, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
The first 5 years of VR 'are going to be madness', says CCP chief 1
by Alex Wawro [05.04.16]
"We had the expectation of the first five years of VR are going to be madness," CCP Games CEO Hilmar Pétursson told Polygon. "It's going to take five years from this year to sort itself out."
VR, Business/Marketing

Respawn joins the stable of devs making Star Wars games for EA 3
by Alex Wawro [05.04.16]
Electronic Arts announced today that it has cut a deal with Titanfall developer Respawn Entertainment that will see the studio building a new third-person "action adventure game" bearing the Star Wars brand.
Console/PC, Business/Marketing

How we showcased our VR game at PAX  
by Gamasutra Community [05.04.16]
"Showing a VR game at PAX was wonderful, and I haven’t laughed so hard in a very long time. Hopefully if you’re planning to do the same, you can use some of this advice to bypass the hurdles."
VR, Console/PC, Business/Marketing

Almost twice as many UK games now supported by Games Tax Relief  
by Chris Kerr [05.04.16]
"While today’s figures demonstrate Game Tax Relief’s continued and greatly-needed boost to the UK games industry, there is still more to be done."
Business/Marketing

Steam user reviews updated to better reflect changing game experiences 3
by Chris Kerr [05.04.16]
"By listing recently posted reviews more prominently and by defaulting to recent helpful reviews, Steam can now show a more current idea of what it's like to play the game now."
Console/PC, Business/Marketing

5 minute legal lessons for devs: Game names and trademark troubles 6
by Gamasutra Community [05.04.16]
"Always do a thorough search before committing to a name, don’t pick a game name which is identical to an existing name, but if you do, be prepared to fight your corner or potentially change your game name."
Indie, Business/Marketing

Game Design Deep Dive: Situational awareness and player frustration in GRIP 1
by David Perryman [05.04.16]
The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
Console/PC, Indie, Programming, Design, Business/Marketing, Video

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Smartphone/Tablet, Business/Marketing

Riot's path to building a collegiate eSports program  
by Bryant Francis [05.03.16]
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
Console/PC, Business/Marketing

Devs, this is the year you can register your own .games domain  
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Skydance buys studio The Workshop, rebrands it Skydance Interactive  
by Alex Wawro [05.03.16]
Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
Console/PC, Business/Marketing

PICO-8 'fantasy console' to become an actual handheld console -- sort of 2
by Alex Wawro [05.03.16]
Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
Console/PC, Business/Marketing

No, you can't just take someone else's work off the internet to use in your game!  
by Gamasutra Community [05.03.16]
"The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
Indie, Production, Business/Marketing

Naughty Dog on Uncharted 4's new multiplayer philosophy 2
by Chris Kerr [05.03.16]
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
Console/PC, Business/Marketing

Offworld Trading Company surpasses 100,000 sales 1
by Chris Kerr [05.03.16]
Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies. 
Console/PC, Business/Marketing

Microsoft moves to boost indie devs with month-long ID@Xbox promo 3
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Oculus Rift heads to retail at Best Buy stores  
by Christian Nutt [05.02.16]
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
VR, Business/Marketing

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing