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July 23, 2016
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July 23, 2016
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Updates » Business/Marketing
When you know your game isn't done -- and you ship it anyway 1
by Alex Wawro [07.19.16]
In a new interview War for the Overworld lead Josh Bishop tells Eurogamer why the game was shipped in an unfinished state, even though the devs knew it wasn't ready and would have liked to delay it.
Indie, Production, Business/Marketing

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Thanks to Pokemon Go, Nintendo surpasses Sony in terms of market value  
by Alex Wawro [07.19.16]
The striking popularity of Niantic and The Pokemon Company's mobile game continues to inspire investor confidence in backer Nintendo, which has now surpassed competitor Sony in terms of market value.
Smartphone/Tablet, Business/Marketing

Blog: Gambling in games - Debating the market of digital goods 7
by Chris Kerr [07.19.16]
The virtual marketplace is no longer simply about fun and games, but gambling and real money at stake. It's an evolution that begs the question; should video games be set up for economy systems?
Business/Marketing

Ubisoft's fortunes rise thanks to strong Q1 sales of digital goods  
by Alex Wawro [07.19.16]
Ubisoft posted earnings for its first quarter of the fiscal year today that were a bit better than the company's internal projections, due in large part to sales of digital goods.
Console/PC, Social/Online, Business/Marketing

Vivendi now holds 20.2 percent of Ubisoft's voting rights 4
by Chris Kerr [07.19.16]
Vivendi's latest attempt to tease control away from Ubisoft has seen the French media group pick up even more voting rights.
Console/PC, Business/Marketing

PS4 version of Rise of the Tomb Raider getting PSVR chapter  
by Chris Kerr [07.19.16]
Rise of the Tomb Raider's days an Xbox console exclusive are almost up, with Sony revealing the game will make its PS4 debut on October 11. 
VR, Console/PC, Business/Marketing

Playdead co-founder leaves Limbo dev after 10 years  
by Chris Kerr [07.19.16]
"I feel that I'm leaving the company in a state where it can definitely manage itself, and I wish best of luck to Arnt and the rest of the team in the future."
Console/PC, Business/Marketing

The past and future of location based AR games like Pokemon Go 4
by Jennifer Allen [07.19.16]
Gamasutra asked several developers why they think Pokemon Go did so well so quickly, what it needs to do to stay on top, and what it means for the future of location based gaming
VR, Smartphone/Tablet, Design, Business/Marketing, Video

South Korean prosecutor arrested over '05 purchase of Nexon stock  
by Bryant Francis [07.18.16]
The South Korean prosecutor and former Financial Intelligence agent has been accused of accepting bribes from Nexon over a private purchase of Nexon stock in 2005.
Console/PC, Business/Marketing

Humble launches Gamepages to give devs a website for their Humble Widgets 1
by Alex Wawro [07.18.16]
This week the folks at Humble Bundle are rolling out Gamepages, a new service offered to developers who want to build a website dedicated to selling their game.
Social/Online, Business/Marketing

Windows 10 to miss its target of being on 1 billion devices by 2018 2
by Alex Wawro [07.18.16]
The fact that the overall size of that Windows 10 ecosystem is not as large as Microsoft predicted it would be means there is that much less incentive for devs to bring their games into it. 
Console/PC, Business/Marketing

GDC Europe: See how Smite dev Hi-Rez won by going all in on eSports and video  
by Staff [07.18.16]
At GDC Europe Hi-Rez Studios exec Todd Harris will share how and why studio went all in on eSports with its popular MOBA Smite -- and how it paid off.
Social/Online, Business/Marketing, GDC Europe

Blog: Breaking down Machinarium's 4 million sales 5
by Gamasutra Community [07.18.16]
One of the developers behind Amanita Design's standout adventure game Machinarium breaks down sales of the title.
Indie, Business/Marketing

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Pokémon Go helps Nintendo break stock market record 5
by Chris Kerr [07.18.16]
Pokémon Go continues to help Nintendo make headlines, with the fledgling augmented reality title having now steered the Japanese giant towards a new stock market record.
Smartphone/Tablet, Business/Marketing

Microsoft's slimmer Xbox One S now has a release date 1
by Chris Kerr [07.18.16]
Microsoft's reimagined Xbox One, the slimmed-down Xbox One S, will hit shelves in a few weeks time on August 2. 
VR, Console/PC, Business/Marketing

GameAnalytics acquired by mobile ad specialist, Mobvista  
by Chris Kerr [07.18.16]
Behavioral analytics platform GameAnalytics has been acquired by Chinese mobile publisher and ad specialist, Mobvista, for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Blog: What mobile games do people in China play? 2
by Gamasutra Community [07.18.16]
China-based outsourcing developer Junxue Li offers a rundown of the games, apps, and stores people use most in China.
Smartphone/Tablet, Business/Marketing

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing