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December 17, 2014
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December 17, 2014
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Updates » Business/Marketing
Greenlight, fighting indifference and building your audience as an indie 3
by Gamasutra Community [12.16.14]
"Many people only see Steam as some sort of goldmine. The moment I tell people I want my game to appear on Steam they think it's my only goal, so I constantly have to tell them that it's not the case..."
Console/PC, Indie, Business/Marketing

5 events that shook the game industry in 2014 71
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Direct2Drive is back. How will it compete in the digital distro space?  
by Christian Nutt [12.15.14]
Remember Direct2Drive? It's back. But now that Steam dominates the digital distribution landscape, how can D2D plan to compete? Gamasutra chatted with general manager Ed Lin to find out more.
Console/PC, Indie, Business/Marketing

Video: Growing your community the Day[9]TV way  
by Staff [12.15.14]
Speaking at GDC 2014, professional eSports broadcaster Sean "Day[9]" Plott gave an excellent business-minded talk guiding developers through ways to stay connected and relevant to their audience.
Social/Online, Business/Marketing, Video, Vault

Valve pulls Hatred from Greenlight, calling it unpublishable 64
by Alex Wawro [12.15.14]
Valve has removed the game Hatred from Steam hours after Polish developer Destructive Creations launched it on Steam Greenlight, citing concerns that the game does not fit Valve's publishing standards.
Console/PC, Business/Marketing

Finish your jam games!: A tip from the 2014 Game Career Guide  
by Staff [12.15.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: finish your jam games!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

France gets EU approval to bolster tax breaks for game developers  
by Alex Wawro [12.15.14]
The European Commission has approved the revised terms of France's Video Game Tax Credit legislation, giving the country a green light to make tax breaks more accessible for local game companies.
Console/PC, Business/Marketing

GDC debuts childcare services so parents can attend worry-free 2
by Staff [12.15.14]
Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
Serious, Business/Marketing, GDC

Betting our $10M-selling game on the future of interactive education 2
by Gamasutra Community [12.15.14]
"High School Story has been a big success: it hit #10 on the iPhone charts, stayed in the Top 150 for a year, and generated over $10 million in sales... and we're adding a fully formed learning feature."
Smartphone/Tablet, Serious, Design, Business/Marketing

Viber is latest messaging app to expand into games  
by Phill Cameron [12.15.14]
Viber, one of the leading voice, video and messaging apps, has expanded out into games with Viber Games. The company has teamed up with Storm8 and Playtika to develop their first titles.
Smartphone/Tablet, Business/Marketing

Blog: How Peggle Blast employs a most hated F2P tactic 14
by Gamasutra Community [12.15.14]
"Peggle Blast offers the player to buy extra moves instead of giving up when they are about to lose a level. But the presentation of this feature uses a trope I find annoying and disrespectful as a player."
Smartphone/Tablet, Design, Business/Marketing, Mobile Games

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Understanding how games influence the way boys behave 2
by Staff [12.12.14]
At GDC 2013, author Rosalind Wiseman teamed up with game industry personality Ashly Burch for a thought-provoking session about the connection between games and social behavior among school-aged boys.
Serious, Business/Marketing, Video, Vault

The latest games trademark controversy: S.T.A.L.K.E.R. vs STALKER 3
by Gamasutra Community [12.12.14]
Attorney Jas Purewal weighs in on trademark issues -- and how a new plan to circumvent the S.T.A.L.K.E.R. trademark by West Games "is going to end in tears."
Console/PC, Business/Marketing

TIGA wants games reclassified as 'cultural' items in Europe 1
by Alex Wawro [12.12.14]
Supported by local game developers, UK game industry trade body TIGA has called for European authorities to reclassify video games as 'cultural products' like film or music, rather than as software.
Console/PC, Business/Marketing

Apply now for a free GDC 2015 pass via the GDC Scholarship Program 1
by Staff [12.12.14]
GDC officials have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply is approaching fast.
Serious, Business/Marketing, GDC

How game design has changed in the 15 years since Havok's debut 3
by Alex Wawro [12.12.14]
15 years after the debut of Havok, company chief David Coghlan reflects on how the field of 3D game design has changed as the technology we use to make games has evolved.
Console/PC, Business/Marketing

GDC 2015 donates Summit passes to Indie Giving charity effort  
by Staff [12.12.14]
GDC 2015 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Indie, Business/Marketing, GDC

12 tricks to selling your ideas, your game, yourself 12
by Gamasutra Community [12.12.14]
"I attempt to demystify the science and psychology of selling (pitching). I'm writing primarily for small indie game developers who will often need to pitch themselves."
Console/PC, Indie, Business/Marketing

Steam Holiday Auction event exploited and withdrawn 2
by Phill Cameron [12.12.14]
Steam's Holiday event this year, which was an auction where players bid to win free games, was instantly taken offline today as an exploit was discovered within its "gem" currency.
Console/PC, Business/Marketing