Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Blog: Art direction and visual storytelling in a hand-drawn indie game  
by Gamasutra Community [02.21.17]
Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
Art, Design, Business/Marketing

Humble Freedom Bundle raises $6.43M in support of human rights  
by Chris Kerr [02.21.17]
"We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
Console/PC, Business/Marketing

Square Enix opens new Tokyo studio to develop narrative-driven RPGs  
by Chris Kerr [02.21.17]
Final Fantasy developer Square Enix has cut the ribbon on a new Tokyo studio from Tales Of producer Hideo Baba.
Production, Business/Marketing

Blog: What Steam Direct might mean for us indie developers 11
by Gamasutra Community [02.21.17]
Steam recently announced it's going to replace the Greenlight process with a program called Steam Direct. As an indie using Steam, it makes sense to take a closer look at the impact it might have.
Business/Marketing

These are your 'Best In Play' winners for GDC Play 2017!  
by Staff [02.20.17]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2017 event, honoring remarkable games like Beholder and Far: Lone Sails!
Indie, Business/Marketing, GDC

Blog: Analytics and KPIs - Marketing for video games 1
by Gamasutra Community [02.20.17]
Here's how a business analyst uses metrics to map out opportunities in the game industry.
Business/Marketing

Blog: The indie's guide to surviving events  
by Gamasutra Community [02.20.17]
Whether you're looking for feedback, exposure, press or just dev chit-chat, leaving your office for a few days might be good for you. Here's some tips to follow if you plan on doing just that.
Business/Marketing

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Longtime Valve writer Erik Wolpaw leaves company 3
by Kris Graft [02.17.17]
Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company.
Design, Business/Marketing

Paradox set to eye 'interesting acquisitions' following strong 4th quarter  
by Alissa McAloon [02.17.17]
The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions.
Business/Marketing

Watch these 10 devs compete to pitch their game the best at GDC 2017  
by Staff [02.17.17]
From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
Indie, Business/Marketing, GDC

Blog: How 'games as service' delayed Owlboy for nearly a year 5
by Gamasutra Community [02.17.17]
In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.
Design, Business/Marketing

Finding the fun when developing licensed games  
by Chris Kerr [02.17.17]
"My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great."
Production, Business/Marketing

Keywords drops $1.49M on visual effects studio, Spov  
by Chris Kerr [02.17.17]
Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
Art, Design, Business/Marketing

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Smartphone/Tablet, Business/Marketing

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Smartphone/Tablet, Business/Marketing

Fig kicks off $500k funding initiative aimed at late-stage game dev woes  
by Alissa McAloon [02.16.17]
The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform.
Indie, Business/Marketing

Starbreeze will begin mass producing its StarVR headset later this year  
by Chris Kerr [02.16.17]
"Durability, field of view, hygiene, resolution, refresh rates and weight are all key aspects that we improve constantly and according to plan."
VR, Business/Marketing

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Smartphone/Tablet, Business/Marketing

Blog: Tips and tricks to get an internship in the games industry 8
by Gamasutra Community [02.16.17]
This post is a collection of dos and don'ts aimed at game dev students to help them secure an internship in the game industry.
Business/Marketing