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June 25, 2016
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June 25, 2016
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Updates » Business/Marketing
First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller 2
by Chris Kerr [06.22.16]
"Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection."
Console/PC, Business/Marketing

Supercell CEO on why $8.6 billion Tencent deal was a no-brainer  
by Chris Kerr [06.22.16]
"Tencent understands that our unique culture of small and independent teams is what makes Supercell. All of this is very important for us."
Smartphone/Tablet, Business/Marketing

Blog: Nintendo is in trouble and E3 didn't help 8
by Gamasutra Community [06.22.16]
"Nintendo may have a great 2017 if Nintendo NX is any good. Unfortunately, E3 didn’t give us any guidance in either direction," says game industry business consultant Bryan Cashman.
Console/PC, Business/Marketing

Fable Fortune Kickstarter canceled after private investor steps up  
by Chris Kerr [06.22.16]
The team of former Lionhead devs at Flaming Fowl have pulled the plug on the Fable Fortune Kickstarter campaign after securing private funding.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Bounds, bottlenecks, and digital marketing 5
by Gamasutra Community [06.22.16]
Programs can be CPU or GPU bound. Is your game audience-bound, appeal-bound or ability-bound? What's limiting your success?
Business/Marketing

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

Sony agrees to potential settlement in 6-year-old Linux lawsuit 2
by Bryant Francis [06.21.16]
After a lengthy amount of litigation, Sony has agreed to pay PS3 owners who felt slighted by the removal of Linux functionality on the Playstation 3.
Console/PC, Business/Marketing

Hearts of Iron IV becomes Paradox's fastest-selling historical game  
by Bryant Francis [06.21.16]
Paradox's latest game Hearts of Iron IV shoots past 200,000 units sold, becoming the company's fastest-selling historical game.
Console/PC, Business/Marketing

Razer aims to spur (OS)VR game development with $5M VR dev fund  
by Alex Wawro [06.21.16]
Heads up, VR devs: This month Razer launched its OSVR Developer Fund, which has a starting pool of $5 million and a mandate to aid VR developers with funding, marketing and promotional support.
VR, Business/Marketing

Analysts weigh in on Tencent's $8.6 billion purchase of Supercell  
by Chris Baker [06.21.16]
We asked industry analysts for their take on Tencent's purchase of an 84.3 percent share of Supercell's stock for $8.6 billion.
Social/Online, Smartphone/Tablet, Business/Marketing

Hadean Lands dev offers 'no-hint pledge' certificate as $35 DLC 2
by Alex Wawro [06.21.16]
"It might be easier to stick to that [no hints] promise once you've laid down some cash on it," reads a post from the developer on the DLC's Steam page. "Just a thought. It's up to you."
Indie, Business/Marketing

Longtime Angry Birds frontman Peter Vesterbacka is leaving Rovio  
by Alex Wawro [06.21.16]
Finnish developer Rovio is saying goodbye this week to longtime Angry Birds frontman Peter Vesterbacka, who -- after over six years with the firm -- is stepping down as chief marketing officer to focus on being an entrepreneur.
Smartphone/Tablet, Business/Marketing

Toys-to-life game Fabulous Beasts renamed after Warner Bros. trademark dispute 1
by Chris Kerr [06.21.16]
Sensible Object has been forced to change the name of its toys-to-life mobile game, Fabulous Beasts, after Warner Bros. decided it infringed on its own 'Fantastic Beasts' trademark.
Smartphone/Tablet, Business/Marketing

Dead By Daylight sells over 270,000 in first week  
by Chris Kerr [06.21.16]
"With this launch, we've proven that the concept we developed with our own Payday franchise can be replicated and utilized for other games."
Console/PC, Business/Marketing

E3 media coverage analysis (or 'Who won the E3 media battle?')  
by Gamasutra Community [06.21.16]
Consultant Thomas Bidaux once again analyzes media coverage for E3. Which company came out on top?
Business/Marketing

Tencent agrees to $8.6 billion Supercell purchase 4
by Chris Kerr [06.21.16]
Chinese internet giant Tencent has agreed to purchase an 84.3 percent stake in Clash of Clans creator Supercell for $8.6 billion.
Smartphone/Tablet, Business/Marketing

Vivendi ups stake in Ubisoft to 20.1 percent, edges toward takeover  
by Chris Kerr [06.21.16]
With its acquisition of mobile studio Gameloft all but complete, French media conglomerate Vivendi has upped its stake in Ubisoft to 20.1 percent. 
Console/PC, Business/Marketing

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Ex-Ubisoft devs' crowdfunded game ReROLL cancelled without warning  
by Bryant Francis [06.20.16]
Montréal-based studio Pixyul cancels crowdfunded game ReROLL, leaves backers with only a key for its Steam Early Access game.
Console/PC, Production, Business/Marketing