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August 3, 2015
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August 3, 2015
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Updates » Business/Marketing
Ouya, Razer, and the Free The Games Fund  
by Gamasutra Community [07.30.15]
Is Razer really devs' savior? "Itís probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
Console/PC, Indie, Business/Marketing

Mobile game streaming startup nabs former Apple, Google game czars  
by Alex Wawro [07.30.15]
Mobile game streaming startup Mobcrush publicly rolled out the welcome mat for a pair of high-profile new hires today: former Google Play Games exec Koh Kim and one-time Apple App Store games guy Greg Essig.
Smartphone/Tablet, Business/Marketing

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Tips and trends in making escape games 2
by Gamasutra Community [07.30.15]
"I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
Indie, Design, Production, Business/Marketing

Eye-tracking tech Tobii boots up $1m game dev fund  
by Christian Nutt [07.29.15]
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Console/PC, Indie, Business/Marketing

Sony hopes to go big in China with PlayStation 4  
by Christian Nutt [07.29.15]
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
Console/PC, Business/Marketing

AltspaceVR bags $10.3 million... for virtual D&D  
by Christian Nutt [07.29.15]
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Console/PC, Business/Marketing, VR

Freddy's dev: Focus on your own success, don't tear others down 2
by Alex Wawro [07.29.15]
In a rare public post, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Indie, Design, Business/Marketing

Splatoon, Amiibo drive Nintendo's swing to first-quarter profits 1
by Alex Wawro [07.29.15]
Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
Console/PC, Business/Marketing

Blog: What we mean by 'games as a service' 3
by Gamasutra Community [07.29.15]
"Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
Smartphone/Tablet, Business/Marketing

Don't Miss: Approaching the tricky issue of indie game pricing 33
by Staff [07.29.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge is worth $20, and what goes into indie pricing.
Indie, Business/Marketing

Dropped by Deep Silver, Dead Island 2 studio files for insolvency  
by Alex Wawro [07.29.15]
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
Console/PC, Business/Marketing

5 design strategies for effective midcore monetization  
by Gamasutra Community [07.29.15]
"They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
Console/PC, Smartphone/Tablet, Business/Marketing

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Report: Kixeye lays off staff 1
by Alex Wawro [07.28.15]
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Social/Online, Business/Marketing

Razer proposes solution to Ouya's 'Free The Games' debt 11
by Alex Wawro [07.28.15]
UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
Console/PC, Indie, Business/Marketing

PlayStation 4, Xbox One games growing at UK retail - nothing else is 1
by Gamasutra Community [07.28.15]
Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
Console/PC, Business/Marketing

GDC Europe EIGS Roundtable: What's the state of European indie dev?  
by Staff [07.28.15]
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers.
Indie, Design, Business/Marketing, GDC, GDC Europe

Targeting and developing your community 1
by Gamasutra Community [07.28.15]
"League of Legends has such a vibrant community that its members are almost like 24/7 rolling ads for the game, frequently posting on social media platforms to talk about their in-game experiences."
Console/PC, Business/Marketing