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January 24, 2019
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Updates » Business/Marketing
GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Playtika continues push into casual market with Supertreat acquisition  
by Chris Kerr [01.17.19]
The purchase will see Playtika gain the rights to the Solitaire Grand Harvest, which the company's chief marketing officer Nir Korczak claims is "one of the highest grossing solitaire games."
Smartphone/Tablet, Business/Marketing

NBA extends partnership with NBA 2K publisher 2K  
by Chris Kerr [01.17.19]
The National Basketball Association (NBA) has signed a new multi-year global partnership extension with NBA 2K publisher 2K Games.
Console/PC, Production, Business/Marketing

Westworld Mobile shuts down following Bethesda lawsuit 1
by Chris Kerr [01.17.19]
Westworld Mobile has shut down just two weeks after developer Behaviour Interactive and publisher Warner Bros. settled a lawsuit brought against it by Bethesda. 
Smartphone/Tablet, Business/Marketing

Blog: Games and crowdfunding in 2018  
by Gamasutra Community [01.17.19]
This is Thomas Bidaux's annual post on crowdfunding and games, looking at how well games have performed on Kickstarter (and Fig) for the past year.
Console/PC, Business/Marketing

Pioneer, Ubisoft's sci-fi game teased in Watch Dogs 2, reportedly cancelled  
by Emma Kidwell [01.16.19]
Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson. 
Console/PC, Business/Marketing

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Unity updates terms of service (again) in response to Improbable dispute
by Chris Kerr [01.16.19]
Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable.
Programming, Production, Business/Marketing

Jam City secures $145 million to support global growth and acquisition plans  
by Chris Kerr [01.16.19]
The news comes shortly after the Harry Potter: Hogwarts Mystery developer laid off an unknown number of staff as a result of "organizational changes."
Smartphone/Tablet, Business/Marketing

EA Vancouver's open-world Star Wars game has been canceled 3
by Chris Kerr [01.16.19]
The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017. 
Console/PC, Production, Business/Marketing

Blog: A student game dev's experience at MAGFest 2019 2
by Gamasutra Community [01.16.19]
A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest).
Design, Production, Business/Marketing

Hitman developer IO Interactive has opened a new studio in Malmo  
by Chris Kerr [01.16.19]
The Danish company said the decision to open IOI Malmo was a "natural choice" given the region already plays home to a strong game dev community. 
Console/PC, Production, Business/Marketing

Tabletop games continue to succeed on Kickstarter as video games fall behind 6
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director  
by Emma Kidwell [01.15.19]
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
Indie, Business/Marketing

Dusk sells 69,420 copies a month after launch  
by Emma Kidwell [01.15.19]
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
Console/PC, Indie, Business/Marketing

Forza Horizon 4 patches out Floss and Carlton dance emotes  
by Alissa McAloon [01.15.19]
Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games.
Console/PC, Business/Marketing

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Social/Online, Indie, Business/Marketing, GDC

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding  
by Alissa McAloon [01.15.19]
ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
Social/Online, Business/Marketing

Level up your free-to-play mobile game dev skills at GDC 2019!  
by Staff [01.15.19]
At GDC 2019 in March you won't want to miss these opportunities to hone your mobile game-making skills and learn new ways of grabbing (and holding) a healthy playerbase!
Smartphone/Tablet, Design, Business/Marketing, GDC

Red Dead 2 sparks legal tussle between Take-Two and the real-world Pinkertons  
by Chris Kerr [01.15.19]
Red Dead Redemption 2 publisher Take-Two has become embroiled in a legal tussle with the real-world Pinkerton Detective Agency. 
Console/PC, Business/Marketing