Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 22, 2013
Blizzard Entertainment
Senior Software Engineer, Server
Blizzard Entertainment
Senior Software Engineer, Game Play
Blizzard Entertainment
Senior Software Engineer, Game Engine
NetherRealm Studios
Senior Software Engineer
NetherRealm Studios
Lead Software Engineer
Monolith Productions
Lead Mission Designer
Latest Blogs
View All
Post
RSS
May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
1
]
Opinion: Xbox One Wasn't Built For You
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
[
1
]
Press Releases
View All
RSS
May 22, 2013
LEGENDARY MONSTERS ARE
INVADING AGE OF CONAN
MIGHT AND DELIGHT
PRESENTS Shelter EARLY
GAMEPLAY...
UFO Interactive Unleashes
Scourge: Outbreak this...
Everyday is Play. A book
to celebrate the game ...
New Settler and Scientist
Path content for...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Business/Marketing
Four ways next-gen consoles could fail, according to Riccitiello
21
by Kris Ligman
[05.20.13]
"Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
Console/PC
,
Business/Marketing
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Game & Wario
lampoons crowdfunded games
4
by Kris Ligman
[05.20.13]
With crowdfunding services like Kickstarter and IndieGoGo an increasingly popular alternative to traditional financing for small developers, a satirical video like this seemed inevitable.
Console/PC
,
Business/Marketing
,
Video
What can Big Data do for games?
4
by Gamasutra Community
[05.20.13]
You can gather
tremendous
amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
The next Xbox: What Microsoft needs to reveal this week
18
by Gamasutra Community
[05.20.13]
The competitive landscape for game consoles is more complex than ever. IHS analyst Piers Harding-Rolls looks at what Microsoft must do to maintain relevance in today's market.
Console/PC
,
Business/Marketing
Can free-to-play be effective without being exploitative?
16
by Mike Rose
[05.20.13]
"There are lots of ways to implement free-to-play, and most of them are detrimental to the core game design." - Rami Ismail of Vlambeer discusses why he still isn't a fan of the free-to-play space.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
This augmented reality tech was originally a Valve project
3
by Mike Rose
[05.20.13]
Although Valve said that it had not canceled any projects during February's layoffs, two of the affected employees have revealed an AR project they were working on when they were let go.
Console/PC
,
Business/Marketing
Market's ready for new consoles, but old-gen surprisingly viable
8
by Matt Matthews
[05.20.13]
Sales of aging game console hardware in the U.S. are healthier than you might think, while at the same time, we're seeing signals that the market is ready for new consoles.
Console/PC
,
Business/Marketing
,
Exclusive
7 design lessons from
Letterpress
1
by Brandon Sheffield
[05.20.13]
Brandon Sheffield draws design lessons from the simple beauty of Atebit's turn-based word game
Letterpress
in a reprint from the May issue of Game Developer magazine.
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
New
Team Fortress 2
update is completely user-made
1
by Kris Ligman
[05.17.13]
The newest free content update for Valve's
Team Fortress 2
, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC
,
Indie
,
Design
,
Business/Marketing
New layoffs reach Trion
18
by Kris Ligman
[05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's
Defiance
team said to be "obliterated."
Console/PC
,
Social/Online
,
Business/Marketing
Do all games
need
big audiences?
12
by Gamasutra Community
[05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (
Hundreds
) on the fickle nature of indie curation.
Indie
,
Business/Marketing
Building a games-as-a-service studio from the ground up
12
by Gamasutra Community
[05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of
Insurgency
, explaining how his background boosted his effort to build a community-focused studio.
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
'Coercive' free-to-play, or treating your players like a disease
40
by Gamasutra Community
[05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
The $3 million (per day) man
9
by Christian Nutt
[05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit,
Puzzle & Dragons
, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Steam Trading Cards: The next-gen of achievements?
13
by Leigh Alexander
[05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC
,
Social/Online
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Blog: Don't rip off your community
6
by Gamasutra Community
[05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
The laws behind Nintendo's Let's Play crackdown
100
by Mike Rose
[05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC
,
Business/Marketing
Superheroes and zombies couldn't save U.S. game retail in April
2
by Kris Graft
[05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as
Injustice: Gods Among Us
and
Dead Island: Riptide
led sales for the month.
Console/PC
,
Business/Marketing
EA enters MOBA space with
Dawngate
1
by Kris Ligman
[05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games,
Dawngate
, is set to represent EA's first forays into this sector of the online market.
Console/PC
,
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]