Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2014
arrowPress Releases
August 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Puzzle & Dragons' GungHo has great first half: $523 million in profit 2
by Christian Nutt [07.30.14]
The top-ranked Japanese smartphone publisher reveals strong numbers for the first half of 2014, though its second quarter saw a slight year-on-year dip in profit.
Console/PC, Smartphone/Tablet, Business/Marketing

Crytek's Austin studio is no longer making games 4
by Alex Wawro [07.30.14]
The German company withdraws from U.S. game development as it moves Hunt development to Crytek Frankfurt and lays off developers -- but not CryEngine support staff -- at Crytek Austin.
Console/PC, Business/Marketing

Blog: Who are my game dev heroes? 1
by Gamasutra Community [07.30.14]
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Console/PC, Indie, Design, Business/Marketing

Crytek sells Homefront IP to Koch Media, development to continue  
by Alex Wawro [07.30.14]
Under the terms of the deal, Homefront: The Revolution development will be picked up by Koch Media's newly-formed Deep Silver Dambuster Studios.
Console/PC, Business/Marketing

Xbox One gets its first free-to-play MMO  
by Alex Wawro [07.30.14]
Perfect World is planning to launch Cryptic Studios' F2P Neverwinter PC MMORPG on Xbox One later this year in China, then roll it out to consoles in North America and Europe in 2015.
Console/PC, Production, Business/Marketing

Microsoft lays out the details of Xbox One's Chinese debut  
by Alex Wawro [07.30.14]
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Console/PC, Business/Marketing

Japan's console game market is shrinking fast - report 4
by Mike Rose [07.30.14]
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
Console/PC, Smartphone/Tablet, Business/Marketing

A look at four studies on game preferences by gender 5
by Gamasutra Community [07.30.14]
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Juicebox Games making 'mid-core' mobile games with $2.5M investment  
by Mike Rose [07.30.14]
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Smartphone/Tablet, Business/Marketing

Sony doesn't think EA Access subscription service is good value 10
by Mike Rose [07.30.14]
Sony has explained why the upcoming EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Console/PC, Business/Marketing

More losses for Nintendo, despite Mario Kart 8 success 15
by Mike Rose [07.30.14]
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8 and Tomodachi Life.
Console/PC, Business/Marketing

Why Animal Crossing and Nintendo need diversity 5
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

20 million viewers stream Dota 2 championships 3
by Christian Nutt [07.29.14]
While it's not as popular as League of Legends with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
Console/PC, Business/Marketing

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 98
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

EA launches PS Plus-like subscription service on Xbox One 6
by Alex Wawro [07.29.14]
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Console/PC, Business/Marketing

How a groin glitch led to the commercial release of Mount Your Friends Exclusive 1
by Mike Rose [07.29.14]
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.
Console/PC, Indie, Business/Marketing, Exclusive

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Devolver Digital steps in to solve GaymerX's funding problem  
by Mike Rose [07.29.14]
Indie publisher Devolver Digital has stepped in to help out the GaymerX convention organisers, after NIS America reportedly dropped its monetary support for the show.
Console/PC, Business/Marketing

Atelier studio Gust merging with owner Tecmo Koei 1
by Mike Rose [07.29.14]
Japanese publisher Tecmo Koei has decided to merge Atelier RPG studio Gust into its parent operations, in a bid to run the business more smoothly.
Console/PC, Business/Marketing