Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 31, 2015
arrowPress Releases
August 31, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Shady government dealings alleged to have led to 38 Studios deal  
by Christian Nutt [08.26.15]
A new editorial from a local Rhode Island newspaper cites emerging reports that point to a back-room deal, not up-front negotiating, allowing the game dev to move into the state.
Console/PC, Business/Marketing

Game of War dev nabbed by FBI, charged with stealing trade secrets 2
by Alex Wawro [08.26.15]
While trying to board a plane to China last week, a one-time general manager at Game of War developer Machine Zone was arrested and charged with stealing trade secrets.
Smartphone/Tablet, Business/Marketing

Amazon's new F2P Android marketplace pays devs based on time played 8
by Alex Wawro [08.26.15]
UPDATE New app Amazon Underground works like the extant Amazon shopping app while also including a slew of premium/F2P mobile games and apps that are, in Amazon's parlance, "actually free."
Smartphone/Tablet, Business/Marketing

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Social/Online, Smartphone/Tablet, Business/Marketing

UK studio Starship is working on a mobile VR social network app  
by Alex Wawro [08.26.15]
Evolution Studios founder Martin Kenwright's UK startup Starship is planning to develop a cross-platform virtual reality social network called "vTime" and roll it out to Android phones this fall.
Smartphone/Tablet, Business/Marketing

What our fans taught us about Kickstarter 4
by Gamasutra Community [08.26.15]
Lots of data on what a game's fans want: "After the Kickstarter, we sent all of our backers a survey on how to improve Outland: 17. Iím happy to share these results in raw form."
Console/PC, Indie, Business/Marketing

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Console/PC, Smartphone/Tablet, Business/Marketing

VR studio Resolution Games gets $6 million in funding  
by Chris Kerr [08.26.15]
Stockholm-based virtual reality studio Resolution Games, led by former King games guru, Tommy Palm, has received $6 million in Series A funding.
Smartphone/Tablet, Business/Marketing, VR

Rovio to lay off 260 as restructuring efforts begin 1
by Chris Kerr [08.26.15]
Days after Rovio revealed the next stage of its global expansion plan with the appointment of Anurag Sachdeva, the firm has announced it will cut 260 jobs as part of a new restructuring initiative.
Smartphone/Tablet, Business/Marketing

Analyzing the data: What did the press notice at Gamescom?  
by Gamasutra Community [08.26.15]
"The star of the show last year was Call of Duty: Advanced Warfare (with about 1,700 articles). This time around, the Call of Duty game ranks 19th."
Console/PC, Business/Marketing

Into the asylum: A postmortem of Human Head Studios' Lost Within  
by Chris Rhinehart, Ryan Jackson [08.26.15]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Google squares off against Twitch tomorrow by launching YouTube Gaming 9
by Alex Wawro [08.25.15]
Google is launching its YouTube Gaming venture this week alongside a dedicated mobile app as part of its previously-announced plan to challenge Twitch for the title of premier provider of games-focused video.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Roadmap for game art outsourcers  
by Gamasutra Community [08.25.15]
"This article is for all my fellow friends who offer art outsourcing service, companies and freelancers. The first important thing is to identify who would buy artwork."
Console/PC, Smartphone/Tablet, Art, Business/Marketing

GOG Galaxy rollbacks will let users uninstall unwanted updates 3
by Chris Kerr [08.25.15]
The latest update to GOG Galaxy, Gog.com's digitial distribution client, will give users the ability to wind back the clock and uninstall any unwanted updates.
Console/PC, Business/Marketing

'Hooray for Hollywood': Warren Spector's vision for transmedia 12
by Gamasutra Community [08.25.15]
Warren Spector writes about his vision for collaborating with Hollywood creators -- where the paths should meet but also how the two media, movies and games, ultimately diverge.
Console/PC, Design, Business/Marketing

Dont miss: Metal Gear Solid 3's moments are the franchise's pinnacle 15
by Leigh Alexander [08.25.15]
As the Metal Gear Solid V hype train gathers speed, we revisit this 2012 opinion piece from Leigh Alexander, who explains why the franchise's third installment is the one to beat.
Console/PC, Business/Marketing

Why do all strategy games' App Store icons look the same? 16
by Gamasutra Community [08.25.15]
"And while a face looking directly at you is the most powerful image type, using an angled and expression-filled face helps convey the ideas of action and emotion to potential players."
Smartphone/Tablet, Art, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing