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March 4, 2015
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March 4, 2015
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Updates » Business/Marketing
Study: 19% of eSports fans would pay $200 for eSports tickets  
by Alex Wawro [02.27.15]
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Console/PC, Business/Marketing

Don't Miss: The challenges of being a mom in game development Exclusive 29
by Leigh Alexander [02.27.15]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Indie, Business/Marketing, Exclusive

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Serious, Business/Marketing

Robot grabs minority investment from Chinese giant Tencent  
by Alex Wawro [02.27.15]
Hero Academy maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Catch Epic's Tim Sweeney and Xbox chief Phil Spencer at GDC  
by Staff [02.27.15]
Epic Games founder Tim Sweeney and Xbox frontman Phil Spencer are just two of the can't-miss speakers that will be delivering sponsored talks at GDC 2015 next week.
Console/PC, Business/Marketing, GDC

Mobile struggles and lessons: An Atoms iOS postmortem 5
by Gamasutra Community [02.27.15]
"I never expected to get rich, but bringing in a few hundred or a thousand pounds didn't seem unrealistic. Maybe, if I'd charged £1.99 up front, or had the right marketing...? Maybe I'm just a naive fool though."
Smartphone/Tablet, Design, Production, Business/Marketing

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

Viber launches Viber Games worldwide 1
by Phill Cameron [02.27.15]
Viber launches Viber Games with three titles, Viber Candy Mania, Viber Pop and Wild Luck Casino.
Smartphone/Tablet, Business/Marketing

Blog: Make the kinds of games you can be proud of 10
by Christian Nutt [02.26.15]
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

New net neutrality rules pass, but expect a fight from ISPs 2
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Thoughts on turning fifty (as a game developer) 17
by Gamasutra Community [02.26.15]
Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that I’m fifty years old, and what effect that might have on my career."
Console/PC, Business/Marketing

Don't Miss: How Camouflaj saved République's Kickstarter Exclusive 27
by Ryan Payton [02.26.15]
In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

One of the PopCap co-founders is getting into VR development  
by Alex Wawro [02.26.15]
After leaving EA late last year, PopCap Games co-founder John Vechey has taken the wraps off one of his new projects: Pluto VR, a VR/AR communications software startup.
Console/PC, Business/Marketing

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Neil Young is back in games, chasing the West's 'Puzzle & Dragons moment' 1
by Christian Nutt [02.26.15]
Neil Young and the rest of the core Ngmoco team are back to games at N3TWORK. The San Francisco-based app developer has pivoted to games, and has a couple new titles in the works. We talk to Young.
Smartphone/Tablet, Business/Marketing

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

A quick guide to getting your game on the big three consoles 22
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Announcing contract( ), a free tool for plain-English developer agreements 13
by Gamasutra Community [02.25.15]
"Contract( ) generates free, plain-English agreements for and between game developers. It’s based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Indie, Business/Marketing