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May 22, 2015
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May 22, 2015
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Updates » Business/Marketing
Blog: The first 8 months - going free-to-play 3
by Gamasutra Community [05.20.15]
Experienced console devs go indie, go mobile, make their dream game, get featured by Apple, and decide to go free-to-play. The stats and thoughts behind the journey and decision.
Smartphone/Tablet, Indie, Production, Business/Marketing

Why asking for less than you need on Kickstarter hurts fellow devs 13
by Alex Wawro [05.19.15]
In a recent Polygon op-ed, game designer Katie Chironis argues that asking for less than you really need to make your game is a good way to ruin Kickstarter for everyone.
Indie, Business/Marketing

After nearly 25 years, EA is losing longtime exec Frank Gibeau 3
by Alex Wawro [05.19.15]
Electronic Arts bid farewell to longtime company man Frank Gibeau this week, stating in an SEC report that Gibeau "has chosen to transition on from the company" after nearly 25 years of service.
Smartphone/Tablet, Business/Marketing

Nintendo comes out on top in latest Wii balance board patent case  
by Alex Wawro [05.19.15]
Nintendo won another patent lawsuit this week after plaintiffs Ithaca Development and Ithaca Ventures withdrew their 2013 Seattle federal court case over Nintendo's Wii Balance Board peripheral.
Console/PC, Business/Marketing


Grand Theft Auto V drives tidy year-end profits for Take-Two  
by Alex Wawro [05.18.15]
Take-Two closed the book on its 2015 fiscal year this week with a strong fourth-quarter showing thanks to big revenue generators like the PC version of Rockstar's Grand Theft Auto V and 2K's multi-platform shooter Evolve.
Console/PC, Business/Marketing

Gearbox and 3D Realms settle lawsuit over Duke Nukem rights  
by Alex Wawro [05.18.15]
Duke Nukem Forever developer Gearbox seems to have settled its lawsuit against 3D Realms (and development partner Interceptor Entertainment) over the rights to make Duke Nukem games.
Console/PC, Business/Marketing

Don't Miss: John Romero and Tom Hall recount making Doom 2
by Staff [05.18.15]
Designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem from GDC 2011.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft Studios snaps up former Mass Effect lead Casey Hudson  
by Alex Wawro [05.18.15]
Less than a year after his formal departure from BioWare, Casey Hudson has signed on to serve as creative director of Microsoft Studios as it develops both games and HoloLens experiences.
Console/PC, Business/Marketing

Where in the world did blockbuster educational games go? 24
by Bryant Francis [05.18.15]
From the late 1980's through the 1990's, as console games and computer games remained two very separate markets, a few PC studios regularly sold millions of educational games. So what happened?
Console/PC, Art, Production, Business/Marketing

The future of Konami is 'mobile first', says company chief 11
by Alex Wawro [05.15.15]
In a new interview, Konami chief Hideki Hayawaka explains that he's planning to "clearly divide management and creative roles" as he transitions the company to focus on mobile.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Made for TV: Double Fine's Costume Quest gets its own cartoon 2
by Alex Wawro [05.15.15]
Double Fine Business Man Greg Rice says the San Francisco indie studio is working with Frederator Studios to produce a cartoon based on Double Fine's Costume Quest games.
Console/PC, Business/Marketing

MAME is going open source to be a 'learning tool for developers' 1
by Alex Wawro [05.15.15]
The folks who maintain MAME (Multiple Arcade Machine Emulator) are aiming to make the project completely open source in order to expand both its pool of supporters and its utility to developers and historians.
Console/PC, Business/Marketing

How to understand and interpret KPIs  
by Gamasutra Community [05.15.15]
"We can estimate the risk our work represents, and the precise objectives we have to reach in order to survive as a game company. Those tools are collectively called Key Performance Indicators, or KPIs."
Smartphone/Tablet, Business/Marketing

Tricks for marketing games with no budget 2
by Gamasutra Community [05.15.15]
"Do you stay consistent with writing code or creating new art for your game? Do you hit your milestones? Awesome. Now do the same with your marketing!"
Indie, Business/Marketing

Former AAA devs raise $3.5M for a new mobile game studio in China  
by Alex Wawro [05.14.15]
Directive Games, a mobile game studio founded in Hong Kong last year by ex-AAA devs from companies like DICE, CCP, Square Enix and Tencent, has raised $3.5 million to make "quality" mobile games.
Smartphone/Tablet, Business/Marketing

$200M in profits for Candy Crush maker, in a single quarter 1
by Alex Wawro [05.14.15]
Social game company King continues to reap big profits in the face of flagging revenues and an expanding game catalog that still revolves around its flagship title: Candy Crush Saga.
Social/Online, Business/Marketing

Don't Miss: An MMO dev reflects on the decade of World of Warcraft 21
by Gamasutra Community [05.14.15]
Raph Koster looks back at the MMO juggernaut: "If anything, its possibly the biggest game design achievement in all of virtual world history."
Social/Online, Design, Production, Business/Marketing

Funding your game startup 8
by Gamasutra Community [05.14.15]
An article that tries to cover "all different possible scenarios" for getting your studio funded -- a list of resources and methods you can try to get money to make your game.
Smartphone/Tablet, Indie, Business/Marketing

Game dev contracting: How much to ask 1
by Gamasutra Community [05.14.15]
"We come across this question all the time. How much to quote a client for a game development project? While every project is unique, here are a few pointers on how to approach pricing your services."
Indie, Business/Marketing