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June 26, 2017
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Updates » Business/Marketing
Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Smartphone/Tablet, Business/Marketing

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors. 
Smartphone/Tablet, Business/Marketing

How God of War uses cameras to craft a more intimate experience 1
by Chris Kerr [06.21.17]
"God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But we're trying to get in there and really get to know the character a little more."
Console/PC, Business/Marketing

A Way Out director opens up about investing himself in the game  
by Alex Wawro [06.20.17]
"Look at me, I don't have scripts and nobody tells me what to say," A Way Out director Josef Fares told Engadget during E3. "I say what I want to say. Passion is what drives this."
Indie, Business/Marketing

Netflix is getting into the 'choose your own adventure' game business  
by Alex Wawro [06.20.17]
Video streaming service Netflix today released an "interactive storytelling experience" that can be played on iOS devices and most Netflix-capable hardware: Puss In Book: Trapped In An Epic Tale.
Console/PC, Business/Marketing, Video

Blog: Tracking our Twitch success in real time 1
by Gamasutra Community [06.20.17]
Immortal Redneck managed to appear on almost every big Twitch channel. This is a story about it and wow we tracked the success in real-time.
Business/Marketing

Why replicating South Park's 'crappy' art style is harder than you'd think  
by Chris Kerr [06.20.17]
Jason Schroeder, the Ubisoft game director behind South Park: The Fractured But Whole, has explained what goes into creating the RPG's deliberately duff art-style.
Console/PC, Business/Marketing

Blog: Who won the E3 2017 media battle? 1
by Gamasutra Community [06.20.17]
As per the tradition, ICO Partners founder Thomas Bidaux serves up an in-depth media coverage analysis of E3 2017.
Business/Marketing

Chinese game dev Ourpalm nets $72M investment from Tencent  
by Chris Kerr [06.20.17]
Tencent has continued its recent spending spree by investing $77.7 million in fellow Chinese game developer, Ourpalm. 
Smartphone/Tablet, Business/Marketing

Swedish entertainment giant MTG buys Kongregate for $55M 1
by Chris Kerr [06.20.17]
Swedish entertainment group MTG, the owner of leading eSports companies Dreamhack and ESL, has agreed to purchase Kongregate for $55 million. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The importance of choice, consequence, and planning in game design 4
by Gamasutra Community [06.20.17]
This article goes over why it is so important for choices to matter in a game and how it all has to do with planning.
Production, Business/Marketing

How the Streets of Rage composer got funding for his studio: he asked his mom 2
by Alex Wawro [06.19.17]
Heads up, devs: There's a really nice feature up on Polygon today about Yuzo Koshiro, the well-known Japanese game composer who's also been quietly making games his entire adult life.
Audio, Business/Marketing

Blog: What happens when your game is pulled from app stores? 21
by Chris Kerr [06.19.17]
Google and Apple dominate the app store business. As a result, they give very poor support to indies. Your game or app can suddenly be removed with very little you can do to combat the decision.
Smartphone/Tablet, Business/Marketing

Learn about the surprising inspirations behind Plants vs. Zombies  
by Chris Kerr [06.19.17]
Plants vs. Zombies creator George Fan appeared on the Idle Thumbs podcast to explain how he dreamed up a real-time strategy title that pits the shambling undead against feisty flora. 
Smartphone/Tablet, Business/Marketing

Atari re-entering hardware business with mysterious 'Ataribox' 6
by Chris Kerr [06.19.17]
The company, which last released a games console in 1993, unveiled a short teaser for the Ataribox on YouTube earlier this month.
Console/PC, Business/Marketing, Video

Capcom and Bandai Namco sign cross-licensing deal to improve online play  
by Chris Kerr [06.19.17]
Capcom claimed the deal will "improve the user experience while accelerating the production of titles and reducing development costs for both parties."
Console/PC, Business/Marketing

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nine Australian indie games receive government funding boost  
by Alissa McAloon [06.16.17]
Film Victoria has provided an undisclosed amount of funding to nine games being created in Victoria, supporting over 40 game development positions in the process.
VR, Console/PC, Indie, Business/Marketing

According to the ESA, E3 attendance jumped by 18k this year  
by Alissa McAloon [06.16.17]
The ESA has revealed the attendance numbers for the first publicly-attended E3 show and detailed the expo's 2018 dates.
Social/Online, Business/Marketing, E3

Blog: What you need to know about publishing deals - Part 1 3
by Gamasutra Community [06.16.17]
In my two-part series, I want to demystify game publishing contracts and help you understand some of their key terms.
Business/Marketing