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July 24, 2014
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Updates » Business/Marketing
Will that crowdfunded game ever actually ship? 15
by Gamasutra Community [07.22.14]
A simple set of three rules for developers and backers designed to answer the question "Will that crowdfunded game ever actually ship?" proposed by noted indie Lars Doucet.
Console/PC, Indie, Business/Marketing

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 51
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Game Developer Salary Survey 2014: The results are in! Exclusive 60
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Cliff Bleszinski opens up about the future of games 6
by Christian Nutt [07.21.14]
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Console/PC, Design, Business/Marketing

Video: No more scapegoats -- Improving the public image of games 1
by Staff [07.21.14]
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
Console/PC, Indie, Business/Marketing, Video, Vault

Yahoo takes a step toward mobile analytics with Flurry buy  
by Christian Nutt [07.21.14]
Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
Smartphone/Tablet, Business/Marketing

Developer of cancelled Yogscast game reveals where the money went 20
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Console/PC, Indie, Production, Business/Marketing

Analyst tries to keep up with Kardashian game 8
by Alex Wawro [07.21.14]
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Smartphone/Tablet, Business/Marketing

Blog: Why Zenimax v. Oculus matters 3
by Gamasutra Community [07.21.14]
Attorney Dan Rogers takes a look at the fight between Oculus VR and Zenimax, which alleges its code is what made the Rift what it is today -- and how NDAs may lie at the core of the case.
Console/PC, Business/Marketing

A new $25M investment fund for game developers 4
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Console/PC, Indie, Design, Production, Business/Marketing

This Week in Video Game Criticism: On the Perils of Selling Your Game  
by Kris Ligman [07.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
Console/PC, Social/Online, Indie, Design, Business/Marketing

After bailing on mobile, Bigpoint gives the market another shot  
by Kris Graft [07.21.14]
Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
Social/Online, Business/Marketing

One of China's biggest online game companies goes private in $3B deal 2
by Kris Graft [07.21.14]
Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private that’s worth $3 billion.
Social/Online, Business/Marketing

Power Rangers studio goes after indie dev team over hero game 34
by Christian Nutt [07.18.14]
Saban Brands, the company that holds the Power Rangers IP, is targeting a rights-sharing deal for Behold Studios' Chroma Squad.
Console/PC, Indie, Business/Marketing, Video

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

6 ways to squeeze more revenue from your game 3
by Gamasutra Community [07.18.14]
"Competition is high, margins are low, and discoverability is abysmal in today's game market. If you are a small development studio you need to be able to squeeze every dime from each of your projects."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The dynamics of Steam as a sales platform 41
by Gamasutra Community [07.18.14]
After spending $750,000 and three years making Monochroma, Nowhere Studios launched on Steam -- with little exposure and fewer sales. This post breaks down the challenges Nowhere has faced.
Console/PC, Indie, Business/Marketing

Euro authorities lay down rules for in-app purchases - Apple isn't playing ball just yet 29
by Mike Rose [07.18.14]
The European Commission today released the findings of an investigation into in-app purchases in mobile games, stating that better protection is required for consumers, particularly children.
Console/PC, Smartphone/Tablet, Business/Marketing