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February 11, 2016
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February 11, 2016
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Updates » Business/Marketing
Mobile games to drive app store revenue to $101 billion by 2020 1
by Chris Kerr [02.10.16]
App Annie's latest forecast report is predicting that global app store revenue will rise to $51 billion in 2016, and will have reached $101 billion by 2020. 
Smartphone/Tablet, Business/Marketing

Kongregate's web platform hits 100,000 games landmark  
by Chris Kerr [02.10.16]
Kongregate's web game platform has now played host to over 100,000 games since its inception nine years ago, the company has revealed.
Social/Online, Business/Marketing

Leading PlayStation VR developer Dave Ranyard leaves Sony 1
by Chris Kerr [02.10.16]
One of Sony's leading virtual reality developers, Dr. Dave Ranyard, has left the company to pursue an independent career in the industry. 
VR, Production, Business/Marketing

What happens when your game is an unexpected success on the App Store 4
by Gamasutra Community [02.10.16]
"Once the game went live on the App Store I noticed that I had about 100 downloads a day. This seemed very strange to me. A few days later I noticed that in between 15 minutes I had about 1000 new users."
Smartphone/Tablet, Indie, Business/Marketing

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Console/PC, Smartphone/Tablet, Business/Marketing

Tim Schafer on the future of crowdfunding and publishing, post-Psychonauts 2 8
by Christian Nutt [02.10.16]
Psychonauts 2 has been successfully crowdfunded, to the tune of nearly $4 million. 49 percent of that came from investment. Here, Double Fine's Tim Schafer talks about the future of crowdfunded games.
Console/PC, Indie, Business/Marketing

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Console/PC, Smartphone/Tablet, Business/Marketing

Layoffs at Gigantic developer Motiga  
by Christian Nutt [02.09.16]
The development of the upcoming MOBA, currently in beta, appears to be in danger -- as the developer lays off staff and seeks funding to complete the game.
Console/PC, Business/Marketing

Mad Catz lays off 37% of staff in restructuring plan 9
by Christian Nutt [02.09.16]
The embattled peripheral maker, which shed a large number of executives yesterday, is making deep cuts across the board.
Console/PC, Business/Marketing

Post-hack, Vtech is back, and shifting responsibility for data security to its users 1
by Christian Nutt [02.09.16]
"YOU ACKNOWLEDGE AND AGREE THAT ANY INFORMATION YOU SEND OR RECEIVE DURING YOUR USE OF THE SITE MAY NOT BE SECURE AND MAY BE INTERCEPTED OR LATER ACQUIRED BY UNAUTHORIZED PARTIES," the new TOS reads.
Console/PC, Smartphone/Tablet, Business/Marketing

'Oculus Ready' PCs debut, from $949 to $2,549 3
by Christian Nutt [02.09.16]
The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
VR, Console/PC, Business/Marketing

BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director 1
by Christian Nutt [02.09.16]
The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
Console/PC, Design, Business/Marketing

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016  
by Staff [02.09.16]
The Indie MEGABOOTH Showcase is coming back to GDC 2016 with a lineup of 15 interesting indie games that all conference attendees can play, including We Are Chicago and Elsinore.
Indie, Business/Marketing, GDC

Sales and profits up at Bandai Namco as video game revenue rises  
by Chris Kerr [02.09.16]
Bandai Namco has posted its financials for the nine month period ending December 31, and both sales and profits are on the up. 
Business/Marketing

Rovio spins off books business as restructuring continues  
by Chris Kerr [02.09.16]
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Smartphone/Tablet, Business/Marketing

Hard stats on the development and sales of a 2D survival adventure/RPG on PC 2
by Gamasutra Community [02.09.16]
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
Console/PC, Indie, Business/Marketing

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive

Video game video hub GameTrailers is shutting down this week 8
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
Console/PC, Business/Marketing, Video

Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Social/Online, Business/Marketing

Top brass resign amid MadCatz executive shuffle  
by Alex Wawro [02.08.16]
Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Console/PC, Business/Marketing