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March 25, 2017
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Updates » Business/Marketing
Facebook set to challenge Twitch by adding PC livestreaming tools  
by Alex Wawro [03.22.17]
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Social/Online, Business/Marketing

Blog: How Crescent Loom's Kickstarter made it without going viral 3
by Gamasutra Community [03.22.17]
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to use them.

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo may have figured out a fix for its Switch Joy-Con desync issue  
by Chris Kerr [03.22.17]
UPDATE How do you solve a problem like Joy-Con desyncing? Well, just a few weeks after the Switch launched, it seems Nintendo has finally found an answer. 
Console/PC, Business/Marketing

Blog: Making a commercial video game all by yourself - Part 5  
by Gamasutra Community [03.22.17]
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Audio, Design, Production, Business/Marketing

Blog: Combating ratings fraud on Kongregate 2
by Gamasutra Community [03.22.17]
Some ne'er-do-wells have been futzing around with user ratings on to cheat our monthly contests. Let's take a look at what they're doing and how we can try to combat it!

As white nationalism grows, how are Jewish game developers responding? 44
by Bryant Francis [03.22.17]
How do you make games while coping with possible threats to your livelihood? We talked to Jewish game developers at GDC and beyond about how they're coping with recent anti-Semitic threats.
Console/PC, Design, Business/Marketing

EVE Online devs cause a kerfuffle over in-game currency revamp 1
by Alex Wawro [03.21.17]
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Social/Online, Business/Marketing

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The truth about growing indie communities that GDC missed 2
by Gamasutra Community [03.21.17]
At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls?
Indie, Business/Marketing

YouTube's restricted mode is hurting video game channels and LGBT content creators 1
by Chris Kerr [03.21.17]
YouTube has been called out by members of the games industry and LGBT community after a number of content creators noticed their videos were being hidden by the platform's restricted mode algorithm.

Blog: Revisiting GDC 2015 - Monetization, retention, and design  
by Gamasutra Community [03.21.17]
Sometimes it's useful to revise the "wisdom of the past". The post contains list of GDC presentations that touch fields of monetization, retention and game design in genral.
Design, Business/Marketing

Nintendo seals victory in 3DS tech lawsuit  
by Chris Kerr [03.21.17]
Nintendo's legal battle against Tomita Technologies, which alleges the Japanese console maker had used its patented 3D display tech without permission, has been laid to rest for good. 
Console/PC, Business/Marketing

What makes a great in-game loot box? Devs weigh in 2
by Alex Wawro [03.20.17]
"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness."
Console/PC, Social/Online, Design, Business/Marketing

Blog: So you've made a game, now what? 1
by Gamasutra Community [03.20.17]
You've expended months energy making your game, and now your mind turns towards the world of publishing and marketing. Fear starts to crawl around your belly like a hungry chinchilla. What do you do?
Production, Business/Marketing

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Smartphone/Tablet, Business/Marketing

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Smartphone/Tablet, Business/Marketing

Blog: How we exhibited our no-budget indie game at PAX without a booth 5
by Gamasutra Community [03.20.17]
In this article, I tell the story of how we marketed our no-budget indie game by smuggling the a mobile arcade cabinet into PAX East 2017.

How have our impressions of the Switch changed since launch? 10
by Gamasutra staff [03.20.17]
Now that we've had a bit of time to mess around with the device in a variety of settings, we decided to hold an impromptu discussion about the plusses and minuses of the Nintendo Switch.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing