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November 13, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Final Fantasy XV game director Hajime Tabata departs Square Enix  
by Chris Kerr [11.08.18]
Tabata detailed his own departure during a livestream that was initially billed as a "Special Program" concerning the future of Final Fantasy XV.
Console/PC, Production, Business/Marketing

Red Dead Redemption 2 has shipped 17M copies in under two weeks  
by Chris Kerr [11.08.18]
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
Console/PC, Business/Marketing

Take-Two Interactive raises financial outlook due to Red Dead Redemption II  
by Emma Kidwell [11.07.18]
Take-Two Interactive released its financials for the second quarter ended September 30, reporting an 11 percent increase in revenue to $492.7 million thanks successful sales of NBA 2K19.
Console/PC, Business/Marketing

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Twitch users spent 34M hours watching Black Ops 4 on launch week  
by Chris Kerr [11.07.18]
Twitch viewers spent around 34 million hours watching Call of Duty: Black Ops 4 during the multiplayer shooter's launch week.
Console/PC, Business/Marketing

Square Enix wants new studio Luminous to focus solely on triple-A  
by Chris Kerr [11.07.18]
Based in Tokyo, Luminous flung open its doors back in March with the initial aim of creating new triple-A titles and properties, alongside other "innovative game and entertainment content."
Console/PC, Production, Business/Marketing

Sales and profits down at Square Enix as console titles falter  
by Chris Kerr [11.07.18]
Sales and profits are down at Final Fantasy maker Square Enix, which just released its financials for the six months ended September 30, 3018.
Console/PC, Business/Marketing

A ridiculously in-depth look at the email marketing of Boyfriend Dungeon 10
by Gamasutra Community [11.07.18]
UI designer (and now digital marketer) Chris Zukowski gives you all the details of the email marketing campaign that helped boost Kitfox Games' dungeon crawler Boyfriend Dungeon.
Indie, Business/Marketing

Current and former employees file class action lawsuit against Riot Games 1
by Emma Kidwell [11.06.18]
A class action lawsuit was filed against Riot Games yesterday by one current and one former employee, who allege that Riot allowed gender-based discrimination.
Console/PC, Business/Marketing

Capcom will focus on PC for the future of Monster Hunter: World  
by Emma Kidwell [11.06.18]
Capcom has published a summary of its investor Q&A following the release of its financial report last week.
Console/PC, Business/Marketing

Report: Japan's mobile game creators are losing out to China, South Korea  
by Alissa McAloon [11.06.18]
Japan has a sizable and still growing market for mobile games, but Japanese companies are turning away from mobile game development to pursue work in other industries.
Smartphone/Tablet, Business/Marketing

Payday 2 is responsible for 62% of Starbreeze's Q3 sales  
by Alissa McAloon [11.06.18]
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter.
Console/PC, Social/Online, Business/Marketing

Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Tencent will use police databases to restrict playtime in China
by Chris Kerr [11.05.18]
Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: My PAX Australia indie showcase experience  
by Gamasutra Community [11.02.18]
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned.
Business/Marketing

Pokemon: Let's Go to be last director role for Junichi Masuda  
by Bryant Francis [11.01.18]
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released.
Console/PC, Business/Marketing

Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing