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June 20, 2013





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Updates » Business/Marketing
Zelda's Aonuma: 'If we don't change we might die.' 39
by Kris Ligman [06.13.13]
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
Console/PC, Business/Marketing, E3

World of Tanks teaches Xbox 360 a thing or two about online biz models Exclusive 11
by Kris Graft [06.13.13]
World of Tanks: Xbox 360 Editition was quite a surprise at Microsoft's E3 press briefing, mainly because World of Tanks is the antithesis of traditional console video games.
Social/Online, Business/Marketing, Exclusive, E3

Miyamoto, Bleszinski weigh in on used games 97
by Kris Ligman [06.13.13]
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
Console/PC, Business/Marketing, E3

Ubisoft digital VP on retail, mobile, and the publisher's role Exclusive 1
by Patrick Miller [06.13.13]
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive, E3

Duke Nukem deal goes sour, as 3D Realms sues Gearbox 15
by Kris Graft [06.13.13]
3D Realms is suing Gearbox Software for over $2 million in alleged royalties related to sales of the Duke Nukem franchise.
Console/PC, Business/Marketing

Using surveys to calibrate your Kickstarter 1
by Gamasutra Community [06.13.13]
You want to know what your backers want, right? Former Pandemic and EA designer Ethan Levy shares the results of a survey he's launched to find out what he should offer in his Kickstarter.
Indie, Design, Business/Marketing

Double Fine receives Indie Fund backing for two new titles 18
by Kris Ligman [06.13.13]
As announced just moments ago at Horizon, Double Fine will be receiving support from Indie Fund for two new, previously unannounced titles.
Console/PC, Indie, Business/Marketing, E3

Get a job: Bungie is hiring performance testers  
by Kris Ligman [06.13.13]
"As a Performance SDET at Bungie, your responsibilities will include understanding that workflow and defining performance requirements and metrics for the game."
Console/PC, Programming, Business/Marketing, Recruitment

Always online consoles: A U.S. Navy soldier's perspective 76
by Gamasutra Community [06.13.13]
A U.S. serviceman explains why the always-on requirement of the Xbox One has forced him to reconsider his Microsoft loyalties -- and asks that developers not implement always-on DRM on PS4.
Console/PC, Business/Marketing

'E3 to remember' leaves analysts optimistic about next-gen 19
by Mike Rose [06.13.13]
Analysts have expressed "a renewed confidence in the upcoming [console] cycle" following the various E3 reveals this week, with optimism well and truly on the table.
Console/PC, Business/Marketing, E3

Blog: How well can a tiny, quick iOS game do? 2
by Gamasutra Community [06.13.13]
James Parker built a game in 25 hours by himself. It did much better than he planned -- but well enough to be worth the time and effort? That's harder to judge. Stats aplenty inside.
Smartphone/Tablet, Indie, Business/Marketing

Obituary: Secret of Mana artist and illustrator Hiro Isono 10
by Mike Rose [06.13.13]
Hiro Isono, the illustrator behind the gorgeous artwork in iconic Square RPG Secret of Mana and other Square games, passed away last month due to heart failure.
Console/PC, Business/Marketing

Being your company's unofficial technical support 4
by Gamasutra Community [06.13.13]
Former Relic dev Karl Schmidt writes about how and why he devoted so much time to helping out Warhammer 40,000: Dawn of War II players with their problems.
Console/PC, Business/Marketing

Get a job: Kabam is looking for 3D artists 1
by Kris Ligman [06.12.13]
San Francisco-based mobile developer Kabam is searching for a 3D artist to "collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Recruitment

With Wii U flagging, Nintendo looks to shore up digital offerings 5
by Kris Ligman [06.12.13]
In a new E3-adjacent analyst briefing held for investors this morning, Nintendo outlined its five-point strategy for improving performance, with emphasis on digital sales and the 3DS.
Console/PC, Business/Marketing, E3

EVE Online's VR spinoff shows the value of side projects Exclusive 6
by Kris Graft [06.12.13]
EVE Online developer CCP Games is working with the Oculus Rift VR kit on a project developed by a handful of tinkerers within the studio.
Social/Online, Design, Production, Business/Marketing, Exclusive, E3

Disney Infinity's creators find joy in making playful games Exclusive 7
by Kris Ligman [06.12.13]
Avalanche Software CEO John Blackburn doesn't regret backing off from violent games to do something family focused, like the upcoming Disney Infinity. "We want to make games we can play with our kids."
Console/PC, Design, Business/Marketing, Exclusive, E3

'The Wii U will find its audience' Exclusive 34
by Kris Graft [06.12.13]
Some publishers are scaling back support for Nintendo Wii U due to its anemic sales. But for Ubisoft, continuing to do business on the console just makes sense.
Console/PC, Business/Marketing, Exclusive, E3

Google Play's game revenue is picking up speed  
by Mike Rose [06.12.13]
While the iOS App Store is still maintaining a strong lead over the Google Play Android store in terms of game revenue, "astonishing growth" in Asian markets is helping Google Play close the gap more rapidly.
Smartphone/Tablet, Business/Marketing, E3

The $60 price tag is just a starting point for next-gen AAA games 31
by Kris Ligman [06.12.13]
Triple-A titles may remain $60 at retail, but the increased emphasis on DLC and in-game transactions means customers are expected to spend nearly $100 on average per game.
Console/PC, Social/Online, Business/Marketing, E3