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October 31, 2014
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Updates » Business/Marketing
How to level up your career: Tips from an art director 2
by Gamasutra Community [10.28.14]
"There are a lot of people out there who would like to know the secret of getting oneís foot in the door at a game company. Here are some of the things that I suggest to help get my attention."
Smartphone/Tablet, Art, Business/Marketing

Finnish studio Traplight Games bags $500,000 in funding  
by Mike Rose [10.28.14]
Traplight Games, a Finnish mobile studio founded back in 2010, has received $500,000 in a round of investor funding to build its own IP.
Smartphone/Tablet, Business/Marketing

Looking to target Japan with your mobile game? Try Taiwan first  
by Mike Rose [10.28.14]
For those mobile game developers and publishers looking to break into Japan, analytics company Metaps has a suggestion for you -- target Taiwan first.
Smartphone/Tablet, Business/Marketing

How the new Steam doubled a one-year-old game's daily revenue 16
by Gamasutra Community [10.28.14]
"Itís been a month since Steamís game discovery systems got a major overhaul. This is the impact that itís had on Desktop Dungeons."
Console/PC, Indie, Business/Marketing

Far Cry 4 creative director: Resolution is not an interesting topic 13
by Christian Nutt [10.27.14]
What to ask yourself about a game: "It's like, is it fun, is it interesting, is it new, is it fresh, are there interesting questions?"
Console/PC, Design, Business/Marketing

Indie showcase to feature Homesick, Dex and more at GDC Next  
by Alex Wawro [10.27.14]
The Media Indie Exchange is giving a group of independent developers space at GDC Next in L.A. next month to showcase their games to industry professionals and press attending the conference.
Indie, Business/Marketing

Making a great game you can play with your kids isn't easy  
by Alex Wawro [10.27.14]
Flying Wild Hog cofounder Klaudiusz Zych explains some of the challenges his studio has faced in transitioning from releasing Shadow Warrior to developing the family-friendly cooperative platformer Juju.
Console/PC, Design, Business/Marketing

Blog: Do gamers read books? 23
by Gamasutra Community [10.27.14]
On writing a book for gamers: "The sales did not materialize. But, it hasnít changed my mind about if gamers read. Gamers are everyone. They are everywhere. And, I still believe they would respond to the right book."
Console/PC, Business/Marketing

Big Huge Games revived by Brian Reynolds as a mobile studio 1
by Alex Wawro [10.27.14]
Game industry veterans Brian Reynolds and Tim Train have rechristened their new studio Big Huge Games and confirmed the mobile F2P strategy game they've been working on is called DomiNations.
Smartphone/Tablet, Business/Marketing

Intro to analytics: Understanding the social value of players 4
by Gamasutra Community [10.27.14]
"Social Value is the extra behavior created by a person across their social graph. Itís behavior that would not occur without this person. We measure it in dollars, play sessions, page views, and the like."
Console/PC, Social/Online, Business/Marketing

GungHo looks to break the U.S. by signing Skulls of the Shogun studio 1
by Mike Rose [10.27.14]
17-BIT, the studio best known for strategy game Skulls of the Shogun, has signed up with the U.S. branch of publisher GungHo Online Entertainment for its next game, Galak-Z: The Dimensional.
Console/PC, Business/Marketing

Blog: Another mobile indie project bites the dust 21
by Gamasutra Community [10.27.14]
"We've learned a lot in the process, even if we've failed like many others. We need to get all the feedback and apply it to other games. It's important to monetize the game properly."
Smartphone/Tablet, Indie, Business/Marketing

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Microsoft cuts the price of the Xbox One for the holiday season 11
by Mike Rose [10.27.14]
Microsoft has cut the price of its Xbox One console in the run-up to the holiday season, as the company looks to shift the balance of power.
Console/PC, Business/Marketing, Video

Unity 5 beta now available to those who pre-order 1
by Mike Rose [10.27.14]
The beta version of the Unity 5 engine is now available to anyone who pre-orders, and to Unity Pro subscribers.
Console/PC, Indie, Business/Marketing

With PS4 Share Play, local multiplayer games can be played online  
by Mike Rose [10.27.14]
As part of the PlayStation 4's version 2 system update this week, the console will receive Share Play functionality -- a feature that, amongst other things, allows local multiplayer games to be played online.
Console/PC, Business/Marketing, Video

CEO of eSports festival DreamHack 'relieved of his duties'  
by Mike Rose [10.27.14]
The CEO of large-scale European eSports company DreamHack has been "relieved of his duties," after a reported internal bust-up.
Console/PC, Business/Marketing

Do previews still matter to developers? Exclusive 11
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

'What's the best way to make games?' 2
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

The first inklings of what Microsoft will do with Minecraft 8
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Console/PC, Smartphone/Tablet, Production, Business/Marketing