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August 28, 2016
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August 28, 2016
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Updates » Business/Marketing
Blog: Pokemon Go changes everything (and nothing) for AR/VR 10
by Gamasutra Community [08.19.16]
"'Stop calling Pokemon Go AR' say the purists," writes Digi-Capital's Tim Merel. "Just be glad it happened, and let's figure out what the mainstreaming of AR means for the AR/VR industry."
Smartphone/Tablet, Business/Marketing

New BAFTA advisory group to explore the impact of VR on games  
by Chris Kerr [08.19.16]
The British Academy of Film and Television (BAFTA) wants to establish a new virtual reality advisory group to explore the impact VR might have on the game, film, and television industries. 
Console/PC, Business/Marketing

Capybara delays Below indefinitely after 'a lot of soul searching' 2
by Chris Kerr [08.19.16]
Sword & Sorcery EP and Super Time Force developer Capybara Games has delayed its long-awaited roguelike-like adventurer, Below
Console/PC, Business/Marketing

How Disney's age-old uncertainty about games led to Infinity's demise  
by Bryant Francis [08.18.16]
While the cancellation of Disney Infinity may have seemed surprising at the time, a new report from Polygon paints it as the latest chapter in Disney's struggle with the video game business.
Console/PC, Business/Marketing

Brace Yourself: Crypt of the NecroDancer studio recruits Duskers devs  
by Alex Wawro [08.18.16]
The team at Crypt of the NecroDancer studio Brace Yourself Games is growing a bit bigger this week with the addition of Duskers developers Tim Keenan and Jeremy Phillips.
Indie, Business/Marketing

As 'influencers' rise, Peter Moore foresees a game industry without press conferences 3
by Alex Wawro [08.18.16]
"The medium is changing," EA exec Peter Moore told Eurogamer. "Influencers, celebrities who aren't the classic journalists are finding their own way. Our job is to put the games in their hands."
Console/PC, Business/Marketing

Don't Miss: An oral history of developing the original Deus Ex 5
by Alex Wawro [08.18.16]
In this timeless feature, Gamasutra speaks to Warren Spector, Chris Norden, and others on the original Deus Ex team to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Mixed reality outfit CastAR hires game execs to lead consumer charge  
by Chris Kerr [08.18.16]
"Darrell and Steve not only share our passion for pushing the boundaries of what's possible in mixed reality gaming and entertainment."
VR, Business/Marketing

Facebook aims to make it easier for devs to port Unity games to its platform  
by Alex Wawro [08.18.16]
Unity and Facebook are collaborating on a new way to streamline the process of publishing Unity games on Facebook -- and a new standalone, Steam-esque PC game client that FB is currently developing.
Social/Online, Business/Marketing

Rime dev expands production slate with The Sexy Brutale  
by Chris Kerr [08.18.16]
Roughly five months after repurchasing the rights to Rime from Sony, Tequila Works has added another title to its production slate.
Console/PC, Business/Marketing

Rocket League surpasses 20 million players  
by Chris Kerr [08.18.16]
Just over a year after it launched, Psyonix's hugely popular vehicular soccer sim Rocket League has amassed over 20 million players.
Console/PC, Business/Marketing

Blog: How video game media around the world is covering VR  
by Gama Sutra [08.18.16]
ICO Partners' Thomas Bidaux offers a data-driven look into the games media landscape, across multiple regions and topics -- most notably the various virtual reality headsets.
VR, Business/Marketing

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Konami reveals first post-Kojima Metal Gear, and it's a survival title 5
by Chris Kerr [08.17.16]
Konami has revealed what the first Metal Gear game without Hideo Kojima's involvement will look like, and it's a co-op survival title called Metal Gear Survive.
Console/PC, Business/Marketing

Blog: running a successful Early Access game release cycle 6
by Gama Sutra [08.17.16]
A Cogmind developer shares the entire process behind building a single major alpha version, from start to finish. Project management and marketing, all in one.
Indie, Production, Business/Marketing

Oxenfree devs release Telltale-published Mr. Robot game on mobile  
by Bryant Francis [08.16.16]
The developers of Oxenfree have made an interactive fiction game set in the world of Mr. Robot that Telltale is publishing on mobile devices.
Smartphone/Tablet, Design, Business/Marketing

Twitch buys VoIP and game community host Curse  
by Bryant Francis [08.16.16]
Twitch has picked up the video game-focused VoIP and community services provider that began its life as a host for World of Warcraft mods and add-ons.
Console/PC, Business/Marketing

F2P 'idle clicker' games are making the jump from PC/mobile to consoles 2
by Alex Wawro [08.16.16]
The rising popularity of free-to-play incremental or "idle clicker" games seems to have carried them on to modern consoles, as Hyper Hippo has released its PC/mobile game AdVenture Capitalist on PS4.
Console/PC, Business/Marketing

15 years later, dev releases source code of cancelled Game Boy Color RPG 3
by Alex Wawro [08.16.16]
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Console/PC, Programming, Business/Marketing, History

Intel is building its own standalone VR headset: Project Alloy 1
by Alex Wawro [08.16.16]
Intel is working on a standalone "merged reality" headset, Project Alloy, that will be compatible with Microsoft's Windows Holographic platform.
VR, Business/Marketing