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December 9, 2016
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Updates » Business/Marketing
Steam Spy: Over a third of all Steam games were released this year  
by Alex Wawro [11.30.16]
Steam Spy creator Sergey Galyonkin shared an intriguing graph on Twitter today that suggests more games were released on Steam in 2016 than any other year in the history of the platform.
Console/PC, Business/Marketing

Nintendo declares Pokemon Sun & Moon its fastest-selling games ever -- in the Americas  
by Alex Wawro [11.30.16]
Pop quiz: What's the fastest-moving Pokemon in the Americas? Apparently†Pokemon Sun†&†Moon, which have combined crossed the 3.7 million units sold mark in the week and a half since launch.
Console/PC, Business/Marketing

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. Itís long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Big Viking creates $10M publishing fund for HTML5 messenger games  
by Chris Kerr [11.30.16]
Canadian HTML5 developer-publisher Big Viking Games has put together a $10 million publishing fund to bring more games to messaging platforms.†
Business/Marketing

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Smartphone/Tablet, Business/Marketing

Hello Games didn't falsely advertise No Man's Sky, says ad regulator 19
by Chris Kerr [11.30.16]
The Advertising Standards Authority has cleared Hello Games and Valve of any wrongdoing after several players complained about the way No Man's Sky was being advertised on Steam.†
Console/PC, Business/Marketing

Unity 5.5 exits beta, replete with codeless IAP and Holographic support 1
by Alex Wawro [11.30.16]
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Tilting Point opens $12M fund to help devs pay user acquisition costs  
by Alex Wawro [11.29.16]
In a sign of the times, Tilting Point has established a $12 million fund exclusively to help mobile game developers pay to scale up their user acquisition for games that are doing well.
Smartphone/Tablet, Business/Marketing

OSVR support has quietly come to Steam  
by Alex Wawro [11.29.16]
In case you missed it last week, there's a new platform on the list of Steam's supported VR headsets: OSVR, the "Open-Source Virtual Reality" platform Razer debuted back in 2015.
VR, Business/Marketing

UKIE exhorts British officials to jumpstart the UK's eSports scene  
by Alex Wawro [11.29.16]
UKIE calls on the UK government to institute eSports diversity initiatives, better regulation and installation of "superfast broadband" that would make the UK competitive with hubs like South Korea.
Social/Online, Business/Marketing

Facebook launches in-app game library with Instant Games service 1
by Alissa McAloon [11.29.16]
The social media giant has kicked off the closed beta for a gaming platform built directly into the company's mobile apps.
Console/PC, Social/Online, Business/Marketing

Blog: Honey Rose post-mortem, and the rules of engagement 6
by Gamasutra Community [11.29.16]
Life-management sim Honey Rose was released on September 29th, 2016. But what's happened since then?
Design, Production, Business/Marketing

Ark: Survival Evolved spins off Jurassic Park-styled VR experience  
by Chris Kerr [11.29.16]
Ark: Survival Evolved developer Studio Wildcard has dreamed†up a novel way of expanding the universe of its hit Early Access dinosaur hunting survival†game.
Console/PC, Business/Marketing

Blog: How many mechanics should a game have? 9
by Gamasutra Community [11.29.16]
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.
Design, Business/Marketing

Nintendo details plans to open attractions at Universal theme parks  
by Chris Kerr [11.29.16]
Japanese video game giant Nintendo is expanding its business horizions by tapping into the resorts industry via its extant partnership with Universal.
Console/PC, Business/Marketing

Ubisoft wants to unite the fragmented VR market with cross-platform play  
by Chris Kerr [11.29.16]
Ubisoft intends to do its bit to unite the fragmented virtual reality market by bringing cross-platform play to its current crop of VR titles.
VR, Business/Marketing

Come to GDC 2017 and get expert advice on using video ads in games  
by Staff [11.28.16]
In a GDC 2017 talk entitled "Breaking Ad: The Formula for Winning Video Advertising'", Storm8's Dillon Becker shows how to produce high-performing video ads through testing, analysis and iteration.
Smartphone/Tablet, Business/Marketing, GDC

Game industry veteran Mike Fischer appointed interim president of the AIAS  
by Chris Kerr [11.28.16]
The Academy of Interactive Arts and Sciences (AIAS) has appointed Epic Games' former head of publishing Mike Fischer as its interim president.†
Business/Marketing

Sproing Interactive lays off staff, now focused on 'profitable projects'  
by Chris Kerr [11.28.16]
Leading Austrian game developer Sproing Interactive has laid off two of its five development teams in the face of rising debt.†
Business/Marketing

Hello Games charts new course with huge No Man's Sky update 14
by Chris Kerr [11.28.16]
Hello Games has pulled back the curtain on a huge No Man's Sky update, which brings base building, freighters, and farming to the procedurally generated space sim.
Console/PC, Production, Business/Marketing, Video