Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Smartphone/Tablet, Business/Marketing

Blog: Tips and tricks to get an internship in the games industry 8
by Gamasutra Community [02.16.17]
This post is a collection of dos and don'ts aimed at game dev students to help them secure an internship in the game industry.
Business/Marketing

Blog: Games in the media in 2016 - Overwatch comes out on top  
by Gamasutra Community [02.16.17]
ICO Partners founder Thomas Bidaux looks at the overall media coverage of video games in 2016.
Business/Marketing

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell  reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Smartphone/Tablet, Business/Marketing

Gabe Newell explains Valve's budgeting process: there is none 16
by Alex Wawro [02.15.17]
"At Valve, we don't have a budgeting process," says company chief Gabe Newell. ""The scarce commodity here is not money -- it's how many hours there are in a day."
Console/PC, Business/Marketing

Blog: Why has Star Wars: Force Arena struggled on the mobile charts? 5
by Gamasutra Community [02.15.17]
Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why?
Smartphone/Tablet, Business/Marketing

HTC to release mobile virtual reality headset in 2017  
by Chris Kerr [02.15.17]
HTC plans to release a new mobile virtual reality headset to sit alongside its flagship device, the Vive. 
VR, Business/Marketing

Blog: Making an indie game about indie game making 2
by Gamasutra Community [02.15.17]
A solo developer's struggle with creativity, depression, and finding a unique voice.
Design, Production, Business/Marketing

Relinquishing Armored Warfare, CEO says Obsidian 'might not tackle a game like this again' 1
by Alex Wawro [02.14.17]
"Large MMOs are really beyond the ability of an independent developer to manage unless that developer gets huge," Obsidian CEO Feargus Urquhart tells Eurogamer from a new post-Armored Warfare world.
Social/Online, Business/Marketing

Raw Fury aims to set up fund that helps devs pay Steam Direct fees 2
by Alex Wawro [02.14.17]
If the price of Valve's upcoming fee-based Steam submission system is up in the ~$1k range, indie publisher Raw Fury is thinking about establishing a dedicated fund for non-partner devs to use.
Indie, Business/Marketing

Devs weigh in on the accuracy and utility of Steam Spy 3
by Alissa McAloon [02.14.17]
Several game developers spoke to PCGamesN to offer their experiences and opinions about the third-party Steam-statistics tracker, Steam Spy.
Console/PC, Indie, Business/Marketing

Nintendo announces a Zelda first for Breath of the Wild: paid DLC 4
by Alissa McAloon [02.14.17]
Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game.
Console/PC, Business/Marketing

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Disney drops YouTube star PewDiePie over anti-Semitic content 27
by Chris Kerr [02.14.17]
The Walt Disney Company has cut ties with YouTube star Felix Kjellberg, more commonly known as PewDiePie, after he uploaded videos containing anti-Semitic remarks and imagery. 
Business/Marketing

Tilt Brush named Best VR Experience at Lumiere Awards  
by Chris Kerr [02.14.17]
The Advanced Imaging Society and The VR Society honoured Tilt Brush at last night's Lumiere Awards in Hollywood.
VR, Business/Marketing

Lawsuit alleges Magic Leap workplace is 'misogynistic,' 'dysfunctional' 14
by Chris Kerr [02.14.17]
Mixed-reality startup Magic Leap has been hit with a lawsuit that alleges it has fostered a work environment that's rife with misogyny.
VR, Business/Marketing

The ups and downs of Ron Gilbert's journey to make Thimbleweed Park sans publisher  
by Alex Wawro [02.13.17]
"Even with 30 years of experience, I still got caught with stuff on this game," Gilbert told Waypoint recently, speaking to the good and bad bits of making Thimbleweed Park without a publisher.
Console/PC, Indie, Business/Marketing

Rebellion wants devs to pitch games based on its 2000 AD roster  
by Chris Kerr [02.13.17]
Sniper Elite 4 developer Rebellion is keen to license out its roster of 2000 AD characters, such as Judge Dredd and Rogue Trooper, to other studios. 
Console/PC, Production, Business/Marketing

Obsidian steps back from Armored Warfare as My.com takes charge  
by Chris Kerr [02.13.17]
Fallout: New Vegas developer Obsidian is no longer working on Armored Warfare, having handed total control of the game over to publisher My.com.
Business/Marketing

Blog: Player motivation in story-driven games 3
by Gamasutra Community [02.13.17]
This article concerns the dramatic value of player-character motivation in story-driven games, and illustrates techniques for adding a second narrative layer to game objectives.
Art, Design, Business/Marketing