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February 27, 2017
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Updates » Business/Marketing
Watch these 10 devs compete to pitch their game the best at GDC 2017  
by Staff [02.17.17]
From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
Indie, Business/Marketing, GDC

Blog: How 'games as service' delayed Owlboy for nearly a year 5
by Gamasutra Community [02.17.17]
In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.
Design, Business/Marketing

Finding the fun when developing licensed games  
by Chris Kerr [02.17.17]
"My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great."
Production, Business/Marketing

Keywords drops $1.49M on visual effects studio, Spov  
by Chris Kerr [02.17.17]
Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
Art, Design, Business/Marketing

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Smartphone/Tablet, Business/Marketing

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Smartphone/Tablet, Business/Marketing

Fig kicks off $500k funding initiative aimed at late-stage game dev woes  
by Alissa McAloon [02.16.17]
The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform.
Indie, Business/Marketing

Starbreeze will begin mass producing its StarVR headset later this year  
by Chris Kerr [02.16.17]
"Durability, field of view, hygiene, resolution, refresh rates and weight are all key aspects that we improve constantly and according to plan."
VR, Business/Marketing

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Smartphone/Tablet, Business/Marketing

Blog: Tips and tricks to get an internship in the games industry 8
by Gamasutra Community [02.16.17]
This post is a collection of dos and don'ts aimed at game dev students to help them secure an internship in the game industry.
Business/Marketing

Blog: Games in the media in 2016 - Overwatch comes out on top  
by Gamasutra Community [02.16.17]
ICO Partners founder Thomas Bidaux looks at the overall media coverage of video games in 2016.
Business/Marketing

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell  reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Smartphone/Tablet, Business/Marketing

Gabe Newell explains Valve's budgeting process: there is none 16
by Alex Wawro [02.15.17]
"At Valve, we don't have a budgeting process," says company chief Gabe Newell. ""The scarce commodity here is not money -- it's how many hours there are in a day."
Console/PC, Business/Marketing

Blog: Why has Star Wars: Force Arena struggled on the mobile charts? 5
by Gamasutra Community [02.15.17]
Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why?
Smartphone/Tablet, Business/Marketing

HTC to release mobile virtual reality headset in 2017  
by Chris Kerr [02.15.17]
HTC plans to release a new mobile virtual reality headset to sit alongside its flagship device, the Vive. 
VR, Business/Marketing

Blog: Making an indie game about indie game making 2
by Gamasutra Community [02.15.17]
A solo developer's struggle with creativity, depression, and finding a unique voice.
Design, Production, Business/Marketing

Relinquishing Armored Warfare, CEO says Obsidian 'might not tackle a game like this again' 1
by Alex Wawro [02.14.17]
"Large MMOs are really beyond the ability of an independent developer to manage unless that developer gets huge," Obsidian CEO Feargus Urquhart tells Eurogamer from a new post-Armored Warfare world.
Social/Online, Business/Marketing

Raw Fury aims to set up fund that helps devs pay Steam Direct fees 2
by Alex Wawro [02.14.17]
If the price of Valve's upcoming fee-based Steam submission system is up in the ~$1k range, indie publisher Raw Fury is thinking about establishing a dedicated fund for non-partner devs to use.
Indie, Business/Marketing

Devs weigh in on the accuracy and utility of Steam Spy 3
by Alissa McAloon [02.14.17]
Several game developers spoke to PCGamesN to offer their experiences and opinions about the third-party Steam-statistics tracker, Steam Spy.
Console/PC, Indie, Business/Marketing

Nintendo announces a Zelda first for Breath of the Wild: paid DLC 4
by Alissa McAloon [02.14.17]
Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game.
Console/PC, Business/Marketing