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September 2, 2015
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September 2, 2015
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Updates » Business/Marketing
Blog: Kickstarter's changed, and it's a problem for small devs like us 21
by Gamasutra Community [08.28.15]
"The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
Indie, Business/Marketing

Report: Rapture would be the UK no. 1, if charts tracked digital 2
by Christian Nutt [08.27.15]
According to a report from MCV, recent digital releases Volume (by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture would have hit the UK overall top-10 chart.
Console/PC, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS  
by Staff [08.27.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Business/Marketing, Video, Vault

Mobile devs pay nearly double for downloads on Android vs. iOS 5
by Alex Wawro [08.27.15]
The average price mobile developers pay to advertisers for every download of their advertised Android app has more than doubled in the last year, according to mobile marketing firm Fiksu's latest market index.
Smartphone/Tablet, Business/Marketing

A week into a successful Greenlight and Kickstarter one-two punch  
by Gamasutra Community [08.27.15]
"I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
Console/PC, Indie, Business/Marketing

Don't Miss: What Ubisoft learned from making Far Cry 2 15
by Chris Remo [08.27.15]
In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
Console/PC, Design, Production, Business/Marketing

After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft  
by Alex Wawro [08.27.15]
After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
Console/PC, Business/Marketing

Konami to close 31 paid apps in Japan, free-to-play titles spared  
by Chris Kerr [08.27.15]
With the industry fixated on Konami's biggest release of the year, the Japanese powerhouse has quietly announced plans to close a total of 31 mobile apps in Japan.
Smartphone/Tablet, Business/Marketing

Shady government dealings alleged to have led to 38 Studios deal  
by Christian Nutt [08.26.15]
A new editorial from a local Rhode Island newspaper cites emerging reports that point to a back-room deal, not up-front negotiating, allowing the game dev to move into the state.
Console/PC, Business/Marketing

Game of War dev nabbed by FBI, charged with stealing trade secrets 2
by Alex Wawro [08.26.15]
While trying to board a plane to China last week, a one-time general manager at Game of War developer Machine Zone was arrested and charged with stealing trade secrets.
Smartphone/Tablet, Business/Marketing

Amazon's new F2P Android marketplace pays devs based on time played 8
by Alex Wawro [08.26.15]
UPDATE New app Amazon Underground works like the extant Amazon shopping app while also including a slew of premium/F2P mobile games and apps that are, in Amazon's parlance, "actually free."
Smartphone/Tablet, Business/Marketing

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Social/Online, Smartphone/Tablet, Business/Marketing

UK studio Starship is working on a mobile VR social network app  
by Alex Wawro [08.26.15]
Evolution Studios founder Martin Kenwright's UK startup Starship is planning to develop a cross-platform virtual reality social network called "vTime" and roll it out to Android phones this fall.
Smartphone/Tablet, Business/Marketing

What our fans taught us about Kickstarter 4
by Gamasutra Community [08.26.15]
Lots of data on what a game's fans want: "After the Kickstarter, we sent all of our backers a survey on how to improve Outland: 17. Iím happy to share these results in raw form."
Console/PC, Indie, Business/Marketing

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Console/PC, Smartphone/Tablet, Business/Marketing

VR studio Resolution Games gets $6 million in funding  
by Chris Kerr [08.26.15]
Stockholm-based virtual reality studio Resolution Games, led by former King games guru, Tommy Palm, has received $6 million in Series A funding.
Smartphone/Tablet, Business/Marketing, VR

Rovio to lay off 260 as restructuring efforts begin 1
by Chris Kerr [08.26.15]
Days after Rovio revealed the next stage of its global expansion plan with the appointment of Anurag Sachdeva, the firm has announced it will cut 260 jobs as part of a new restructuring initiative.
Smartphone/Tablet, Business/Marketing