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January 30, 2015
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January 30, 2015
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Updates » Business/Marketing
Blog: On downloadable press kits, and what the press needs 6
by Gamasutra Community [01.23.15]
IndieGames.com editor Lena LeRay offers a quick, practical list of what she's looking for -- and not looking for -- in your game's press kit.
Indie, Business/Marketing

Work for hire horror: How keeping calm can lead to success 1
by Brandon Sheffield [01.22.15]
Lessons in how not burning bridges and putting up with publisher BS can lead to lucrative development contracts -- if you can keep your wits about you and your head above water.
Smartphone/Tablet, Indie, Production, Business/Marketing

2015 Independent Games Festival announces Student Showcase winners  
by Staff [01.22.15]
The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut.
Indie, Business/Marketing, GDC

Elder Scrolls Online goes free-to-play: Was Zenimax stupid...like a fox? 9
by Gamasutra Community [01.22.15]
I'm beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality.
Social/Online, Business/Marketing

Expect global game industry revenue to stabilize in years ahead - report  
by Gamasutra Community [01.22.15]
At the start of 2014 we forecast $100B games revenue by 2017. Other analysts followed with similar forecasts throughout the year. We were wrong.
Business/Marketing

Goodbye video games, hello board games: An interview with Vic Davis 2
by Phill Cameron [01.22.15]
Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development.
Console/PC, Indie, Programming, Design, Business/Marketing

Don't Miss: 7 truths about indie game development 42
by Gamasutra Community [01.21.15]
If you think you're going to make one game and hit it out of the park creatively and financially, think again. If you're in it for the long haul, writes Sarah Woodrow, you have a chance to make it.
Indie, Production, Business/Marketing

Video: Crowdsharing development of Shroud of the Avatar  
by Staff [01.21.15]
Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.
Console/PC, Business/Marketing, Video, Vault

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: Sony Bend Studio - Benefits, Brews, and a Really Big Game 1
by Sony Bend Studio [01.20.15]
After over a year of preproduction, Sony Bend is rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.
Console/PC, Business/Marketing, Recruitment, Sponsored Article

Don't Miss: No consoles for old men - Ageism in the game industry 84
by Gamasutra Community [01.20.15]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing

Human Element developer Robotoki shutters its doors 2
by Alex Wawro [01.20.15]
L.A.-based indie studio Robotoki will cease operations and place all development on hiatus, according to studio founder Robert Bowling.
Indie, Business/Marketing

Bounden studio Game Oven plans to shut down in April 1
by Alex Wawro [01.20.15]
Dutch game studio Game Oven (Bounden, Fingle) will be disbanded in April as its members seek other development ventures, according to a post published today by studio cofounder Adriaan de Jongh.
Smartphone/Tablet, Business/Marketing

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Think twice about using incentivized video ads 7
by Gamasutra Community [01.20.15]
Crossy Roads made $1 million through Unity Ads' incentivized video ads, but don't assume, "Gamers love incentivized video ads! They want us to give them more!"
Social/Online, Smartphone/Tablet, Business/Marketing

The free-to-play opportunity in VR 5
by Gamasutra Community [01.20.15]
If a developer is in the privileged position to have investment allowing them to run in the red for a few years, focusing on free-to-play games is an interesting strategic bet.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor 7
by Michael de Plater [01.20.15]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Why an Apple-featured indie dev abandoned iOS in favor of PC Exclusive  
by Alex Wawro [01.19.15]
"I finally gave up on iOS after I got a 'Best New Games' feature and saw how little revenue that actually brought in. The risk/reward profile was just terrible."
Indie, Business/Marketing, Exclusive

As the game market floods, are publishers back in style? 9
by Kris Graft [01.19.15]
Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing