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November 27, 2015
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Updates » Business/Marketing
YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Social/Online, Business/Marketing

BrightLocker wants to unite consumers and developers through crowdpublishing 2
by Chris Kerr [11.19.15]
"Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Screwing up my iOS launch: What next? 4
by Gamasutra Community [11.19.15]
"With a messed up launch, all I could do was scramble and try to reach out to my network. That evening I sent out 150 emails to friends, family, old colleagues, even ex-girlfriends."
Smartphone/Tablet, Business/Marketing

Shelter developer Might and Delight turns publisher  
by Chris Kerr [11.19.15]
"There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher."
Console/PC, Indie, Business/Marketing

By early next year, Google Play devs must label apps with ads as 'ad-supported' 7
by Christian Nutt [11.18.15]
If your game makes its money from advertisements, Android players will be aware of that starting early next year -- and you'll have to make a change to your app's listing by January 2016.
Smartphone/Tablet, Business/Marketing

Buying traffic to scale installs: An unsustainable strategy for mobile games  
by Gamasutra Community [11.18.15]
"Rising media costs, ad blocking technology (pushing general market advertisers into games), and too many games chasing the same audience make this an unsustainable, long-term strategy."
Smartphone/Tablet, Business/Marketing

Blog: Has Google revealed its VR Trojan Horse? 2
by Gamasutra Community [11.18.15]
"Google could design its own chips and firm up a hardware specification for device makers to follow. More than this, they highlighted virtual and augmented reality."
VR, Business/Marketing

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

What happens when your Kickstarter is suspended for trademark infringement? 4
by Gamasutra Community [11.18.15]
"Your Kickstarter page is an advertisement for your goods. As such, using someone else’s trademark could be an infringement unless it meets certain exemptions."
Indie, Business/Marketing

Own your hiring process 2
by Gamasutra Community [11.18.15]
"What goals are you trying to achieve? What sort of candidates are you looking for? And possibly most importantly, what message are you sending the candidate about what sort of company you are?"
Console/PC, Business/Marketing

A PC game for consoles: Remaking Divinity: Original Sin 1
by Kris Graft [11.18.15]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

What makes Japan's biggest phenomenon, Yo-Kai Watch, tick?  
by Christian Nutt [11.17.15]
The CEO of Yo-Kai Watch developer Level-5, Akihiro Hino, explains what goes into a massive cultural phenomenon, the cross-media nature of the project, and why he's sticking with the 3DS.
Console/PC, Design, Business/Marketing

Ex-Zynga games chief joins Warner Bros. to oversee global game dev  
by Alex Wawro [11.17.15]
Steven Chiang has taken an executive position at Batman: Arkham Knight publisher Warner Bros. Interactive Entertainment to oversee the company's console and mobile game development efforts worldwide.
Console/PC, Business/Marketing

Creating great social shares for your game 2
by Gamasutra Community [11.17.15]
"So if you're unable to pay for user acquisition or direct advertising, how can you help ensure that you reach more players than those that have already downloaded your game? Enter: Social Sharing!"
Smartphone/Tablet, Design, Business/Marketing

Attend GDC 2016 and learn to avoid common game dev cognitive biases  
by Staff [11.17.15]
With GDC 2016 on the horizon, organizers are pleased to debut talks from game industry vet Don Daglow and Double Stallion cofounder Daniel Menard on how to make better F2P games while avoiding cognitive biases in your studio.
Console/PC, Design, Production, Business/Marketing, GDC

The strange double-standards around F2P ethics discussions 41
by Gamasutra Community [11.17.15]
"I want to talk about these inconsistencies, because I believe they hide deeper, often hidden opinions, convictions, and fears that perhaps even the people who run into such inconsistencies haven’t truly understood themselves."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

56% of global mobile game revenue is being generated in Asia 1
by Chris Kerr [11.17.15]
According to video game research outfit EEDAR, the mobile game market will have generated over $25 billion in revenue by the end of 2015, with over half of that coming out of the Asia Pacific region.
Smartphone/Tablet, Business/Marketing

Green Man Gaming called into question over Black Ops III keys 5
by Christian Nutt [11.16.15]
Activision calls the company an unauthorized reseller and one subreddit bans links to the company -- which both resells keys and acts as primary seller for others.
Console/PC, Business/Marketing

Nintendo prevails against European mod and homebrew biz 1
by Christian Nutt [11.16.15]
After a 2014 victory that gave hope to PC Box, an Italian purveyor of devices that circumvented Nintendo's console copy protection, the company ultimately wins its case.
Console/PC, Business/Marketing

Canada's game dev industry grows: 472 studios, 20,400 people  
by Christian Nutt [11.16.15]
The Entertainment Software Association of Canada has released stats that show that Canadian studios have grown dramatically in just the last couple of years.
Console/PC, Smartphone/Tablet, Business/Marketing