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February 11, 2016
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February 11, 2016
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Updates » Business/Marketing
Sales and profits up at Bandai Namco as video game revenue rises  
by Chris Kerr [02.09.16]
Bandai Namco has posted its financials for the nine month period ending December 31, and both sales and profits are on the up. 
Business/Marketing

Rovio spins off books business as restructuring continues  
by Chris Kerr [02.09.16]
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Smartphone/Tablet, Business/Marketing

Hard stats on the development and sales of a 2D survival adventure/RPG on PC 2
by Gamasutra Community [02.09.16]
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
Console/PC, Indie, Business/Marketing

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive

Video game video hub GameTrailers is shutting down this week 8
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
Console/PC, Business/Marketing, Video

Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Social/Online, Business/Marketing

Top brass resign amid MadCatz executive shuffle  
by Alex Wawro [02.08.16]
Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Console/PC, Business/Marketing

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Respawn looks to buck the 'no campaign' trend with Titanfall 2 2
by Alex Wawro [02.08.16]
Respawn is reportedly trying its hand at a single-player campaign and a TV spin-off for Titanfall 2, according to comments made by lead writer Jesse Stern in an interview with Forbes.
Console/PC, Business/Marketing

Daigo 'The Beast' Umehara gets nostalgic on Street Fighter II's 25th anniversary  
by Chris Baker [02.08.16]
"Street Fighter II enthralled me just as it did to so many others. If there had been no SF2, I would not have been here today as a pro gamer."
Console/PC, Design, Business/Marketing, History

Independent VR platform Transport nets $25 million  
by Chris Kerr [02.08.16]
California-based virtual reality startup Wevr has received $25 million from investors including HTC and Samsung to further develop its independent VR distribution platform, Transport. 
Business/Marketing

Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched  
by Gamasutra Community [02.08.16]
"Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
Console/PC, Social/Online, Business/Marketing

Blog: Austin's secret histories 3
by Gamasutra Community [02.08.16]
"I'm fascinated by all the things that lead up to people making up pastimes, toys and time-wasters generally referred to as 'games.' That includes where they live, who they associate with, how they regard themselves and each other."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Apple rejects The Binding of Isaac due to depictions of violence towards children 4
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children. 
Smartphone/Tablet, Business/Marketing

Why I trust Valve's judgment on seasonal sales 11
by Gamasutra Community [02.08.16]
Defender's Quest developer Lars Doucet on what Valve's getting right: "The games you see on your front page now depend mostly on you. And that's as it should be."
Console/PC, Indie, Business/Marketing

What no one tells you about burst campaigns 9
by Gamasutra Community [02.05.16]
"The heart of this technique means abusing the trust of your players, the very people you need to keep making more games. These types of quick fixes and greasy gimmicks are why marketing has such negative connotations."
Smartphone/Tablet, Business/Marketing

Blog: The truth about mobile game marketing 16
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isn’t really a clear and easy way how to do it."
Smartphone/Tablet, Business/Marketing

Humble Bundle is now funding development of 'Humble Original' games 3
by Alex Wawro [02.05.16]
Humble Monthly, the "book club for games," is now reaching over 70k subscribers and generating enough revenue for the company to fund development of new games for those same subscribers.
Console/PC, Business/Marketing

One becomes two as Daybreak splits H1Z1 into a pair of $20 games  
by Alex Wawro [02.05.16]
Daybreak Game Company intends to shave off a piece of its Early Access multiplayer survival game H1Z1 and sell it as a separate game, multiplayer shooter H1Z1: King of the Kill, on Steam and consoles later this year. 
Console/PC, Business/Marketing

VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Serious, Business/Marketing