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May 27, 2016
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May 27, 2016
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Updates » Business/Marketing
Sony expects to sell another 20 million PS4s by March 2017  
by Chris Kerr [05.24.16]
Sony expects to sell 20 million PS4s during this fiscal year, and anticipates that sales in its Games and Network division will rise by 8.3 percent to 1.68 trillion yen.
Console/PC, Business/Marketing

New insights into the spending patterns of whales 2
by Gamasutra Community [05.24.16]
"One of the common misconceptions about whales is that they are indiscriminate spenders who can afford anything offered to them. However, in many cases whales are anything but."
Smartphone/Tablet, Business/Marketing

How to choose the best publisher for your mobile game 1
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Smartphone/Tablet, Business/Marketing

Facebook acquires VR audio startup Two Big Ears, makes tools free  
by Christian Nutt [05.23.16]
Oculus now has an integrated VR audio solution, which will be platform-agnostic and free-to-download.
VR, Console/PC, Audio, Business/Marketing

Skill-based, first-person gambling game coming to Atlantic City casinos 6
by Christian Nutt [05.23.16]
Casino-game startup GameCo has entered into a partnership with 505 Games to put a "first-person action" title into casinos.
Console/PC, Business/Marketing

Former exec speaks to the risk-averse nature of Disney's game biz  
by Alex Wawro [05.23.16]
Years ago, game industry veteran Alex Seropian served as an executive within Disney's games division. Now, he speaks to TechInsider about how Disney went from embracing game development to abandoning it.
Console/PC, Business/Marketing

Don't Miss: Charting the (re)birth of the hero shooter genre 15
by Alex Wawro [05.23.16]
Why are we suddenly seeing a slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production, Business/Marketing

Kojima aims to keep his new studio at 100 people or less 3
by Alex Wawro [05.23.16]
The newly-reborn Kojima Productions closed out last year with less than ten staffers, and now as the studio staffs up frontman Hideo Kojima says he intends to cap the venture at 100 people, max.
Console/PC, Business/Marketing

Report: Tencent preparing to take over Clash of Clans developer, Supercell 3
by Chris Kerr [05.23.16]
Chinese internet giant Tencent is in talks with Supercell’s majority shareholder, SoftBank, about a potential takeover deal.
Smartphone/Tablet, Business/Marketing

E3 Live invites general public to experience E3  
by Chris Kerr [05.23.16]
For the first time in history, E3 organizers are opening up the show to the general public with the creation of a spin-off consumer event, E3 Live
Business/Marketing

GDC Europe 2016 calls for Innovative Games Showcase submissions  
by GDC Staff [05.23.16]
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Uncharted 4 surpasses 2.7 million sales in first week 1
by Chris Kerr [05.23.16]
Uncharted 4: A Thief’s End has surpassed 2.7 million units in combined worldwide physical and digital sales in just one week.
Console/PC, Business/Marketing

The measure of success, and Kathy Rain 1
by Gamasutra Community [05.23.16]
"Here’s the thing—Kathy Rain simply needed to exist. When we partnered up with Joel Staaf Hästö, the one-man army we know as Clifftop Games, we didn’t do so expecting to become insta-rich when the game launched. Nope."
Indie, Business/Marketing

Apple backtracks, publishes politically sensitive iOS title as a game 2
by Chris Kerr [05.23.16]
Apple has backtracked on its decision to pull Palestinian title, Liyla and The Shadows of War, from the App Store "games" section due to politically sensitive content.
Smartphone/Tablet, Indie, Business/Marketing

How to fight China's mobile game pirates and avoid Clash Royale's fate 9
by Gamasutra Community [05.23.16]
"My team has counted at least 100+ clones and copycats, and countless 'cracks' for Clash Royale. And those are just the ones that are at the top of the leaderboards -- who knows how many lurk beneath the surface?"
Smartphone/Tablet, Business/Marketing

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Indie distro platform Itch.io has a plan for the future 2
by Christian Nutt [05.20.16]
Itch.io is leveling up its services, has announced a partnership with Finji to be the first and only platform to sell the anticipated Overland. Co-founder Amos Wenger shares the details of the site's plans.
Indie, Business/Marketing

Report: ISP now blocking online games in Morocco due to VoIP ban  
by Alex Wawro [05.20.16]
Word is spreading this week that Maroc Telecom, one of the largest ISPs in Morocco, has blocked access to many online games as it tightens its existing ban on VoIP (voice over IP)  traffic.
Social/Online, Business/Marketing

A year of sales data for premium-priced roguelike Cogmind 3
by Gamasutra Community [05.20.16]
"As is common with most (successful) indie games, community efforts play a large role in that success. At least a third of my time is spent writing blog posts, posting development updates, and on the forums interacting with players."
Console/PC, Production, Business/Marketing

Blog: Stealing from the movies 3
by Gamasutra Community [05.20.16]
"This article aims to encourage us all to learn from the mistakes that movies made along with their development as an industry."
Console/PC, Design, Production, Business/Marketing