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January 18, 2019
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Updates » Business/Marketing
Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Bungie takes Destiny 2 publishing rights back from Activision 2
by Emma Kidwell [01.10.19]
Activision and Bungie are splitting after eight years of partnership, with the Destiny franchise being transferred to developer Bungie, which will assume full publishing rights. 
Console/PC, Business/Marketing

Report: Amazon is developing its own game streaming service  
by Emma Kidwell [01.10.19]
Amazon is reportedly developing its own cloud-based streaming service that would allow players to download and play games by streaming them through the Internet. 
Console/PC, Business/Marketing

Tencent picks up 36% ownership of Warhammer: Vermintide 2 dev Fatshark  
by Alissa McAloon [01.10.19]
Reports from the Swedish website DI Digital say that the deal sets Tencent back around $56 million in exchange for a 36 percent stake, making the Chinese company a minority owner in Fatshark.
Business/Marketing

Blizzard states importance of 'inclusive' workplace after discrimination allegations 4
by Chris Kerr [01.10.19]
Overwatch developer Blizzard has reiterated the importance of maintaining an "inclusive and respectful work environment" after a former employee made some concerning allegations against the studio.
Business/Marketing

THQ Nordic has acquired the rights to Outcast 2
by Chris Kerr [01.10.19]
The action-action-adventure title was originally developed by Belgian studio Appeal, and was first released on PC back in 1999. 
Console/PC, Production, Business/Marketing

Unity changes terms of service to block SpatialOS projects 20
by Chris Kerr [01.10.19]
A change to the Unity terms of service means all existing SpatialOS titles, including production games and those still in development, are now in breach of the company's license terms.
Console/PC, Programming, Production, Business/Marketing

The Division 2 is skipping Steam in favor of the Epic Games Store  
by Alissa McAloon [01.09.19]
Ubisoft's upcoming shooter is launching on both the UPlay Store and the Epic Games Store, making it one of the first big releases to bypass Steam in favor of Epic's fledgling platform.
Console/PC, Business/Marketing

Activision Blizzard appoints company veterans as new divisional presidents 1
by Chris Kerr [01.09.19]
Activision Blizzard has appointed three company veterans to lead its main operating units, with the U.S. giant having experienced a couple of high-profile departures since the turn of the year.
Business/Marketing

Conan Exiles dev Funcom acquires majority stake in Zona Paradoxal  
by Chris Kerr [01.09.19]
Funcom has purchased a 50.1 percent majority stake in Portuguese work-for-hire studio Zona Paradoxal for an undisclosed fee.
Production, Business/Marketing

Gris trailer rejected from Facebook for being 'sexually suggestive' 3
by Emma Kidwell [01.08.19]
Facebook has rejected a trailer for Gris after deeming its imagery "sexually suggestive," a decision which publisher Devolver Digital calls "really stupid." 
Indie, Business/Marketing

HTC unveils two new standalone VR headsets  
by Emma Kidwell [01.08.19]
HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use. 
VR, Business/Marketing

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Squeaky Wheel's 2018 Year in Review  
by Gamasutra Community [01.08.19]
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Design, Production, Business/Marketing

Blog: Side hustling advice from full time game devs  
by Gamasutra Community [01.08.19]
Su and Peter became business partners over four years ago and their company, Ugo3D, now has a potential valuation of $200 million dollars. Here's how they reached that point.
Production, Business/Marketing

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Marvel's Spider-Man has sold over 9 million copies worldwide  
by Chris Kerr [01.08.19]
Insomniac's uber-polished superhero effort reached that milestone on November 25, 2018, less than three months after it launched on September 7.
Console/PC, Business/Marketing

PlayStation 4 sales have exceeded 91.6 million units worldwide  
by Chris Kerr [01.08.19]
Lifetime PlayStation 4 sales have now surpassed 90 million units, with strong holiday sales pushing the console over the line.
Console/PC, Business/Marketing

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC