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March 30, 2015
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March 30, 2015
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Updates » Business/Marketing
Examining the potential pitfalls of Nintendo making mobile games 32
by Gamasutra Community [03.18.15]
Nintendo is choosing to compete in the bloody red ocean of smart device gaming, rather than creating a new market for itself. Consultant Nicholas Lovell wonders: how will that turn out?
Console/PC, Smartphone/Tablet, Business/Marketing

Being a responsible (and successful) Early Access developer Exclusive 3
by Phill Cameron [03.18.15]
We look into the considerations and responsibilities involved in running and maintaining a successful Early Access game.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Scottish indie Rhizome Games sets up shop in old whisky warehouse  
by Alex Wawro [03.17.15]
Long-serving AAA developer Pete Low has founded a new studio, Rhizome Games, in a converted Scottish whisky distillery warehouse alongside a handful of his fellow ex-AAA game makers.
Indie, Business/Marketing

The relation between video game preferences and career interests 10
by Gamasutra Community [03.17.15]
"Research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. This bridging can also be accomplished through video games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google Play apps will now be age-rated and reviewed by humans 4
by Alex Wawro [03.17.15]
Mobile game makers, take note: Google is shoring up its Google Play storefront by assigning every app in the store an age rating and requiring actual human beings to review app submissions before they're published.
Smartphone/Tablet, Business/Marketing

Chillingo expands to China with new Shanghai studio  
by Alex Wawro [03.17.15]
Electronic Arts' mobile publishing arm Chillingo is making a big push into China by opening a new studio, Chillingo China, within EA's established Shanghai office.
Smartphone/Tablet, Business/Marketing

How to design a survey for player feedback 7
by Gamasutra Community [03.17.15]
"Time is of the essence for all developers so I wanted to share some of the things Iíve learned, with hope that they might help your own player feedback process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Nintendo and DeNA team up to bring Nintendo to smart devices 14
by Phill Cameron [03.17.15]
Nintendo is teaming up with mobile-company DeNA to bring Nintendo IPs to smart devices. The companies are sharing stocks, with Nintendo gaining 10% of DeNA, who in turn gets 1.4% of Nintendo.
Console/PC, Smartphone/Tablet, Business/Marketing

Starting From Scratch: Haemimont Games' Tropico 5 postmortem 2
by Boian Spasov [03.17.15]
Tropico 5 lead designer Boian Spasov runs down what went right -- and what went wrong -- during development of a fresh installment in a long-running city-builder/political sim game.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Steam service users must now disclose paid endorsements  
by Alex Wawro [03.16.15]
Valve has added a new clause to the Steam User Agreement requiring users to disclose when they are using a Steam service to promote something in exchange for money, free games or other rewards.
Console/PC, Business/Marketing

PAX East postmortem: Bringing Jotun to the fans  
by Gamasutra Community [03.16.15]
"Iíll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane."
Console/PC, Indie, Business/Marketing

Peter Molyneux joins burgeoning Reboot Develop speaker roster 1
by Alex Wawro [03.16.15]
Molyneux and a number of other notable European game industry figures have signed on to speak at this year's Reboot Develop conference, which is being held next month in Dubrovnik, Croatia.
Console/PC, Business/Marketing

Lessons learned exhibiting at GDC 2015 2
by Gamasutra Community [03.16.15]
Through the Woods' devs on running a booth on the expo floor: "We're already looking forwards to returning to San Francisco next year. Hopefully we'll see you there, too."
Console/PC, Indie, Business/Marketing

'Provocative thoughts' from ToeJam & Earl's creator 5
by Gamasutra Community [03.16.15]
"How do you maintain the integrity of your creative vision?" and "Why is there so little cultural and ethnic diversity in video games?" tackled by the classic's creator, as he ramps up a new installment.
Console/PC, Indie, Production, Business/Marketing

Moonbase Commander's strange journey to becoming a cult-hit 9
by Gamasutra Community [03.16.15]
The personal story of how a developer's personal project was sent off-course by publisher management but managed to find acclaim all the same.
Console/PC, Production, Business/Marketing

An introduction to Twine, for game developers 14
by Gamasutra Community [03.16.15]
Insomniac Games designer Liz England tackles the question "What is Twine?" from the perspective of the curious but under-informed game developer, with a look the tool and games, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Marvelous acquires G-mode, owner of classic Data East game catalog 1
by Christian Nutt [03.13.15]
Marvelous, best-known in the West for the Harvest Moon games, has acquired Japanese mobile studio G-mode -- which happens to own a lot of classic studio Data East's IP.
Console/PC, Smartphone/Tablet, Business/Marketing

Why I love exhibiting at PAX, and consumer shows in general  
by Gamasutra Community [03.13.15]
"If you focus on your fans, your products will become better, and you'll get more fans. This goes in a spiral effect that ends up getting you more of everything."
Console/PC, Indie, Business/Marketing

Showing at GDC Play 2015: A solo dev's tale 3
by Gamasutra Community [03.13.15]
The winding road that took this developer to GDC 2015 recounted in a readable, informative, and interesting look at what goes into being an indie in 2015.
Indie, Business/Marketing

150 books for game devs 11
by Gamasutra Community [03.13.15]
"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing