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December 4, 2016
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Updates » Business/Marketing
YouTuber network Machinima acquired by stakeholder Warner Bros.  
by Alex Wawro [11.17.16]
Game-focused YouTuber network Machinima has been acquired by extant investor Warner Bros. (which is itself owned by Time Warner) for an undisclosed sum.
Social/Online, Business/Marketing

How passion for the work undermines game industry labor practices 2
by Alex Wawro [11.17.16]
"Its easier to use the passion of the people making the product to their disadvantage," BioWare cofounder Dr. Greg Zeschuk tells writer David Wolinsky in a new 3-part series on game labor practices.
Console/PC, Business/Marketing

Take-Two CEO: Annual release schedules 'burn off' game franchises 1
by Alex Wawro [11.17.16]
"Our competitors burn off their franchises," Take-Two chief Strauss Zelnick said recently as he explained why the company tries to avoid "annualizing" releases in its non-sports game franchises.
Console/PC, Business/Marketing

Deus Ex: Mankind Divided honored with multiple awards at CVAs  
by Alissa McAloon [11.17.16]
The Eidos-Montreal-developed game walked away with awards in a quarter of the total categories featured at the Canadian Videogame Awards.
VR, Console/PC, Indie, Audio, Design, Business/Marketing

Learn to close down your game's community gracefully at GDC 2017  
by Staff [11.17.16]
At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.
Social/Online, Business/Marketing, GDC

NBA 2K17 offering in-game rewards to Fitbit users  
by Chris Kerr [11.17.16]
Developer 2K has come up with a unique way of encouraging NBA 2K17 players to get out and be more active.
Console/PC, Business/Marketing

Keywords acquires QA outfit Enzyme for $3.65M 1
by Chris Kerr [11.17.16]
Video game QA service and testing provider Enzyme Testing Labs has been acquired by tech service outfit, Keywords, for $3.65 million.
Production, Business/Marketing

Blog: Game dev planning made easy 2
by Gamasutra Community [11.17.16]
If you actually mean to build a livelihood out of making games, you'd better plan and manage your game, or else you're setting yourself up for failure.
Production, Business/Marketing

Microsoft joins The Linux Foundation at highest membership tier 1
by Alissa McAloon [11.16.16]
Microsoft announced its support for the open-source platform by becoming a member of the nonprofit technology group at the $500,000 per year membership level.
Console/PC, Business/Marketing

EA CEO predicts a more immersive and connected future for video games 2
by Alissa McAloon [11.16.16]
"This world where games and life start to blend I think really comes into play in the not-too-distant future." Andrew Wilson believes games and technology are becoming more connected than ever.
VR, Console/PC, Design, Business/Marketing

The Game Awards lists Titanfall 2 and Overwatch among 2016 GOTY nominees  
by Alissa McAloon [11.16.16]
The third annual Game Awards kick off just a few short weeks from today, with games like Uncharted 4, Inside, and Overwatch competing for the Game of the Year award.
Console/PC, Indie, Business/Marketing

Nintendo's next Zelda game is a real-world 'escape room'  
by Chris Kerr [11.16.16]
Nintendo is getting into the business of escaping rooms with a "fully hosted, story-based escape event designed for puzzle fans and fans of the Zelda franchise."
Business/Marketing

Blog: Maximizing profits from advertising in mobile games 2
by Gamasutra Community [11.16.16]
In this blog post, I'm going to share some tips on the topic of ads in mobile games based on our experience with implementing such solutions in Tabasco Interactive.
Smartphone/Tablet, Business/Marketing

The Assembly dev nDreams nets $2.5M to continue VR push  
by Chris Kerr [11.16.16]
"This investment allows us to continue building on the momentum we have achieved, and to develop VR games and experiences of the very highest quality."
VR, Business/Marketing

Blog: Why you should want day one patches  
by Gamasutra Community [11.16.16]
This year has seen a lot of debates about the use of day one patches in video games. Let's talk about why they're important for game design, despite some negatives.
Production, Business/Marketing

EA introduces new transparency rules for YouTubers and streamers  
by Chris Kerr [11.16.16]
EA is doubling down on transparency by making sure any content creator it works with fully discloses sponsored content.
Console/PC, Business/Marketing

Blog: How we founded our own indie studio 4
by Gamasutra Community [11.16.16]
A short recap of how we founded our indie game company mooneye studios and how we overcame the struggles any indie studio faces in the first years.
Indie, Business/Marketing

Indiegogo follows in Fig's footsteps by allowing equity crowdfunding 1
by Alex Wawro [11.15.16]
Crowdfunding platform Indiegogo has opened up a new section of its site for equity crowdfunding projects, aka projects in which backers accept a stake in the company in return for their investment.
Console/PC, Indie, Business/Marketing

Mike Bithell draws on childhood memories to make accessible game mechanics  
by Alex Wawro [11.15.16]
"That little activity would keep kid-Mike occupied for hours," recalls indie game dev Mike Bithell. "When I was trying to think of accessible family game mechanics, I remembered that."
Smartphone/Tablet, Indie, Business/Marketing, Video

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing