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May 31, 2016
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May 31, 2016
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Updates » Business/Marketing
Indie distro platform Itch.io has a plan for the future 2
by Christian Nutt [05.20.16]
Itch.io is leveling up its services, has announced a partnership with Finji to be the first and only platform to sell the anticipated Overland. Co-founder Amos Wenger shares the details of the site's plans.
Indie, Business/Marketing

Report: ISP now blocking online games in Morocco due to VoIP ban  
by Alex Wawro [05.20.16]
Word is spreading this week that Maroc Telecom, one of the largest ISPs in Morocco, has blocked access to many online games as it tightens its existing ban on VoIP (voice over IP)  traffic.
Social/Online, Business/Marketing

A year of sales data for premium-priced roguelike Cogmind 3
by Gamasutra Community [05.20.16]
"As is common with most (successful) indie games, community efforts play a large role in that success. At least a third of my time is spent writing blog posts, posting development updates, and on the forums interacting with players."
Console/PC, Production, Business/Marketing

Blog: Stealing from the movies 3
by Gamasutra Community [05.20.16]
"This article aims to encourage us all to learn from the mistakes that movies made along with their development as an industry."
Console/PC, Design, Production, Business/Marketing

Twitch signs on to stream the eLeague, TBS' televised eSports venture  
by Alex Wawro [05.20.16]
TBS and media firm WME | IMG will start broadcasting eSports on cable television next week, and Twitch has signed a multi-year deal to stream coverage  of the venture on its platform.
Social/Online, Business/Marketing

Videos of Nintendo-backed Minecraft Mario DLC trigger copyright crackdown -- from Nintendo 4
by Alex Wawro [05.20.16]
This week Nintendo launched a free Mario-themed DLC pack for Minecraft on Wii U, and now YouTubers are complaining that videos of that DLC are being flagged for copyright violation -- by Nintendo.
Social/Online, Business/Marketing

Oculus puts the kibosh on 'hack' that let Vive owners play Rift games 7
by Alex Wawro [05.20.16]
UPDATE Oculus VR updated its Oculus app this week, and among the changes are new "platform integrity" DRM checks that seem to block games in the Oculus Home hub from launching without a Rift.
VR, Business/Marketing

With Disney Infinity's demise, what's the future of toys-to-life? 1
by Kris Graft [05.20.16]
Disney Infinity's cancellation is a huge blow to a billions-dollar video game category. What does Infinity's demise mean for the rest of the toys-to-life business?
Console/PC, Business/Marketing

Launching a premium, abstract puzzler on iOS in 2016: How did it do? 3
by Gamasutra Community [05.20.16]
"In February, we launched Ellipsis, a minimalist action puzzler with zero text. I benefited greatly from past sales reports and the developers who openly shared their numbers. I hope to pay it forward with this article."
Smartphone/Tablet, Business/Marketing

Monument Valley revenues top $14 million two years after launch 1
by Chris Kerr [05.20.16]
Monument Valley's lifetime revenue now stands at $14.38 million dollars, and is the result of 26.1 million downloads, and 50 million unique installs. 
Smartphone/Tablet, Business/Marketing

Minecraft heading to China as Mojang signs NetEase partnership  
by Chris Kerr [05.20.16]
"We’ll always embrace opportunities to bring Minecraft to new players around the world, widening our community, and giving us a new perspective on our game."
Console/PC, Smartphone/Tablet, Business/Marketing

The challenge of creating a brand new brand in fantasy MMO Crowfall 7
by Gamasutra Community [05.20.16]
"Establishing a new game company and an intellectual property can be very challenging in today’s very saturated game market. This is the process we followed when creating the brand and identity for Crowfall."
Console/PC, Art, Business/Marketing

Early Access coming to Android via Google Play 1
by Christian Nutt [05.19.16]
A new section called Google Play Early Access, which will include a "hand-picked group of promising open betas that haven’t gone to production yet" is coming to Android phones.
Smartphone/Tablet, Production, Business/Marketing

How a triple-A developer takes global player feedback 1
by Christian Nutt [05.19.16]
An alpha of Team Ninja's new game, Ni-Oh, was free-to-download on PS4. Now, the developer has revealed exactly what kind of change it's making based on feedback.
Console/PC, Design, Production, Business/Marketing

How Uncharted 4 was made accessible to more players  
by Christian Nutt [05.19.16]
"I think video games, for a lot of people, are often about being able to do things that you wouldn't normally be able to do... when you find that there are some people who can't enjoy those things, it's kind of crushing."
Console/PC, Design, Production, Business/Marketing

The Google Play store, and Android apps, coming to Chromebooks soon  
by Christian Nutt [05.19.16]
Today at Google I/O, the company announced that its popular computing platform will soon support Google Play -- letting a huge world of games onto the PCs.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Developers weigh in on working with Google's Daydream VR platform  
by Bryant Francis [05.19.16]
Google announced ten development partners while showing off its new Daydream VR platform, we checked in with a few to get their thoughts on developing for Google's new product.
VR, Production, Business/Marketing

SF-based Make School adds VR dev to its summer schooling program  
by Alex Wawro [05.19.16]
Heads up, would-be VR devs: The Make School, a relatively new two-year "product academy" based out of San Francisco, has added a new virtual reality development track to its summer academy program.
VR, Business/Marketing

343 tries its hand at bringing Halo 5's Forge creation tools to PC  
by Alex Wawro [05.19.16]
343 Industries is trying something odd with the Halo franchise, as it plans to launch the Halo 5: Guardians "Forge" editiing tools -- but not the game itself -- on Windows 10 later this year.
Console/PC, Business/Marketing

Ubisoft aims to launch a mobile Assassin's Creed MMORPG in China  
by Alex Wawro [05.19.16]
Ubisoft and Chinese mobile game publisher OurPalm have come to an agreement that will see the pair collaborating on a mobile MMORPG for China based on Ubisoft's Assassin's Creed franchise.
Smartphone/Tablet, Business/Marketing