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February 8, 2016
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February 8, 2016
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Updates » Business/Marketing
The state of game development in Africa 3
by Richard Moss [02.02.16]
They dream of African heroes and mythical beings getting embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Bethesda's E3 press event was not a one-time thing  
by Alex Wawro [02.01.16]
Fallout 4 developer Bethesda Softworks announced plans today to once again host its own E3 showcase event in Los Angeles on June 12th, the Sunday evening prior to E3 proper.
Console/PC, Business/Marketing

Ant Simulator dev quits after partners allegedly blow company funds 10
by Alex Wawro [02.01.16]
UPDATE: Game dev Eric Tereshinski claims to be ceasing work on Kickstarted game Ant Simulator because his (former) business partners allegedly blew the company's money on food, liquor and entertainment.
Indie, Business/Marketing

New Zealand gov't aims to 'claw back' $3M grant to Gameloft 5
by Alex Wawro [02.01.16]
New Zealand government agency Callaghan Innovation noted on Twitter that it could (and would) 'claw back' a ~$3M grant to Gameloft after the French game company abruptly shuttered its NZ studio.
Smartphone/Tablet, Business/Marketing

Total value of game industry deals fell by 81 percent in 2015 4
by Chris Kerr [02.01.16]
Video game deals have taken a nosedive over the past 12 months, with the total value of all deals dropping below $5 billion in 2015 - an 81 percent drop on the previous year. 
Business/Marketing

Ubisoft and EA lock horns over 'Ghost' trademark  
by Chris Kerr [02.01.16]
Ubisoft has contacted the U.S. Patent and Trademark Office to stop EA trademarking the word "Ghost", according to a thread on NeoGAF.
Console/PC, Business/Marketing

Blog: Boom and bust in the Austin game industry 11
by Gamasutra Community [02.01.16]
"If only there were more leaders like that located in Austin who wanted to stay in Austin. The ones who could make the right deals, run teams well, and make sure the office rent was paid on time."
Console/PC, Business/Marketing

The Witness could beat Braid's first-year sales in just one week 4
by Chris Kerr [02.01.16]
Jonathan Blow's critically acclaimed puzzler, The Witness is on track to sell more in a week than his previous title, Braid, sold in its first year.
Console/PC, Indie, Business/Marketing

24 studios find funding through new UK Games Fund  
by Chris Kerr [02.01.16]
The UK Government has named the first 24 recipients of the new UK Games Fund, which offers grants worth up to £50,000 to support video game projects, create jobs, and develop new talent. 
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Things we learned as a first-time PAX exhibitor  
by Gamasutra Community [02.01.16]
"While titles we’ve worked on have been shown by other publishers, Lethal Tactics was our first time representing ourselves at an exhibition. It was a fantastic experience for us."
Console/PC, Indie, Business/Marketing

Postmortem: Flippfly's Race the Sun 6
by Aaron & Forest San Filippo [02.01.16]
What went right and wrong during development of the endless runner Race the Sun, from Kickstarter to multi-platform release.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Facebook moves to shut down its Parse developer platform 3
by Alex Wawro [01.29.16]
Facebook's Parse developer platform is shutting down because, according to a blog post published by Parse co-founder Kevin Lacker, "we need to focus our resources elsewhere."
Social/Online, Business/Marketing

Core Labs Game Accelerator seeks more devs to mentor and support  
by Alex Wawro [01.29.16]
This weekend marks the deadline to apply for the second Core Labs Game Accelerator program, a 6-month online initiative pitched as a way to help you build a sustainable business around your game.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Marketing gaffe sheds light on how YouTubers are contracted to hype games 7
by Alex Wawro [01.29.16]
Kotaku seemingly received by mistake (and published) a game company's marketing campaign proposal for YouTubers, which helps shed some light on how the business of being an "influencer" works in 2016.
Console/PC, Business/Marketing

Which games and platforms did best in the media in 2015? 1
by Gamasutra Community [01.29.16]
A look back at which games generated the most buzz with the games press in 2015, including a list of the top 15 games, how Xbox and PlayStation did relative to one another, and a focus on Oculus Rift.
Console/PC, Business/Marketing

6 predictions for mobile games in 2016 4
by Gamasutra Community [01.29.16]
"I don't predict there to be huge changes in 2016. I do believe, however, that core games will affect the mid-core market, though in a way they didn't expect."
Smartphone/Tablet, Design, Business/Marketing

Future of VR is social, say Steam VR developers  
by Kris Graft [01.29.16]
The image of a person wearing a black blinder over their face is an image that doesn’t exactly scream "social." That image of isolation is something that this new crop of VR game developers intends to change.
VR, Business/Marketing

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league. 
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up. 
Console/PC, Smartphone/Tablet, Business/Marketing