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June 28, 2016
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June 28, 2016
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Updates » Business/Marketing
Square Enix chief champions development of premium mobile games 1
by Alex Wawro [06.20.16]
As part of an E3 interview with GamesBeat Yosuka Matsuda, CEO of Square Enix, speaks to how he intends to guide the company towards a deeper focus on premium (i.e. not free-to-play) mobile game production.
Smartphone/Tablet, Business/Marketing

No Man's Sky studio settles trademark dispute with telecoms giant, Sky 18
by Chris Kerr [06.20.16]
"We finally settled with Sky -- they own the word "Sky". We can call our game No Man's Sky. Three years of secret stupid legal nonsense over."
Console/PC, Business/Marketing

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Facebook hires former pro player Snoopeh in bid for eSports stars  
by Bryant Francis [06.17.16]
Facebook hires former pro gamer Stephen Ellis, who has a particular experience in building business partnerships with eSports athletes.
Console/PC, Business/Marketing

Twitch takes legal action against bot creators  
by Bryant Francis [06.17.16]
Twitch increases efforts to stop users from using bots to inflate viewership, files legal action against several largest bot creators.
Console/PC, Business/Marketing

Epic sues German modder for selling Paragon hack 1
by Bryant Francis [06.17.16]
Epic Games goes after a German modder selling a powerful set of hacking tools for their third-person MOBA Paragon.
Console/PC, Business/Marketing

Vice to launch new video game site headed by Giant Bomb's Austin Walker 1
by Bryant Francis [06.17.16]
Vice Media expands its slate of coverage to include a dedicated gaming site, run by former Giant Bomb editor Austin Walker.
Console/PC, Business/Marketing

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Blog: 6 key takeaways on where E3 is headed 1
by Gamasutra Community [06.17.16]
"I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times."
Business/Marketing

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nintendo of America boss says 'no' to VR until tech goes mainstream 10
by Chris Kerr [06.17.16]
"For us the technology has to be at a point where it can be mainstream, and then it takes content creating companies like us to really make things that the consumer wants to experience."
VR, Console/PC, Business/Marketing

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Gabe Newell: VR exclusivity 'isn't a good idea' for consumers or developers 9
by Chris Kerr [06.17.16]
"Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
VR, Console/PC, Business/Marketing

Blog: What role does an office play in game development? 6
by Gamasutra Community [06.16.16]
Could something as simple as how we think about our working environments make a difference to the quality of what we make?
Business/Marketing

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

To get people into VR, Sony puts PSVR demos in stores this month  
by Alex Wawro [06.16.16]
Sony has confirmed both a 10/13 release date and expectations of supply problems for PSVR, and now its going to try and drum up popular interest by putting demo units in retail stores this month.
VR, Business/Marketing, E3

Unity tweaks its pricing scheme in the wake of dev complaints 5
by Alex Wawro [06.16.16]
Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Magic Leap and Lucasfilm team up to open mixed reality research lab  
by Alex Wawro [06.16.16]
The mysterious but exceedingly well-funded Floridian startup Magic Leap has forged a partnership with Lucasfilm that will see the pair opening a joint research lab for "experiential storytelling."
VR, Business/Marketing, Video

Sony is the real winner of E3 2016, says Facebook data  
by Chris Kerr [06.16.16]
With E3 more or less done and dusted for another year, Facebook has teamed up with analytics outfit Pulsar to answer that all important question: who won the conference war?
Console/PC, Business/Marketing, E3

Allison Road scrapped after Team17 and Lilith end partnership  
by Chris Kerr [06.16.16]
"After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17's Games label."
Console/PC, Business/Marketing