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March 26, 2019
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Updates » Business/Marketing
Game studio funding: The right investor at the right stage 4
by Gamasutra Community [03.13.19]
As a follow-up to project specific financing options, we turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.

Game industry vet Jade Raymond signs on as a Google VP  
by Alex Wawro [03.12.19]
After leaving EA last year, game industry veteran Jade Raymond took to Twitter today to announce she's taken a VP position at Google -- though it's yet unclear what she'll be doing there.

Phoenix Point will be an Epic Games Store exclusive for a year 6
by Emma Kidwell [03.12.19]
X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release. 
Console/PC, Business/Marketing

The 'equal pay and equal say' structure of the game dev studio KO_OP 5
by Alissa McAloon [03.12.19]
Waypoint has published a story on the indie developer KO_OP, exploring the studio’s unique co-op-like management structure that bestows equal pay and equal power to each and every dev it employs. 

Blog: 13 tips to help you with localization
by Gamasutra Community [03.12.19]
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Production, Business/Marketing

Inclusion in games a pressing concern for players, according to survey 1
by Chris Kerr [03.12.19]
"These findings should validate and encourage game developers to incorporate inclusive content in their games."
Design, Production, Business/Marketing

Netflix is turning Dragon's Dogma into an anime series  
by Chris Kerr [03.12.19]
In news that you can file under 'rather surprising,' Netflix has announced plans to develop a new anime series based on Dragon's Dogma.
Console/PC, Business/Marketing

Adobe is ending Shockwave Player support April 9th  
by Emma Kidwell [03.11.19]
Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9. 
Console/PC, Production, Business/Marketing

NetEase and Tencent included in latest round of China game approvals  
by Chris Kerr [03.11.19]
The latest batch of approvals included two titles from NetEase and one from Tencent, and takes the total number of approvals since December 2018 to 726. 

Celebrities drop Fortnite dance lawsuits, but only temporarily 1
by Chris Kerr [03.11.19]
Some of the biggest names suing Fortnite maker Epic Games for allegedly misappropriating their dance moves in-game have temporarily dropped their lawsuits.
Console/PC, Business/Marketing

Respawn has banned 355,000 in 'ongoing war' against Apex Legends cheaters  
by Chris Kerr [03.11.19]
"Easy Anti-Cheat works but the fight against cheaters is an ongoing war that we’ll need to continue to adapt to and be very vigilant about fighting."
Console/PC, Business/Marketing

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

King shares lessons learned mapping the mobile game market at GDC 2019  
by Staff [03.08.19]
Candy Crush maker King is coming to GDC 2019 to give you a behind-the-scenes look at what the company has learned from mapping what sorts of games its audience likes to play.
Smartphone/Tablet, Business/Marketing, GDC

Konami building esports centre to help Japan catch up with Western 'pioneers' 1
by Chris Kerr [03.08.19]
"The people who participate in esports will in the future, stand side by side with those participating in real-life sports like soccer, or even surpass them."

Marvel Strike Force first-year revenue topped $150 million  
by Chris Kerr [03.08.19]
"Our $150 million in gross revenue comes from people loving the game over time. It’s a fairly constant state, based on long-term relationships with our players. That's coming to fruition."
Smartphone/Tablet, Production, Business/Marketing

Gris has sold 300,000 copies in under three months  
by Chris Kerr [03.08.19]
To celebrate the milestone, Nomada has released a free update called Gris Undone that lets players browse through a small catalog of unused music and designs.
Console/PC, Business/Marketing

Translating Steam hit Kenshi's 300K words into 6 languages  
by Kris Graft [03.08.19]
Kenshi was a mammoth of a game to have translated, or at least it was for our miniature team of four people.
Indie, Production, Business/Marketing

UK politician calls for review of Steam, sexually violent content 7
by Emma Kidwell [03.07.19]
A member of the U.K. Parliament is calling for a government review of Steam after Rape Day was removed from the platform.
Console/PC, Business/Marketing

EA isn't hosting a press conference at E3 2019 4
by Alissa McAloon [03.07.19]
Instead, Electronic Arts is doubling down on its EA Play event and hosting multiple live streams the weekend before E3 kicks off.

Paradox brings in former EA exec Rod Humble to lead new California studio  
by Chris Kerr [03.07.19]
Swedish developer-publisher Paradox Interactive has opened a new internal development studio in California, and appointed former EA executive vice president Rod Humble as studio head.
Console/PC, Business/Marketing