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September 19, 2014
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September 19, 2014
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Updates » Business/Marketing
RuneScape developer to lose its CEO by end of year  
by Alex Wawro [09.11.14]
Jagex CEO Mark Gerhard is leaving the company after a seven-year run, five of which were spent running things. He has not explained his motivation for leaving, or who he expects to step up and fill his shoes.
Console/PC, Business/Marketing

Don't Miss: The dev who spent 13 years making his childhood game Exclusive 13
by Mike Rose [09.11.14]
When Adam Butcher was 14, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Drawing talent to your indie studio when salaries aren't an option 1
by Alex Wawro [09.11.14]
"When you canít pay people up front, you need to be able to convince them that youíre a good bet," writes Guillaume Boucher-Vidal, founder of independent studio Nine Dots.
Indie, Business/Marketing

International film fest to screen Miyamoto-produced Pikmin movie 1
by Alex Wawro [09.11.14]
The 27th annual Tokyo International Film Festival kicks off next month, and this year the screening list includes a 3D animated Pikmin film produced by game industry veteran Shigeru Miyamoto.
Console/PC, Business/Marketing

Reminder: GDC Next's ADC 'Best in Apps' contest closes next month  
by Staff [09.11.14]
Developers have until 10/15 to submit their app to the Best in Apps free contest at GDC Next 2014 featuring ADC and earn a free ADC pass.
Smartphone/Tablet, Design, Business/Marketing

The SETI Institute is running its own game jam next month 2
by Mike Rose [09.11.14]
The SETI Institute, a not-for-profit organization that searches for extraterrestrial intelligence, has today announced that it is looking to get game developers involved via a game jam.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Star Girl studio sells majority share in its popular mobile franchise  
by Mike Rose [09.11.14]
Animoca, a Hong Kong-based studio that creates smartphone games, has entered into an agreement to sell a controlling interest in its popular Star Girl game franchise.
Smartphone/Tablet, Business/Marketing

Racing studio SimBin files for bankruptcy, now known as Sector 3  
by Mike Rose [09.11.14]
Racing game studio SimBin, previously known for titles like GTR, GT Legends and Race Ė The Official WTCC Game, officially filed for bankruptcy earlier this month and changed its name.
Console/PC, Business/Marketing

Blog: Surveying game audio professionals - the results  
by Gamasutra Community [09.11.14]
"Compensation had two definite peaks, one at around $55,000 and one around $110,000. We believe this reflects the premium that top composers and sound designers with the right skills and knowledge can demand."
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

Don't Miss: Super Evil Megacorp sees demand for a 'core' mobile MOBA 12
by Alex Wawro [09.10.14]
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
Smartphone/Tablet, Design, Business/Marketing

Kabam CEO sees Alibaba deal as a path to China's mobile market  
by Alex Wawro [09.10.14]
China-curious developers can learn much from a recent Wall Street Journal interview with Kabam CEO Kevin Chou about his company's partnership with Chinese holding company Alibaba.
Social/Online, Smartphone/Tablet, Business/Marketing

Valve offers software, support to tech education program for kids  
by Alex Wawro [09.10.14]
Steam's minder is strengthening ties to iD Tech, a national series of summer camps that teach kids how to make games, by providing students with free access to Valve software and systems.
Console/PC, Business/Marketing

Blog: Taking stock of Darknet, a VR work-in-progress  
by Gamasutra Community [09.10.14]
"Working alone is a sure way to lose perspective on your work, and Iíve been cloistered on Darknet for months. Over the past week, I was suddenly hit with an avalanche of external feedback."
Console/PC, Indie, Production, Business/Marketing

Destiny ships $500 million on day one 14
by Mike Rose [09.10.14]
Activision claims this morning that Destiny is the most successful video game franchise launch of all time, as the game shipped more than $500 million to retail stores and first-parties worldwide.
Console/PC, Business/Marketing

Blog: Thoughts on the FTC's policing of in-app purchases and 'friendly fraud' 5
by Gamasutra Community [09.10.14]
"Content, Commerce, and Privacy. Itís a confusing space because all three of the ďlive railsĒ (as I call them) inter-relate."
Smartphone/Tablet, Business/Marketing

Stealth multiplayer game Monaco sells 1 million 1
by Mike Rose [09.10.14]
Monaco: What's Yours Is Mine, the stealth action game from Pocketwatch games that launched last year, has sold over 1 million copies.
Console/PC, Indie, Business/Marketing

The Xbox One sold just 23.5K units at launch in Japan 9
by Mike Rose [09.10.14]
The Xbox One launched in Japan last week, and according to sales data from Famitsu, it wasn't exactly the greatest console launch ever.
Console/PC, Business/Marketing

Report: Microsoft buying Mojang -- for more than $2 billion 46
by Christian Nutt [09.09.14]
The Wall Street Journal and Bloomberg say that the Washington-based tech giant has the massively successful Swedish indie in its sights.
Console/PC, Smartphone/Tablet, Business/Marketing

Half of all PC players wait for sales before purchasing games 8
by Christian Nutt [09.09.14]
New research from the NPD Group, based on a survey PC and Mac users who actively play games, says a lot of people are doing so -- but often at a discount.
Console/PC, Business/Marketing

GameStop makes another move into the mobile market  
by Christian Nutt [09.09.14]
GameStop locations across the country will begin carrying the cellular chain's products in new partnership, as GameStop continues to look to drive mobile sales.
Console/PC, Smartphone/Tablet, Business/Marketing