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October 4, 2015
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October 4, 2015
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Updates » Business/Marketing
'Oculus Ready' badged PCs coming next year  
by Christian Nutt [09.24.15]
Worried that it'll be hard for consumers to figure out what PC will work with the Rift? There's a new program, which includes partners like Nvidia and Dell.
Console/PC, Business/Marketing, VR

New, finalized Oculus Platform launching later this year with storefront  
by Christian Nutt [09.24.15]
At Oculus Connect, the company's head of developer strategy, Anna Sweet, took the stage to talk about the new version of the Oculus Platform.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

Ready to launch? The work we put into XO's successful Kickstarter 2
by Gamasutra Community [09.24.15]
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided."
Console/PC, Indie, Business/Marketing

Activision launches Call of Duty World League as eSports head to TBS  
by Chris Kerr [09.24.15]
On the same day Activision lifted the lid on its multi-tiered eSports tournament, the Call of Duty World League, TBS partnered with WME | IMG to bring eSports to cable television.
Console/PC, Business/Marketing

Microsoft and Creative England relaunch Greenshoots games initiative  
by Chris Kerr [09.24.15]
The latest round of Microsoft and Creative Englandís Greenshoots games initiative is now open, and this year the amount of available funding has been doubled to £500,000.
Indie, Business/Marketing

Johan Gjestland on mobile games, flying, and Fugl  
by Gamasutra Community [09.24.15]
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!"
Smartphone/Tablet, Indie, Programming, Art, Business/Marketing

Boothing on a budget: 6 tips from indie devs 3
by Bryant Francis [09.24.15]
Designing and running a booth can be a challenge for indie devs. Here are six valuable tips from devs who've learned from experience.
Indie, Design, Business/Marketing

Stanley Parable dev talks VR game design with Rick & Morty co-creator  
by Alex Wawro [09.23.15]
Rick & Morty cartoon co-creator Justin Roiland tells PCGamer he's captivated by the potential of VR and wants to make games for headsets like the HTC Vive with developers like William Pugh.
Console/PC, Business/Marketing

Gameloft shutters another studio, this time in Seattle 6
by Alex Wawro [09.23.15]
Gamasutra has heard from multiple sources that Gameloft has shut down yet another game development studio, this time in Seattle, and laid off staff less than a year after opening the office.
Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

Nintendo continues to open new digital storefronts in the West  
by Alex Wawro [09.23.15]
Nintendo UK has struck a deal with UK-based online game retailer Green Man Gaming to begin selling download codes for Wii U and 3DS games via the GMG storefront.
Console/PC, Social/Online, Business/Marketing

How our PR partner's rep became a liability, and what we did about it 9
by Gamasutra Community [09.23.15]
"This was the first I'd heard about us soliciting Greenlight votes with free game keys... but he included a link, and sure enough, that's exactly what our PR company was doing."
Indie, Business/Marketing

Cities: Skylines leads this year's list of Unity award winners  
by Alex Wawro [09.23.15]
Colossal Order, Squad, and Amplitude Studios were among the developers recognized by Unity this week with awards handed during the company's Unite 2015 conference in Boston.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

DraftKings adds eSports to its fantasy sports roster  
by Alex Wawro [09.23.15]
Fantasy sports hub DraftKings is adding a dedicated eSports section to its service and partnering with known eSports teams in an effort to capitalize on the industry's growing attention and wealth.
Console/PC, Business/Marketing, Video

Some thoughts after 18 months as a full-time indie 45
by Gamasutra Community [09.23.15]
The sobering realities about "the first 18 months of running an indie studio, about our Kickstarter project, launching on Steam, about money and about our struggles."
Indie, Production, Business/Marketing

TGS Report: Indie devs give their take  
by Lena LeRay [09.23.15]
A dozen independent developers from near and far give their take on what it was like to exhibit in the indie area at this year's Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

Xbox boss Phil Spencer wants VR and traditional gaming to co-exist  
by Chris Kerr [09.23.15]
In a recent interview with Gamespot, Xbox chief Phil Spencer revealed that, in the long term, he hopes traditional gaming doesn't get pushed to the side in favour of virtual reality experiences.
Console/PC, Business/Marketing, VR

Nintendo joins graphics standards body Khronos Group 2
by Alex Wawro [09.22.15]
With little fanfare, Nintendo has joined the not-for-profit consortium of academics and media companies dedicated to managing open-standard graphics APIs like OpenGL and its successor, Vulkan.
Console/PC, Business/Marketing

PS4 is getting its first Early Access game next week 1
by Alex Wawro [09.22.15]
Sony's first meaningful foray into offering paid early access to games in development is Dungeon Defenders II, an Early Access game that will be sold on PlayStation 4 in a "Pre-Alpha" state next week.
Console/PC, Business/Marketing

High-profile premium game falters in F2P-dominated mobile market 5
by Alex Wawro [09.22.15]
"Our expectation is about 1/3 the return of the original Spider for 5 times the man-hours," Tiger Style's David Kalina tells PocketGamer in a new interview about the studio's latest release.
Smartphone/Tablet, Business/Marketing

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC