Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2015
arrowPress Releases
September 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig Exclusive 10
by Tom Curtis [08.24.15]
The seminal Team Fortress Quake mod is twenty years old this month, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Business/Marketing, Exclusive

European devs split nearly $4M in grants from Creative Europe  
by Alex Wawro [08.24.15]
31 devs across Europe have been awarded roughly $3.9 million from Creative Europe, an EU program to promote European culture and develop Europe's creative industries -- including game development.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Interested in Fig's new equity crowdfunding for games? Here's how it works 6
by Gamasutra Community [08.24.15]
"Here is my attempt at a comprehensive post covering the legal aspects of how this new crowdfunding platform works. Itís a long one, but worth it if you want to understand how Fig.co fits into the space."
Console/PC, Indie, Business/Marketing

Showcasing your game on the Twitch stage without looking like an idiot  
by Gamasutra Community [08.24.15]
"I've been on a dozen streams lately, including featured spots on the Twitch stage. It's been an incredible learning experience and I want to share top tips of how to make the best of these streams."
Console/PC, Indie, Business/Marketing

How to pitch your game to publishers 7
by Gamasutra Community [08.24.15]
"Before even coming close to a launch however, we spent about a year pitching the game to different publishers at various events. We learned a lot from pitching Magnetic."
Indie, Business/Marketing

Former Daybreak CEO John Smedley starts new company  
by Chris Kerr [08.24.15]
After stepping down as President and CEO of Daybreak in July, John Smedley has now seemingly left the studio altogether to head up a new company.
Console/PC, Business/Marketing

How do I get funding for my indie game company? 2
by Gamasutra Community [08.24.15]
"While most developers these days seem to opt for crowdfunding, there are a number of methods to get money to develop your product. Hereís a brief overview of a few of these fundraising opportunities."
Indie, Business/Marketing

Making pirates feel bad using Android push notifications 15
by Gamasutra Community [08.24.15]
"Whether this had any affect on any of the pirates we do not really know. At least they got a reminder of their bad habits and maybe some of them will think twice in the future. We sure hope so."
Smartphone/Tablet, Business/Marketing

'Toxic' League of Legends players won't get rewards from Riot  
by Christian Nutt [08.21.15]
Jeffrey Lin, the company's lead designer of social systems, outline's the company's policy -- which enjoins badly behaved players from getting what everybody else is.
Console/PC, Business/Marketing

Game of War dev Machine Zone sues Kabam over trade secrets 8
by Christian Nutt [08.21.15]
It all started at a Casual Connect party in a conversation between rivals, but it may well end in a courtroom -- over the alleged leak of a very significant document.
Smartphone/Tablet, Business/Marketing

8 tactics for engaging with your players on social media 6
by Gamasutra Community [08.21.15]
Tips from Ensemble Studios and Riot Games veteran Greg Street: "communicating with players in a public space can be scary and is fraught with peril," so here are "some of the tactics I have found successful."
Console/PC, Business/Marketing

Dont Miss: The quotable history of Nintendo's Virtual Boy Exclusive 18
by Frank Cifaldi [08.21.15]
As one of Nintendo's weirdest creations turns 20, take a trip down memory lane with our quotable history of Nintendo's evanescent Virtual Boy.
Console/PC, Business/Marketing, Exclusive

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids donít have anything against learning -- they just donít like to be bored while theyíre at it."
Smartphone/Tablet, Serious, Design, Production, Business/Marketing

Where's our compassion for other developers? 33
by Gamasutra Community [08.21.15]
"Whenever a developer shows disappointment or often, any emotion at all in public that isn't jubilation or celebration of videogames being brilliant, the reactions of other fellow developers still surprises me."
Indie, Business/Marketing

7 days in Greenlight 2
by Gamasutra Community [08.21.15]
"Overcrowd: A Commute 'Em Up has passed through Stream Greenlight. Overall, it took 7 days which I understand is quite a good thing, though not as amazing as it may once have been considered."
Console/PC, Indie, Business/Marketing

Yes, eSports is a global phenomenon, and no, it's not going away  
by Gamasutra Community [08.21.15]
"The bright lights of eSports' biggest tournaments capture the imaginations of 120 million fans around the world. It's not difficult to understand why."
Console/PC, Business/Marketing

How to use your community in Early Access 6
by Gamasutra Community [08.21.15]
"A successful early access release requires developers to build a lot of interest fast, and then keep that momentum through inevitable difficulties and slow spots in the development of the game."
Console/PC, Indie, Business/Marketing

The myth of the eclectic 'core gamer' on Steam 6
by Christian Nutt [08.20.15]
You have to develop the specific audience for your game -- because far fewer people than you think actually play lots of different games.
Console/PC, Indie, Business/Marketing

Games for health: Is the FDA holding them back? 4
by Christian Nutt [08.20.15]
"The qualities of a good video game, things that hook you, what makes the brain -- snap -- engage and go, could be a perfect vessel for actually delivering medicine."
Smartphone/Tablet, Business/Marketing

GameFly expands streaming service to Samsung TVs  
by Christian Nutt [08.20.15]
Launched exclusively for Amazon's Fire TV set-top device, the popular game rental company's streaming service is going bigger, and going global.
Console/PC, Business/Marketing