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July 4, 2015
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Updates » Business/Marketing
Survey: 66% of players feel games should be more inclusive 5
by Alex Wawro [06.24.15]
A Quantic Foundry report this week surfaced interesting data from 1,127 game players surveyed about "hot button" issues like F2P monetization, violence and diverse representation in games.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

Casual game maker Gameduell snaps up Nintendo icon Howard Phillips  
by Alex Wawro [06.24.15]
The game industry veteran, best known as a face of Nintendo's Western business in the '80s, has joined Gameduell to serve as the German casual game company's head of game design and user experience.
Social/Online, Business/Marketing

People Can Fly reclaims its independence from Epic Games 3
by Alex Wawro [06.24.15]
Epic Games Poland has reclaimed its original name of People Can Fly amid a shift in ownership that sees the studio becoming fully independent of Epic Games as it continues to help develop Fortnite.
Console/PC, Indie, Business/Marketing

5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

Indie artist struggles with branding so you don't have to 20
by Gamasutra Community [06.24.15]
When a single indie artist is responsible for every aspect of a game's visuals, major areas can be overlooked. For this small team, one such area has been branding.
Indie, Business/Marketing

GDC Europe: Learn how to afford outside help on an indie budget  
by Staff [06.23.15]
At GDC Europe in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
Indie, Business/Marketing, GDC Europe

Scientists weigh in on the effect of games on players 5
by Christian Nutt [06.22.15]
In a new survey of scientists working on video game research, a slight consensus emerges: Video game play is probably good for players, but we need to understand more.
Console/PC, Business/Marketing

Australian Green Party secures inquiry into the country's game industry 3
by Christian Nutt [06.22.15]
Politicians to look into how the company's game industry can grow again -- including whether or not tax breaks should come back.
Console/PC, Smartphone/Tablet, Business/Marketing

NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris 1
by Christian Nutt [06.22.15]
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
Console/PC, Business/Marketing, Student/Education

The numbers on Sunset, and the end of a chapter of Tale of Tales 13
by Gamasutra Community [06.22.15]
Tale of Tales MichaŽl Samyn reveals the sales of Sunset and closes a chapter on the prolific, artistic indie dev studio: "we donít think we will be making video games after this."
Indie, Business/Marketing

Q&A: Republique dev Camouflaj inks global publishing deal with GungHo  
by Christian Nutt [06.22.15]
Gamasutra speaks to GungHo president Kazuki Morishita and Camouflaj lead Ryan Payton about why the two companies have tied up -- as the Japanese titan (Puzzle & Dragons) inks its second deal with a U.S. indie.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Why we don't believe in sales, discounts, and bundles 51
by Gamasutra Community [06.22.15]
"Iím more and more convinced that the whole concept of these promotions is toxic. Why toxic? Because systematic sales contribute to decrease the commonly accepted prices of games to absurdly low levels."
Console/PC, Indie, Business/Marketing

Tale of Tales unlikely to make more games after poor sales of Sunset 13
by Phill Cameron [06.22.15]
After its latest game Sunset sells barely over 4,000 copies, studio Tale of Tales says it's likely done making games.
Console/PC, Indie, Production, Business/Marketing

How we chose our sound designer 10
by Gamasutra Community [06.22.15]
"Always follow up on potential opportunities, carefully read requests, and be ready to show that you're capable of the job if you don't have previous experience in-hand."
Indie, Audio, Production, Business/Marketing

Mending the developer/player relationship with Threes free-to-play 3
by Phill Cameron [06.22.15]
We talk to Asher Vollmer of Sirvo about Threes free to play, and how they found an advertising model that isn't at war with the player.
Smartphone/Tablet, Indie, Design, Business/Marketing

Halo composer O'Donnell forms Seattle studio with veteran devs 1
by Christian Nutt [06.19.15]
"Small" Seattle studio Highwire Games co-founded by Marty O'Donnell, Bungie designer Jaime Griesemer, and Airtight Games' Jared Noftle.
Console/PC, Indie, Business/Marketing

Japan's game market hits record high as consoles decline and mobile grows 10
by Christian Nutt [06.19.15]
The mobile game market has swelled the size of the Japanese market to dizzying new heights -- but consoles continue to trend downward. That gain is thanks to mobile.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam Spy creator analyzes the platform, shares his data 6
by Christian Nutt [06.19.15]
If you're wondering how the Steam market functions, this new data-driven overview should give you a very good working picture.
Console/PC, Indie, Business/Marketing