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February 22, 2017
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Updates » Business/Marketing
Ubisoft's 3rd quarter saw a rise in engagement, but a decrease in sales  
by Alissa McAloon [02.09.17]
In a quarterly report, Ubisoft says that the company saw a year-on-year decrease in sales but set numerous internal records for player engagement in games like The Division andRainbow Six Siege.
Console/PC, Business/Marketing

NBA and Take-Two form NBA 2K eSports League 1
by Chris Kerr [02.09.17]
The NBA has partnered with Take-Two Interactive to form a global eSports league around its popular NBA 2K video game franchise. 
Console/PC, Business/Marketing

Lego game developer TT Games acquires mobile specialist, Playdemic  
by Chris Kerr [02.09.17]
Warner Bros. Interactive subsidiary TT Games, the publisher-developer behind Lego Star Wars and Lego Batman, has acquired mobile developer, Playdemic. 
Smartphone/Tablet, Business/Marketing

Blog: A postmortem of our first Steam release, Luckslinger 1
by Gamasutra Community [02.09.17]
My name is Marciano Viereck and this is the postmortem of Luckslinger, the first steam released game that Donald Kooiker, Rik Ravenswaaij, and I developed as a company.
Console/PC, Programming, Design, Production, Business/Marketing

Lots of Best Buys are losing their Oculus demo stations due to low demand 4
by Alex Wawro [02.08.17]
Almost a year after the Rift's commercial debut, Business Insider reports diminishing demand for the hardware at retail is driving Facebook to shut down 40% of its demo stations in Best Buy stores.
VR, Business/Marketing

Nintendo's mobile Fire Emblem surpasses $5M in revenue, a week after launch  
by Alex Wawro [02.08.17]
"Less than a half-day after its release, [Fire Emblem Heroes] had been downloaded over a million times, and we’re seeing revenue today at $5 million U.S. dollars," Nintendo chief Kimishima tells Time.
Console/PC, Smartphone/Tablet, Business/Marketing

Stugan game accelerator taking applications for summer program  
by Alissa McAloon [02.08.17]
If you’re a game developer looking to spend a summer abroad, the mentorship experience offered by the Stugan game accelerator might be exactly what you’re looking for.
Indie, Business/Marketing

Steam Discovery 2.0 analysis: Valve shares latest metrics 35
by Alden Kroll [02.08.17]
Valve Software's Alden Kroll shares fascinating insights into his company's efforts in handling the influx of game releases on Steam.
Console/PC, Business/Marketing

Blog: Why you need a lawyer even if you're the most 'indie' game dev ever 9
by Gamasutra Community [02.08.17]
The story about how a big corporation with the trademark "The Tribez" urged small indie to remove the word "Tribe" from the game title.
Business/Marketing

E3 opens its doors to the public for the first time in history 2
by Chris Kerr [02.08.17]
E3 is about to open its doors to the general public for the first time ever, with 15,000 tickets scheduled to go on sale in under a week. 
Business/Marketing

Unity puts money where its mouth is in fight against Trump immigration ban 16
by Chris Kerr [02.08.17]
Unity is the latest in a long line of game companies to stand up to the immigration restrictions proposed by U.S. President Donald Trump.
Business/Marketing

Blog: Facts and trends you want to know about China's game market  
by Gamasutra Community [02.08.17]
In this article, I shares some of the findings to conclude the China game market in 2016 and see what’s the trend of 2017.
Business/Marketing

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide

Former Sony London boss opens VR studio, Dream Reality Interactive  
by Chris Kerr [02.08.17]
Sony London's former studio head Dave Ranyard has formed his own independent virtual reality outfit, Dream Reality Interactive. 
VR, Business/Marketing

Take-Two's earnings are on an upswing as GTA V continues to make money  
by Alex Wawro [02.07.17]
This is an especially notable earnings report because it encompasses October through December of 2016, aka the holiday season, when Take-Two oversaw the launch of games like Mafia III and Civilization VI.
Console/PC, Business/Marketing

Square Enix says console and mobile games are doing well  
by Alex Wawro [02.07.17]
This week Square Enix reported its earnings for the nine months ending December 31, 2016, revealing an increase in both profits and sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Attend GDC 2017 and learn to make great mixed-reality trailers for your VR game!  
by Staff [02.07.17]
Come to GDC 2017 and see Northway Games cofounder Colin Northway and trailer wizard Kert Gartner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
VR, Console/PC, Business/Marketing, GDC

Carl Bass steps down as CEO of Autodesk  
by Alissa McAloon [02.07.17]
After a decade in the position, Carl Bass has stepped down from his role as CEO of Autodesk. Bass will remain on the company's board of directors and will assist with efforts to find a replacement CEO.
Business/Marketing

The Switch and 3DS can coexist 'for the time being', says Nintendo  
by Alissa McAloon [02.07.17]
Nintendo isn't worried that the sometimes-portable Nintendo Switch will cannibalize the popularity of the 3DS in the handheld market.
Console/PC, Business/Marketing

Microsoft, Sony, HTC Vive and more are sponsoring great GDC 2017 talks!  
by Staff [02.07.17]
Don't skip the great sponsored sessions at GDC 2017! High-profile companies like Microsoft, Sony, and HTC Vive will be there opening up about everything from the future of Xbox to 3D audio to VR dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC