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March 26, 2019
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Updates » Business/Marketing
Game studio funding: The right investor at the right stage 4
by Gamasutra Community [03.13.19]
As a follow-up to project specific financing options, we turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.
Business/Marketing

Game industry vet Jade Raymond signs on as a Google VP  
by Alex Wawro [03.12.19]
After leaving EA last year, game industry veteran Jade Raymond took to Twitter today to announce she's taken a VP position at Google -- though it's yet unclear what she'll be doing there.
Business/Marketing

Phoenix Point will be an Epic Games Store exclusive for a year 6
by Emma Kidwell [03.12.19]
X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release. 
Console/PC, Business/Marketing

The 'equal pay and equal say' structure of the game dev studio KO_OP 5
by Alissa McAloon [03.12.19]
Waypoint has published a story on the indie developer KO_OP, exploring the studio’s unique co-op-like management structure that bestows equal pay and equal power to each and every dev it employs. 
Business/Marketing

Blog: 13 tips to help you with localization
by Gamasutra Community [03.12.19]
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Production, Business/Marketing

Inclusion in games a pressing concern for players, according to survey 1
by Chris Kerr [03.12.19]
"These findings should validate and encourage game developers to incorporate inclusive content in their games."
Design, Production, Business/Marketing

Netflix is turning Dragon's Dogma into an anime series  
by Chris Kerr [03.12.19]
In news that you can file under 'rather surprising,' Netflix has announced plans to develop a new anime series based on Dragon's Dogma.
Console/PC, Business/Marketing

Adobe is ending Shockwave Player support April 9th  
by Emma Kidwell [03.11.19]
Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9. 
Console/PC, Production, Business/Marketing

NetEase and Tencent included in latest round of China game approvals  
by Chris Kerr [03.11.19]
The latest batch of approvals included two titles from NetEase and one from Tencent, and takes the total number of approvals since December 2018 to 726. 
Business/Marketing

Celebrities drop Fortnite dance lawsuits, but only temporarily 1
by Chris Kerr [03.11.19]
Some of the biggest names suing Fortnite maker Epic Games for allegedly misappropriating their dance moves in-game have temporarily dropped their lawsuits.
Console/PC, Business/Marketing

Respawn has banned 355,000 in 'ongoing war' against Apex Legends cheaters  
by Chris Kerr [03.11.19]
"Easy Anti-Cheat works but the fight against cheaters is an ongoing war that we’ll need to continue to adapt to and be very vigilant about fighting."
Console/PC, Business/Marketing

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

King shares lessons learned mapping the mobile game market at GDC 2019  
by Staff [03.08.19]
Candy Crush maker King is coming to GDC 2019 to give you a behind-the-scenes look at what the company has learned from mapping what sorts of games its audience likes to play.
Smartphone/Tablet, Business/Marketing, GDC

Konami building esports centre to help Japan catch up with Western 'pioneers' 1
by Chris Kerr [03.08.19]
"The people who participate in esports will in the future, stand side by side with those participating in real-life sports like soccer, or even surpass them."
Business/Marketing

Marvel Strike Force first-year revenue topped $150 million  
by Chris Kerr [03.08.19]
"Our $150 million in gross revenue comes from people loving the game over time. It’s a fairly constant state, based on long-term relationships with our players. That's coming to fruition."
Smartphone/Tablet, Production, Business/Marketing

Gris has sold 300,000 copies in under three months  
by Chris Kerr [03.08.19]
To celebrate the milestone, Nomada has released a free update called Gris Undone that lets players browse through a small catalog of unused music and designs.
Console/PC, Business/Marketing

Translating Steam hit Kenshi's 300K words into 6 languages  
by Kris Graft [03.08.19]
Kenshi was a mammoth of a game to have translated, or at least it was for our miniature team of four people.
Indie, Production, Business/Marketing

UK politician calls for review of Steam, sexually violent content 7
by Emma Kidwell [03.07.19]
A member of the U.K. Parliament is calling for a government review of Steam after Rape Day was removed from the platform.
Console/PC, Business/Marketing

EA isn't hosting a press conference at E3 2019 4
by Alissa McAloon [03.07.19]
Instead, Electronic Arts is doubling down on its EA Play event and hosting multiple live streams the weekend before E3 kicks off.
Business/Marketing

Paradox brings in former EA exec Rod Humble to lead new California studio  
by Chris Kerr [03.07.19]
Swedish developer-publisher Paradox Interactive has opened a new internal development studio in California, and appointed former EA executive vice president Rod Humble as studio head.
Console/PC, Business/Marketing