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September 25, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's video game licensing freeze could last another six months  
by Chris Kerr [09.10.18]
The Chinese government is tightening video game restrictions in what it claims is an attempt to combat myopia in children and teenagers.
Console/PC, Design, Business/Marketing

Report: Animal Crossing: Pocket Camp lifetime revenue hits $50 million  
by Chris Kerr [09.10.18]
The mobile title had earned around $35 million as of June this year -- meaning it's pulled in another $15 million in the two months since. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Two Riot employees depart after defending controversial PAX panel 22
by Emma Kidwell [09.07.18]
Systems designer Daniel Klein and communications associate Mattias Lehman departed Riot Games after defending controversial Pax West panels lead by women from Riot.
Console/PC, Business/Marketing

Fortnite on Android reaches 15 million downloads sans Google Play  
by Emma Kidwell [09.07.18]
Epic Games reports 15 million Fortnite downloads and 23 million players on Android only 21 days after the game's beta release.
Smartphone/Tablet, Business/Marketing

Blog: Kliuless? Gaming industry ICYMI #1  
by Gamasutra Community [09.07.18]
Each week I compile an industry insights newsletter that I share with other Rioters, including senior leadership. This is the first public version, and I hope to publish it every week going forward.
Business/Marketing

Unity CEO claims VR hardware hasn't seen true consumer launch 18
by Chris Kerr [09.07.18]
"It's not there yet. It’s not a surprise that the commercial applications have preceded the consumer applications because, at least in my mind, we haven’t seen a consumer launch yet."
VR, Business/Marketing

Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses? 6
by Morgan Jaffit [09.07.18]
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
Console/PC, Business/Marketing

Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop 2
by Alex Wawro [09.06.18]
"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I’m not doing crunches anymore."
Console/PC, Production, Business/Marketing

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing

Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic has acquired the rights to Kingdoms of Amalur 2
by Chris Kerr [09.06.18]
The Swedish publisher seems intent on filling its roster with forlorn fan favorites, having also recently picked up the rights to Timesplitters.
Console/PC, Business/Marketing

Pearl Abyss acquires EVE Online creator CCP Games for $425 million 3
by Chris Kerr [09.06.18]
"CCP has done an incredible job of engaging and maintaining its playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss' general practices across all our games."
Console/PC, Business/Marketing

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer  
by Chris Kerr [09.05.18]
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
Smartphone/Tablet, Business/Marketing

21st Century Fox sinks $100M into social streaming platform Caffeine  
by Chris Kerr [09.05.18]
"We are excited to partner with Caffeine and build something special for fans in the growing live social streaming esports and gaming space."
Business/Marketing

Video: How Supercell challenges traditional studio conventions  
by Staff [09.04.18]
In this GDC 2018 talk, Supercell's Ilkka Paananen shares his experience of building an unconventional organizational structure for Supercell.
Smartphone/Tablet, Production, Business/Marketing, Video

Anthem isn't charging for story DLC in an effort to keep its audience undivided 4
by Alissa McAloon [09.04.18]
BioWare’s upcoming multiplayer game Anthem won’t be locking post-release story content behind a paywall.
Console/PC, Social/Online, Business/Marketing