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August 23, 2014
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August 23, 2014
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Updates » Business/Marketing
The Indie Megabooth is bringing educational games to PAX Prime  
by Alex Wawro [08.18.14]
For the first time ever, the folks who run the Indie Megabooth are showcasing three educational titles in their PAX Prime exhibition.
Console/PC, Business/Marketing

How to get your game rated 3
by Gamasutra Community [08.18.14]
Getting your game rated by the ESRB, PEGI, or other ratings orgs can be a surprisingly daunting task. This guide from NinjaBee (A Kingdom for Keflings) should help.
Console/PC, Indie, Business/Marketing

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Itís in the game: A brief look at Game Transfer Phenomena 16
by Gamasutra Community [08.18.14]
Psychologist Mark Griffiths on how sometimes, players can experience thoughts and experiences from inside of the game -- outside of the game.
Console/PC, Design, Business/Marketing

Star Citizen raises $200,000 from sales of a single spaceship 35
by Mike Rose [08.18.14]
Chris Roberts' Star Citizen blasted through the $50 million crowdfunding mark over the weekend, thanks to the launch of a series of expensive ships.
Console/PC, Business/Marketing

Blizzard raises World of Warcraft subscription prices in the UK 5
by Mike Rose [08.18.14]
Blizzard Entertainment has raised the price of World of Warcraft subscriptions in the UK, citing "changes in light of local and regional market conditions."
Console/PC, Business/Marketing

As Rift leads the charge, Oculus hopes competitors don't mess up VR Exclusive 13
by Mike Rose [08.18.14]
When I sat down with Nate Mitchell and Palmer Luckey at Oculus last week, it quickly became apparent that the Facebook buyout hasn't stopped these guys from speaking their minds.
Console/PC, Business/Marketing, Exclusive

Riot creating eSports symposium to benefit pros young and 'old'  
by Christian Nutt [08.15.14]
Hoping to help eSports pros "age out" of competitive League of Legends play gracefully, Riot Games is instituting a new program to help them pass the torch to a new generation.
Console/PC, Business/Marketing

Pokemon beats Mario to most popular 3DS game 3
by Alex Wawro [08.15.14]
The most interesting takeaway from Nintendo's report of 3DS software sales: it's sold more Pokemon games on 3DS than any of its other first-party titles, including Mario Kart 7 and Super Mario 3D Land.
Console/PC, Business/Marketing

Don't Miss: Digging down to business - Shovel Knight planning and sales 47
by Gamasutra Community [08.15.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Xbox downloadable games can now be sold in retail stores  
by Alex Wawro [08.15.14]
Microsoft has begun selling codes for downloadable Xbox games and content on physical cards at retailers in the U.S. and the United Kingdom, seemingly in an effort to drive sales of digital goods.
Console/PC, Indie, Business/Marketing

Blog: Games for girls? How about games for everyone? 34
by Gamasutra Community [08.15.14]
"I think developers should be making more gender-neutral games, rather than just trying to 'balance out' the many male-targeted games with female-targeted ones."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

'Kickstarting a project is a full-time job': The Jotun story 13
by Gamasutra Community [08.15.14]
This indie dev made $40,000 (and counting!) on his first Kickstarter campaign. How? This blog post explains it all.
Console/PC, Indie, Business/Marketing

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

I released a mobile game a month in 2014, and here's my sales data 9
by Gamasutra Community [08.15.14]
"I haven't given up on Amazon and WP8 yet, but I can't strongly recommend releases on those platforms. Google Play and iOS are the platforms that drive mobile sales."
Smartphone/Tablet, Indie, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 4
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Xbox, PlayStation Twitch channels compromised  
by Mike Rose [08.15.14]
The official Twitch channels for Xbox, PlayStation and the eSports League (ESL) have had their archived broadcasts removed, following a hack that Twitch believes has occurred at the Gamescom show.
Console/PC, Business/Marketing

Getting personal with the press, and getting coverage for your game 4
by Gamasutra Community [08.15.14]
"Most developers feel dismayed when they follow the 'presskit and press release formula' only to yield no results. This might shed a light on what individual writers are looking for when you reach out to them."
Indie, Business/Marketing

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing