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August 2, 2015
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Updates » Business/Marketing
Could Dota 2's new mod tools spawn a Dota-killer? Exclusive 4
by Phill Cameron [07.22.15]
We talk to Greg Kasavin of Supergiant games, and Awesomenauts creators Ronimo games about the potential of Dota 2's custom games scene.
Console/PC, Programming, Design, Production, Business/Marketing, Exclusive

Nintendo prevails in another patent suit, defending its handheld systems  
by Christian Nutt [07.21.15]
The DS, 3DS, and Game Boy Advance are safe -- as Nintendo successfully defends against a patent infringement suit in an Oakland, California court.
Console/PC, Business/Marketing

Xbox One makes gains even as Microsoft takes a $2.1 bn loss  
by Christian Nutt [07.21.15]
The company makes a major loss for its latest quarter, but Xbox hardware revenues are up a robust 10 percent year-on-year, despite an Xbox One price cut and the sunsetting of the Xbox 360.
Console/PC, Business/Marketing

A decade later, Obsidian's KOTOR II gets a big modder-assisted update  
by Alex Wawro [07.21.15]
Mac port house Aspyr brought BioWare's classic RPG to Mac/Linux this week, and so doing it solicited feedback from the game's modding community to update the original game with a slew of new features.
Console/PC, Business/Marketing

Edge Case nets $1.3M to keep developing its F2P PC space shooter  
by Alex Wawro [07.21.15]
UK studio Edge Case Games has managed to reap $1.3 million in a round of investment funding as it continues to develop its debut F2P game Fractured Space on Steam's Early Access service.
Console/PC, Business/Marketing

Gree International lays off 30% of staff 3
by Alex Wawro [07.21.15]
UPDATE Japanese mobile game company Gree has laid off an estimated 30 percent of those working in its San Francisco office this week, months after shuttering its Vancouver studio entirely.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Europe: Wargaming shows you how to succeed with F2P on consoles  
by Staff [07.21.15]
Wargaming shares lessons learned from successfully adapting a F2P PC game to consoles and a leading expert show you how and why to monetize your "play-create-share games" at GDC Europe in Cologne, Germany this August.
Console/PC, Business/Marketing, GDC, GDC Europe

Blog: Can we shadowban bad-behaving players in multiplayer games? 25
by Gamasutra Community [07.21.15]
"Maybe we could shadowbot these players. Which is to say, without telling anti-social players, just start matchmaking them into games where their teammates and opponents are all bots."
Console/PC, Business/Marketing

Blog: The end of video games 8
by Gamasutra Community [07.21.15]
Is the "indie bubble" really coming? "The history of selling video games is a history ignored, itís a story written in the now by those successful in selling video games."
Indie, Business/Marketing

Why some old designs are worth revisiting: A Rocket League story 4
by Alex Wawro [07.21.15]
Rocket League hit big this month, but it's the latest iteration on a concept you can trace back to an Unreal Tournament mod. Here's how Psyonix found success by trying, trying and trying again.
Console/PC, Indie, Design, Business/Marketing

Threes devs double daily income with free version 1
by Christian Nutt [07.20.15]
It was Apple's 2014 game of the year on iPhone, but it was beaten in the free market by clone-game 2048. Now, going free proves a win for Threes.
Smartphone/Tablet, Indie, Business/Marketing

Nintendo and DigiPen team up to bring Singapore devs' games to 3DS  
by Christian Nutt [07.20.15]
Singaporean devs will have their chance to see their games become downloadable Nintendo 3DS titles, with government backing.
Console/PC, Indie, Production, Business/Marketing

What's next for Nintendo? Industry analysts weigh in Exclusive 7
by Chris Baker [07.20.15]
How will the death of Nintendo's CEO and president change the future of the company? How can they possibly replace him? We asked several industry analysts for their take.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Shenmue 3 breaks another Kickstarter record with $6.3M raised  
by Alex Wawro [07.20.15]
Last month Yu Suzuki's Shenmue 3 Kickstarter campaign became the fastest video game Kickstarter to hit $1 million raised, and now it's wrapped up as the most-funded video game Kickstarter yet.
Console/PC, Business/Marketing

Capcom taking cues from F2P games in designing Street Fighter V 5
by Alex Wawro [07.20.15]
Capcom seems to be taking a page from popular F2P games like League of Legends by designing Street Fighter V with dual in-game currencies: one earned by playing the game, one bought with real money.
Console/PC, Design, Business/Marketing

Seth Killian joins Radiant to pitch in on new F2P fighting game 4
by Alex Wawro [07.20.15]
More than a year after leaving Sony Santa Monica to 'do his own thing,' the fighting gamesman has popped up at Radiant Entertainment hyping the studio's upcoming F2P fighting game Rising Thunder.
Console/PC, Indie, Business/Marketing

Why the original No Time To Explain sucked 8
by Gamasutra Community [07.20.15]
"We invested into ... rebuilding No Time To Explain the way we originally envisioned. It took us four years, but that's ok, it's all been worth it. This was a fun, emotional rollercoaster that's far from over."
Console/PC, Indie, Production, Business/Marketing

7 steps to creating an iOS App Store video  
by Gamasutra Community [07.20.15]
"Apple announced App Previews as part of the iOS 8 update in the summer of 2014, offering developers the chance to create a 15 to 30 second video for their app or game."
Smartphone/Tablet, Business/Marketing

Stephen Colbert goes Twine  
by Christian Nutt [07.17.15]
Escape from the Man-Sized Cabinet captures the show's silly humor and showcases the increasing popularity of bite-sized text games for broad audiences.
Console/PC, Indie, Business/Marketing

Rust devs do it again: Gender to be randomly assigned 20
by Christian Nutt [07.17.15]
After assigning players randomized races in March -- which was intended not just as realism, but also a social experiment -- a new update will assign gender randomly.
Console/PC, Indie, Art, Design, Business/Marketing