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July 26, 2016
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July 26, 2016
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Updates » Business/Marketing
LINE Corp raises $1.1 billion in 2016's largest tech IPO  
by Chris Kerr [07.15.16]
Japanese mobile messaging platform LINE Corp began trading on the New York Stock Exchange yesterday, raising $1.1 billion in gross proceeds and becoming the largest tech IPO in 2016
Smartphone/Tablet, Business/Marketing

Transparency and communication within your game community 1
by Gamasutra Community [07.15.16]
Managing game communities on the internet can be challenging, but ignoring them can be disastrous, says Kongregate community manager Nikhil Naik.
Social/Online, Business/Marketing

Expanding beyond games, Twitch targets U.S. political conventions  
by Bryant Francis [07.14.16]
Twitch plays politics as it announces it has struck a deal with both the Republican and Democratic National Committees to broadcast their upcoming conventions.
Console/PC, Business/Marketing

Measuring the quotable pop culture impact of Pokémon Go 1
by Alex Wawro [07.14.16]
We're a week past the chart-topping U.S. debut of Niantic's AR mobile game Pokémon Go, and the game now seems to have grown into a bit of a public phenomenon -- as evidenced by these quotes.
Smartphone/Tablet, Business/Marketing

Here are the devs showcased in this year's Gamescom Indie Arena Booth  
by Thomas Faust [07.14.16]
This sprawling behemoth of indietude, organized by a bunch of German developers but open to games from all over the world, will once again make an appearance at this year's Gamescom in August.
Indie, Business/Marketing

Chinese investors buy out Runescape dev Jagex  
by Alex Wawro [07.14.16]
U.K. studio Jagex, best known for the long-running F2P MMORPG RuneScape, has been acquired by Chinese investors who intend to use it as the foundation for a new, yet unnamed Chinese game company.
Social/Online, Business/Marketing

Twitch rolls out beta HTML5 player as it bids farewell to Flash 6
by Alex Wawro [07.14.16]
Twitch added another nail to the coffin of Adobe Flash this week by launching a limited beta of a new HTML5 video player that will eventually replace Twitch's current player, which runs on Flash.
Social/Online, Business/Marketing

Nintendo wants players to turn back time with the NES Mini 20
by Chris Kerr [07.14.16]
In a blast from the past, Nintendo has announced plans to bring back the NES in bite-sized form this November
Console/PC, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Twitch viewers more likely to buy within 24 hours of stream  
by Chris Kerr [07.14.16]
Twitch data scientist Danny Hernandez has crunched the numbers to show how harnessing the streaming service can drive sales. 

Blog: How I failed to make my dream game (twice) 12
by Staff [07.14.16]
The roller coaster four-year story of a video game made by a small Barcelona-based development team.
Indie, Design, Business/Marketing

Pokémon Go dev called out by U.S. senator with data privacy concerns 1
by Alex Wawro [07.13.16]
U.S. senator Al Franken issued an open letter to Niantic's chief with questions about what kinds of data the company's hit game Pokémon Go is collecting from players -- especially children.
Smartphone/Tablet, Business/Marketing

Don't Miss: Satoru Iwata's 'Heart of A Gamer' keynote at GDC 2005  
by Staff [07.13.16]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Indie, Business/Marketing

Valve says it will start cracking down on third-party gambling sites  
by Bryant Francis [07.13.16]
Valve's Erik Johnson says third-party gambling sites violate the Steam user agreement, and that the company will be issuing notices requesting they cease operating on Steam.
Console/PC, Business/Marketing

How Doom was licensed and reskinned to create Chex Quest  
by Alex Wawro [07.13.16]
"It really wasn't very long. I probably spent, boy it couldn't have been more than four months," Chex Quest artist Charles Jacobi tells Zam in a chat about the game, released via cereal box prize CD.
Console/PC, Business/Marketing

PlayStation's Richard Marks, Funomena's Robin Hunicke join VRDC board  
by Staff [07.13.16]
PlayStation's Richard Marks, Funomena's Robin Hunicke and Road to VR's Ben Lang join the VRDC advisory board, where they will help program sessions for the November conference in San Francisco.
VR, Business/Marketing

At GDC Europe, learn to use live events to amp up your mobile game  
by Staff [07.13.16]
At GDC Europe Space Ape Games cofounder Simon Hade will show you how you can sustain and grow your mobile game through live ops -- without tying up a lot of talent.
Smartphone/Tablet, Production, Business/Marketing, GDC Europe

Unity raises $181 million to boost VR and AR development  
by Chris Kerr [07.13.16]
Unity has raised $181 million in series C funding to further fuel the development and growth of virtual and augmented reality titles.
VR, Business/Marketing

Blog: Free historical data on the game industry!  
by Gamasutra Community [07.13.16]
Thanks to a request on social media, the (formerly expensive!) Game Developer Research files on top 20 publishers/developers, the state of game development, and more are being made available for free.
Business/Marketing, History

Platinum Games exec says studio needs own IP to gain true independence  
by Bryant Francis [07.12.16]
Platinum Games cofounder Atsushi Inaba tells UsGamer that the company's licensed games push is a short-term business model, and it'll need to produce original game ideas in order to succeed.
Console/PC, Production, Business/Marketing