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September 25, 2016
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September 25, 2016
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Updates » Business/Marketing
How can Steam refine its revamped review system? Game devs offer ideas 15
by Joel Couture [09.15.16]
Many developers that Gamasutra spoke to about Valve's recent changes to Steam reviews offered suggestions on how to tweak the new system, as well as alternate solutions to the underlying problem.
Indie, Business/Marketing

How Grand Theft Auto V can help train self-driving car AI  
by Alex Wawro [09.14.16]
A group of researchers have published a paper detailing their efforts to use open-world games like Grand Theft Auto V to help train computers to see and identify objects in the real world.
Console/PC, Business/Marketing, Video

Steam Spy breaks down which games were hit hardest by Steam reviews shake-up 4
by Alex Wawro [09.14.16]
From Fantastic Contraption to Else Heart.Break(), Sergey Galyonkin has shared a list of the (400+) games hit hardest by the Steam reviews shake-up -- according to his Steam Spy analytics platform.
Console/PC, Indie, Business/Marketing

Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undertale dev reflects on what it's like to have your game become a phenomenon  
by Alex Wawro [09.14.16]
Undertale dev Toby Fox shares his thoughts on what it was like to put out an award-winning indie RPG that became a bit of a pop culture phenomenon.
Indie, Business/Marketing

Blog: How Head of State went from passion project to top-10 download  
by Gamasutra Community [09.14.16]
Head of State is a top-10 paid game in the UK, made by a team of three as a part time project in seven months, and this is how it was made.
Smartphone/Tablet, Design, Production, Business/Marketing

Reigns sells big on mobile, proves premium games can still be king  
by Chris Kerr [09.14.16]
Card-swiping monarchy sim Reigns has sold over 600,000 in just over a month, developer Nerial has revealed. 
Console/PC, Smartphone/Tablet, Business/Marketing

Alexis Kennedy becomes Bioware's first ever guest writer  
by Chris Kerr [09.14.16]
Failbetter co-founder Alexis Kennedy has been invited to work with BioWare as the Mass Effect and Dragon Age developer's first ever guest writer.
Design, Production, Business/Marketing

League of Legends pulling in over 100M monthly active users 1
by Chris Kerr [09.14.16]
Riot Games hugely competitive MOBA, League of Legends, is still growing in popularity, and now attracts over 100 million active players each month. 
Console/PC, Business/Marketing

Blog: How to choose your game publisher 3
by Gamasutra Community [09.14.16]
What do you need to consider when you choose your game publisher? A comprehensive primer with lists and tips on how to evaluate your need for publishers.
Production, Business/Marketing

Assassin's Creed series has sold over 100M copies  
by Chris Kerr [09.14.16]
"To have this franchise join the ranks of those that have reached more than 100M sold is a testament to the teams that have taken on that challenge over the years."
Console/PC, Business/Marketing

Blog: Tips for online presence and sharing your work 4
by Gamasutra Community [09.14.16]
"I think that a lot of folks make pretty common mistakes when trying to increase their online presence, so hopefully this clears up some misconceptions about the best ways to do it."
Business/Marketing

EA forms new division to house Bioware, Maxis, and more  
by Bryant Francis [09.13.16]
Update In a bit of corporate shuffling, Bioware, EA Mobile and Maxis will now operate under a new organization called EA Worldwide Studios.
Console/PC, Business/Marketing

How a Twitter fib led 2 studios to make a weird VR game about accounting  
by Alex Wawro [09.13.16]
Crows Crows Crows cofounder William Pugh lied to Squanchtendo Games cofounder Justin Roiland about working at Respawn, so now they've made a comedic VR game about accounting together.
VR, Business/Marketing, Video

Report: Pokemon Go still #1 App Store earner despite 79% drop in paying players 4
by Alex Wawro [09.13.16]
Slice Intelligence says the number of Pokemon Go players who are making in-game purchases has declined roughly 79% from its peak -- but the F2P game is still the top-grossing app on Apple's App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: Gabe Newell & Erik Johnson on Dota 2 & 'the Valve way' 18
by Christian Nutt [09.13.16]
In this timeless 2011 chat, Gamasutra speaks to Valve boss Gabe Newell and Dota 2 lead Erik Johnson about the decision-making process that led to the game -- and also about how things work at Valve.
Console/PC, Business/Marketing

Marmalade is giving up on its game engine biz to focus on game dev 2
by Alex Wawro [09.13.16]
Marmalade Technologies, maker of the 2D/3D Marmalade Platform that powers mobile games like SimCity BuildIt, will cease updating the engine as it restructures to focus on game development.
Console/PC, Indie, Business/Marketing

Blog: The surprising way Steam's latest change affected my game's reviews 5
by Gamasutra Community [09.13.16]
"I was completely shocked to open the Steam page for my first game Seeders today and see the customer rating suddenly changed from Mixed to Positive."
Console/PC, Business/Marketing

Devs react: Valve's Steam key crackdown 21
by Chris Kerr [09.13.16]
Here's what developers think about Valve's decision to clamp down on Steam keys in a bid to preserve the legitimacy of Steam user reviews.
Console/PC, Business/Marketing

Devs caught in the crossfire as Valve clamps down on Steam key abuse 31
by Chris Kerr [09.13.16]
UPDATED Recent and overall scores will no longer count reviews submitted by anyone using a Steam key, with Valve questioning the legitimacy of such feedback.
Console/PC, Business/Marketing