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January 23, 2017
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All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Indie, Design, Business/Marketing, GDC

Games for Change wants to spotlight migration through game design  
by Chris Kerr [01.11.17]
Games for Change has joined forces with the Migration Policy Institute to host a $10,000 migrant game design challenge to inspire the creation of a game that connects existing and migrating communities.
Design, Production, Business/Marketing

Glu restructure could result in over 100 layoffs, loss of two studios 3
by Chris Kerr [01.11.17]
Kim Kardashian: Hollywood maker Glu Mobile has posted details of a restructuring plan that could result in over 100 layoffs and the shuttering of two studios. 
Smartphone/Tablet, Business/Marketing

Twitch competitors Azubu and Hitbox have joined forces  
by Alex Wawro [01.10.17]
Azubu has acquired fellow video game broadcasting platform Hitbox for an undisclosed sum, according to a blog post published today by Hitbox cofounder and CEO Martin Klimscha.
Console/PC, Business/Marketing

Video: 8 keys to a long career in games  
by Staff [01.10.17]
Don Daglow started making games on mainframes in 1971, and at GDC 2016 he shared some key lessons he'd learned about staying productive and passionate over the course of his decades-long career. 
Console/PC, Business/Marketing, Video

Land a job interview at GDC 2017!  
by Staff [01.10.17]
Going to GDC 2017? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

China blocks Pokemon Go and others to protect 'information security'  
by Chris Kerr [01.10.17]
China's state censor isn't in any hurry to let augmented reality titles, including Niantic's hit smartphone app Pokemon Go, into the country. 
Smartphone/Tablet, Business/Marketing

Final Fantasy XV ships 6M in just over a month  
by Chris Kerr [01.10.17]
Square Enix has confirmed that shipments and digital sales for Final Fantasy XV have surpassed 6 million. 
Console/PC, Business/Marketing

1.5M accounts exposed after eSports org balks at hacker's ransom demand 3
by Alex Wawro [01.09.17]
The ESL-owned eSports Entertainment Association (ESEA) confirmed today that a hacker published a trove of ESEA user data online this month after attempts to ransom the data for $100,000 were rebuffed.
Social/Online, Business/Marketing

Blog: What we learned from our successful Kickstarter 2
by Gamasutra Community [01.09.17]
A birds-eye view of crowdfunding from a successfully funded project, including useful resources for anyone considering crowdfunding as a means to fully or partially fund their game project.
Production, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.09.17]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Rocket League dominated the PlayStation Store in 2016  
by Chris Kerr [01.09.17]
Sony has revealed that Rocket League was the PlayStation Store's most downloaded title of 2016 in both the U.S. and Europe.
Console/PC, Business/Marketing

Tim Sweeney: Closed VR platforms are 'sending the wrong message' 11
by Chris Kerr [01.09.17]
Epic Games founder Tim Sweeney has put forward a passionate case for a virtual reality industry that's open and cooperative. 
VR, Production, Business/Marketing

Blog: A brutally honest postmortem of indie platformer, Poncho 19
by Gamasutra Community [01.09.17]
This is where I go through all the trials and tribulations of creating a multi-platform indie game over four years. Maybe by reading this, you won't make the same mistakes we did. Enjoy!
Console/PC, Art, Design, Production, Business/Marketing

Steam hosts record-breaking 14M concurrent users  
by Chris Kerr [01.09.17]
Steam has set a new record for concurrent players, with the platform playing host to over 14 million users around 20 hours ago.
Console/PC, Business/Marketing

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Team-owned eSports org suspends CS:GO league after a majority of players bail  
by Alex Wawro [01.06.17]
The team-owned Professional eSports Association says it will suspend plans for its first tournament series after a majority of players voted to play in the ESL Pro League's CS:GO tourneys instead.
Social/Online, Business/Marketing

Job Simulator sales surpass $3M in less than a year  
by Alex Wawro [01.06.17]
Austin-based studio Owlchemy Labs announced today that its VR fake job sim Job Simulator generated over $3 million in revenue last year across Oculus Rift, HTC Vive and PSVR.
VR, Business/Marketing

Gamasutra's predictions for the game industry in 2017  
by Bryant Francis [01.06.17]
To help ring in the new year (a few days late) the Gamasutra editorial staff sat down to talk about what 2017 has in store for the game industry.
Console/PC, Production, Business/Marketing, Video

Share your thoughts on what 2017 holds for the game industry at 3PM EST  
by Bryant Francis [01.06.17]
We're having a fireside chat with our readers about what 2017 holds for the game industry today at 3PM EST.
VR, Console/PC, Design, Production, Business/Marketing