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August 25, 2016
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Updates » Business/Marketing
Gambling on eSports under new scrutiny by UK Gambling Commission  
by Alex Wawro [08.11.16]
The UK's Gambling Commission has published a discussion paper outlining its concerns about unlicensed gambling using virtual game goods with real-money value -- especially on eSports. 
Console/PC, Social/Online, Business/Marketing

Are paid apps dead? There's only 1 among the US 50 top-grossing, and it's Minecraft 8
by Alex Wawro [08.11.16]
Even when you narrow down to focus only on the 50 top-grossing mobile games in the US, Minecraft: Pocket Edition is the only premium entry -- the rest are free-to-play games.
Smartphone/Tablet, Business/Marketing

WISER is a new pro speakers bureau for women in games and tech  
by Alex Wawro [08.11.16]
The Open Gaming Alliance has partnered with Unity to open a dedicated women's speaker bureau in an effort to support more women speaking about the areas of their expertise at industry events.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Why video game review scores are useless 21
by Gamasutra Community [08.11.16]
"Trying to quantify game reviewing has always been a pointless process, and today's post looks at why."
Business/Marketing

Microsoft acquires streaming platform Beam to make Xbox Live 'more social'  
by Chris Kerr [08.11.16]
Microsoft has acquired Seattle-based streaming service Beam for an undisclosed fee, with a view to integrating the platform into its Xbox family. 
Console/PC, Business/Marketing

Former RedLynx boss appointed CEO of Alan Wake dev, Remedy  
by Chris Kerr [08.11.16]
Former RedLynx boss Tero Virtala has been appointed CEO of Alan Wake and Quantum Break developer, Remedy Entertainment.
Console/PC, Business/Marketing

Former PlayStation exclusive Rime gets new publisher  
by Chris Kerr [08.11.16]
Cel-shaded adventure title and former PlayStation exclusive, Rime, has resurfaced with a new publisher and tentative release date.
Console/PC, Business/Marketing

How Spry Fox was 'built to be a cockroach' that can survive the game industry  
by Alex Wawro [08.10.16]
Flying Saucer Media published a brief video documenting, in its members' own words, how Spry Fox has managed to survive -- and thrive -- in the six years since it was founded.
Indie, Business/Marketing, Video

DeNA's games business slows as company-wide growth continues  
by Chris Kerr [08.10.16]
Mobile game specialist DeNA -- which helped Nintendo launch its first mobile app, Miitomo -- has released its financials for the three months ended June 30. 
Smartphone/Tablet, Business/Marketing

Humble experiments with giving streamers a cut of game bundles they promote  
by Alex Wawro [08.09.16]
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Nvidia's new Indie Spotlight program aims to boost devs' discoverability  
by Alex Wawro [08.09.16]
UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
Indie, Business/Marketing

Indie Fund's revised loan template is now available for public use  
by Alex Wawro [08.09.16]
Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
Indie, Business/Marketing

Blog: Considerations for the global test market 1
by Gamasutra Community [08.09.16]
Kongregate's associate product manager, James An, analyzes the pros and cons of running mobile game tests on a global scale.
Smartphone/Tablet, Business/Marketing

Blog: This is why indies don't like sequels 5
by Gamasutra Community [08.09.16]
"Why don't Indie developers do as many sequels? It's a good point and one that I want to talk more about having spent so much time interviewing developers."
Indie, Business/Marketing

How we localized Shovel Knight for Japan 8
by Gamasutra Community [08.09.16]
Shovel Knight developer Yacht Club Games talks about the tweaks and changes it made when bringing its 2D platformer to Japan.
Design, Business/Marketing

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Vlambeer is putting out a book to document its game design history  
by Bryant Francis [08.08.16]
The new book, called 120 Years of Vlambeer and Friends, promises design insights and unfinished ideas from the archives of Vlambeers' six-year development history.
Console/PC, Design, Business/Marketing

Surgeon Simulator devs raise $1.35 million to fund MMO Worlds Adrift  
by Bryant Francis [08.08.16]
UK investment firm London Venture Partners has invested $1.35 million in Bossa Studios for their new MMO game Worlds Adrift.
Console/PC, Business/Marketing

Pokemon Go now banned in Iran due to 'security concerns' 1
by Alex Wawro [08.08.16]
Niantic's Pokemon Go continues to be popular and polarizing, as the BBC reports that Iran's High Council of Virtual Spaces has issued a country-wide ban on the game due to 'security concerns.'
Smartphone/Tablet, Business/Marketing

Facing the challenges of starting a small, sustainable online game studio in 2016  
by Alex Wawro [08.08.16]
In a new Polygon feature Joe Piepiora and fellow Empyrean Interactive cofounder Geoff Virtue speak about their efforts to build a smaller, more sustainable online game studio in a post-MMORPG world.
Social/Online, Business/Marketing