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April 29, 2017
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Updates » Business/Marketing
Watch a Necrodancer dev break down what works (and what doesn't) on Steam  
by Alex Wawro [04.14.17]
Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting!
Indie, Design, Business/Marketing, Video

Peter Moore says goodbye to the game industry with a farewell video  
by Alex Wawro [04.14.17]
It seems like today was Peter Moore's last day as an EA exec before he leaves the game industry to lead the Liverpool Football Club. To say goodbye, he wrote a fond farewell and made a memory mixtape.
Console/PC, Business/Marketing, Video

PopCap cofounder's VR startup, Pluto VR, nets $13.9M in funding  
by Alex Wawro [04.14.17]
Pluto VR, the VR startup that PopCap Games cofounder John Vechey helped launch in Seattle in 2015 after leaving Electronic Arts, has managed to raise $13.9 million as it works on a VR chat app.
VR, Business/Marketing

Nintendo sold over 906k Switch consoles in the U.S. last month 1
by Alissa McAloon [04.14.17]
Sales numbers released by Nintendo show that the console fell short of 1 million sales during its first month but the Switch still emerges as Nintendo's fastest selling console to date.
Console/PC, Business/Marketing

Blog: Rethinking mobile ad creatives to motivate your audience  
by Gamasutra Community [04.14.17]
The director of user acquisition at game studio Dots shares simple steps you can follow to influence your users and achieve high performance for your mobile game.
Smartphone/Tablet, Business/Marketing

What does Scorpio mean for developers? Gamasutra staff weighs in 4
by Gamasutra staff [04.14.17]
"What we're seeing is a major console maker acknowledging that the PC, more than the PlayStation or the Switch, is its primary competitor right now."
Console/PC, Production, Business/Marketing

In Australia, Microsoft offers free in-store game dev classes  
by Alex Wawro [04.13.17]
The company has worked with the Academy of Interactive Entertainment to host an "Xbox Academy" program of free game dev classes in Sydney, Australia.
Console/PC, Business/Marketing

Why CastAR's Ellworth chose AR over VR, despite working on Vive  
by Alex Wawro [04.13.17]
"I love VR, but it is a hard sell to a broad demographic," Ellsworth told Polygon. "I was actively involved with the Vive project, but I thought it was a really high-friction user experience."
VR, Business/Marketing

Xbox chief Phil Spencer is not a fan of VR game exclusivity deals  
by Alex Wawro [04.13.17]
"I do not like that people are having to say which of these VR verticals do I go pick right now, as a developer?" Spencer told Gamasutra. "Because I don't think any of them are really big enough yet."
VR, Console/PC, Business/Marketing

How developers can benefit from creating streamable games 1
by Alissa McAloon [04.13.17]
JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers.
Console/PC, Social/Online, Business/Marketing

Microsoft begins testing self-service refunds on Xbox and Windows  
by Alex Wawro [04.12.17]
Microsoft appears to be working on a streamlined self-service refund system for digital sales across its Xbox and Windows 10 stores, as the company today rolled out a test version.
Console/PC, Business/Marketing

Oculus has filed a motion to request a new trial against ZeniMax  
by Alissa McAloon [04.12.17]
Oculus has filed a motion requesting a new trial after its last legal dispute with ZeniMax yielded results the VR company has deemed less than satisfactory.
VR, Business/Marketing

Blog: Where's the best place to soft launch a mobile game?  
by Gamasutra Community [04.12.17]
The principal point in your decision on where to soft-launch your app depends on the markets you going to shoot upon releasing worldwide. Allow me to explain.
Smartphone/Tablet, Business/Marketing

Rocket League physical sales top 1 million
by Chris Kerr [04.12.17]
Psyonix has sold 1 million physical copies of its hit racing-soccer hybrid, Rocket League, in less than a year. 
Console/PC, Business/Marketing

Q&A: With Scorpio rising, Phil Spencer looks to the future of Xbox
by Alex Wawro [04.12.17]
A chat with Xbox chief Phil Spencer about everything from Microsoft's VR plans to the future of consoles, and how Project Scorpio represents an attempt at "learning from some of our PC heritage.
Console/PC, Business/Marketing

Inside the next Xbox: Project Scorpio and its brand-new dev kit Exclusive 7
by Alex Wawro [04.12.17]
In which Gamasutra goes to Microsoft, takes an in-depth look at the Project Scorpio dev kit and sits down to chat with Xbox chief Phil Spencer and other folks involved with its design.
Console/PC, Design, Production, Business/Marketing, Exclusive

Eador dev Snowbird Games lays off the majority of staff  
by Alex Wawro [04.11.17]
Russian indie studio Snowbird Games announced last month that most of its staff is being let go in the wake of a poor reception to its most recent game, Eador: Imperium.
Indie, Business/Marketing

Moshi Monsters dev nets $1.5M investment as it dodges bankruptcy  
by Alissa McAloon [04.11.17]
The British developer Mind Candy has managed to stave off financial crisis for the time being by both renegotiating a $8.1 million loan and raising an additional $1.5 million from its investors.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A recipe for a great game jam  
by Gamasutra Community [04.11.17]
Four-time Nordic Game Jam award winner, Anders Rauff-Nielsen, takes a look at game jams and how you might make your own jam experience even better.
Business/Marketing

Remedy returning to PlayStation development after over a decade
by Chris Kerr [04.11.17]
Alan Wake and Max Payne developer Remedy Entertainment is poised to return to PlayStation development after well over a decade.
Console/PC, Business/Marketing