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July 30, 2015
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July 30, 2015
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Updates » Business/Marketing
Blog: How to email journalists without wasting their time 4
by Gamasutra Community [07.16.15]
"Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone’s time, depending on how you do it."
Indie, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Samantha Ryan takes the reins at EA's mobile division  
by Christian Nutt [07.15.15]
The Monolith Productions veteran, who rose to become a senior vice president at WB Interactive, has jumped ship to Electronic Arts' vibrant mobile team.
Smartphone/Tablet, Business/Marketing

World's first F2P console MOBA eSports event is a $150K Smite tourney  
by Alex Wawro [07.15.15]
Hi-Rez Studios' upcoming sponsored eSports event, the Smite World Championships, will for the first ever include a Smite Xbox One Invitational with a $150,000 prize pool.
Console/PC, Business/Marketing

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Kongregate's new Launchpad program aims to take web games mobile  
by Alex Wawro [07.15.15]
Kongregate's new incubator is being marketed to indie game makers as a program to help them design, fund and promote their game on the web -- and if it does well enough, on mobile as well.
Social/Online, Smartphone/Tablet, Business/Marketing

Reflecting on Iwata as a game dev, and Nintendo's boss 3
by Christian Nutt [07.15.15]
Christian Nutt looks back at the Nintendo exec's words and actions: "What always made Iwata stand out to me above other game company execs is that he started as a game developer."
Console/PC, Programming, Production, Business/Marketing

4 tips for building and supporting your mobile game community  
by Gamasutra Community [07.15.15]
"Before attempting to set up a community around your title, it’s worth understanding why it’s even important to build a community in the first place and how to foster a friendly environment around your game."
Smartphone/Tablet, Business/Marketing

Postmortem: Technocrat's cyberpunk adventure game Technobabylon Exclusive  
by James Dearden [07.15.15]
James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Microsoft's CEO makes the case for Windows 10 and HoloLens development 4
by Christian Nutt [07.14.15]
In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and sets expectations for the first release of HoloLens.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dead Island 2 in trouble: Deep Silver drops dev studio, Yager 1
by Christian Nutt [07.14.15]
UPDATE What's going on with the triple-A sequel? It's unclear, but a statement to the press hints at tumult beneath the surface.
Console/PC, Business/Marketing

Video: Iwata recalls developing DS and disrupting the industry  
by Staff [07.14.15]
At GDC 2006, Nintendo's own Satoru Iwata speaks about how Nintendo found great success by designing its DS console and games for a diverse audience, including people who didn't typically play games.
Console/PC, Design, Production, Business/Marketing, Video, Vault

PlayStation Mobile ends forever tomorrow - Here are the games to buy today 12
by Gamasutra Community [07.14.15]
"PlayStation Mobile was a great experiment from Sony, democratizing publishing on console (specifically Vita). Unfortunately, the experiment is shutting down on Wednesday the 15th."
Console/PC, Indie, Business/Marketing

GameAnalytics is getting into the publishing game with Runway  
by Alex Wawro [07.14.15]
GameAnalytics has gone ahead and launched its own publishing label, Runway, aimed explicitly at helping small studios quietly soft-launch their games in isolated markets ahead of a global release.
Smartphone/Tablet, Business/Marketing

EA and Comcast join forces to stream games to cable subscribers 2
by Alex Wawro [07.14.15]
Electronic Arts is getting into the set-top streaming business this week by partnering with Comcast to deliver games to Comcast subscribers' X1 cable boxes.
Console/PC, Social/Online, Business/Marketing

Devs, your Flash games are temporarily blocked by default on Firefox 2
by Alex Wawro [07.14.15]
Heads up, Flash devs: Mozilla has updated its popular Firefox browser to temporarily block all versions of Flash by default due to multiple significant security flaws that Flash maker Adobe has publicly acknowledged and vowed to fix.
Social/Online, Business/Marketing

3 tools to flesh out your indie game business  
by Gamasutra Community [07.14.15]
"Building a healthy business is a big challenge. We creative developers tend to work on our game and expect the business side to follow. Even the best game in the world can fail miserably."
Indie, Business/Marketing

GDC Europe: Turning the tide, hiring more women in the game industry  
by Staff [07.14.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss Business talks that delve into how you can hire and retain more women -- and use video ads to monetize your best F2P games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Making and selling visual novels and dating sims 7
by Gamasutra Community [07.14.15]
"Visual novels really are works of love and passion. Don't underestimate the amount of time and effort it takes to write a good story, create good gameplay and develop interesting characters."
Console/PC, Indie, Programming, Art, Design, Business/Marketing