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October 24, 2014
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October 24, 2014
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Updates » Business/Marketing
With paid coverage, developers share responsibility with YouTubers Exclusive 24
by Mike Rose [10.14.14]
I spoke with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Business/Marketing, Exclusive, YouTube

Unity not up for sale, says co-founder and CTO 13
by Christian Nutt [10.13.14]
Rumors have been swelling for over a month that the popular engine provider is on the block -- but one of its founders has taken to its forums to deny a sale.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Airships: The beauty of chaos in the clouds Exclusive  
by Mike Rose [10.13.14]
With so many building and crafting games coming out each month, and with many, many more in development, it can be tricky to truly bring something new to the table, that captures attention and rises above the rest.
Console/PC, Business/Marketing, Exclusive, Video

Indie economics: A discussion on sustainable business models 1
by Bryant Francis [10.13.14]
What business options are we not considering right now, and what frameworks can be created to enable indie developers to thrive more easily?
Console/PC, Business/Marketing

The secret histories of indie games: What was uncovered at IndieCade 2
by Bryant Francis [10.13.14]
In conventional discussions on game history, names like Nolan Bushnell or Hiroshi Yamauchi rise to the top. But in all histories, there are also secret histories.
Console/PC, Indie, Business/Marketing, History

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Console/PC, Indie, Serious, Programming, Production, Business/Marketing

Why I quit the PhD program at MIT to start a game studio 1
by Gamasutra Community [10.13.14]
"We’ve come a long way since the early days of staying up all night to play over instant messenger, but our philosophy remains the same: build the game that WE want to play."
Console/PC, Indie, Production, Business/Marketing

Race and racism in games: Dissecting tech's struggle with racial diversity 46
by Bryant Francis [10.13.14]
On a bright Saturday at IndieCade in Culver City, Shawn Alexander Allen's panel on race and video games began with a shift that would highlight his own points about discussing race and the games industry.
Console/PC, Business/Marketing

Future Unfolding studio receives funding from EU, Indie Fund  
by Mike Rose [10.13.14]
Spirits developer Spaces of Play was the latest studio to receive funding from the Indie Fund last month, for its upcoming game Future Unfolding. Now the Berlin-based company has also received monetary backing from the European Union.
Console/PC, Indie, Business/Marketing

The VR One: An affordable, 'open source' VR headset solution 3
by Mike Rose [10.13.14]
German optics manufacturer Carl Zeiss is the latest company to jump on the virtual reality headset bandwagon, although the company is focusing on providing a headset that is more open than the competition.
Console/PC, Business/Marketing

Maintaining quality of life as a game developer, entrepreneur, and parent 8
by Gamasutra Community [10.13.14]
"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Are we sacrificing too much of our family life for our passions and careers as game developers!?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

How our HTML5 roguelike performed on Steam: The numbers 8
by Gamasutra Community [10.13.14]
"Our mission was to make a solid desktop game that would pave the way for our next project, and help our studio thrive. Let’s examine the numbers to see how we did."
Console/PC, Indie, Business/Marketing

10 days with the deep-sea bluffing game Subterfuge Exclusive 2
by Mike Rose [10.13.14]
I'm tangled in a web of lies, and I might just get away with it. This is Subterfuge, a mobile real-time strategy game designed by World of Goo's Ron Carmel and Casey's Contraptions' Noel Llopis.
Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

How League of Legends makes money from its players 3
by Christian Nutt [10.10.14]
"If you’re really into cars, you don’t mind spending $50,000 to soup up your Honda. That’s the player we’re tapping into." - Riot Games president and co-founder Marc Merrill
Console/PC, Business/Marketing

Inside PewDiePie's mind (and massive YouTube success)  
by Christian Nutt [10.10.14]
"The thing that has made YouTube so successful is that you can relate to the people you’re watching to a much higher degree than to the people you see on TV." - Felix "PewDiePie" Kjellberg
Console/PC, Business/Marketing

Blog: Crunching Steam Curators 12
by Gamasutra Community [10.10.14]
"There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators."
Console/PC, Indie, Business/Marketing

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Blog: Get your app featured by Google Play 1
by Gamasutra Community [10.10.14]
Even though a "Google feature is not a big deal like App Store featuring," says one dev -- you still want it, if you can get it. This is a quick guide on how to get it!
Smartphone/Tablet, Business/Marketing, Mobile Games

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing