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October 23, 2014
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October 23, 2014
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Updates » Business/Marketing
Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Blog: Get your app featured by Google Play 1
by Gamasutra Community [10.10.14]
Even though a "Google feature is not a big deal like App Store featuring," says one dev -- you still want it, if you can get it. This is a quick guide on how to get it!
Smartphone/Tablet, Business/Marketing, Mobile Games

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing

Blog: Why I'm giving away my Gear VR game totally for free 1
by Gamasutra Community [10.10.14]
"It will be my gift for the early adopters of Gear VR. Later, once the payment system is ready, it will cost $10, but anyone who downloads it early will get the full game for free."
Smartphone/Tablet, Business/Marketing, VR

Hack 'N' Slash takes home grand prize at IndieCade Awards 2014 2
by Mike Rose [10.10.14]
IndieCade revealed the winners of its 2014 awards last night, with studios like Double Fine, Loveshack and Studio Bean picking up awards.
Smartphone/Tablet, Indie, Business/Marketing

What’s in a name? Choosing a name for your iOS app  
by Gamasutra Community [10.10.14]
"When it comes to naming your app, there’s a lot to consider, and a well thought out name can make a big difference to your bottom line."
Smartphone/Tablet, Business/Marketing, Mobile Games

Gree and LINE team up to launch a new LINE-only games company  
by Alex Wawro [10.09.14]
Epic Voyage Inc. is a new company that will be staffed with Gree veterans and develop games specifically for the LINE social games platform, as LINE continues to dominate the Asian mobile game market.
Smartphone/Tablet, Business/Marketing

Sony moves to begin producing PlayStation hardware for China  
by Alex Wawro [10.09.14]
Sony has been pretty quiet about its plans for bringing PlayStation to China. Now the company has been approved to begin manufacturing hardware for the Chinese market before the end of the year.
Console/PC, Business/Marketing

Nintendo lends support to Seattle museum's indie game exhibition  
by Alex Wawro [10.09.14]
Nintendo has sent some mixed messages this year about its support for indie developers, so it's notable that the company is now sponsoring an upcoming museum exhibition on indie games.
Indie, Business/Marketing

Don't Miss: How Steam's Discovery update affected game sales Exclusive 26
by Mike Rose [10.09.14]
Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Journalism school nets $250k grant to train leaders in game design 3
by Alex Wawro [10.09.14]
The American University School of Communication is using a Knight Foundation grant to try and train journalists to apply the principles of game design to the challenges of leading a media outlet.
Console/PC, Serious, Business/Marketing

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next

How devs and YouTubers can fight back against code scammers 10
by Gamasutra Community [10.09.14]
Scammers are out there, looking for download codes, but "the good news for developers is that protecting yourself is actually quite easy, so long as you’re willing to put in the work," writes Brian Rowe.
Console/PC, Indie, Business/Marketing

Blog: Kickstarter in 2014 - How big a decline? 2
by Gamasutra Community [10.09.14]
"Is Kickstarter funding getting slashed in half? Hang on. When we look at projects earning less than $500,000, the numbers are thankfully more steady."
Console/PC, Indie, Business/Marketing

Chinese mobile game shows why taking player privacy seriously matters  
by Christian Nutt [10.08.14]
A game developed for the recently IPO'ed Chinese internet giant Alibaba's Laiwang chat and game distribution service recently shared players' videos -- ones those users thought were private.
Smartphone/Tablet, Business/Marketing

PC sales are starting to pick up again 10
by Christian Nutt [10.08.14]
We've heard about the consumer turn to tablets for several years now -- but new numbers suggest the PC's fortunes are starting to turn around.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Storm8 taps Sims, Club Penguin, FarmVille 2 devs as execs  
by Christian Nutt [10.08.14]
The Farm Story 2 studio has picked up a new chief creative officer and president -- with backgrounds in popular casual franchises at EA, Disney, and Zynga.
Smartphone/Tablet, Business/Marketing

Another veteran-staffed startup nets $1.55M to make mobile games  
by Alex Wawro [10.08.14]
There's a new competitor in the free-to-play mobile game-making market: Cloudcade, a startup that just raised $1.55 million in funding from venture capital firm IDG Capital to produce its first game.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Why we can't prove when Super Mario Bros. came out Exclusive 57
by Frank Cifaldi [10.08.14]
Super Mario Bros. is one of video game history's greatest touchstones. And yet, we don't know exactly when the game came out -- many people can't even agree on the year it was released.
Console/PC, Production, Business/Marketing, Exclusive