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May 30, 2015
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May 30, 2015
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Updates » Business/Marketing
Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Pixel artist renounces pixel art 51
by Gamasutra Community [05.13.15]
"It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Imageepoch has filed for bankruptcy  
by Phill Cameron [05.13.15]
Time and Eternity developer Imageepoch has filed for bankrupcy, along with affiliate company Smile Online Games.
Smartphone/Tablet, Business/Marketing

Our recipe for mobile success: A Restaurant Story 2 mini-postmortem  
by Gamasutra Community [05.13.15]
"Why would someone play this game? That question sounds simple, but to answer it you need to understand who your players are -- and thus what motivates them to pick up a game."
Smartphone/Tablet, Design, Business/Marketing

The true power of Monster Strike: $3.8 million a day 3
by Christian Nutt [05.12.15]
The Japanese mobile hit is raking in the millions -- and there's more potential for the game to expand dramatically.
Smartphone/Tablet, Business/Marketing

Gree shuts down Vancouver studio  
by Christian Nutt [05.12.15]
The shifting mobile market makes it tough to keep things going for the once-invincible Japanese giant, the company's Western COO writes.
Smartphone/Tablet, Business/Marketing

2014's biggest retail sellers revealed  
by Christian Nutt [05.12.15]
Ubisoft let slip the biggest retail-selling games in the Western market in its latest results -- no surprises, but it's interesting data nonetheless.
Console/PC, Business/Marketing

Ubisoft swings to profits, announces latest Assassin's Creed 2
by Kris Graft [05.12.15]
Big-budget franchises and sprawling open world games drove Ubisoftís annual sales for the year ended March 31, 2015, the company announced today.
Console/PC, Business/Marketing

Square Enix sees profit during transitional year  
by Christian Nutt [05.12.15]
The publisher released fewer major console games, but profits actually rose thanks to that -- as catalog sales and MMO and smartphone games performed well.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam Greenlight: The times they are a-changin' 3
by Gamasutra Community [05.12.15]
"The Greenlight process is much different than it was even a year ago. The floodgates are opening, and now mostly anybody can get Greenlit."
Console/PC, Indie, Business/Marketing

Game industry deals hit an inflection point  
by Gamasutra Community [05.12.15]
Reflecting on mergers, acquisitions and IPOs: "The next six months could either reset to lower historic average levels, or climb again towards the dizzying heights of 2014."
Console/PC, Smartphone/Tablet, Business/Marketing

Deep inside No Man's Sky 1
by Christian Nutt [05.11.15]
In a new profile of No Man's Sky developer Hello Games, lead developer Sean Murray pulls back the curtain on an intriguing game that hasn't even yet been released.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

What makes game design unique? 11
by Gamasutra Community [05.11.15]
"There are two main things that make games different from anything else thatís 'designed.' The first is that no one has to play a game.The second is, games donít exist to extend, assist, or support some external goal."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Q&A: Castlevania's Koji Igarashi returns with new game, Bloodstained 4
by Christian Nutt [05.11.15]
Castlevania: Symphony of the Night's Koji "IGA" Igarashi has finally confirmed a new metroidvania: Bloodstained: Ritual of the Night. We speak to him about his journey toward independence, and the new game.
Console/PC, Indie, Design, Business/Marketing

What Kickstarter taught me about game development: A mid-campaign report 11
by Gamasutra Community [05.11.15]
"Give equal importance to development, polish and marketing; Don't lose focus of the big picture. Small changes on your demo can have a big impact. Use marketing to improve development and vice versa."
Indie, Production, Business/Marketing

F2P mobile game makers, there's a new publishing program for you  
by Alex Wawro [05.11.15]
China-based social game company FunPlus is looking to cut publishing deals with free-to-play mobile game developers via its new PublishingPlus initiative.
Smartphone/Tablet, Business/Marketing

7 easy changes to UI that improve in-app purchase sales 2
by Gamasutra Community [05.11.15]
"If I had one bit of advice to offer any small studios working on a free-to-play title, it would be this: If you don't ask, you don't get."
Smartphone/Tablet, Business/Marketing

A look back at a decade-plus of Koji Igarashi interviews 1
by Christian Nutt [05.08.15]
Rumors and speculation around the next move of the the Symphony of the Night maestro have Christian Nutt looking back over his many interviews with the dev for insights into his career and games.
Console/PC, Design, Business/Marketing

Making sense of Nintendo's latest results 8
by Christian Nutt [05.08.15]
Nintendo is back in the black, but how did it get there, and what are its prospects? Gamasutra's Christian Nutt takes a look.
Console/PC, Business/Marketing

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC