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August 29, 2015
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August 29, 2015
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Updates » Business/Marketing
Tips on Kickstarter from a small team that beat its goal 18
by Gamasutra Community [08.19.15]
"Mortal sins" and insights on what went right from a team that made over $48,000 on Kickstarter for its first game -- Through the Woods.
Console/PC, Indie, Business/Marketing

GameStop survey says 92 percent of players own games they don't play 9
by Christian Nutt [08.18.15]
Today, GameStop released the results of a study that just so happens to encourage consumers to bring their used games into GameStop stores and trade them in.
Console/PC, Business/Marketing

IndieCade expands conference for 2015  
by Christian Nutt [08.18.15]
The popular independent development festival returns for a new year -- with a revamped conference track and a keynote from notable indies Naomi Clark, Nina Freeman, and Robert Yang.
Indie, Programming, Design, Business/Marketing

Why Oculus is paying for Rift exclusives instead of developing them itself  
by Alex Wawro [08.18.15]
"Instead of setting up internal studios, we put together this Oculus Studios group that funds external teams as though they're internal," says CEO Iribe. "We're funding them so they can get into VR."
Console/PC, Business/Marketing

Don't Miss: Mike Bithell chats about pumping up the Volume 3
by Mike Rose [08.18.15]
In this classic interview, Mike Bithell reflects on his sophomore game design efforts and why the launch of Volume this week is so much different than when he released Thomas Was Alone.
Indie, Business/Marketing

Scholars are (still) calling on APA to stop linking violent games to aggression 2
by Alex Wawro [08.18.15]
A group that includes psychologists and media scholars continues to call the American Psychological Association's research into how violent games affect aggression 'misleading' and 'overgeneralized.'
Console/PC, Indie, Business/Marketing

Launching on Steam Early Access: What I did right and wrong 2
by Gamasutra Community [08.18.15]
"Hey everybody - let me tell you about my latest boneheaded mistakes so you can make all different mistakes with your launches."
Console/PC, Indie, Production, Business/Marketing

Monster Strike making $4.2 million a day in sales  
by Chris Kerr [08.18.15]
Japanese developer Mixi has revealed that its co-op action RPG, Monster Strike, brought in $378 million between April 1 and June 30 - that's $4.2 million a day.
Social/Online, Smartphone/Tablet, Business/Marketing

New platform Fig adds investing to video game crowdfunding  
by Christian Nutt [08.18.15]
Spearheaded by Double Fine alum Justin Bailey, with input from Tim Schafer, Feargus Urquhart, and Brian Fargo, its first campaign is IGF winner Outer Wilds.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Stretch goals: Best practices for video game crowdfunding 9
by Gamasutra Community [08.18.15]
"DO NOT ANNOUNCE ANY STRETCH GOALS WHEN YOU LAUNCH YOUR CAMPAIGN. There is nothing to gain from announcing as you launch, and everything to lose."
Console/PC, Indie, Business/Marketing

Blog: Unlocking the secret to King's new monetization trick 22
by Gamasutra Community [08.18.15]
"In a nutshell, Diamond Digger routinely integrates buffed down version (samplers) of its boosters in its specially designed levels."
Smartphone/Tablet, Business/Marketing

For Oculus, the future of VR game development lies in your hands Exclusive 9
by Alex Wawro [08.18.15]
Oculus aims to stand out from the pack by emphasizing "hand presence" -- touch and finger-tracking in VR -- as core to its game design philosophy. Gamasutra chats with CEO Brendan Iribe to learn why.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Amazon Game Studios loses one of its top hires 2
by Christian Nutt [08.17.15]
UPDATE Amazon has been staffing up for big-time internal projects, but it's lost a key staffer -- Gamasutra can confirm that Splinter Cell dev Clint Hocking has left the company.
Console/PC, Business/Marketing

Study: 72% of teens play games, but boys overshadow girls in online play 2
by Alex Wawro [08.17.15]
The Pew Research Center has published a study suggesting that while the majority (72 percent) of teens play video games, teen girls are far less likely to play online than their male counterparts.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Classic Postmortem: Double Fine's Psychonauts GDMag Exclusive  
by Caroline Esmurdoc [08.17.15]
In honor of the classic game's tenth anniversary this week, we present the unedited Game Developer magazine postmortem of Double Fine's mind-bending platformer Psychonauts.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

F2P studio Rumble sells majority stake to China's iDreamSky for $10M  
by Alex Wawro [08.17.15]
Chinese company iDreamSky, best known for localizing Western games for China, has spent $10 million to acquire a majority stake in California-based free-to-play game studio Rumble Entertainment.
Social/Online, Smartphone/Tablet, Business/Marketing

Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Hearthstone on phones is costing Blizzard millions of dollars 15
by Gamasutra Community [08.17.15]
"Blizzard releases games like Hearthstone on PC through its own privately-owned platform. Meanwhile, mobile stores like the App Store and Google Play take a 30% cut of all in-app purchases."
Console/PC, Smartphone/Tablet, Business/Marketing

Rovio appoints new country director for India and South Asia  
by Chris Kerr [08.17.15]
Angry Birds creator appoints Anurag Sachdeva as its new Country Director for India and South Asia.
Smartphone/Tablet, Business/Marketing

Years after the Sandy Hook shooting, promised research on guns and games isn't happening 11
by Christian Nutt [08.14.15]
A new report points out that Congress has failed for two years to approve the budget for research promised by the Obama administration, in the wake of the 2013 school shooting.
Console/PC, Business/Marketing