Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Business/Marketing
The respect QA deserves (or: Finding the right people and making them stay) 16
by Gamasutra Community [04.08.14]
"QA is extremely important. So then why is Quality Assurance considered just a stepping stone into the rest of the industry? Why are QA testers generally ridiculously underpaid?"
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The first ID@Xbox self-published game launched today 1
by Mike Rose [04.08.14]
Nine months after Microsoft originally unveiled its ID@Xbox self-publishing program for the Xbox One, the first independent game to go through the system launched today.
Console/PC, Indie, Business/Marketing

The Virtuix Omni treadmill is now available for pre-order 9
by Mike Rose [04.08.14]
As spotted by Eurogamer, the Virtuix Omni VR treadmill, which allows you to control first-person games by walking around on the spot, is now available for pre-order.
Console/PC, Business/Marketing, VR

Blog: 5 tips for showcasing at a game conference 1
by Gamasutra Community [04.08.14]
"Itís imperative to plan ahead and plan well. A three-day showcase can be both fun and tiring! The more prepared you are, the more awesome you look!"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

You can now bring your Unity games to PS Mobile for free 9
by Mike Rose [04.08.14]
While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.
Console/PC, Business/Marketing

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Blog: A simple test of leadership 11
by Gamasutra Community [04.07.14]
"I believe game developers deserve the best possible leadership, but at the same time we typically fall woefully short of properly scrutinizing the leaders we already have."
Console/PC, Production, Business/Marketing

Nvidia launches GeForce Experience 2.0  
by Mike Rose [04.07.14]
Nvidia today launched GeForce Experience 2.0 -- the next big step for its graphics card tools and drivers which includes numerous updates and optimizations for Twitch, Shadowplay and GameStream support.
Console/PC, Business/Marketing

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Blog: $5B in one year? Try one quarter, as game industry acquisitions heat up 6
by Gamasutra Community [04.04.14]
"Games M&A smashed a record >$5B in the three months to March 2014, after the prior full year record of $5.6B in 2013... The activity was driven by blockbuster transactions in both Asia and America."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Clash of Clans' monetization formulas demystified 8
by Gamasutra Community [04.04.14]
"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Microsoft patches Xbox Live security flaw found by 5-year-old 7
by Alex Wawro [04.04.14]
Microsoft has patched an Xbox Live security flaw which allowed a 5-year-old in San Diego to log into his father's account without knowing the password.
Console/PC, Design, Business/Marketing

How to survive a game-dev event (for indies that pay rent) 10
by Gamasutra Community [04.04.14]
By attending an event, writes Tanya X. Short, "You're spending money and time and energy that could go towards making your game." She cautions however, that "that pressure can make you do dumb things."
Indie, Business/Marketing


Adam Orth's Adrift finds a publisher 2
by Mike Rose [04.04.14]
>Adr1ft, the game prototype from Adam Orth inspired by the waves of abuse he received following comments about Xbox One's (since canceled) always-online requirement, has found a publisher.
Console/PC, Business/Marketing

Square Enix Collective now open to all developers 1
by Mike Rose [04.04.14]
The Square Enix Collective platform, through which Crackdown 2 studio Ruffian Games recently pitched its latest video game concept, is now publicly open for any developer to submit their original game ideas.
Console/PC, Business/Marketing