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February 28, 2017
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Updates » Business/Marketing
Kabam Beijing scaled back after Legacy of Zeus cancelation  
by Chris Kerr [02.10.17]
Mobile giant Kabam has scaled back its Beijing studio after canceling its upcoming Legacy of Zeus project. 
Smartphone/Tablet, Business/Marketing

Blog: Full disclosure on non-disclosure agreements 1
by Gamasutra Community [02.10.17]
NDAs are necessary to conduct business while protecting ideas and tech, but they can also be deceptively dangerous. Even seemingly innocuous agreements can lead to litigation and expensive judgments.
Business/Marketing

Gabe Newell opens up about Valve's VR plans 10
by Alex Wawro [02.10.17]
Valve founder Gabe Newell chats about the company's approach to VR, covering everything from its 3 new VR games in development to its plans for the Vive hardware and the future of the VR market.
VR, Console/PC, Design, Business/Marketing

Newell: Valve in development on 3 new VR games 1
by Alex Wawro & Gamasutra Staff [02.09.17]
Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve.
VR, Console/PC, Design, Production, Business/Marketing

Activision Blizzard posts big sales, but Call of Duty fails to connect with fans 1
by Kris Graft [02.09.17]
In its latest financial earnings release, Activision Blizzard announced record-breaking revenues despite Activision's biggest shooter stumbling on the sales front.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Twitch launches Communities to push interest-specific content  
by Chris Kerr [02.09.17]
"With Communities, we are giving our users the power to create groups of their choosing, while providing creators with another tool to expand their audiences."
Console/PC, Business/Marketing

Humble Bundle is branching into multiplatform game publishing  
by Alissa McAloon [02.09.17]
Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ubisoft's 3rd quarter saw a rise in engagement, but a decrease in sales  
by Alissa McAloon [02.09.17]
In a quarterly report, Ubisoft says that the company saw a year-on-year decrease in sales but set numerous internal records for player engagement in games like The Division andRainbow Six Siege.
Console/PC, Business/Marketing

NBA and Take-Two form NBA 2K eSports League 1
by Chris Kerr [02.09.17]
The NBA has partnered with Take-Two Interactive to form a global eSports league around its popular NBA 2K video game franchise. 
Console/PC, Business/Marketing

Lego game developer TT Games acquires mobile specialist, Playdemic  
by Chris Kerr [02.09.17]
Warner Bros. Interactive subsidiary TT Games, the publisher-developer behind Lego Star Wars and Lego Batman, has acquired mobile developer, Playdemic. 
Smartphone/Tablet, Business/Marketing

Blog: A postmortem of our first Steam release, Luckslinger 1
by Gamasutra Community [02.09.17]
My name is Marciano Viereck and this is the postmortem of Luckslinger, the first steam released game that Donald Kooiker, Rik Ravenswaaij, and I developed as a company.
Console/PC, Programming, Design, Production, Business/Marketing

Lots of Best Buys are losing their Oculus demo stations due to low demand 4
by Alex Wawro [02.08.17]
Almost a year after the Rift's commercial debut, Business Insider reports diminishing demand for the hardware at retail is driving Facebook to shut down 40% of its demo stations in Best Buy stores.
VR, Business/Marketing

Nintendo's mobile Fire Emblem surpasses $5M in revenue, a week after launch  
by Alex Wawro [02.08.17]
"Less than a half-day after its release, [Fire Emblem Heroes] had been downloaded over a million times, and we’re seeing revenue today at $5 million U.S. dollars," Nintendo chief Kimishima tells Time.
Console/PC, Smartphone/Tablet, Business/Marketing

Stugan game accelerator taking applications for summer program  
by Alissa McAloon [02.08.17]
If you’re a game developer looking to spend a summer abroad, the mentorship experience offered by the Stugan game accelerator might be exactly what you’re looking for.
Indie, Business/Marketing

Steam Discovery 2.0 analysis: Valve shares latest metrics 35
by Alden Kroll [02.08.17]
Valve Software's Alden Kroll shares fascinating insights into his company's efforts in handling the influx of game releases on Steam.
Console/PC, Business/Marketing

Blog: Why you need a lawyer even if you're the most 'indie' game dev ever 9
by Gamasutra Community [02.08.17]
The story about how a big corporation with the trademark "The Tribez" urged small indie to remove the word "Tribe" from the game title.
Business/Marketing

E3 opens its doors to the public for the first time in history 2
by Chris Kerr [02.08.17]
E3 is about to open its doors to the general public for the first time ever, with 15,000 tickets scheduled to go on sale in under a week. 
Business/Marketing

Unity puts money where its mouth is in fight against Trump immigration ban 16
by Chris Kerr [02.08.17]
Unity is the latest in a long line of game companies to stand up to the immigration restrictions proposed by U.S. President Donald Trump.
Business/Marketing

Blog: Facts and trends you want to know about China's game market  
by Gamasutra Community [02.08.17]
In this article, I shares some of the findings to conclude the China game market in 2016 and see what’s the trend of 2017.
Business/Marketing

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide