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December 19, 2014
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December 19, 2014
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Updates » Business/Marketing
The era of monetizing pain and misery in games is over 17
by Gamasutra Community [12.08.14]
"Instead of making them fear 'monetization opportunities,' how about instead giving them something they value. Not just for pain mitigation, but for the long-term?"
Smartphone/Tablet, Design, Business/Marketing

Analysts project very healthy holiday period for Nintendo 1
by Phill Cameron [12.08.14]
With 2014 seeing the release of Mario Kart 8, Bayonetta 2 and Super Smash Bros., along with the launch of Amiibos, analysts are projecting Nintendo to make a tidy profit this year.
Console/PC, Business/Marketing

Metal Gear Online included with Metal Gear Solid V  
by Phill Cameron [12.08.14]
The recently revealed Metal Gear Online will be included with all copies of Metal Gear Solid V: The Phantom Pain, Konami has confirmed.
Console/PC, Business/Marketing, Video

General Patton's estate suing over use of likeness in video game 7
by Phill Cameron [12.08.14]
CMG Worldwide, the agent managing the use of George S. Patton's likeness for the Patton family, is suing Maximum Games over the use of his likeness in History Legends of War: Patton.
Console/PC, Business/Marketing

Q&A: What's next for the Gear VR headset?  
by Alex Wawro [12.08.14]
Max Cohen serves as Oculus' VP of mobile development, and he recently spoke to Gamasutra about what the launch of Samsung's mobile Gear VR headset means for the future of mobile VR game development.
Smartphone/Tablet, Business/Marketing

Where we are, and where we'll be 10
by Gamasutra Community [12.08.14]
"We can all change. Sometimes it takes an event we'd never want and pain we wouldn't wish on anyone to drive that change. It did for me. I think it does for game development, too."
Console/PC, Business/Marketing

The PlayStation Experience: Sony sails to console success in Vegas 3
by Christian Nutt [12.06.14]
Sony used the PlayStation Experience to deliver a casual, biz-free, no-competition-allowed, meaty message of "games, games, games" to a captive audience of fans -- to great effect.
Console/PC, Business/Marketing

NES love letter Shovel Knight surpasses 300k units sold  
by Alex Wawro [12.05.14]
California-based Yacht Club Games has sold more than 300,000 copies of its retro-inspired platformer Shovel Knight since the Kickstarted game was first released for PC and the Nintendo eShop in June.
Indie, Business/Marketing

Video: How the Fukushima Game Jam helped a community rebuild  
by Staff [12.05.14]
IGDA Japan VP and Fukushima Game Jam organizer Toshifumi Nakabayashi speaks to how developers can use game jams as a way to encourage philanthropy as part of an Advocacy track talk at GDC 2014.
Indie, Business/Marketing, Video, Vault

Indies dominate Writer's Guild of Great Britain 2014 game award 1
by Alex Wawro [12.05.14]
The high-profile organization has revealed its 2014 awards shortlist, including the award for best game writing, for which folks from the likes of Italic Pig and The Chinese Room are nominated.
Indie, Business/Marketing

China's mobile game market: What you need to know, from the inside 2
by Gamasutra Community [12.05.14]
"I spoke with three Chinese mobile game publishing companies to get the latest perspective on the Chinese mobile game market and the opportunity for Western developers to publish in China."
Smartphone/Tablet, Design, Business/Marketing

How wishlists are changing the Steam sale ecosystem for the better 7
by Gamasutra Community [12.05.14]
Armed with figures from the last two Steam sales, Lars Doucet (Defender's Quest) is back with a peek inside the revamped ecosystem, this time with info direct from Valve.
Console/PC, Indie, Business/Marketing

Report: Mobile outpaces online PC games in Southeast Asian markets  
by Alex Wawro [12.04.14]
The Southeast Asian online game market is still growing, but a new report from market research firm Niko Partners suggests that regional interest may be shifting from PC to mobile games.
Console/PC, Smartphone/Tablet, Business/Marketing

Rovio shutters Tampere office and lays off over a hundred people  
by Alex Wawro [12.04.14]
Angry Birds developer Rovio has completed a round of layoffs that it first announced in October, cutting an estimated 110 positions and closing its office in Tampere, Finland.
Smartphone/Tablet, Business/Marketing

Interview: Indie game site itch.io creator Leaf Corcoran 2
by Gamasutra Community [12.04.14]
"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention."
Console/PC, Indie, Business/Marketing

The evolution of a business model: Getting players to pay on mobile 14
by Gamasutra Community [12.04.14]
World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Microsoft apologizes for being past due on XBLIG dev payments 5
by Alex Wawro [12.03.14]
Microsoft has publicly apologized for a delay in paying select Xbox Live Indie Games developers after a member of the Destructoid community took the company to task over the missing money.
Console/PC, Business/Marketing

Retailer drops GTA V due to depictions of violence against women 22
by Alex Wawro [12.03.14]
The Target Australia retail chain is making a show of halting sales of Grand Theft Auto V in response to customer complaints about the game's depiction of violence, especially violence against women.
Console/PC, Business/Marketing

UK regulator won't uphold parent complaint against F2P kid's game 2
by Alex Wawro [12.03.14]
In an interesting twist, U.K. regulators will not support a parent's complaint against Gameloft that one of its F2P mobile games exploits children by coercing them into making in-app purchases.
Social/Online, Smartphone/Tablet, Business/Marketing

Game info discoverability: Top 5 lessons from 'Games We Care About'  
by Gamasutra Community [12.03.14]
"Independent game developers should probably think about these points when displaying info about their product. [They're] all inter-related, and you need to have a strategy for updating all of them!"
Smartphone/Tablet, Indie, Business/Marketing