Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Phantom Brigade dev Tetragon Works merges with Brace Yourself Games  
by Chris Kerr [08.31.18]
A short tweet revealed Tetragon has merged specifically with Brace Yourself's Vancouver studio, and that turn-based mech tactics title Phantom Brigade is new being developed under its watchful eye.
Console/PC, Business/Marketing

China increasing video game restrictions to combat myopia in children  
by Chris Kerr [08.31.18]
Regulators hope to stamp out the visual impairment by limiting the number of new online games coming into the country, while also curbing play time and implementing a new age-restriction system.
Console/PC, Smartphone/Tablet, Business/Marketing

Tuning Dead Cells to appeal to players both fast and slow  
by Carli Velocci [08.31.18]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Indie, Design, Business/Marketing

Video: How Paradox combines business strategy and game dev  
by Staff [08.30.18]
Paradox Interactive's Fredrik Wester explains how the developer/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise.
Console/PC, Business/Marketing, Video

SCUM is Devolver Digital's biggest launch after selling 250K copies  
by Emma Kidwell [08.30.18]
SCUM, a multiplayer online survival game developed by Croatian studio Gamepires, has sold over 250,000 copies less than 24 hours after release. 
Console/PC, Business/Marketing

Blog: Where's my money, dude? Or 'divvying up the loot' 2
by Gamasutra Community [08.30.18]
It's time to discuss the role of good Steam page design, dedicated community engagement, regional restrictions, third party distribution, distributors, and alternative open platform options.
Console/PC, Design, Business/Marketing

Sharpen your VR demo-giving skills and get expert advice at XRDC!  
by Staff [08.30.18]
At XRDC in October SVVR's Jon Oakes intends to show you exactly what a good VR demo can do for building your community of fans, what makes a killer demo experience, and what to avoid at all costs!
VR, Business/Marketing

EA donates $1 million to newly established Jacksonville Tribute fund  
by Chris Kerr [08.30.18]
EA is establishing a tribute fund to help those affected by the recent shooting at its Madden esports qualifying event in Jacksonville.
Console/PC, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

European ratings board adding in-game purchase label to boxed games  
by Chris Kerr [08.30.18]
European ratings board PEGI is introducing a new label to let parents know when a retail game features in-game purchases. 
Console/PC, Business/Marketing

Blog: 10 tips for spotting key scammers 8
by Gamasutra Community [08.30.18]
With every game launch, key scammers come out of the woodwork. These 10 tips will help you spot them, so you can be confident you’re sending keys to legitimate reviewers.
Business/Marketing

Square Enix and Tencent want to make triple-A games together  
by Chris Kerr [08.30.18]
The pair intend to form a 'strategic alliance,' which would see them co-develop blockbuster triple-A titles based on new and existing properties.
Console/PC, Business/Marketing

Skipping Steam: Why Jason Rohrer independently distributes One Hour, One Life 1
by Richard Moss [08.30.18]
Veteran indie dev Jason Rohrer opens up about why he chose to self-distribute his civilization-building MMO game One Hour, One Life, complete with his own user reviews system and more.
Social/Online, Indie, Business/Marketing

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Blog: Social stats from the first week of Boyfriend Dungeon's Kickstarter
by Gamasutra Community [08.29.18]
A dive into the social numbers behind Boyfriend Dungeon's Kickstarter, which reached it's goal of $50,000 in just over 6 hours.
Business/Marketing

Riot Games 'a long way' from breaking even in esports  
by Chris Kerr [08.29.18]
League of Legends maker Riot Games has chucked a lot of cash at esports over the past few years, but despite some big investments and high-profile events, the company still hasn't broke even.
Console/PC, Business/Marketing

Blog: How Love Balls became a viral smash hit  
by Gamasutra Community [08.29.18]
Minimalist physics game Love Balls managed to reach the overall #1 slot on the App Store in over 60 countries. We dissected it to understand how.
Smartphone/Tablet, Design, Business/Marketing

Weather Factory launches Coven Club to help connect women in games  
by Chris Kerr [08.29.18]
"We've started Coven Club to help women make friends with other women in the industry. We’re in the minority, and it can be quite isolating."
Business/Marketing

Game Marketing 101: How to make games and stay afloat  
by Gamasutra Community [08.29.18]
11 bit's Patryk Grzeszczuk offers an unvarnished look at the odds when you ship a game in 2018, as well as basic tips for ensuring you and your studio stay afloat long enough to make your next game.
Indie, Business/Marketing