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November 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Sony reports 65% increase in games profit driven by sales of Spider-Man 2
by Emma Kidwell [10.30.18]
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percent citing Insomniac's Spider-Man specifically for the growth.
Console/PC, Business/Marketing

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

The Switch has surpassed 22M units in lifetime sales  
by Chris Kerr [10.30.18]
The hybrid console has sold 22.86 million units to be exact, almost 10 million more than its predecessor the Wii U, which managed 13.56 million lifetime sales over its four-year lifespan.
Console/PC, Business/Marketing

Switch sales remain steady as Nintendo reports bump in profits  
by Chris Kerr [10.30.18]
Nintendo revealed that Switch hardware continues to be "quite popular," with the console selling 5.07 million units during the first half of the fiscal year
Console/PC, Smartphone/Tablet, Business/Marketing

Red Dead Redemption 2 made $725 million over the weekend 2
by Chris Kerr [10.30.18]
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
Console/PC, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

SAG-AFTRA's new agreement opens doors for small-budget and indie games  
by Katherine Cross [10.29.18]
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
Indie, Business/Marketing

Conde Nast owner Advanced Publications acquires The Esports Observer  
by Emma Kidwell [10.29.18]
The Esports Observer, an esports business news site, has been acquired by Condé Nast and American City Business Journals owner Advance Publications.
Console/PC, Business/Marketing

Monster Hunter: World continues to drive sales at Capcom  
by Chris Kerr [10.29.18]
Profits have doubled at Capcom thanks to the success of Monster Hunter: World, which has shipped over 10 million units since launching in January this year.
Console/PC, Business/Marketing

Here are all 20 games you'll get with the PlayStation Classic 5
by Chris Kerr [10.29.18]
Sony has revealed the full list of retro games that'll be crammed onto the PlayStation Classic when it launches this December. 
Console/PC, Business/Marketing, Video

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rockstar devs detail the studio's history with 'mandatory' crunch 1
by Alissa McAloon [10.26.18]
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games.
Console/PC, Business/Marketing

Epic Games secures $1.25 billion from multiple investors 6
by Chris Kerr [10.26.18]
It's a deal that will see each of those investors join Tencent, Disney, and Endeavor as minority shareholders in Epic, which continues to be led by CEO and co-founder Tim Sweeney.
Console/PC, Programming, Production, Business/Marketing

Former Runic Games devs set up new studio to create co-op games 1
by Emma Kidwell [10.25.18]
Former Runic Games developers have established a new studio, Monster Squad Games, to start work on an unannounced co-op game.
Console/PC, Business/Marketing

Renegotiated music licenses bring Alan Wake back to digital stores  
by Alissa McAloon [10.25.18]
Alan Wake has returned to Steam, with other digital platforms like the Xbox Store soon to follow.
Console/PC, Business/Marketing

Steam now boasts 90 million monthly active users  
by Chris Kerr [10.25.18]
Steam has gained around 23 million monthly active users in little over a year, according to the latest figures from Valve. 
Console/PC, Business/Marketing

Microsoft CEO reveals Xbox Game Pass is heading to PC 2
by Chris Kerr [10.25.18]
Satya Nadella broke the news during a recent earnings call, and explained the move is designed to "increase the strength of the [games] community" on other platforms.
Console/PC, Business/Marketing

Crunch, work-life balance, and Assassin's Creed Odyssey: A view from the top  
by Kris Graft [10.25.18]
Three bosses at Ubisoft Quebec, the studio behind recently-released Assassin's Creed Odyssey, give us a bird's-eye view of crunch & work-life balance when making one of the biggest games of the year.
Console/PC, Production, Business/Marketing

Xbox sees earnings rise on the strength of third-party game sales  
by Emma Kidwell [10.24.18]
Microsoft published its earnings report today for the quarter ended September 30, showing an increase in gaming revenue driven mainly by third-party titles.
Console/PC, Business/Marketing

Epic Games to establish new office in Australia and New Zealand 1
by Emma Kidwell [10.24.18]
Epic Games will be opening new offices in Australia and New Zealand.
Console/PC, Business/Marketing