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September 25, 2016
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September 25, 2016
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Updates » Business/Marketing
AIAS chief Martin Rae is stepping down to work in VR  
by Bryant Francis [09.12.16]
The man responsible for steering the DICE summits for the last few years is heading off for new virtual horizons.
VR, Business/Marketing

Blog: How we prepared for our Kickstarter in 5 steps 4
by Gamasutra Community [09.12.16]
"Thinking of crowdfunding your next title? Here are 5 steps we took based on the experience of experts and thorough research."
Business/Marketing

Blog: Even more lessons for game dev managers 2
by Gamasutra Community [09.12.16]
"This is part two of a summation of the most comprehensive of my manager training classes for game devs, a version of which was recently held at a client’s office over the course of two days."
Production, Business/Marketing

Sacrificing Release Raptor to stay afloat, the complete Q&A  
by Gamasutra Community [09.12.16]
We got in touch with Arcen Games' founder a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor -- it didn't turn out as expected.
Console/PC, Production, Business/Marketing

Former Blizzard devs form Bonfire Studios, net $25M in funding 2
by Chris Kerr [09.12.16]
Former World of Warcraft frontman Rob Pardo has established Bonfire Studios to "help friends connect through games."
Production, Business/Marketing

Devs Answer: How will the PlayStation 4 Pro impact your business? 2
by Bryant Francis [09.09.16]
We polled developers to see what they thought about the PS4 Pro finally being revealed by Sony.
Console/PC, Business/Marketing

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

Blog: Why the games industry is still pushing pre-orders 4
by Gamasutra Community [09.09.16]
"Pre-ordering continues to be a major part of triple-A marketing, but its utility and purpose is being questioned by consumers today and leaves many wondering: Is pre-ordering still worth it?"
Business/Marketing

Don't Miss: The remarkable rise and fall of the Sega Dreamcast 41
by Staff [09.09.16]
It's the 17th anniversary of Sega launching its Dreamcast in North America (9/9/99!) so it's a good time to look back at our retrospective of the rise and fall of an iconic piece of game history.
Console/PC, Business/Marketing

Tencent is bringing Hi-Rez's F2P team-based shooter Paladins to China  
by Alex Wawro [09.09.16]
Hi-Rez Studios' F2P multiplayer team-based shooter Paladins: Champions of the Realm is technically still in beta, but that hasn't deterred Tencent from cutting a deal to bring it to China.
Social/Online, Business/Marketing

Blog: Making great connections at conferences  
by Gamasutra Community [09.09.16]
"Talking to the guy cosplaying as Agent 47 isn’t going to level up your experience in the game industry. When you're spending thousands of dollars to attend a con, you want to leave with great connections."
Business/Marketing

Attend VRDC to see how VR tools can be integrated into the workplace  
by Staff [09.09.16]
At the Virtual Reality Developers Conference this November IBM engineer Rosstin Murphy will help answer the question of "how do I use VR technology to work more efficiently?"
VR, Business/Marketing

Andrew House: PS4's main competitor isn't the Xbox, it's the PC 2
by Chris Kerr [09.09.16]
"I saw some data that really influenced me. It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC."
Console/PC, Business/Marketing

Bethesda shelves Fallout 4 and Skyrim mod support on PS4, blames Sony 8
by Chris Kerr [09.09.16]
Bethesda's ongoing discussions with Sony regarding PS4 mod support for Fallout 4 and Skyrim have stalled, casting the future of the initiative in doubt. 
Console/PC, Business/Marketing

Bandai Namco targets Eastern growth with new Malaysia studio  
by Chris Kerr [09.09.16]
"Having a major industry player such as Bandai Namco setting up a studio in Malaysia speaks volumes of our talent pool, games industry and national economy."
Business/Marketing

Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat 1
by Thomas Faust [09.08.16]
"What the key realization was, though, was that this game had sold so poorly that I could actually withdraw it from the market with minimal financial loss compared to what I'd otherwise lose."
Indie, Design, Business/Marketing

Mario's team-up with Apple sends Nintendo stock soaring  
by Bryant Francis [09.08.16]
Mario's move to mobile has once again boosted Nintendo's stock value, propelling them to share prices not seen since the launch of Pokemon Go.
Smartphone/Tablet, Business/Marketing

PEA is a new team-owned eSports league with an emphasis on profit-sharing  
by Alex Wawro [09.08.16]
7 pro eSports outfits have formed the Professional eSports Association, which aims to be a team-owned league that shares profits with players and provides them with benefits like health insurance.
Social/Online, Business/Marketing

ESL draws Staples Center owner deeper into eSports with a new alliance  
by Alex Wawro [09.08.16]
The Electronic Sports League has partnered with the Anshutz Entertainment Group, a global firm focused on sports and music promotion, in an effort to better host/promote eSports events worldwide.
Social/Online, Business/Marketing

Oculus just bagged an Emmy for its animated VR short Henry  
by Alex Wawro [09.08.16]
Oculus Story Studios made a bit of history this week when its animated virtual reality short film Henry became the first original VR narrative film to win an Emmy.
VR, Business/Marketing